, including all inherited members.
addPath(NodePath const node_path) | NodePathCollection | |
addPathsFrom(NodePathCollection const other) | NodePathCollection | |
append(NodePath const node_path) | NodePathCollection | |
clear() | NodePathCollection | |
composeColorScale(VBase4 const scale, int priority) | NodePathCollection | |
composeColorScale(VBase4 const scale) | NodePathCollection | |
composeColorScale(float r, float g, float b, float a, int priority) | NodePathCollection | |
composeColorScale(float r, float g, float b, float a) | NodePathCollection | |
composeColorScale(float r, float g, float b) | NodePathCollection | |
detach() | NodePathCollection | |
extend(NodePathCollection const other) | NodePathCollection | |
findAllMatches(string path) | NodePathCollection | |
getCollideMask() | NodePathCollection | |
getNumPaths() | NodePathCollection | |
getPath(int index) | NodePathCollection | |
getPaths() | NodePathCollection | |
hasPath(NodePath const path) | NodePathCollection | |
hide() | NodePathCollection | |
int | NodePathCollection | |
isEmpty() | NodePathCollection | |
ls() | NodePathCollection | |
ls(ostream out, int indent_level) | NodePathCollection | |
ls(ostream out) | NodePathCollection | |
NodePathCollection() | NodePathCollection | |
NodePathCollection(NodePathCollection const copy) | NodePathCollection | |
NodePathCollection(PyObject self, PyObject sequence) | NodePathCollection | |
operator+(NodePathCollection const other) | NodePathCollection | |
operator+=(NodePathCollection const other) | NodePathCollection | |
operator=(NodePathCollection const copy) | NodePathCollection | |
operator[](int index) | NodePathCollection | |
output(ostream out) | NodePathCollection | |
reduce(PyObject self) | NodePathCollection | |
removeDuplicatePaths() | NodePathCollection | |
removePath(NodePath const node_path) | NodePathCollection | |
removePathsFrom(NodePathCollection const other) | NodePathCollection | |
reparentTo(NodePath const other) | NodePathCollection | |
setAttrib(RenderAttrib const attrib, int priority) | NodePathCollection | |
setAttrib(RenderAttrib const attrib) | NodePathCollection | |
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change, TypeHandle node_type) | NodePathCollection | |
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change) | NodePathCollection | |
setCollideMask(BitMaskunsigned int, 32 new_mask) | NodePathCollection | |
setColor(VBase4 const color, int priority) | NodePathCollection | |
setColor(VBase4 const color) | NodePathCollection | |
setColor(float r, float g, float b, float a, int priority) | NodePathCollection | |
setColor(float r, float g, float b, float a) | NodePathCollection | |
setColor(float r, float g, float b) | NodePathCollection | |
setColorScale(VBase4 const scale, int priority) | NodePathCollection | |
setColorScale(VBase4 const scale) | NodePathCollection | |
setColorScale(float r, float g, float b, float a, int priority) | NodePathCollection | |
setColorScale(float r, float g, float b, float a) | NodePathCollection | |
setColorScale(float r, float g, float b) | NodePathCollection | |
setTexture(Texture tex, int priority) | NodePathCollection | |
setTexture(Texture tex) | NodePathCollection | |
setTexture(TextureStage stage, Texture tex, int priority) | NodePathCollection | |
setTexture(TextureStage stage, Texture tex) | NodePathCollection | |
setTextureOff(TextureStage stage, int priority) | NodePathCollection | |
setTextureOff(TextureStage stage) | NodePathCollection | |
setTextureOff(int priority) | NodePathCollection | |
setTextureOff() | NodePathCollection | |
show() | NodePathCollection | |
size() | NodePathCollection | |
stash() | NodePathCollection | |
unstash() | NodePathCollection | |
write(ostream out, int indent_level) | NodePathCollection | |
write(ostream out) | NodePathCollection | |
wrtReparentTo(NodePath const other) | NodePathCollection | |