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RenderEffects Class Reference

This represents a unique collection of RenderEffect objects that correspond to a particular renderable state. More...

#include "renderEffects.h"

Inheritance diagram for RenderEffects:
TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

List of all members.

Classes

class  Effect

Public Member Functions

virtual ~RenderEffects ()
 The destructor is responsible for removing the RenderEffects from the global set if it is there.
void adjust_transform (CPT(TransformState)&net_transform, CPT(TransformState)&node_transform, PandaNode *node) const
 Calls adjust_transform() on all effects.
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer.
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer.
virtual int complete_pointers (TypedWritable **plist, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
 CPT (RenderEffects) xform(const LMatrix4f &mat) const
 CPT (RenderEffects) add_effect(const RenderEffect *effect) const
virtual CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const
 CPT (RenderEffects) remove_effect(TypeHandle type) const
void cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState)&node_transform, CPT(RenderState)&node_state) const
 Calls cull_callback() on all effects.
string encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.
bool encode_to_bam_stream (string &data, BamWriter *writer=NULL) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
int find_effect (TypeHandle type) const
 Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not.
virtual TypeHandle force_init_type ()
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter.
int get_best_parent_from_Set (const std::set< int > &) const
const RenderEffectget_effect (int n) const
 Returns the nth effect in the state.
const RenderEffectget_effect (TypeHandle type) const
 Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not.
int get_num_effects () const
 Returns the number of separate effects indicated in the state.
int get_ref_count () const
 Returns the current reference count.
virtual TypeHandle get_type () const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object.
bool has_adjust_transform () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.
bool has_cull_callback () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a cull_callback on this state.
bool has_decal () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.
bool has_show_bounds () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of a ShowBoundsEffect on this state.
bool has_show_tight_bounds () const
 If has_show_bounds() returns true, this will return true if the ShowBoundsEffect in question requests showing a "tight" bound.
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
bool is_empty () const
 Returns true if the state is empty, false otherwise.
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete[] (void *, void *)
void operator delete[] (void *, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr)
void * operator new (size_t size, void *ptr)
void * operator new (size_t size)
void * operator new (size_t size)
void * operator new (size_t size, void *ptr)
void * operator new[] (size_t size, void *ptr)
void * operator new[] (size_t size, void *ptr)
void * operator new[] (size_t size)
void * operator new[] (size_t size)
bool operator< (const RenderEffects &other) const
 Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
void output (ostream &out) const
void ref () const
 Explicitly increments the reference count.
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
bool safe_to_combine () const
 Returns true if all of the effects in this set can safely be shared with a sibling node that has the exact same set of effects, or false if this would be bad for any of the effects.
bool safe_to_transform () const
 Returns true if all of the effects in this set can safely be transformed, and therefore the complete set can be transformed, by calling xform().
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
virtual bool unref () const
 This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object.
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object.
void write (ostream &out, int indent_level) const
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file.

Static Public Member Functions

static TypedWritablechange_this (TypedWritable *old_ptr, BamReader *manager)
 Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
static CPT (RenderEffects) make_empty()
static CPT (RenderEffects) make(const RenderEffect *effect1
static CPT (RenderEffects) make(const RenderEffect *effect)
static CPT (RenderEffects) make(const RenderEffect *effect1
static CPT (RenderEffects) make(const RenderEffect *effect1
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)
 Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.
static TypeHandle get_class_type ()
static int get_num_states ()
 Returns the total number of unique RenderEffects objects allocated in the world.
static void init_states ()
 Make sure the global _states map is allocated.
static void init_type ()
static void list_states (ostream &out)
 Lists all of the RenderEffects in the cache to the output stream, one per line.
static PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type RenderEffects.
static bool validate_states ()
 Ensures that the cache is still stored in sorted order.

