|
| __init__ () |
|
| addArray (const PTALVecBase3 points, const PTAInt indices, bool remove_duplicate_vertices) |
| Adds triangle information from an array of points and indices referring to these points. More...
|
|
| addGeom (const Geom geom, bool remove_duplicate_vertices, const TransformState ts) |
| Adds the geometry from the indicated Geom from the triangle mesh. More...
|
|
| addTriangle (const LPoint3 p0, const LPoint3 p1, const LPoint3 p2, bool remove_duplicate_vertices) |
| Adds a triangle with the indicated coordinates. More...
|
|
int | getNumTriangles () |
| Returns the number of triangles in this triangle mesh. More...
|
|
float | getWeldingDistance () |
| Returns the value previously set with set_welding_distance(), or the value of 0 if none was set. More...
|
|
| output (Ostream out) |
|
| preallocate (int num_verts, int num_indices) |
| Used to reserve memory in anticipation of the given amount of vertices and indices being added to the triangle mesh. More...
|
|
| setWeldingDistance (float distance) |
| Sets the square of the distance at which vertices will be merged together when adding geometry with remove_duplicate_vertices set to true. More...
|
|
| write (Ostream out, int indent_level) |
|
Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
|
object | __reduce_persist__ (object pickler) |
|
VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
|
|
bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
|
|
| fillin (DatagramIterator scan, BamReader manager) |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More...
|
|
UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More...
|
|
| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
|
|
Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
|
int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
|
|
bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
|
|
bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
|
|
Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
|
|
| ref () |
| Explicitly increments the reference count. More...
|
|
bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
|
|
bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
|
|
bool | unref () |
| Explicitly decrements the reference count. More...
|
|
addArray |
( |
const PTALVecBase3 |
points, |
|
|
const PTAInt |
indices, |
|
|
bool |
remove_duplicate_vertices |
|
) |
| |
Adds triangle information from an array of points and indices referring to these points.
This is more efficient than adding triangles one at a time.
If remove_duplicate_vertices is true, it will make sure that it does not add duplicate vertices if they already exist in the triangle mesh, within the tolerance specified by set_welding_distance(). This comes at a significant performance cost, especially for large meshes.
Adds the geometry from the indicated Geom from the triangle mesh.
This is a one-time copy operation, and future updates to the Geom will not be reflected.
If remove_duplicate_vertices is true, it will make sure that it does not add duplicate vertices if they already exist in the triangle mesh, within the tolerance specified by set_welding_distance(). This comes at a significant performance cost, especially for large meshes.