Panda3D

characterJointBundle.h
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file characterJointBundle.h
10 * @author drose
11 * @date 1999-02-23
12 */
13
14 #ifndef CHARACTERJOINTBUNDLE_H
15 #define CHARACTERJOINTBUNDLE_H
16
17 #include "pandabase.h"
18
19 #include "partBundle.h"
20 #include "partGroup.h"
21 #include "animControl.h"
22
23 class Character;
24
25 /**
26 * The collection of all the joints and sliders in the character.
27 */
28 class EXPCL_PANDA_CHAR CharacterJointBundle : public PartBundle {
29 protected:
30 INLINE CharacterJointBundle(const CharacterJointBundle &copy);
31
32 PUBLISHED:
33 explicit CharacterJointBundle(const std::string &name = "");
34 virtual ~CharacterJointBundle();
35
36 PUBLISHED:
37 INLINE Character *get_node(int n) const;
38
39 protected:
40 virtual PartGroup *make_copy() const;
41 virtual void add_node(PartBundleNode *node);
42 virtual void remove_node(PartBundleNode *node);
43
44 private:
45 void r_set_character(PartGroup *group, Character *character);
46
47 public:
48 static void register_with_read_factory();
49
50 static TypedWritable *make_CharacterJointBundle(const FactoryParams &params);
51
52 public:
53 virtual TypeHandle get_type() const {
54 return get_class_type();
55 }
56 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
57 static TypeHandle get_class_type() {
58 return _type_handle;
59 }
60 static void init_type() {
61 PartBundle::init_type();
62 register_type(_type_handle, "CharacterJointBundle",
63 PartBundle::get_class_type());
64 }
65
66 private:
67 static TypeHandle _type_handle;
68 };
69
70 #include "characterJointBundle.I"
71
72 #endif
animControl.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
characterJointBundle.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
CharacterJointBundle
The collection of all the joints and sliders in the character.
Definition: characterJointBundle.h:28
Character
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition: character.h:38
FactoryParams
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
PartBundleNode
This is a node that contains a pointer to an PartBundle.
Definition: partBundleNode.h:35
PartBundle
This is the root of a MovingPart hierarchy.
Definition: partBundle.h:46
PartBundle::register_with_read_factory
static void register_with_read_factory()
Factory method to generate a PartBundle object.
Definition: partBundle.cxx:829
PartBundle::get_node
get_node
Returns the nth PartBundleNode associated with this PartBundle.
Definition: partBundle.h:114
PartBundle::make_copy
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.
Definition: partBundle.cxx:83
PartGroup
This is the base class for PartRoot and MovingPart.
Definition: partGroup.h:43
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
TypedWritable
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
partBundle.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
partGroup.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22