Panda3D

movieAudio.h
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file movieAudio.h
10 * @author jyelon
11 * @date 2007-07-02
12 */
13
14 #ifndef MOVIEAUDIO_H
15 #define MOVIEAUDIO_H
16
17 #include "pandabase.h"
18 #include "namable.h"
19 #include "pointerTo.h"
20 #include "typedWritableReferenceCount.h"
21
22 class MovieAudioCursor;
23
24 #ifdef NOTIFY_DEBUG //[
25 // Non-release build:
26 #define movies_debug(msg) \
27 if (movies_cat.is_debug()) { \
28 movies_cat->debug() << msg << std::endl; \
29 } else {}
30 #else //][
31 // Release build:
32 #define movies_debug(msg) ((void)0);
33 #endif //]
34
35 /**
36 * A MovieAudio is actually any source that provides a sequence of audio
37 * samples. That could include an AVI file, a microphone, or an internet TV
38 * station.
39 *
40 * The difference between a MovieAudio and a MovieAudioCursor is like the
41 * difference between a filename and a file handle. The MovieAudio just
42 * indicates a particular movie. The MovieAudioCursor is what allows access.
43 */
44 class EXPCL_PANDA_MOVIES MovieAudio : public TypedWritableReferenceCount, public Namable {
45 PUBLISHED:
46 explicit MovieAudio(const std::string &name = "Blank Audio");
47 virtual ~MovieAudio();
48 virtual PT(MovieAudioCursor) open();
49 static PT(MovieAudio) get(const Filename &name);
50
51 INLINE const Filename &get_filename() const;
52 MAKE_PROPERTY(filename, get_filename);
53
54 protected:
55 Filename _filename;
56
57 public:
58 static TypeHandle get_class_type() {
59 return _type_handle;
60 }
61 static void init_type() {
62 TypedWritableReferenceCount::init_type();
63 register_type(_type_handle, "MovieAudio",
64 TypedWritableReferenceCount::get_class_type());
65 }
66 virtual TypeHandle get_type() const {
67 return get_class_type();
68 }
69 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
70
71 private:
72 static TypeHandle _type_handle;
73 };
74
75 #include "movieAudio.I"
76
77 #endif
Filename
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
MovieAudioCursor
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudioCursor.h:34
MovieAudio
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudio.h:44
Namable
A base class for all things which can have a name.
Definition: namable.h:26
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
TypedWritableReferenceCount
A base class for things which need to inherit from both TypedWritable and from ReferenceCount.
Definition: typedWritableReferenceCount.h:31
movieAudio.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
namable.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pointerTo.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
typedWritableReferenceCount.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.