addAngularForce void Physical::add_angular_force(AngularForce *f); Description : Adds an angular force to the force list |
addLinearForce void Physical::add_linear_force(LinearForce *f); Description : Adds a linear force to the force list |
addPhysicsObject void Physical::add_physics_object(PhysicsObject *po); Description : Adds an object to the physics object vector |
clearAngularForces void Physical::clear_angular_forces(void); Description : Erases the angular force list |
clearLinearForces void Physical::clear_linear_forces(void); Description : Erases the linear force list |
clearPhysicsObjects void Physical::clear_physics_objects(void); Description : Erases the object list |
getAngularForce PointerTo< AngularForce > Physical::get_angular_force(int index) const; Undocumented function. |
getClassType static TypeHandle Physical::get_class_type(void); Undocumented function. |
getLinearForce PointerTo< LinearForce > Physical::get_linear_force(int index) const; Undocumented function. |
getNumAngularForces int Physical::get_num_angular_forces(void) const; Undocumented function. |
getNumLinearForces int Physical::get_num_linear_forces(void) const; Undocumented function. |
getObjects PhysicsObjectCollection const Physical::get_objects(void) const; Undocumented function. |
getPhysBody PhysicsObject *Physical::get_phys_body(void) const; Undocumented function. |
getPhysicalNode PhysicalNode *Physical::get_physical_node(void) const; helpers |
getPhysicalNodePath NodePath Physical::get_physical_node_path(void) const; Undocumented function. |
getPhysicsManager PhysicsManager *Physical::get_physics_manager(void) const; helpers |
getViscosity float Physical::get_viscosity(void) const; Description : Get the local viscosity. |
output virtual void Physical::output(ostream &out = (cout)) const; Description : Write a string representation of this instance to <out>. |
removeAngularForce void Physical::remove_angular_force(AngularForce *f); Description : removes an angular force from the force list |
removeLinearForce void Physical::remove_linear_force(LinearForce *f); Description : removes a linear force from the force list |
setViscosity void Physical::set_viscosity(float viscosity); Description : Set the local viscosity. |
write virtual void Physical::write(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeAngularForces virtual void Physical::write_angular_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeLinearForces virtual void Physical::write_linear_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writePhysicsObjects virtual void Physical::write_physics_objects(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
getClassType static TypeHandle TypedReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |