getClassType static TypeHandle EggSwitchConditionDistance::get_class_type(void); Undocumented function. |
getClassType static TypeHandle EggSwitchCondition::get_class_type(void); Undocumented function. |
makeCopy virtual EggSwitchCondition *EggSwitchCondition::make_copy(void) const = 0; Undocumented function. |
transform virtual void EggSwitchCondition::transform(LMatrix4d const &mat) = 0; Undocumented function. |
write virtual void EggSwitchCondition::write(ostream &out, int indent_level) const = 0; Undocumented function. |
clearUserData void EggObject::clear_user_data(void); Description: Removes *all* user data pointers from the node. Description: Removes the user data pointer of the indicated type. |
getClassType static TypeHandle EggObject::get_class_type(void); Undocumented function. |
getUserData EggUserData *EggObject::get_user_data(void) const; Description: Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored. Description: Returns the user data pointer of the indicated type, if it exists, or NULL if it does not. |
hasUserData bool EggObject::has_user_data(void) const; Description: Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise. Description: Returns true if the user data pointer of the indicated type has been set, false otherwise. |
operator = EggObject &EggObject::operator =(EggObject const ©); Description: |
setUserData void EggObject::set_user_data(EggUserData *user_data); Description: Sets the user data associated with this object. This may be any EggUserData-derived object. The egg library will do nothing with this pointer, except to hold its reference count and return the pointer on request. The EggObject maintains multiple different EggUserData pointers, one for each unique type (as reported by get_type()). If you know that only one type of EggUserData object will be added in your application, you may use the query functions that accept no parameters, but it is recommended that in general you pass in the type of your particular user data, to allow multiple applications to coexist in the same egg data. This pointer is also copied by the copy assignment operator and copy constructor. |
getClassType static TypeHandle TypedReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |