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| __init__ () |
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bool | getHorizontal () |
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| setHorizontal (bool flag) |
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Public Member Functions inherited from CollisionHandlerPhysical |
| addCollider (const NodePath collider, const NodePath target) |
| Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. More...
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| addCollider (const NodePath collider, const NodePath target, DriveInterface drive_interface) |
| Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. More...
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| clearCenter () |
| Clears the center NodePath specified with set_center. More...
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| clearColliders () |
| Completely empties the list of colliders this handler knows about. More...
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const NodePath | getCenter () |
| Returns the NodePath specified with set_center, or the empty NodePath if nothing has been specified. More...
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bool | hasCenter () |
| Returns true if a NodePath has been specified with set_center(), false otherwise. More...
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bool | hasCollider (const NodePath collider) |
| Returns true if the handler knows about the indicated collider, false otherwise. More...
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bool | hasContact () |
| Did the handler make any contacts with anything on the last collision pass? Depending on how your world is setup, this can be used to tell if the handler is out of the world (i.e. More...
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bool | removeCollider (const NodePath collider) |
| Removes the collider from the list of colliders that this handler knows about. More...
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| setCenter (const NodePath center) |
| Specifies an arbitrary NodePath that the handler is always considered to be facing. More...
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Public Member Functions inherited from CollisionHandlerEvent |
| __init__ () |
| The default CollisionHandlerEvent will throw no events. More...
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| __init__ (const CollisionHandlerEvent) |
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| addAgainPattern (str again_pattern) |
| Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is still detected. More...
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| addInPattern (str in_pattern) |
| Adds a pattern string to the list of events that will be generated in response to a collision. More...
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| addOutPattern (str out_pattern) |
| Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is no longer detected. More...
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| clear () |
| Empties the list of elements that all colliders are known to be colliding with. More...
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| clearAgainPatterns () |
| Removes all of the previously-added in patterns. More...
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| clearInPatterns () |
| Removes all of the previously-added in patterns. More...
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| clearOutPatterns () |
| Removes all of the previously-added in patterns. More...
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| flush () |
| Same as clear() except "out" events are thrown. More...
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str | getAgainPattern (int n) |
| Returns the nth pattern string that indicates how the event names are generated for each collision detected. More...
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list | getAgainPatterns () |
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str | getInPattern (int n) |
| Returns the nth pattern string that indicates how the event names are generated for each collision detected. More...
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list | getInPatterns () |
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int | getNumAgainPatterns () |
| Returns the number of in pattern strings that have been added. More...
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int | getNumInPatterns () |
| Returns the number of in pattern strings that have been added. More...
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int | getNumOutPatterns () |
| Returns the number of in pattern strings that have been added. More...
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str | getOutPattern (int n) |
| Returns the nth pattern string that indicates how the event names are generated for each collision detected. More...
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list | getOutPatterns () |
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| setAgainPattern (str again_pattern) |
| This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More...
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| setInPattern (str in_pattern) |
| This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More...
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| setOutPattern (str out_pattern) |
| This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More...
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Public Member Functions inherited from CollisionHandler |
| __init__ (const CollisionHandler) |
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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bool | unref () |
| Explicitly decrements the reference count. More...
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A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
This is the simplest kind of "real-
world" collisions you can have.