23 _rotation_center.set(0.0, 0.0, 0.0);
24 _hpr.set(0.0, 0.0, 0.0);
25 _rotation = LMatrix4::ident_mat();
30 _fly_through = LMatrix4::ident_mat();
31 _eyepoint.set(0.0, 0.0, 0.0);
32 _fly_through_yaw = 0.0;
33 _fly_through_pitch = 0.0;
34 _eyepoint_direction.set(0.0, 1.0, 0.0);
35 _no_fly_through =
true;
57 for (r = 0; r < 4; r++) {
58 for (
int c = 0; c < 4; c++) {
66 for (r = 0; r < 4; r++) {
67 for (
int c = 0; c < 4; c++) {
104 for (r = 0; r < 4; r++) {
105 for (
int c = 0; c < 4; c++) {
113 for (r = 0; r < 4; r++) {
114 for (
int c = 0; c < 4; c++) {