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Public Member Functions | Static Public Member Functions

ColorLerpFunctor Class Reference

Class for Lerping between colors. More...

Inheritance diagram for ColorLerpFunctor:
SimpleLerpFunctorVBase4 LerpFunctor TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

List of all members.

Public Member Functions

 ColorLerpFunctor (NodePath np, VBase4 start, VBase4 end)
 ColorLerpFunctor (NodePath np, VBase4 start, VBase4 end, NodePath wrt)
 ColorLerpFunctor (NodePath np, float sr, float sg, float sb, float sa, float er, float eg, float eb, float ea, NodePath wrt)
 ColorLerpFunctor (NodePath np, float sr, float sg, float sb, float sa, float er, float eg, float eb, float ea)
VBase4 const getEnd ()
int getRefCount ()
 Returns the current reference count.
VBase4 const getStart ()
TypeHandle getType ()
int getTypeIndex ()
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
VBase4 interpolate (float)
bool isExactType (TypeHandle handle)
 Returns true if the current object is the indicated type exactly.
bool isOfType (TypeHandle handle)
 Returns true if the current object is or derives from the indicated type.
 ref ()
 Explicitly increments the reference count.
bool testRefCountIntegrity ()
 Does some easy checks to make sure that the reference count isn't completely bogus.
bool testRefCountNonzero ()
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
bool unref ()
 Explicitly decrements the reference count.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

Class for Lerping between colors.


Constructor & Destructor Documentation

ColorLerpFunctor ( NodePath  np,
VBase4  start,
VBase4  end 
)
ColorLerpFunctor ( NodePath  np,
VBase4  start,
VBase4  end,
NodePath  wrt 
)
ColorLerpFunctor ( NodePath  np,
float  sr,
float  sg,
float  sb,
float  sa,
float  er,
float  eg,
float  eb,
float  ea 
)
ColorLerpFunctor ( NodePath  np,
float  sr,
float  sg,
float  sb,
float  sa,
float  er,
float  eg,
float  eb,
float  ea,
NodePath  wrt 
)

Member Function Documentation

static TypeHandle getClassType ( ) [static]

Reimplemented from SimpleLerpFunctorVBase4.

VBase4 const getEnd ( ) [inherited]
int getRefCount ( ) [inherited]

Returns the current reference count.

VBase4 const getStart ( ) [inherited]
TypeHandle getType ( ) [inherited]

Reimplemented in AnimChannelBase.

int getTypeIndex ( ) [inherited]

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

VBase4 interpolate ( float  ) [inherited]
bool isExactType ( TypeHandle  handle) [inherited]

Returns true if the current object is the indicated type exactly.

bool isOfType ( TypeHandle  handle) [inherited]

Returns true if the current object is or derives from the indicated type.

ref ( ) [inherited]

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

bool testRefCountIntegrity ( ) [inherited]

Does some easy checks to make sure that the reference count isn't completely bogus.

Returns true if ok, false otherwise.

Reimplemented in NodeReferenceCount, CachedTypedWritableReferenceCount, and NodeCachedReferenceCount.

bool testRefCountNonzero ( ) [inherited]

Does some easy checks to make sure that the reference count isn't zero, or completely bogus.

Returns true if ok, false otherwise.

bool unref ( ) [inherited]

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is true if the new reference count is nonzero, false if it is zero.

Reimplemented in GeomVertexArrayFormat, and GeomVertexFormat.

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