Panda3D
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A GraphicsStateGuardian for rendering into DirectX8 contexts. More...
#include "dxGraphicsStateGuardian8.h"
Public Member Functions | |
DXGraphicsStateGuardian8 (GraphicsEngine *engine, GraphicsPipe *pipe) | |
virtual void | apply_fog (Fog *fog) |
bool | apply_index_buffer (IndexBufferContext *ibc, const GeomPrimitivePipelineReader *reader, bool force) |
Updates the index buffer with the current data, and makes it the current index buffer for rendering. | |
void | apply_texture (int i, TextureContext *tc) |
Makes the texture the currently available texture for rendering on the ith stage. | |
bool | apply_vertex_buffer (VertexBufferContext *vbc, const GeomVertexArrayDataHandle *reader, bool force) |
Updates the vertex buffer with the current data, and makes it the current vertex buffer for rendering. | |
virtual bool | begin_draw_primitives (const GeomPipelineReader *geom_reader, const GeomMunger *munger, const GeomVertexDataPipelineReader *data_reader, bool force) |
Called before a sequence of draw_primitive() functions are called, this should prepare the vertex data for rendering. | |
virtual bool | begin_frame (Thread *current_thread) |
Called before each frame is rendered, to allow the GSG a chance to do any internal cleanup before beginning the frame. | |
virtual bool | begin_scene () |
Called between begin_frame() and end_frame() to mark the beginning of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame. | |
virtual void | bind_light (PointLight *light_obj, const NodePath &light, int light_id) |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties. | |
virtual void | bind_light (DirectionalLight *light_obj, const NodePath &light, int light_id) |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties. | |
virtual void | bind_light (Spotlight *light_obj, const NodePath &light, int light_id) |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties. | |
FrameBufferProperties | calc_fb_properties (DWORD cformat, DWORD dformat, DWORD multisampletype) |
Convert DirectX framebuffer format ids into a FrameBufferProperties structure. | |
virtual void | clear (DrawableRegion *region) |
Clears all of the indicated buffers to their assigned colors. | |
virtual | CPT (TransformState) calc_projection_mat(const Lens *lens) |
bool | do_framebuffer_copy_to_ram (Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb, bool inverted) |
This is the implementation of framebuffer_copy_to_ram(); it adds one additional parameter, which should be true if the framebuffer is to be inverted during the copy (as in the same way it copies to texture memory). | |
virtual bool | draw_lines (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of disconnected line segments. | |
virtual bool | draw_linestrips (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of line strips. | |
virtual bool | draw_points (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of disconnected points. | |
virtual bool | draw_triangles (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of disconnected triangles. | |
virtual bool | draw_trifans (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of triangle fans. | |
virtual bool | draw_tristrips (const GeomPrimitivePipelineReader *reader, bool force) |
Draws a series of triangle strips. | |
virtual void | end_draw_primitives () |
Called after a sequence of draw_primitive() functions are called, this should do whatever cleanup is appropriate. | |
virtual void | end_frame (Thread *current_thread) |
Called after each frame is rendered, to allow the GSG a chance to do any internal cleanup after rendering the frame, and before the window flips. | |
virtual void | end_scene () |
Called between begin_frame() and end_frame() to mark the end of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame. | |
virtual bool | extract_texture_data (Texture *tex) |
This method should only be called by the GraphicsEngine. | |
virtual TypeHandle | force_init_type () |
virtual bool | framebuffer_copy_to_ram (Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb) |
Copy the pixels within the indicated display region from the framebuffer into system memory, not texture memory. | |
virtual bool | framebuffer_copy_to_texture (Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb) |
Copy the pixels within the indicated display region from the framebuffer into texture memory. | |
LPDIRECT3DDEVICE8 | get_d3d_device () |
virtual TypeHandle | get_type () const |
virtual void | prepare_display_region (DisplayRegionPipelineReader *dr, Lens::StereoChannel stereo_channel) |
Prepare a display region for rendering (set up scissor region and viewport) | |
virtual IndexBufferContext * | prepare_index_buffer (GeomPrimitive *data) |
Creates a new retained-mode representation of the given data, and returns a newly-allocated IndexBufferContext pointer to reference it. | |
virtual bool | prepare_lens () |
Makes the current lens (whichever lens was most recently specified with set_scene()) active, so that it will transform future rendered geometry. | |
virtual TextureContext * | prepare_texture (Texture *tex) |
Creates a new retained-mode representation of the given texture, and returns a newly-allocated TextureContext pointer to reference it. | |
virtual VertexBufferContext * | prepare_vertex_buffer (GeomVertexArrayData *data) |
Creates a new retained-mode representation of the given data, and returns a newly-allocated VertexBufferContext pointer to reference it. | |
virtual | PT (GeomMunger) make_geom_munger(const RenderState *state |
virtual void | release_index_buffer (IndexBufferContext *ibc) |
Frees the GL resources previously allocated for the data. | |
virtual void | release_texture (TextureContext *tc) |
Frees the GL resources previously allocated for the texture. | |
virtual void | release_vertex_buffer (VertexBufferContext *vbc) |
Frees the GL resources previously allocated for the data. | |
virtual void | reset () |
Resets all internal state as if the gsg were newly created. | |
void | restore_gamma () |
Restore original gamma. | |
bool | set_gamma (float gamma) |
Non static version of setting gamma. | |
virtual void | set_state_and_transform (const RenderState *state, const TransformState *transform) |
Simultaneously resets the render state and the transform state. | |
virtual bool | update_texture (TextureContext *tc, bool force) |
