Panda3D
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Static Protected Member Functions

PolylightEffect Class Reference

A PolylightEffect can be used on a node to define a LightGroup for that node. More...

#include "polylightEffect.h"

Inheritance diagram for PolylightEffect:
RenderEffect TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

List of all members.

Public Types

enum  ContribType { CT_proximal, CT_all }
typedef pvector< NodePathLightGroup

Public Member Functions

virtual void adjust_transform (CPT(TransformState)&net_transform, CPT(TransformState)&node_transform, PandaNode *node) const
 Performs some operation on the node's apparent net and/or local transforms.
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer.
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer.
int compare_to (const RenderEffect &other) const
 Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
virtual CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const
 CPT (RenderEffect) set_contrib(ContribType c) const
 CPT (RenderEffect) add_light(const NodePath &newlight) const
 CPT (RenderEffect) remove_light(const NodePath &newlight) const
 CPT (RenderEffect) set_effect_center(LPoint3f ec) const
 CPT (RenderAttrib) do_poly_light(const SceneSetup *scene
 CPT (RenderEffect) set_weight(float w) const
virtual void cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState)&node_transform, CPT(RenderState)&node_state) const
 If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.
bool encode_to_bam_stream (string &data, BamWriter *writer=NULL) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
string encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
virtual TypeHandle force_init_type ()
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter.
int get_best_parent_from_Set (const std::set< int > &) const
ContribType get_contrib () const
 Returns CT_all or CT_proximal.
LPoint3f get_effect_center () const
 Return the value of the _effect_center.
int get_ref_count () const
 Returns the current reference count.
virtual TypeHandle get_type () const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object.
float get_weight () const
 Get the weight value.
virtual bool has_adjust_transform () const
 Should be overridden by derived classes to return true if adjust_transform() has been defined, and therefore the RenderEffect has some effect on the node's apparent local and net transforms.
virtual bool has_cull_callback () const
 Should be overridden by derived classes to return true if cull_callback() has been defined.
bool has_light (const NodePath &light) const
 Returns true if the indicated light is listed in the PolylightEffect, false otherwise.
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete[] (void *, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *, void *)
void operator delete[] (void *ptr)
void * operator new (size_t size)
void * operator new (size_t size, void *ptr)
void * operator new (size_t size)
void * operator new (size_t size, void *ptr)
void * operator new[] (size_t size, void *ptr)
void * operator new[] (size_t size, void *ptr)
void * operator new[] (size_t size)
void * operator new[] (size_t size)
virtual void output (ostream &out) const
void ref () const
 Explicitly increments the reference count.
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
virtual bool safe_to_combine () const
 Returns true if this kind of effect can safely be combined with sibling nodes that share the exact same effect, or false if this is not a good idea.
virtual bool safe_to_transform () const
 Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise.
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
virtual bool unref () const
 Explicitly decrements the reference count.
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object.
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object.
virtual void write (ostream &out, int indent_level) const
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file.

Static Public Member Functions

static TypedWritablechange_this (TypedWritable *old_ptr, BamReader *manager)
 Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
static CPT (RenderEffect) make()
static CPT (RenderEffect) make(float weight
static CPT (RenderEffect) make(float weight
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)
 Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.
static TypeHandle get_class_type ()
static int get_num_effects ()
 Returns the total number of unique RenderEffect objects allocated in the world.
static void init_type ()
static void list_effects (ostream &out)
 Lists all of the RenderEffects in the cache to the output stream, one per line.
static PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data
static bool validate_effects ()
 Ensures that the cache is still stored in sorted order.

