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14 #ifndef ANDROIDGRAPHICSPIPE_H
15 #define ANDROIDGRAPHICSPIPE_H
32 class AndroidGraphicsBuffer;
33 class AndroidGraphicsPixmap;
63 EGLDisplay _egl_display;
70 static void init_type() {
71 GraphicsPipe::init_type();
73 GraphicsPipe::get_class_type());
76 return get_class_type();
78 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
83 friend class AndroidGraphicsBuffer;
84 friend class AndroidGraphicsPixmap;
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual std::string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
This graphics pipe represents the interface for creating OpenGL ES graphics windows on an X-based (e....
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
This is a base class for the various different classes that represent the result of a frame of render...
An interface to manage Android windows and their appropriate EGL surfaces.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An object to create GraphicsOutputs that share a particular 3-D API.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Encapsulates all the communication with a particular instance of a given rendering backend.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...