Ensures that the current Texture data is refreshed onto the GSG. | |
bool | upload_texture (DXTextureContext8 *dtc, bool force) |
Creates a texture surface on the graphics card and fills it with its pixel data. | |
Static Public Member Functions | |
static void | atexit_function (void) |
This function is passed to the atexit function. | |
static DWORD | Colorf_to_D3DCOLOR (const Colorf &cColorf) |
Converts Panda's floating-point Colorf structure to DirectX's D3DCOLOR packed structure. | |
static TypeHandle | get_class_type () |
static bool | get_gamma_table (void) |
Static function for getting the original gamma. | |
static D3DFORMAT | get_index_type (Geom::NumericType numeric_type) |
Maps from the Geom's internal numeric type symbols to DirectX's. | |
static void | init_type () |
static bool | static_set_gamma (bool restore, float gamma) |
Static function for setting gamma which is needed for atexit. | |
Public Attributes | |
virtual Thread * | current_thread |
Protected Types | |
typedef pmap< NodePath, D3DLIGHT8 > | DirectionalLights |
enum | DxgsgFogType { None, PerVertexFog = D3DRS_FOGVERTEXMODE, PerPixelFog = D3DRS_FOGTABLEMODE } |
Protected Member Functions | |
virtual void | bind_clip_plane (const NodePath &plane, int plane_id) |
Called the first time a particular clip_plane has been bound to a given id within a frame, this should set up the associated hardware clip_plane with the clip_plane's properties. | |
bool | check_cooperative_level () |
virtual void | close_gsg () |
This is called by the associated GraphicsWindow when close_window() is called. | |
void | copy_pres_reset (DXScreenData *new_context) |
copies the PresReset from passed DXScreenData | |
CPT (TransformState) _scissor_mat | |
bool | create_swap_chain (DXScreenData *new_context) |
void | do_auto_rescale_normal () |
Issues the appropriate GL commands to either rescale or normalize the normals according to the current transform. | |
void | do_issue_alpha_test () |
void | do_issue_blending () |
Called after any of the things that might change blending state have changed, this function is responsible for setting the appropriate color blending mode based on the current properties. | |
void | do_issue_color_write () |
void | do_issue_cull_face () |
void | do_issue_depth_offset () |
void | do_issue_depth_test () |
void | do_issue_depth_write () |
void | do_issue_fog () |
void | do_issue_material () |
void | do_issue_render_mode () |
void | do_issue_rescale_normal () |
void | do_issue_scissor () |
void | do_issue_shade_model () |
void | do_issue_stencil () |
Set stencil render states. | |
void | do_issue_tex_gen () |
void | do_issue_texture () |
void | do_issue_transform () |
Sends the indicated transform matrix to the graphics API to be applied to future vertices. | |
void | draw_indexed_primitive_up (D3DPRIMITIVETYPE primitive_type, unsigned int min_index, unsigned int max_index, unsigned int num_primitives, const unsigned char *index_data, D3DFORMAT index_type, const unsigned char *buffer, size_t stride) |
Issues the DrawIndexedPrimitiveUP call to draw the indicated primitive_type from the given buffer. | |
void | draw_primitive_up (D3DPRIMITIVETYPE primitive_type, unsigned int primitive_count, unsigned int first_vertex, unsigned int num_vertices, const unsigned char *buffer, size_t stride) |
Issues the DrawPrimitiveUP call to draw the indicated primitive_type from the given buffer. | |
void | dx_cleanup () |
Clean up the DirectX environment, accounting for exit() | |
virtual void | enable_clip_plane (int plane_id, bool enable) |
Intended to be overridden by a derived class to enable the indicated clip_plane id. | |
virtual void | enable_light (int light_id, bool enable) |
Intended to be overridden by a derived class to enable the indicated light id. | |
virtual void | enable_lighting (bool enable) |
Intended to be overridden by a derived class to enable or disable the use of lighting overall. | |
void | free_d3d_device () |
setup for re-calling dx_init(), this is not the final exit cleanup routine (see dx_cleanup) | |
void | free_nondx_resources () |
Frees some memory that was explicitly allocated within the dxgsg. | |
const D3DCOLORVALUE & | get_light_color (Light *light) const |
Returns the array of four floats that should be issued as the light's color, as scaled by the current value of _light_color_scale, in the case of color_scale_via_lighting. | |
virtual void | reissue_transforms () |
Called by clear_state_and_transform() to ensure that the current modelview and projection matrices are properly loaded in the graphics state, after a callback might have mucked them up. | |
bool | release_swap_chain (DXScreenData *new_context) |
Release the swap chain on this DXScreenData. | |
void | report_texmgr_stats () |
Reports the DX texture manager's activity to PStats. | |
HRESULT | reset_d3d_device (D3DPRESENT_PARAMETERS *p_presentation_params, DXScreenData **screen=NULL) |
This function checks current device's framebuffer dimension against passed p_presentation_params backbuffer dimension to determine a device reset if there is only one window or it is the main window or fullscreen mode then, it resets the device. | |
virtual void | set_ambient_light (const Colorf &color) |
Intended to be overridden by a derived class to indicate the color of the ambient light that should be in effect. | |
void | set_context (DXScreenData *new_context) |
void | set_draw_buffer (const RenderBuffer &rb) |
Sets up the glDrawBuffer to render into the buffer indicated by the RenderBuffer object. | |
void | set_read_buffer (const RenderBuffer &rb) |
Vestigial analog of glReadBuffer. | |
void | set_render_target () |
Set render target to the backbuffer of current swap chain. | |
void | set_scissor (float left, float right, float bottom, float top) |
Sets up the scissor region, as a set of coordinates relative to the current viewport. | |
void | set_texture_blend_mode (int i, const TextureStage *stage) |
void | show_frame () |
redraw primary buffer | |
Static Protected Member Functions | |
static D3DBLEND | get_blend_func (ColorBlendAttrib::Operand operand) |
Maps from ColorBlendAttrib::Operand to D3DBLEND value. | |
static D3DTEXTUREFILTERTYPE | get_d3d_min_type (Texture::FilterType filter_type) |
static D3DTEXTUREFILTERTYPE | get_d3d_mip_type (Texture::FilterType filter_type) |
static D3DFOGMODE | get_fog_mode_type (Fog::Mode m) |
Maps from the fog types to gl version. | |
