Panda3D
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This class provides an implementation of Perlin noise for 3 variables. More...
Public Member Functions | |
PerlinNoise3 () | |
Randomizes the tables to make a unique noise function. | |
PerlinNoise3 (PerlinNoise3 const copy) | |
Makes an exact copy of the existing PerlinNoise object, including its random seed. | |
PerlinNoise3 (double sx, double sy, double sz, int table_size) | |
Randomizes the tables to make a unique noise function. | |
PerlinNoise3 (double sx, double sy, double sz) | |
Randomizes the tables to make a unique noise function. | |
PerlinNoise3 (double sx, double sy, double sz, int table_size, unsigned long int seed) | |
Randomizes the tables to make a unique noise function. | |
unsigned long int | getSeed () |
Returns a unique seed value based on the seed value passed to this PerlinNoise object (and on its current state). | |
double | noise (VBase3D const value) |
Returns the noise function of the three inputs. | |
float | noise (VBase3 const value) |
Returns the noise function of the three inputs. | |
double | noise (double x, double y, double z) |
Returns the noise function of the three inputs. | |
float | operator() (VBase3 const value) |
Returns the noise function of the three inputs. | |
double | operator() (double x, double y, double z) |
Returns the noise function of the three inputs. | |
double | operator() (VBase3D const value) |
Returns the noise function of the three inputs. | |
PerlinNoise3 | operator= (PerlinNoise3 const copy) |
Makes an exact copy of the existing PerlinNoise object, including its random seed. | |
setScale (VBase3D const scale) | |
Changes the scale (frequency) of the noise. | |
setScale (double scale) | |
Changes the scale (frequency) of the noise. | |
setScale (double sx, double sy, double sz) | |
Changes the scale (frequency) of the noise. | |
setScale (VBase3 const scale) | |
Changes the scale (frequency) of the noise. |
This class provides an implementation of Perlin noise for 3 variables.
This code is loosely based on the reference implementation at http://mrl.nyu.edu/~perlin/noise/ .
PerlinNoise3 | ( | ) |
Randomizes the tables to make a unique noise function.
Uses a default scale (noise frequency), table size, and seed.
PerlinNoise3 | ( | PerlinNoise3 const | copy | ) |
Makes an exact copy of the existing PerlinNoise object, including its random seed.
PerlinNoise3 | ( | double | sx, |
double | sy, | ||
double | sz, | ||
int | table_size, | ||
unsigned long int | seed | ||
) |
Randomizes the tables to make a unique noise function.
If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.
PerlinNoise3 | ( | double | sx, |
double | sy, | ||
double | sz, | ||
int | table_size | ||
) |
Randomizes the tables to make a unique noise function.
If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.
PerlinNoise3 | ( | double | sx, |
double | sy, | ||
double | sz | ||
) |
Randomizes the tables to make a unique noise function.
If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.
unsigned long int getSeed | ( | ) | [inherited] |
Returns a unique seed value based on the seed value passed to this PerlinNoise object (and on its current state).
double noise | ( | double | x, |
double | y, | ||
double | z | ||
) |
Returns the noise function of the three inputs.
double noise | ( | VBase3D const | value | ) |
Returns the noise function of the three inputs.
float noise | ( | VBase3 const | value | ) |
Returns the noise function of the three inputs.
double operator() | ( | VBase3D const | value | ) |
Returns the noise function of the three inputs.
float operator() | ( | VBase3 const | value | ) |
Returns the noise function of the three inputs.
double operator() | ( | double | x, |
double | y, | ||
double | z | ||
) |
Returns the noise function of the three inputs.
PerlinNoise3 operator= | ( | PerlinNoise3 const | copy | ) |
Makes an exact copy of the existing PerlinNoise object, including its random seed.
setScale | ( | VBase3D const | scale | ) |
Changes the scale (frequency) of the noise.
setScale | ( | VBase3 const | scale | ) |
Changes the scale (frequency) of the noise.
setScale | ( | double | sx, |
double | sy, | ||
double | sz | ||
) |
Changes the scale (frequency) of the noise.
setScale | ( | double | scale | ) |
Changes the scale (frequency) of the noise.