Panda3D
panda
src
gles2gsg
gles2gsg.h
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file gles2gsg.h
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* @author rdb
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* @date 2009-06-14
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*/
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#ifndef GLES2GSG_H
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#define GLES2GSG_H
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// This header file compiles a GSG for the limited subset of OpenGL that is
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// OpenGL ES 2.
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#include "
pandabase.h
"
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#include "
config_gles2gsg.h
"
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#define GLP(name) gl##name
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#ifndef STDFLOAT_DOUBLE
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#define GLPf(name) gl ## name ## f
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#define GLPfv(name) gl ## name ## fv
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#else // STDFLOAT_DOUBLE
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#define GLPf(name) gl ## name ## d
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#define GLPfv(name) gl ## name ## dv
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#endif // STDFLOAT_DOUBLE
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#define CLP(name) GLES2##name
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#define GLPREFIX_QUOTED "gl"
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#define CLASSPREFIX_QUOTED "GLES2"
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#define GLSYSTEM_NAME "OpenGL ES 2"
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#define CONFIGOBJ config_gles2gsg
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#define GLCAT gles2gsg_cat
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#define EXPCL_GL EXPCL_PANDAGLES2
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#define EXPTP_GL EXPTP_PANDAGLES2
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#ifdef OPENGLES_1
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#error OPENGLES_1 should not be defined!
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#endif
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#ifndef OPENGLES
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#define OPENGLES
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#endif
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#ifndef OPENGLES_2
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#define OPENGLES_2
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#endif
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// OpenGL ES 2 has no fixed-function pipeline.
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#undef SUPPORT_FIXED_FUNCTION
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#ifdef BUILD_IPHONE
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#include <OpenGLES/ES2/gl.h>
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// #include <OpenGLESES2glext.h>
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#else
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#include <GLES2/gl2.h>
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// #include <GLES2gl2ext.h>
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#endif
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#include "panda_esgl2ext.h"
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// This helps to keep the source clean of hundreds of ifdefs.
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typedef
char
GLchar;
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
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#define GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_RED_SIZE
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_GREEN_SIZE
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_BLUE_SIZE
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_ALPHA_SIZE
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS
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#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
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#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
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#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
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#define GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_OES
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#define GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_OES
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#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
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#define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
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#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
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#define GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_OES
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#define GL_SAMPLER_3D GL_SAMPLER_3D_OES
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#define GL_BGRA GL_BGRA_EXT
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#define GL_RED GL_RED_EXT
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#define GL_RG GL_RG_EXT
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#define GL_R16F GL_R16F_EXT
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#define GL_RG16F GL_RG16F_EXT
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#define GL_RGB16F GL_RGB16F_EXT
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#define GL_RGBA16F GL_RGBA16F_EXT
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#define GL_RGB16F GL_RGB16F_EXT
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#define GL_RGBA16F GL_RGBA16F_EXT
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#define GL_RGB32F GL_RGB32F_EXT
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#define GL_RGBA32F GL_RGBA32F_EXT
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#define GL_SRGB GL_SRGB_EXT
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#define GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT
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#define GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT
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#define GL_RGBA8 GL_RGBA8_OES
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#define GL_R8 GL_R8_EXT
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#define GL_RG8 GL_RG8_EXT
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#define GL_ALPHA8 GL_ALPHA8_OES
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#define GL_LUMINANCE8 GL_LUMINANCE8_OES
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#define GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
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#define GL_R32F GL_R32F_EXT
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#define GL_RG32F GL_RG32F_EXT
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#define GL_RGB8 GL_RGB8_OES
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#define GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT
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#define GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT
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#define GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPARE_REF_TO_TEXTURE_EXT
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#define GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_EXT
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#define GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_NV
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#define GL_SRC1_COLOR GL_SRC1_COLOR_EXT
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#define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT
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#define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT
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#define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
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#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
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#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
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#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
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#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
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#define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
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#define GL_BUFFER GL_BUFFER_KHR
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#define GL_SHADER GL_SHADER_KHR
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#define GL_PROGRAM GL_PROGRAM_KHR
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#define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
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// For GLES 3 compat - need a better solution for this
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2
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#define GL_UNIFORM_BARRIER_BIT 0x4
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x8
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20
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#define GL_COMMAND_BARRIER_BIT 0x40
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x80
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
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#define GL_HALF_FLOAT 0x140B
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_RGB10_A2 0x8059
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_RG_INTEGER 0x8228
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_UNIFORM_TYPE 0x8A37
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#define GL_UNIFORM_SIZE 0x8A38
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#define GL_UNIFORM_NAME_LENGTH 0x8A39
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#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
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#define GL_UNIFORM_OFFSET 0x8A3B
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#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
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#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
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#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
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#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
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#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT3x2 0x8B67
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_FLOAT_MAT4x2 0x8B69
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
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#define GL_R11F_G11F_B10F 0x8C3A
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#define GL_RGB9_E5 0x8C3D
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
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#define GL_RED_INTEGER 0x8D94
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#define GL_RGB_INTEGER 0x8D98
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#define GL_RGBA_INTEGER 0x8D99
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#define GL_SAMPLER_2D_ARRAY 0x8DC1
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#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
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#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
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#define GL_UNSIGNED_INT_VEC2 0x8DC6
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#define GL_UNSIGNED_INT_VEC3 0x8DC7
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#define GL_UNSIGNED_INT_VEC4 0x8DC8
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#define GL_INT_SAMPLER_2D 0x8DCA
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#define GL_INT_SAMPLER_3D 0x8DCB
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#define GL_INT_SAMPLER_CUBE 0x8DCC
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#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
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#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
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#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
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#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
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#define GL_MAX_IMAGE_UNITS 0x8F38
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#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
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#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
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#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#undef SUPPORT_IMMEDIATE_MODE
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#define APIENTRY
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#define APIENTRYP *
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#include "glstuff_src.h"
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#endif // GLES2GSG_H
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
config_gles2gsg.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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