Public Attributes

const CullTraverserData const
TransformState *node_transform 
const
static ContribType contrib
const CullTraverserDatadata
static ContribType LPoint3f effect_center
static ContribType LPoint3f
const LightGroup & 
lights
static BamReaderreader = NULL)

Static Public Attributes

static TypedWritable *const Null = (TypedWritable*)0L

Protected Member Functions

 PolylightEffect ()
 Use PolylightEffect::make() to construct a new PolylightEffect object.
 PolylightEffect (const PolylightEffect &copy)
 Copy Constructor used by the const methods to modify data on a copy and return a new one.
virtual int compare_to_impl (const RenderEffect *other) const
 Intended to be overridden by derived PolylightEffect types to return a unique number indicating whether this PolylightEffect is equivalent to the other one.
bool do_test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool do_test_ref_count_nonzero () const
 Returns true if the reference count is nonzero, false otherwise.
void fillin (DatagramIterator &scan, BamReader *manager)
 This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffect.

Static Protected Member Functions

static TypedWritablenew_from_bam (RenderEffect *effect, BamReader *manager)

Detailed Description

A PolylightEffect can be used on a node to define a LightGroup for that node.

A LightGroup contains PolylightNodes which are essentially nodes that add color to the polygons of a model based on distance. PolylightNode is a cheap way to get lighting effects specially for night scenes

Definition at line 39 of file polylightEffect.h.


Constructor & Destructor Documentation

PolylightEffect::PolylightEffect ( ) [inline, protected]

Use PolylightEffect::make() to construct a new PolylightEffect object.

Definition at line 23 of file polylightEffect.I.

PolylightEffect::PolylightEffect ( const PolylightEffect copy) [inline, protected]

Copy Constructor used by the const methods to modify data on a copy and return a new one.

Definition at line 33 of file polylightEffect.I.


Member Function Documentation

void RenderEffect::adjust_transform ( CPT(TransformState)&  net_transform,
CPT(TransformState)&  node_transform,
PandaNode node 
) const [virtual, inherited]

Performs some operation on the node's apparent net and/or local transforms.

This will only be called if has_adjust_transform() is redefined to return true.

Both parameters are in/out. The original transforms will be passed in, and they may (or may not) be modified in-place by the RenderEffect.

Reimplemented in CharacterJointEffect, BillboardEffect, and CompassEffect.

Definition at line 198 of file renderEffect.cxx.

ReferenceCount * TypedWritableReferenceCount::as_reference_count ( ) [virtual, inherited]

Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.

Reimplemented from TypedWritable.

Definition at line 26 of file typedWritableReferenceCount.cxx.

TypedObject * TypedObject::as_typed_object ( ) [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 99 of file typedObject.I.

const TypedObject * TypedObject::as_typed_object ( ) const [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 110 of file typedObject.I.

TypedWritable * RenderEffect::change_this ( TypedWritable old_ptr,
BamReader manager 
) [static, inherited]

Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.

Most objects don't change pointers after completion, but some need to.

Once this function has been called, the old pointer will no longer be accessed.

Definition at line 374 of file renderEffect.cxx.

References BamReader::register_finalize().

int RenderEffect::compare_to ( const RenderEffect other) const [inline, inherited]

Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.

This method is not needed outside of the RenderEffect class because all equivalent RenderEffect objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.

Definition at line 29 of file renderEffect.I.

References RenderEffect::compare_to_impl(), and TypeHandle::get_index().

int PolylightEffect::compare_to_impl ( const RenderEffect other) const [protected, virtual]

Intended to be overridden by derived PolylightEffect types to return a unique number indicating whether this PolylightEffect is equivalent to the other one.

This should return 0 if the two PolylightEffect objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise.

This will only be called with two PolylightEffect objects whose get_type() functions return the same.

Reimplemented from RenderEffect.

Definition at line 384 of file polylightEffect.cxx.

int TypedWritable::complete_pointers ( TypedWritable **  p_list,
BamReader manager 
) [virtual, inherited]

Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

Returns the number of pointers processed.

This is the callback function that is made by the BamReader at some later point, after all of the required pointers have been filled in. It is necessary because there might be forward references in a bam file; when we call read_pointer() in fillin(), the object may not have been read from the file yet, so we do not have a pointer available at that time. Thus, instead of returning a pointer, read_pointer() simply reserves a later callback. This function provides that callback. The calling object is responsible for keeping track of the number of times it called read_pointer() and extracting the same number of pointers out of the supplied vector, and storing them appropriately within the object.

