Panda3D
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This is the complete list of members for DistributedActor, including all inherited members.
__cmp__(self, other) | Actor | |
__copy__() | NodePath | |
__deepcopy__(object memo) | NodePath | |
__init__(self, cr) | DistributedActor | |
direct::actor::Actor::Actor.__init__(self, models=None, anims=None, other=None, copy=True, lodNode=None, flattenable=True, setFinal=False, mergeLODBundles=None, allowAsyncBind=None, okMissing=None) | Actor | |
direct::actor::Actor::Actor.direct::showbase::DirectObject::DirectObject.__init__(self) | DirectObject | |
panda3d::core::NodePath.__init__() | NodePath | |
panda3d::core::NodePath.__init__(NodePath from) | NodePath | |
panda3d::core::NodePath.__init__(const NodePath parent, PandaNode child_node, Thread current_thread) | NodePath | |
panda3d::core::NodePath.__init__(PandaNode node, Thread current_thread) | NodePath | |
panda3d::core::NodePath.__init__(str top_node_name, Thread current_thread) | NodePath | |
__reduce__() | NodePath | |
__reduce_persist__(object pickler) | NodePath | |
__str__(self) | Actor | |
__traverse__(Visitproc visit, void arg) | NodePath | |
accept(self, event, method, extraArgs=[]) | DirectObject | |
accept_once | DirectObject | static |
acceptOnce(self, event, method, extraArgs=[]) | DirectObject | |
Actor_deleted | Actor | |
Actor_initialized | Actor | |
actor_interval | Actor | static |
actorInterval(self, *args, **kw) | Actor | |
add_lod | Actor | static |
add_task | DirectObject | static |
addHash(int hash) | NodePath | |
addLOD(self, lodName, inDist=0, outDist=0, center=None) | Actor | |
addTask(self, *args, **kwargs) | DirectObject | |
adjustAllPriorities(int adjustment) | NodePath | |
allowAsyncBind | Actor | static |
ancestors | NodePath | |
anim_panel | Actor | static |
animLoaderOptions | Actor | static |
animPanel(self) | Actor | |
anyPath(PandaNode node, Thread current_thread) | NodePath | static |
applyTextureColors() | NodePath | |
attach(self, partName, anotherPartName, jointName, lodName="lodRoot") | Actor | |
attachNewNode(PandaNode node, int sort, Thread current_thread) | NodePath | |
attachNewNode(str name, int sort, Thread current_thread) | NodePath | |
bind_all_anims | Actor | static |
bind_anim | Actor | static |
bindAllAnims(self, allowAsyncBind=False) | Actor | |
bindAnim(self, animName, partName=None, lodName=None, allowAsyncBind=False) | Actor | |
calcTightBounds(LPoint3 min_point, LPoint3 max_point, const NodePath other, Thread current_thread) | NodePath | |
children | NodePath | |
cleanup(self) | Actor | |
clear() | NodePath | |
clear_lod_animation | Actor | static |
clear_python_data | Actor | static |
clearAntialias() | NodePath | |
clearAttrib(TypeHandle type) | NodePath | |
clearAudioVolume() | NodePath | |
clearBillboard() | NodePath | |
clearBin() | NodePath | |
clearClipPlane() | NodePath | |
clearClipPlane(const NodePath clip_plane) | NodePath | |
clearColor() | NodePath | |
clearColorScale() | NodePath | |
clearCompass() | NodePath | |
clearDepthOffset() | NodePath | |
clearDepthTest() | NodePath | |
clearDepthWrite() | NodePath | |
clearEffect(TypeHandle type) | NodePath | |
clearEffects() | NodePath | |
clearFog() | NodePath | |
clearLight() | NodePath | |
clearLight(const NodePath light) | NodePath | |
clearLODAnimation(self) | Actor | |
clearLogicOp() | NodePath | |
clearMat() | NodePath | |
clearMaterial() | NodePath | |
clearModelNodes() | NodePath | |
clearOccluder() | NodePath | |
clearOccluder(const NodePath occluder) | NodePath | |
clearProjectTexture(TextureStage stage) | NodePath | |
clearPythonData(self) | Actor | |
clearPythonTag(object keys) | NodePath | |
clearRenderMode() | NodePath | |
clearScissor() | NodePath | |
clearShader() | NodePath | |
clearShaderInput(const InternalName id) | NodePath | |
clearTag(str key) | NodePath | |
clearTexGen() | NodePath | |
clearTexGen(TextureStage stage) | NodePath | |
clearTexProjector() | NodePath | |
clearTexProjector(TextureStage stage) | NodePath | |
clearTexTransform() | NodePath | |
clearTexTransform(TextureStage stage) | NodePath | |
clearTexture() | NodePath | |
clearTexture(TextureStage stage) | NodePath | |
clearTransform(const NodePath other, Thread current_thread) | NodePath | |
clearTransform(Thread current_thread) | NodePath | |
clearTransparency() | NodePath | |
clearTwoSided() | NodePath | |
compareTo(const NodePath other) | NodePath | |
compareTo(const WeakNodePath other) | NodePath | |
composeColorScale(const LVecBase4 scale, int priority) | NodePath | |
composeColorScale(float sx, float sy, float sz, float sa, int priority) | NodePath | |
control_joint | Actor | static |
controlJoint(self, node, partName, jointName, lodName="lodRoot") | Actor | |
