PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the base class for all GSG-specific context objects, such as TextureContext and GeomContext.
The ShaderContext is meant to contain the compiled version of a shader string.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.