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14 #ifndef LWOSURFACEBLOCK_H
15 #define LWOSURFACEBLOCK_H
28 virtual void write(std::ostream &out,
int indent_level = 0)
const;
A texture layer or shader, part of a LwoSurface chunk.
virtual bool read_iff(IffInputFile *in, size_t stop_at)
Reads the data of the chunk in from the given input file, if possible.
virtual IffChunk * make_new_chunk(IffInputFile *in, IffId id)
Allocates and returns a new chunk of the appropriate type based on the given ID, according to the con...
A four-byte chunk ID appearing in an "IFF" file.
TypeHandle is the identifier used to differentiate C++ class types.
A particular kind of LwoChunk that is expected to contain an arbitrary number of child chunks.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
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