21 #ifndef WIN32_LEAN_AND_MEAN
22 #define WIN32_LEAN_AND_MEAN 1 // get rid of mfc win32 hdr stuff
31 #define D3D_OVERLOADS // get D3DVECTOR '+' operator, etc from d3dtypes.h
41 #ifdef USE_GENERIC_DXERR_LIBRARY
43 #define DX_GET_ERROR_STRING_FUNC DXGetErrorString
44 #define DX_GET_ERROR_DESCRIPTION_FUNC DXGetErrorDescription
47 #define DX_GET_ERROR_STRING_FUNC DXGetErrorString9
48 #define DX_GET_ERROR_DESCRIPTION_FUNC DXGetErrorDescription9
51 #undef WIN32_LEAN_AND_MEAN
53 #if (D3D_SDK_VERSION & 0xffff) < 32
54 #error You need to install the latest DirectX9 SDK.
57 #ifndef D3DERRORSTRING
59 #define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__ << "), hr=" << DX_GET_ERROR_STRING_FUNC(HRESULT) << std::endl // leave out descriptions to shrink release build
61 #define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__ << "), hr=" << DX_GET_ERROR_STRING_FUNC(HRESULT) << ": " << DX_GET_ERROR_DESCRIPTION_FUNC(HRESULT) << std::endl
67 #define IS_NVIDIA(DDDEVICEID) ((DDDEVICEID.VendorId==0x10DE) || (DDDEVICEID.VendorId==0x12D2))
68 #define IS_ATI(DDDEVICEID) (DDDEVICEID.VendorId==0x1002)
69 #define IS_MATROX(DDDEVICEID) (DDDEVICEID.VendorId==0x102B)
71 #define D3D_MAXTEXTURESTAGES 8
73 typedef enum {VertexShader,PixelShader} ShaderType;
74 typedef DWORD DXShaderHandle;
76 #define ISPOW2(X) (((X) & ((X)-1))==0)
77 #define IS_VALID_PTR(PTR) (!IsBadWritePtr(PTR,sizeof(void*)))
79 #define DX_DECLARE_CLEAN(type, var) \
81 ZeroMemory(&var, sizeof(type)); \
82 var.dwSize = sizeof(type);
84 #define SAFE_DELSHADER(TYPE,HANDLE,PDEVICE) \
85 if((HANDLE!=nullptr)&&IS_VALID_PTR(PDEVICE)) { PDEVICE->Delete##TYPE##Shader(HANDLE); HANDLE=nullptr; }
87 #define SAFE_DELETE(p) { if(p) { assert(IS_VALID_PTR(p)); delete (p); (p)=nullptr; } }
88 #define SAFE_DELETE_ARRAY(p) { if(p) { assert(IS_VALID_PTR(p)); delete [] (p); (p)=nullptr; } }
91 #define SAFE_RELEASE(p) { if(p) { assert(IS_VALID_PTR(p)); (p)->Release(); (p)=nullptr; } }
92 #define SAFE_FREELIB(hDLL) { if(hDLL!=nullptr) { FreeLibrary(hDLL);hDLL = nullptr; } }
95 #define RELEASE_DOWN_TO_ZERO true
96 #define RELEASE_ONCE false
101 #ifdef DEBUG_RELEASES
102 #define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) { \
104 if(IS_VALID_PTR(OBJECT)) { \
105 refcnt = (OBJECT)->Release(); \
106 MODULE##_cat.debug() << DBGSTR << " released, refcnt = " << refcnt << " at " << __FILE__ << ":" << __LINE__ << std::endl; \
107 if((bDoDownToZero) && (refcnt>0)) { \
108 MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
110 refcnt = (OBJECT)->Release(); \
113 (OBJECT) = nullptr; \
115 MODULE##_cat.debug() << DBGSTR << " not released, ptr == NULL" << std::endl; \
118 #define PRINT_REFCNT(MODULE,p) { ULONG refcnt; (p)->AddRef(); refcnt=(p)->Release(); \
119 MODULE##_cat.debug() << #p << " has refcnt = " << refcnt << " at " << __FILE__ << ":" << __LINE__ << std::endl; }
122 #define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) { \
124 if(IS_VALID_PTR(OBJECT)) { \
125 refcnt=(OBJECT)->Release(); \
126 if((bDoDownToZero) && (refcnt>0)) { \
127 MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
129 refcnt = (OBJECT)->Release(); \
132 (OBJECT) = nullptr; \
135 #define PRINT_REFCNT(MODULE,p)
139 #define DO_PSTATS_STUFF(XX) XX;
141 #define DO_PSTATS_STUFF(XX)
144 #define PANDA_MAXNUMVERTS 0xFFFF // Note Device may support more than this if it supports D3DFMT_INDEX32 indexbufs.
