Panda3D

physxRaycastHit.h

00001 // Filename: physxRaycastHit.h
00002 // Created by:  enn0x (21Oct09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXRAYCASTHIT_H
00016 #define PHYSXRAYCASTHIT_H
00017 
00018 #include "pandabase.h"
00019 #include "lvector3.h"
00020 #include "lpoint3.h"
00021 
00022 #include "config_physx.h"
00023 
00024 class PhysxShape;
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //       Class : PhysxRaycastHit
00028 // Description : This structure captures results for a single
00029 //               raycast query.  See PhysxScene for raycasting
00030 //               methods.
00031 ////////////////////////////////////////////////////////////////////
00032 class EXPCL_PANDAPHYSX PhysxRaycastHit {
00033 
00034 PUBLISHED:
00035   INLINE PhysxRaycastHit(const NxRaycastHit hit);
00036   INLINE ~PhysxRaycastHit();
00037 
00038   bool is_empty() const;
00039 
00040   PhysxShape *get_shape() const;
00041   LPoint3f get_impact_pos() const;
00042   LVector3f get_impact_normal() const;
00043   float get_distance() const;
00044 
00045 private:
00046   NxRaycastHit _hit;
00047 };
00048 
00049 #include "physxRaycastHit.I"
00050 
00051 #endif // PHYSXRAYCASTHIT_H
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