Reimplemented in CFDoCullCommand, AnimBundleNode, AnimChannelMatrixDynamic, AnimChannelScalarDynamic, AnimGroup, MovingPartBase, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointEffect, CharacterVertexSlider, JointVertexTransform, CollisionNode, DataNodeTransmit, GeomVertexArrayData, GeomVertexArrayFormat, GeomVertexData, GeomVertexFormat, SliderTable, TextureStage, TransformBlendTable, TransformTable, PiecewiseCurve, ClipPlaneAttrib, FogAttrib, LensNode, LightAttrib, MaterialAttrib, PortalNode, RenderEffects, RenderState, TexGenAttrib, TexMatrixAttrib, TexProjectorEffect, TextureAttrib, BamCacheIndex, RecorderFrame, EggFile, ImageFile, PaletteGroup, PaletteGroups, PaletteImage, PalettePage, Palettizer, SourceTextureImage, TextureImage, TexturePlacement, TextureProperties, and TextureReference.

Definition at line 103 of file typedWritable.cxx.

void PolylightEffect::cull_callback ( CullTraverser trav,
CullTraverserData data,
CPT(TransformState)&  node_transform,
CPT(RenderState)&  node_state 
) const [virtual]

If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.

This may include additional manipulation of render state or additional visible/invisible decisions, or any other arbitrary operation.

At the time this function is called, the current node's transform and state have not yet been applied to the net_transform and net_state. This callback may modify the node_transform and node_state to apply an effective change to the render state at this level.

Reimplemented from RenderEffect.

Definition at line 104 of file polylightEffect.cxx.

References CullTraverser::get_scene().

bool TypedWritable::decode_raw_from_bam_stream ( TypedWritable *&  ptr,
ReferenceCount *&  ref_ptr,
const string &  data,
BamReader reader = NULL 
) [static, inherited]

Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.

Returns true on success, false on on error.

This variant sets the TypedWritable and ReferenceCount pointers separately; both are pointers to the same object. The reference count is not incremented; it is the caller's responsibility to manage the reference count.

Note that this method cannot be used to retrieve objects that do not inherit from ReferenceCount, because these objects cannot persist beyond the lifetime of the BamReader that reads them. To retrieve these objects from a bam stream, you must construct a BamReader directly.

If you happen to know that the particular object in question inherits from TypedWritableReferenceCount or PandaNode, consider calling the variant of decode_from_bam_stream() defined for those methods, which presents a simpler interface.

Definition at line 353 of file typedWritable.cxx.

References BamReader::init(), DatagramInputFile::open(), DatagramInputFile::read_header(), BamReader::read_object(), ReferenceCount::ref(), BamReader::resolve(), BamReader::set_source(), and ReferenceCount::unref().

bool ReferenceCount::do_test_ref_count_integrity ( ) const [protected, inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

Definition at line 29 of file referenceCount.cxx.

Referenced by ReferenceCount::do_test_ref_count_nonzero(), and ReferenceCount::test_ref_count_integrity().

bool ReferenceCount::do_test_ref_count_nonzero ( ) const [protected, inherited]

Returns true if the reference count is nonzero, false otherwise.

Definition at line 56 of file referenceCount.cxx.

References ReferenceCount::do_test_ref_count_integrity().

Referenced by ReferenceCount::test_ref_count_nonzero().

string TypedWritable::encode_to_bam_stream ( ) const [inline, inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.

Returns empty string on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 86 of file typedWritable.I.

bool TypedWritable::encode_to_bam_stream ( string &  data,
BamWriter writer = NULL 
) const [inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.

Returns true on success, false on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 283 of file typedWritable.cxx.

References BamWriter::init(), DatagramOutputFile::open(), BamWriter::set_target(), DatagramOutputFile::write_header(), and BamWriter::write_object().

void RenderEffect::fillin ( DatagramIterator scan,
BamReader manager 
) [protected, virtual, inherited]

This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffect.

