Panda3D

physxCapsuleShape.cxx
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxCapsuleShape.cxx
10 * @author enn0x
11 * @date 2009-09-16
12 */
13
14 #include "physxCapsuleShape.h"
15 #include "physxCapsuleShapeDesc.h"
16
17 TypeHandle PhysxCapsuleShape::_type_handle;
18
19 /**
20 *
21 */
22 void PhysxCapsuleShape::
23 link(NxShape *shapePtr) {
24
25 _ptr = shapePtr->isCapsule();
26 _ptr->userData = this;
27 _error_type = ET_ok;
28
29 set_name(shapePtr->getName());
30
31 PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
32 actor->_shapes.add(this);
33 }
34
35 /**
36 *
37 */
38 void PhysxCapsuleShape::
39 unlink() {
40
41 _ptr->userData = nullptr;
42 _error_type = ET_released;
43
44 PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
45 actor->_shapes.remove(this);
46 }
47
48 /**
49 * Saves the state of the shape object to a descriptor.
50 */
51 void PhysxCapsuleShape::
52 save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const {
53
54 nassertv(_error_type == ET_ok);
55 _ptr->saveToDesc(shapeDesc._desc);
56 }
57
58 /**
59 * Alters the radius of the capsule.
60 */
61 void PhysxCapsuleShape::
62 set_radius(float radius) {
63
64 nassertv(_error_type == ET_ok);
65 _ptr->setRadius(radius);
66 }
67
68 /**
69 * Alters the height of the capsule.
70 */
71 void PhysxCapsuleShape::
72 set_height(float height) {
73
74 nassertv(_error_type == ET_ok);
75 _ptr->setHeight(height);
76 }
77
78 /**
79 * Retrieves the radius of the capsule.
80 */
81 float PhysxCapsuleShape::
82 get_radius() const {
83
84 nassertr(_error_type == ET_ok, 0.0f);
85 return _ptr->getRadius();
86 }
87
88 /**
89 * Retrieves the height of the capsule.
90 */
91 float PhysxCapsuleShape::
92 get_height() const {
93
94 nassertr(_error_type == ET_ok, 0.0f);
95 return _ptr->getHeight();
96 }
PhysxActor
Actors are the main simulation objects.
Definition: physxActor.h:44
PhysxCapsuleShapeDesc
Descriptor class for PhysxCapsuleShape.
Definition: physxCapsuleShapeDesc.h:25
PhysxCapsuleShape::set_height
void set_height(float height)
Alters the height of the capsule.
Definition: physxCapsuleShape.cxx:72
PhysxCapsuleShape::get_height
float get_height() const
Retrieves the height of the capsule.
Definition: physxCapsuleShape.cxx:92
PhysxCapsuleShape::save_to_desc
void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const
Saves the state of the shape object to a descriptor.
Definition: physxCapsuleShape.cxx:52
PhysxCapsuleShape::set_radius
void set_radius(float radius)
Alters the radius of the capsule.
Definition: physxCapsuleShape.cxx:62
PhysxCapsuleShape::get_radius
float get_radius() const
Retrieves the radius of the capsule.
Definition: physxCapsuleShape.cxx:82
PhysxShape::set_name
void set_name(const char *name)
Sets a name string for this object.
Definition: physxShape.cxx:100
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
physxCapsuleShapeDesc.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
physxCapsuleShape.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.