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const RenderEffect | addLight (const NodePath newlight) |
| Add a PolylightNode object to this effect and return a new effect. More...
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PolylightEffect::ContribType | getContrib () |
| Returns CT_all or CT_proximal. More...
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LPoint3 | getEffectCenter () |
| Return the value of the _effect_center. More...
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float | getWeight () |
| Get the weight value. More...
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bool | hasLight (const NodePath light) |
| Returns true if the indicated light is listed in the PolylightEffect, false otherwise. More...
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const RenderEffect | removeLight (const NodePath newlight) |
| Remove a light from this effect. More...
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const RenderEffect | setContrib (PolylightEffect::ContribType c) |
| Set Contrib Type and return a new effect... More...
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const RenderEffect | setEffectCenter (const LPoint3 ec) |
| Set weight and return a new effect... More...
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const RenderEffect | setWeight (float w) |
| Set weight and return a new effect... More...
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Public Member Functions inherited from RenderEffect |
int | compareTo (const RenderEffect other) |
| Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More...
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| output (Ostream out) |
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| write (Ostream out, int indent_level) |
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
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bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
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| fillin (DatagramIterator scan, BamReader manager) |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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bool | unref () |
| Explicitly decrements the reference count. More...
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A PolylightEffect can be used on a node to define a LightGroup for that node.
A LightGroup contains PolylightNodes which are essentially nodes that add color to the polygons of a model based on distance. PolylightNode is a cheap way to get lighting effects specially for night scenes