static unsigned char * | get_safe_buffer_start () |
Returns the address of a 64K buffer that is allocated at the beginning of a 64K block. | |
static D3DTRANSFORMSTATETYPE | get_tex_mat_sym (int stage_index) |
Returns the nth D3DTS_TEXTURE(n) constant. | |
static DWORD | get_texture_argument (TextureStage::CombineSource source, TextureStage::CombineOperand operand) |
Returns the D3DTA value corresponding to the indicated TextureStage::CombineSource and TextureStage::CombineOperand enumerated types. | |
static DWORD | get_texture_argument_modifier (TextureStage::CombineOperand operand) |
Returns the extra bits that modify the D3DTA argument, according to the indicated TextureStage::CombineOperand enumerated type. | |
static D3DTEXTUREOP | get_texture_operation (TextureStage::CombineMode mode, int scale) |
Returns the D3DTEXTUREOP value corresponding to the indicated TextureStage::CombineMode enumerated type. | |
static D3DTEXTUREADDRESS | get_texture_wrap_mode (Texture::WrapMode wm) |
Maps from the Texture's internal wrap mode symbols to GL's. | |
Protected Attributes | |
const DXIndexBufferContext8 * | _active_ibuffer |
const DXVertexBufferContext8 * | _active_vbuffer |
bool | _auto_rescale_normal |
DWORD | _clip_plane_bits |
CullFaceAttrib::Mode | _cull_face_mode |
RenderBuffer::Type | _cur_read_pixel_buffer |
RenderModeAttrib::Mode | _current_fill_mode |
D3DVIEWPORT8 | _current_viewport |
LPDIRECT3DDEVICE8 | _d3d_device |
DirectionalLights | _dlights |
DxgsgFogType | _do_fog_type |
bool | _dx_is_ready |
list< wdxGraphicsBuffer8 ** > | _graphics_buffer_list |
HRESULT | _last_testcooplevel_result |
float | _material_ambient |
float | _material_diffuse |
float | _material_emission |
float | _material_shininess |
float | _material_specular |
int | _num_active_texture_stages |
bool | _overlay_windows_supported |
D3DPRESENT_PARAMETERS | _presentation_reset |
DXScreenData * | _screen |
IDirect3DSwapChain8 * | _swap_chain |
bool | _tex_stats_retrieval_impossible |
bool | _vertex_blending_enabled |
Static Protected Attributes | |
static D3DMATRIX | _d3d_ident_mat |
static unsigned char * | _safe_buffer_start = NULL |
static unsigned char * | _temp_buffer = NULL |
Friends | |
class | DXTextureContext8 |
class | wdxGraphicsBuffer8 |
class | wdxGraphicsPipe8 |
class | wdxGraphicsWindow8 |
class | wdxGraphicsWindowGroup8 |
A GraphicsStateGuardian for rendering into DirectX8 contexts.
Definition at line 44 of file dxGraphicsStateGuardian8.h.
bool DXGraphicsStateGuardian8::apply_index_buffer | ( | IndexBufferContext * | ibc, |
const GeomPrimitivePipelineReader * | reader, | ||
bool | force | ||
) |
Updates the index buffer with the current data, and makes it the current index buffer for rendering.
Definition at line 489 of file dxGraphicsStateGuardian8.cxx.
References IndexBufferContext::changed_size(), DXIndexBufferContext8::create_ibuffer(), AdaptiveLruPage::enqueue_lru(), IndexBufferContext::mark_loaded(), BufferContext::set_active(), DXIndexBufferContext8::upload_data(), and IndexBufferContext::was_modified().
Referenced by draw_lines(), draw_triangles(), draw_trifans(), and draw_tristrips().
void DXGraphicsStateGuardian8::apply_texture | ( | int | i, |
TextureContext * | tc | ||
) |
Makes the texture the currently available texture for rendering on the ith stage.
Definition at line 176 of file dxGraphicsStateGuardian8.cxx.
References Colorf_to_D3DCOLOR(), Texture::get_border_color(), DXTextureContext8::get_d3d_texture(), Texture::get_effective_anisotropic_degree(), Texture::get_effective_magfilter(), Texture::get_effective_minfilter(), TextureContext::get_texture(), get_texture_wrap_mode(), Texture::get_wrap_u(), Texture::get_wrap_v(), Texture::get_wrap_w(), DXTextureContext8::has_mipmaps(), Texture::might_have_ram_image(), BufferContext::set_active(), and update_texture().
bool DXGraphicsStateGuardian8::apply_vertex_buffer | ( | VertexBufferContext * | vbc, |
const GeomVertexArrayDataHandle * | reader, | ||
bool | force | ||
) |
Updates the vertex buffer with the current data, and makes it the current vertex buffer for rendering.
Definition at line 385 of file dxGraphicsStateGuardian8.cxx.
References VertexBufferContext::changed_size(), DXVertexBufferContext8::create_vbuffer(), AdaptiveLruPage::enqueue_lru(), GeomVertexArrayFormat::get_stride(), VertexBufferContext::mark_loaded(), BufferContext::set_active(), DXVertexBufferContext8::upload_data(), and VertexBufferContext::was_modified().
Referenced by begin_draw_primitives().
void DXGraphicsStateGuardian8::atexit_function | ( | void | ) | [static] |
This function is passed to the atexit function.
Definition at line 4726 of file dxGraphicsStateGuardian8.cxx.
References static_set_gamma().
bool DXGraphicsStateGuardian8::begin_draw_primitives | ( | const GeomPipelineReader * | geom_reader, |
const GeomMunger * | munger, | ||
const GeomVertexDataPipelineReader * | data_reader, | ||
bool | force | ||
) | [virtual] |
Called before a sequence of draw_primitive() functions are called, this should prepare the vertex data for rendering.
It returns true if the vertices are ok, false to abort this group of primitives.
Reimplemented from GraphicsStateGuardian.
Definition at line 876 of file dxGraphicsStateGuardian8.cxx.
References apply_vertex_buffer(), GraphicsStateGuardian::begin_draw_primitives(), GeomVertexFormat::get_animation(), GeomVertexAnimationSpec::get_animation_type(), LMatrix4f::get_data(), GeomVertexAnimationSpec::get_indexed_transforms(), TransformTable::get_num_transforms(), GeomVertexAnimationSpec::get_num_transforms(), GraphicsStateGuardian::get_prepared_objects(), TransformTable::get_transform(), and VertexTransform::mult_matrix().
bool DXGraphicsStateGuardian8::begin_frame | ( | Thread * | current_thread | ) | [virtual] |
Called before each frame is rendered, to allow the GSG a chance to do any internal cleanup before beginning the frame.
The return value is true if successful (in which case the frame will be drawn and end_frame() will be called later), or false if unsuccessful (in which case nothing will be drawn and end_frame() will not be called).
Reimplemented from GraphicsStateGuardian.
Definition at line 747 of file dxGraphicsStateGuardian8.cxx.
References GraphicsStateGuardian::begin_frame().
bool DXGraphicsStateGuardian8::begin_scene | ( | ) | [virtual] |
Called between begin_frame() and end_frame() to mark the beginning of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.
