PointParticleFactory

Inheritance:

Methods of BaseParticleFactory:

Methods of ReferenceCount:

allocParticle
virtual BaseParticle *BaseParticleFactory::alloc_particle(void) const = 0;

Undocumented function.

getLifespanBase
float BaseParticleFactory::get_lifespan_base(void) const;

Description : public

getLifespanSpread
float BaseParticleFactory::get_lifespan_spread(void) const;

Description : public

getMassBase
float BaseParticleFactory::get_mass_base(void) const;

Description : public

getMassSpread
float BaseParticleFactory::get_mass_spread(void) const;

Description : public

getTerminalVelocityBase
float BaseParticleFactory::get_terminal_velocity_base(void) const;

Description : public

getTerminalVelocitySpread
float BaseParticleFactory::get_terminal_velocity_spread(void) const;

Description : public

output
virtual void BaseParticleFactory::output(ostream &out) const;

Description : Write a string representation of this instance to <out>.

populateParticle
void BaseParticleFactory::populate_particle(BaseParticle *bp);

Description : public

setLifespanBase
void BaseParticleFactory::set_lifespan_base(float lb);

Filename: baseParticleFactory.I Created by: charles (05Jul00)
PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ .
To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net .
Description : public

setLifespanSpread
void BaseParticleFactory::set_lifespan_spread(float ls);

Description : public

setMassBase
void BaseParticleFactory::set_mass_base(float mb);

Description : public

setMassSpread
void BaseParticleFactory::set_mass_spread(float ms);

Description : public

setTerminalVelocityBase
void BaseParticleFactory::set_terminal_velocity_base(float tvb);

Description : public

setTerminalVelocitySpread
void BaseParticleFactory::set_terminal_velocity_spread(float tvs);

Description : public

write
virtual void BaseParticleFactory::write(ostream &out, int indent = (0)) const;

Description : Write a string representation of this instance to <out>.

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
void ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

testRefCountNonzero
bool ReferenceCount::test_ref_count_nonzero(void) const;

Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise.

unref
bool ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is true if the new reference count is nonzero, false if it is zero.