Physical

Inheritance:

Methods of Physical:

Methods of TypedReferenceCount:

Methods of TypedObject:

Methods of ReferenceCount:

addAngularForce
void Physical::add_angular_force(AngularForce *f);

Description : Adds an angular force to the force list

addLinearForce
void Physical::add_linear_force(LinearForce *f);

Description : Adds a linear force to the force list

addPhysicsObject
void Physical::add_physics_object(PhysicsObject *po);

Description : Adds an object to the physics object vector

clearAngularForces
void Physical::clear_angular_forces(void);

Description : Erases the angular force list

clearLinearForces
void Physical::clear_linear_forces(void);

Description : Erases the linear force list

clearPhysicsObjects
void Physical::clear_physics_objects(void);

Description : Erases the object list

getAngularForce
PointerTo< AngularForce > Physical::get_angular_force(int index) const;

Undocumented function.

getClassType
static TypeHandle Physical::get_class_type(void);

Undocumented function.

getLinearForce
PointerTo< LinearForce > Physical::get_linear_force(int index) const;

Undocumented function.

getNumAngularForces
int Physical::get_num_angular_forces(void) const;

Undocumented function.

getNumLinearForces
int Physical::get_num_linear_forces(void) const;

Undocumented function.

getObjects
PhysicsObjectCollection const Physical::get_objects(void) const;

Undocumented function.

getPhysBody
PhysicsObject *Physical::get_phys_body(void) const;

Undocumented function.

getPhysicalNode
PhysicalNode *Physical::get_physical_node(void) const;

helpers

getPhysicalNodePath
NodePath Physical::get_physical_node_path(void) const;

Undocumented function.

getPhysicsManager
PhysicsManager *Physical::get_physics_manager(void) const;

helpers

getViscosity
float Physical::get_viscosity(void) const;

Description : Get the local viscosity.

output
virtual void Physical::output(ostream &out = (cout)) const;

Description : Write a string representation of this instance to <out>.

removeAngularForce
void Physical::remove_angular_force(AngularForce *f);

Description : removes an angular force from the force list

removeLinearForce
void Physical::remove_linear_force(LinearForce *f);

Description : removes a linear force from the force list

setViscosity
void Physical::set_viscosity(float viscosity);

Description : Set the local viscosity.

write
virtual void Physical::write(ostream &out = (cout), unsigned int indent = (0)) const;

Description : Write a string representation of this instance to <out>.

writeAngularForces
virtual void Physical::write_angular_forces(ostream &out = (cout), unsigned int indent = (0)) const;

Description : Write a string representation of this instance to <out>.

writeLinearForces
virtual void Physical::write_linear_forces(ostream &out = (cout), unsigned int indent = (0)) const;

Description : Write a string representation of this instance to <out>.

writePhysicsObjects
virtual void Physical::write_physics_objects(ostream &out = (cout), unsigned int indent = (0)) const;

Description : Write a string representation of this instance to <out>.

getClassType
static TypeHandle TypedReferenceCount::get_class_type(void);

Undocumented function.

getClassType
static TypeHandle TypedObject::get_class_type(void);

Undocumented function.

getType
virtual TypeHandle TypedObject::get_type(void) const = 0;

Derived classes should override this function to return get_class_type().

getTypeIndex
int TypedObject::get_type_index(void) const;

Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType
bool TypedObject::is_exact_type(TypeHandle handle) const;

Description: Returns true if the current object is the indicated type exactly.

isOfType
bool TypedObject::is_of_type(TypeHandle handle) const;

Description: Returns true if the current object is or derives from the indicated type.

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
void ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

testRefCountNonzero
bool ReferenceCount::test_ref_count_nonzero(void) const;

Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise.

unref
bool ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is true if the new reference count is nonzero, false if it is zero.