Panda3D
dtool
src
prc
nativeNumericData.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nativeNumericData.h
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* @author drose
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* @date 2001-05-09
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*/
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#ifndef NATIVENUMERICDATA_H
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#define NATIVENUMERICDATA_H
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#include "
dtoolbase.h
"
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#include "
numeric_types.h
"
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#include <string.h>
// for memcpy()
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/**
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* NativeNumericData and ReversedNumericData work together to provide a sneaky
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* interface for automatically byte-swapping numbers, when necessary, to
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* transparency support big-endian and little-endian architectures.
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*
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* Both of these classes provide interfaces that accept a pointer to a numeric
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* variable and the size of the number, and they can append that data to the
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* end of a string, or memcpy it into another location.
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*
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* The difference is that NativeNumericData simply passes everything through
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* unchanged, while ReversedNumericData always byte-swaps everything.
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* Otherwise, they have the same interface.
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*
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* The transparent part comes from LittleEndian and BigEndian, which are
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* typedeffed to be one of these or the other, according to the machine's
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* architecture.
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*/
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class
EXPCL_DTOOL_PRC
NativeNumericData
{
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public
:
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INLINE
NativeNumericData
(
const
void
*data,
size_t
length);
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INLINE
NativeNumericData
(
const
void
*data,
size_t
start,
size_t
length);
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INLINE
void
store_value(
void
*dest,
size_t
length)
const
;
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INLINE
const
void
*get_data()
const
;
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private
:
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const
void
*_source;
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};
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#include "
nativeNumericData.I
"
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#endif
NativeNumericData
NativeNumericData and ReversedNumericData work together to provide a sneaky interface for automatical...
Definition:
nativeNumericData.h:39
nativeNumericData.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
numeric_types.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
dtoolbase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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