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14 #ifndef MOVIETYPEREGISTRY_H
15 #define MOVIETYPEREGISTRY_H
32 void register_audio_type(MakeAudioFunc func,
const std::string &extensions);
33 void load_audio_types();
37 void register_video_type(MakeVideoFunc func,
const std::string &extensions);
38 void load_video_types();
40 void load_movie_library(
const std::string &name);
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class records the different types of MovieAudio and MovieVideo that are available for loading.
A MovieVideo is actually any source that provides a sequence of video frames.
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A MovieAudio is actually any source that provides a sequence of audio samples.
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The name of a file, such as a texture file or an Egg file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.