Public Attributes

static const RenderEffecteffect2
static const RenderEffect
const RenderEffect
effect3
static const RenderEffect
const RenderEffect const
RenderEffect
effect4
static BamReaderreader = NULL)

Static Public Attributes

static TypedWritable *const Null = (TypedWritable*)0L

Protected Member Functions

 RenderEffects ()
 Actually, this could be a private constructor, since no one inherits from RenderEffects, but gcc gives us a spurious warning if all constructors are private.
bool do_test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool do_test_ref_count_nonzero () const
 Returns true if the reference count is nonzero, false otherwise.
void fillin (DatagramIterator &scan, BamReader *manager)
 This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffects.

Static Protected Member Functions

static TypedWritablemake_from_bam (const FactoryParams &params)
 This function is called by the BamReader's factory when a new object of type RenderEffects is encountered in the Bam file.

Detailed Description

This represents a unique collection of RenderEffect objects that correspond to a particular renderable state.

You should not attempt to create or modify a RenderEffects object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a RenderEffects object, create a new one.

Definition at line 46 of file renderEffects.h.


Constructor & Destructor Documentation

RenderEffects::RenderEffects ( ) [protected]

Actually, this could be a private constructor, since no one inherits from RenderEffects, but gcc gives us a spurious warning if all constructors are private.

Definition at line 44 of file renderEffects.cxx.

Referenced by make_from_bam().

RenderEffects::~RenderEffects ( ) [virtual]

The destructor is responsible for removing the RenderEffects from the global set if it is there.

Definition at line 79 of file renderEffects.cxx.


Member Function Documentation

void RenderEffects::adjust_transform ( CPT(TransformState)&  net_transform,
CPT(TransformState)&  node_transform,
PandaNode node 
) const

Calls adjust_transform() on all effects.

You may check has_adjust_transform() first to see if any effects define this method to do anything useful.

The order in which the individual effects are applied is not defined, so if more than one effect applies a change to the transform on any particular node, you might get indeterminate results.

Definition at line 562 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

ReferenceCount * TypedWritableReferenceCount::as_reference_count ( ) [virtual, inherited]

Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.

Reimplemented from TypedWritable.

Definition at line 26 of file typedWritableReferenceCount.cxx.

TypedObject * TypedObject::as_typed_object ( ) [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 99 of file typedObject.I.

const TypedObject * TypedObject::as_typed_object ( ) const [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 110 of file typedObject.I.

TypedWritable * RenderEffects::change_this ( TypedWritable old_ptr,
BamReader manager 
) [static]

Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.

Most objects don't change pointers after completion, but some need to.

Once this function has been called, the old pointer will no longer be accessed.

Definition at line 865 of file renderEffects.cxx.

References BamReader::register_finalize().

Referenced by make_from_bam().

int RenderEffects::complete_pointers ( TypedWritable **  p_list,
BamReader manager 
) [virtual]

Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

Returns the number of pointers processed.

Reimplemented from TypedWritable.

Definition at line 800 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), ordered_vector< Key, Compare >::size(), and ov_set< Key, Compare >::sort().

void RenderEffects::cull_callback ( CullTraverser trav,
CullTraverserData data,
CPT(TransformState)&  node_transform,
CPT(RenderState)&  node_state 
) const

Calls cull_callback() on all effects.

You may check has_cull_callback() first to see if any effects define this method to do anything useful.

Definition at line 540 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

Referenced by CullTraverserData::apply_transform_and_state().

bool TypedWritable::decode_raw_from_bam_stream ( TypedWritable *&  ptr,
ReferenceCount *&  ref_ptr,
const string &  data,
BamReader reader = NULL 
) [static, inherited]

Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.

Returns true on success, false on on error.

This variant sets the TypedWritable and ReferenceCount pointers separately; both are pointers to the same object. The reference count is not incremented; it is the caller's responsibility to manage the reference count.

Note that this method cannot be used to retrieve objects that do not inherit from ReferenceCount, because these objects cannot persist beyond the lifetime of the BamReader that reads them. To retrieve these objects from a bam stream, you must construct a BamReader directly.

