Panda3D
bulletGhostNode.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletGhostNode.h
10  * @author enn0x
11  * @date 2010-11-19
12  */
13 
14 #ifndef __BULLET_GHOST_NODE_H__
15 #define __BULLET_GHOST_NODE_H__
16 
17 #include "pandabase.h"
18 
19 #include "bullet_includes.h"
20 #include "bullet_utils.h"
21 #include "bulletBodyNode.h"
22 
23 #include "pandaNode.h"
24 #include "collideMask.h"
25 
26 class BulletShape;
27 
28 /**
29  *
30  */
31 class EXPCL_PANDABULLET BulletGhostNode : public BulletBodyNode {
32 PUBLISHED:
33  explicit BulletGhostNode(const char *name="ghost");
34  INLINE ~BulletGhostNode();
35 
36  // Overlapping
37  int get_num_overlapping_nodes() const;
38  PandaNode *get_overlapping_node(int idx) const;
39  MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
40 
41  MAKE_SEQ_PROPERTY(overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
42 
43 public:
44  virtual btCollisionObject *get_object() const;
45 
46  void do_sync_p2b();
47  void do_sync_b2p();
48 
49 protected:
50  virtual void parents_changed();
51  virtual void transform_changed();
52 
53 private:
54  CPT(TransformState) _sync;
55  bool _sync_disable;
56  bool _sync_local;
57 
58  btPairCachingGhostObject *_ghost;
59 
60  void do_transform_changed();
61 
62 public:
63  static TypeHandle get_class_type() {
64  return _type_handle;
65  }
66  static void init_type() {
67  BulletBodyNode::init_type();
68  register_type(_type_handle, "BulletGhostNode",
69  BulletBodyNode::get_class_type());
70  }
71  virtual TypeHandle get_type() const {
72  return get_class_type();
73  }
74  virtual TypeHandle force_init_type() {
75  init_type();
76  return get_class_type();
77  }
78 
79 private:
80  static TypeHandle _type_handle;
81 };
82 
83 #include "bulletGhostNode.I"
84 
85 #endif // __BULLET_GHOST_NODE_H__
pandaNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletGhostNode.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
bullet_includes.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BulletShape
Definition: bulletShape.h:27
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
BulletBodyNode
Definition: bulletBodyNode.h:33
collideMask.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bullet_utils.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TransformState
Indicates a coordinate-system transform on vertices.
Definition: transformState.h:54
bulletBodyNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BulletGhostNode
Definition: bulletGhostNode.h:31
PandaNode
A basic node of the scene graph or data graph.
Definition: pandaNode.h:65