Panda3D

PreparedGraphicsObjects Member List

This is the complete list of members for PreparedGraphicsObjects, including all inherited members.
dequeueGeom(Geom geom)PreparedGraphicsObjects
dequeueIndexBuffer(GeomPrimitive data)PreparedGraphicsObjects
dequeueShader(Shader shader)PreparedGraphicsObjects
dequeueTexture(Texture tex)PreparedGraphicsObjects
dequeueVertexBuffer(GeomVertexArrayData data)PreparedGraphicsObjects
enqueueGeom(Geom geom)PreparedGraphicsObjects
enqueueIndexBuffer(GeomPrimitive data)PreparedGraphicsObjects
enqueueShader(Shader shader)PreparedGraphicsObjects
enqueueTexture(Texture tex)PreparedGraphicsObjects
enqueueVertexBuffer(GeomVertexArrayData data)PreparedGraphicsObjects
getClassType()ReferenceCount [static]
getGraphicsMemoryLimit()PreparedGraphicsObjects
getName()PreparedGraphicsObjects
getNumPrepared()PreparedGraphicsObjects
getNumPreparedGeoms()PreparedGraphicsObjects
getNumPreparedIndexBuffers()PreparedGraphicsObjects
getNumPreparedShaders()PreparedGraphicsObjects
getNumPreparedTextures()PreparedGraphicsObjects
getNumPreparedVertexBuffers()PreparedGraphicsObjects
getNumQueued()PreparedGraphicsObjects
getNumQueuedGeoms()PreparedGraphicsObjects
getNumQueuedIndexBuffers()PreparedGraphicsObjects
getNumQueuedShaders()PreparedGraphicsObjects
getNumQueuedTextures()PreparedGraphicsObjects
getNumQueuedVertexBuffers()PreparedGraphicsObjects
getRefCount()ReferenceCount
isGeomPrepared(Geom const geom)PreparedGraphicsObjects
isGeomQueued(Geom const geom)PreparedGraphicsObjects
isIndexBufferPrepared(GeomPrimitive const data)PreparedGraphicsObjects
isIndexBufferQueued(GeomPrimitive const data)PreparedGraphicsObjects
isShaderPrepared(Shader const shader)PreparedGraphicsObjects
isShaderQueued(Shader const shader)PreparedGraphicsObjects
isTexturePrepared(Texture const tex)PreparedGraphicsObjects
isTextureQueued(Texture const tex)PreparedGraphicsObjects
isVertexBufferPrepared(GeomVertexArrayData const data)PreparedGraphicsObjects
isVertexBufferQueued(GeomVertexArrayData const data)PreparedGraphicsObjects
prepareGeomNow(Geom geom, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareIndexBufferNow(GeomPrimitive data, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareShaderNow(Shader shader, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareTextureNow(Texture tex, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
prepareVertexBufferNow(GeomVertexArrayData data, GraphicsStateGuardianBase gsg)PreparedGraphicsObjects
ref()ReferenceCount
releaseAll()PreparedGraphicsObjects
releaseAllGeoms()PreparedGraphicsObjects
releaseAllIndexBuffers()PreparedGraphicsObjects
releaseAllShaders()PreparedGraphicsObjects
releaseAllTextures()PreparedGraphicsObjects
releaseAllVertexBuffers()PreparedGraphicsObjects
releaseGeom(GeomContext gc)PreparedGraphicsObjects
releaseIndexBuffer(IndexBufferContext ibc)PreparedGraphicsObjects
releaseShader(ShaderContext sc)PreparedGraphicsObjects
releaseTexture(Texture tex)PreparedGraphicsObjects
releaseTexture(TextureContext tc)PreparedGraphicsObjects
releaseVertexBuffer(VertexBufferContext vbc)PreparedGraphicsObjects
setGraphicsMemoryLimit(unsigned int limit)PreparedGraphicsObjects
showGraphicsMemoryLru(ostream out)PreparedGraphicsObjects
showResidencyTrackers(ostream out)PreparedGraphicsObjects
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
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