Panda3D
panda
src
collide
collisionHandlerPusher.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandlerPusher.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLERPUSHER_H
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#define COLLISIONHANDLERPUSHER_H
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#include "
pandabase.h
"
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#include "
collisionHandlerPhysical.h
"
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/**
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* A specialized kind of CollisionHandler that simply pushes back on things
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* that attempt to move into solid walls. This is the simplest kind of "real-
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* world" collisions you can have.
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*/
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class
EXPCL_PANDA_COLLIDE
CollisionHandlerPusher
:
public
CollisionHandlerPhysical
{
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PUBLISHED:
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CollisionHandlerPusher
();
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virtual
~
CollisionHandlerPusher
();
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INLINE
void
set_horizontal(
bool
flag);
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INLINE
bool
get_horizontal()
const
;
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PUBLISHED:
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MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal);
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protected
:
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virtual
bool
handle_entries();
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virtual
void
apply_net_shove(
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ColliderDef &def,
const
LVector3 &net_shove,
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const
LVector3 &force_normal);
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virtual
void
apply_linear_force(ColliderDef &def,
const
LVector3 &force);
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bool
_horizontal;
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public
:
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static
TypeHandle
get_class_type() {
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return
_type_handle;
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}
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static
void
init_type() {
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CollisionHandlerPhysical::init_type();
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register_type
(_type_handle,
"CollisionHandlerPusher"
,
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CollisionHandlerPhysical::get_class_type());
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}
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virtual
TypeHandle
get_type()
const
{
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return
get_class_type();
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}
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virtual
TypeHandle
force_init_type() {init_type();
return
get_class_type();}
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private
:
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static
TypeHandle
_type_handle;
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};
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#include "
collisionHandlerPusher.I
"
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#endif
collisionHandlerPusher.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition:
register_type.I:22
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition:
typeHandle.h:81
CollisionHandlerPhysical
The abstract base class for a number of CollisionHandlers that have some physical effect on their mov...
Definition:
collisionHandlerPhysical.h:31
CollisionHandlerPusher
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
Definition:
collisionHandlerPusher.h:26
collisionHandlerPhysical.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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