Panda3D
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Types | Protected Member Functions | Protected Attributes

AnimBundle Class Reference

This is the root of an AnimChannel hierarchy. More...

#include "animBundle.h"

Inheritance diagram for AnimBundle:
AnimGroup TypedWritableReferenceCount Namable TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

List of all members.

Public Member Functions

 AnimBundle (const string &name, float fps, int num_frames)
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer.
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer.
void clear_name ()
 Resets the Namable's name to empty.
virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.
bool encode_to_bam_stream (string &data, BamWriter *writer=NULL) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
string encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
AnimGroupfind_child (const string &name) const
 Returns the first descendant found with the indicated name, or NULL if no such descendant exists.
virtual TypeHandle force_init_type ()
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter.
double get_base_frame_rate () const
 Returns the ideal number of frames per second of the animation, when it is running at normal speed.
int get_best_parent_from_Set (const std::set< int > &) const
AnimGroupget_child (int n) const
 Returns the nth child of the group.
AnimGroupget_child_named (const string &name) const
 Returns the first child found with the indicated name, or NULL if no such child exists.
const string & get_name () const
int get_num_children () const
 Returns the number of child nodes of the group.
int get_num_frames () const
 Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.
int get_ref_count () const
 Returns the current reference count.
virtual TypeHandle get_type () const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
virtual TypeHandle get_value_type () const
 Returns the TypeHandle associated with the ValueType we are concerned with.
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object.
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty.
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
 MAKE_SEQ (get_children, get_num_children, get_child)
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete[] (void *, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr)
void operator delete[] (void *, void *)
void * operator new (size_t size)
void * operator new (size_t size, void *ptr)
void * operator new (size_t size)
void * operator new (size_t size, void *ptr)
void * operator new[] (size_t size, void *ptr)
void * operator new[] (size_t size)
void * operator new[] (size_t size)
void * operator new[] (size_t size, void *ptr)
virtual void output (ostream &out) const
 Writes a one-line description of the bundle.
 PT (AnimBundle) copy_bundle() const
void ref () const
 Explicitly increments the reference count.
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
void set_name (const string &name)
void sort_descendants ()
 Sorts the children nodes at each level of the hierarchy into alphabetical order.
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
virtual bool unref () const
 Explicitly decrements the reference count.
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object.
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object.
virtual void write (ostream &out, int indent_level) const
 Writes a brief description of the group and all of its descendants.
virtual void write_datagram (BamWriter *manager, Datagram &me)
 Function to write the important information in the particular object to a Datagram.

Static Public Member Functions

static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)
 Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.
static TypeHandle get_class_type ()
static void init_type ()
static TypedWritablemake_AnimBundle (const FactoryParams &params)
 Factory method to generate a AnimBundle object.
static TypedWritablemake_AnimGroup (const FactoryParams &params)
 Factory method to generate a AnimGroup object.
static PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data
static void register_with_read_factory ()
 Factory method to generate a AnimBundle object.

Public Attributes

static BamReaderreader = NULL)

Static Public Attributes

static TypedWritable *const Null = (TypedWritable*)0L

Protected Types

typedef pvector< PT(AnimGroup) > Children

Protected Member Functions

 AnimBundle (AnimGroup *parent, const AnimBundle &copy)
 Creates a new AnimBundle, just like this one, without copying any children.
bool do_test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool do_test_ref_count_nonzero () const
 Returns true if the reference count is nonzero, false otherwise.
void fillin (DatagramIterator &scan, BamReader *manager)
 Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.
virtual AnimGroupmake_copy (AnimGroup *parent) const
 Returns a copy of this object, and attaches it to the indicated parent (which may be NULL only if this is an AnimBundle).
 PT (AnimGroup) copy_subtree(AnimGroup *parent) const
void write_descendants (ostream &out, int indent_level) const
 Writes a brief description of all of the group's descendants.

Protected Attributes

Children _children
AnimBundle_root

Detailed Description

This is the root of an AnimChannel hierarchy.

It knows the frame rate and number of frames of all the channels in the hierarchy (which must all match).

Definition at line 31 of file animBundle.h.


Constructor & Destructor Documentation

AnimBundle::AnimBundle ( AnimGroup parent,
const AnimBundle copy 
) [protected]

Creates a new AnimBundle, just like this one, without copying any children.

