Panda3D

Functions
shadeModelAttrib.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

`#include "shadeModelAttrib.h"`
`#include "graphicsStateGuardianBase.h"`
`#include "dcast.h"`
`#include "bamReader.h"`
`#include "bamWriter.h"`
`#include "datagram.h"`
`#include "datagramIterator.h"`

Go to the source code of this file.

## Functions
| CPT (RenderAttrib) ShadeModelAttrib
| Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading. More...

## Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
  drose

Date
  2005-03-14

Definition in file shadeModelAttrib.cxx.

## Function Documentation

## ◆ CPT()

CPT | ( | RenderAttrib |  | ) |

Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.

Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact.

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

This should return the result of applying the other RenderAttrib to a node in the scene graph below this RenderAttrib, which was already applied. In most cases, the result is the same as the other RenderAttrib (that is, a subsequent RenderAttrib completely replaces the preceding one). On the other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib) might combine in meaningful ways.

Tells the BamReader how to create objects of type ShadeModelAttrib.

Definition at line 29 of file shadeModelAttrib.cxx.