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14 #ifndef NODECULLCALLBACKDATA_H
15 #define NODECULLCALLBACKDATA_H
31 virtual void output(std::ostream &out)
const;
46 static void init_type() {
47 CallbackData::init_type();
49 CallbackData::get_class_type());
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This kind of CallbackData is passed to the CallbackObject added to CallbackNode:set_cull_callback().
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.