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14 #ifndef TRANSFORM2SG_H
15 #define TRANSFORM2SG_H
52 static void init_type() {
53 DataNode::init_type();
55 DataNode::get_class_type());
58 return get_class_type();
60 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This object supervises the traversal of the data graph and the moving of data from one DataNode to it...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The fundamental type of node for the data graph.
Encapsulates the data generated from (or sent into) any particular DataNode.
A basic node of the scene graph or data graph.