Panda3D
bulletClosestHitRayResult.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletClosestHitRayResult.h
10  * @author enn0x
11  * @date 2010-02-21
12  */
13 
14 #ifndef __BULLET_CLOSEST_HIT_RAY_RESULT_H__
15 #define __BULLET_CLOSEST_HIT_RAY_RESULT_H__
16 
17 #include "pandabase.h"
18 
19 #include "bullet_includes.h"
20 #include "bullet_utils.h"
21 
22 #include "luse.h"
23 #include "pandaNode.h"
24 #include "collideMask.h"
25 
26 /**
27  *
28  */
29 struct EXPCL_PANDABULLET BulletClosestHitRayResult : public btCollisionWorld::ClosestRayResultCallback {
30 
31 PUBLISHED:
32  INLINE static BulletClosestHitRayResult empty();
33 
34  LPoint3 get_from_pos() const;
35  LPoint3 get_to_pos() const;
36 
37  bool has_hit() const;
38 
39  PandaNode *get_node() const;
40  LPoint3 get_hit_pos() const;
41  LVector3 get_hit_normal() const;
42  PN_stdfloat get_hit_fraction() const;
43 
44  int get_shape_part() const;
45  int get_triangle_index() const;
46 
47  MAKE_PROPERTY(from_pos, get_from_pos);
48  MAKE_PROPERTY(to_pos, get_to_pos);
49  MAKE_PROPERTY(node, get_node);
50  MAKE_PROPERTY(hit_pos, get_hit_pos);
51  MAKE_PROPERTY(hit_normal, get_hit_normal);
52  MAKE_PROPERTY(hit_fraction, get_hit_fraction);
53  MAKE_PROPERTY(shape_part, get_shape_part);
54  MAKE_PROPERTY(triangle_index, get_triangle_index);
55 
56 public:
57  virtual bool needsCollision(btBroadphaseProxy* proxy0) const;
58  virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace);
59 
60 private:
61  BulletClosestHitRayResult(const btVector3 &from_pos, const btVector3 &to_pos, const CollideMask &mask);
62 
63  CollideMask _mask;
64 
65  int _shapePart;
66  int _triangleIndex;
67 
68  friend class BulletWorld;
69 };
70 
72 
73 #endif // __BULLET_CLOSEST_HIT_RAY_RESULT_H__
pandaNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BulletClosestHitRayResult
Definition: bulletClosestHitRayResult.h:29
BitMask< uint32_t, 32 >
bullet_includes.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletClosestHitRayResult.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
collideMask.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bullet_utils.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
luse.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PandaNode
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
BulletWorld
Definition: bulletWorld.h:51