Panda3D
NodePathCollection Member List

This is the complete list of members for NodePathCollection, including all inherited members.

__init__()NodePathCollection
__init__(const NodePathCollection)NodePathCollection
__init__(object sequence)NodePathCollection
__reduce__()NodePathCollection
addPath(const NodePath node_path)NodePathCollection
addPathsFrom(const NodePathCollection other)NodePathCollection
append(const NodePath node_path)NodePathCollection
calcTightBounds(LPoint3 min_point, LPoint3 max_point)NodePathCollection
clear()NodePathCollection
composeColorScale(const LVecBase4 scale, int priority)NodePathCollection
composeColorScale(float r, float g, float b, float a, int priority)NodePathCollection
detach()NodePathCollection
extend(const NodePathCollection other)NodePathCollection
findAllMatches(str path)NodePathCollection
getCollideMask()NodePathCollection
getNumPaths()NodePathCollection
getPath(int index)NodePathCollection
getPaths()NodePathCollection
getTightBounds()NodePathCollection
hasPath(const NodePath path)NodePathCollection
hide()NodePathCollection
isEmpty()NodePathCollection
ls()NodePathCollection
ls(Ostream out, int indent_level)NodePathCollection
operator+(const NodePathCollection other)NodePathCollection
operator+=(const NodePathCollection other)NodePathCollection
operator[](int index)NodePathCollection
output(Ostream out)NodePathCollection
removeDuplicatePaths()NodePathCollection
removePath(const NodePath node_path)NodePathCollection
removePathsFrom(const NodePathCollection other)NodePathCollection
reparentTo(const NodePath other)NodePathCollection
reserve(int num)NodePathCollection
setAttrib(const RenderAttrib attrib, int priority)NodePathCollection
setCollideMask(CollideMask new_mask, CollideMask bits_to_change, TypeHandle node_type)NodePathCollection
setColor(const LColor color, int priority)NodePathCollection
setColor(float r, float g, float b, float a, int priority)NodePathCollection
setColorScale(const LVecBase4 scale, int priority)NodePathCollection
setColorScale(float r, float g, float b, float a, int priority)NodePathCollection
setTexture(Texture tex, int priority)NodePathCollection
setTexture(TextureStage stage, Texture tex, int priority)NodePathCollection
setTextureOff(TextureStage stage, int priority)NodePathCollection
setTextureOff(int priority)NodePathCollection
show()NodePathCollection
size()NodePathCollection
stash()NodePathCollection
unstash()NodePathCollection
write(Ostream out, int indent_level)NodePathCollection
wrtReparentTo(const NodePath other)NodePathCollection