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14 #ifndef USERDATAAUDIOCURSOR_H
15 #define USERDATAAUDIOCURSOR_H
37 virtual int ready()
const;
38 virtual void seek(
double offset);
44 static void init_type() {
45 MovieAudioCursor::init_type();
47 MovieAudioCursor::get_class_type());
50 return get_class_type();
52 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void seek(double offset)
Skips to the specified offset within the file.
TypeHandle is the identifier used to differentiate C++ class types.
A UserDataAudioCursor is a means to manually supply a sequence of raw audio samples.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int ready() const
Returns the number of audio samples that are ready to read.
void read_samples(int n, Datagram *dg)
Read audio samples from the stream into a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A MovieAudio is actually any source that provides a sequence of audio samples.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A UserDataAudio is a way for the user to manually supply raw audio samples.