Panda3D
PreparedGraphicsObjects Member List

This is the complete list of members for PreparedGraphicsObjects, including all inherited members.

dequeueGeom(Geom geom)PreparedGraphicsObjects
dequeueIndexBuffer(GeomPrimitive data)PreparedGraphicsObjects
dequeueSampler(const SamplerState sampler)PreparedGraphicsObjects
dequeueShader(Shader shader)PreparedGraphicsObjects
dequeueShaderBuffer(ShaderBuffer data)PreparedGraphicsObjects
dequeueTexture(Texture tex)PreparedGraphicsObjects
dequeueVertexBuffer(GeomVertexArrayData data)PreparedGraphicsObjects
enqueueGeom(Geom geom)PreparedGraphicsObjects
enqueueIndexBuffer(GeomPrimitive data)PreparedGraphicsObjects
enqueueSampler(const SamplerState sampler)PreparedGraphicsObjects
enqueueShader(Shader shader)PreparedGraphicsObjects
enqueueShaderBuffer(ShaderBuffer data)PreparedGraphicsObjects
enqueueTexture(Texture tex)PreparedGraphicsObjects
enqueueVertexBuffer(GeomVertexArrayData data)PreparedGraphicsObjects
getClassType()ReferenceCountstatic
getGraphicsMemoryLimit()PreparedGraphicsObjects
getName()PreparedGraphicsObjects
getNumPrepared()PreparedGraphicsObjects
getNumPreparedGeoms()PreparedGraphicsObjects
getNumPreparedIndexBuffers()PreparedGraphicsObjects
getNumPreparedSamplers()PreparedGraphicsObjects
getNumPreparedShaderBuffers()PreparedGraphicsObjects
getNumPreparedShaders()PreparedGraphicsObjects
getNumPreparedTextures()PreparedGraphicsObjects
getNumPreparedVertexBuffers()PreparedGraphicsObjects
getNumQueued()PreparedGraphicsObjects
getNumQueuedGeoms()PreparedGraphicsObjects
getNumQueuedIndexBuffers()PreparedGraphicsObjects
getNumQueuedSamplers()PreparedGraphicsObjects
getNumQueuedShaderBuffers()PreparedGraphicsObjects
getNumQueuedShaders()PreparedGraphicsObjects
getNumQueuedTextures()PreparedGraphicsObjects
getNumQueuedVertexBuffers()PreparedGraphicsObjects
getRefCount()ReferenceCount
isGeomPrepared(const Geom geom)PreparedGraphicsObjects
isGeomQueued(const Geom geom)PreparedGraphicsObjects
isIndexBufferPrepared(const GeomPrimitive data)PreparedGraphicsObjects
isIndexBufferQueued(const GeomPrimitive data)PreparedGraphicsObjects
isSamplerPrepared(const SamplerState sampler)PreparedGraphicsObjects
isSamplerQueued(const SamplerState sampler)PreparedGraphicsObjects
isShaderBufferPrepared(const ShaderBuffer data)PreparedGraphicsObjects
isShaderBufferQueued(const ShaderBuffer data)PreparedGraphicsObjects
isShaderPrepared(const Shader shader)PreparedGraphicsObjects
isShaderQueued(const Shader shader)PreparedGraphicsObjects
isTexturePrepared(const Texture tex)PreparedGraphicsObjects
isTextureQueued(const Texture tex)PreparedGraphicsObjects
isVertexBufferPrepared(const GeomVertexArrayData data)PreparedGraphicsObjects
isVertexBufferQueued(const GeomVertexArrayData data)PreparedGraphicsObjects
prepareGeomNow(Geom geom, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareIndexBufferNow(GeomPrimitive data, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareSamplerNow(const SamplerState sampler, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareShaderBufferNow(ShaderBuffer data, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareShaderNow(Shader shader, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareTextureNow(Texture tex, int view, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareVertexBufferNow(GeomVertexArrayData data, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
ref()ReferenceCount
ref_countReferenceCount
releaseAll()PreparedGraphicsObjects
releaseAllGeoms()PreparedGraphicsObjects
releaseAllIndexBuffers()PreparedGraphicsObjects
releaseAllSamplers()PreparedGraphicsObjects
releaseAllShaderBuffers()PreparedGraphicsObjects
releaseAllShaders()PreparedGraphicsObjects
releaseAllTextures()PreparedGraphicsObjects
releaseAllVertexBuffers()PreparedGraphicsObjects
releaseGeom(GeomContext gc)PreparedGraphicsObjects
releaseIndexBuffer(IndexBufferContext ibc)PreparedGraphicsObjects
releaseSampler(SamplerContext sc)PreparedGraphicsObjects
releaseSampler(const SamplerState sampler)PreparedGraphicsObjects
releaseShader(ShaderContext sc)PreparedGraphicsObjects
releaseShaderBuffer(BufferContext bc)PreparedGraphicsObjects
releaseTexture(Texture tex)PreparedGraphicsObjects
releaseTexture(TextureContext tc)PreparedGraphicsObjects
releaseVertexBuffer(VertexBufferContext vbc)PreparedGraphicsObjects
setGraphicsMemoryLimit(int limit)PreparedGraphicsObjects
showGraphicsMemoryLru(Ostream out)PreparedGraphicsObjects
showResidencyTrackers(Ostream out)PreparedGraphicsObjects
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount