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14 #ifndef WORKINGNODEPATH_H
15 #define WORKINGNODEPATH_H
48 bool is_valid()
const;
50 INLINE
NodePath get_node_path()
const;
53 int get_num_nodes()
const;
56 void output(std::ostream &out)
const;
59 MAKE_PROPERTY(valid, is_valid);
60 MAKE_PROPERTY(node_path, get_node_path);
74 INLINE std::ostream &operator << (std::ostream &out,
const WorkingNodePath &node_path);
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a class designed to support low-overhead traversals of the complete scene graph,...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
This is one component of a NodePath.
A basic node of the scene graph or data graph.