Panda3D

physxBodyDesc.h

00001 // Filename: physxBodyDesc.h
00002 // Created by:  enn0x (05Sep09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXBODYDESC_H
00016 #define PHYSXBODYDESC_H
00017 
00018 #include "pandabase.h"
00019 #include "lvector3.h"
00020 #include "lmatrix.h"
00021 
00022 #include "physxEnums.h"
00023 #include "physx_includes.h"
00024 
00025 ////////////////////////////////////////////////////////////////////
00026 //       Class : PhysxBodyDesc
00027 // Description : Descriptor for the optional rigid body dynamic
00028 //               state of PhysxActor.
00029 ////////////////////////////////////////////////////////////////////
00030 class EXPCL_PANDAPHYSX PhysxBodyDesc : public PhysxEnums {
00031 
00032 PUBLISHED:
00033   INLINE PhysxBodyDesc();
00034   INLINE ~PhysxBodyDesc();
00035 
00036   INLINE void set_to_default();
00037   INLINE bool is_valid() const;
00038 
00039   void set_mass(float mass);
00040   void set_linear_damping(float damping);
00041   void set_angular_damping(float damping);
00042   void set_linear_velocity(const LVector3f &velocity);
00043   void set_angular_velocity(const LVector3f &velocity);
00044   void set_max_angular_velocity(float maximum);
00045   void set_sleep_linear_velocity(float velocity);
00046   void set_sleep_angular_velocity(float velocity);
00047   void set_solver_iteration_count(unsigned int count);
00048   void set_sleep_energy_threshold(float threshold);
00049   void set_sleep_damping(float damping);
00050   void set_mass_local_mat(const LMatrix4f mat);
00051   void set_mass_space_inertia(const LVector3f inertia);
00052   void set_flag(PhysxBodyFlag flag, bool value);
00053   void set_ccd_motion_threshold(float threshold);
00054   void set_wake_up_counter(float value);
00055   void set_contact_report_threshold(float threshold);
00056 
00057   float get_mass() const;
00058   float get_linear_damping() const;
00059   float get_angular_damping() const;
00060   LVector3f get_linear_velocity() const;
00061   LVector3f get_angular_velocity() const;
00062   float get_max_angular_velocity() const;
00063   float get_sleep_linear_velocity() const;
00064   float get_sleep_angular_velocity() const;
00065   unsigned int get_solver_iteration_count() const;
00066   float get_sleep_energy_threshold() const;
00067   float get_sleep_damping() const;
00068   LMatrix4f get_mass_local_mat() const;
00069   LVector3f get_mass_space_inertia() const;
00070   bool get_flag(PhysxBodyFlag flag) const;
00071   float get_ccd_motion_threshold() const;
00072   float get_wake_up_counter() const;
00073   float get_contact_report_threshold() const;
00074 
00075 public:
00076   NxBodyDesc _desc;
00077 };
00078 
00079 #include "physxBodyDesc.I"
00080 
00081 #endif // PHYSXBODYDESC_H
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