Panda3D
iPhoneGraphicsPipe.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file iPhoneGraphicsPipe.h
10  * @author drose
11  * @date 2009-04-08
12  */
13 
14 #ifndef IPHONEGRAPHICSPIPE_H
15 #define IPHONEGRAPHICSPIPE_H
16 
17 #include "pandabase.h"
18 #include "graphicsPipe.h"
19 #include "pset.h"
20 #import "viewController.h"
21 #import <UIKit/UIKit.h>
22 
25 class PNMImage;
26 
27 /**
28  * This graphics pipe represents the interface for creating OpenGL graphics
29  * windows on the various IPHONE's.
30  */
31 class EXPCL_MISC IPhoneGraphicsPipe : public GraphicsPipe {
32 public:
34  virtual ~IPhoneGraphicsPipe();
35 
36  virtual std::string get_interface_name() const;
37  static PT(GraphicsPipe) pipe_constructor();
38  virtual PreferredWindowThread get_preferred_window_thread() const;
39 
40  void rotate_windows();
41 
42 protected:
43  virtual PT(GraphicsOutput) make_output(const std::string &name,
44  const FrameBufferProperties &fb_prop,
45  const WindowProperties &win_prop,
46  int flags,
47  GraphicsEngine *engine,
49  GraphicsOutput *host,
50  int retry,
51  bool &precertify);
52 
53 public:
54  UIWindow *_window;
55  ControllerDemoViewController *_view_controller;
56 
58  GraphicsWindows _graphics_windows;
59 
60 private:
61  static IPhoneGraphicsPipe *_global_ptr;
62 
63 public:
64  static TypeHandle get_class_type() {
65  return _type_handle;
66  }
67  static void init_type() {
68  GraphicsPipe::init_type();
69  register_type(_type_handle, "IPhoneGraphicsPipe",
70  GraphicsPipe::get_class_type());
71  }
72  virtual TypeHandle get_type() const {
73  return get_class_type();
74  }
75  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
76 
77 private:
78  static TypeHandle _type_handle;
79 
80  friend class IPhoneGraphicsBuffer;
81 };
82 
83 #endif
FrameBufferProperties
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
Definition: frameBufferProperties.h:26
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
IPhoneGraphicsWindow
An interface to the osx/ system for managing GL windows under X.
Definition: iPhoneGraphicsWindow.h:28
IPhoneGraphicsPipe
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
Definition: iPhoneGraphicsPipe.h:31
WindowProperties
A container for the various kinds of properties we might ask to have on a graphics window before we o...
Definition: windowProperties.h:29
IPhoneGraphicsStateGuardian
Definition: iPhoneGraphicsStateGuardian.h:27
ControllerDemoViewController
Definition: viewController.h:21
graphicsPipe.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PNMImage
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
Definition: pnmImage.h:58
GraphicsEngine
This class is the main interface to controlling the render process.
Definition: graphicsEngine.h:53
viewController.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
GraphicsOutput
This is a base class for the various different classes that represent the result of a frame of render...
Definition: graphicsOutput.h:63
GraphicsPipe
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
IPhoneGraphicsPipe::get_preferred_window_thread
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
pset.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
GraphicsStateGuardian
Encapsulates all the communication with a particular instance of a given rendering backend.
Definition: graphicsStateGuardian.h:65
pset< IPhoneGraphicsWindow * >