The new copy is added to the indicated parent. Intended to be called by make_copy() only.

Definition at line 35 of file animBundle.cxx.


Member Function Documentation

ReferenceCount * TypedWritableReferenceCount::as_reference_count ( ) [virtual, inherited]

Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.

Reimplemented from TypedWritable.

Definition at line 26 of file typedWritableReferenceCount.cxx.

TypedObject * TypedObject::as_typed_object ( ) [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 99 of file typedObject.I.

const TypedObject * TypedObject::as_typed_object ( ) const [inline, inherited]

Returns the object, upcast (if necessary) to a TypedObject pointer.

Definition at line 110 of file typedObject.I.

void Namable::clear_name ( ) [inline, inherited]

Resets the Namable's name to empty.

Reimplemented in AsyncTask.

Definition at line 64 of file namable.I.

int AnimGroup::complete_pointers ( TypedWritable **  p_list,
BamReader manager 
) [virtual, inherited]

Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.

Reimplemented from TypedWritable.

Reimplemented in AnimChannelMatrixDynamic, and AnimChannelScalarDynamic.

Definition at line 328 of file animGroup.cxx.

References TypeHandle::get_name().

bool TypedWritable::decode_raw_from_bam_stream ( TypedWritable *&  ptr,
ReferenceCount *&  ref_ptr,
const string &  data,
BamReader reader = NULL 
) [static, inherited]

Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string.

Returns true on success, false on on error.

This variant sets the TypedWritable and ReferenceCount pointers separately; both are pointers to the same object. The reference count is not incremented; it is the caller's responsibility to manage the reference count.

Note that this method cannot be used to retrieve objects that do not inherit from ReferenceCount, because these objects cannot persist beyond the lifetime of the BamReader that reads them. To retrieve these objects from a bam stream, you must construct a BamReader directly.

If you happen to know that the particular object in question inherits from TypedWritableReferenceCount or PandaNode, consider calling the variant of decode_from_bam_stream() defined for those methods, which presents a simpler interface.

Definition at line 353 of file typedWritable.cxx.

References BamReader::init(), DatagramInputFile::open(), DatagramInputFile::read_header(), BamReader::read_object(), ReferenceCount::ref(), BamReader::resolve(), BamReader::set_source(), and ReferenceCount::unref().

bool ReferenceCount::do_test_ref_count_integrity ( ) const [protected, inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

Definition at line 29 of file referenceCount.cxx.

Referenced by ReferenceCount::do_test_ref_count_nonzero(), and ReferenceCount::test_ref_count_integrity().

bool ReferenceCount::do_test_ref_count_nonzero ( ) const [protected, inherited]

Returns true if the reference count is nonzero, false otherwise.

Definition at line 56 of file referenceCount.cxx.

References ReferenceCount::do_test_ref_count_integrity().

Referenced by ReferenceCount::test_ref_count_nonzero().

bool TypedWritable::encode_to_bam_stream ( string &  data,
BamWriter writer = NULL 
) const [inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.

Returns true on success, false on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 283 of file typedWritable.cxx.

References BamWriter::init(), DatagramOutputFile::open(), BamWriter::set_target(), DatagramOutputFile::write_header(), and BamWriter::write_object().

string TypedWritable::encode_to_bam_stream ( ) const [inline, inherited]

Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string.

Returns empty string on failure.

This is a convenience method particularly useful for cases when you are only serializing a single object. If you have many objects to process, it is more efficient to use the same BamWriter to serialize all of them together.

Definition at line 86 of file typedWritable.I.

void AnimBundle::fillin ( DatagramIterator scan,
BamReader manager 
) [protected, virtual]

Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

Reimplemented from AnimGroup.

Definition at line 105 of file animBundle.cxx.

References DatagramIterator::get_float32(), and DatagramIterator::get_uint16().

Referenced by make_AnimBundle().

void TypedWritable::finalize ( BamReader manager) [virtual, inherited]

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented in PartBundle, Geom, GeomPrimitive, GeomVertexArrayData, GeomVertexArrayFormat, GeomVertexData, InternalName, GeomNode, LightAttrib, RenderAttrib, RenderEffect, RenderEffects, RenderState, PaletteGroup, and Palettizer.

Definition at line 145 of file typedWritable.cxx.

Referenced by BamReader::finalize_now().

