Panda3D

physxShape.h

00001 // Filename: physxShape.h
00002 // Created by:  enn0x (16Sep09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXSHAPE_H
00016 #define PHYSXSHAPE_H
00017 
00018 #include "pandabase.h"
00019 #include "pointerTo.h"
00020 #include "lpoint3.h"
00021 #include "lmatrix.h"
00022 #include "lquaternion.h"
00023 
00024 #include "physxObject.h"
00025 #include "physxEnums.h"
00026 #include "physx_includes.h"
00027 
00028 class PhysxActor;
00029 class PhysxMaterial;
00030 class PhysxGroupsMask;
00031 class PhysxBounds3;
00032 class PhysxSphere;
00033 class PhysxBox;
00034 class PhysxCapsule;
00035 class PhysxRay;
00036 class PhysxRaycastHit;
00037 
00038 ////////////////////////////////////////////////////////////////////
00039 //       Class : PhysxShape
00040 // Description : Abstract base class for shapes.
00041 ////////////////////////////////////////////////////////////////////
00042 class EXPCL_PANDAPHYSX PhysxShape : public PhysxObject, public PhysxEnums {
00043 
00044 PUBLISHED:
00045   void release();
00046 
00047   PhysxActor *get_actor() const;
00048 
00049   void set_name(const char *name);
00050   void set_flag(const PhysxShapeFlag flag, bool value);
00051   void set_skin_width(float skinWidth);
00052   void set_group(unsigned short group);
00053   void set_local_pos(const LPoint3f &pos);
00054   void set_local_mat(const LMatrix4f &mat);
00055   void set_material(const PhysxMaterial &material);
00056   void set_material_index(unsigned short idx);
00057   void set_groups_mask(const PhysxGroupsMask &mask);
00058 
00059   const char *get_name() const;
00060   bool get_flag(const PhysxShapeFlag flag) const;
00061   float get_skin_width() const;
00062   unsigned short get_group() const;
00063   LPoint3f get_local_pos() const;
00064   LMatrix4f get_local_mat() const;
00065   unsigned short get_material_index() const;
00066   PhysxGroupsMask get_groups_mask() const;
00067   PhysxBounds3 get_world_bounds() const;
00068 
00069   bool check_overlap_aabb(const PhysxBounds3 &world_bounds) const;
00070   bool check_overlap_capsule(const PhysxCapsule &world_capsule) const;
00071   bool check_overlap_obb(const PhysxBox &world_box) const;
00072   bool check_overlap_sphere(const PhysxSphere &world_sphere) const;
00073   PhysxRaycastHit raycast(const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const;
00074 
00075   INLINE void ls() const;
00076   INLINE void ls(ostream &out, int indent_level=0) const;
00077 
00078 public:
00079   static PhysxShape *factory(NxShapeType shapeType);
00080 
00081   virtual NxShape *ptr() const = 0;
00082 
00083   virtual void link(NxShape *shapePtr) = 0;
00084   virtual void unlink() = 0;
00085 
00086 protected:
00087   INLINE PhysxShape();
00088 
00089 private:
00090   string _name;
00091 
00092 ////////////////////////////////////////////////////////////////////
00093 public:
00094   static TypeHandle get_class_type() {
00095     return _type_handle;
00096   }
00097   static void init_type() {
00098     PhysxObject::init_type();
00099     register_type(_type_handle, "PhysxShape", 
00100                   PhysxObject::get_class_type());
00101   }
00102   virtual TypeHandle get_type() const {
00103     return get_class_type();
00104   }
00105   virtual TypeHandle force_init_type() {
00106     init_type();
00107     return get_class_type();
00108   }
00109 
00110 private:
00111   static TypeHandle _type_handle;
00112 };
00113 
00114 #include "physxShape.I"
00115 
00116 #endif // PHYSXSHAPE_H
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