Panda3D
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00001 // Filename: physxForceFieldDesc.h 00002 // Created by: enn0x (06Nov09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXFORCEFIELDDESC_H 00016 #define PHYSXFORCEFIELDDESC_H 00017 00018 #include "pandabase.h" 00019 #include "lvector3.h" 00020 #include "lpoint3.h" 00021 #include "lmatrix.h" 00022 00023 #include "physxEnums.h" 00024 #include "physx_includes.h" 00025 00026 class PhysxActor; 00027 class PhysxForceFieldShapeDesc; 00028 class PhysxForceFieldShapeGroup; 00029 00030 //////////////////////////////////////////////////////////////////// 00031 // Class : PhysxForceFieldDesc 00032 // Description : Descriptor class for force fields. 00033 //////////////////////////////////////////////////////////////////// 00034 class EXPCL_PANDAPHYSX PhysxForceFieldDesc : public PhysxEnums { 00035 00036 PUBLISHED: 00037 INLINE PhysxForceFieldDesc(); 00038 INLINE ~PhysxForceFieldDesc(); 00039 00040 INLINE void set_to_default(); 00041 INLINE bool is_valid() const; 00042 00043 void set_name(const char *name); 00044 void set_pos(const LPoint3f &pos); 00045 void set_mat(const LMatrix4f &mat); 00046 void set_hpr(float h, float p, float r); 00047 void set_coordinates(PhysxForceFieldCoordinates coordinates); 00048 void set_actor(PhysxActor *actor); 00049 00050 void set_kernel_constant(const LVector3f &constant); 00051 void set_kernel_position_target(const LPoint3f &target); 00052 void set_kernel_position_multiplier(const LMatrix3f &multiplier); 00053 void set_kernel_velocity_target(const LVector3f &target); 00054 void set_kernel_velocity_multiplier(const LMatrix3f &multiplier); 00055 void set_kernel_torus_radius(float radius); 00056 void set_kernel_falloff_linear(const LVector3f &falloff); 00057 void set_kernel_falloff_quadratic(const LVector3f &falloff); 00058 void set_kernel_noise(const LVector3f &noise); 00059 00060 void add_include_group_shape(PhysxForceFieldShapeDesc &shapeDesc); 00061 void add_shape_group(PhysxForceFieldShapeGroup *group); 00062 00063 public: 00064 void create_kernel(NxScene *scenePtr); 00065 00066 NxForceFieldDesc _desc; 00067 NxForceFieldLinearKernelDesc _kernel; 00068 00069 private: 00070 string _name; 00071 }; 00072 00073 #include "physxForceFieldDesc.I" 00074 00075 #endif // PHYSXFORCEFIELDDESC_H