Panda3D
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00001 // Filename: physxController.h 00002 // Created by: enn0x (24Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXCONTROLLER_H 00016 #define PHYSXCONTROLLER_H 00017 00018 #include "pandabase.h" 00019 #include "pointerTo.h" 00020 #include "lpoint3.h" 00021 #include "lmatrix.h" 00022 #include "lquaternion.h" 00023 00024 #include "physxObject.h" 00025 #include "physxEnums.h" 00026 #include "physx_includes.h" 00027 00028 class PhysxActor; 00029 00030 //////////////////////////////////////////////////////////////////// 00031 // Class : PhysxController 00032 // Description : Abstract base class for character controllers. 00033 //////////////////////////////////////////////////////////////////// 00034 class EXPCL_PANDAPHYSX PhysxController : public PhysxObject, public PhysxEnums { 00035 00036 PUBLISHED: 00037 void release(); 00038 00039 PhysxActor *get_actor() const; 00040 00041 void set_pos(const LPoint3f &pos); 00042 void set_sharpness(float sharpness); 00043 void set_collision(bool enable); 00044 void set_min_distance(float min_dist); 00045 void set_step_offset(float offset); 00046 00047 LPoint3f get_pos() const; 00048 float get_sharpness() const; 00049 00050 void set_global_speed(const LVector3f &speed); 00051 void set_local_speed(const LVector3f &speed); 00052 void set_omega(float omega); 00053 void set_h(float heading); 00054 float get_h() const; 00055 00056 void report_scene_changed(); 00057 void start_jump(float v0); 00058 void stop_jump(); 00059 00060 INLINE void ls() const; 00061 INLINE void ls(ostream &out, int indent_level=0) const; 00062 00063 public: 00064 void update_controller(float dt); 00065 00066 static PhysxController *factory(NxControllerType shapeType); 00067 00068 virtual NxController *ptr() const = 0; 00069 00070 virtual void link(NxController *controllerPtr) = 0; 00071 virtual void unlink() = 0; 00072 00073 protected: 00074 INLINE PhysxController(); 00075 00076 private: 00077 NxReal get_jump_height(float dt, NxVec3 &gravity); 00078 00079 float _sharpness; 00080 float _min_dist; 00081 00082 bool _jumping; 00083 float _jump_time; 00084 float _jump_v0; 00085 00086 float _omega; 00087 float _heading; 00088 NxVec3 _speed; 00089 00090 NxVec3 _up_vector; 00091 NxQuat _up_quat; 00092 NxQuat _up_quat_inv; 00093 NxHeightFieldAxis _up_axis; 00094 00095 //////////////////////////////////////////////////////////////////// 00096 public: 00097 static TypeHandle get_class_type() { 00098 return _type_handle; 00099 } 00100 static void init_type() { 00101 PhysxObject::init_type(); 00102 register_type(_type_handle, "PhysxController", 00103 PhysxObject::get_class_type()); 00104 } 00105 virtual TypeHandle get_type() const { 00106 return get_class_type(); 00107 } 00108 virtual TypeHandle force_init_type() { 00109 init_type(); 00110 return get_class_type(); 00111 } 00112 00113 private: 00114 static TypeHandle _type_handle; 00115 }; 00116 00117 #include "physxController.I" 00118 00119 #endif // PHYSXCONTROLLER_H