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14 #ifndef EGLGRAPHICSBUFFER_H
15 #define EGLGRAPHICSBUFFER_H
28 const std::string &name,
40 virtual void close_buffer();
41 virtual bool open_buffer();
45 EGLDisplay _egl_display;
51 static void init_type() {
52 GraphicsBuffer::init_type();
54 GraphicsBuffer::get_class_type());
57 return get_class_type();
59 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An offscreen buffer in the EGL environment.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.