Panda3D
Public Member Functions | Public Attributes

PhysxBoxControllerDesc Class Reference

Descriptor class for PhysxBoxController. More...

#include "physxBoxControllerDesc.h"

Inheritance diagram for PhysxBoxControllerDesc:
PhysxControllerDesc

List of all members.

Public Member Functions

LVector3f get_extents () const
 Returns the dimensions of the box.
bool get_interaction_flag () const
 Returns the interaction flag.
LPoint3f get_pos () const
 Returns the position of the character.
float get_skin_width () const
 Returns the skin width used by the controller.
float get_slope_limit () const
 Returns the maximum slope which the character can walk up.
float get_step_offset () const
 Returns the maximum height of an obstacle which the character can climb.
bool is_valid () const
 Returns true if the descriptor is valid.
NxControllerDesc * ptr () const
void set_extents (const LVector3f &extents)
 Sets the dimensions of the box.
void set_interaction_flag (bool interactionFlag)
 The interaction flag controls if a character controller collides with other controllers.
void set_pos (const LPoint3f &pos)
 Set the position of the character.
void set_skin_width (float skinWidth)
 Sets the skin width used by the controller.
void set_slope_limit (float slopeLimit)
 Sets the maximum slope which the character can walk up.
void set_step_offset (float setpOffset)
 Defines the maximum height of an obstacle which the character can climb.
void set_to_default ()
 (re)sets the structure to the default.

Public Attributes

NxBoxControllerDesc _desc

Detailed Description

Descriptor class for PhysxBoxController.

Definition at line 28 of file physxBoxControllerDesc.h.


Member Function Documentation

LVector3f PhysxBoxControllerDesc::get_extents ( ) const

Returns the dimensions of the box.

Definition at line 39 of file physxBoxControllerDesc.cxx.

References PhysxManager::nxVec3_to_vec3().

bool PhysxControllerDesc::get_interaction_flag ( ) const [inherited]

Returns the interaction flag.

Definition at line 144 of file physxControllerDesc.cxx.

LPoint3f PhysxControllerDesc::get_pos ( ) const [inherited]

Returns the position of the character.

Definition at line 98 of file physxControllerDesc.cxx.

References PhysxManager::nxExtVec3_to_point3().

float PhysxControllerDesc::get_skin_width ( ) const [inherited]

Returns the skin width used by the controller.

Definition at line 121 of file physxControllerDesc.cxx.

float PhysxControllerDesc::get_slope_limit ( ) const [inherited]

Returns the maximum slope which the character can walk up.

Definition at line 110 of file physxControllerDesc.cxx.

float PhysxControllerDesc::get_step_offset ( ) const [inherited]

Returns the maximum height of an obstacle which the character can climb.

Definition at line 133 of file physxControllerDesc.cxx.

bool PhysxBoxControllerDesc::is_valid ( ) const [inline, virtual]

Returns true if the descriptor is valid.

Implements PhysxControllerDesc.

Definition at line 55 of file physxBoxControllerDesc.I.

void PhysxBoxControllerDesc::set_extents ( const LVector3f extents)

Sets the dimensions of the box.

The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension, 1/2 extents in y dimension, 1/2 extents in z dimension.

Definition at line 28 of file physxBoxControllerDesc.cxx.

References PhysxManager::vec3_to_nxVec3().

void PhysxControllerDesc::set_interaction_flag ( bool  interactionFlag) [inherited]

The interaction flag controls if a character controller collides with other controllers.

The default is to collide with other controllers.

Definition at line 87 of file physxControllerDesc.cxx.

void PhysxControllerDesc::set_pos ( const LPoint3f pos) [inherited]

Set the position of the character.

Definition at line 24 of file physxControllerDesc.cxx.

References PhysxManager::point3_to_nxExtVec3().

void PhysxControllerDesc::set_skin_width ( float  skinWidth) [inherited]

Sets the skin width used by the controller.

A "skin" around the controller is necessary to avoid numerical precision issues. This is dependant on the scale of the users world, but should be a small, positive non zero value. Default: 0.1

Definition at line 57 of file physxControllerDesc.cxx.

void PhysxControllerDesc::set_slope_limit ( float  slopeLimit) [inherited]

Sets the maximum slope which the character can walk up.

In general it is desirable to limit where the character can walk, in particular it is unrealistic for the character to be able to climb arbitary slopes. The value is expressed in degrees. Default: 45.0 degrees.

Definition at line 41 of file physxControllerDesc.cxx.

void PhysxControllerDesc::set_step_offset ( float  stepOffset) [inherited]

Defines the maximum height of an obstacle which the character can climb.

A small value will mean that the character gets stuck and cannot walk up stairs etc, a value which is too large will mean that the character can climb over unrealistically high obstacles. Default: 0.5

Definition at line 74 of file physxControllerDesc.cxx.

void PhysxBoxControllerDesc::set_to_default ( ) [inline, virtual]

(re)sets the structure to the default.

Implements PhysxControllerDesc.

Definition at line 44 of file physxBoxControllerDesc.I.


The documentation for this class was generated from the following files:
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