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14 #ifndef MOVINGPARTMATRIX_H
15 #define MOVINGPARTMATRIX_H
35 const LMatrix4 &default_value);
39 virtual void get_blend_value(
const PartBundle *root);
41 virtual bool apply_freeze_matrix(
const LVecBase3 &pos,
const LVecBase3 &hpr,
const LVecBase3 &scale);
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
62 static void init_type() {
This is the base class for PartRoot and MovingPart.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This is a particular kind of MovingPart that accepts a matrix each frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This template class is a special kind of AnimChannel that always returns just one fixed value.
Base class for objects that can be written to and read from Bam files.
static void register_with_read_factory()
Factory method to generate a PartGroup object.
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Parent class for all animation channels.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual AnimChannelBase * make_default_channel() const
Creates and returns a new AnimChannel that is not part of any hierarchy, but that returns the default...
virtual bool apply_control(PandaNode *node)
Specifies a node to influence this particular joint so that it will always hold the node's transform.
virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale)
Freezes this particular joint so that it will always hold the specified transform.
A basic node of the scene graph or data graph.
This is the root of a MovingPart hierarchy.