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14 #ifndef AMBIENTLIGHT_H
15 #define AMBIENTLIGHT_H
35 virtual void write(std::ostream &out,
int indent_level)
const;
39 virtual int get_class_priority()
const;
57 static void init_type() {
58 LightNode::init_type();
60 LightNode::get_class_type());
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
71 INLINE std::ostream &operator << (std::ostream &out,
const AmbientLight &light) {
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
A derivative of Light and of PandaNode.
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
A light source that seems to illuminate all points in space at once.
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light.
A basic node of the scene graph or data graph.
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.