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14 #ifndef LWOINPUTFILE_H
15 #define LWOINPUTFILE_H
46 return get_class_type();
48 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
52 static void init_type() {
53 IffInputFile::init_type();
55 IffInputFile::get_class_type());
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A four-byte chunk ID appearing in an "IFF" file.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
The name of a file, such as a texture file or an Egg file.