|
| | cleanUpManipulating (self, selectedNPs) |
| | reply = wx.MessageBox("Do you want to delete selected?", "Delete?", wx.YES_NO | wx.ICON_QUESTION) if reply == wx.YES: base.direct.removeAllSelected() else:
|
| |
| | convertFromMaya (self, modelname, callBack) |
| |
| | convertMaya (self, modelname, callBack, obj=None, isAnim=False) |
| |
| | deselectAll (self, np=None) |
| |
| | deselectAllCB (self, dnp=None) |
| |
| | exportToMaya (self, mayaFileName) |
| |
| | exportToMayaCB (self, mayaFileName, exportRootNP) |
| |
| | load (self, fileName) |
| |
| | loadSettings (self) |
| |
| | propMeetsReq (self, typeName, parentNP) |
| |
| | reset (self) |
| |
| | resetOrthoCam (self, view) |
| |
| | save (self) |
| |
| | saveAs (self, fileName) |
| |
| | saveSettings (self) |
| |
| | select (self, nodePath, fMultiSelect=0, fSelectTag=1, fResetAncestry=1, fLEPane=0, fUndo=1) |
| |
| | selectedNodePathHook (self, nodePath, fMultiSelect=0, fSelectTag=1, fLEPane=0) |
| |
| | updateStatusReadout (self, status, color=None) |
| |
| | updateStatusReadoutTimeouts (self, task=None) |
| |
Base class for Level Editor
You should write your own LevelEditor class inheriting this.
Refer LevelEditor.py for example.
| cleanUpManipulating |
( |
| self, |
|
|
| selectedNPs ) |
reply = wx.MessageBox("Do you want to delete selected?", "Delete?", wx.YES_NO | wx.ICON_QUESTION) if reply == wx.YES: base.direct.removeAllSelected() else:
need to reset COA
dnp = base.direct.selected.last
Update camera controls coa to this point
Coa2Camera = Coa2Dnp * Dnp2Camera
mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.direct.camera) row = mCoa2Camera.getRow(3) coa = Vec3(row[0], row[1], row[2]) base.direct.cameraControl.updateCoa(coa)