Panda3D

Public Member Functions | Static Public Member Functions | List of all members
PhysxShape Class Referenceabstract

Abstract base class for shapes. More...

`#include "physxShape.h"`

Inheritance diagram for PhysxShape:

## Public Member Functions
bool | check_overlap_aabb (const PhysxBounds3 &world_bounds) const
| Checks whether the shape overlaps a world-space AABB or not. More...
bool | check_overlap_capsule (const PhysxCapsule &world_capsule) const
| Checks whether the shape overlaps a world-space capsule or not. More...
bool | check_overlap_obb (const PhysxBox &world_box) const
| Checks whether the shape overlaps a world-space OBB or not. More...
bool | check_overlap_sphere (const PhysxSphere &world_sphere) const
| Checks whether the shape overlaps a world-space sphere or not. More...
virtual TypeHandle | force_init_type ()
PhysxActor * | get_actor () const
| Retrieves the actor which this shape is associated with. More...
PhysxCcdSkeleton * | get_ccd_skeleton () const
bool | get_flag (const PhysxShapeFlag flag) const
| Returns the specified shape flag. More...
unsigned short | get_group () const
| Retrieves the collision group set for this shape. More...
PhysxGroupsMask | get_groups_mask () const
| Gets 128-bit mask used for collision filtering. More...
LMatrix4f | get_local_mat () const
| Retrieve the transform of the shape in actor space, i.e. More...
LPoint3f | get_local_pos () const
| Retrieve the position of the shape in actor space, i.e. More...
unsigned short | get_material_index () const
| Returns the material index currently assigned to the shape. More...
const char * | get_name () const
| Returns the name string. More...
float | get_skin_width () const
| Returns the skin width. More...
virtual TypeHandle | get_type () const
PhysxBounds3 | get_world_bounds () const
| Returns a world space AABB enclosing this shape. More...
virtual void | link (NxShape *shapePtr)=0
void | ls () const
void | ls (std::ostream &out, int indent_level=0) const
virtual NxShape * | ptr () const =0
PhysxRaycastHit | raycast (const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const
void | release ()
void | set_ccd_skeleton (PhysxCcdSkeleton *skel)
void | set_flag (const PhysxShapeFlag flag, bool value)
| Sets the specified shape flag. More...
void | set_group (unsigned short group)
| Sets which collision group this shape is part of. More...
void | set_groups_mask (const PhysxGroupsMask &mask)
| Sets 128-bit mask used for collision filtering. More...
void | set_local_mat (const LMatrix4f &mat)
| Set the transform of the shape in actor space, i.e. More...
void | set_local_pos (const LPoint3f &pos)
| Set the position of the shape in actor space, i.e. More...
void | set_material (const PhysxMaterial &material)
| Assigns a material to the shape. More...
void | set_material_index (unsigned short idx)
| Assigns a material index to the shape. More...
void | set_name (const char *name)
| Sets a name string for this object. More...
void | set_skin_width (float skinWidth)
| Sets the skin width. More...
virtual void | unlink ()=0
Public Member Functions inherited from TypedReferenceCount
| TypedReferenceCount (const TypedReferenceCount &copy)
void | operator= (const TypedReferenceCount &copy)
Public Member Functions inherited from TypedObject
| TypedObject (const TypedObject &copy)=default
TypedObject * | as_typed_object ()
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
const TypedObject * | as_typed_object () const
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
int | get_best_parent_from_Set (const std::set< int > &) const
int | get_type_index () const
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
bool | is_exact_type (TypeHandle handle) const
| Returns true if the current object is the indicated type exactly. More...
bool | is_of_type (TypeHandle handle) const
| Returns true if the current object is or derives from the indicated type. More...
TypedObject & | operator= (const TypedObject &copy)=default
Public Member Functions inherited from MemoryBase
void | operator delete (void *, void *)
void | operator delete (void *ptr)
void | operator delete[] (void *, void *)
void | operator delete[] (void *ptr)
void * | operator new (size_t size)
void * | operator new (size_t size, void *ptr)
void * | operator new[] (size_t size)
void * | operator new[] (size_t size, void *ptr)
Public Member Functions inherited from ReferenceCount
int | get_ref_count () const
WeakReferenceList * | get_weak_list () const
| Returns the WeakReferenceList associated with this ReferenceCount object. More...
bool | has_weak_list () const
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
void | local_object ()
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
void | ref () const
| Explicitly increments the reference count. More...
bool | ref_if_nonzero () const
| Atomically increases the reference count of this object if it is not zero. More...
bool | test_ref_count_integrity () const
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
bool | test_ref_count_nonzero () const
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
virtual bool | unref () const
| Explicitly decrements the reference count. More...
bool | unref_if_one () const
| Atomically decreases the reference count of this object if it is one. More...
WeakReferenceList * | weak_ref ()
| Adds the indicated PointerToVoid as a weak reference to this object. More...
void | weak_unref ()
| Removes the indicated PointerToVoid as a weak reference to this object. More...

## Static Public Member Functions
static PhysxShape * | factory (NxShapeType shapeType)
static TypeHandle | get_class_type ()
static void | init_type ()
Static Public Member Functions inherited from PhysxObject
static TypeHandle | get_class_type ()
static void | init_type ()
Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle | get_class_type ()
static void | init_type ()
Static Public Member Functions inherited from TypedObject
static TypeHandle | get_class_type ()
static void | init_type ()
| This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
Static Public Member Functions inherited from ReferenceCount
static TypeHandle | get_class_type ()
static void | init_type ()

## Additional Inherited Members
Public Types inherited from PhysxEnums
enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION , AF_disable_response = NX_AF_DISABLE_RESPONSE , AF_lock_com = NX_AF_LOCK_COM , AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION , AF_contact_modification = NX_AF_CONTACT_MODIFICATION , AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION , AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING }
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY , Bf_frozen_pos_x = NX_BF_FROZEN_POS_X , BF_frozen_pos_y = NX_BF_FROZEN_POS_Y , BF_frozen_pos_z = NX_BF_FROZEN_POS_Z , BF_frozen_rot_x = NX_BF_FROZEN_ROT_X , BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y , BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z , BF_frozen_pos = NX_BF_FROZEN_POS , BF_frozen_rot = NX_BF_FROZEN_ROT , BF_frozen = NX_BF_FROZEN , BF_kinematic = NX_BF_KINEMATIC , BF_visualization = NX_BF_VISUALIZATION , BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL , BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST }
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE , BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE , CLF_static = NX_CLF_STATIC , CLF_disable_collision = NX_CLF_DISABLE_COLLISION , CLF_selfcollision = NX_CLF_SELFCOLLISION , CLF_visualization = NX_CLF_VISUALIZATION , CLF_gravity = NX_CLF_GRAVITY , CLF_bending = NX_CLF_BENDING , CLF_bending_ortho = NX_CLF_BENDING_ORTHO , CLF_damping = NX_CLF_DAMPING , CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY , CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION , CLF_tearable = NX_CLF_TEARABLE , CLF_hardware = NX_CLF_HARDWARE , CLF_comdamping = NX_CLF_COMDAMPING , CLF_validbounds = NX_CLF_VALIDBOUNDS , CLF_fluid_collision = NX_CLF_FLUID_COLLISION , CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD , CLF_adhere = NX_CLF_ADHERE }
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE , CM_min = NX_CM_MIN , CM_multiply = NX_CM_MULTIPLY , CM_max = NX_CM_MAX }
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR , CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH , CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH , CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH , CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT , CPF_notify_on_roll = NX_NOTIFY_ON_ROLL , CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE , CPF_notify_forces = NX_NOTIFY_FORCES , CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD , CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD , CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD , CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION }
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION , D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE , D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED , D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED , D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED , DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED , DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND , FO_or = NX_FILTEROP_OR , FO_xor = NX_FILTEROP_XOR , FO_nand = NX_FILTEROP_NAND , FO_nor = NX_FILTEROP_NOR , FO_nxor = NX_FILTEROP_NXOR , FO_swap_and = NX_FILTEROP_SWAP_AND }
enum | PhysxForceFieldCoordinates { FFC_cartesian , FFC_spherical , FFC_cylindrical , FFC_toroidal }
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
enum | PhysxForceMode { FM_force = NX_FORCE , FM_impulse = NX_IMPULSE , FM_velocity_change = NX_VELOCITY_CHANGE , FM_smooth_impulse = NX_SMOOTH_IMPULSE , FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE , FM_acceleration = NX_ACCELERATION }
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED , JF_visualization = NX_JF_VISUALIZATION }
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC , MF_disable_friction = NX_MF_DISABLE_FRICTION , MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE , P_skin_width = NX_SKIN_WIDTH , P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED , P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED , P_bounce_threshold = NX_BOUNCE_THRESHOLD , P_dyn_frict_scaling = NX_DYN_FRICT_SCALING , P_sta_frict_scaling = NX_STA_FRICT_SCALING , P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY , P_continuous_cd = NX_CONTINUOUS_CD , P_visualization_scale = NX_VISUALIZATION_SCALE , P_adaptive_force = NX_ADAPTIVE_FORCE , P_coll_veta_jointed = NX_COLL_VETO_JOINTED , P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK , P_select_hw_algo = NX_SELECT_HW_ALGO , P_ccd_epsilon = NX_CCD_EPSILON , P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD , P_bbox_noise_level = NX_BBOX_NOISE_LEVEL , P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE , P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY , P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS , P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP , P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION , P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON , P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER , P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES , P_visualize_body_axes = NX_VISUALIZE_BODY_AXES , P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES , P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY , P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY , P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS , P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES , P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES , P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS , P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT , P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL , P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR , P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE , P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES , P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS , P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES , P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES , P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS , P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS , P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS , P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES , P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES , P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC , P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC , P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE , P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD , P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS , P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS , P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION , P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY , P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS , P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS , P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS , P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT , P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION , P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION , P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS , P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS , P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA , P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH , P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS , P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS , P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS , P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP , P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX , P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES , P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING , P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT , P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS , P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH , P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS , P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS , P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP , P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX , P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES , P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING , P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT , P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS , P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES , P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS }
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE , PM_point_mindist = NX_JPM_POINT_MINDIST , PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE , PS_octree = NX_PRUNING_OCTREE , PS_quadtree = NX_PRUNING_QUADTREE , PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE , PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE }
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID , PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED , RJF_motor_enabled = NX_RJF_MOTOR_ENABLED , RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE , SF_disable_collisions = NX_SF_DISABLE_COLLISIONS , SF_restricted_scene = NX_SF_RESTRICTED_SCENE , SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX , SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION , SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY , SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT }
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER , SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE , SF_trigger_on_stay = NX_TRIGGER_ON_STAY , SF_trigger_enable = NX_TRIGGER_ENABLE , SF_visualization = NX_SF_VISUALIZATION , SF_disable_collision = NX_SF_DISABLE_COLLISION , SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING , SF_disable_response = NX_SF_DISABLE_RESPONSE , SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES , SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE , SF_feature_indices = NX_SF_FEATURE_INDICES , SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD , SF_fluid_drain = NX_SF_FLUID_DRAIN , SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION , SF_fluid_twoway = NX_SF_FLUID_TWOWAY , SF_cloth_drain = NX_SF_CLOTH_DRAIN , SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION , SF_cloth_twoway = NX_SF_CLOTH_TWOWAY , SF_softbody_drain = NX_SF_SOFTBODY_DRAIN , SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION , SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY }
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES , ST_dynamic = NX_DYNAMIC_SHAPES , ST_all = NX_ALL_SHAPES }
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC , SBF_disable_collision = NX_SBF_DISABLE_COLLISION , SBF_selfcollision = NX_SBF_SELFCOLLISION , SBF_visualization = NX_SBF_VISUALIZATION , SBF_gravity = NX_SBF_GRAVITY , SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION , SBF_damping = NX_SBF_DAMPING , SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY , SBF_tearable = NX_SBF_TEARABLE , SBF_hardware = NX_SBF_HARDWARE , SBF_comdamping = NX_SBF_COMDAMPING , SBF_validbounds = NX_SBF_VALIDBOUNDS , SBF_fluid_collision = NX_SBF_FLUID_COLLISION , SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD , SBF_adhere = NX_SBF_ADHERE }
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED , SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED , SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED , SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED , SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED , SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS }
enum | PhysxUpAxis { X_up = NX_X , Y_up = NX_Y , Z_up = NX_Z }
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE , VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL , VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
enum | PhysxWheelFlag { WF_steerable_input = 1<<0 , WF_steerable_auto = 1<<1 , WF_affected_by_handbrake = 1<<2 , WF_accelerated = 1<<3 }
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL , WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY , WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY , WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR , WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE , WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL , WSF_clamped_friction = NX_WF_CLAMPED_FRICTION }
Public Attributes inherited from TypedObject
| get_type
Public Attributes inherited from ReferenceCount
| get_ref_count
| Returns the current reference count. More...

## Detailed Description

Abstract base class for shapes.

Definition at line 39 of file physxShape.h.

## Member Function Documentation

## ◆ check_overlap_aabb()

bool PhysxShape::check_overlap_aabb | ( | const PhysxBounds3 & | world_bounds | ) | const

Checks whether the shape overlaps a world-space AABB or not.

Definition at line 333 of file physxShape.cxx.

## ◆ check_overlap_capsule()

bool PhysxShape::check_overlap_capsule | ( | const PhysxCapsule & | world_capsule | ) | const

Checks whether the shape overlaps a world-space capsule or not.

Definition at line 343 of file physxShape.cxx.

## ◆ check_overlap_obb()

bool PhysxShape::check_overlap_obb | ( | const PhysxBox & | world_box | ) | const

Checks whether the shape overlaps a world-space OBB or not.

Definition at line 353 of file physxShape.cxx.

## ◆ check_overlap_sphere()

bool PhysxShape::check_overlap_sphere | ( | const PhysxSphere & | world_sphere | ) | const

Checks whether the shape overlaps a world-space sphere or not.

Definition at line 363 of file physxShape.cxx.

## ◆ get_actor()

PhysxActor * PhysxShape::get_actor | ( |  | ) | const

Retrieves the actor which this shape is associated with.

Definition at line 88 of file physxShape.cxx.

## ◆ get_flag()

bool PhysxShape::get_flag | ( | const PhysxShapeFlag | flag | ) | const

Returns the specified shape flag.

Definition at line 140 of file physxShape.cxx.

## ◆ get_group()

unsigned short PhysxShape::get_group | ( |  | ) | const

Retrieves the collision group set for this shape.

The collision group is an integer between 0 and 31.

Definition at line 191 of file physxShape.cxx.

## ◆ get_groups_mask()

PhysxGroupsMask PhysxShape::get_groups_mask | ( |  | ) | const

Gets 128-bit mask used for collision filtering.

Definition at line 309 of file physxShape.cxx.

## ◆ get_local_mat()

LMatrix4f PhysxShape::get_local_mat | ( |  | ) | const

Retrieve the transform of the shape in actor space, i.e.

relative to the actor it is owned by.

Definition at line 251 of file physxShape.cxx.

## ◆ get_local_pos()

LPoint3f PhysxShape::get_local_pos | ( |  | ) | const

Retrieve the position of the shape in actor space, i.e.

relative to the actor it is owned by.

Definition at line 221 of file physxShape.cxx.

## ◆ get_material_index()

unsigned short PhysxShape::get_material_index | ( |  | ) | const

Returns the material index currently assigned to the shape.

Definition at line 262 of file physxShape.cxx.

## ◆ get_name()

const char * PhysxShape::get_name | ( |  | ) | const

Returns the name string.

Definition at line 111 of file physxShape.cxx.

## ◆ get_skin_width()

float PhysxShape::get_skin_width | ( |  | ) | const

Returns the skin width.

Definition at line 163 of file physxShape.cxx.

## ◆ get_world_bounds()

PhysxBounds3 PhysxShape::get_world_bounds | ( |  | ) | const

Returns a world space AABB enclosing this shape.

Definition at line 321 of file physxShape.cxx.

## ◆ set_flag()

void PhysxShape::set_flag | ( | const PhysxShapeFlag | flag,
|  | bool | value
| ) |  |

Sets the specified shape flag.

The shape may be turned into a trigger by setting one or more of the TriggerFlags to true. A trigger shape will not collide with other shapes. Instead, if a shape enters the trigger's volume, a trigger event will be sent. Trigger events can be listened to by DirectObjects.

The following trigger events can be sent: - physx-trigger-enter - physx- trigger-stay - physx-trigger-leave

Definition at line 129 of file physxShape.cxx.

## ◆ set_group()

void PhysxShape::set_group | ( | unsigned short | group | ) |

Sets which collision group this shape is part of.

Default group is 0. Maximum possible group is 31. Collision groups are sets of shapes which may or may not be set to collision detect with each other; this can be set using PhysxScene::set_group_collision_flag().

Definition at line 178 of file physxShape.cxx.

## ◆ set_groups_mask()

void PhysxShape::set_groups_mask | ( | const PhysxGroupsMask & | mask | ) |

Sets 128-bit mask used for collision filtering.

Does NOT wake the associated actor up automatically.

Definition at line 299 of file physxShape.cxx.

## ◆ set_local_mat()

void PhysxShape::set_local_mat | ( | const LMatrix4f & | mat | ) |

Set the transform of the shape in actor space, i.e.

relative to the actor it is owned by.

Calling this method does NOT wake the associated actor up automatically.

Calling this method does not automatically update the inertia properties of the owning actor (if applicable); use PhysxActor::update_mass_from_shapes() to do this.

Definition at line 239 of file physxShape.cxx.

## ◆ set_local_pos()

void PhysxShape::set_local_pos | ( | const LPoint3f & | pos | ) |

Set the position of the shape in actor space, i.e.

relative to the actor it is owned by.

Calling this method does NOT wake the associated actor up automatically.

Calling this method does not automatically update the inertia properties of the owning actor (if applicable); use PhysxActor::update_mass_from_shapes() to do this.

Definition at line 209 of file physxShape.cxx.

## ◆ set_material()

void PhysxShape::set_material | ( | const PhysxMaterial & | material | ) |

Assigns a material to the shape.

Definition at line 273 of file physxShape.cxx.

## ◆ set_material_index()

void PhysxShape::set_material_index | ( | unsigned short | index | ) |

Assigns a material index to the shape.

The material index can be retrieved by calling PhysxMaterial::get_material_index(). If the material index is invalid, it will still be recorded, but the default material (at index 0) will effectively be used for simulation.

Definition at line 288 of file physxShape.cxx.

## ◆ set_name()

void PhysxShape::set_name | ( | const char * | name | ) |

Sets a name string for this object.

The name can be retrieved again with get_name(). This is for debugging and is not used by the physics engine.

Definition at line 99 of file physxShape.cxx.

## ◆ set_skin_width()

void PhysxShape::set_skin_width | ( | float | skinWidth | ) |

Sets the skin width.

The skin width must be non-negative.

Definition at line 151 of file physxShape.cxx.

The documentation for this class was generated from the following files:

- panda/src/physx/physxShape.h
- panda/src/physx/physxShape.cxx
- panda/src/physx/physxShape.I