Panda3D

physxRay.h

00001 // Filename: physxRay.h
00002 // Created by:  enn0x (21Oct09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXRAY_H
00016 #define PHYSXRAY_H
00017 
00018 #include "pandabase.h"
00019 #include "lvector3.h"
00020 #include "lpoint3.h"
00021 
00022 #include "config_physx.h"
00023 
00024 ////////////////////////////////////////////////////////////////////
00025 //       Class : PhysxRay
00026 // Description : Represents an ray as an origin and direction.
00027 //               The ray will be infinite if no length is given.
00028 ////////////////////////////////////////////////////////////////////
00029 class EXPCL_PANDAPHYSX PhysxRay {
00030 
00031 PUBLISHED:
00032   INLINE PhysxRay();
00033   INLINE ~PhysxRay();
00034 
00035   void set_length(float length);
00036   void set_origin(const LPoint3f &origin);
00037   void set_direction(const LVector3f &direction);
00038 
00039   float get_length() const;
00040   LPoint3f get_origin() const;
00041   LVector3f get_direction() const;
00042 
00043 public:
00044   NxRay _ray;
00045   NxReal _length;
00046 };
00047 
00048 #include "physxRay.I"
00049 
00050 #endif // PHYSRAY_H
 All Classes Functions Variables Enumerations