146 #define FLG(NN) (1<<NN)
147 #define MAX_POSSIBLE_TEXFMTS 32
149 R8G8B8_FLAG = FLG(0),
150 A8R8G8B8_FLAG = FLG(1),
151 X8R8G8B8_FLAG = FLG(2),
152 R5G6B5_FLAG = FLG(3),
153 X1R5G5B5_FLAG = FLG(4),
154 A1R5G5B5_FLAG = FLG(5),
155 A4R4G4B4_FLAG = FLG(6),
156 R3G3B2_FLAG = FLG(7),
158 A8R3G3B2_FLAG = FLG(9),
159 X4R4G4B4_FLAG = FLG(10),
160 A2B10G10R10_FLAG = FLG(11),
161 G16R16_FLAG = FLG(12),
168 D24X8_FLAG = FLG(19),
169 D24S8_FLAG = FLG(20),
172 W11V11U10_FLAG = FLG(23),
173 A2W10V10U10_FLAG = FLG(24),
183 #define D3DFMT_INTZ ((D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z'))
184 #define D3DFMT_ATI1 ((D3DFORMAT)MAKEFOURCC('A', 'T', 'I', '1'))
185 #define D3DFMT_ATI2 ((D3DFORMAT)MAKEFOURCC('A', 'T', 'I', '2'))
189 #define DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG DXT1_FLAG
190 #define DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG DXT2_FLAG
192 #define IS_16BPP_DISPLAY_FORMAT(FMT) (((FMT)==D3DFMT_R5G6B5)||((FMT)==D3DFMT_X1R5G5B5)||((FMT)==D3DFMT_A1R5G5B5))
193 #define IS_16BPP_ZBUFFER(FMT) ((FMT==D3DFMT_D16)||(FMT==D3DFMT_D15S1))
194 #define IS_STENCIL_FORMAT(FMT) (((FMT)==D3DFMT_D24S8) || ((FMT)==D3DFMT_D15S1) || ((FMT)==D3DFMT_D24X4S4))
195 #define RECT_XSIZE(REC) (REC.right-REC.left)
196 #define RECT_YSIZE(REC) (REC.bottom-REC.top)
201 LPDIRECT3DDEVICE9 _d3d_device;
202 IDirect3DSwapChain9 *_swap_chain;
206 DWORD _max_available_video_memory;
208 ushort _depth_buffer_bitdepth;
209 bool _can_direct_disable_color_writes;
210 bool _is_low_memory_card;
212 bool _can_use_hw_vertex_shaders;
213 bool _can_use_pixel_shaders;
214 UINT _supported_screen_depths_mask;
215 UINT _supported_tex_formats_mask;
216 bool _supports_rgba16f_texture_format;
217 bool _supports_rgba32_texture_format;
219 D3DDISPLAYMODE _display_mode;
220 D3DPRESENT_PARAMETERS _presentation_params;
221 D3DADAPTER_IDENTIFIER9 _dx_device_id;
222 D3DFORMAT _render_to_texture_d3d_format;
223 D3DFORMAT _framebuffer_d3d_format;
227 int _managed_textures;
228 int _managed_vertex_buffers;
229 int _managed_index_buffers;
231 bool _supports_dynamic_textures;
232 bool _supports_automatic_mipmap_generation;
233 bool _intel_compressed_texture_bug;
239 extern void Init_D3DFORMAT_map();
240 extern const char *D3DFormatStr(D3DFORMAT fmt);