All 3-D drawing commands, except the clear operation, must be enclosed within begin_scene() .. end_scene().
The return value is true if successful (in which case the scene will be drawn and end_scene() will be called later), or false if unsuccessful (in which case nothing will be drawn and end_scene() will not be called).
Reimplemented from GraphicsStateGuardian.
Definition at line 777 of file dxGraphicsStateGuardian8.cxx.
References GraphicsStateGuardian::begin_scene().
void DXGraphicsStateGuardian8::bind_clip_plane | ( | const NodePath & | plane, |
int | plane_id | ||
) | [protected, virtual] |
Called the first time a particular clip_plane has been bound to a given id within a frame, this should set up the associated hardware clip_plane with the clip_plane's properties.
Reimplemented from GraphicsStateGuardian.
Definition at line 3118 of file dxGraphicsStateGuardian8.cxx.
References LMatrix4f::convert_mat(), PlaneNode::get_plane(), NodePath::get_transform(), and NodePath::node().
void DXGraphicsStateGuardian8::bind_light | ( | PointLight * | light_obj, |
const NodePath & | light, | ||
int | light_id | ||
) | [virtual] |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.
Reimplemented from GraphicsStateGuardian.
Definition at line 2584 of file dxGraphicsStateGuardian8.cxx.
References LMatrix4f::convert_mat(), PointLight::get_attenuation(), LVecBase3f::get_data(), LVecBase4f::get_data(), get_light_color(), PointLight::get_point(), PointLight::get_specular_color(), and NodePath::get_transform().
void DXGraphicsStateGuardian8::bind_light | ( | DirectionalLight * | light_obj, |
const NodePath & | light, | ||
int | light_id | ||
) | [virtual] |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.
Reimplemented from GraphicsStateGuardian.
Definition at line 2630 of file dxGraphicsStateGuardian8.cxx.
References LMatrix4f::convert_mat(), LVecBase3f::get_data(), LVecBase4f::get_data(), DirectionalLight::get_direction(), get_light_color(), DirectionalLight::get_specular_color(), and NodePath::get_transform().
void DXGraphicsStateGuardian8::bind_light | ( | Spotlight * | light_obj, |
const NodePath & | light, | ||
int | light_id | ||
) | [virtual] |
Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.
Reimplemented from GraphicsStateGuardian.
Definition at line 2686 of file dxGraphicsStateGuardian8.cxx.
References LMatrix4f::convert_mat(), Spotlight::get_attenuation(), LVecBase3f::get_data(), LVecBase4f::get_data(), Spotlight::get_exponent(), Lens::get_hfov(), LensNode::get_lens(), get_light_color(), Lens::get_nodal_point(), Spotlight::get_specular_color(), NodePath::get_transform(), and Lens::get_view_vector().
FrameBufferProperties DXGraphicsStateGuardian8::calc_fb_properties | ( | DWORD | cformat, |
DWORD | dformat, | ||
DWORD | multisampletype | ||
) |
Convert DirectX framebuffer format ids into a FrameBufferProperties structure.
Definition at line 4534 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::clear | ( | DrawableRegion * | region | ) | [virtual] |
Clears all of the indicated buffers to their assigned colors.
Reimplemented from GraphicsStateGuardian.
Definition at line 572 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::close_gsg | ( | ) | [protected, virtual] |
This is called by the associated GraphicsWindow when close_window() is called.
It should null out the _win pointer and possibly free any open resources associated with the GSG.
Reimplemented from GraphicsStateGuardian.
Definition at line 3245 of file dxGraphicsStateGuardian8.cxx.
References Thread::get_current_thread(), and GraphicsStateGuardian::release_all().
DWORD DXGraphicsStateGuardian8::Colorf_to_D3DCOLOR | ( | const Colorf & | cColorf | ) | [inline, static] |
Converts Panda's floating-point Colorf structure to DirectX's D3DCOLOR packed structure.
Definition at line 23 of file dxGraphicsStateGuardian8.I.
Referenced by apply_texture(), and set_ambient_light().
void DXGraphicsStateGuardian8::copy_pres_reset | ( | DXScreenData * | new_context | ) | [protected] |
copies the PresReset from passed DXScreenData
Definition at line 4009 of file dxGraphicsStateGuardian8.cxx.
Referenced by wdxGraphicsWindow8::open_window().
void DXGraphicsStateGuardian8::do_auto_rescale_normal | ( | ) | [protected] |
Issues the appropriate GL commands to either rescale or normalize the normals according to the current transform.
Definition at line 3340 of file dxGraphicsStateGuardian8.cxx.
Referenced by do_issue_transform().
bool DXGraphicsStateGuardian8::do_framebuffer_copy_to_ram | ( | Texture * | tex, |
int | z, | ||
const DisplayRegion * | dr, | ||
const RenderBuffer & | rb, | ||
bool | inverted | ||
) |
This is the implementation of framebuffer_copy_to_ram(); it adds one additional parameter, which should be true if the framebuffer is to be inverted during the copy (as in the same way it copies to texture memory).
Definition at line 1635 of file dxGraphicsStateGuardian8.cxx.
References DXTextureContext8::d3d_surface_to_texture(), Texture::get_component_type(), Texture::get_format(), DisplayRegion::get_region_pixels_i(), Texture::get_texture_type(), Texture::get_x_size(), Texture::get_y_size(), Texture::get_z_size(), Texture::has_ram_image(), set_read_buffer(), and Texture::setup_texture().
Referenced by framebuffer_copy_to_ram(), and framebuffer_copy_to_texture().
void DXGraphicsStateGuardian8::do_issue_blending | ( | ) | [protected] |
Called after any of the things that might change blending state have changed, this function is responsible for setting the appropriate color blending mode based on the current properties.
Definition at line 3146 of file dxGraphicsStateGuardian8.cxx.
References get_blend_func(), ColorWriteAttrib::get_channels(), ColorBlendAttrib::get_mode(), TransparencyAttrib::get_mode(), ColorBlendAttrib::get_operand_a(), and ColorBlendAttrib::get_operand_b().
Referenced by set_state_and_transform().
void DXGraphicsStateGuardian8::do_issue_stencil | ( | ) | [protected] |
Set stencil render states.