copy_actor | Actor | static |
copyActor(self, other, overwrite=False) | Actor | |
copyTo(const NodePath other, int sort, Thread current_thread) | NodePath | |
countNumDescendants() | NodePath | |
decodeFromBamStream(VectorUchar data, BamReader reader) | NodePath | static |
delete(self) | DistributedActor | |
detachNode(Thread current_thread) | NodePath | |
detect_leaks | DirectObject | static |
detectLeaks(self) | DirectObject | |
disable(self) | DistributedActor | |
disable_blend | Actor | static |
disableBlend(self, partName=None) | Actor | |
DistributedActor_deleted | DistributedActor | |
DistributedActor_initialized | DistributedActor | |
do_method_later | DirectObject | static |
doBillboardAxis(const NodePath camera, float offset) | NodePath | |
doBillboardPointEye(const NodePath camera, float offset) | NodePath | |
doBillboardPointWorld(const NodePath camera, float offset) | NodePath | |
doMethodLater(self, *args, **kwargs) | DirectObject | |
draw_in_front | Actor | static |
drawInFront(self, frontPartName, backPartName, mode, root=None, lodName=None) | Actor | |
enable_blend | Actor | static |
enableBlend(self, blendType=PartBundle.BTNormalizedLinear, partName=None) | Actor | |
encodeToBamStream() | NodePath | |
encodeToBamStream(VectorUchar data, BamWriter writer) | NodePath | |
error_type | NodePath | |
ErrorType enum name | NodePath | |
ET_fail enum value | NodePath | |
ET_not_found enum value | NodePath | |
ET_ok enum value | NodePath | |
ET_removed enum value | NodePath | |
expose_joint | Actor | static |
exposeJoint(self, node, partName, jointName, lodName="lodRoot", localTransform=0) | Actor | |
face_away_from_viewer | Actor | static |
face_towards_viewer | Actor | static |
faceAwayFromViewer(self) | Actor | |
faceTowardsViewer(self) | Actor | |
fail() | NodePath | static |
find(str path) | NodePath | |
findAllMatches(str path) | NodePath | |
findAllMaterials() | NodePath | |
findAllMaterials(str name) | NodePath | |
findAllPathsTo(PandaNode node) | NodePath | |
findAllTexcoords() | NodePath | |
findAllTexcoords(str name) | NodePath | |
findAllTextures() | NodePath | |
findAllTextures(TextureStage stage) | NodePath | |
findAllTextures(str name) | NodePath | |
findAllTextureStages() | NodePath | |
findAllTextureStages(str name) | NodePath | |
findAllVertexColumns() | NodePath | |
findAllVertexColumns(str name) | NodePath | |
findMaterial(str name) | NodePath | |
findNetPythonTag(object keys) | NodePath | |
findNetTag(str key) | NodePath | |
findPathTo(PandaNode node) | NodePath | |
findTexture(TextureStage stage) | NodePath | |
findTexture(str name) | NodePath | |
findTextureStage(str name) | NodePath | |
fix_bounds | Actor | static |
fix_bounds_old | Actor | static |
fixBounds(self, partName=None) | Actor | |
fixBounds_old(self, part=None) | Actor | |
flattenLight() | NodePath | |
flattenMedium() | NodePath | |
flattenStrong() | NodePath | |
flush(self) | Actor | |
forceRecomputeBounds() | NodePath | |
freeze_joint | Actor | static |
freezeJoint(self, partName, jointName, transform=None, pos=Vec3(0, 0, 0), hpr=Vec3(0, 0, 0), scale=Vec3(1, 1, 1)) | Actor | |
get_actor_info | Actor | static |
get_all_accepting | DirectObject | static |
get_anim_blends | Actor | static |
get_anim_control | Actor | static |
get_anim_control_dict | Actor | static |
get_anim_controls | Actor | static |
get_anim_filename | Actor | static |
get_anim_names | Actor | static |
get_base_frame_rate | Actor | static |
get_current_anim | Actor | static |
get_current_frame | Actor | static |
get_duration | Actor | static |
get_frame_rate | Actor | static |
get_frame_time | Actor | static |
get_geom_node | Actor | static |
get_joint_transform | Actor | static |
get_joint_transform_state | Actor | static |
get_joints | Actor | static |
get_lod | Actor | static |
get_lod_index | Actor | static |
get_lod_names | Actor | static |
get_lod_node | Actor | static |
get_num_frames | Actor | static |
get_overlapping_joints | Actor | static |
get_part | Actor | static |
get_part_bundle | Actor | static |
get_part_bundle_dict | Actor | static |
get_part_bundles | Actor | static |
get_part_names | Actor | static |
get_play_rate | Actor | static |
get_subparts_complete | Actor | static |
getActorInfo(self) | Actor | |
getAllAccepting(self) | DirectObject | |
getAncestor(int index, Thread current_thread) | NodePath | |
getAncestors() | NodePath | |
getAnimBlends(self, animName=None, partName=None, lodName=None) | Actor | |
getAnimControl(self, animName, partName=None, lodName=None, allowAsyncBind=True) | Actor | |
getAnimControlDict(self) | Actor | |
getAnimControls(self, animName=None, partName=None, lodName=None, allowAsyncBind=True) | Actor | |
