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14 #ifndef ANIMBUNDLENODE_H
15 #define ANIMBUNDLENODE_H
44 MAKE_PROPERTY(bundle, get_bundle);
52 virtual void output(std::ostream &out)
const;
65 return get_class_type();
67 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
71 static void init_type() {
72 PandaNode::init_type();
74 PandaNode::get_class_type());
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the root of an AnimChannel hierarchy.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
TypeHandle is the identifier used to differentiate C++ class types.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
virtual bool safe_to_flatten() const
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating ...
This is a node that contains a pointer to an AnimBundle.
A basic node of the scene graph or data graph.
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.