Panda3D
DistributedActor Member List

This is the complete list of members for DistributedActor, including all inherited members.

__cmp__(self, other)Actor
__init__(self, cr)DistributedActor
direct::actor::Actor::Actor.__init__(self, models=None, anims=None, other=None, copy=True, lodNode=None, flattenable=True, setFinal=False, mergeLODBundles=None, allowAsyncBind=None, okMissing=None)Actor
direct::showbase::DirectObject::DirectObject.__init__(self)DirectObject
__str__(self)Actor
accept(self, event, method, extraArgs=[])DirectObject
accept_onceDirectObjectstatic
acceptOnce(self, event, method, extraArgs=[])DirectObject
Actor_deletedActor
Actor_initializedActor
actor_intervalActorstatic
actorInterval(self, *args, **kw)Actor
add_lodActorstatic
add_taskDirectObjectstatic
addLOD(self, lodName, inDist=0, outDist=0, center=None)Actor
addTask(self, *args, **kwargs)DirectObject
allowAsyncBindActorstatic
anim_panelActorstatic
animLoaderOptionsActorstatic
animPanel(self)Actor
attach(self, partName, anotherPartName, jointName, lodName="lodRoot")Actor
bind_all_animsActorstatic
bind_animActorstatic
bindAllAnims(self, allowAsyncBind=False)Actor
bindAnim(self, animName, partName=None, lodName=None, allowAsyncBind=False)Actor
cleanup(self)Actor
clear_lod_animationActorstatic
clear_python_dataActorstatic
clearLODAnimation(self)Actor
clearPythonData(self)Actor
control_jointActorstatic
controlJoint(self, node, partName, jointName, lodName="lodRoot")Actor
copy_actorActorstatic
copyActor(self, other, overwrite=False)Actor
delete(self)DistributedActor
detect_leaksDirectObjectstatic
detectLeaks(self)DirectObject
disable(self)DistributedActor
disable_blendActorstatic
disableBlend(self, partName=None)Actor
DistributedActor_deletedDistributedActor
DistributedActor_initializedDistributedActor
do_method_laterDirectObjectstatic
doMethodLater(self, *args, **kwargs)DirectObject
draw_in_frontActorstatic
drawInFront(self, frontPartName, backPartName, mode, root=None, lodName=None)Actor
enable_blendActorstatic
enableBlend(self, blendType=PartBundle.BTNormalizedLinear, partName=None)Actor
expose_jointActorstatic
exposeJoint(self, node, partName, jointName, lodName="lodRoot", localTransform=0)Actor
face_away_from_viewerActorstatic
face_towards_viewerActorstatic
faceAwayFromViewer(self)Actor
faceTowardsViewer(self)Actor
fix_boundsActorstatic
fix_bounds_oldActorstatic
fixBounds(self, partName=None)Actor
fixBounds_old(self, part=None)Actor
flush(self)Actor
freeze_jointActorstatic
freezeJoint(self, partName, jointName, transform=None, pos=Vec3(0, 0, 0), hpr=Vec3(0, 0, 0), scale=Vec3(1, 1, 1))Actor
get_actor_infoActorstatic
get_all_acceptingDirectObjectstatic
get_anim_blendsActorstatic
get_anim_controlActorstatic
get_anim_control_dictActorstatic
get_anim_controlsActorstatic
get_anim_filenameActorstatic
get_anim_namesActorstatic
get_base_frame_rateActorstatic
get_current_animActorstatic
get_current_frameActorstatic
get_durationActorstatic
get_frame_rateActorstatic
get_frame_timeActorstatic
get_geom_nodeActorstatic
get_joint_transformActorstatic
get_joint_transform_stateActorstatic
get_jointsActorstatic
get_lodActorstatic
get_lod_indexActorstatic
get_lod_namesActorstatic
get_lod_nodeActorstatic
get_num_framesActorstatic
get_overlapping_jointsActorstatic
get_partActorstatic
get_part_bundleActorstatic
get_part_bundle_dictActorstatic
get_part_bundlesActorstatic
get_part_namesActorstatic
get_play_rateActorstatic
get_subparts_completeActorstatic
getActorInfo(self)Actor
getAllAccepting(self)DirectObject
getAnimBlends(self, animName=None, partName=None, lodName=None)Actor
getAnimControl(self, animName, partName=None, lodName=None, allowAsyncBind=True)Actor
getAnimControlDict(self)Actor
getAnimControls(self, animName=None, partName=None, lodName=None, allowAsyncBind=True)Actor
getAnimFilename(self, animName, partName='modelRoot')Actor
getAnimNames(self)Actor
getBaseFrameRate(self, animName=None, partName=None)Actor
getCurrentAnim(self, partName=None)Actor
getCurrentFrame(self, animName=None, partName=None)Actor
getDuration(self, animName=None, partName=None, fromFrame=None, toFrame=None)Actor
getFrameRate(self, animName=None, partName=None)Actor
getFrameTime(self, anim, frame, partName=None)Actor
getGeomNode(self)Actor
getJoints(self, partName=None, jointName=' *', lodName=None)Actor