AnimGroup * AnimGroup::find_child ( const string &  name) const [inherited]

Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

This method searches the entire graph beginning at this AnimGroup; see also get_child_named().

Definition at line 151 of file animGroup.cxx.

References AnimGroup::find_child().

Referenced by AnimGroup::find_child().

UpdateSeq TypedWritable::get_bam_modified ( ) const [inline, inherited]

Returns the current bam_modified counter.

This counter is normally incremented automatically whenever the object is modified.

Definition at line 66 of file typedWritable.I.

Referenced by BamWriter::consider_update(), and BamWriter::write_pointer().

double AnimBundle::get_base_frame_rate ( ) const [inline]

Returns the ideal number of frames per second of the animation, when it is running at normal speed.

This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate().

Definition at line 47 of file animBundle.I.

AnimGroup * AnimGroup::get_child ( int  n) const [inherited]

Returns the nth child of the group.

Definition at line 115 of file animGroup.cxx.

Referenced by PartGroup::bind_hierarchy(), and PartGroup::check_hierarchy().

AnimGroup * AnimGroup::get_child_named ( const string &  name) const [inherited]

Returns the first child found with the indicated name, or NULL if no such child exists.

This method searches only the children of this particular AnimGroup; it does not recursively search the entire graph. See also find_child().

Definition at line 130 of file animGroup.cxx.

Referenced by PartGroup::check_hierarchy().

int AnimGroup::get_num_children ( ) const [inherited]

Returns the number of child nodes of the group.

Definition at line 104 of file animGroup.cxx.

Referenced by PartGroup::bind_hierarchy(), and PartGroup::check_hierarchy().

int AnimBundle::get_num_frames ( ) const [inline]

Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.

Definition at line 58 of file animBundle.I.

Referenced by AnimChannelScalarTable::set_table(), and AnimChannelMatrixXfmTable::set_table().

int ReferenceCount::get_ref_count ( ) const [inline, inherited]
int TypedObject::get_type_index ( ) const [inline, inherited]

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 52 of file typedObject.I.

References TypeHandle::get_index().

TypeHandle AnimGroup::get_value_type ( ) const [virtual, inherited]

Returns the TypeHandle associated with the ValueType we are concerned with.

This is provided to allow a bit of run-time checking that joints and channels are matching properly in type.

Reimplemented in AnimChannel< SwitchType >, AnimChannelBase, and AnimChannel< ACMatrixSwitchType >.

Definition at line 176 of file animGroup.cxx.

References TypeHandle::none().

Referenced by PartGroup::check_hierarchy().

WeakReferenceList * ReferenceCount::get_weak_list ( ) const [inline, inherited]

Returns the WeakReferenceList associated with this ReferenceCount object.

If there has never been a WeakReferenceList associated with this object, creates one now.

Definition at line 307 of file referenceCount.I.

Referenced by ReferenceCount::weak_ref().

bool Namable::has_name ( ) const [inline, inherited]
bool ReferenceCount::has_weak_list ( ) const [inline, inherited]

Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.

In general, this will be true if there was ever a WeakPointerTo created for this object (even if there is not any for it now).

Definition at line 294 of file referenceCount.I.

Referenced by ReferenceCount::weak_unref().

bool TypedObject::is_exact_type ( TypeHandle  handle) const [inline, inherited]
bool TypedObject::is_of_type ( TypeHandle  handle) const [inline, inherited]

Returns true if the current object is or derives from the indicated type.

Definition at line 63 of file typedObject.I.

References TypeHandle::is_derived_from().

Referenced by EggSliderData::add_back_pointer(), EggJointData::add_back_pointer(), CIntervalManager::add_c_interval(), XFileNode::add_child(), CollisionTraverser::add_collider(), CollisionHandlerPhysical::add_collider(), EggXfmSAnim::add_data(), CharacterJointBundle::add_node(), NonlinearImager::add_screen(), EggGroupNode::apply_first_attribute(), EggGroupNode::apply_last_attribute(), DeferredNodeProperty::apply_to_node(), RecorderController::begin_playback(), NodePath::clear_clip_plane(), EggGroupNode::clear_connected_shading(), NodePath::clear_light(), EggBase::convert_paths(), NodePath::decode_from_bam_stream(), VrpnClient::disconnect_device(), PhysicsManager::do_physics(), GraphicsStateGuardian::fetch_specified_part(), EggRenderState::fill_state(), AnimBundleNode::find_anim_bundle(), EggGroupNode::find_coordsys_entry(), XFile::find_data_object(), Character::find_joint(), EggGroupNode::find_materials(), Character::find_slider(), XFile::find_template(), EggGroupNode::find_textures(), EggMaterialCollection::find_used_materials(), EggTextureCollection::find_used_textures(), EggGroupNode::force_filenames(), EggJointData::force_initial_rest_frame(), WindowFramework::get_aspect_2d(), EggPoolUniquifier::get_category(), EggGroupUniquifier::get_category(), EggGroupNode::get_connected_shading(), PandaFramework::get_mouse(), FactoryParams::get_param_of_type(), EggGroupNode::has_absolute_pathnames(), NodePath::has_clip_plane(), NodePath::has_clip_plane_off(), NodePath::has_light(), PandaFramework::hide_collision_solids(), x11GraphicsWindow::open_window(), eglGraphicsWindow::open_window(), EggNode::parse_egg(), CharacterMaker::part_to_node(), EggGroupNode::post_apply_flat_attribute(), EggBinner::prepare_node(), PortalClipper::prepare_portal(), NodePath::project_texture(), EggMatrixTablePointer::quantize_channels(), ParametricCurveCollection::r_add_curves(), SceneGraphReducer::r_collect_vertex_data(), EggGroupNode::r_load_externals(), EggGroupNode::rebuild_vertex_pools(), EggGroupNode::recompute_polygon_normals(), EggGroupNode::remove_invalid_primitives(), EggGroupNode::remove_unused_vertices(), EggLoader::reparent_decals(), EggMaterialCollection::replace_materials(), EggTextureCollection::replace_textures(), EggGroupNode::resolve_filenames(), EggGroupNode::reverse_vertex_ordering(), NodePath::set_clip_plane(), NodePath::set_clip_plane_off(), NodePath::set_light(), ProjectionScreen::set_projector(), NonlinearImager::set_source_camera(), EggXfmSAnim::set_value(), NonlinearImager::set_viewer_camera(), PandaFramework::show_collision_solids(), BamCache::store(), XFileToEggConverter::strip_nodes(), EggGroupNode::strip_normals(), DataGraphTraverser::traverse(), DataGraphTraverser::traverse_below(), EggGroupNode::triangulate_polygons(), EggGroupNode::unify_attributes(), EggNameUniquifier::uniquify(), NodeCullCallbackData::upcall(), PhysicsCollisionHandler::validate_target(), EggXfmSAnim::write(), EggGroup::write(), EggToDXFLayer::write_3d_face(), and EggToDXFLayer::write_entities().

void ReferenceCount::local_object ( ) [inline, inherited]

This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.

This allows the object to be passed to functions that will increment and decrement the object's reference count temporarily, and it will prevent the object from being deleted (inappropriately), when the reference count returns to zero. It actually achieves this by setting a large positive value in the reference count field.

Definition at line 276 of file referenceCount.I.

Referenced by PGTop::cull_callback(), BoundingSphere::extend_by_hexahedron(), AsyncTaskManager::find_task(), AsyncTaskManager::find_tasks(), and AsyncTaskManager::find_tasks_matching().

TypedWritable * AnimBundle::make_AnimBundle ( const FactoryParams params) [static]

Factory method to generate a AnimBundle object.

Definition at line 117 of file animBundle.cxx.

References fillin().

Referenced by register_with_read_factory().

TypedWritable * AnimGroup::make_AnimGroup ( const FactoryParams params) [static, inherited]

Factory method to generate a AnimGroup object.

Definition at line 347 of file animGroup.cxx.

References AnimGroup::AnimGroup(), and AnimGroup::fillin().

Referenced by AnimGroup::register_with_read_factory().

AnimGroup * AnimBundle::make_copy ( AnimGroup parent) const [protected, virtual]

Returns a copy of this object, and attaches it to the indicated parent (which may be NULL only if this is an AnimBundle).

Intended to be called by copy_subtree() only.

Reimplemented from AnimGroup.

Definition at line 79 of file animBundle.cxx.

void TypedWritable::mark_bam_modified ( ) [inline, inherited]
void AnimBundle::output ( ostream &  out) const [virtual]

Writes a one-line description of the bundle.

Reimplemented from AnimGroup.

