Panda3D

materialAttrib.I
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file materialAttrib.I
10 * @author drose
11 * @date 2002-03-04
12 */
13
14 /**
15 * Use MaterialAttrib::make() to construct a new MaterialAttrib object.
16 */
17 INLINE MaterialAttrib::
18 MaterialAttrib() {
19 }
20
21 /**
22 * Returns true if the MaterialAttrib is an 'off' MaterialAttrib, indicating
23 * that it should disable the use of materials.
24 */
25 INLINE bool MaterialAttrib::
26 is_off() const {
27 return _material == nullptr;
28 }
29
30 /**
31 * If the MaterialAttrib is not an 'off' MaterialAttrib, returns the material
32 * that is associated. Otherwise, return NULL.
33 */
34 INLINE Material *MaterialAttrib::
35 get_material() const {
36 return _material;
37 }
MaterialAttrib::is_off
bool is_off() const
Returns true if the MaterialAttrib is an 'off' MaterialAttrib, indicating that it should disable the ...
Definition: materialAttrib.I:26
MaterialAttrib::get_material
get_material
If the MaterialAttrib is not an 'off' MaterialAttrib, returns the material that is associated.
Definition: materialAttrib.h:40
Material
Defines the way an object appears in the presence of lighting.
Definition: material.h:43