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14 #ifndef CHARACTERSLIDER_H
15 #define CHARACTERSLIDER_H
41 bool self_changed,
bool parent_changed,
55 return get_class_type();
57 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
63 static void init_type() {
64 MovingPartScalar::init_type();
66 MovingPartScalar::get_class_type());
This is the base class for PartRoot and MovingPart.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
virtual bool update_internals(PartBundle *root, PartGroup *parent, bool self_changed, bool parent_changed, Thread *current_thread)
This is called by do_update() whenever the part or some ancestor has changed values.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
This is a specialization on VertexSlider that returns the slider value associated with a particular C...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is a morph slider within the character.
This is a particular kind of MovingPart that accepts a scalar each frame.
static void register_with_read_factory()
Factory method to generate a MovingPartScalar object.
A thread; that is, a lightweight process.
This is the root of a MovingPart hierarchy.
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.