Panda3D
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00001 // Filename: windowFramework.h 00002 // Created by: drose (02Apr02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef WINDOWFRAMEWORK_H 00016 #define WINDOWFRAMEWORK_H 00017 00018 #include "pandabase.h" 00019 #include "nodePath.h" 00020 #include "camera.h" 00021 #include "graphicsOutput.h" 00022 #include "graphicsWindow.h" 00023 #include "animControlCollection.h" 00024 #include "trackball.h" 00025 #include "filename.h" 00026 #include "frameRateMeter.h" 00027 #include "sceneGraphAnalyzerMeter.h" 00028 #include "pointerTo.h" 00029 #include "partGroup.h" 00030 #include "pvector.h" 00031 #include "typedWritableReferenceCount.h" 00032 #include "loaderOptions.h" 00033 #include "pgSliderBar.h" 00034 #include "textNode.h" 00035 #include "eventHandler.h" 00036 #include "genericAsyncTask.h" 00037 00038 class PandaFramework; 00039 class AmbientLight; 00040 class DirectionalLight; 00041 class GraphicsEngine; 00042 class GraphicsPipe; 00043 class DisplayRegion; 00044 00045 //////////////////////////////////////////////////////////////////// 00046 // Class : WindowFramework 00047 // Description : This encapsulates the data that is normally 00048 // associated with a single window, or with a single 00049 // display region within a window. (In the case where a 00050 // window has been subdivided with split_window(), there 00051 // may be multiple WindowFrameworks objects that share 00052 // the same GraphicsOutput pointer, but reference 00053 // different display regions within that window). 00054 //////////////////////////////////////////////////////////////////// 00055 class EXPCL_FRAMEWORK WindowFramework : public TypedWritableReferenceCount { 00056 protected: 00057 WindowFramework(PandaFramework *panda_framework); 00058 WindowFramework(const WindowFramework ©, DisplayRegion *display_region); 00059 00060 public: 00061 virtual ~WindowFramework(); 00062 00063 protected: 00064 GraphicsOutput *open_window(const WindowProperties &props, int flags, 00065 GraphicsEngine *engine, GraphicsPipe *pipe, 00066 GraphicsStateGuardian *gsg = NULL); 00067 void close_window(); 00068 00069 public: 00070 INLINE PandaFramework *get_panda_framework() const; 00071 INLINE GraphicsWindow *get_graphics_window() const; 00072 INLINE GraphicsOutput *get_graphics_output() const; 00073 NodePath get_camera_group(); 00074 00075 INLINE int get_num_cameras() const; 00076 INLINE Camera *get_camera(int n) const; 00077 00078 INLINE DisplayRegion *get_display_region_2d() const; 00079 INLINE DisplayRegion *get_display_region_3d() const; 00080 00081 NodePath get_render(); 00082 NodePath get_render_2d(); 00083 NodePath get_aspect_2d(); 00084 NodePath get_mouse(); 00085 NodePath get_button_thrower(); 00086 00087 void enable_keyboard(); 00088 void setup_trackball(); 00089 void center_trackball(const NodePath &object); 00090 00091 bool load_models(const NodePath &parent, 00092 int argc, char *argv[], int first_arg = 1); 00093 bool load_models(const NodePath &parent, 00094 const pvector<Filename> &files); 00095 NodePath load_model(const NodePath &parent, Filename filename); 00096 NodePath load_default_model(const NodePath &parent); 00097 void loop_animations(int hierarchy_match_flags = 00098 PartGroup::HMF_ok_part_extra | 00099 PartGroup::HMF_ok_anim_extra); 00100 void stagger_animations(); 00101 void next_anim_control(); 00102 void set_anim_controls(bool enable); 00103 INLINE bool get_anim_controls() const; 00104 void adjust_aspect_ratio(); 00105 00106 enum BackgroundType { 00107 BT_other = 0, 00108 BT_default, 00109 BT_black, 00110 BT_gray, 00111 BT_white, 