Reimplemented from TypedWritable.

Reimplemented in CharacterJointEffect, BillboardEffect, CompassEffect, DecalEffect, ScissorEffect, ShowBoundsEffect, and TexProjectorEffect.

Definition at line 422 of file renderEffect.cxx.

void RenderEffect::finalize ( BamReader manager) [virtual, inherited]

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented from TypedWritable.

Definition at line 402 of file renderEffect.cxx.

References ReferenceCount::get_ref_count(), and ReferenceCount::unref().

UpdateSeq TypedWritable::get_bam_modified ( ) const [inline, inherited]

Returns the current bam_modified counter.

This counter is normally incremented automatically whenever the object is modified.

Definition at line 66 of file typedWritable.I.

Referenced by BamWriter::consider_update(), and BamWriter::write_pointer().

PolylightEffect::ContribType PolylightEffect::get_contrib ( ) const [inline]

Returns CT_all or CT_proximal.

Definition at line 57 of file polylightEffect.I.

LPoint3f PolylightEffect::get_effect_center ( ) const [inline]

Return the value of the _effect_center.

Definition at line 67 of file polylightEffect.I.

int RenderEffect::get_num_effects ( ) [static, inherited]

Returns the total number of unique RenderEffect objects allocated in the world.

This will go up and down during normal operations.

Definition at line 230 of file renderEffect.cxx.

int ReferenceCount::get_ref_count ( ) const [inline, inherited]
int TypedObject::get_type_index ( ) const [inline, inherited]

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 52 of file typedObject.I.

References TypeHandle::get_index().

WeakReferenceList * ReferenceCount::get_weak_list ( ) const [inline, inherited]

Returns the WeakReferenceList associated with this ReferenceCount object.

If there has never been a WeakReferenceList associated with this object, creates one now.

Definition at line 307 of file referenceCount.I.

Referenced by ReferenceCount::weak_ref().

float PolylightEffect::get_weight ( ) const [inline]

Get the weight value.

Definition at line 47 of file polylightEffect.I.

bool RenderEffect::has_adjust_transform ( ) const [virtual, inherited]

Should be overridden by derived classes to return true if adjust_transform() has been defined, and therefore the RenderEffect has some effect on the node's apparent local and net transforms.

Reimplemented in CharacterJointEffect, BillboardEffect, and CompassEffect.

Definition at line 182 of file renderEffect.cxx.

bool PolylightEffect::has_cull_callback ( ) const [virtual]

Should be overridden by derived classes to return true if cull_callback() has been defined.

Otherwise, returns false to indicate cull_callback() does not need to be called for this effect during the cull traversal.

Reimplemented from RenderEffect.

Definition at line 82 of file polylightEffect.cxx.

bool PolylightEffect::has_light ( const NodePath light) const

Returns true if the indicated light is listed in the PolylightEffect, false otherwise.

Definition at line 496 of file polylightEffect.cxx.

Referenced by NodePath::has_light().

bool ReferenceCount::has_weak_list ( ) const [inline, inherited]

Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.

In general, this will be true if there was ever a WeakPointerTo created for this object (even if there is not any for it now).

Definition at line 294 of file referenceCount.I.

Referenced by ReferenceCount::weak_unref().

bool TypedObject::is_exact_type ( TypeHandle  handle) const [inline, inherited]
bool TypedObject::is_of_type ( TypeHandle  handle) const [inline, inherited]

Returns true if the current object is or derives from the indicated type.

Definition at line 63 of file typedObject.I.

References TypeHandle::is_derived_from().

