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14 #ifndef TEXPROJECTOREFFECT_H
15 #define TEXPROJECTOREFFECT_H
63 bool is_empty()
const;
71 virtual void output(std::ostream &out)
const;
73 virtual bool has_cull_callback()
const;
79 virtual int compare_to_impl(
const RenderEffect *other)
const;
85 INLINE
void set_from(
const NodePath &from);
87 INLINE
void set_lens_index(
int lens_index);
89 INLINE
int compare_to(
const StageDef &other)
const;
103 static void register_with_read_factory();
115 static void init_type() {
116 RenderEffect::init_type();
118 RenderEffect::get_class_type());
121 return get_class_type();
123 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for a number of special render effects that may be set on scene graph nodes to...
A class to retrieve the individual data elements previously stored in a Datagram.
This is our own Panda specialization on the default STL map.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
An STL function object class, this is intended to be used on any ordered collection of class objects ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is our own Panda specialization on the default STL list.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A node that contains a Lens.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This effect automatically applies a computed texture matrix to the specified texture stage,...
Defines the properties of a named stage of the multitexture pipeline.