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14 #ifndef GRAPHICSDEVICE_H
15 #define GRAPHICSDEVICE_H
48 static void init_type() {
49 TypedReferenceCount::init_type();
51 TypedReferenceCount::get_class_type());
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An abstract device object that is part of Graphics Pipe.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
An object to create GraphicsOutputs that share a particular 3-D API.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.