Panda3D

GraphicsBuffer Member List

This is the complete list of members for GraphicsBuffer, including all inherited members.
addRenderTexture(Texture tex, RenderTextureMode mode, RenderTexturePlane bitplane)GraphicsOutput
addRenderTexture(Texture tex, RenderTextureMode mode)GraphicsOutput
clearChildSort()GraphicsOutput
clearDeleteFlag()GraphicsOutput
clearRenderTextures()GraphicsOutput
countTextures()GraphicsOutput
decodeFromBamStream(string data, BamReader reader)TypedWritableReferenceCount [static]
decodeFromBamStream(string data)TypedWritableReferenceCount [static]
disableClears()DrawableRegion
encodeToBamStream()TypedWritable
encodeToBamStream(basic_stringchar data, BamWriter writer)TypedWritable
encodeToBamStream(basic_stringchar data)TypedWritable
FMParasite enum valueGraphicsOutput
FMRefresh enum valueGraphicsOutput
FMRender enum valueGraphicsOutput
FrameMode enum nameGraphicsOutput
getActiveDisplayRegion(int n)GraphicsOutput
getActiveDisplayRegions()GraphicsOutput
getBamModified()TypedWritable
getChildSort()GraphicsOutput
getClassType()GraphicsBuffer [static]
getClearActive(int n)DrawableRegion
getClearColor()DrawableRegion
getClearColorActive()DrawableRegion
getClearDepth()DrawableRegion
getClearDepthActive()DrawableRegion
getClearStencil()DrawableRegion
getClearStencilActive()DrawableRegion
getClearValue(int n)DrawableRegion
getDeleteFlag()GraphicsOutput
getDisplayRegion(int n)GraphicsOutput
getDisplayRegions()GraphicsOutput
getEngine()GraphicsOutput
getFbProperties()GraphicsOutput
getFbXSize()GraphicsOutput
getFbYSize()GraphicsOutput
getGsg()GraphicsOutput
getInverted()GraphicsOutput
getLeftEyeColorMask()GraphicsOutput
getName()GraphicsOutput
getNumActiveDisplayRegions()GraphicsOutput
getNumDisplayRegions()GraphicsOutput
getOneShot()GraphicsOutput
getPipe()GraphicsOutput
getPixelFactor()DrawableRegion
getPixelZoom()DrawableRegion
getRedBlueStereo()GraphicsOutput
getRefCount()ReferenceCount
getRenderbufferType(int plane)DrawableRegion [static]
getRightEyeColorMask()GraphicsOutput
getRtmMode(int i)GraphicsOutput
getRtmMode()GraphicsOutput
getScreenshot(PNMImage image)GraphicsOutput
getSort()GraphicsOutput
getTexture(int i)GraphicsOutput
getTexture()GraphicsOutput
getTextureCard()GraphicsOutput
getTexturePlane(int i)GraphicsOutput
getTexturePlane()GraphicsOutput
getType()TypedObject
getTypeIndex()TypedObject
getXSize()GraphicsOutput
getYSize()GraphicsOutput
hasSize()GraphicsOutput
hasTexture()GraphicsOutput
isActive()GraphicsOutput
isAnyClearActive()DrawableRegion
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isStereo()GraphicsOutput
isValid()GraphicsOutput
makeCubeMap(string name, int size, NodePath camera_rig, BitMaskunsigned int, 32 camera_mask, bool to_ram, FrameBufferProperties fbp)GraphicsOutput
makeCubeMap(string name, int size, NodePath camera_rig, BitMaskunsigned int, 32 camera_mask, bool to_ram)GraphicsOutput
makeCubeMap(string name, int size, NodePath camera_rig, BitMaskunsigned int, 32 camera_mask)GraphicsOutput
makeCubeMap(string name, int size, NodePath camera_rig)GraphicsOutput
makeDisplayRegion()GraphicsOutput
makeDisplayRegion(float l, float r, float b, float t)GraphicsOutput
makeMonoDisplayRegion()GraphicsOutput
makeMonoDisplayRegion(float l, float r, float b, float t)GraphicsOutput