getJointTransform(self, partName, jointName, lodName='lodRoot')Actor
getJointTransformState(self, partName, jointName, lodName='lodRoot')Actor
getLOD(self, lodName)Actor
getLODIndex(self, lodName)Actor
getLODNames(self)Actor
getLODNode(self)Actor
getNumFrames(self, animName=None, partName=None)Actor
getOverlappingJoints(self, partNameA, partNameB, jointName=' *', lodName=None)Actor
getPart(self, partName, lodName="lodRoot")Actor
getPartBundle(self, partName, lodName="lodRoot")Actor
getPartBundleDict(self)Actor
getPartBundles(self, partName=None)Actor
getPartNames(self)Actor
getPlayRate(self, animName=None, partName=None)Actor
getSubpartsComplete(self)Actor
gotNameActor
has_lodActorstatic
hasLOD(self)Actor
hide_all_boundsActorstatic
hide_partActorstatic
hideAllBounds(self)Actor
hidePart(self, partName, lodName="lodRoot")Actor
ignore(self, event)DirectObject
ignore_allDirectObjectstatic
ignoreAll(self)DirectObject
init_anims_on_all_lodsActorstatic
initAnimsOnAllLODs(self, partNames)Actor
instance(self, path, partName, jointName, lodName="lodRoot")Actor
is_acceptingDirectObjectstatic
is_ignoringDirectObjectstatic
isAccepting(self, event)DirectObject
isIgnoring(self, event)DirectObject
list_jointsActorstatic
listJoints(self, partName="modelRoot", lodName="lodRoot")Actor
load_animsActorstatic
load_anims_on_all_lodsActorstatic
load_modelActorstatic
loadAnims(self, anims, partName="modelRoot", lodName="lodRoot")Actor
loadAnimsOnAllLODs(self, anims, partName="modelRoot")Actor
loaderActor
loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot", copy=True, okMissing=None, autoBindAnims=True)Actor
loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None)DistributedActor
make_subpartActorstatic
makeSubpart(self, partName, includeJoints, excludeJoints=[], parent="modelRoot", overlapping=False)Actor
mergeLODBundlesActorstatic
modelLoaderOptionsActorstatic
notifyActorstatic
osd_anim_blendsActorstatic
osdAnimBlends(self, animName=None, partName=None, lodName=None)Actor
partPrefixActorstatic
pingpong(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None)Actor
play(self, animName, partName=None, fromFrame=None, toFrame=None)Actor
pose(self, animName, frame, partName=None, lodName=None)Actor
post_flattenActorstatic
postFlatten(self)Actor
pprint(self)Actor
print_anim_blendsActorstatic
print_lodActorstatic
printAnimBlends(self, animName=None, partName=None, lodName=None)Actor
printLOD(self)Actor
release_jointActorstatic
releaseJoint(self, partName, jointName)Actor
remove_all_tasksDirectObjectstatic
remove_anim_control_dictActorstatic
remove_nodeActorstatic
remove_partActorstatic
remove_taskDirectObjectstatic
removeAllTasks(self)DirectObject
removeAnimControlDict(self)Actor
removeNode(self)Actor
removePart(self, partName, lodName="lodRoot")Actor
removeTask(self, taskOrName)DirectObject
rename_part_bundlesActorstatic
renamePartBundles(self, partName, newBundleName)Actor
reset_lodActorstatic
resetLOD(self)Actor
set_blendActorstatic
set_centerActorstatic
set_control_effectActorstatic
set_geom_nodeActorstatic
set_lodActorstatic
set_lod_animationActorstatic
set_lod_nodeActorstatic
set_play_rateActorstatic
set_subparts_completeActorstatic
setBlend(self, animBlend=None, frameBlend=None, blendType=None, partName=None)Actor
setCenter(self, center)Actor
setControlEffect(self, animName, effect, partName=None, lodName=None)Actor
setGeomNode(self, node)Actor
setLOD(self, lodName, inDist=0, outDist=0)Actor
setLODAnimation(self, farDistance, nearDistance, delayFactor)Actor
setLODNode(self, node=None)Actor
setPlayRate(self, rate, animName, partName=None)Actor
setSubpartsComplete(self, flag)Actor
show_all_boundsActorstatic
show_all_partsActorstatic
show_partActorstatic
showAllBounds(self)Actor
showAllParts(self, partName, lodName="lodRoot")Actor
showPart(self, partName, lodName="lodRoot")Actor
stop(self, animName=None, partName=None)Actor
stop_jointActorstatic
stopJoint(self, partName, jointName, lodName="lodRoot")Actor
switchesActor
unload_animsActorstatic
unloadAnims(self, anims=None, partName=None, lodName=None)Actor
update(self, lod=0, partName=None, lodName=None, force=False)Actor
use_lodActorstatic
useLOD(self, lodName)Actor
validateSubpartsActorstatic
verify_subparts_completeActorstatic
verifySubpartsComplete(self, partName=None, lodName=None)Actor
wait_pendingActorstatic
waitPending(self, partName=None)Actor