Panda3D
CollisionParabola Member List

This is the complete list of members for CollisionParabola, including all inherited members.

__init__()CollisionParabola
__init__(const LParabola parabola, float t1, float t2)CollisionParabola
__reduce__()TypedWritable
__reduce_persist__(object pickler)TypedWritable
boundsCollisionSolid
cache_ref_countCachedTypedWritableReferenceCount
cacheRef()CopyOnWriteObject
cacheUnref()CopyOnWriteObject
clearEffectiveNormal()CollisionSolid
collision_originCollisionSolid
decodeFromBamStream(VectorUchar data, BamReader reader)TypedWritableReferenceCountstatic
encodeToBamStream()TypedWritable
encodeToBamStream(VectorUchar data, BamWriter writer)TypedWritable
fillin(DatagramIterator scan, BamReader manager)TypedWritable
getBamModified()TypedWritable
getBounds()CollisionSolid
getCacheRefCount()CachedTypedWritableReferenceCount
getClassType()CollisionParabolastatic
getCollisionOrigin()CollisionSolid
getEffectiveNormal()CollisionSolid
getParabola()CollisionParabola
getRefCount()ReferenceCount
getRespectEffectiveNormal()CollisionSolid
getT1()CollisionParabola
getT2()CollisionParabola
getType()TypedObject
getTypeIndex()TypedObject
hasEffectiveNormal()CollisionSolid
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isTangible()CollisionSolid
markBamModified()TypedWritable
output(Ostream out)CollisionSolid
parabolaCollisionParabola
ref()ReferenceCount
ref_countReferenceCount
respect_effective_normalCollisionSolid
setBounds(const BoundingVolume bounding_volume)CollisionSolid
setEffectiveNormal(const LVector3 effective_normal)CollisionSolid
setParabola(const LParabola parabola)CollisionParabola
setRespectEffectiveNormal(bool respect_effective_normal)CollisionSolid
setT1(float t1)CollisionParabola
setT2(float t2)CollisionParabola
setTangible(bool tangible)CollisionSolid
t1CollisionParabola
t2CollisionParabola
tangibleCollisionSolid
testRefCountIntegrity()CachedTypedWritableReferenceCount
testRefCountNonzero()ReferenceCount
typeTypedObject
unref()ReferenceCount
write(Ostream out, int indent_level)CollisionSolid