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14 #ifndef EGLGRAPHICSWINDOW_H
15 #define EGLGRAPHICSWINDOW_H
28 const std::string &name,
41 virtual void close_window();
42 virtual bool open_window();
45 EGLDisplay _egl_display;
46 EGLSurface _egl_surface;
52 static void init_type() {
53 x11GraphicsWindow::init_type();
55 x11GraphicsWindow::get_class_type());
58 return get_class_type();
60 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to the egl system for managing GLES windows under X.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Interfaces to the X11 window system.
Encapsulates all the communication with a particular instance of a given rendering backend.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A thread; that is, a lightweight process.