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look_at
NodePath::look_at(float x, float y, float z)
NodePath::look_at(const LPoint3f &point, const LVector3f &up=LVector3f::up())
NodePath::look_at(const NodePath &other, float x, float y, float z)
NodePath::look_at(const NodePath &other, const LPoint3f &point=LPoint3f(0.0, 0.0, 0.0), const LVector3f &up=LVector3f::up())
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