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14 #ifndef CHARACTERJOINTBUNDLE_H
15 #define CHARACTERJOINTBUNDLE_H
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
60 static void init_type() {
61 PartBundle::init_type();
63 PartBundle::get_class_type());
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for PartRoot and MovingPart.
This is a node that contains a pointer to an PartBundle.
static void register_with_read_factory()
Factory method to generate a PartBundle object.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The collection of all the joints and sliders in the character.
get_node
Returns the nth PartBundleNode associated with this PartBundle.
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the root of a MovingPart hierarchy.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...