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Panda3D
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PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandatoolbase.h"#include "notifyCategoryProxy.h"#include "eggBin.h"#include "eggData.h"#include "eggTable.h"#include "eggVertex.h"#include "eggPolygon.h"#include "eggComment.h"#include "eggXfmSAnim.h"#include "eggSAnimData.h"#include "eggPrimitive.h"#include "eggGroupNode.h"#include "eggVertexPool.h"#include "eggPolysetMaker.h"#include "eggNurbsSurface.h"#include "texture.h"#include "texturePool.h"#include "pre_maya_include.h"#include <maya/MStatus.h>#include <maya/MPxCommand.h>#include <maya/MString.h>#include <maya/MStringArray.h>#include <maya/MArgList.h>#include <maya/MGlobal.h>#include <maya/MObject.h>#include <maya/MFloatPoint.h>#include <maya/MFloatPointArray.h>#include <maya/MFloatArray.h>#include <maya/MPointArray.h>#include <maya/MFnMesh.h>#include <maya/MFnDependencyNode.h>#include <maya/MFnTransform.h>#include <maya/MFnLambertShader.h>#include <maya/MPlug.h>#include <maya/MFnSet.h>#include <maya/MDGModifier.h>#include <maya/MSelectionList.h>#include <maya/MDagPath.h>#include <maya/MFnSingleIndexedComponent.h>#include <maya/MFnDoubleIndexedComponent.h>#include <maya/MPlugArray.h>#include <maya/MDagPathArray.h>#include <maya/MMatrix.h>#include <maya/MTransformationMatrix.h>#include <maya/MFnIkJoint.h>#include <maya/MFnSkinCluster.h>#include <maya/MAnimControl.h>#include <maya/MFnAnimCurve.h>#include <maya/MFnNurbsSurface.h>#include <maya/MFnEnumAttribute.h>#include "post_maya_include.h"#include "mayaEggLoader.h"Go to the source code of this file.
Macros | |
| #define | CTRLJOINT_DEFORM ((EggGroup*)((char*)(-1))) |
Typedefs | |
| typedef phash_map< LColor, int > | CVertTable |
| typedef std::pair< double, EggGroup * > | MayaEggWeight |
| typedef phash_map< LTexCoordd, int > | TVertTable |
| typedef phash_set< MayaEggVertex, MEV_Compare > | VertTable |
Functions | |
| MStatus | create_enum_attribute (MObject &node, MString fullName, MString briefName, MStringArray fieldNames, unsigned fieldIndex) |
| MColor | MakeMayaColor (const LColor &vec) |
| MFloatPoint | MakeMayaPoint (const LVector3d &vec) |
| MVector | MakeMayaVector (const LVector3d &vec) |
| MPoint | MakeMPoint (const LVector3d &vec) |
| bool | MayaLoadEggData (EggData *data, bool merge, bool model, bool anim, bool respect_normals) |
| bool | MayaLoadEggFile (const char *name, bool merge, bool model, bool anim, bool respect_normals) |
| NotifyCategoryDeclNoExport (mayaloader) | |
| NotifyCategoryDef (mayaloader, "") | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
This file contains the code for class MayaEggLoader. This class does the actual work of copying an EggData tree into the maya scene.
Definition in file mayaEggLoader.cxx.