__init__() | CollisionRay | |
__init__(const LPoint3 origin, const LVector3 direction) | CollisionRay | |
__init__(float ox, float oy, float oz, float dx, float dy, float dz) | CollisionRay | |
__reduce__() | TypedWritable | |
__reduce_persist__(object pickler) | TypedWritable | |
bounds | CollisionSolid | |
cache_ref_count | CachedTypedWritableReferenceCount | |
cacheRef() | CopyOnWriteObject | |
cacheUnref() | CopyOnWriteObject | |
clearEffectiveNormal() | CollisionSolid | |
collision_origin | CollisionSolid | |
decodeFromBamStream(VectorUchar data, BamReader reader) | TypedWritableReferenceCount | static |
direction | CollisionRay | |
encodeToBamStream() | TypedWritable | |
encodeToBamStream(VectorUchar data, BamWriter writer) | TypedWritable | |
fillin(DatagramIterator scan, BamReader manager) | TypedWritable | |
getBamModified() | TypedWritable | |
getBounds() | CollisionSolid | |
getCacheRefCount() | CachedTypedWritableReferenceCount | |
getClassType() | CollisionRay | static |
getCollisionOrigin() | CollisionSolid | |
getDirection() | CollisionRay | |
getEffectiveNormal() | CollisionSolid | |
getOrigin() | CollisionRay | |
getRefCount() | ReferenceCount | |
getRespectEffectiveNormal() | CollisionSolid | |
getType() | TypedObject | |
getTypeIndex() | TypedObject | |
hasEffectiveNormal() | CollisionSolid | |
isExactType(TypeHandle handle) | TypedObject | |
isOfType(TypeHandle handle) | TypedObject | |
isTangible() | CollisionSolid | |
markBamModified() | TypedWritable | |
origin | CollisionRay | |
output(Ostream out) | CollisionSolid | |
ref() | ReferenceCount | |
ref_count | ReferenceCount | |
respect_effective_normal | CollisionSolid | |
setBounds(const BoundingVolume bounding_volume) | CollisionSolid | |
setDirection(const LVector3 direction) | CollisionRay | |
setDirection(float x, float y, float z) | CollisionRay | |
setEffectiveNormal(const LVector3 effective_normal) | CollisionSolid | |
setFromLens(LensNode camera, const LPoint2 point) | CollisionRay | |
setFromLens(LensNode camera, float px, float py) | CollisionRay | |
setOrigin(const LPoint3 origin) | CollisionRay | |
setOrigin(float x, float y, float z) | CollisionRay | |
setRespectEffectiveNormal(bool respect_effective_normal) | CollisionSolid | |
setTangible(bool tangible) | CollisionSolid | |
tangible | CollisionSolid | |
testRefCountIntegrity() | CachedTypedWritableReferenceCount | |
testRefCountNonzero() | ReferenceCount | |
type | TypedObject | |
unref() | ReferenceCount | |
write(Ostream out, int indent_level) | CollisionSolid | |