Panda3D
destTextureImage.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file destTextureImage.h
10  * @author drose
11  * @date 2000-12-05
12  */
13 
14 #ifndef DESTTEXTUREIMAGE_H
15 #define DESTTEXTUREIMAGE_H
16 
17 #include "pandatoolbase.h"
18 
19 #include "imageFile.h"
20 
21 class TexturePlacement;
22 class TextureImage;
23 
24 /**
25  * This represents a texture filename as it has been resized and copied to the
26  * map directory (e.g. for an unplaced texture).
27  */
28 class DestTextureImage : public ImageFile {
29 private:
31 
32 public:
34 
35  void copy(TextureImage *texture);
36  void copy_if_stale(const DestTextureImage *other, TextureImage *texture);
37 
38 private:
39  static int to_power_2(int value);
40 
41 
42  // The TypedWritable interface follows.
43 public:
44  static void register_with_read_factory();
45  virtual void write_datagram(BamWriter *writer, Datagram &datagram);
46 
47 protected:
48  static TypedWritable *make_DestTextureImage(const FactoryParams &params);
49  void fillin(DatagramIterator &scan, BamReader *manager);
50 
51 public:
52  static TypeHandle get_class_type() {
53  return _type_handle;
54  }
55  static void init_type() {
56  ImageFile::init_type();
57  register_type(_type_handle, "DestTextureImage",
58  ImageFile::get_class_type());
59  }
60  virtual TypeHandle get_type() const {
61  return get_class_type();
62  }
63 
64 private:
65  static TypeHandle _type_handle;
66 };
67 
68 INLINE std::ostream &
69 operator << (std::ostream &out, const DestTextureImage &dest) {
70  dest.output_filename(out);
71  return out;
72 }
73 
74 #endif
DatagramIterator
A class to retrieve the individual data elements previously stored in a Datagram.
Definition: datagramIterator.h:27
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
BamReader
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
ImageFile::output_filename
void output_filename(std::ostream &out) const
Writes the filename (or pair of filenames) to the indicated output stream.
Definition: imageFile.cxx:424
imageFile.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BamWriter
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
DestTextureImage::copy_if_stale
void copy_if_stale(const DestTextureImage *other, TextureImage *texture)
Copies the source texture into the appropriate filename only if the indicated old reference,...
Definition: destTextureImage.cxx:91
DestTextureImage::write_datagram
virtual void write_datagram(BamWriter *writer, Datagram &datagram)
Fills the indicated datagram up with a binary representation of the current object,...
Definition: destTextureImage.cxx:134
TypedWritable
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
Datagram
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
FactoryParams
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
DestTextureImage::copy
void copy(TextureImage *texture)
Unconditionally copies the source texture into the appropriate filename.
Definition: destTextureImage.cxx:63
ImageFile
This is the base class of both TextureImage and PaletteImage.
Definition: imageFile.h:33
TexturePlacement
This corresponds to a particular assignment of a TextureImage with a PaletteGroup,...
Definition: texturePlacement.h:41
pandatoolbase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
DestTextureImage::register_with_read_factory
static void register_with_read_factory()
Registers the current object as something that can be read from a Bam file.
Definition: destTextureImage.cxx:124
DestTextureImage
This represents a texture filename as it has been resized and copied to the map directory (e....
Definition: destTextureImage.h:28
TextureImage
This represents a single source texture that is referenced by one or more egg files.
Definition: textureImage.h:46