Panda3D

x11GraphicsWindow.h
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file x11GraphicsWindow.h
10 * @author rdb
11 * @date 2009-07-07
12 */
13
14 #ifndef X11GRAPHICSWINDOW_H
15 #define X11GRAPHICSWINDOW_H
16
17 #include "pandabase.h"
18
19 #include "x11GraphicsPipe.h"
20 #include "graphicsWindow.h"
21 #include "buttonHandle.h"
22
23 /**
24 * Interfaces to the X11 window system.
25 */
26 class x11GraphicsWindow : public GraphicsWindow {
27 public:
28 x11GraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
29 const std::string &name,
30 const FrameBufferProperties &fb_prop,
31 const WindowProperties &win_prop,
32 int flags,
33 GraphicsStateGuardian *gsg,
34 GraphicsOutput *host);
35 virtual ~x11GraphicsWindow();
36
37 virtual MouseData get_pointer(int device) const;
38 virtual bool move_pointer(int device, int x, int y);
39
40 virtual void clear(Thread *current_thread);
41 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
42 virtual void end_frame(FrameMode mode, Thread *current_thread);
43
44 virtual void process_events();
45 virtual void set_properties_now(WindowProperties &properties);
46
47 INLINE X11_Window get_xwindow() const;
48
49 protected:
50 virtual void close_window();
51 virtual bool open_window();
52
53 virtual void mouse_mode_absolute();
54 virtual void mouse_mode_relative();
55
56 void set_wm_properties(const WindowProperties &properties,
57 bool already_mapped);
58
59 virtual void setup_colormap(XVisualInfo *visual);
60 void handle_keystroke(XKeyEvent &event);
61 void handle_keypress(XKeyEvent &event);
62 void handle_keyrelease(XKeyEvent &event);
63
64 ButtonHandle get_button(XKeyEvent &key_event, bool allow_shift);
65 ButtonHandle map_button(KeySym key) const;
66 ButtonHandle map_raw_button(KeyCode key) const;
67 ButtonHandle get_mouse_button(XButtonEvent &button_event);
68 virtual ButtonMap *get_keyboard_map() const;
69
70 static Bool check_event(X11_Display *display, XEvent *event, char *arg);
71
72 void open_raw_mice();
73
74 private:
75 X11_Cursor get_cursor(const Filename &filename);
76 X11_Cursor read_ico(std::istream &ico);
77
78 protected:
79 X11_Display *_display;
80 int _screen;
81 X11_Window _xwindow;
82 Colormap _colormap;
83 XIC _ic;
84 XVisualInfo *_visual_info;
85 Rotation _orig_rotation;
86 SizeID _orig_size_id;
87
88 LVecBase2i _fixed_size;
89
90 GraphicsWindowInputDevice *_input;
91
92 long _event_mask;
93 bool _awaiting_configure;
94 bool _dga_mouse_enabled;
95 Bool _override_redirect;
96 Atom _wm_delete_window;
97
98 x11GraphicsPipe::pfn_XRRGetScreenInfo _XRRGetScreenInfo;
99 x11GraphicsPipe::pfn_XRRSetScreenConfig _XRRSetScreenConfig;
100
101 public:
102 static TypeHandle get_class_type() {
103 return _type_handle;
104 }
105 static void init_type() {
106 GraphicsWindow::init_type();
107 register_type(_type_handle, "x11GraphicsWindow",
108 GraphicsWindow::get_class_type());
109 }
110 virtual TypeHandle get_type() const {
111 return get_class_type();
112 }
113 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
114
115 private:
116 static TypeHandle _type_handle;
117
118 // Since the Panda API requests icons and cursors by filename, we need a
119 // table mapping filenames to handles, so we can avoid re-reading the file
120 // each time we change icons.
121 pmap<Filename, X11_Cursor> _cursor_filenames;
122 };
123
124 #include "x11GraphicsWindow.I"
125
126 #endif
buttonHandle.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
ButtonHandle
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
ButtonMap
This class represents a map containing all of the buttons of a (keyboard) device, though it can also ...
Definition: buttonMap.h:30
Filename
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
FrameBufferProperties
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
Definition: frameBufferProperties.h:26
GraphicsEngine
This class is the main interface to controlling the render process.
Definition: graphicsEngine.h:53
GraphicsOutput
This is a base class for the various different classes that represent the result of a frame of render...
Definition: graphicsOutput.h:63
GraphicsPipe
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
GraphicsStateGuardian
Encapsulates all the communication with a particular instance of a given rendering backend.
Definition: graphicsStateGuardian.h:65
GraphicsWindowInputDevice
This is a virtual input device that represents the keyboard and mouse pair that is associated with a ...
Definition: graphicsWindowInputDevice.h:28
GraphicsWindow
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
Definition: graphicsWindow.h:40
Thread
A thread; that is, a lightweight process.
Definition: thread.h:46
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
WindowProperties
A container for the various kinds of properties we might ask to have on a graphics window before we o...
Definition: windowProperties.h:29
pmap< Filename, X11_Cursor >
x11GraphicsWindow
Interfaces to the X11 window system.
Definition: x11GraphicsWindow.h:26
x11GraphicsWindow::begin_frame
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
Definition: x11GraphicsWindow.cxx:234
x11GraphicsWindow::process_events
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
Definition: x11GraphicsWindow.cxx:292
x11GraphicsWindow::clear
virtual void clear(Thread *current_thread)
Clears the entire framebuffer before rendering, according to the settings of get_color_clear_active()...
Definition: x11GraphicsWindow.cxx:218
x11GraphicsWindow::move_pointer
virtual bool move_pointer(int device, int x, int y)
Forces the pointer to the indicated position within the window, if possible.
Definition: x11GraphicsWindow.cxx:184
x11GraphicsWindow::set_properties_now
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...
Definition: x11GraphicsWindow.cxx:586
x11GraphicsWindow::get_pointer
virtual MouseData get_pointer(int device) const
Returns the MouseData associated with the nth input device's pointer.
Definition: x11GraphicsWindow.cxx:147
x11GraphicsWindow::get_xwindow
X11_Window get_xwindow() const
Returns the X11 Window handle.
Definition: x11GraphicsWindow.I:18
x11GraphicsWindow::end_frame
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
Definition: x11GraphicsWindow.cxx:267
graphicsWindow.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
MouseData
BEGIN_PUBLISH typedef PointerData MouseData
Deprecated alias for PointerData.
Definition: mouseData.h:23
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
x11GraphicsPipe.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
x11GraphicsWindow.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.