Panda3D

fadeLodNodeData.h
Go to the documentation of this file.
1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file fadeLodNodeData.h
10 * @author drose
11 * @date 2004-09-29
12 */
13
14 #ifndef FADELODNODEDATA_H
15 #define FADELODNODEDATA_H
16
17 #include "pandabase.h"
18
19 #include "auxSceneData.h"
20
21 /**
22 * This is the data that is associated with a particular instance of the
23 * FadeLODNode for the scene graph.
24 */
25 class EXPCL_PANDA_PGRAPHNODES FadeLODNodeData : public AuxSceneData {
26 public:
27 enum FadeMode {
28 FM_solid,
29 FM_more_detail,
30 FM_less_detail,
31 };
32 FadeMode _fade_mode;
33 PN_stdfloat _fade_start;
34 int _fade_out;
35 int _fade_in;
36
37 virtual void output(std::ostream &out) const;
38
39 public:
40 static TypeHandle get_class_type() {
41 return _type_handle;
42 }
43 static void init_type() {
44 AuxSceneData::init_type();
45 register_type(_type_handle, "FadeLODNodeData",
46 AuxSceneData::get_class_type());
47 }
48 virtual TypeHandle get_type() const {
49 return get_class_type();
50 }
51 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
52
53 private:
54 static TypeHandle _type_handle;
55 };
56
57 #endif
auxSceneData.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
AuxSceneData
This is a base class for a generic data structure that can be attached per- instance to the camera,...
Definition: auxSceneData.h:31
FadeLODNodeData
This is the data that is associated with a particular instance of the FadeLODNode for the scene graph...
Definition: fadeLodNodeData.h:25
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22