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14 #ifndef WGLGRAPHICSBUFFER_H
15 #define WGLGRAPHICSBUFFER_H
23 #ifndef WIN32_LEAN_AND_MEAN
24 #define WIN32_LEAN_AND_MEAN 1
38 const std::string &name,
56 virtual void close_buffer();
57 virtual bool open_buffer();
60 void bind_texture_to_pbuffer();
61 bool rebuild_bitplanes();
62 void release_pbuffer();
64 static void process_1_event();
69 Texture::TextureType _pbuffer_type;
78 static void init_type() {
79 GraphicsBuffer::init_type();
81 GraphicsBuffer::get_class_type());
84 return get_class_type();
86 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
An offscreen render buffer.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
This is a base class for the various different classes that represent the result of a frame of render...
get_supports_render_texture
Returns true if this particular GraphicsOutput can render directly into a texture,...
virtual void process_events()
Honor any requests recently made via request_open() or request_close().
An object to create GraphicsOutputs that share a particular 3-D API.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
virtual void select_target_tex_page(int page)
Called internally when the window is in render-to-a-texture mode and we are in the process of renderi...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.