Panda3D
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A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. More...
Public Member Functions | |
PhysicsCollisionHandler () | |
float | getAlmostStationarySpeed () |
float | getDynamicFrictionCoef () |
float | getStaticFrictionCoef () |
setAlmostStationarySpeed (float speed) | |
setDynamicFrictionCoef (float coef) | |
setStaticFrictionCoef (float coef) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
This also puts forces onto the physics objects
float getAlmostStationarySpeed | ( | ) |
static TypeHandle getClassType | ( | ) | [static] |
float getDynamicFrictionCoef | ( | ) |
float getStaticFrictionCoef | ( | ) |
setAlmostStationarySpeed | ( | float | speed | ) |
setDynamicFrictionCoef | ( | float | coef | ) |
setStaticFrictionCoef | ( | float | coef | ) |