This is the complete list of members for
Shader, including all inherited members.
getClassType() | Shader | [static] |
getErrorFlag() | Shader | |
getFilename(ShaderType type) | Shader | |
getFilename() | Shader | |
getLanguage() | Shader | |
getRefCount() | ReferenceCount | |
getShaderUtilization() | Shader | [static] |
getText(ShaderType type) | Shader | |
getText() | Shader | |
getType() | TypedObject | |
getTypeIndex() | TypedObject | |
haveShaderUtilization() | Shader | [static] |
isExactType(TypeHandle handle) | TypedObject | |
isOfType(TypeHandle handle) | TypedObject | |
isPrepared(PreparedGraphicsObjects prepared_objects) | Shader | |
load(Filename const file, ShaderLanguage lang) | Shader | [static] |
load(Filename const file) | Shader | [static] |
load(ShaderLanguage lang, Filename const vertex, Filename const fragment, Filename const geometry) | Shader | [static] |
load(ShaderLanguage lang, Filename const vertex, Filename const fragment) | Shader | [static] |
make(ShaderLanguage lang, string vertex, string fragment, string geometry) | Shader | [static] |
make(ShaderLanguage lang, string vertex, string fragment) | Shader | [static] |
make(string body, ShaderLanguage lang) | Shader | [static] |
make(string body) | Shader | [static] |
prepare(PreparedGraphicsObjects prepared_objects) | Shader | |
prepareNow(PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg) | Shader | |
ref() | ReferenceCount | |
release(PreparedGraphicsObjects prepared_objects) | Shader | |
releaseAll() | Shader | |
setShaderUtilization(ShaderUtilization utl) | Shader | [static] |
ShaderLanguage enum name | Shader | |
ShaderType enum name | Shader | |
SLCg enum value | Shader | |
SLGLSL enum value | Shader | |
SLNone enum value | Shader | |
STFragment enum value | Shader | |
STGeometry enum value | Shader | |
STNone enum value | Shader | |
STVertex enum value | Shader | |
testRefCountIntegrity() | ReferenceCount | |
testRefCountNonzero() | ReferenceCount | |
unref() | ReferenceCount | |