Panda3D
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This corresponds to a <SwitchCondition> entry within a group. More...
Public Member Functions | |
clearUserData () | |
Removes *all* user data pointers from the node. | |
clearUserData (TypeHandle type) | |
Removes the user data pointer of the indicated type. | |
EggUserData | getUserData () |
Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored. | |
EggUserData | getUserData (TypeHandle type) |
Returns the user data pointer of the indicated type, if it exists, or NULL if it does not. | |
bool | hasUserData (TypeHandle type) |
Returns true if the user data pointer of the indicated type has been set, false otherwise. | |
bool | hasUserData () |
Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise. | |
EggSwitchCondition | makeCopy () |
setUserData (EggUserData user_data) | |
Sets the user data associated with this object. | |
transform (Mat4D const mat) | |
write (ostream out, int indent_level) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This corresponds to a <SwitchCondition> entry within a group.
It indicates the condition at which a level-of-detail is switched in or out. This is actually an abstract base class for potentially any number of specific different kinds of switching conditions; presently, only a <Distance> type is actually supported.
clearUserData | ( | ) | [inherited] |
Removes *all* user data pointers from the node.
clearUserData | ( | TypeHandle | type | ) | [inherited] |
Removes the user data pointer of the indicated type.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from EggObject.
Reimplemented in EggSwitchConditionDistance.
EggUserData getUserData | ( | ) | [inherited] |
Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored.
EggUserData getUserData | ( | TypeHandle | type | ) | [inherited] |
Returns the user data pointer of the indicated type, if it exists, or NULL if it does not.
bool hasUserData | ( | TypeHandle | type | ) | [inherited] |
Returns true if the user data pointer of the indicated type has been set, false otherwise.
bool hasUserData | ( | ) | [inherited] |
Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise.
EggSwitchCondition makeCopy | ( | ) |
setUserData | ( | EggUserData | user_data | ) | [inherited] |
Sets the user data associated with this object.
This may be any EggUserData-derived object. The egg library will do nothing with this pointer, except to hold its reference count and return the pointer on request.
The EggObject maintains multiple different EggUserData pointers, one for each unique type (as reported by get_type()). If you know that only one type of EggUserData object will be added in your application, you may use the query functions that accept no parameters, but it is recommended that in general you pass in the type of your particular user data, to allow multiple applications to coexist in the same egg data.
This pointer is also copied by the copy assignment operator and copy constructor.
transform | ( | Mat4D const | mat | ) |
write | ( | ostream | out, |
int | indent_level | ||
) |