Definition at line 4405 of file dxGraphicsStateGuardian8.cxx.
Referenced by set_state_and_transform().
void DXGraphicsStateGuardian8::do_issue_transform | ( | ) | [protected] |
Sends the indicated transform matrix to the graphics API to be applied to future vertices.
This transform is the internal_transform, already converted into the GSG's internal coordinate system.
Definition at line 2134 of file dxGraphicsStateGuardian8.cxx.
References do_auto_rescale_normal(), LMatrix4f::get_data(), and TransformState::get_mat().
Referenced by reissue_transforms(), and set_state_and_transform().
void DXGraphicsStateGuardian8::draw_indexed_primitive_up | ( | D3DPRIMITIVETYPE | primitive_type, |
unsigned int | min_index, | ||
unsigned int | max_index, | ||
unsigned int | num_primitives, | ||
const unsigned char * | index_data, | ||
D3DFORMAT | index_type, | ||
const unsigned char * | buffer, | ||
size_t | stride | ||
) | [protected] |
Issues the DrawIndexedPrimitiveUP call to draw the indicated primitive_type from the given buffer.
As in draw_primitive_up(), above, the parameter list is not exactly one-for-one with the DrawIndexedPrimitiveUP() call, but it's similar (in particular, we pass max_index instead of NumVertices, which always seemed ambiguous to me).
Definition at line 4255 of file dxGraphicsStateGuardian8.cxx.
References get_safe_buffer_start().
Referenced by draw_lines(), draw_triangles(), draw_trifans(), and draw_tristrips().
bool DXGraphicsStateGuardian8::draw_lines | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of disconnected line segments.
Reimplemented from GraphicsStateGuardian.
Definition at line 1343 of file dxGraphicsStateGuardian8.cxx.
References apply_index_buffer(), draw_indexed_primitive_up(), draw_primitive_up(), GeomVertexFormat::get_array(), get_index_type(), GraphicsStateGuardian::get_prepared_objects(), GeomVertexArrayDataHandle::get_read_pointer(), and GeomVertexArrayFormat::get_stride().
bool DXGraphicsStateGuardian8::draw_linestrips | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of line strips.
Reimplemented from GraphicsStateGuardian.
Definition at line 1414 of file dxGraphicsStateGuardian8.cxx.
bool DXGraphicsStateGuardian8::draw_points | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of disconnected points.
Reimplemented from GraphicsStateGuardian.
Definition at line 1424 of file dxGraphicsStateGuardian8.cxx.
References draw_primitive_up(), GeomVertexFormat::get_array(), GeomVertexArrayDataHandle::get_read_pointer(), and GeomVertexArrayFormat::get_stride().
void DXGraphicsStateGuardian8::draw_primitive_up | ( | D3DPRIMITIVETYPE | primitive_type, |
unsigned int | primitive_count, | ||
unsigned int | first_vertex, | ||
unsigned int | num_vertices, | ||
const unsigned char * | buffer, | ||
size_t | stride | ||
) | [protected] |
Issues the DrawPrimitiveUP call to draw the indicated primitive_type from the given buffer.
We add the num_vertices parameter, so we can determine the size of the buffer.
Definition at line 4205 of file dxGraphicsStateGuardian8.cxx.
References get_safe_buffer_start().
Referenced by draw_lines(), draw_points(), draw_triangles(), draw_trifans(), and draw_tristrips().
bool DXGraphicsStateGuardian8::draw_triangles | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of disconnected triangles.
Reimplemented from GraphicsStateGuardian.
Definition at line 988 of file dxGraphicsStateGuardian8.cxx.
References apply_index_buffer(), draw_indexed_primitive_up(), draw_primitive_up(), GeomVertexFormat::get_array(), get_index_type(), GraphicsStateGuardian::get_prepared_objects(), GeomVertexArrayDataHandle::get_read_pointer(), and GeomVertexArrayFormat::get_stride().
bool DXGraphicsStateGuardian8::draw_trifans | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of triangle fans.
Reimplemented from GraphicsStateGuardian.
Definition at line 1232 of file dxGraphicsStateGuardian8.cxx.
References apply_index_buffer(), draw_indexed_primitive_up(), draw_primitive_up(), GeomVertexFormat::get_array(), get_index_type(), GraphicsStateGuardian::get_prepared_objects(), GeomVertexArrayDataHandle::get_read_pointer(), and GeomVertexArrayFormat::get_stride().
bool DXGraphicsStateGuardian8::draw_tristrips | ( | const GeomPrimitivePipelineReader * | reader, |
bool | force | ||
) | [virtual] |
Draws a series of triangle strips.
Reimplemented from GraphicsStateGuardian.
Definition at line 1057 of file dxGraphicsStateGuardian8.cxx.
References apply_index_buffer(), draw_indexed_primitive_up(), draw_primitive_up(), GeomVertexFormat::get_array(), get_index_type(), GraphicsStateGuardian::get_prepared_objects(), GeomVertexArrayDataHandle::get_read_pointer(), and GeomVertexArrayFormat::get_stride().
void DXGraphicsStateGuardian8::dx_cleanup | ( | ) | [protected] |
Clean up the DirectX environment, accounting for exit()
Definition at line 3727 of file dxGraphicsStateGuardian8.cxx.
References free_nondx_resources().
Referenced by wdxGraphicsWindow8::open_window().
void DXGraphicsStateGuardian8::enable_clip_plane | ( | int | plane_id, |
bool | enable | ||
) | [protected, virtual] |
Intended to be overridden by a derived class to enable the indicated clip_plane id.
A specific PlaneNode will already have been bound to this id via bind_clip_plane().
Reimplemented from GraphicsStateGuardian.
Definition at line 3100 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::enable_light | ( | int | light_id, |
bool | enable | ||
) | [protected, virtual] |
Intended to be overridden by a derived class to enable the indicated light id.
A specific Light will already have been bound to this id via bind_light().
Reimplemented from GraphicsStateGuardian.
Definition at line 3081 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::enable_lighting | ( | bool | enable | ) | [protected, virtual] |
Intended to be overridden by a derived class to enable or disable the use of lighting overall.
This is called by issue_light() according to whether any lights are in use or not.
Reimplemented from GraphicsStateGuardian.
Definition at line 3050 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::end_draw_primitives | ( | ) | [virtual] |
Called after a sequence of draw_primitive() functions are called, this should do whatever cleanup is appropriate.
