Panda3D

Public Member Functions | Public Attributes | List of all members
Flee Class Reference

## Public Member Functions
| Flee (AICharacter *ai_ch, LVecBase3 pos, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
| Flee (AICharacter *ai_ch, NodePath target_object, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
LVecBase3 | do_flee ()
| This function performs the flee and returns a flee force which is used in the calculate_prioritized function. More...
void | flee_activate ()
| This function checks for whether the target is within the panic distance. More...

## Public Attributes
AICharacter * | _ai_char
bool | _flee_activate_done
LVecBase3 | _flee_direction
double | _flee_distance
bool | _flee_done
LVecBase3 | _flee_position
LVecBase3 | _flee_present_pos
double | _flee_relax_distance
float | _flee_weight

## Detailed Description

Definition at line 22 of file flee.h.

## Member Function Documentation

## ◆ do_flee()

LVecBase3 Flee::do_flee | ( |  | ) |

This function performs the flee and returns a flee force which is used in the calculate_prioritized function.

In case the AICharacter is past the (panic + relax) distance, it resets to flee_activate. This function is not to be used by the user.

Definition at line 53 of file flee.cxx.

References NodePath::get_pos().

## ◆ flee_activate()

void Flee::flee_activate | ( |  | ) |

This function checks for whether the target is within the panic distance.

When this is true, it calls the do_flee function and sets the flee direction. This function is not to be used by the user.

Definition at line 81 of file flee.cxx.

References NodePath::get_pos(), AIBehaviors::turn_off(), and AIBehaviors::turn_on().

The documentation for this class was generated from the following files:

- contrib/src/ai/flee.h
- contrib/src/ai/flee.cxx