Panda3D

stackedPerlinNoise3.I
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file stackedPerlinNoise3.I
10 * @author drose
11 * @date 2005-10-05
12 */
13
14 /**
15 * Creates a StackedPerlinNoise3 object with no levels. You should call
16 * add_level() to add each level by hand.
17 */
18 INLINE StackedPerlinNoise3::
19 StackedPerlinNoise3() {
20 }
21
22 /**
23 * Returns the noise function of the three inputs.
24 */
25 INLINE double StackedPerlinNoise3::
26 noise(double x, double y, double z) {
27 return noise(LVecBase3d(x, y, z));
28 }
29
30 /**
31 * Returns the noise function of the three inputs.
32 */
33 INLINE float StackedPerlinNoise3::
34 noise(const LVecBase3f &value) {
35 return (float)noise(value[0], value[1], value[2]);
36 }
37
38 /**
39 * Returns the noise function of the three inputs.
40 */
41 INLINE double StackedPerlinNoise3::
42 operator ()(double x, double y, double z) {
43 return noise(x, y, z);
44 }
45
46 /**
47 * Returns the noise function of the three inputs.
48 */
49 INLINE float StackedPerlinNoise3::
50 operator ()(const LVecBase3f &value) {
51 return noise(value);
52 }
53
54 /**
55 * Returns the noise function of the three inputs.
56 */
57 INLINE double StackedPerlinNoise3::
58 operator ()(const LVecBase3d &value) {
59 return noise(value);
60 }
StackedPerlinNoise3::operator()
double operator()(double x, double y, double z)
Returns the noise function of the three inputs.
Definition: stackedPerlinNoise3.I:42
StackedPerlinNoise3::StackedPerlinNoise3
StackedPerlinNoise3()
Creates a StackedPerlinNoise3 object with no levels.
Definition: stackedPerlinNoise3.I:19
StackedPerlinNoise3::noise
double noise(double x, double y, double z)
Returns the noise function of the three inputs.
Definition: stackedPerlinNoise3.I:26