getAnimFilename(self, animName, partName='modelRoot') | Actor | |
getAnimNames(self) | Actor | |
getAntialias() | NodePath | |
getAttrib(TypeHandle type) | NodePath | |
getAudioVolume() | NodePath | |
getBaseFrameRate(self, animName=None, partName=None) | Actor | |
getBinDrawOrder() | NodePath | |
getBinName() | NodePath | |
getBounds(Thread current_thread) | NodePath | |
getChild(int n, Thread current_thread) | NodePath | |
getChildren(Thread current_thread) | NodePath | |
getClassType() | NodePath | static |
getCollideMask() | NodePath | |
getColor() | NodePath | |
getColorScale() | NodePath | |
getCommonAncestor(const NodePath other, Thread current_thread) | NodePath | |
getCurrentAnim(self, partName=None) | Actor | |
getCurrentFrame(self, animName=None, partName=None) | Actor | |
getDepthOffset() | NodePath | |
getDepthTest() | NodePath | |
getDepthWrite() | NodePath | |
getDistance(const NodePath other) | NodePath | |
getDuration(self, animName=None, partName=None, fromFrame=None, toFrame=None) | Actor | |
getEffect(TypeHandle type) | NodePath | |
getEffects() | NodePath | |
getErrorType() | NodePath | |
getFog() | NodePath | |
getFrameRate(self, animName=None, partName=None) | Actor | |
getFrameTime(self, anim, frame, partName=None) | Actor | |
getGeomNode(self) | Actor | |
getH() | NodePath | |
getH(const NodePath other) | NodePath | |
getHiddenAncestor(DrawMask camera_mask, Thread current_thread) | NodePath | |
getHpr() | NodePath | |
getHpr(const NodePath other) | NodePath | |
getInstanceCount() | NodePath | |
getJoints(self, partName=None, jointName=' *', lodName=None) | Actor | |
getJointTransform(self, partName, jointName, lodName='lodRoot') | Actor | |
getJointTransformState(self, partName, jointName, lodName='lodRoot') | Actor | |
getKey() | NodePath | |
getLOD(self, lodName) | Actor | |
getLODIndex(self, lodName) | Actor | |
getLODNames(self) | Actor | |
getLODNode(self) | Actor | |
getLogicOp() | NodePath | |
getMat() | NodePath | |
getMat(const NodePath other) | NodePath | |
getMaterial() | NodePath | |
getMaxSearchDepth() | NodePath | static |
getName() | NodePath | |
getNetAudioVolume() | NodePath | |
getNetPrevTransform(Thread current_thread) | NodePath | |
getNetPythonTag(object keys) | NodePath | |
getNetState(Thread current_thread) | NodePath | |
getNetTag(str key) | NodePath | |
getNetTransform(Thread current_thread) | NodePath | |
getNode(int index, Thread current_thread) | NodePath | |
getNodes() | NodePath | |
getNumChildren(Thread current_thread) | NodePath | |
getNumFrames(self, animName=None, partName=None) | Actor | |
getNumNodes(Thread current_thread) | NodePath | |
getOverlappingJoints(self, partNameA, partNameB, jointName=' *', lodName=None) | Actor | |
getP() | NodePath | |
getP(const NodePath other) | NodePath | |
getParent(Thread current_thread) | NodePath | |
getPart(self, partName, lodName="lodRoot") | Actor | |
getPartBundle(self, partName, lodName="lodRoot") | Actor | |
getPartBundleDict(self) | Actor | |
getPartBundles(self, partName=None) | Actor | |
getPartNames(self) | Actor | |
getPlayRate(self, animName=None, partName=None) | Actor | |
getPos() | NodePath | |
getPos(const NodePath other) | NodePath | |
getPosDelta() | NodePath | |
getPosDelta(const NodePath other) | NodePath | |
getPrevTransform(const NodePath other, Thread current_thread) | NodePath | |
getPrevTransform(Thread current_thread) | NodePath | |
getPythonTag(object keys) | NodePath | |
getPythonTagKeys() | NodePath | |
getPythonTags() | NodePath | |
getQuat() | NodePath | |
getQuat(const NodePath other) | NodePath | |
getR() | NodePath | |
getR(const NodePath other) | NodePath | |
getRelativePoint(const NodePath other, const LVecBase3 point) | NodePath | |
getRelativeVector(const NodePath other, const LVecBase3 vec) | NodePath | |
getRenderMode() | NodePath | |
getRenderModePerspective() | NodePath | |
getRenderModeThickness() | NodePath | |
getSa() | NodePath | |
getSb() | NodePath | |
getScale() | NodePath | |
getScale(const NodePath other) | NodePath | |
getSg() | NodePath | |
getShader() | NodePath | |
getShaderInput(const InternalName id) | NodePath | |
getShear() | NodePath | |
getShear(const NodePath other) | NodePath | |
getShxy() | NodePath | |
getShxy(const NodePath other) | NodePath | |
getShxz() | NodePath | |
getShxz(const NodePath other) | NodePath | |
getShyz() | NodePath | |
getShyz(const NodePath other) | NodePath | |
getSort(Thread current_thread) | NodePath | |
getSr() | NodePath | |
getStashedAncestor(Thread current_thread) | NodePath | |
getStashedChildren(Thread current_thread) | NodePath | |
getState(const NodePath other, Thread current_thread) | NodePath | |
getState(Thread current_thread) | NodePath | |
getSubpartsComplete(self) | Actor | |
getSx() | NodePath | |
