Panda3D
panda
src
pgui
pgFrameStyle.I
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pgFrameStyle.I
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* @author drose
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* @date 2001-07-03
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*/
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/**
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*
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*/
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INLINE PGFrameStyle::
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PGFrameStyle() {
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_type = T_none;
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_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_width.set(0.1f, 0.1f);
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_uv_width.set(0.1f, 0.1f);
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_visible_scale.set(1.0f, 1.0f);
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}
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/**
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*
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*/
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INLINE PGFrameStyle::
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PGFrameStyle(
const
PGFrameStyle
©) :
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_type(copy._type),
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_color(copy._color),
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_texture(copy._texture),
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_width(copy._width),
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_uv_width(copy._uv_width),
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_visible_scale(copy._visible_scale)
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{
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}
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/**
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*
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*/
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INLINE
void
PGFrameStyle::
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operator = (
const
PGFrameStyle
©) {
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_type = copy._type;
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_color = copy._color;
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_texture = copy._texture;
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_width = copy._width;
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_uv_width = copy._uv_width;
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_visible_scale = copy._visible_scale;
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}
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/**
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*
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*/
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INLINE PGFrameStyle::
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~PGFrameStyle() {
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}
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/**
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* Sets the basic type of frame.
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*/
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INLINE
void
PGFrameStyle::
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set_type
(PGFrameStyle::Type type) {
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_type = type;
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}
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/**
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* Returns the basic type of frame.
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*/
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INLINE PGFrameStyle::Type
PGFrameStyle::
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get_type
()
const
{
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return
_type;
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}
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/**
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* Sets the dominant color of the frame.
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*/
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INLINE
void
PGFrameStyle::
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set_color
(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
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set_color
(LColor(r, g, b, a));
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}
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/**
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* Sets the dominant color of the frame.
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*/
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INLINE
void
PGFrameStyle::
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set_color
(
const
LColor &color) {
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_color = color;
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}
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/**
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* Returns the dominant color of the frame.
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*/
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INLINE LColor
PGFrameStyle::
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get_color
()
const
{
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return
_color;
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}
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/**
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* Specifies a texture that should be applied to the frame.
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*/
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INLINE
void
PGFrameStyle::
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set_texture
(
Texture
*texture) {
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_texture = texture;
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}
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/**
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* Returns true if a texture has been applied to the frame.
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*/
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INLINE
bool
PGFrameStyle::
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has_texture
()
const
{
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return
!_texture.is_null();
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}
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/**
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* Returns the texture that has been applied to the frame, or NULL if no
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* texture has been applied.
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*/
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INLINE
Texture
*
PGFrameStyle::
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get_texture
()
const
{
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return
_texture;
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}
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/**
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* Removes the texture from the frame.
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*/
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INLINE
void
PGFrameStyle::
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clear_texture
() {
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_texture.clear();
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}
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/**
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* Sets the width parameter, which has meaning only for certain frame types.
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* For instance, this is the width of the bevel for T_bevel_in or T_bevel_out.
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* The units are in screen units.
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*/
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INLINE
void
PGFrameStyle::
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set_width
(PN_stdfloat x, PN_stdfloat y) {
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set_width
(LVecBase2(x, y));
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}
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/**
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* Sets the width parameter, which has meaning only for certain frame types.
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* For instance, this is the width of the bevel for T_bevel_in or T_bevel_out.
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* The units are in screen units.
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*/
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INLINE
void
PGFrameStyle::
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set_width
(
const
LVecBase2 &width) {
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_width = width;
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}
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/**
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* Returns the width parameter, which has meaning only for certain frame
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* types. For instance, this is the width of the bevel for T_bevel_in or
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* T_bevel_out. The units are in screen units.
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*/
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INLINE
const
LVecBase2 &
PGFrameStyle::
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get_width
()
const
{
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return
_width;
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}
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/**
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* Sets the uv_width parameter, which indicates the amount of the texture that
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* is consumed by the inner bevel--the width in texture space of the amount
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* indicated by set_width.
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*/
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INLINE
void
PGFrameStyle::
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set_uv_width
(PN_stdfloat u, PN_stdfloat v) {
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set_uv_width
(LVecBase2(u, v));
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}
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/**
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* Sets the uv_width parameter, which indicates the amount of the texture that
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* is consumed by the inner bevel--the width in texture space of the amount
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* indicated by set_width.
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*/
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INLINE
void
PGFrameStyle::
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set_uv_width
(
const
LVecBase2 &uv_width) {
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_uv_width = uv_width;
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}
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/**
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* See set_uv_width().
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*/
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INLINE
const
LVecBase2 &
PGFrameStyle::
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get_uv_width
()
const
{
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return
_uv_width;
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}
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/**
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* Sets a scale factor on the visible representation of the frame, in the X
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* and Y directions. If this scale factor is other than 1, it will affect the
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* size of the visible frame representation within the actual frame border.
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*/
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INLINE
void
PGFrameStyle::
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set_visible_scale
(PN_stdfloat x, PN_stdfloat y) {
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set_visible_scale
(LVecBase2(x, y));
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}
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/**
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* Sets a scale factor on the visible representation of the frame, in the X
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* and Y directions. If this scale factor is other than 1, it will affect the
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* size of the visible frame representation within the actual frame border.
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*/
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INLINE
void
PGFrameStyle::
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set_visible_scale
(
const
LVecBase2 &visible_scale) {
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_visible_scale = visible_scale;
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}
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/**
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* Returns the scale factor on the visible representation of the frame, in the
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* X and Y directions. If this scale factor is other than 1, it will affect
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* the size of the visible frame representation within the actual frame
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* border.
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*/
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INLINE
const
LVecBase2 &
PGFrameStyle::
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get_visible_scale
()
const
{
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return
_visible_scale;
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}
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/**
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*
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*/
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INLINE std::ostream &
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operator << (std::ostream &out,
const
PGFrameStyle
&pfs) {
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pfs.output(out);
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return
out;
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}
PGFrameStyle::clear_texture
void clear_texture()
Removes the texture from the frame.
Definition:
pgFrameStyle.I:129
PGFrameStyle::get_uv_width
const LVecBase2 & get_uv_width() const
See set_uv_width().
Definition:
pgFrameStyle.I:187
PGFrameStyle::get_width
const LVecBase2 & get_width() const
Returns the width parameter, which has meaning only for certain frame types.
Definition:
pgFrameStyle.I:159
Texture
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition:
texture.h:71
PGFrameStyle::get_texture
Texture * get_texture() const
Returns the texture that has been applied to the frame, or NULL if no texture has been applied.
Definition:
pgFrameStyle.I:121
PGFrameStyle::set_width
void set_width(PN_stdfloat x, PN_stdfloat y)
Sets the width parameter, which has meaning only for certain frame types.
Definition:
pgFrameStyle.I:139
PGFrameStyle
Definition:
pgFrameStyle.h:29
PGFrameStyle::get_visible_scale
const LVecBase2 & get_visible_scale() const
Returns the scale factor on the visible representation of the frame, in the X and Y directions.
Definition:
pgFrameStyle.I:218
PGFrameStyle::set_visible_scale
void set_visible_scale(PN_stdfloat x, PN_stdfloat y)
Sets a scale factor on the visible representation of the frame, in the X and Y directions.
Definition:
pgFrameStyle.I:197
PGFrameStyle::set_color
void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a)
Sets the dominant color of the frame.
Definition:
pgFrameStyle.I:80
PGFrameStyle::set_type
void set_type(Type type)
Sets the basic type of frame.
Definition:
pgFrameStyle.I:64
PGFrameStyle::set_uv_width
void set_uv_width(PN_stdfloat u, PN_stdfloat v)
Sets the uv_width parameter, which indicates the amount of the texture that is consumed by the inner ...
Definition:
pgFrameStyle.I:169
PGFrameStyle::has_texture
bool has_texture() const
Returns true if a texture has been applied to the frame.
Definition:
pgFrameStyle.I:112
PGFrameStyle::get_type
Type get_type() const
Returns the basic type of frame.
Definition:
pgFrameStyle.I:72
PGFrameStyle::get_color
LColor get_color() const
Returns the dominant color of the frame.
Definition:
pgFrameStyle.I:96
PGFrameStyle::set_texture
void set_texture(Texture *texture)
Specifies a texture that should be applied to the frame.
Definition:
pgFrameStyle.I:104
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