28 #include "rpPointLight.h"
61 nassertv(_shadow_sources.size() == 0);
63 for(
size_t i = 0; i < 6; ++i) {
74 LVecBase3 directions[6] = {
84 const float fov = 90.0f + 3.0f;
85 for (
size_t i = 0; i < _shadow_sources.size(); ++i) {
87 _shadow_sources[i]->set_perspective_lens(fov, _near_plane, _radius,
88 _position, directions[i]);