Panda3D

CollisionDSSolid Member List

This is the complete list of members for CollisionDSSolid, including all inherited members.
cacheRef()CopyOnWriteObject
cacheUnref()CachedTypedWritableReferenceCount
clearEffectiveNormal()CollisionSolid
CollisionDSSolid(Point3 const center_a, float radius_a, Point3 const center_b, float radius_b, PlaneBase const plane_a, PlaneBase const plane_b)CollisionDSSolid
CollisionDSSolid(float ax, float ay, float az, float radius_a, float bx, float by, float bz, float radius_b, PlaneBase const plane_a, PlaneBase const plane_b)CollisionDSSolid
decodeFromBamStream(string data, BamReader reader)TypedWritableReferenceCount [static]
decodeFromBamStream(string data)TypedWritableReferenceCount [static]
distToPlaneA(Point3 const point)CollisionDSSolid
distToPlaneB(Point3 const point)CollisionDSSolid
encodeToBamStream()TypedWritable
encodeToBamStream(basic_stringchar data, BamWriter writer)TypedWritable
encodeToBamStream(basic_stringchar data)TypedWritable
getBamModified()TypedWritable
getBounds()CollisionSolid
getCacheRefCount()CachedTypedWritableReferenceCount
getCenterA()CollisionDSSolid
getCenterB()CollisionDSSolid
getClassType()CollisionDSSolid [static]
getCollisionOrigin()CollisionSolid
getEffectiveNormal()CollisionSolid
getNormalA()CollisionDSSolid
getNormalB()CollisionDSSolid
getPlaneA()CollisionDSSolid
getPlaneB()CollisionDSSolid
getRadiusA()CollisionDSSolid
getRadiusB()CollisionDSSolid
getRefCount()ReferenceCount
getRespectEffectiveNormal()CollisionSolid
getType()TypedObject
getTypeIndex()TypedObject
hasEffectiveNormal()CollisionSolid
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isTangible()CollisionSolid
markBamModified()TypedWritable
output(ostream out)CollisionSolid
reduce(PyObject self)TypedWritable
reducePersist(PyObject self, PyObject pickler)TypedWritable
ref()ReferenceCount
setBounds(BoundingVolume const bounding_volume)CollisionSolid
setCenterA(Point3 const center)CollisionDSSolid
setCenterA(float x, float y, float z)CollisionDSSolid
setCenterB(Point3 const center)CollisionDSSolid
setCenterB(float x, float y, float z)CollisionDSSolid
setEffectiveNormal(Vec3 const effective_normal)CollisionSolid
setPlaneA(PlaneBase const plane)CollisionDSSolid
setPlaneB(PlaneBase const plane)CollisionDSSolid
setRadiusA(float radius)CollisionDSSolid
setRadiusB(float radius)CollisionDSSolid
setRespectEffectiveNormal(bool respect_effective_normal)CollisionSolid
setTangible(bool tangible)CollisionSolid
testRefCountIntegrity()CachedTypedWritableReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
write(ostream out, int indent_level)CollisionSolid
write(ostream out)CollisionSolid
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