Panda3D

Classes | Functions | Variables
shaderTerrainMesh.h File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

`#include "pandabase.h"`
`#include "luse.h"`
`#include "pnmImage.h"`
`#include "geom.h"`
`#include "pandaNode.h"`
`#include "texture.h"`
`#include "texturePeeker.h"`
`#include "configVariableBool.h"`
`#include "configVariableInt.h"`
`#include "pStatCollector.h"`
`#include "filename.h"`
`#include "pmutex.h"`
`#include "mutexHolder.h"`
`#include <stdint.h>`
`#include "shaderTerrainMesh.I"`

Go to the source code of this file.

## Classes
class | ShaderTerrainMesh
| Terrain Renderer class utilizing the GPU. More...

## Functions
| NotifyCategoryDecl (shader_terrain, EXPCL_PANDA_GRUTIL, EXPTP_PANDA_GRUTIL)

## Variables
ConfigVariableInt | stm_max_chunk_count
ConfigVariableInt | stm_max_views
ConfigVariableBool | stm_use_hexagonal_layout

## Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
  tobspr

Date
  2016-02-16

Definition in file shaderTerrainMesh.h.