Panda3D
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Indicates what color should be applied to renderable geometry. More...
Public Types | |
enum | Type { T_vertex = 0, T_flat = 1, T_off = 2 } |
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enum | PandaCompareFunc { M_none = 0, M_never = 1, M_less = 2, M_equal = 3, M_less_equal = 4, M_greater = 5, M_not_equal = 6, M_greater_equal = 7, M_always = 8 } |
enum | TexGenMode { M_off = 0, M_eye_sphere_map = 1, M_world_cube_map = 2, M_eye_cube_map = 3, M_world_normal = 4, M_eye_normal = 5, M_world_position = 6, M_unused = 7, M_eye_position = 8, M_point_sprite = 9, M_unused2 = 10, M_constant = 11 } |
Public Member Functions | |
const LColor | getColor () |
If the type is T_flat or T_off, this returns the color that will be applied to geometry. More... | |
ColorAttrib::Type | getColorType () |
Returns the type of color specified by this ColorAttrib. More... | |
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int | compareTo (const RenderAttrib other) |
Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. More... | |
const RenderAttrib | compose (const RenderAttrib other) |
Returns a new RenderAttrib object that represents the composition of this attrib with the other attrib. More... | |
int | getHash () |
Returns a suitable hash value for phash_map. More... | |
int | getSlot () |
const RenderAttrib | getUnique () |
Returns the pointer to the unique RenderAttrib in the cache that is equivalent to this one. More... | |
const RenderAttrib | invertCompose (const RenderAttrib other) |
Returns a new RenderAttrib object that represents the composition of the inverse of this attrib with the other attrib. More... | |
bool | lowerAttribCanOverride () |
Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. More... | |
output (Ostream out) | |
write (Ostream out, int indent_level) | |
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object | __reduce__ () |
object | __reduce_persist__ (object pickler) |
VectorUchar | encodeToBamStream () |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
fillin (DatagramIterator scan, BamReader manager) | |
This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
UpdateSeq | getBamModified () |
Returns the current bam_modified counter. More... | |
markBamModified () | |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
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TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. More... | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
bool | unref () |
Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
static int | getClassSlot () |
static TypeHandle | getClassType () |
static const RenderAttrib | makeDefault () |
Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be. More... | |
static const RenderAttrib | makeFlat (const LColor color) |
Constructs a new ColorAttrib object that indicates geometry should be rendered in the indicated color. More... | |
static const RenderAttrib | makeOff () |
Constructs a new ColorAttrib object that indicates geometry should be rendered in white. More... | |
static const RenderAttrib | makeVertex () |
Constructs a new ColorAttrib object that indicates geometry should be rendered according to its own vertex color. More... | |
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static int | garbageCollect () |
Performs a garbage-collection cycle. More... | |
static TypeHandle | getClassType () |
static int | getNumAttribs () |
Returns the total number of unique RenderAttrib objects allocated in the world. More... | |
static | listAttribs (Ostream out) |
Lists all of the RenderAttribs in the cache to the output stream, one per line. More... | |
static bool | validateAttribs () |
Ensures that the cache is still stored in sorted order. More... | |
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static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
Public Attributes | |
int | class_slot |
const LColor | color |
If the type is T_flat or T_off, this returns the color that will be applied to geometry. More... | |
ColorAttrib::Type | color_type |
Returns the type of color specified by this ColorAttrib. More... | |
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int | slot |
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TypeHandle | type |
Returns the TypeHandle representing this object's type. More... | |
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int | ref_count |
The current reference count. More... | |
Indicates what color should be applied to renderable geometry.
enum Type |
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const LColor getColor | ( | ) |
If the type is T_flat or T_off, this returns the color that will be applied to geometry.
If the type is T_vertex, this is meaningless.
ColorAttrib::Type getColorType | ( | ) |
Returns the type of color specified by this ColorAttrib.
The options are:
T_vertex - use the vertex color specified in the geometry itself.
T_flat - use the color specified in this ColorAttrib for all geometry. You can get this color via get_color().
T_off - use the color white.
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Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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Constructs a new ColorAttrib object that indicates geometry should be rendered in the indicated color.
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Constructs a new ColorAttrib object that indicates geometry should be rendered in white.
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Constructs a new ColorAttrib object that indicates geometry should be rendered according to its own vertex color.
int class_slot |
const LColor color |
If the type is T_flat or T_off, this returns the color that will be applied to geometry.
If the type is T_vertex, this is meaningless.
ColorAttrib::Type color_type |
Returns the type of color specified by this ColorAttrib.
The options are:
T_vertex - use the vertex color specified in the geometry itself.
T_flat - use the color specified in this ColorAttrib for all geometry. You can get this color via get_color().
T_off - use the color white.