Panda3D
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00001 // Filename: dxVertexBufferContext9.h 00002 // Created by: drose (18Mar05) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef DXVERTEXBUFFERCONTEXT9_H 00016 #define DXVERTEXBUFFERCONTEXT9_H 00017 00018 #include "pandabase.h" 00019 #include "dxgsg9base.h" 00020 #include "vertexBufferContext.h" 00021 00022 //////////////////////////////////////////////////////////////////// 00023 // Class : DXVertexBufferContext9 00024 // Description : Caches a GeomVertexArrayData in the DirectX device as 00025 // a vertex buffer. 00026 //////////////////////////////////////////////////////////////////// 00027 class EXPCL_PANDADX DXVertexBufferContext9 : public VertexBufferContext { 00028 public: 00029 DXVertexBufferContext9(PreparedGraphicsObjects *pgo, GeomVertexArrayData *data, DXScreenData &scrn); 00030 virtual ~DXVertexBufferContext9(); 00031 00032 virtual void evict_lru(); 00033 00034 void free_vbuffer(); 00035 void allocate_vbuffer(DXScreenData &scrn, const GeomVertexArrayDataHandle *reader); 00036 void create_vbuffer(DXScreenData &scrn, const GeomVertexArrayDataHandle *reader, string name); 00037 bool upload_data(const GeomVertexArrayDataHandle *reader, bool force); 00038 00039 IDirect3DVertexBuffer9 *_vbuffer; 00040 int _fvf; 00041 00042 int _managed; 00043 00044 VERTEX_ELEMENT_TYPE *_vertex_element_type_array; 00045 DIRECT_3D_VERTEX_DECLARATION _direct_3d_vertex_declaration; 00046 CLP(ShaderContext) *_shader_context; 00047 00048 public: 00049 static TypeHandle get_class_type() { 00050 return _type_handle; 00051 } 00052 static void init_type() { 00053 VertexBufferContext::init_type(); 00054 register_type(_type_handle, "DXVertexBufferContext9", 00055 VertexBufferContext::get_class_type()); 00056 } 00057 virtual TypeHandle get_type() const { 00058 return get_class_type(); 00059 } 00060 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00061 00062 private: 00063 static TypeHandle _type_handle; 00064 }; 00065 00066 #include "dxVertexBufferContext9.I" 00067 00068 #endif