Panda3D

destTextureImage.h
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1 /**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file destTextureImage.h
10 * @author drose
11 * @date 2000-12-05
12 */
13
14 #ifndef DESTTEXTUREIMAGE_H
15 #define DESTTEXTUREIMAGE_H
16
17 #include "pandatoolbase.h"
18
19 #include "imageFile.h"
20
21 class TexturePlacement;
22 class TextureImage;
23
24 /**
25 * This represents a texture filename as it has been resized and copied to the
26 * map directory (e.g. for an unplaced texture).
27 */
28 class DestTextureImage : public ImageFile {
29 private:
30 DestTextureImage();
31
32 public:
33 DestTextureImage(TexturePlacement *placement);
34
35 void copy(TextureImage *texture);
36 void copy_if_stale(const DestTextureImage *other, TextureImage *texture);
37
38 private:
39 static int to_power_2(int value);
40
41
42 // The TypedWritable interface follows.
43 public:
44 static void register_with_read_factory();
45 virtual void write_datagram(BamWriter *writer, Datagram &datagram);
46
47 protected:
48 static TypedWritable *make_DestTextureImage(const FactoryParams &params);
49 void fillin(DatagramIterator &scan, BamReader *manager);
50
51 public:
52 static TypeHandle get_class_type() {
53 return _type_handle;
54 }
55 static void init_type() {
56 ImageFile::init_type();
57 register_type(_type_handle, "DestTextureImage",
58 ImageFile::get_class_type());
59 }
60 virtual TypeHandle get_type() const {
61 return get_class_type();
62 }
63
64 private:
65 static TypeHandle _type_handle;
66 };
67
68 INLINE std::ostream &
69 operator << (std::ostream &out, const DestTextureImage &dest) {
70 dest.output_filename(out);
71 return out;
72 }
73
74 #endif
BamReader
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
BamWriter
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
DatagramIterator
A class to retrieve the individual data elements previously stored in a Datagram.
Definition: datagramIterator.h:27
Datagram
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
DestTextureImage
This represents a texture filename as it has been resized and copied to the map directory (e....
Definition: destTextureImage.h:28
DestTextureImage::copy
void copy(TextureImage *texture)
Unconditionally copies the source texture into the appropriate filename.
Definition: destTextureImage.cxx:63
DestTextureImage::register_with_read_factory
static void register_with_read_factory()
Registers the current object as something that can be read from a Bam file.
Definition: destTextureImage.cxx:124
DestTextureImage::write_datagram
virtual void write_datagram(BamWriter *writer, Datagram &datagram)
Fills the indicated datagram up with a binary representation of the current object,...
Definition: destTextureImage.cxx:134
DestTextureImage::copy_if_stale
void copy_if_stale(const DestTextureImage *other, TextureImage *texture)
Copies the source texture into the appropriate filename only if the indicated old reference,...
Definition: destTextureImage.cxx:91
FactoryParams
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
ImageFile
This is the base class of both TextureImage and PaletteImage.
Definition: imageFile.h:33
ImageFile::output_filename
void output_filename(std::ostream &out) const
Writes the filename (or pair of filenames) to the indicated output stream.
Definition: imageFile.cxx:424
TextureImage
This represents a single source texture that is referenced by one or more egg files.
Definition: textureImage.h:46
TexturePlacement
This corresponds to a particular assignment of a TextureImage with a PaletteGroup,...
Definition: texturePlacement.h:41
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
TypedWritable
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
imageFile.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandatoolbase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22