getSx(const NodePath other) | NodePath | |
getSy() | NodePath | |
getSy(const NodePath other) | NodePath | |
getSz() | NodePath | |
getSz(const NodePath other) | NodePath | |
getTag(str key) | NodePath | |
getTagKeys() | NodePath | |
getTagKeys(VectorString keys) | NodePath | |
getTags() | NodePath | |
getTexGen(TextureStage stage) | NodePath | |
getTexHpr(const NodePath other, TextureStage stage) | NodePath | |
getTexHpr(TextureStage stage) | NodePath | |
getTexOffset(const NodePath other, TextureStage stage) | NodePath | |
getTexOffset(TextureStage stage) | NodePath | |
getTexPos(const NodePath other, TextureStage stage) | NodePath | |
getTexPos(TextureStage stage) | NodePath | |
getTexProjectorFrom(TextureStage stage) | NodePath | |
getTexProjectorTo(TextureStage stage) | NodePath | |
getTexRotate(const NodePath other, TextureStage stage) | NodePath | |
getTexRotate(TextureStage stage) | NodePath | |
getTexScale(const NodePath other, TextureStage stage) | NodePath | |
getTexScale(TextureStage stage) | NodePath | |
getTexScale3d(const NodePath other, TextureStage stage) | NodePath | |
getTexScale3d(TextureStage stage) | NodePath | |
getTexTransform(const NodePath other, TextureStage stage) | NodePath | |
getTexTransform(TextureStage stage) | NodePath | |
getTexture() | NodePath | |
getTexture(TextureStage stage) | NodePath | |
getTextureSampler() | NodePath | |
getTextureSampler(TextureStage stage) | NodePath | |
getTightBounds(const NodePath other) | NodePath | |
getTop(Thread current_thread) | NodePath | |
getTopNode(Thread current_thread) | NodePath | |
getTransform(const NodePath other, Thread current_thread) | NodePath | |
getTransform(Thread current_thread) | NodePath | |
getTransparency() | NodePath | |
getTwoSided() | NodePath | |
getX() | NodePath | |
getX(const NodePath other) | NodePath | |
getY() | NodePath | |
getY(const NodePath other) | NodePath | |
getZ() | NodePath | |
getZ(const NodePath other) | NodePath | |
gotName | Actor | |
has_lod | Actor | static |
hasAntialias() | NodePath | |
hasAttrib(TypeHandle type) | NodePath | |
hasAudioVolume() | NodePath | |
hasBillboard() | NodePath | |
hasBin() | NodePath | |
hasClipPlane(const NodePath clip_plane) | NodePath | |
hasClipPlaneOff() | NodePath | |
hasClipPlaneOff(const NodePath clip_plane) | NodePath | |
hasColor() | NodePath | |
hasColorScale() | NodePath | |
hasCompass() | NodePath | |
hasDepthOffset() | NodePath | |
hasDepthTest() | NodePath | |
hasDepthWrite() | NodePath | |
hasEffect(TypeHandle type) | NodePath | |
hasFog() | NodePath | |
hasFogOff() | NodePath | |
hasLight(const NodePath light) | NodePath | |
hasLightOff() | NodePath | |
hasLightOff(const NodePath light) | NodePath | |
hasLOD(self) | Actor | |
hasLogicOp() | NodePath | |
hasMat() | NodePath | |
hasMaterial() | NodePath | |
hasNetPythonTag(object keys) | NodePath | |
hasNetTag(str key) | NodePath | |
hasOccluder(const NodePath occluder) | NodePath | |
hasParent(Thread current_thread) | NodePath | |
hasPythonTag(object keys) | NodePath | |
hasRenderMode() | NodePath | |
hasScissor() | NodePath | |
hasTag(str key) | NodePath | |
hasTexcoord(str texcoord_name) | NodePath | |
hasTexGen(TextureStage stage) | NodePath | |
hasTexProjector(TextureStage stage) | NodePath | |
hasTexTransform(TextureStage stage) | NodePath | |
hasTexture() | NodePath | |
hasTexture(TextureStage stage) | NodePath | |
hasTextureOff() | NodePath | |
hasTextureOff(TextureStage stage) | NodePath | |
hasTransparency() | NodePath | |
hasTwoSided() | NodePath | |
hasVertexColumn(const InternalName name) | NodePath | |
headsUp(const LPoint3 point, const LVector3 up) | NodePath | |
headsUp(const NodePath other, const LPoint3 point, const LVector3 up) | NodePath | |
headsUp(const NodePath other, float x, float y, float z) | NodePath | |
headsUp(float x, float y, float z) | NodePath | |
hide() | NodePath | |
hide(DrawMask camera_mask) | NodePath | |
hide_all_bounds | Actor | static |
hide_part | Actor | static |
hideAllBounds(self) | Actor | |
hideBounds() | NodePath | |
hidePart(self, partName, lodName="lodRoot") | Actor | |
ignore(self, event) | DirectObject | |
ignore_all | DirectObject | static |
ignoreAll(self) | DirectObject | |
init_anims_on_all_lods | Actor | static |
initAnimsOnAllLODs(self, partNames) | Actor | |
instance(self, path, partName, jointName, lodName="lodRoot") | Actor | |
instanceTo(const NodePath other, int sort, Thread current_thread) | NodePath | |
instanceUnderNode(const NodePath other, str name, int sort, Thread current_thread) | NodePath | |
is_accepting | DirectObject | static |
is_ignoring | DirectObject | static |
isAccepting(self, event) | DirectObject | |
isAncestorOf(const NodePath other, Thread current_thread) | NodePath | |
