Panda3D
panda
src
mathutil
stackedPerlinNoise3.I
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file stackedPerlinNoise3.I
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* @author drose
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* @date 2005-10-05
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*/
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/**
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* Creates a StackedPerlinNoise3 object with no levels. You should call
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* add_level() to add each level by hand.
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*/
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INLINE
StackedPerlinNoise3::
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StackedPerlinNoise3
() {
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE
double
StackedPerlinNoise3::
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noise
(
double
x,
double
y,
double
z) {
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return
noise
(LVecBase3d(x, y, z));
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE
float
StackedPerlinNoise3::
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noise
(
const
LVecBase3f &value) {
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return
(
float
)
noise
(value[0], value[1], value[2]);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE
double
StackedPerlinNoise3::
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operator ()
(
double
x,
double
y,
double
z) {
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return
noise
(x, y, z);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE
float
StackedPerlinNoise3::
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operator ()
(
const
LVecBase3f &value) {
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return
noise
(value);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE
double
StackedPerlinNoise3::
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operator ()
(
const
LVecBase3d &value) {
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return
noise
(value);
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}
StackedPerlinNoise3::StackedPerlinNoise3
StackedPerlinNoise3()
Creates a StackedPerlinNoise3 object with no levels.
Definition:
stackedPerlinNoise3.I:19
StackedPerlinNoise3::noise
double noise(double x, double y, double z)
Returns the noise function of the three inputs.
Definition:
stackedPerlinNoise3.I:26
StackedPerlinNoise3::operator()
double operator()(double x, double y, double z)
Returns the noise function of the three inputs.
Definition:
stackedPerlinNoise3.I:42
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