Panda3D
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_file_to_uvset (defined in MayaShaders) | MayaShaders | |
_uvset_names (defined in MayaShaders) | MayaShaders | |
bind_uvsets(MObject mesh) | MayaShaders | |
clear() | MayaShaders | |
find_shader_for_node(MObject node, bool _texture_copy, Filename _tout_dir, bool _legacy_shader) | MayaShaders | |
find_shader_for_shading_engine(MObject engine, bool _texture_copy, Filename _tout_dir, bool _legacy_shader) | MayaShaders | |
find_uv_link(const string &match) | MayaShaders | |
get_num_shaders() const | MayaShaders | |
get_shader(int n) const | MayaShaders | |
MayaShaders() (defined in MayaShaders) | MayaShaders | |
~MayaShaders() (defined in MayaShaders) | MayaShaders |