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14 #ifndef LWOSURFACEBLOCKHEADER_H
15 #define LWOSURFACEBLOCKHEADER_H
30 virtual void write(std::ostream &out,
int indent_level = 0)
const;
36 return get_class_type();
38 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
42 static void init_type() {
43 LwoGroupChunk::init_type();
45 LwoGroupChunk::get_class_type());
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A four-byte chunk ID appearing in an "IFF" file.
TypeHandle is the identifier used to differentiate C++ class types.
A particular kind of LwoChunk that is expected to contain an arbitrary number of child chunks.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
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