Panda3D
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The abstract base class for a number of CollisionHandlers that have some physical effect on their moving bodies: they need to update the nodes' positions based on the effects of the collision. More...
Public Member Functions | |
addAgainPattern (string again_pattern) | |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected. | |
addCollider (NodePath const collider, NodePath const target) | |
Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. | |
addCollider (NodePath const collider, NodePath const target, DriveInterface drive_interface) | |
Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. | |
addInPattern (string in_pattern) | |
Adds a pattern string to the list of events that will be generated in response to a collision. | |
addOutPattern (string out_pattern) | |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected. | |
clear () | |
Empties the list of elements that all colliders are known to be colliding with. | |
clearAgainPatterns () | |
Removes all of the previously-added in patterns. | |
clearCenter () | |
Clears the center NodePath specified with set_center. | |
clearColliders () | |
Completely empties the list of colliders this handler knows about. | |
clearInPatterns () | |
Removes all of the previously-added in patterns. | |
clearOutPatterns () | |
Removes all of the previously-added in patterns. | |
flush () | |
Same as clear() except "out" events are thrown. | |
string | getAgainPattern (int n) |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. | |
list | getAgainPatterns () |
NodePath const | getCenter () |
Returns the NodePath specified with set_center, or the empty NodePath if nothing has been specified. | |
string | getInPattern (int n) |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. | |
list | getInPatterns () |
int | getNumAgainPatterns () |
Returns the number of in pattern strings that have been added. | |
int | getNumInPatterns () |
Returns the number of in pattern strings that have been added. | |
int | getNumOutPatterns () |
Returns the number of in pattern strings that have been added. | |
string | getOutPattern (int n) |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. | |
list | getOutPatterns () |
int | getRefCount () |
Returns the current reference count. | |
TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | hasCenter () |
Returns true if a NodePath has been specified with set_center(), false otherwise. | |
bool | hasCollider (NodePath const collider) |
Returns true if the handler knows about the indicated collider, false otherwise. | |
bool | hasContact () |
Did the handler make any contacts with anything on the last collision pass? Depending on how your world is setup, this can be used to tell if the handler is out of the world (i.e. | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. | |
ref () | |
Explicitly increments the reference count. | |
bool | removeCollider (NodePath const collider) |
Removes the collider from the list of colliders that this handler knows about. | |
setAgainPattern (string again_pattern) | |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. | |
setCenter (NodePath const center) | |
Specifies an arbitrary NodePath that the handler is always considered to be facing. | |
setInPattern (string in_pattern) | |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. | |
setOutPattern (string out_pattern) | |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. | |
bool | unref () |
Explicitly decrements the reference count. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
The abstract base class for a number of CollisionHandlers that have some physical effect on their moving bodies: they need to update the nodes' positions based on the effects of the collision.
addAgainPattern | ( | string | again_pattern | ) | [inherited] |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.
This event is thrown each consecutive time a collision between two particular nodes is detected, starting with the second time.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
addCollider | ( | NodePath const | collider, |
NodePath const | target, | ||
DriveInterface | drive_interface | ||
) |
Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object.
The indicated DriveInterface will also be updated with the target's new transform each frame. This method should be used when the target is directly controlled by a DriveInterface.
addInPattern | ( | string | in_pattern | ) | [inherited] |
Adds a pattern string to the list of events that will be generated in response to a collision.
The pattern string describes how the event name will be composed. It is a string that may contain any of the following:
fn - the name of the "from" object's node in - the name of the "into" object's node fs - 't' if "from" is tangible, 'i' if intangible is - 't' if "into" is tangible, 'i' if intangible ig - 'c' if the collision is into a CollisionNode, 'g' if it is a geom.
%(tag)fh - generate event only if "from" node has the indicated net tag. %(tag)fx - generate event only if "from" node does not have the indicated net tag. %(tag)ih - generate event only if "into" node has the indicated net tag. %(tag)ix - generate event only if "into" node does not have the indicated net tag. %(tag)ft - the indicated net tag value of the "from" node. %(tag)it - the indicated net tag value of the "into" node.
