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14 #ifndef COLLISIONNODE_H
15 #define COLLISIONNODE_H
41 virtual void xform(
const LMatrix4 &mat);
49 virtual void output(std::ostream &out)
const;
58 MAKE_PROPERTY(from_collide_mask, get_from_collide_mask,
59 set_from_collide_mask);
60 MAKE_PROPERTY(into_collide_mask, get_into_collide_mask,
61 set_into_collide_mask);
63 INLINE
void clear_solids();
64 INLINE
size_t get_num_solids()
const;
66 MAKE_SEQ(get_solids, get_num_solids, get_solid);
70 INLINE
void remove_solid(
size_t n);
72 MAKE_SEQ_PROPERTY(solids, get_num_solids, get_solid, set_solid, remove_solid, insert_solid);
74 INLINE
int get_collider_sort()
const;
75 INLINE
void set_collider_sort(
int sort);
76 MAKE_PROPERTY(collider_sort, get_collider_sort, set_collider_sort);
78 INLINE
static CollideMask get_default_collide_mask();
79 MAKE_PROPERTY(default_collide_mask, get_default_collide_mask);
82 virtual void compute_internal_bounds(CPT(
BoundingVolume) &internal_bounds,
83 int &internal_vertices,
85 Thread *current_thread)
const;
113 static void init_type() {
114 PandaNode::init_type();
116 PandaNode::get_class_type());
119 return get_class_type();
121 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
virtual PandaNode * combine_with(PandaNode *other)
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL vector.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
virtual bool is_renderable() const
Returns true if there is some value to visiting this particular node during the cull traversal for an...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
TypeHandle is the identifier used to differentiate C++ class types.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual bool preserve_name() const
Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operatio...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is our own Panda specialization on the default STL list.
The abstract base class for all things that can collide with other things in the world,...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
get_into_collide_mask
Returns the "into" collide mask for this node.
This class manages the traversal through the scene graph to detect collisions.
This is an abstract class for any volume in any sense which can be said to define the locality of ref...
get_legal_collide_mask
Returns the subset of CollideMask bits that may be set for this particular type of PandaNode.
A basic node of the scene graph or data graph.
A thread; that is, a lightweight process.
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual void xform(const LMatrix4 &mat)
Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.
A node in the scene graph that can hold any number of CollisionSolids.
virtual bool is_collision_node() const
A simple downcast check.
set_into_collide_mask
Sets the "into" CollideMask.