AnimPreloadTable AnimPreloadTable::AnimPreloadTable(void); Description: |
addAnim void AnimPreloadTable::add_anim(string const &basename, float base_frame_rate, int num_frames); Description: Adds a new animation record to the table. If there is already a record of this name, no operation is performed (the original record is unchanged). See find_anim(). This will invalidate existing index numbers. |
addAnimsFrom void AnimPreloadTable::add_anims_from(AnimPreloadTable const *other); Description: Copies the animation records from the other table into this one. If a given record name exists in both tables, the record in this one supercedes. |
clearAnims void AnimPreloadTable::clear_anims(void); Description: Removes all animation records from the table. |
findAnim int AnimPreloadTable::find_anim(string const &basename) const; Description: Returns the index number in the table of the animation record with the indicated name, or -1 if the name is not present. By convention, the basename is the filename of the egg or bam file, without the directory part and without the extension. That is, it is Filename::get_basename_wo_extension(). |
getBaseFrameRate float AnimPreloadTable::get_base_frame_rate(int n) const; Description: Returns the frame rate stored for the nth animation record. |
getBasename string AnimPreloadTable::get_basename(int n) const; Description: Returns the basename stored for the nth animation record. See find_anim(). |
getClassType static TypeHandle AnimPreloadTable::get_class_type(void); Undocumented function. |
getNumAnims int AnimPreloadTable::get_num_anims(void) const; Description: Returns the number of animation records in the table. |
getNumFrames int AnimPreloadTable::get_num_frames(int n) const; Description: Returns the number of frames stored for the nth animation record. |
output virtual void AnimPreloadTable::output(ostream &out) const; Description: |
removeAnim void AnimPreloadTable::remove_anim(int n); Description: Removes the nth animation records from the table. This renumbers indexes for following animations. |
write virtual void AnimPreloadTable::write(ostream &out, int indent_level) const; Description: |
cacheRef void CopyOnWriteObject::cache_ref(void) const; Description: See CachedTypedWritableReferenceCount::cache_ref(). |
getClassType static TypeHandle CopyOnWriteObject::get_class_type(void); Undocumented function. |
unref bool CopyOnWriteObject::unref(void) const; Description: Explicitly decrements the reference count. See ReferenceCount::unref(). In the case of a CopyOnWriteObject, when the reference count decrements down to the cache reference count, the object is implicitly unlocked. |
cacheRef void CachedTypedWritableReferenceCount::cache_ref(void) const; Description: Explicitly increments the cache reference count and the normal reference count simultaneously. |
cacheUnref bool CachedTypedWritableReferenceCount::cache_unref(void) const; Description: Explicitly decrements the cache reference count and the normal reference count simultaneously. The return value is true if the new reference count is nonzero, false if it is zero. |
getCacheRefCount int CachedTypedWritableReferenceCount::get_cache_ref_count(void) const; Description: Returns the current reference count. |
getClassType static TypeHandle CachedTypedWritableReferenceCount::get_class_type(void); Undocumented function. |
testRefCountIntegrity bool CachedTypedWritableReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. |
getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |