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14 #ifndef CHARACTERJOINTEFFECT_H
15 #define CHARACTERJOINTEFFECT_H
41 INLINE PT(
Character) get_character()
const;
44 INLINE
bool matches_character(
Character *character)
const;
47 virtual bool safe_to_combine()
const;
48 virtual void output(std::ostream &out)
const;
50 virtual bool has_cull_callback()
const;
55 virtual bool has_adjust_transform()
const;
61 virtual int compare_to_impl(
const RenderEffect *other)
const;
67 static void register_with_read_factory();
80 static void init_type() {
81 RenderEffect::init_type();
83 RenderEffect::get_class_type());
86 return get_class_type();
88 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for a number of special render effects that may be set on scene graph nodes to...
A class to retrieve the individual data elements previously stored in a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is our own Panda specialization on the default STL list.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and Characte...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...