Reimplemented from GraphicsStateGuardian.
Definition at line 1463 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::end_frame | ( | Thread * | current_thread | ) | [virtual] |
Called after each frame is rendered, to allow the GSG a chance to do any internal cleanup after rendering the frame, and before the window flips.
Reimplemented from GraphicsStateGuardian.
Definition at line 846 of file dxGraphicsStateGuardian8.cxx.
References report_texmgr_stats().
void DXGraphicsStateGuardian8::end_scene | ( | ) | [virtual] |
Called between begin_frame() and end_frame() to mark the end of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.
All 3-D drawing commands, except the clear operation, must be enclosed within begin_scene() .. end_scene().
Reimplemented from GraphicsStateGuardian.
Definition at line 815 of file dxGraphicsStateGuardian8.cxx.
bool DXGraphicsStateGuardian8::extract_texture_data | ( | Texture * | tex | ) | [virtual] |
This method should only be called by the GraphicsEngine.
Do not call it directly; call GraphicsEngine::extract_texture_data() instead.
This method will be called in the draw thread to download the texture memory's image into its ram_image value. It returns true on success, false otherwise.
Reimplemented from GraphicsStateGuardian.
Definition at line 351 of file dxGraphicsStateGuardian8.cxx.
References DXTextureContext8::extract_texture_data(), GraphicsStateGuardian::get_prepared_objects(), and Texture::prepare_now().
bool DXGraphicsStateGuardian8::framebuffer_copy_to_ram | ( | Texture * | tex, |
int | z, | ||
const DisplayRegion * | dr, | ||
const RenderBuffer & | rb | ||
) | [virtual] |
Copy the pixels within the indicated display region from the framebuffer into system memory, not texture memory.
Returns true on success, false on failure.
This completely redefines the ram image of the indicated texture.
Reimplemented from GraphicsStateGuardian.
Definition at line 1621 of file dxGraphicsStateGuardian8.cxx.
References do_framebuffer_copy_to_ram().
Referenced by framebuffer_copy_to_texture().
bool DXGraphicsStateGuardian8::framebuffer_copy_to_texture | ( | Texture * | tex, |
int | z, | ||
const DisplayRegion * | dr, | ||
const RenderBuffer & | rb | ||
) | [virtual] |
Copy the pixels within the indicated display region from the framebuffer into texture memory.
If z > -1, it is the cube map index into which to copy.
Reimplemented from GraphicsStateGuardian.
Definition at line 1491 of file dxGraphicsStateGuardian8.cxx.
References DXTextureContext8::create_texture(), do_framebuffer_copy_to_ram(), AdaptiveLruPage::enqueue_lru(), framebuffer_copy_to_ram(), DXTextureContext8::get_d3d_2d_texture(), GraphicsStateGuardian::get_prepared_objects(), DisplayRegion::get_region_pixels_i(), TextureContext::get_texture(), Texture::get_texture_type(), Texture::get_x_size(), Texture::get_y_size(), TextureContext::mark_loaded(), Texture::prepare_now(), set_read_buffer(), and Texture::set_size_padded().
void DXGraphicsStateGuardian8::free_d3d_device | ( | ) | [protected] |
setup for re-calling dx_init(), this is not the final exit cleanup routine (see dx_cleanup)
Definition at line 3278 of file dxGraphicsStateGuardian8.cxx.
References BitMask< WType, nbits >::clear(), free_nondx_resources(), and GraphicsStateGuardian::release_all().
void DXGraphicsStateGuardian8::free_nondx_resources | ( | ) | [protected] |
Frees some memory that was explicitly allocated within the dxgsg.
Definition at line 3268 of file dxGraphicsStateGuardian8.cxx.
Referenced by dx_cleanup(), and free_d3d_device().
D3DBLEND DXGraphicsStateGuardian8::get_blend_func | ( | ColorBlendAttrib::Operand | operand | ) | [static, protected] |
Maps from ColorBlendAttrib::Operand to D3DBLEND value.
Definition at line 3377 of file dxGraphicsStateGuardian8.cxx.
Referenced by do_issue_blending().
D3DFOGMODE DXGraphicsStateGuardian8::get_fog_mode_type | ( | Fog::Mode | m | ) | [inline, static, protected] |
Maps from the fog types to gl version.
Definition at line 105 of file dxGraphicsStateGuardian8.I.
bool DXGraphicsStateGuardian8::get_gamma_table | ( | void | ) | [static] |
Static function for getting the original gamma.
Definition at line 4640 of file dxGraphicsStateGuardian8.cxx.
D3DFORMAT DXGraphicsStateGuardian8::get_index_type | ( | Geom::NumericType | numeric_type | ) | [static] |
Maps from the Geom's internal numeric type symbols to DirectX's.
Definition at line 2745 of file dxGraphicsStateGuardian8.cxx.
Referenced by DXIndexBufferContext8::create_ibuffer(), draw_lines(), draw_triangles(), draw_trifans(), and draw_tristrips().
const D3DCOLORVALUE & DXGraphicsStateGuardian8::get_light_color | ( | Light * | light | ) | const [protected] |
Returns the array of four floats that should be issued as the light's color, as scaled by the current value of _light_color_scale, in the case of color_scale_via_lighting.
Definition at line 3360 of file dxGraphicsStateGuardian8.cxx.
References Light::get_color(), and LVecBase4f::get_data().
Referenced by bind_light().
unsigned char * DXGraphicsStateGuardian8::get_safe_buffer_start | ( | ) | [inline, static, protected] |
Returns the address of a 64K buffer that is allocated at the beginning of a 64K block.
Definition at line 135 of file dxGraphicsStateGuardian8.I.
Referenced by draw_indexed_primitive_up(), and draw_primitive_up().
D3DTRANSFORMSTATETYPE DXGraphicsStateGuardian8::get_tex_mat_sym | ( | int | stage_index | ) | [inline, static, protected] |
Returns the nth D3DTS_TEXTURE(n) constant.
Definition at line 124 of file dxGraphicsStateGuardian8.I.
DWORD DXGraphicsStateGuardian8::get_texture_argument | ( | TextureStage::CombineSource | source, |
TextureStage::CombineOperand | operand | ||
) | [static, protected] |
Returns the D3DTA value corresponding to the indicated TextureStage::CombineSource and TextureStage::CombineOperand enumerated types.
