, including all inherited members.
addForce(VBase3 const f) | OdeBody | |
addForce(float fx, float fy, float fz) | OdeBody | |
addForceAtPos(VBase3 const f, VBase3 const pos) | OdeBody | |
addForceAtPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody | |
addForceAtRelPos(VBase3 const f, VBase3 const pos) | OdeBody | |
addForceAtRelPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody | |
addRelForce(VBase3 const f) | OdeBody | |
addRelForce(float fx, float fy, float fz) | OdeBody | |
addRelForceAtPos(VBase3 const f, VBase3 const pos) | OdeBody | |
addRelForceAtPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody | |
addRelForceAtRelPos(VBase3 const f, VBase3 const pos) | OdeBody | |
addRelForceAtRelPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody | |
addRelTorque(VBase3 const f) | OdeBody | |
addRelTorque(float fx, float fy, float fz) | OdeBody | |
addTorque(VBase3 const f) | OdeBody | |
addTorque(float fx, float fy, float fz) | OdeBody | |
compareTo(OdeBody const other) | OdeBody | |
destroy() | OdeBody | |
disable() | OdeBody | |
enable() | OdeBody | |
getAngularVel() | OdeBody | |
getAutoDisableAngularThreshold() | OdeBody | |
getAutoDisableFlag() | OdeBody | |
getAutoDisableLinearThreshold() | OdeBody | |
getAutoDisableSteps() | OdeBody | |
getAutoDisableTime() | OdeBody | |
getClassType() | OdeBody | [static] |
getData() | OdeBody | |
getFiniteRotationAxis() | OdeBody | |
getFiniteRotationMode() | OdeBody | |
getGravityMode() | OdeBody | |
getId() | OdeBody | |
getJoint(int index) | OdeBody | |
getJoints() | OdeBody | |
getLinearVel() | OdeBody | |
getMass() | OdeBody | |
getNumJoints() | OdeBody | |
getPointVel(VBase3 const pos) | OdeBody | |
getPointVel(float px, float py, float pz) | OdeBody | |
getPosition() | OdeBody | |
getPosRelPoint(VBase3 const pos) | OdeBody | |
getPosRelPoint(float px, float py, float pz) | OdeBody | |
getQuaternion() | OdeBody | |
getRelPointPos(VBase3 const pos) | OdeBody | |
getRelPointPos(float px, float py, float pz) | OdeBody | |
getRelPointVel(VBase3 const pos) | OdeBody | |
getRelPointVel(float px, float py, float pz) | OdeBody | |
getRotation() | OdeBody | |
isEmpty() | OdeBody | |
isEnabled() | OdeBody | |
OdeBody(OdeWorld world) | OdeBody | |
setAngularVel(VBase3 const vel) | OdeBody | |
setAngularVel(float x, float y, float z) | OdeBody | |
setAutoDisableAngularThreshold(float angular_threshold) | OdeBody | |
setAutoDisableDefaults() | OdeBody | |
setAutoDisableFlag(int do_auto_disable) | OdeBody | |
setAutoDisableLinearThreshold(float linear_threshold) | OdeBody | |
setAutoDisableSteps(int steps) | OdeBody | |
setAutoDisableTime(float time) | OdeBody | |
setData(PyObject data) | OdeBody | |
setFiniteRotationAxis(VBase3 const axis) | OdeBody | |
setFiniteRotationAxis(float x, float y, float z) | OdeBody | |
setFiniteRotationMode(int mode) | OdeBody | |
setForce(VBase3 const f) | OdeBody | |
setForce(float x, float y, float z) | OdeBody | |
setGravityMode(int mode) | OdeBody | |
setLinearVel(VBase3 const vel) | OdeBody | |
setLinearVel(float x, float y, float z) | OdeBody | |
setMass(OdeMass mass) | OdeBody | |
setPosition(VBase3 const pos) | OdeBody | |
setPosition(float x, float y, float z) | OdeBody | |
setQuaternion(Quat const q) | OdeBody | |
setRotation(Mat3 const r) | OdeBody | |
setTorque(VBase3 const f) | OdeBody | |
setTorque(float x, float y, float z) | OdeBody | |
vectorFromWorld(VBase3 const pos) | OdeBody | |
vectorFromWorld(float px, float py, float pz) | OdeBody | |
vectorToWorld(VBase3 const pos) | OdeBody | |
vectorToWorld(float px, float py, float pz) | OdeBody | |
write(ostream out, unsigned int indent) | OdeBody | |
write(ostream out) | OdeBody | |
write() | OdeBody | |