Referenced by EggSliderData::add_back_pointer(), EggJointData::add_back_pointer(), CIntervalManager::add_c_interval(), XFileNode::add_child(), CollisionTraverser::add_collider(), CollisionHandlerPhysical::add_collider(), EggXfmSAnim::add_data(), CharacterJointBundle::add_node(), NonlinearImager::add_screen(), EggGroupNode::apply_first_attribute(), EggGroupNode::apply_last_attribute(), DeferredNodeProperty::apply_to_node(), RecorderController::begin_playback(), NodePath::clear_clip_plane(), EggGroupNode::clear_connected_shading(), NodePath::clear_light(), EggBase::convert_paths(), NodePath::decode_from_bam_stream(), VrpnClient::disconnect_device(), PhysicsManager::do_physics(), GraphicsStateGuardian::fetch_specified_part(), EggRenderState::fill_state(), AnimBundleNode::find_anim_bundle(), EggGroupNode::find_coordsys_entry(), XFile::find_data_object(), Character::find_joint(), EggGroupNode::find_materials(), Character::find_slider(), XFile::find_template(), EggGroupNode::find_textures(), EggMaterialCollection::find_used_materials(), EggTextureCollection::find_used_textures(), EggGroupNode::force_filenames(), EggJointData::force_initial_rest_frame(), WindowFramework::get_aspect_2d(), EggPoolUniquifier::get_category(), EggGroupUniquifier::get_category(), EggGroupNode::get_connected_shading(), PandaFramework::get_mouse(), FactoryParams::get_param_of_type(), EggGroupNode::has_absolute_pathnames(), NodePath::has_clip_plane(), NodePath::has_clip_plane_off(), NodePath::has_light(), PandaFramework::hide_collision_solids(), x11GraphicsWindow::open_window(), eglGraphicsWindow::open_window(), EggNode::parse_egg(), CharacterMaker::part_to_node(), EggGroupNode::post_apply_flat_attribute(), EggBinner::prepare_node(), PortalClipper::prepare_portal(), NodePath::project_texture(), EggMatrixTablePointer::quantize_channels(), ParametricCurveCollection::r_add_curves(), SceneGraphReducer::r_collect_vertex_data(), EggGroupNode::r_load_externals(), EggGroupNode::rebuild_vertex_pools(), EggGroupNode::recompute_polygon_normals(), EggGroupNode::remove_invalid_primitives(), EggGroupNode::remove_unused_vertices(), EggLoader::reparent_decals(), EggMaterialCollection::replace_materials(), EggTextureCollection::replace_textures(), EggGroupNode::resolve_filenames(), EggGroupNode::reverse_vertex_ordering(), NodePath::set_clip_plane(), NodePath::set_clip_plane_off(), NodePath::set_light(), ProjectionScreen::set_projector(), NonlinearImager::set_source_camera(), EggXfmSAnim::set_value(), NonlinearImager::set_viewer_camera(), PandaFramework::show_collision_solids(), BamCache::store(), XFileToEggConverter::strip_nodes(), EggGroupNode::strip_normals(), DataGraphTraverser::traverse(), DataGraphTraverser::traverse_below(), EggGroupNode::triangulate_polygons(), EggGroupNode::unify_attributes(), EggNameUniquifier::uniquify(), NodeCullCallbackData::upcall(), PhysicsCollisionHandler::validate_target(), EggXfmSAnim::write(), EggGroup::write(), EggToDXFLayer::write_3d_face(), and EggToDXFLayer::write_entities().

void RenderEffect::list_effects ( ostream &  out) [static, inherited]

Lists all of the RenderEffects in the cache to the output stream, one per line.

This can be quite a lot of output if the cache is large, so be prepared.

Definition at line 245 of file renderEffect.cxx.

void ReferenceCount::local_object ( ) [inline, inherited]

This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.

This allows the object to be passed to functions that will increment and decrement the object's reference count temporarily, and it will prevent the object from being deleted (inappropriately), when the reference count returns to zero. It actually achieves this by setting a large positive value in the reference count field.

Definition at line 276 of file referenceCount.I.

Referenced by PGTop::cull_callback(), BoundingSphere::extend_by_hexahedron(), AsyncTaskManager::find_task(), AsyncTaskManager::find_tasks(), and AsyncTaskManager::find_tasks_matching().

void TypedWritable::mark_bam_modified ( ) [inline, inherited]
void ReferenceCount::ref ( ) const [inline, inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

Definition at line 179 of file referenceCount.I.

