Panda3D
panda
src
char
characterJointBundle.I
Go to the documentation of this file.
1
/**
2
* PANDA 3D SOFTWARE
3
* Copyright (c) Carnegie Mellon University. All rights reserved.
4
*
5
* All use of this software is subject to the terms of the revised BSD
6
* license. You should have received a copy of this license along
7
* with this source code in a file named "LICENSE."
8
*
9
* @file characterJointBundle.I
10
* @author drose
11
* @date 1999-03-02
12
*/
13
14
// This comment tells ppremake that we know this is a circular #include
15
// reference, and please don't bother us about it. The line must be exactly
16
// as shown.
17
/* okcircular */
18
#include "
character.h
"
19
20
/**
21
* Normally, you'd use make_copy() or copy_subgraph() to make a copy of this.
22
*/
23
INLINE CharacterJointBundle::
24
CharacterJointBundle(
const
CharacterJointBundle
©) :
25
PartBundle
(copy)
26
{
27
}
28
29
/**
30
* Returns the nth Character associated with this PartBundle.
31
*/
32
INLINE
Character
*
CharacterJointBundle::
33
get_node
(
int
n)
const
{
34
return
DCAST(
Character
,
PartBundle::get_node
(n));
35
}
character.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
CharacterJointBundle
The collection of all the joints and sliders in the character.
Definition:
characterJointBundle.h:28
PartBundle::get_node
get_node
Returns the nth PartBundleNode associated with this PartBundle.
Definition:
partBundle.h:114
PartBundle
This is the root of a MovingPart hierarchy.
Definition:
partBundle.h:46
Character
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition:
character.h:38
Generated on Mon Sep 14 2020 15:06:45 for Panda3D by
1.8.20