Panda3D
bulletCharacterControllerNode.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletCharacterControllerNode.h
10  * @author enn0x
11  * @date 2010-11-21
12  */
13 
14 #ifndef __BULLET_CHARACTER_CONTROLLER_NODE_H__
15 #define __BULLET_CHARACTER_CONTROLLER_NODE_H__
16 
17 #include "pandabase.h"
18 
19 #include "bullet_includes.h"
20 #include "bullet_utils.h"
21 #include "bulletShape.h"
23 
24 #include "luse.h"
25 #include "transformState.h"
26 #include "nodePath.h"
27 
28 /**
29  *
30  */
32 PUBLISHED:
33  explicit BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height,
34  const char *name="character");
36 
37  void set_linear_movement(const LVector3 &velocity, bool is_local);
38  void set_angular_movement(PN_stdfloat omega);
39 
40  BulletShape *get_shape() const;
41 
42  void set_gravity(PN_stdfloat gravity);
43  PN_stdfloat get_gravity() const;
44 
45  void set_fall_speed(PN_stdfloat fall_speed);
46  void set_jump_speed(PN_stdfloat jump_speed);
47  void set_max_jump_height(PN_stdfloat max_jump_height);
48 
49  void set_max_slope(PN_stdfloat max_slope);
50  PN_stdfloat get_max_slope() const;
51 
52  void set_use_ghost_sweep_test(bool value);
53 
54  bool is_on_ground() const;
55  bool can_jump() const;
56  void do_jump();
57 
58  MAKE_PROPERTY(shape, get_shape);
59  MAKE_PROPERTY(gravity, get_gravity, set_gravity);
60  MAKE_PROPERTY(max_slope, get_max_slope, set_max_slope);
61  MAKE_PROPERTY(on_ground, is_on_ground);
62 
63 public:
64  INLINE virtual btPairCachingGhostObject *get_ghost() const;
65  INLINE virtual btCharacterControllerInterface *get_character() const;
66 
67  virtual void do_sync_p2b(PN_stdfloat dt, int num_substeps);
68  virtual void do_sync_b2p();
69 
70 protected:
71  virtual void transform_changed();
72 
73 private:
74  CPT(TransformState) _sync;
75  bool _sync_disable;
76 
77  BulletUpAxis _up;
78 
79  btKinematicCharacterController *_character;
80  btPairCachingGhostObject *_ghost;
81 
82  PT(BulletShape) _shape;
83 
84  LVector3 _linear_movement;
85  bool _linear_movement_is_local;
86  PN_stdfloat _angular_movement;
87 
88  void do_transform_changed();
89 
90 public:
91  static TypeHandle get_class_type() {
92  return _type_handle;
93  }
94  static void init_type() {
95  BulletBaseCharacterControllerNode::init_type();
96  register_type(_type_handle, "BulletCharacterControllerNode",
97  BulletBaseCharacterControllerNode::get_class_type());
98  }
99  virtual TypeHandle get_type() const {
100  return get_class_type();
101  }
102  virtual TypeHandle force_init_type() {
103  init_type();
104  return get_class_type();
105  }
106 
107 private:
108  static TypeHandle _type_handle;
109 };
110 
112 
113 #endif // __BULLET_CHARACTER_CONTROLLER_NODE_H__
nodePath.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletBaseCharacterControllerNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
bullet_includes.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BulletShape
Definition: bulletShape.h:27
BulletBaseCharacterControllerNode
Definition: bulletBaseCharacterControllerNode.h:29
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
transformState.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bullet_utils.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TransformState
Indicates a coordinate-system transform on vertices.
Definition: transformState.h:54
luse.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletShape.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletCharacterControllerNode.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BulletCharacterControllerNode
Definition: bulletCharacterControllerNode.h:31