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14 #ifndef MAYATOEGGCONVERTER_H
15 #define MAYATOEGGCONVERTER_H
32 #include <maya/MDagPath.h>
33 #include <maya/MItMeshPolygon.h>
60 virtual std::string
get_name()
const;
90 bool open_api(
bool revert_directory=
true);
94 bool convert_flip(
double start_frame,
double end_frame,
95 double frame_inc,
double output_frame_rate);
97 bool convert_char_model();
98 bool convert_char_chan(
double start_frame,
double end_frame,
99 double frame_inc,
double output_frame_rate);
103 void get_transform(
MayaNodeDesc *node_desc,
const MDagPath &dag_path,
105 void get_joint_transform(
const MDagPath &dag_path,
EggGroup *egg_group);
106 void apply_lod_attributes(
EggGroup *egg_group, MFnDagNode &lod_group);
113 const MDagPath &dag_path,
114 MFnNurbsSurface &surface,
117 const std::string &nurbs_name,
119 int trim_curve_index);
120 void make_nurbs_curve(
const MDagPath &dag_path,
121 const MFnNurbsCurve &curve,
123 void make_polyset(
MayaNodeDesc *node_desc,
const MDagPath &dag_path,
124 const MFnMesh &mesh,
EggGroup *egg_group,
126 void make_locator(
const MDagPath &dag_path,
const MFnDagNode &dag_node,
128 void make_camera_locator(
const MDagPath &dag_path,
const MFnDagNode &dag_node,
130 void make_light_locator(
const MDagPath &dag_path,
const MFnDagNode &dag_node,
132 bool get_vertex_weights(
const MDagPath &dag_path,
const MFnMesh &mesh,
134 bool get_vertex_weights(
const MDagPath &dag_path,
const MFnNurbsSurface &surface,
142 void apply_texture_alpha_filename(
EggTexture &tex,
153 void set_vertex_color(
EggVertex &vert, MItMeshPolygon &pi,
int vert_index,
const MayaShader *shader,
const LColor &color);
155 void set_vertex_color_legacy(
EggVertex &vert, MItMeshPolygon &pi,
int vert_index,
const MayaShader *shader,
const LColor &color);
157 void set_vertex_color_modern(
EggVertex &vert, MItMeshPolygon &pi,
int vert_index,
const MayaShader *shader,
const LColor &color);
159 int round(
double value);
161 std::string _program_name;
163 bool _from_selection;
164 std::string _subroot;
169 Globs _ignore_sliders;
179 bool _polygon_output;
180 double _polygon_tolerance;
181 bool _respect_maya_double_sided;
182 bool _always_show_vertex_color;
183 bool _keep_all_uvsets;
184 bool _convert_cameras;
185 bool _convert_lights;
197 TransformType _transform_type;
bool convert_maya()
Fills up the egg_data structure according to the global maya model data.
This is our own Panda specialization on the default STL vector.
static TransformType string_transform_type(const std::string &arg)
Returns the TransformType value corresponding to the indicated string, or TT_invalid.
void add_ignore_slider(const GlobPattern &glob)
Adds a name pattern to the list of ignore_sliders.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void add_subset(const GlobPattern &glob)
Adds a name pattern to the list of subset nodes.
virtual std::string get_extension() const
Returns the common extension of the file type this converter supports.
Collects the set of MayaShaders that have been encountered so far.
This defines the various attributes that Maya may associate with the "color" channel for a particular...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Corresponds to a single "shader" in Maya.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bool open_api(bool revert_directory=true)
Attempts to open the Maya API if it was not already open, and returns true if successful,...
A base class for nodes in the hierarchy that are not leaf nodes.
A base class for any of a number of kinds of geometry primitives: polygons, point lights,...
virtual DistanceUnit get_input_units()
This may be called after convert_file() has been called and returned true, indicating a successful co...
void clear()
Frees all of the Maya pointers kept within this object, in preparation for loading a new scene or rel...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Describes a complete tree of maya nodes for conversion.
virtual std::string get_additional_extensions() const
Returns a space-separated list of extension, in addition to the one returned by get_extension(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class supervises the construction of an EggData structure from a single Maya file,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that...
This is the primary interface into all the egg data, and the root of the egg file structure.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Any one-, two-, three-, or four-component vertex, possibly with attributes such as a normal.
void clear_force_joints()
Empties the list of force_joints added via add_force_joint().
This is a base class for a family of converter classes that manage a conversion from some file type t...
A parametric NURBS curve.
virtual std::string get_name() const
Returns the English name of the file type this converter supports.
void add_force_joint(const GlobPattern &glob)
Adds a name pattern to the list of force_joints.
void clear_subsets()
Empties the list of subset nodes added via add_subset().
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void set_from_selection(bool from_selection)
Sets the flag that indicates whether the currently selected Maya geometry will be converted.
virtual bool convert_file(const Filename &filename)
Handles the reading of the input file and converting it to egg.
This class presents a wrapper around the global Maya interface.
void clear_subroots()
Empties the list of subroot nodes added via add_subroot().
virtual SomethingToEggConverter * make_copy()
Allocates and returns a new copy of the converter.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
DistanceUnit
This enumerated type lists all the kinds of units we're likely to come across in model conversion pro...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bool force_joint(const std::string &name) const
Returns true if the indicated name is on the list of DAG nodes to treat as a joint,...
void add_exclude(const GlobPattern &glob)
Adds a name pattern to the list of excluded nodes.
Defines a texture map that may be applied to geometry.
void add_subroot(const GlobPattern &glob)
Adds a name pattern to the list of subroot nodes.
A collection of vertices.
Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg s...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The main glue of the egg hierarchy, this corresponds to the <Group>, <Instance>, and <Joint> type nod...
bool ignore_slider(const std::string &name) const
Returns true if the indicated name is on the list of sliders to ignore, false otherwise.
This class can be used to test for string matches against standard Unix- shell filename globbing conv...
This is a collection of textures by TRef name.
void clear_ignore_sliders()
Empties the list of ignore_sliders added via add_ignore_slider().
void clear_excludes()
Empties the list of excluded nodes added via add_exclude().
The name of a file, such as a texture file or an Egg file.
void close_api()
Closes the Maya API, if it was previously opened.