00112 BT_none 00113 }; 00114 00115 enum SplitType { 00116 ST_default, 00117 ST_horizontal, 00118 ST_vertical, 00119 }; 00120 WindowFramework *split_window(SplitType split_type = ST_default); 00121 00122 void set_wireframe(bool enable); 00123 void set_texture(bool enable); 00124 void set_two_sided(bool enable); 00125 void set_one_sided_reverse(bool enable); 00126 void set_lighting(bool enable); 00127 void set_perpixel(bool enable); 00128 void set_background_type(BackgroundType type); 00129 00130 INLINE bool get_wireframe() const; 00131 INLINE bool get_texture() const; 00132 INLINE bool get_two_sided() const; 00133 INLINE bool get_one_sided_reverse() const; 00134 INLINE bool get_lighting() const; 00135 INLINE bool get_perpixel() const; 00136 INLINE BackgroundType get_background_type() const; 00137 00138 static TextFont *get_shuttle_controls_font(); 00139 NodePath make_camera(); 00140 00141 protected: 00142 void setup_lights(); 00143 00144 private: 00145 PT(PandaNode) load_image_as_model(const Filename &filename); 00146 void create_anim_controls(); 00147 void destroy_anim_controls(); 00148 void update_anim_controls(); 00149 00150 void setup_shuttle_button(const string &label, int index, 00151 EventHandler::EventCallbackFunction *func); 00152 void back_button(); 00153 void pause_button(); 00154 void play_button(); 00155 void forward_button(); 00156 00157 static AsyncTask::DoneStatus st_update_anim_controls(GenericAsyncTask *task, void *data); 00158 00159 static void st_back_button(const Event *, void *data); 00160 static void st_pause_button(const Event *, void *data); 00161 static void st_play_button(const Event *, void *data); 00162 static void st_forward_button(const Event *, void *data); 00163 00164 private: 00165 PandaFramework *_panda_framework; 00166 PT(GraphicsOutput) _window; 00167 PT(DisplayRegion) _display_region_2d; 00168 PT(DisplayRegion) _display_region_3d; 00169 00170 NodePath _camera_group; 00171 typedef pvector< PT(Camera) > Cameras; 00172 Cameras _cameras; 00173 00174 NodePath _render; 00175 NodePath _render_2d; 00176 NodePath _aspect_2d; 00177 00178 AnimControlCollection _anim_controls; 00179 bool _anim_controls_enabled; 00180 int _anim_index; 00181 NodePath _anim_controls_group; 00182 PT(PGSliderBar) _anim_slider; 00183 PT(PGSliderBar) _play_rate_slider; 00184 PT(TextNode) _frame_number; 00185 PT(GenericAsyncTask) _update_anim_controls_task; 00186 00187 NodePath _mouse; 00188 NodePath _button_thrower; 00189 PT(Trackball) _trackball; 00190 00191 NodePath _alight; 00192 NodePath _dlight; 00193 00194 bool _got_keyboard; 00195 bool _got_trackball; 00196 bool _got_lights; 00197 00198 bool _wireframe_enabled; 00199 bool _texture_enabled; 00200 bool _two_sided_enabled; 00201 bool _one_sided_reverse_enabled; 00202 bool _lighting_enabled; 00203 bool _perpixel_enabled; 00204 00205 PT(FrameRateMeter) _frame_rate_meter; 00206 PT(SceneGraphAnalyzerMeter) _scene_graph_analyzer_meter; 00207 00208 BackgroundType _background_type; 00209 00210 static PT(TextFont) _shuttle_controls_font; 00211 00212 public: 00213 static TypeHandle get_class_type() { 00214 return _type_handle; 00215 } 00216 static void init_type() { 00217 TypedWritableReferenceCount::init_type(); 00218 register_type(_type_handle, "WindowFramework", 00219 TypedWritableReferenceCount::get_class_type()); 00220 } 00221 virtual TypeHandle get_type() const { 00222 return get_class_type(); 00223 } 00224 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00225 00226 private: 00227 static TypeHandle _type_handle; 00228 00229 friend class PandaFramework; 00230 }; 00231 00232 #include "windowFramework.I" 00233 00234 #endif