Definition at line 4141 of file dxGraphicsStateGuardian8.cxx.
References get_texture_argument_modifier().
DWORD DXGraphicsStateGuardian8::get_texture_argument_modifier | ( | TextureStage::CombineOperand | operand | ) | [static, protected] |
Returns the extra bits that modify the D3DTA argument, according to the indicated TextureStage::CombineOperand enumerated type.
Definition at line 4174 of file dxGraphicsStateGuardian8.cxx.
Referenced by get_texture_argument().
D3DTEXTUREOP DXGraphicsStateGuardian8::get_texture_operation | ( | TextureStage::CombineMode | mode, |
int | scale | ||
) | [static, protected] |
Returns the D3DTEXTUREOP value corresponding to the indicated TextureStage::CombineMode enumerated type.
Definition at line 4092 of file dxGraphicsStateGuardian8.cxx.
D3DTEXTUREADDRESS DXGraphicsStateGuardian8::get_texture_wrap_mode | ( | Texture::WrapMode | wm | ) | [inline, static, protected] |
Maps from the Texture's internal wrap mode symbols to GL's.
Definition at line 82 of file dxGraphicsStateGuardian8.I.
Referenced by apply_texture().
void DXGraphicsStateGuardian8::prepare_display_region | ( | DisplayRegionPipelineReader * | dr, |
Lens::StereoChannel | stereo_channel | ||
) | [virtual] |
Prepare a display region for rendering (set up scissor region and viewport)
Reimplemented from GraphicsStateGuardian.
Definition at line 650 of file dxGraphicsStateGuardian8.cxx.
References DisplayRegionPipelineReader::get_region_pixels_i(), and set_scissor().
IndexBufferContext * DXGraphicsStateGuardian8::prepare_index_buffer | ( | GeomPrimitive * | data | ) | [virtual] |
Creates a new retained-mode representation of the given data, and returns a newly-allocated IndexBufferContext pointer to reference it.
It is the responsibility of the calling function to later call release_index_buffer() with this same pointer (which will also delete the pointer).
This function should not be called directly to prepare a buffer. Instead, call Geom::prepare().
Reimplemented from GraphicsStateGuardian.
Definition at line 477 of file dxGraphicsStateGuardian8.cxx.
bool DXGraphicsStateGuardian8::prepare_lens | ( | ) | [virtual] |
Makes the current lens (whichever lens was most recently specified with set_scene()) active, so that it will transform future rendered geometry.
Normally this is only called from the draw process, and usually it is called by set_scene().
The return value is true if the lens is acceptable, false if it is not.
Reimplemented from GraphicsStateGuardian.
Definition at line 725 of file dxGraphicsStateGuardian8.cxx.
Referenced by reissue_transforms(), and set_scissor().
TextureContext * DXGraphicsStateGuardian8::prepare_texture | ( | Texture * | tex | ) | [virtual] |
Creates a new retained-mode representation of the given texture, and returns a newly-allocated TextureContext pointer to reference it.
It is the responsibility of the calling function to later call release_texture() with this same pointer (which will also delete the pointer).
This function should not be called directly to prepare a texture. Instead, call Texture::prepare().
Reimplemented from GraphicsStateGuardian.
Definition at line 157 of file dxGraphicsStateGuardian8.cxx.
References Texture::get_ram_image_compression(), GraphicsStateGuardian::get_supports_compressed_texture_format(), and TextureContext::get_texture().
VertexBufferContext * DXGraphicsStateGuardian8::prepare_vertex_buffer | ( | GeomVertexArrayData * | data | ) | [virtual] |
Creates a new retained-mode representation of the given data, and returns a newly-allocated VertexBufferContext pointer to reference it.
It is the responsibility of the calling function to later call release_vertex_buffer() with this same pointer (which will also delete the pointer).
This function should not be called directly to prepare a buffer. Instead, call Geom::prepare().
Reimplemented from GraphicsStateGuardian.
Definition at line 373 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::reissue_transforms | ( | ) | [protected, virtual] |
Called by clear_state_and_transform() to ensure that the current modelview and projection matrices are properly loaded in the graphics state, after a callback might have mucked them up.
Reimplemented from GraphicsStateGuardian.
Definition at line 3036 of file dxGraphicsStateGuardian8.cxx.
References do_issue_transform(), and prepare_lens().
void DXGraphicsStateGuardian8::release_index_buffer | ( | IndexBufferContext * | ibc | ) | [virtual] |
Frees the GL resources previously allocated for the data.
This function should never be called directly; instead, call Data::release() (or simply let the Data destruct).
Reimplemented from GraphicsStateGuardian.
Definition at line 548 of file dxGraphicsStateGuardian8.cxx.
bool DXGraphicsStateGuardian8::release_swap_chain | ( | DXScreenData * | new_context | ) | [protected] |
Release the swap chain on this DXScreenData.
Definition at line 3989 of file dxGraphicsStateGuardian8.cxx.
Referenced by wdxGraphicsWindow8::close_window(), and wdxGraphicsWindow8::reset_window().
void DXGraphicsStateGuardian8::release_texture | ( | TextureContext * | tc | ) | [virtual] |
Frees the GL resources previously allocated for the texture.
Reimplemented from GraphicsStateGuardian.
Definition at line 333 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::release_vertex_buffer | ( | VertexBufferContext * | vbc | ) | [virtual] |
Frees the GL resources previously allocated for the data.
This function should never be called directly; instead, call Data::release() (or simply let the Data destruct).
Reimplemented from GraphicsStateGuardian.
Definition at line 458 of file dxGraphicsStateGuardian8.cxx.
void DXGraphicsStateGuardian8::report_texmgr_stats | ( | ) | [protected] |
Reports the DX texture manager's activity to PStats.
Definition at line 3440 of file dxGraphicsStateGuardian8.cxx.
Referenced by end_frame().
void DXGraphicsStateGuardian8::reset | ( | ) | [virtual] |
Resets all internal state as if the gsg were newly created.
The GraphicsWindow pointer represents a typical window that might be used for this context; it may be required to set up the frame buffer properly the first time.
Reimplemented from GraphicsStateGuardian.
Definition at line 1795 of file dxGraphicsStateGuardian8.cxx.
References GraphicsStateGuardianBase::add_gsg().
