Panda3D
panda
src
pgui
pgFrameStyle.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pgFrameStyle.h
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* @author drose
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* @date 2001-07-03
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*/
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#ifndef PGFRAMESTYLE_H
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#define PGFRAMESTYLE_H
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#include "
pandabase.h
"
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#include "
luse.h
"
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#include "
texture.h
"
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#include "
pointerTo.h
"
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class
PandaNode
;
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class
NodePath
;
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/**
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*
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*/
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class
EXPCL_PANDA_PGUI
PGFrameStyle
{
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PUBLISHED:
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INLINE
PGFrameStyle
();
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INLINE
PGFrameStyle
(
const
PGFrameStyle
©);
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INLINE
void
operator = (
const
PGFrameStyle
©);
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INLINE ~
PGFrameStyle
();
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enum
Type {
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T_none,
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T_flat,
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T_bevel_out,
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T_bevel_in,
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T_groove,
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T_ridge,
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T_texture_border
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};
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INLINE
void
set_type(Type type);
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INLINE Type get_type()
const
;
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INLINE
void
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a);
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INLINE
void
set_color(
const
LColor &color);
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INLINE LColor get_color()
const
;
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INLINE
void
set_texture(
Texture
*texture);
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INLINE
bool
has_texture()
const
;
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INLINE
Texture
*get_texture()
const
;
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INLINE
void
clear_texture();
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INLINE
void
set_width(PN_stdfloat x, PN_stdfloat y);
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INLINE
void
set_width(
const
LVecBase2 &width);
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INLINE
const
LVecBase2 &get_width()
const
;
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INLINE
void
set_uv_width(PN_stdfloat u, PN_stdfloat v);
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INLINE
void
set_uv_width(
const
LVecBase2 &uv_width);
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INLINE
const
LVecBase2 &get_uv_width()
const
;
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INLINE
void
set_visible_scale(PN_stdfloat x, PN_stdfloat y);
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INLINE
void
set_visible_scale(
const
LVecBase2 &visible_scale);
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INLINE
const
LVecBase2 &get_visible_scale()
const
;
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LVecBase4 get_internal_frame(
const
LVecBase4 &frame)
const
;
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void
output(std::ostream &out)
const
;
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public
:
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bool
xform(
const
LMatrix4 &mat);
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NodePath
generate_into(
const
NodePath
&parent,
const
LVecBase4 &frame,
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int
sort = 0);
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private
:
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PT(
PandaNode
) generate_flat_geom(
const
LVecBase4 &frame);
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PT(
PandaNode
) generate_bevel_geom(
const
LVecBase4 &frame,
bool
in);
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PT(
PandaNode
) generate_groove_geom(
const
LVecBase4 &frame,
bool
in);
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PT(
PandaNode
) generate_texture_border_geom(
const
LVecBase4 &frame);
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private
:
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Type _type;
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UnalignedLVecBase4 _color;
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PT(
Texture
) _texture;
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LVecBase2 _width;
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LVecBase2 _uv_width;
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LVecBase2 _visible_scale;
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};
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INLINE std::ostream &operator << (std::ostream &out,
const
PGFrameStyle
&pfs);
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std::ostream &operator << (std::ostream &out, PGFrameStyle::Type type);
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#include "
pgFrameStyle.I
"
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#endif
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Texture
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition:
texture.h:71
PGFrameStyle
Definition:
pgFrameStyle.h:29
luse.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition:
nodePath.h:159
pgFrameStyle.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
texture.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PandaNode
A basic node of the scene graph or data graph.
Definition:
pandaNode.h:64
pointerTo.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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