If you happen to know that the particular object in question inherits from TypedWritableReferenceCount or PandaNode, consider calling the variant of decode_from_bam_stream() defined for those methods, which presents a simpler interface.

Definition at line 353 of file typedWritable.cxx.

References BamReader::init(), DatagramInputFile::open(), DatagramInputFile::read_header(), BamReader::read_object(), ReferenceCount::ref(), BamReader::resolve(), BamReader::set_source(), and ReferenceCount::unref().

bool ReferenceCount::do_test_ref_count_integrity ( ) const [protected, inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

Definition at line 29 of file referenceCount.cxx.

Referenced by ReferenceCount::do_test_ref_count_nonzero(), and ReferenceCount::test_ref_count_integrity().

bool ReferenceCount::do_test_ref_count_nonzero ( ) const [protected, inherited]

Returns true if the reference count is nonzero, false otherwise.

Definition at line 56 of file referenceCount.cxx.

References ReferenceCount::do_test_ref_count_integrity().

Referenced by ReferenceCount::test_ref_count_nonzero().

string TypedWritable::encode_to_bam_stream ( ) const [inline, inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.

Returns empty string on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 86 of file typedWritable.I.

bool TypedWritable::encode_to_bam_stream ( string &  data,
BamWriter writer = NULL 
) const [inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.

Returns true on success, false on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 283 of file typedWritable.cxx.

References BamWriter::init(), DatagramOutputFile::open(), BamWriter::set_target(), DatagramOutputFile::write_header(), and BamWriter::write_object().

void RenderEffects::fillin ( DatagramIterator scan,
BamReader manager 
) [protected, virtual]

This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffects.

Reimplemented from TypedWritable.

Definition at line 934 of file renderEffects.cxx.

References DatagramIterator::get_uint16(), ordered_vector< Key, Compare >::push_back(), and BamReader::read_pointer().

Referenced by make_from_bam().

void RenderEffects::finalize ( BamReader manager) [virtual]

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented from TypedWritable.

Definition at line 893 of file renderEffects.cxx.

References ReferenceCount::get_ref_count(), and unref().

int RenderEffects::find_effect ( TypeHandle  type) const

Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not.

Definition at line 206 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

UpdateSeq TypedWritable::get_bam_modified ( ) const [inline, inherited]

Returns the current bam_modified counter.

This counter is normally incremented automatically whenever the object is modified.

Definition at line 66 of file typedWritable.I.

Referenced by BamWriter::consider_update(), and BamWriter::write_pointer().

const RenderEffect * RenderEffects::get_effect ( TypeHandle  type) const

Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not.

Definition at line 374 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::end().

const RenderEffect * RenderEffects::get_effect ( int  n) const [inline]

Returns the nth effect in the state.

Definition at line 138 of file renderEffects.I.

References ordered_vector< Key, Compare >::size().

int RenderEffects::get_num_effects ( ) const [inline]

Returns the number of separate effects indicated in the state.

Definition at line 128 of file renderEffects.I.

References ordered_vector< Key, Compare >::size().

int RenderEffects::get_num_states ( ) [static]

Returns the total number of unique RenderEffects objects allocated in the world.

This will go up and down during normal operations.

Definition at line 463 of file renderEffects.cxx.

int ReferenceCount::get_ref_count ( ) const [inline, inherited]
int TypedObject::get_type_index ( ) const [inline, inherited]

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 52 of file typedObject.I.

References TypeHandle::get_index().

WeakReferenceList * ReferenceCount::get_weak_list ( ) const [inline, inherited]

Returns the WeakReferenceList associated with this ReferenceCount object.

If there has never been a WeakReferenceList associated with this object, creates one now.

Definition at line 307 of file referenceCount.I.

Referenced by ReferenceCount::weak_ref().

bool RenderEffects::has_adjust_transform ( ) const [inline]

This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.