isEmpty() | NodePath | |
isHidden(DrawMask camera_mask) | NodePath | |
isIgnoring(self, event) | DirectObject | |
isSameGraph(const NodePath other, Thread current_thread) | NodePath | |
isSingleton(Thread current_thread) | NodePath | |
isStashed() | NodePath | |
list_joints | Actor | static |
listJoints(self, partName="modelRoot", lodName="lodRoot") | Actor | |
listTags() | NodePath | |
load_anims | Actor | static |
load_anims_on_all_lods | Actor | static |
load_model | Actor | static |
loadAnims(self, anims, partName="modelRoot", lodName="lodRoot") | Actor | |
loadAnimsOnAllLODs(self, anims, partName="modelRoot") | Actor | |
loader | Actor | |
loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot", copy=True, okMissing=None, autoBindAnims=True) | Actor | |
lookAt(const LPoint3 point, const LVector3 up) | NodePath | |
lookAt(const NodePath other, const LPoint3 point, const LVector3 up) | NodePath | |
lookAt(const NodePath other, float x, float y, float z) | NodePath | |
lookAt(float x, float y, float z) | NodePath | |
loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None) | DistributedActor | |
ls() | NodePath | |
ls(Ostream out, int indent_level) | NodePath | |
make_subpart | Actor | static |
makeSubpart(self, partName, includeJoints, excludeJoints=[], parent="modelRoot", overlapping=False) | Actor | |
mergeLODBundles | Actor | static |
modelLoaderOptions | Actor | static |
name | NodePath | |
net_tags | NodePath | |
node() | NodePath | |
nodes | NodePath | |
notFound() | NodePath | static |
notify | Actor | static |
operator!=(const NodePath other) | NodePath | |
operator!=(const WeakNodePath other) | NodePath | |
operator<(const NodePath other) | NodePath | |
operator<(const WeakNodePath other) | NodePath | |
operator=(NodePath from) | NodePath | |
operator=(const NodePath copy) | NodePath | |
operator==(const NodePath other) | NodePath | |
operator==(const WeakNodePath other) | NodePath | |
osd_anim_blends | Actor | static |
osdAnimBlends(self, animName=None, partName=None, lodName=None) | Actor | |
output(Ostream out) | NodePath | |
parent | NodePath | |
partPrefix | Actor | static |
pingpong(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None) | Actor | |
play(self, animName, partName=None, fromFrame=None, toFrame=None) | Actor | |
pose(self, animName, frame, partName=None, lodName=None) | Actor | |
post_flatten | Actor | static |
postFlatten(self) | Actor | |
pprint(self) | Actor | |
premungeScene(GraphicsStateGuardianBase gsg) | NodePath | |
prepareScene(GraphicsStateGuardianBase gsg) | NodePath | |
print_anim_blends | Actor | static |
print_lod | Actor | static |
printAnimBlends(self, animName=None, partName=None, lodName=None) | Actor | |
printLOD(self) | Actor | |
projectTexture(TextureStage stage, Texture tex, const NodePath projector) | NodePath | |
python_tags | NodePath | |
release_joint | Actor | static |
releaseJoint(self, partName, jointName) | Actor | |
remove_all_tasks | DirectObject | static |
remove_anim_control_dict | Actor | static |
remove_node | Actor | static |
remove_part | Actor | static |
remove_task | DirectObject | static |
removeAllTasks(self) | DirectObject | |
removeAnimControlDict(self) | Actor | |
removed() | NodePath | static |
removeNode(self) | Actor | |
panda3d::core::NodePath.removeNode(Thread current_thread) | NodePath | |
removePart(self, partName, lodName="lodRoot") | Actor | |
removeTask(self, taskOrName) | DirectObject | |
rename_part_bundles | Actor | static |
renamePartBundles(self, partName, newBundleName) | Actor | |
reparentTo(const NodePath other, int sort, Thread current_thread) | NodePath | |
replaceMaterial(Material mat, Material new_mat) | NodePath | |
replaceTexture(Texture tex, Texture new_tex) | NodePath | |
reset_lod | Actor | static |
resetLOD(self) | Actor | |
reverseLs() | NodePath | |
reverseLs(Ostream out, int indent_level) | NodePath | |
set_blend | Actor | static |
set_center | Actor | static |
set_control_effect | Actor | static |
set_geom_node | Actor | static |
set_lod | Actor | static |
set_lod_animation | Actor | static |
set_lod_node | Actor | static |
set_play_rate | Actor | static |
set_subparts_complete | Actor | static |
setAllColorScale(float scale, int priority) | NodePath | |
setAlphaScale(float scale, int priority) | NodePath | |
setAntialias(unsigned short int mode, int priority) | NodePath | |
setAttrib(const RenderAttrib attrib, int priority) | NodePath | |
setAudioVolume(float volume, int priority) | NodePath | |
setAudioVolumeOff(int priority) | NodePath | |
setBillboardAxis(const NodePath camera, float offset) | NodePath | |
setBillboardAxis(float offset) | NodePath | |
setBillboardPointEye(const NodePath camera, float offset, bool fixed_depth) | NodePath | |