Definition at line 65 of file animBundle.cxx.

void ReferenceCount::ref ( ) const [inline, inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

Definition at line 179 of file referenceCount.I.

References ReferenceCount::test_ref_count_integrity().

Referenced by CachedTypedWritableReferenceCount::cache_ref(), TypedWritable::decode_raw_from_bam_stream(), NodeCachedReferenceCount::node_ref(), NodeReferenceCount::node_ref(), BamCacheRecord::set_data(), CullableObject::set_draw_callback(), and ModelRoot::set_reference().

void AnimBundle::register_with_read_factory ( ) [static]

Factory method to generate a AnimBundle object.

Reimplemented from AnimGroup.

Definition at line 133 of file animBundle.cxx.

References BamReader::get_factory(), make_AnimBundle(), and Factory< Type >::register_factory().

bool TypedWritable::require_fully_complete ( ) const [virtual, inherited]

Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.

If this is the case, override this method to return true, and be careful with circular references (which would make the object unreadable from a bam file).

Reimplemented in GeomVertexData, ClipPlaneAttrib, and RenderEffects.

Definition at line 118 of file typedWritable.cxx.

void AnimGroup::sort_descendants ( ) [inherited]

Sorts the children nodes at each level of the hierarchy into alphabetical order.

This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot.

Definition at line 199 of file animGroup.cxx.

bool ReferenceCount::test_ref_count_integrity ( ) const [inline, inherited]
bool ReferenceCount::test_ref_count_nonzero ( ) const [inline, inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

Definition at line 252 of file referenceCount.I.

References ReferenceCount::do_test_ref_count_nonzero().

Referenced by CopyOnWritePointer::test_ref_count_nonzero().

bool ReferenceCount::unref ( ) const [inline, virtual, inherited]

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is true if the new reference count is nonzero, false if it is zero.

Reimplemented in GeomVertexArrayFormat, GeomVertexFormat, InternalName, RenderAttrib, RenderEffects, RenderState, and TransformState.

Definition at line 214 of file referenceCount.I.

References ReferenceCount::test_ref_count_integrity().

Referenced by CachedTypedWritableReferenceCount::cache_unref(), TypedWritable::decode_raw_from_bam_stream(), RenderEffect::finalize(), NodeCachedReferenceCount::node_unref(), NodeReferenceCount::node_unref(), TransformState::unref(), RenderState::unref(), RenderEffects::unref(), RenderAttrib::unref(), InternalName::unref(), GeomVertexFormat::unref(), and GeomVertexArrayFormat::unref().

void TypedWritable::update_bam_nested ( BamWriter manager) [virtual, inherited]

Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.

Reimplemented in CFDoCullCommand, and PandaNode.

Definition at line 77 of file typedWritable.cxx.

void ReferenceCount::weak_ref ( WeakPointerToVoid ptv) [inline, inherited]

Adds the indicated PointerToVoid as a weak reference to this object.

Definition at line 321 of file referenceCount.I.

References WeakReferenceList::add_reference(), and ReferenceCount::get_weak_list().

void ReferenceCount::weak_unref ( WeakPointerToVoid ptv) [inline, inherited]

Removes the indicated PointerToVoid as a weak reference to this object.

It must have previously been added via a call to weak_ref().

Definition at line 334 of file referenceCount.I.

References WeakReferenceList::clear_reference(), and ReferenceCount::has_weak_list().

void AnimGroup::write ( ostream &  out,
int  indent_level 
) const [virtual, inherited]

Writes a brief description of the group and all of its descendants.

Reimplemented in AnimChannelMatrixXfmTable, and AnimChannelScalarTable.

Definition at line 226 of file animGroup.cxx.

References AnimGroup::write_descendants().

void AnimBundle::write_datagram ( BamWriter manager,
Datagram me 
) [virtual]

Function to write the important information in the particular object to a Datagram.

Reimplemented from AnimGroup.

Definition at line 90 of file animBundle.cxx.

References Datagram::add_float32(), and Datagram::add_uint16().

void AnimGroup::write_descendants ( ostream &  out,
int  indent_level 
) const [protected, inherited]

Writes a brief description of all of the group's descendants.

Definition at line 243 of file animGroup.cxx.

Referenced by AnimGroup::write(), AnimChannelMatrixXfmTable::write(), and AnimChannelScalarTable::write().


The documentation for this class was generated from the following files:
 All Classes Functions Variables Enumerations