References ReferenceCount::test_ref_count_integrity().

Referenced by CachedTypedWritableReferenceCount::cache_ref(), TypedWritable::decode_raw_from_bam_stream(), NodeCachedReferenceCount::node_ref(), NodeReferenceCount::node_ref(), BamCacheRecord::set_data(), CullableObject::set_draw_callback(), and ModelRoot::set_reference().

bool TypedWritable::require_fully_complete ( ) const [virtual, inherited]

Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.

If this is the case, override this method to return true, and be careful with circular references (which would make the object unreadable from a bam file).

Reimplemented in GeomVertexData, ClipPlaneAttrib, and RenderEffects.

Definition at line 118 of file typedWritable.cxx.

bool RenderEffect::safe_to_combine ( ) const [virtual, inherited]

Returns true if this kind of effect can safely be combined with sibling nodes that share the exact same effect, or false if this is not a good idea.

Reimplemented in CharacterJointEffect, DecalEffect, and ShowBoundsEffect.

Definition at line 122 of file renderEffect.cxx.

bool RenderEffect::safe_to_transform ( ) const [virtual, inherited]

Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise.

Reimplemented in CharacterJointEffect, BillboardEffect, and CompassEffect.

Definition at line 97 of file renderEffect.cxx.

bool ReferenceCount::test_ref_count_integrity ( ) const [inline, inherited]
bool ReferenceCount::test_ref_count_nonzero ( ) const [inline, inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

Definition at line 252 of file referenceCount.I.

References ReferenceCount::do_test_ref_count_nonzero().

Referenced by CopyOnWritePointer::test_ref_count_nonzero().

bool ReferenceCount::unref ( ) const [inline, virtual, inherited]

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is true if the new reference count is nonzero, false if it is zero.

Reimplemented in GeomVertexArrayFormat, GeomVertexFormat, InternalName, RenderAttrib, RenderEffects, RenderState, and TransformState.

Definition at line 214 of file referenceCount.I.

References ReferenceCount::test_ref_count_integrity().

Referenced by CachedTypedWritableReferenceCount::cache_unref(), TypedWritable::decode_raw_from_bam_stream(), RenderEffect::finalize(), NodeCachedReferenceCount::node_unref(), NodeReferenceCount::node_unref(), TransformState::unref(), RenderState::unref(), RenderEffects::unref(), RenderAttrib::unref(), InternalName::unref(), GeomVertexFormat::unref(), and GeomVertexArrayFormat::unref().

void TypedWritable::update_bam_nested ( BamWriter manager) [virtual, inherited]

Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.

Reimplemented in CFDoCullCommand, and PandaNode.

Definition at line 77 of file typedWritable.cxx.

bool RenderEffect::validate_effects ( ) [static, inherited]

Ensures that the cache is still stored in sorted order.

Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffect objects).

Definition at line 263 of file renderEffect.cxx.

void ReferenceCount::weak_ref ( WeakPointerToVoid ptv) [inline, inherited]

Adds the indicated PointerToVoid as a weak reference to this object.

Definition at line 321 of file referenceCount.I.

References WeakReferenceList::add_reference(), and ReferenceCount::get_weak_list().

void ReferenceCount::weak_unref ( WeakPointerToVoid ptv) [inline, inherited]

Removes the indicated PointerToVoid as a weak reference to this object.

It must have previously been added via a call to weak_ref().

Definition at line 334 of file referenceCount.I.

References WeakReferenceList::clear_reference(), and ReferenceCount::has_weak_list().

void RenderEffect::write_datagram ( BamWriter manager,
Datagram dg 
) [virtual, inherited]

Writes the contents of this object to the datagram for shipping out to a Bam file.

Reimplemented from TypedWritable.

Reimplemented in CharacterJointEffect, BillboardEffect, CompassEffect, DecalEffect, ScissorEffect, ShowBoundsEffect, and TexProjectorEffect.

Definition at line 358 of file renderEffect.cxx.


The documentation for this class was generated from the following files:
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