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Pipeline Class Reference

This class manages a staged pipeline of data, for instance the render pipeline, so that each stage of the pipeline can simultaneously access different copies of the same data. More...

#include "pipeline.h"

Inheritance diagram for Pipeline:
PipelineCyclerLinks Namable

List of all members.

Public Member Functions

 Pipeline (const string &name, int num_stages)
void clear_name ()
 Resets the Namable's name to empty.
void cycle ()
 Flows all the pipeline data down to the next stage.
const string & get_name () const
int get_num_stages () const
 Returns the number of stages required for the pipeline.
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty.
void output (ostream &out) const
 Outputs the Namable.
void set_min_stages (int min_stages)
 Ensures that at least the indicated number of stages are in the pipeline.
void set_name (const string &name)
void set_num_stages (int num_stages)
 Specifies the number of stages required for the pipeline.

Static Public Member Functions

static TypeHandle get_class_type ()
static Pipelineget_render_pipeline ()
 Returns a pointer to the global render pipeline.
static void init_type ()

Friends

class Pipeline

Detailed Description

This class manages a staged pipeline of data, for instance the render pipeline, so that each stage of the pipeline can simultaneously access different copies of the same data.

It actually maintains a collection of PipelineCycler objects, and manages the turning of all of them at once.

There is one default Pipeline object, the render pipeline. Other specialty pipelines may be created as needed.

Definition at line 41 of file pipeline.h.


Member Function Documentation

void Namable::clear_name ( ) [inline, inherited]

Resets the Namable's name to empty.

Reimplemented in AsyncTask.

Definition at line 64 of file namable.I.

void Pipeline::cycle ( )

Flows all the pipeline data down to the next stage.

Definition at line 71 of file pipeline.cxx.

Referenced by GraphicsEngine::render_frame().

int Pipeline::get_num_stages ( ) const [inline]

Returns the number of stages required for the pipeline.

Definition at line 47 of file pipeline.I.

Referenced by set_min_stages().

Pipeline * Pipeline::get_render_pipeline ( ) [inline, static]

Returns a pointer to the global render pipeline.

Definition at line 22 of file pipeline.I.

Referenced by GraphicsEngine::GraphicsEngine().

bool Namable::has_name ( ) const [inline, inherited]
void Namable::output ( ostream &  out) const [inline, inherited]
void Pipeline::set_min_stages ( int  min_stages) [inline]

Ensures that at least the indicated number of stages are in the pipeline.

Definition at line 36 of file pipeline.I.

References get_num_stages(), and set_num_stages().

void Pipeline::set_num_stages ( int  num_stages)

Specifies the number of stages required for the pipeline.

Definition at line 168 of file pipeline.cxx.

Referenced by set_min_stages().


The documentation for this class was generated from the following files:
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