Go to the documentation of this file.
14 #ifndef ROCKETINPUTHANDLER_H
15 #define ROCKETINPUTHANDLER_H
39 void update_context(Rocket::Core::Context *context,
int xoffs,
int yoffs);
52 int _button_events_input;
55 bool _mouse_xy_changed;
68 static void init_type() {
69 DataNode::init_type();
71 DataNode::get_class_type());
74 return get_class_type();
76 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This object supervises the traversal of the data graph and the moving of data from one DataNode to it...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A standard mutex, or mutual exclusion lock.
The fundamental type of node for the data graph.
Encapsulates the data generated from (or sent into) any particular DataNode.