Panda3D
Public Member Functions | Static Public Member Functions

PStatCollectorForwardBase Class Reference

This class serves as a cheap forward reference to a PStatCollector, which is defined in the pstatclient module (and is not directly accessible here in the express module). More...

Inheritance diagram for PStatCollectorForwardBase:
ReferenceCount MemoryBase PStatCollectorForward

List of all members.

Public Member Functions

 addLevel (double level)
int getRefCount ()
 Returns the current reference count.
 ref ()
 Explicitly increments the reference count.
bool testRefCountIntegrity ()
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool testRefCountNonzero ()
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
bool unref ()
 Explicitly decrements the reference count.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

This class serves as a cheap forward reference to a PStatCollector, which is defined in the pstatclient module (and is not directly accessible here in the express module).

This is subclassed as PStatCollectorForward, which defines the actual functionality.


Member Function Documentation

addLevel ( double  level)
static TypeHandle getClassType ( ) [static, inherited]

Reimplemented in NodeReferenceCount, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileMount, VirtualFileMountMultifile, VirtualFileMountSystem, VirtualFileSimple, HTTPChannel, VirtualFileHTTP, VirtualFileMountHTTP, VrpnClient, ClientBase, PGItem, PandaNode, PGButton, PGTop, PGEntry, PGMouseWatcherBackground, MouseWatcherRegion, PGMouseWatcherParameter, TypedWritableReferenceCount, PGVirtualFrame, PGSliderBar, PGScrollFrame, PGWaitBar, FilterProperties, AudioSound, AudioManager, BamCacheRecord, CallbackObject, CachedTypedWritableReferenceCount, ClockObject, CopyOnWriteObject, NodeCachedReferenceCount, PythonCallbackObject, LerpFunctor, IntLerpFunctor, FloatLerpFunctor, SimpleLerpFunctorPoint2, SimpleLerpFunctorPoint3, SimpleLerpFunctorPoint4, SimpleLerpFunctorVBase2, SimpleLerpFunctorVBase3, SimpleLerpFunctorVBase4, SimpleLerpFunctorVec2, SimpleLerpFunctorVec3, SimpleLerpFunctorVec4, IntQueryLerpFunctor, FloatQueryLerpFunctor, SimpleQueryLerpFunctorPoint2, SimpleQueryLerpFunctorPoint3, SimpleQueryLerpFunctorPoint4, SimpleQueryLerpFunctorVBase2, SimpleQueryLerpFunctorVBase3, SimpleQueryLerpFunctorVBase4, SimpleQueryLerpFunctorVec2, SimpleQueryLerpFunctorVec3, SimpleQueryLerpFunctorVec4, MultiLerpFunctor, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, Lerp, AutonomousLerp, ButtonThrower, DataNode, MouseInterfaceNode, DriveInterface, MouseSubregion, MouseWatcherGroup, MouseWatcher, Trackball, Transform2SG, TextFont, DynamicTextPage, Texture, DynamicTextFont, GeomTextGlyph, Geom, StaticTextFont, TextNode, ParametricCurve, CubicCurveseg, PiecewiseCurve, HermiteCurve, NurbsCurve, RopeNode, SheetNode, BoundingVolume, GeometricBoundingVolume, FiniteBoundingVolume, BoundingBox, BoundingHexahedron, BoundingLine, BoundingPlane, BoundingSphere, OmniBoundingVolume, DisplayRegionBase, GraphicsOutputBase, GraphicsStateGuardianBase, InternalName, GeomVertexArrayFormat, GeomVertexFormat, GeomVertexArrayData, GeomVertexArrayDataHandle, VertexTransform, TransformTable, TransformBlendTable, VertexSlider, SliderTable, GeomVertexData, AnimateVerticesRequest, AsyncTask, GeomPrimitive, TextureStage, GeomLines, GeomLinestrips, GeomPoints, GeomTriangles, GeomTrifans, GeomTristrips, Material, Lens, OrthographicLens, MatrixLens, PerspectiveLens, Shader, TextureReloadRequest, UserVertexSlider, UserVertexTransform, VideoTexture, AsyncTaskBase