Panda3D

aa_luse.h

00001 // Filename: aa_luse.h
00002 // Created by:  drose (13Jan99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef AA_LUSE_H
00016 #define AA_LUSE_H
00017 
00018 // This file is include by luse.h to do all the work required by that
00019 // header file.  It is in a separate header file to avoid cyclic
00020 // header dependencies, and because interrogate wants to sort header
00021 // files in alphabetical order and this one should pretty much be
00022 // included first.
00023 
00024 #include "pandabase.h"
00025 
00026 #include "stl_compares.h"
00027 #include "lvec2_ops.h"
00028 #include "lvec3_ops.h"
00029 #include "lvec4_ops.h"
00030 #include "lmat_ops.h"
00031 #include "lmatrix.h"
00032 #include "lquaternion.h"
00033 #include "lrotation.h"
00034 #include "lorientation.h"
00035 #include "lcast_to.h"
00036 
00037 //ensure FLOATTYPE is set to float for macros are used outside of LINMATH
00038 #include "fltnames.h"
00039 
00040 // This macro defines the cast-to-another-numeric-type operator for
00041 // all of the things defined in this package.  It works by virtue of
00042 // there being an appropriate lcast_to() template function defined for
00043 // each class.
00044 
00045 #define LCAST(numeric_type, object) lcast_to((numeric_type *)0, object)
00046 
00047 
00048 // Now we define some handy typedefs for these classes.
00049 typedef LPoint3f Vertexf;
00050 typedef LVector3f Normalf;
00051 typedef LPoint2f TexCoordf;
00052 typedef LPoint3f TexCoord3f;
00053 typedef LVecBase4f Colorf;
00054 typedef LVecBase3f RGBColorf;
00055 
00056 typedef LPoint3d Vertexd;
00057 typedef LVector3d Normald;
00058 typedef LPoint2d TexCoordd;
00059 typedef LPoint3d TexCoord3d;
00060 typedef LVecBase4d Colord;
00061 typedef LVecBase3d RGBColord;
00062 
00063 
00064 #endif
00065 
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