Panda3D

parse_vrml.h
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file parse_vrml.h
10 * @author drose
11 * @date 1999-06-24
12 */
13
14 #ifndef PARSE_VRML_H
15 #define PARSE_VRML_H
16
17 #include "vrmlNode.h"
18 #include "filename.h"
19
20 VrmlScene *parse_vrml(Filename filename);
21 VrmlScene *parse_vrml(std::istream &in, const std::string &filename);
22
23 #endif
Filename
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
pvector
This is our own Panda specialization on the default STL vector.
Definition: pvector.h:42
filename.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
parse_vrml
VrmlScene * parse_vrml(Filename filename)
Reads the named VRML file and returns a corresponding VrmlScene, or NULL if there is a parse error.
Definition: parse_vrml.cxx:86
vrmlNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.