HRESULT DXGraphicsStateGuardian8::reset_d3d_device | ( | D3DPRESENT_PARAMETERS * | presentation_params, |
DXScreenData ** | screen = NULL |
||
) | [protected] |
This function checks current device's framebuffer dimension against passed p_presentation_params backbuffer dimension to determine a device reset if there is only one window or it is the main window or fullscreen mode then, it resets the device.
Finally it returns the new DXScreenData through parameter screen
Definition at line 3755 of file dxGraphicsStateGuardian8.cxx.
References Thread::get_current_thread(), GraphicsStateGuardian::get_engine(), GraphicsStateGuardian::mark_new(), GraphicsStateGuardian::release_all(), GraphicsStateGuardian::release_all_index_buffers(), GraphicsStateGuardian::release_all_vertex_buffers(), and GraphicsEngine::reset_all_windows().
void DXGraphicsStateGuardian8::restore_gamma | ( | ) | [virtual] |
Restore original gamma.
Reimplemented from GraphicsStateGuardian.
Definition at line 4716 of file dxGraphicsStateGuardian8.cxx.
References static_set_gamma().
void DXGraphicsStateGuardian8::set_ambient_light | ( | const Colorf & | color | ) | [protected, virtual] |
Intended to be overridden by a derived class to indicate the color of the ambient light that should be in effect.
This is called by issue_light() after all other lights have been enabled or disabled.
Reimplemented from GraphicsStateGuardian.
Definition at line 3063 of file dxGraphicsStateGuardian8.cxx.
References Colorf_to_D3DCOLOR().
void DXGraphicsStateGuardian8::set_draw_buffer | ( | const RenderBuffer & | rb | ) | [protected] |
Sets up the glDrawBuffer to render into the buffer indicated by the RenderBuffer object.
This only sets up the color bits; it does not affect the depth, stencil, accum layers.
Definition at line 3310 of file dxGraphicsStateGuardian8.cxx.
bool DXGraphicsStateGuardian8::set_gamma | ( | float | gamma | ) | [virtual] |
Non static version of setting gamma.
Returns true on success.
Reimplemented from GraphicsStateGuardian.
Definition at line 4699 of file dxGraphicsStateGuardian8.cxx.
References static_set_gamma().
void DXGraphicsStateGuardian8::set_read_buffer | ( | const RenderBuffer & | rb | ) | [protected] |
Vestigial analog of glReadBuffer.
Definition at line 3321 of file dxGraphicsStateGuardian8.cxx.
Referenced by do_framebuffer_copy_to_ram(), and framebuffer_copy_to_texture().
void DXGraphicsStateGuardian8::set_render_target | ( | ) | [protected] |
Set render target to the backbuffer of current swap chain.
Definition at line 3529 of file dxGraphicsStateGuardian8.cxx.
Referenced by wdxGraphicsWindow8::begin_frame().
void DXGraphicsStateGuardian8::set_scissor | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top | ||
) | [protected] |
Sets up the scissor region, as a set of coordinates relative to the current viewport.
Definition at line 4475 of file dxGraphicsStateGuardian8.cxx.
References prepare_lens().
Referenced by prepare_display_region().
void DXGraphicsStateGuardian8::set_state_and_transform | ( | const RenderState * | target, |
const TransformState * | transform | ||
) | [virtual] |
Simultaneously resets the render state and the transform state.
This transform specified is the "internal" net transform, already converted into the GSG's internal coordinate space by composing it to get_cs_transform(). (Previously, this used to be the "external" net transform, with the assumption that that GSG would convert it internally, but that is no longer the case.)
Special case: if (state==NULL), then the target state is already stored in _target.
Reimplemented from GraphicsStateGuardian.
Definition at line 2380 of file dxGraphicsStateGuardian8.cxx.
References GraphicsStateGuardian::determine_target_texture(), do_issue_blending(), GraphicsStateGuardian::do_issue_clip_plane(), GraphicsStateGuardian::do_issue_color(), GraphicsStateGuardian::do_issue_light(), do_issue_stencil(), do_issue_transform(), BitMask< WType, nbits >::get_bit(), and BitMask< WType, nbits >::set_bit().
void DXGraphicsStateGuardian8::show_frame | ( | ) | [protected] |
redraw primary buffer
Definition at line 3936 of file dxGraphicsStateGuardian8.cxx.
Referenced by wdxGraphicsWindow8::end_flip().
bool DXGraphicsStateGuardian8::static_set_gamma | ( | bool | restore, |
float | gamma | ||
) | [static] |
Static function for setting gamma which is needed for atexit.
Definition at line 4667 of file dxGraphicsStateGuardian8.cxx.
Referenced by atexit_function(), restore_gamma(), and set_gamma().
bool DXGraphicsStateGuardian8::update_texture | ( | TextureContext * | tc, |
bool | force | ||
) | [virtual] |
Ensures that the current Texture data is refreshed onto the GSG.
This means updating the texture properties and/or re-uploading the texture image, if necessary. This should only be called within the draw thread.
If force is true, this function will not return until the texture has been fully uploaded. If force is false, the function may choose to upload a simple version of the texture instead, if the texture is not fully resident (and if get_incomplete_render() is true).
Reimplemented from GraphicsStateGuardian.
Definition at line 265 of file dxGraphicsStateGuardian8.cxx.
References AdaptiveLruPage::enqueue_lru(), TextureContext::get_texture(), upload_texture(), and TextureContext::was_modified().
Referenced by apply_texture().
bool DXGraphicsStateGuardian8::upload_texture | ( | DXTextureContext8 * | dtc, |
bool | force | ||
) |
Creates a texture surface on the graphics card and fills it with its pixel data.
Definition at line 293 of file dxGraphicsStateGuardian8.cxx.
References GraphicsStateGuardian::async_reload_texture(), DXTextureContext8::create_texture(), DXTextureContext8::delete_texture(), Texture::get_ram_image_compression(), GraphicsStateGuardian::get_supports_compressed_texture_format(), TextureContext::get_texture(), Texture::has_ram_image(), Texture::has_simple_ram_image(), Texture::has_uncompressed_ram_image(), TextureContext::mark_unloaded(), Texture::might_have_ram_image(), TextureContext::update_data_size_bytes(), and TextureContext::was_simple_image_modified().
Referenced by update_texture().