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14 #ifndef __BULLET_HELPER_H__
15 #define __BULLET_HELPER_H__
49 bool two_sided=
false);
54 static void make_texcoords_for_patch(
Geom *geom,
int resx,
int resy);
56 MAKE_PROPERTY(sb_index, get_sb_index);
57 MAKE_PROPERTY(sb_flip, get_sb_flip);
73 #endif // __BULLET_HELPER_H__
A container for geometry primitives.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Encodes a string name in a hash table, mapping it to a pointer.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A node in the scene graph that can hold any number of CollisionSolids.
This is a set of zero or more NodePaths.