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Public Member Functions | Static Public Member Functions

LinearNoiseForce Class Reference

Repeating noise force vector. More...

Inheritance diagram for LinearNoiseForce:
LinearRandomForce LinearForce BaseForce

List of all members.

Public Member Functions

 LinearNoiseForce (LinearNoiseForce const copy)
 copy constructor
 LinearNoiseForce (float a, bool m)
 constructor
 LinearNoiseForce ()
 constructor
 LinearNoiseForce (float a)
 constructor
bool getActive ()
float getAmplitude ()
ForceNode getForceNode ()
NodePath getForceNodePath ()
bool getMassDependent ()
Vec3 getVector (PhysicsObject const po)
Vec3 getVectorMasks ()
bool isLinear ()
LinearForce makeCopy ()
 output (ostream out)
 Write a string representation of this instance to <out>.
 setActive (bool active)
 setAmplitude (float a)
 setMassDependent (bool m)
 setVectorMasks (bool x, bool y, bool z)
 write (ostream out, int indent_level)
 Write a string representation of this instance to <out>.
 write (ostream out)
 Write a string representation of this instance to <out>.
 write (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

Repeating noise force vector.


Constructor & Destructor Documentation

copy constructor

LinearNoiseForce ( float  a,
bool  m 
)

constructor

LinearNoiseForce ( float  a)

constructor

constructor


Member Function Documentation

bool getActive ( ) [inherited]
float getAmplitude ( ) [inherited]
static TypeHandle getClassType ( ) [static]

Reimplemented from LinearRandomForce.

ForceNode getForceNode ( ) [inherited]
NodePath getForceNodePath ( ) [inherited]
bool getMassDependent ( ) [inherited]
Vec3 getVector ( PhysicsObject const  po) [inherited]
Vec3 getVectorMasks ( ) [inherited]
bool isLinear ( ) [inherited]
LinearForce makeCopy ( ) [inherited]
output ( ostream  out) [inherited]

Write a string representation of this instance to <out>.

setActive ( bool  active) [inherited]
setAmplitude ( float  a) [inherited]
setMassDependent ( bool  m) [inherited]
setVectorMasks ( bool  x,
bool  y,
bool  z 
) [inherited]
write ( ostream  out,
int  indent_level 
) [inherited]

Write a string representation of this instance to <out>.

write ( ostream  out) [inherited]

Write a string representation of this instance to <out>.

Reimplemented from BaseForce.

write ( ostream  out,
unsigned int  indent 
) [inherited]

Write a string representation of this instance to <out>.

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