makeScreenshotFilename(string prefix)GraphicsOutput [static]
makeScreenshotFilename()GraphicsOutput [static]
makeStereoDisplayRegion()GraphicsOutput
makeStereoDisplayRegion(float l, float r, float b, float t)GraphicsOutput
makeTextureBuffer(string name, int x_size, int y_size, Texture tex, bool to_ram, FrameBufferProperties fbp)GraphicsOutput
makeTextureBuffer(string name, int x_size, int y_size, Texture tex, bool to_ram)GraphicsOutput
makeTextureBuffer(string name, int x_size, int y_size, Texture tex)GraphicsOutput
makeTextureBuffer(string name, int x_size, int y_size)GraphicsOutput
markBamModified()TypedWritable
reduce(PyObject self)TypedWritable
reducePersist(PyObject self, PyObject pickler)TypedWritable
ref()ReferenceCount
removeAllDisplayRegions()GraphicsOutput
removeDisplayRegion(DisplayRegion display_region)GraphicsOutput
RenderTextureMode enum nameGraphicsOutput
RenderTexturePlane enum nameDrawableRegion
RTMBindOrCopy enum valueGraphicsOutput
RTMCopyRam enum valueGraphicsOutput
RTMCopyTexture enum valueGraphicsOutput
RTMNone enum valueGraphicsOutput
RTMTriggeredCopyRam enum valueGraphicsOutput
RTMTriggeredCopyTexture enum valueGraphicsOutput
RTPAuxFloat0 enum valueDrawableRegion
RTPAuxFloat1 enum valueDrawableRegion
RTPAuxFloat2 enum valueDrawableRegion
RTPAuxFloat3 enum valueDrawableRegion
RTPAuxHrgba0 enum valueDrawableRegion
RTPAuxHrgba1 enum valueDrawableRegion
RTPAuxHrgba2 enum valueDrawableRegion
RTPAuxHrgba3 enum valueDrawableRegion
RTPAuxRgba0 enum valueDrawableRegion
RTPAuxRgba1 enum valueDrawableRegion
RTPAuxRgba2 enum valueDrawableRegion
RTPAuxRgba3 enum valueDrawableRegion
RTPColor enum valueDrawableRegion
RTPCOUNT enum valueDrawableRegion
RTPDepth enum valueDrawableRegion
RTPDepthStencil enum valueDrawableRegion
RTPStencil enum valueDrawableRegion
saveScreenshot(Filename const filename, string image_comment)GraphicsOutput
saveScreenshot(Filename const filename)GraphicsOutput
saveScreenshotDefault(string prefix)GraphicsOutput
saveScreenshotDefault()GraphicsOutput
setActive(bool active)GraphicsOutput
setChildSort(int child_sort)GraphicsOutput
setClearActive(int n, bool clear_aux_active)DrawableRegion
setClearColor(VBase4 const color)DrawableRegion
setClearColorActive(bool clear_color_active)DrawableRegion
setClearDepth(float depth)DrawableRegion
setClearDepthActive(bool clear_depth_active)DrawableRegion
setClearStencil(unsigned int stencil)DrawableRegion
setClearStencilActive(bool clear_stencil_active)DrawableRegion
setClearValue(int n, VBase4 const clear_value)DrawableRegion
setInverted(bool inverted)GraphicsOutput
setOneShot(bool one_shot)GraphicsOutput
setPixelZoom(float pixel_zoom)DrawableRegion
setRedBlueStereo(bool red_blue_stereo, unsigned int left_eye_color_mask, unsigned int right_eye_color_mask)GraphicsOutput
setSize(int x, int y)GraphicsBuffer
setSort(int sort)GraphicsOutput
setupRenderTexture(Texture tex, bool allow_bind, bool to_ram)GraphicsOutput
shareDepthBuffer(GraphicsOutput graphics_output)GraphicsOutput
supportsPixelZoom()DrawableRegion
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
triggerCopy()GraphicsOutput
unref()ReferenceCount
unshareDepthBuffer()GraphicsOutput
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