, including all inherited members.
begin(NodePath camera, NodePath render) | MeshDrawer | |
billboard(Vec3 pos, Vec4 frame, float size, Vec4 color) | MeshDrawer | |
blendedParticle(Vec3 pos, Vec4 frame1, Vec4 frame2, float blend, float size, Vec4 color, float rotation) | MeshDrawer | |
crossSegment(Vec3 start, Vec3 stop, Vec4 frame, float thickness, Vec4 color) | MeshDrawer | |
end() | MeshDrawer | |
explosion(Vec3 pos, Vec4 frame, float size, Vec4 color, int seed, int number, float distance) | MeshDrawer | |
geometry(NodePath node) | MeshDrawer | |
getBudget() | MeshDrawer | |
getClassType() | MeshDrawer | [static] |
getRoot() | MeshDrawer | |
getType() | TypedObject | |
getTypeIndex() | TypedObject | |
isExactType(TypeHandle handle) | TypedObject | |
isOfType(TypeHandle handle) | TypedObject | |
linkSegment(Vec3 pos, Vec4 frame, float thickness, Vec4 color) | MeshDrawer | |
linkSegmentEnd(Vec4 frame, Vec4 color) | MeshDrawer | |
MeshDrawer() | MeshDrawer | |
particle(Vec3 pos, Vec4 frame, float size, Vec4 color, float rotation) | MeshDrawer | |
segment(Vec3 start, Vec3 stop, Vec4 frame, float thickness, Vec4 color) | MeshDrawer | |
setBudget(int budget) | MeshDrawer | |
stream(Vec3 start, Vec3 stop, Vec4 frame, float size, Vec4 color, int number, float offset) | MeshDrawer | |
tri(Vec3 v1, Vec4 c1, Vec2 uv1, Vec3 v2, Vec4 c2, Vec2 uv2, Vec3 v3, Vec4 c3, Vec2 uv3) | MeshDrawer | |
unevenSegment(Vec3 start, Vec3 stop, Vec4 frame, float thickness_start, Vec4 color_start, float thickness_stop, Vec4 color_stop) | MeshDrawer | |