Parentheses in the above are literal and should be included in the actual pattern.
The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
addOutPattern | ( | string | out_pattern | ) | [inherited] |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
clear | ( | ) | [inherited] |
Empties the list of elements that all colliders are known to be colliding with.
No "out" events will be thrown; if the same collision is detected next frame, a new "in" event will be thrown for each collision.
This can be called each frame to defeat the persistent "in" event mechanism, which prevents the same "in" event from being thrown repeatedly. However, also see add_again_pattern(), which can be used to set the event that is thrown when a collision is detected for two or more consecutive frames.
clearAgainPatterns | ( | ) | [inherited] |
Removes all of the previously-added in patterns.
See add_again_pattern.
clearCenter | ( | ) |
Clears the center NodePath specified with set_center.
clearColliders | ( | ) |
Completely empties the list of colliders this handler knows about.
clearInPatterns | ( | ) | [inherited] |
Removes all of the previously-added in patterns.
See add_in_pattern.
clearOutPatterns | ( | ) | [inherited] |
Removes all of the previously-added in patterns.
See add_out_pattern.
flush | ( | ) | [inherited] |
Same as clear() except "out" events are thrown.
string getAgainPattern | ( | int | n | ) | [inherited] |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_again_pattern().
list getAgainPatterns | ( | ) | [inherited] |
NodePath const getCenter | ( | ) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionHandlerEvent.
Reimplemented in CollisionHandlerFloor, CollisionHandlerGravity, CollisionHandlerPusher, and CollisionHandlerFluidPusher.
string getInPattern | ( | int | n | ) | [inherited] |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_in_pattern().
list getInPatterns | ( | ) | [inherited] |
int getNumAgainPatterns | ( | ) | [inherited] |
Returns the number of in pattern strings that have been added.
int getNumInPatterns | ( | ) | [inherited] |
Returns the number of in pattern strings that have been added.
int getNumOutPatterns | ( | ) | [inherited] |
Returns the number of in pattern strings that have been added.
string getOutPattern | ( | int | n | ) | [inherited] |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_out_pattern().
list getOutPatterns | ( | ) | [inherited] |
int getRefCount | ( | ) | [inherited] |
Returns the current reference count.
TypeHandle getType | ( | ) | [inherited] |
Reimplemented in AnimChannelBase.
int getTypeIndex | ( | ) | [inherited] |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
This is equivalent to get_type().get_index().
bool hasCenter | ( | ) |
Returns true if a NodePath has been specified with set_center(), false otherwise.
bool hasCollider | ( | NodePath const | collider | ) |
Returns true if the handler knows about the indicated collider, false otherwise.
bool hasContact | ( | ) |
Did the handler make any contacts with anything on the last collision pass? Depending on how your world is setup, this can be used to tell if the handler is out of the world (i.e.
out of bounds). That is the original use of this call.
bool isExactType | ( | TypeHandle | handle | ) | [inherited] |
Returns true if the current object is the indicated type exactly.
bool isOfType | ( | TypeHandle | handle | ) | [inherited] |
Returns true if the current object is or derives from the indicated type.
ref | ( | ) | [inherited] |
Explicitly increments the reference count.
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
bool removeCollider | ( | NodePath const | collider | ) |
Removes the collider from the list of colliders that this handler knows about.
setAgainPattern | ( | string | again_pattern | ) | [inherited] |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
setCenter | ( | NodePath const | center | ) |
setInPattern | ( | string | in_pattern | ) | [inherited] |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
setOutPattern | ( | string | out_pattern | ) | [inherited] |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
bool testRefCountIntegrity | ( | ) | [inherited] |
Does some easy checks to make sure that the reference count isn't completely bogus.
Returns true if ok, false otherwise.
Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.
bool testRefCountNonzero | ( | ) | [inherited] |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
Returns true if ok, false otherwise.
bool unref | ( | ) | [inherited] |
Explicitly decrements the reference count.
Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is true if the new reference count is nonzero, false if it is zero.
Reimplemented in GeomVertexArrayFormat, and GeomVertexFormat.