setBillboardPointEye(float offset, bool fixed_depth) | NodePath | |
setBillboardPointWorld(const NodePath camera, float offset) | NodePath | |
setBillboardPointWorld(float offset) | NodePath | |
setBin(str bin_name, int draw_order, int priority) | NodePath | |
setBlend(self, animBlend=None, frameBlend=None, blendType=None, partName=None) | Actor | |
setCenter(self, center) | Actor | |
setClipPlane(const NodePath clip_plane, int priority) | NodePath | |
setClipPlaneOff(const NodePath clip_plane, int priority) | NodePath | |
setClipPlaneOff(int priority) | NodePath | |
setCollideMask(CollideMask new_mask, CollideMask bits_to_change, TypeHandle node_type) | NodePath | |
setColor(const LColor color, int priority) | NodePath | |
setColor(float r, float g, float b, float a, int priority) | NodePath | |
setColorOff(int priority) | NodePath | |
setColorScale(const LVecBase4 scale, int priority) | NodePath | |
setColorScale(float sx, float sy, float sz, float sa, int priority) | NodePath | |
setColorScaleOff(int priority) | NodePath | |
setCompass(const NodePath reference) | NodePath | |
setControlEffect(self, animName, effect, partName=None, lodName=None) | Actor | |
setDepthOffset(int bias, int priority) | NodePath | |
setDepthTest(bool depth_test, int priority) | NodePath | |
setDepthWrite(bool depth_write, int priority) | NodePath | |
setEffect(const RenderEffect effect) | NodePath | |
setEffects(const RenderEffects effects) | NodePath | |
setFluidPos(const LVecBase3 pos) | NodePath | |
setFluidPos(const NodePath other, const LVecBase3 pos) | NodePath | |
setFluidPos(const NodePath other, float x, float y, float z) | NodePath | |
setFluidPos(float x, float y, float z) | NodePath | |
setFluidX(const NodePath other, float x) | NodePath | |
setFluidX(float x) | NodePath | |
setFluidY(const NodePath other, float y) | NodePath | |
setFluidY(float y) | NodePath | |
setFluidZ(const NodePath other, float z) | NodePath | |
setFluidZ(float z) | NodePath | |
setFog(Fog fog, int priority) | NodePath | |
setFogOff(int priority) | NodePath | |
setGeomNode(self, node) | Actor | |
setH(const NodePath other, float h) | NodePath | |
setH(float h) | NodePath | |
setHpr(const LVecBase3 hpr) | NodePath | |
setHpr(const NodePath other, const LVecBase3 hpr) | NodePath | |
setHpr(const NodePath other, float h, float p, float r) | NodePath | |
setHpr(float h, float p, float r) | NodePath | |
setHprScale(const LVecBase3 hpr, const LVecBase3 scale) | NodePath | |
setHprScale(const NodePath other, const LVecBase3 hpr, const LVecBase3 scale) | NodePath | |
setHprScale(const NodePath other, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setHprScale(float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setInstanceCount(int instance_count) | NodePath | |
setLight(const NodePath light, int priority) | NodePath | |
setLightOff(const NodePath light, int priority) | NodePath | |
setLightOff(int priority) | NodePath | |
setLOD(self, lodName, inDist=0, outDist=0) | Actor | |
setLODAnimation(self, farDistance, nearDistance, delayFactor) | Actor | |
setLODNode(self, node=None) | Actor | |
setLogicOp(LogicOpAttrib::Operation op, int priority) | NodePath | |
setMat(const LMatrix4 mat) | NodePath | |
setMat(const NodePath other, const LMatrix4 mat) | NodePath | |
setMaterial(Material tex, int priority) | NodePath | |
setMaterialOff(int priority) | NodePath | |
setMaxSearchDepth(int max_search_depth) | NodePath | static |
setName(str name) | NodePath | |
setOccluder(const NodePath occluder) | NodePath | |
setP(const NodePath other, float p) | NodePath | |
setP(float p) | NodePath | |
setPlayRate(self, rate, animName, partName=None) | Actor | |
setPos(const LVecBase3 pos) | NodePath | |
setPos(const NodePath other, const LVecBase3 pos) | NodePath | |
setPos(const NodePath other, float x, float y, float z) | NodePath | |
setPos(float x, float y, float z) | NodePath | |
setPosHpr(const LVecBase3 pos, const LVecBase3 hpr) | NodePath | |
setPosHpr(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr) | NodePath | |
setPosHpr(const NodePath other, float x, float y, float z, float h, float p, float r) | NodePath | |
setPosHpr(float x, float y, float z, float h, float p, float r) | NodePath | |
setPosHprScale(const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) | NodePath | |
setPosHprScale(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) | NodePath | |
setPosHprScale(const NodePath other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setPosHprScale(float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setPosHprScaleShear(const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear) | NodePath | |
setPosHprScaleShear(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear) | NodePath | |
