Panda3D
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addAiChar(AICharacter ai_ch) | AIWorld | |
addFlock(Flock flock) | AIWorld | |
addObstacle(NodePath obstacle) | AIWorld | |
AIWorld(NodePath render) | AIWorld | |
flockOff(unsigned int flock_id) | AIWorld | |
flockOn(unsigned int flock_id) | AIWorld | |
getFlock(unsigned int flock_id) | AIWorld | |
printList() | AIWorld | |
removeAiChar(string name) | AIWorld | |
removeFlock(unsigned int flock_id) | AIWorld | |
removeObstacle(NodePath obstacle) | AIWorld | |
update() | AIWorld |