Definition at line 228 of file renderEffects.I.

bool RenderEffects::has_cull_callback ( ) const [inline]

This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a cull_callback on this state.

Definition at line 210 of file renderEffects.I.

Referenced by CullTraverserData::apply_transform_and_state().

bool RenderEffects::has_decal ( ) const [inline]

This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.

It returns true if a DecalEffect exists, false otherwise. Note that since there is no additional information stored on the DecalEffect, there's no point in returning it if it exists.

Definition at line 155 of file renderEffects.I.

Referenced by CullTraverser::traverse_below().

bool RenderEffects::has_show_bounds ( ) const [inline]

This function is provided as an optimization, to speed up the render-time checking for the existance of a ShowBoundsEffect on this state.

It returns true if a ShowBoundsEffect exists, false otherwise. Note that since there is no additional information stored on the ShowBoundsEffect, there's no point in returning it if it exists.

Definition at line 176 of file renderEffects.I.

Referenced by PipeOcclusionCullTraverser::is_in_view(), and CullTraverser::traverse().

bool RenderEffects::has_show_tight_bounds ( ) const [inline]

If has_show_bounds() returns true, this will return true if the ShowBoundsEffect in question requests showing a "tight" bound.

Definition at line 193 of file renderEffects.I.

Referenced by CullTraverser::traverse().

bool ReferenceCount::has_weak_list ( ) const [inline, inherited]

Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.

In general, this will be true if there was ever a WeakPointerTo created for this object (even if there is not any for it now).

Definition at line 294 of file referenceCount.I.

Referenced by ReferenceCount::weak_unref().

void RenderEffects::init_states ( ) [static]

Make sure the global _states map is allocated.

This only has to be done once. We could make this map static, but then we run into problems if anyone creates a RenderEffects object at static init time; it also seems to cause problems when the Panda shared library is unloaded at application exit time.

Definition at line 582 of file renderEffects.cxx.

References Thread::get_current_thread(), and Thread::get_main_thread().

bool RenderEffects::is_empty ( ) const [inline]

Returns true if the state is empty, false otherwise.

Definition at line 117 of file renderEffects.I.

References ordered_vector< Key, Compare >::empty().

Referenced by SceneGraphReducer::r_flatten(), and PandaNode::set_effects().

bool TypedObject::is_exact_type ( TypeHandle  handle) const [inline, inherited]
bool TypedObject::is_of_type ( TypeHandle  handle) const [inline, inherited]

Returns true if the current object is or derives from the indicated type.

Definition at line 63 of file typedObject.I.

References TypeHandle::is_derived_from().

