17 INLINE CollisionLevelStateBase::
18 CollisionLevelStateBase(
const NodePath &node_path) :
19 _node_path(node_path),
20 _colliders(get_class_type()),
28 INLINE CollisionLevelStateBase::
30 _node_path(parent._node_path, child),
31 _colliders(parent._colliders),
32 _include_mask(parent._include_mask),
33 _local_bounds(parent._local_bounds)
40 INLINE CollisionLevelStateBase::
42 _node_path(copy._node_path),
43 _colliders(copy._colliders),
44 _include_mask(copy._include_mask),
45 _local_bounds(copy._local_bounds),
46 _parent_bounds(copy._parent_bounds)
53 INLINE
void CollisionLevelStateBase::
55 _node_path = copy._node_path;
56 _colliders = copy._colliders;
57 _include_mask = copy._include_mask;
58 _local_bounds = copy._local_bounds;
59 _parent_bounds = copy._parent_bounds;
75 return _node_path.
node();
81 INLINE
int CollisionLevelStateBase::
82 get_num_colliders()
const {
83 return _colliders.size();
90 get_collider(
int n)
const {
91 nassertr(n >= 0 && n < (
int)_colliders.size(),
nullptr);
93 return _colliders[n]._collider;
100 get_collider_node(
int n)
const {
101 nassertr(n >= 0 && n < (
int)_colliders.size(),
nullptr);
103 return _colliders[n]._node;
109 INLINE
NodePath CollisionLevelStateBase::
110 get_collider_node_path(
int n)
const {
113 return _colliders[n]._node_path;
122 nassertr(n >= 0 && n < (
int)_colliders.size(),
nullptr);
123 nassertr(n >= 0 && n < (
int)_local_bounds.size(),
nullptr);
129 return *(_local_bounds + n);
140 nassertr(n >= 0 && n < (
int)_colliders.size(),
nullptr);
141 nassertr(n >= 0 && n < (
int)_parent_bounds.size(),
nullptr);
144 return *(_parent_bounds + n);
158 _include_mask = include_mask;
169 return _include_mask;