Panda3D
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Class for Lerping between colors. More...
#include "nodePathLerps.h"
Public Member Functions | |
ColorLerpFunctor (NodePath np, LVecBase4f start, LVecBase4f end) | |
ColorLerpFunctor (NodePath np, float sr, float sg, float sb, float sa, float er, float eg, float eb, float ea) | |
ColorLerpFunctor (NodePath np, float sr, float sg, float sb, float sa, float er, float eg, float eb, float ea, NodePath wrt) | |
ColorLerpFunctor (const ColorLerpFunctor &) | |
ColorLerpFunctor (NodePath np, LVecBase4f start, LVecBase4f end, NodePath wrt) | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
virtual void | operator() (float) |
ColorLerpFunctor & | operator= (const ColorLerpFunctor &) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. |
Class for Lerping between colors.
Definition at line 187 of file nodePathLerps.h.
static void ColorLerpFunctor::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from SimpleLerpFunctor< value >.
Definition at line 218 of file nodePathLerps.h.
References SimpleLerpFunctor< value >::init_type().