setPosQuat(const LVecBase3 pos, const LQuaternion quat) | NodePath | |
setPosQuat(const NodePath other, const LVecBase3 pos, const LQuaternion quat) | NodePath | |
setPosQuatScale(const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale) | NodePath | |
setPosQuatScale(const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale) | NodePath | |
setPosQuatScaleShear(const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear) | NodePath | |
setPosQuatScaleShear(const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear) | NodePath | |
setPrevTransform(const NodePath other, const TransformState transform, Thread current_thread) | NodePath | |
setPrevTransform(const TransformState transform, Thread current_thread) | NodePath | |
setPythonTag(object keys, object value) | NodePath | |
setQuat(const LQuaternion quat) | NodePath | |
setQuat(const NodePath other, const LQuaternion quat) | NodePath | |
setQuatScale(const LQuaternion quat, const LVecBase3 scale) | NodePath | |
setQuatScale(const NodePath other, const LQuaternion quat, const LVecBase3 scale) | NodePath | |
setR(const NodePath other, float r) | NodePath | |
setR(float r) | NodePath | |
setRenderMode(RenderModeAttrib::Mode mode, float thickness, int priority) | NodePath | |
setRenderModeFilled(int priority) | NodePath | |
setRenderModeFilledWireframe(const LColor wireframe_color, int priority) | NodePath | |
setRenderModePerspective(bool perspective, int priority) | NodePath | |
setRenderModeThickness(float thickness, int priority) | NodePath | |
setRenderModeWireframe(int priority) | NodePath | |
setSa(float sa) | NodePath | |
setSb(float sb) | NodePath | |
setScale(const LVecBase3 scale) | NodePath | |
setScale(const NodePath other, const LVecBase3 scale) | NodePath | |
setScale(const NodePath other, float scale) | NodePath | |
setScale(const NodePath other, float sx, float sy, float sz) | NodePath | |
setScale(float scale) | NodePath | |
setScale(float sx, float sy, float sz) | NodePath | |
setScissor(const LPoint3 a, const LPoint3 b) | NodePath | |
setScissor(const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d) | NodePath | |
setScissor(const NodePath other, const LPoint3 a, const LPoint3 b) | NodePath | |
setScissor(const NodePath other, const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d) | NodePath | |
setScissor(float left, float right, float bottom, float top) | NodePath | |
setSg(float sg) | NodePath | |
setShader(const Shader sha, int priority) | NodePath | |
setShaderAuto(BitMask32 shader_switch, int priority) | NodePath | |
setShaderAuto(int priority) | NodePath | |
setShaderInput(const InternalName id, float n1, float n2, float n3, float n4, int priority) | NodePath | |
setShaderInput(const InternalName, object, int priority) | NodePath | |
setShaderInput(const InternalName id, Texture tex, const SamplerState sampler, int priority) | NodePath | |
setShaderInput(const InternalName id, Texture tex, bool read, bool write, int z, int n, int priority) | NodePath | |
setShaderInput(const InternalName id, int n1, int n2, int n3, int n4, int priority) | NodePath | |
setShaderInput(ShaderInput input) | NodePath | |
setShaderInput(const ShaderInput input) | NodePath | |
setShaderInputs(object args, object kwargs) | NodePath | |
setShaderOff(int priority) | NodePath | |
setShear(const LVecBase3 shear) | NodePath | |
setShear(const NodePath other, const LVecBase3 shear) | NodePath | |
setShear(const NodePath other, float shxy, float shxz, float shyz) | NodePath | |
setShear(float shxy, float shxz, float shyz) | NodePath | |
setShxy(const NodePath other, float shxy) | NodePath | |
setShxy(float shxy) | NodePath | |
setShxz(const NodePath other, float shxz) | NodePath | |
setShxz(float shxz) | NodePath | |
setShyz(const NodePath other, float shyz) | NodePath | |
setShyz(float shyz) | NodePath | |
setSr(float sr) | NodePath | |
setState(const NodePath other, const RenderState state, Thread current_thread) | NodePath | |
setState(const RenderState state, Thread current_thread) | NodePath | |
setSubpartsComplete(self, flag) | Actor | |
setSx(const NodePath other, float sx) | NodePath | |
setSx(float sx) | NodePath | |
setSy(const NodePath other, float sy) | NodePath | |
setSy(float sy) | NodePath | |
setSz(const NodePath other, float sz) | NodePath | |
setSz(float sz) | NodePath | |
setTag(str key, str value) | NodePath | |
setTexGen(TextureStage stage, RenderAttrib::TexGenMode mode, const LTexCoord3 constant_value, int priority) | NodePath | |
setTexGen(TextureStage stage, RenderAttrib::TexGenMode mode, int priority) | NodePath | |
setTexHpr(const NodePath other, TextureStage stage, const LVecBase3 hpr) | NodePath | |