Referenced by EggSliderData::add_back_pointer(), EggJointData::add_back_pointer(), CIntervalManager::add_c_interval(), XFileNode::add_child(), CollisionTraverser::add_collider(), CollisionHandlerPhysical::add_collider(), EggXfmSAnim::add_data(), CharacterJointBundle::add_node(), NonlinearImager::add_screen(), EggGroupNode::apply_first_attribute(), EggGroupNode::apply_last_attribute(), DeferredNodeProperty::apply_to_node(), RecorderController::begin_playback(), NodePath::clear_clip_plane(), EggGroupNode::clear_connected_shading(), NodePath::clear_light(), EggBase::convert_paths(), NodePath::decode_from_bam_stream(), VrpnClient::disconnect_device(), PhysicsManager::do_physics(), GraphicsStateGuardian::fetch_specified_part(), EggRenderState::fill_state(), AnimBundleNode::find_anim_bundle(), EggGroupNode::find_coordsys_entry(), XFile::find_data_object(), Character::find_joint(), EggGroupNode::find_materials(), Character::find_slider(), XFile::find_template(), EggGroupNode::find_textures(), EggMaterialCollection::find_used_materials(), EggTextureCollection::find_used_textures(), EggGroupNode::force_filenames(), EggJointData::force_initial_rest_frame(), WindowFramework::get_aspect_2d(), EggPoolUniquifier::get_category(), EggGroupUniquifier::get_category(), EggGroupNode::get_connected_shading(), PandaFramework::get_mouse(), FactoryParams::get_param_of_type(), EggGroupNode::has_absolute_pathnames(), NodePath::has_clip_plane(), NodePath::has_clip_plane_off(), NodePath::has_light(), PandaFramework::hide_collision_solids(), x11GraphicsWindow::open_window(), eglGraphicsWindow::open_window(), EggNode::parse_egg(), CharacterMaker::part_to_node(), EggGroupNode::post_apply_flat_attribute(), EggBinner::prepare_node(), PortalClipper::prepare_portal(), NodePath::project_texture(), EggMatrixTablePointer::quantize_channels(), ParametricCurveCollection::r_add_curves(), SceneGraphReducer::r_collect_vertex_data(), EggGroupNode::r_load_externals(), EggGroupNode::rebuild_vertex_pools(), EggGroupNode::recompute_polygon_normals(), EggGroupNode::remove_invalid_primitives(), EggGroupNode::remove_unused_vertices(), EggLoader::reparent_decals(), EggMaterialCollection::replace_materials(), EggTextureCollection::replace_textures(), EggGroupNode::resolve_filenames(), EggGroupNode::reverse_vertex_ordering(), NodePath::set_clip_plane(), NodePath::set_clip_plane_off(), NodePath::set_light(), ProjectionScreen::set_projector(), NonlinearImager::set_source_camera(), EggXfmSAnim::set_value(), NonlinearImager::set_viewer_camera(), PandaFramework::show_collision_solids(), BamCache::store(), XFileToEggConverter::strip_nodes(), EggGroupNode::strip_normals(), DataGraphTraverser::traverse(), DataGraphTraverser::traverse_below(), EggGroupNode::triangulate_polygons(), EggGroupNode::unify_attributes(), EggNameUniquifier::uniquify(), NodeCullCallbackData::upcall(), PhysicsCollisionHandler::validate_target(), EggXfmSAnim::write(), EggGroup::write(), EggToDXFLayer::write_3d_face(), and EggToDXFLayer::write_entities().

void RenderEffects::list_states ( ostream &  out) [static]

Lists all of the RenderEffects in the cache to the output stream, one per line.

This can be quite a lot of output if the cache is large, so be prepared.

Definition at line 479 of file renderEffects.cxx.

void ReferenceCount::local_object ( ) [inline, inherited]

This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.

This allows the object to be passed to functions that will increment and decrement the object's reference count temporarily, and it will prevent the object from being deleted (inappropriately), when the reference count returns to zero. It actually achieves this by setting a large positive value in the reference count field.

Definition at line 276 of file referenceCount.I.

Referenced by PGTop::cull_callback(), BoundingSphere::extend_by_hexahedron(), AsyncTaskManager::find_task(), AsyncTaskManager::find_tasks(), and AsyncTaskManager::find_tasks_matching().

TypedWritable * RenderEffects::make_from_bam ( const FactoryParams params) [static, protected]

This function is called by the BamReader's factory when a new object of type RenderEffects is encountered in the Bam file.

It should create the RenderEffects and extract its information from the file.

Definition at line 914 of file renderEffects.cxx.

References change_this(), fillin(), BamReader::register_change_this(), and RenderEffects().

Referenced by register_with_read_factory().

void TypedWritable::mark_bam_modified ( ) [inline, inherited]
bool RenderEffects::operator< ( const RenderEffects other) const

Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.

This method is not needed outside of the RenderEffects class because all equivalent RenderEffects objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.

Definition at line 189 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

void ReferenceCount::ref ( ) const [inline, inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

Definition at line 179 of file referenceCount.I.

References ReferenceCount::test_ref_count_integrity().

