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Public Member Functions | Static Public Member Functions

PosLerpFunctor Class Reference

Class for Lerping between positions in space. More...

Inheritance diagram for PosLerpFunctor:
SimpleLerpFunctorPoint3 LerpFunctor TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

List of all members.

Public Member Functions

 PosLerpFunctor (NodePath np, Point3 start, Point3 end)
 PosLerpFunctor (NodePath np, Point3 start, Point3 end, NodePath wrt)
 PosLerpFunctor (NodePath np, float sx, float sy, float sz, float ex, float ey, float ez, NodePath wrt)
 PosLerpFunctor (NodePath np, float sx, float sy, float sz, float ex, float ey, float ez)
Point3 const getEnd ()
int getRefCount ()
 Returns the current reference count.
Point3 const getStart ()
TypeHandle getType ()
int getTypeIndex ()
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
Point3 interpolate (float)
bool isExactType (TypeHandle handle)
 Returns true if the current object is the indicated type exactly.
bool isOfType (TypeHandle handle)
 Returns true if the current object is or derives from the indicated type.
 ref ()
 Explicitly increments the reference count.
bool testRefCountIntegrity ()
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool testRefCountNonzero ()
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
bool unref ()
 Explicitly decrements the reference count.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

Class for Lerping between positions in space.


Constructor & Destructor Documentation

PosLerpFunctor ( NodePath  np,
Point3  start,
Point3  end 
)
PosLerpFunctor ( NodePath  np,
Point3  start,
Point3  end,
NodePath  wrt 
)
PosLerpFunctor ( NodePath  np,
float  sx,
float  sy,
float  sz,
float  ex,
float  ey,
float  ez 
)
PosLerpFunctor ( NodePath  np,
float  sx,
float  sy,
float  sz,
float  ex,
float  ey,
float  ez,
NodePath  wrt 
)

Member Function Documentation

static TypeHandle getClassType ( ) [static]

Reimplemented from SimpleLerpFunctorPoint3.

Point3 const getEnd ( ) [inherited]
int getRefCount ( ) [inherited]

Returns the current reference count.

Point3 const getStart ( ) [inherited]
TypeHandle getType ( ) [inherited]

Reimplemented in AnimChannelBase.

int getTypeIndex ( ) [inherited]

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Point3 interpolate ( float  ) [inherited]
bool isExactType ( TypeHandle  handle) [inherited]

Returns true if the current object is the indicated type exactly.

bool isOfType ( TypeHandle  handle) [inherited]

Returns true if the current object is or derives from the indicated type.

ref ( ) [inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

bool testRefCountIntegrity ( ) [inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

bool testRefCountNonzero ( ) [inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

bool unref ( ) [inherited]

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is true if the new reference count is nonzero, false if it is zero.

Reimplemented in GeomVertexArrayFormat, and GeomVertexFormat.

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