Panda3D
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This flavor of ConnectionManager will queue up all of the reset-connection messages from the ConnectionReaders and ConnectionWriters and report them to the client on demand. More...
Public Member Functions | |
QueuedConnectionManager () | |
bool | closeConnection (Connection connection) |
Terminates a UDP or TCP socket previously opened. | |
int | getCurrentQueueSize () |
int | getMaxQueueSize () |
bool | getOverflowFlag () |
bool | getResetConnection (PointerToConnection connection) |
If a previous call to reset_connection_available() returned true, this function will return information about the newly reset connection. | |
Connection | openTCPClientConnection (NetAddress const address, int timeout_ms) |
Attempts to establish a TCP client connection to a server at the indicated address. | |
Connection | openTCPClientConnection (string hostname, int port, int timeout_ms) |
This is a shorthand version of the function to directly establish communications to a named host and port. | |
Connection | openTCPServerRendezvous (int port, int backlog) |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections. | |
Connection | openTCPServerRendezvous (NetAddress const address, int backlog) |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections. | |
Connection | openTCPServerRendezvous (string hostname, int port, int backlog) |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections. | |
Connection | openUDPConnection (int port) |
Opens a socket for sending and/or receiving UDP packets. | |
Connection | openUDPConnection () |
Opens a socket for sending and/or receiving UDP packets. | |
bool | resetConnectionAvailable () |
Returns true if one of the readers/writers/listeners reported a connection reset recently. | |
resetOverflowFlag () | |
setMaxQueueSize (int max_size) | |
Static Public Member Functions | |
static string | getHostName () |
Returns the name of this particular machine on the network, if available, or the empty string if the hostname cannot be determined. |
This flavor of ConnectionManager will queue up all of the reset-connection messages from the ConnectionReaders and ConnectionWriters and report them to the client on demand.
When a reset connection has been discovered via reset_connection_available()/get_reset_connection(), it is still the responsibility of the client to call close_connection() on that connection to free up its resources.
bool closeConnection | ( | Connection | connection | ) | [inherited] |
Terminates a UDP or TCP socket previously opened.
This also removes it from any associated ConnectionReader or ConnectionListeners.
The socket itself may not be immediately closed--it will not be closed until all outstanding pointers to it are cleared, including any pointers remaining in NetDatagrams recently received from the socket.
The return value is true if the connection was marked to be closed, or false if close_connection() had already been called (or the connection did not belong to this ConnectionManager). In neither case can you infer anything about whether the connection has actually* been closed yet based on the return value.
int getCurrentQueueSize | ( | ) | [inherited] |
static string getHostName | ( | ) | [static, inherited] |
Returns the name of this particular machine on the network, if available, or the empty string if the hostname cannot be determined.
int getMaxQueueSize | ( | ) | [inherited] |
bool getOverflowFlag | ( | ) | [inherited] |
bool getResetConnection | ( | PointerToConnection | connection | ) |
If a previous call to reset_connection_available() returned true, this function will return information about the newly reset connection.
Only connections which were externally reset are certain to appear in this list. Those which were explicitly closed via a call to close_connection() may or may not be reported. Furthermore, it is the responsibility of the caller to subsequently call close_connection() with any connection reported reset by this call. (There is no harm in calling close_connection() more than once on a given socket.)
The return value is true if a connection was successfully returned, or false if there was, in fact, no reset connection. (This may happen if there are multiple threads accessing the QueuedConnectionManager).
Connection openTCPClientConnection | ( | string | hostname, |
int | port, | ||
int | timeout_ms | ||
) | [inherited] |
This is a shorthand version of the function to directly establish communications to a named host and port.
Connection openTCPClientConnection | ( | NetAddress const | address, |
int | timeout_ms | ||
) | [inherited] |
Attempts to establish a TCP client connection to a server at the indicated address.
If the connection is not established within timeout_ms milliseconds, a null connection is returned.
Connection openTCPServerRendezvous | ( | NetAddress const | address, |
int | backlog | ||
) | [inherited] |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections.
The socket returned by this call should only be added to a ConnectionListener (not to a generic ConnectionReader).
This variant of this method accepts a NetAddress, which allows you to specify a specific interface to listen to.
backlog is the maximum length of the queue of pending connections.
Connection openTCPServerRendezvous | ( | string | hostname, |
int | port, | ||
int | backlog | ||
) | [inherited] |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections.
The socket returned by this call should only be added to a ConnectionListener (not to a generic ConnectionReader).
This variant of this method accepts a "hostname", which is usually just an IP address in dotted notation, and a port number. It will listen on the interface indicated by the IP address. If the IP address is empty string, it will listen on all interfaces.
backlog is the maximum length of the queue of pending connections.
Connection openTCPServerRendezvous | ( | int | port, |
int | backlog | ||
) | [inherited] |
Creates a socket to be used as a rendezvous socket for a server to listen for TCP connections.
The socket returned by this call should only be added to a ConnectionListener (not to a generic ConnectionReader).
This variant of this method accepts a single port, and will listen to that port on all available interfaces.
backlog is the maximum length of the queue of pending connections.
Connection openUDPConnection | ( | ) | [inherited] |
Opens a socket for sending and/or receiving UDP packets.
If the port number is greater than zero, the UDP connection will be opened for listening on the indicated port; otherwise, it will be useful only for sending.
Use a ConnectionReader and ConnectionWriter to handle the actual communication.
Connection openUDPConnection | ( | int | port | ) | [inherited] |
Opens a socket for sending and/or receiving UDP packets.
If the port number is greater than zero, the UDP connection will be opened for listening on the indicated port; otherwise, it will be useful only for sending.
Use a ConnectionReader and ConnectionWriter to handle the actual communication.
bool resetConnectionAvailable | ( | ) |
Returns true if one of the readers/writers/listeners reported a connection reset recently.
If so, the particular connection that has been reset can be extracted via get_reset_connection().
Only connections which were externally reset are certain to appear in this list. Those which were explicitly closed via a call to close_connection() may or may not be reported. Furthermore, it is the responsibility of the caller to subsequently call close_connection() with any connection reported reset by this call. (There is no harm in calling close_connection() more than once on a given socket.)
resetOverflowFlag | ( | ) | [inherited] |
setMaxQueueSize | ( | int | max_size | ) | [inherited] |