Referenced by CachedTypedWritableReferenceCount::cache_ref(), TypedWritable::decode_raw_from_bam_stream(), NodeCachedReferenceCount::node_ref(), NodeReferenceCount::node_ref(), BamCacheRecord::set_data(), CullableObject::set_draw_callback(), and ModelRoot::set_reference().

void RenderEffects::register_with_read_factory ( ) [static]

Tells the BamReader how to create objects of type RenderEffects.

Definition at line 766 of file renderEffects.cxx.

References BamReader::get_factory(), make_from_bam(), and Factory< Type >::register_factory().

bool RenderEffects::require_fully_complete ( ) const [virtual]

Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.

If this is the case, override this method to return true, and be careful with circular references (which would make the object unreadable from a bam file).

Reimplemented from TypedWritable.

Definition at line 842 of file renderEffects.cxx.

bool RenderEffects::safe_to_combine ( ) const

Returns true if all of the effects in this set can safely be shared with a sibling node that has the exact same set of effects, or false if this would be bad for any of the effects.

Definition at line 136 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

Referenced by SceneGraphReducer::consider_child(), and SceneGraphReducer::flatten_siblings().

bool RenderEffects::safe_to_transform ( ) const

Returns true if all of the effects in this set can safely be transformed, and therefore the complete set can be transformed, by calling xform().

Definition at line 95 of file renderEffects.cxx.

References ordered_vector< Key, Compare >::begin(), and ordered_vector< Key, Compare >::end().

Referenced by SceneGraphReducer::r_apply_attribs().

bool ReferenceCount::test_ref_count_integrity ( ) const [inline, inherited]
bool ReferenceCount::test_ref_count_nonzero ( ) const [inline, inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

Definition at line 252 of file referenceCount.I.

References ReferenceCount::do_test_ref_count_nonzero().

Referenced by CopyOnWritePointer::test_ref_count_nonzero().

bool RenderEffects::unref ( ) const [virtual]

This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.

This is designed to prevent leaks from cyclical references within the cache.

Note that this is not a virtual method, and cannot be because ReferenceCount itself declares no virtual methods (it avoids the overhead of a virtual function pointer). But this doesn't matter, because PT(TransformState) is a template class, and will call the appropriate method even though it is non-virtual.

Reimplemented from ReferenceCount.

Definition at line 401 of file renderEffects.cxx.

References ReferenceCount::unref().

Referenced by finalize().

void TypedWritable::update_bam_nested ( BamWriter manager) [virtual, inherited]

Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.

Reimplemented in CFDoCullCommand, and PandaNode.

Definition at line 77 of file typedWritable.cxx.

bool RenderEffects::validate_states ( ) [static]

Ensures that the cache is still stored in sorted order.

Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffects objects).

Definition at line 497 of file renderEffects.cxx.

void ReferenceCount::weak_ref ( WeakPointerToVoid ptv) [inline, inherited]

Adds the indicated PointerToVoid as a weak reference to this object.

Definition at line 321 of file referenceCount.I.

References WeakReferenceList::add_reference(), and ReferenceCount::get_weak_list().

void ReferenceCount::weak_unref ( WeakPointerToVoid ptv) [inline, inherited]

Removes the indicated PointerToVoid as a weak reference to this object.

It must have previously been added via a call to weak_ref().

Definition at line 334 of file referenceCount.I.

References WeakReferenceList::clear_reference(), and ReferenceCount::has_weak_list().

void RenderEffects::write_datagram ( BamWriter manager,
Datagram dg 
) [virtual]

Writes the contents of this object to the datagram for shipping out to a Bam file.

Reimplemented from TypedWritable.

Definition at line 777 of file renderEffects.cxx.

References Datagram::add_uint16(), ordered_vector< Key, Compare >::begin(), ordered_vector< Key, Compare >::end(), ordered_vector< Key, Compare >::size(), and BamWriter::write_pointer().


The documentation for this class was generated from the following files:
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