Public Types |
enum | SoundStatus { BAD = 0,
READY = 1,
PLAYING = 2
} |
Public Member Functions |
bool | configureFilters (FilterProperties config) |
float | get3dMaxDistance () |
float | get3dMinDistance () |
bool | getActive () |
float | getBalance () |
string | getFinishedEvent () |
bool | getLoop () |
unsigned long int | getLoopCount () |
string | getName () |
float | getPlayRate () |
int | getPriority () |
int | getRefCount () |
| Returns the current reference count.
|
float | getSpeakerLevel (int index) |
float | getSpeakerMix (int speaker) |
float | getTime () |
TypeHandle | getType () |
int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
|
float | getVolume () |
bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly.
|
bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type.
|
float | length () |
| output (ostream out) |
| play () |
| ref () |
| Explicitly increments the reference count.
|
| set3dAttributes (float px, float py, float pz, float vx, float vy, float vz) |
| set3dMaxDistance (float dist) |
| set3dMinDistance (float dist) |
| setActive (bool flag) |
| setActive () |
| setBalance () |
| setBalance (float balance_right) |
| setFinishedEvent (string event) |
| setLoop () |
| setLoop (bool loop) |
| setLoopCount (unsigned long int loop_count) |
| setLoopCount () |
| setPlayRate (float play_rate) |
| setPlayRate () |
| setPriority (int priority) |
| setSpeakerLevels (float level1, float level2, float level3) |
| setSpeakerLevels (float level1, float level2, float level3, float level4, float level5, float level6, float level7) |
| setSpeakerLevels (float level1, float level2, float level3, float level4, float level5, float level6, float level7, float level8, float level9) |
| setSpeakerLevels (float level1, float level2, float level3, float level4, float level5) |
| setSpeakerLevels (float level1, float level2, float level3, float level4) |
| setSpeakerLevels (float level1, float level2, float level3, float level4, float level5, float level6) |
| setSpeakerLevels (float level1, float level2) |
| setSpeakerLevels (float level1) |
| setSpeakerLevels (float level1, float level2, float level3, float level4, float level5, float level6, float level7, float level8) |
| setSpeakerMix (float frontleft, float frontright, float center, float sub, float backleft, float backright, float sideleft, float sideright) |
| setTime () |
| setTime (float start_time) |
| setVolume () |
| setVolume (float volume) |
SoundStatus | status () |
| stop () |
bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus.
|
bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
|
bool | unref () |
| Explicitly decrements the reference count.
|
| write (ostream out) |
Static Public Member Functions |
static TypeHandle | getClassType () |
Explicitly increments the reference count.
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
bool unref |
( |
| ) |
[inherited] |
Explicitly decrements the reference count.
Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is true if the new reference count is nonzero, false if it is zero.
Reimplemented in GeomVertexArrayFormat, and GeomVertexFormat.