Panda3D
panda
src
physx
physxActor.I
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file physxActor.I
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* @author enn0x
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* @date 2009-09-14
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*/
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/**
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*
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*/
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INLINE PhysxActor::
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PhysxActor() :
PhysxObject
() {
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}
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/**
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*
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*/
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INLINE PhysxActor::
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~PhysxActor() {
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}
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/**
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*
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*/
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INLINE
void
PhysxActor::
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ls()
const
{
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ls(nout);
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}
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/**
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*
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*/
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INLINE
void
PhysxActor::
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ls(std::ostream &out,
int
indent_level)
const
{
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indent
(out, indent_level) << get_type().
get_name
()
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<<
" "
<< _name
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<<
" (at 0x"
<<
this
<<
")"
;
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if
(!_np.
is_empty
()) {
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out <<
" NP:"
<< _np;
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}
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if
(_controller) {
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out <<
" C:0x"
<< _controller;
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}
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out <<
"\n"
;
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_shapes.ls(out, indent_level);
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}
indent
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition:
indent.cxx:20
TypeHandle::get_name
get_name
Returns the name of the type.
Definition:
typeHandle.h:136
PhysxObject
Definition:
physxObject.h:28
NodePath::is_empty
bool is_empty() const
Returns true if the NodePath contains no nodes.
Definition:
nodePath.I:188
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