appendDirectory void DSearchPath::append_directory(Filename const &directory); Undocumented function. |
appendPath void DSearchPath::append_path(string const &path, string const &separator = ((string()))); Undocumented function. |
clear void DSearchPath::clear(void); Undocumented function. |
findAllFiles int DSearchPath::find_all_files(Filename const &filename, DSearchPath::Results &results) const; Undocumented function. |
findFile Filename DSearchPath::find_file(Filename const &filename) const; Undocumented function. |
getDirectory Filename const &DSearchPath::get_directory(int n) const; Undocumented function. |
getNumDirectories int DSearchPath::get_num_directories(void) const; Undocumented function. |
isEmpty bool DSearchPath::is_empty(void) const; Undocumented function. |
operator = void DSearchPath::operator =(DSearchPath const ©); Undocumented function. |
output void DSearchPath::output(ostream &out, string const &separator = ((string()))) const; Undocumented function. |
prependDirectory void DSearchPath::prepend_directory(Filename const &directory); Undocumented function. |
prependPath void DSearchPath::prepend_path(DSearchPath const &path); Undocumented function. |
searchPath static Filename DSearchPath::search_path(Filename const &filename, string const &path, string const &separator = ((string()))); Filename: dSearchPath.I Created by: drose (01Jul00) PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. All rights reserved. All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE." Description: A quick-and-easy way to search a searchpath for a file when you don't feel like building or keeping around a DSearchPath object. This simply constructs a temporary DSearchPath based on the indicated path string, and searches that. |
write void DSearchPath::write(ostream &out, int indent_level = (0)) const; Undocumented function. |