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26 AmbientLight(
const std::string &name) :
49 return (
int)CP_ambient_priority;
66 write(std::ostream &out,
int indent_level)
const {
67 indent(out, indent_level) << *
this <<
":\n";
68 indent(out, indent_level + 2)
88 nassert_raise(
"cannot bind AmbientLight");
120 node->fillin(scan, manager);
131 LightNode::fillin(scan, manager);
virtual int get_class_priority() const
Returns the relative priority associated with all lights of this class.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static void register_with_read_factory()
Tells the BamReader how to create objects of type AmbientLight.
virtual bool is_ambient_light() const final
Returns true if this is an AmbientLight, false if it is some other kind of light.
A class to retrieve the individual data elements previously stored in a Datagram.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
A derivative of Light and of PandaNode.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
A light source that seems to illuminate all points in space at once.
TypeHandle is the identifier used to differentiate C++ class types.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
get_color
Returns the basic color of the light.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
void parse_params(const FactoryParams ¶ms, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.