setTexHpr(const NodePath other, TextureStage stage, float h, float p, float r) | NodePath | |
setTexHpr(TextureStage stage, const LVecBase3 hpr) | NodePath | |
setTexHpr(TextureStage stage, float h, float p, float r) | NodePath | |
setTexOffset(const NodePath other, TextureStage stage, const LVecBase2 uv) | NodePath | |
setTexOffset(const NodePath other, TextureStage stage, float u, float v) | NodePath | |
setTexOffset(TextureStage stage, const LVecBase2 uv) | NodePath | |
setTexOffset(TextureStage stage, float u, float v) | NodePath | |
setTexPos(const NodePath other, TextureStage stage, const LVecBase3 uvw) | NodePath | |
setTexPos(const NodePath other, TextureStage stage, float u, float v, float w) | NodePath | |
setTexPos(TextureStage stage, const LVecBase3 uvw) | NodePath | |
setTexPos(TextureStage stage, float u, float v, float w) | NodePath | |
setTexProjector(TextureStage stage, const NodePath from, const NodePath to, int lens_index) | NodePath | |
setTexRotate(const NodePath other, TextureStage stage, float r) | NodePath | |
setTexRotate(TextureStage stage, float r) | NodePath | |
setTexScale(const NodePath other, TextureStage stage, const LVecBase2 scale) | NodePath | |
setTexScale(const NodePath other, TextureStage stage, const LVecBase3 scale) | NodePath | |
setTexScale(const NodePath other, TextureStage stage, float scale) | NodePath | |
setTexScale(const NodePath other, TextureStage stage, float su, float sv) | NodePath | |
setTexScale(const NodePath other, TextureStage stage, float su, float sv, float sw) | NodePath | |
setTexScale(TextureStage stage, const LVecBase2 scale) | NodePath | |
setTexScale(TextureStage stage, const LVecBase3 scale) | NodePath | |
setTexScale(TextureStage stage, float scale) | NodePath | |
setTexScale(TextureStage stage, float su, float sv) | NodePath | |
setTexScale(TextureStage stage, float su, float sv, float sw) | NodePath | |
setTexTransform(const NodePath other, TextureStage stage, const TransformState transform) | NodePath | |
setTexTransform(TextureStage stage, const TransformState transform) | NodePath | |
setTexture(Texture tex, const SamplerState sampler, int priority) | NodePath | |
setTexture(Texture tex, int priority) | NodePath | |
setTexture(TextureStage stage, Texture tex, const SamplerState sampler, int priority) | NodePath | |
setTexture(TextureStage stage, Texture tex, int priority) | NodePath | |
setTextureOff(TextureStage stage, int priority) | NodePath | |
setTextureOff(int priority) | NodePath | |
setTransform(const NodePath other, const TransformState transform, Thread current_thread) | NodePath | |
setTransform(const TransformState transform, Thread current_thread) | NodePath | |
setTransparency(TransparencyAttrib::Mode mode, int priority) | NodePath | |
setTwoSided(bool two_sided, int priority) | NodePath | |
setX(const NodePath other, float x) | NodePath | |
setX(float x) | NodePath | |
setY(const NodePath other, float y) | NodePath | |
setY(float y) | NodePath | |
setZ(const NodePath other, float z) | NodePath | |
setZ(float z) | NodePath | |
show() | NodePath | |
show(DrawMask camera_mask) | NodePath | |
show_all_bounds | Actor | static |
show_all_parts | Actor | static |
show_part | Actor | static |
showAllBounds(self) | Actor | |
showAllParts(self, partName, lodName="lodRoot") | Actor | |
showBounds() | NodePath | |
showPart(self, partName, lodName="lodRoot") | Actor | |
showThrough() | NodePath | |
showThrough(DrawMask camera_mask) | NodePath | |
showTightBounds() | NodePath | |
sort | NodePath | |
stash(int sort, Thread current_thread) | NodePath | |
stashed_children | NodePath | |
stashTo(const NodePath other, int sort, Thread current_thread) | NodePath | |
stop(self, animName=None, partName=None) | Actor | |
stop_joint | Actor | static |
stopJoint(self, partName, jointName, lodName="lodRoot") | Actor | |
switches | Actor | |
tags | NodePath | |
unifyTextureStages(TextureStage stage) | NodePath | |
unload_anims | Actor | static |
unloadAnims(self, anims=None, partName=None, lodName=None) | Actor | |
unstash(int sort, Thread current_thread) | NodePath | |
unstashAll(Thread current_thread) | NodePath | |
update(self, lod=0, partName=None, lodName=None, force=False) | Actor | |
use_lod | Actor | static |
useLOD(self, lodName) | Actor | |
validateSubparts | Actor | static |
verify_subparts_complete | Actor | static |
verifyComplete(Thread current_thread) | NodePath | |
verifySubpartsComplete(self, partName=None, lodName=None) | Actor | |
wait_pending | Actor | static |
waitPending(self, partName=None) | Actor | |
writeBamFile(const Filename filename) | NodePath | |
writeBamStream(Ostream out) | NodePath | |
writeBounds(Ostream out) | NodePath | |
wrtReparentTo(const NodePath other, int sort, Thread current_thread) | NodePath |