Panda3D
xFileMaterial.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file xFileMaterial.h
10  * @author drose
11  * @date 2001-06-19
12  */
13 
14 #ifndef XFILEMATERIAL_H
15 #define XFILEMATERIAL_H
16 
17 #include "pandatoolbase.h"
18 #include "luse.h"
19 #include "filename.h"
20 
21 class EggPrimitive;
22 class Datagram;
24 class XFileNode;
25 class XFileDataNode;
26 
27 /**
28  * This represents an X file "material", which consists of a color, lighting,
29  * and/or texture specification.
30  */
32 public:
33  XFileMaterial();
34  ~XFileMaterial();
35 
36  void set_from_egg(EggPrimitive *egg_prim);
37  void apply_to_egg(EggPrimitive *egg_prim, XFileToEggConverter *converter);
38 
39  int compare_to(const XFileMaterial &other) const;
40 
41  bool has_material() const;
42  bool has_texture() const;
43 
44  XFileDataNode *make_x_material(XFileNode *x_meshMaterials, const std::string &suffix);
45  bool fill_material(XFileDataNode *obj);
46 
47 private:
48  LColor _face_color;
49  double _power;
50  LRGBColor _specular_color;
51  LRGBColor _emissive_color;
52  Filename _texture;
53 
54  bool _has_material;
55  bool _has_texture;
56 };
57 
58 #endif
XFileToEggConverter
Definition: xFileToEggConverter.h:40
XFileMaterial::apply_to_egg
void apply_to_egg(EggPrimitive *egg_prim, XFileToEggConverter *converter)
Applies the properties in the material to the indicated egg primitive.
Definition: xFileMaterial.cxx:90
compare_to
An STL function object class, this is intended to be used on any ordered collection of class objects ...
Definition: stl_compares.h:73
EggPrimitive
A base class for any of a number of kinds of geometry primitives: polygons, point lights,...
Definition: eggPrimitive.h:49
filename.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
XFileNode
A single node of an X file.
Definition: xFileNode.h:40
XFileMaterial::has_material
bool has_material() const
Returns true if this material represents something meaningful, or false if the default material is su...
Definition: xFileMaterial.cxx:149
Datagram
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
XFileMaterial::set_from_egg
void set_from_egg(EggPrimitive *egg_prim)
Sets the structure up from the indicated egg data.
Definition: xFileMaterial.cxx:50
luse.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
XFileMaterial::has_texture
bool has_texture() const
Returns true if this material includes a texture map, false otherwise.
Definition: xFileMaterial.cxx:157
XFileMaterial::fill_material
bool fill_material(XFileDataNode *obj)
Fills the structure based on the raw data from the X file's Material object.
Definition: xFileMaterial.cxx:183
XFileMaterial::make_x_material
XFileDataNode * make_x_material(XFileNode *x_meshMaterials, const std::string &suffix)
Creates a Material object for the material list.
Definition: xFileMaterial.cxx:165
pandatoolbase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
XFileDataNode
This is an abstract base class for an XFileNode which is also an XFileDataObject.
Definition: xFileDataNode.h:33
XFileMaterial
This represents an X file "material", which consists of a color, lighting, and/or texture specificati...
Definition: xFileMaterial.h:31
Filename
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39