, AsyncTaskChain, AsyncTaskManager, AsyncTaskPause, AsyncTaskSequence, EventStoreValueBase, EventStoreTypedRefCount, Event, PointerEventList, PythonTask, Thread, ExternalThread, MainThread, PythonThread, WindowHandle.OSHandle, WindowHandle, OSHandle, DisplayRegion, GraphicsDevice, GraphicsPipe, GraphicsStateGuardian, StereoDisplayRegion, GraphicsOutput, GraphicsBuffer, GraphicsWindow, NativeWindowHandle, ParasiteBuffer, AnalogNode, ButtonNode, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, CollisionHandler, CollisionSolid, CollisionNode, CollisionEntry, CollisionHandlerEvent, CollisionHandlerHighestEvent, CollisionHandlerPhysical, CollisionHandlerFloor, CollisionHandlerGravity, CollisionHandlerPusher, CollisionHandlerFluidPusher, CollisionHandlerQueue, CollisionDSSolid, CollisionBox, CollisionSphere, CollisionInvSphere, CollisionRay, CollisionLine, CollisionPlane, CollisionPolygon, CollisionParabola, CollisionFloorMesh, CollisionSegment, CollisionTube, CollisionVisualizer, CharacterJoint, MovingPartMatrix, CharacterSlider, MovingPartScalar, CharacterVertexSlider, JointVertexTransform, Character, PartBundleNode, CharacterJointBundle, PartBundle, CharacterJointEffect, RenderEffect, AnimGroup, AnimBundle, AnimBundleNode, PartGroup, AnimControl, AnimChannelBase, AnimChannelACMatrixSwitchType, AnimChannelACScalarSwitchType, AnimChannelMatrixDynamic, AnimChannelMatrixXfmTable, AnimChannelScalarDynamic, AnimChannelScalarTable, AnimPreloadTable, BindAnimRequest, ModelLoadRequest, MovingPartBase, MovingPartACMatrixSwitchType, MovingPartACScalarSwitchType, FFMpegTexture, FrameRateMeter, SceneGraphAnalyzerMeter, MovieTexture, NodeVertexTransform, RigidBodyCombiner, PipeOcclusionCullTraverser, CullTraverser, MovieVideo, MovieVideoCursor, MovieAudio, MovieAudioCursor, InkblotVideo, InkblotVideoCursor, FfmpegVideo, FfmpegVideoCursor, FfmpegAudio, FfmpegAudioCursor, MicrophoneAudio, UserDataAudio, UserDataAudioCursor, TransformState, RenderAttrib, RenderModeAttrib, TexMatrixAttrib, RenderState, AlphaTestAttrib, AntialiasAttrib, RenderEffects, TransparencyAttrib, AudioVolumeAttrib, AuxBitplaneAttrib, AuxSceneData, BillboardEffect, LensNode, Camera, PlaneNode, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBinAttrib, CullFaceAttrib, GeomNode, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, EventStorePandaNode, Fog, FogAttrib, Light, LightAttrib, LightRampAttrib, PandaLoader, MaterialAttrib, ModelFlattenRequest, ModelNode, ModelRoot, TextureAttrib, TexGenAttrib, PolylightNode, PolylightEffect, ShaderInput, ShaderAttrib, ShowBoundsEffect, TexProjectorEffect, ScissorEffect, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PortalNode, RescaleNormalAttrib, ScissorAttrib, ShadeModelAttrib, StencilAttrib, UvScrollNode, LightNode, AmbientLight, CallbackNode, LightLensNode, DirectionalLight, LODNode, FadeLODNode, PointLight, SelectiveChildNode, SequenceNode, Spotlight, SwitchNode, RecorderBase, MouseRecorder, RecorderController, and SocketStreamRecorder.

int getRefCount ( ) [inherited]

Returns the current reference count.

ref ( ) [inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

bool testRefCountIntegrity ( ) [inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

bool testRefCountNonzero ( ) [inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

bool unref ( ) [inherited]

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is true if the new reference count is nonzero, false if it is zero.

Reimplemented in GeomVertexArrayFormat, and GeomVertexFormat.

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