Panda3D
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Classes | |
class | LevelEditorBase |
Functions | |
def | cleanUpManipulating |
reply = wx.MessageBox("Do you want to delete selected?", "Delete?", wx.YES_NO | wx.ICON_QUESTION) if reply == wx.YES: base.direct.removeAllSelected() else: # need to reset COA dnp = base.direct.selected.last # Update camera controls coa to this point # Coa2Camera = Coa2Dnp * Dnp2Camera mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.direct.camera) row = mCoa2Camera.getRow(3) coa = Vec3(row[0], row[1], row[2]) base.direct.cameraControl.updateCoa(coa) | |
def | convertFromMaya |
def | convertMaya |
def | deselectAll |
def | deselectAllCB |
def | exportToMaya |
def | exportToMayaCB |
def | load |
def | loadSettings |
def | propMeetsReq |
def | reset |
def | resetOrthoCam |
def | save |
def | saveAs |
def | saveSettings |
def | select |
def | selectedNodePathHook |
def | updateStatusReadout |
def | updateStatusReadoutTimeouts |
Variables | |
currentFile | |
fNeedToSave | |
mode |
Base class for Level Editor You should write your own LevelEditor class inheriting this. Refer LevelEditor.py for example.
def leveleditor.LevelEditorBase.cleanUpManipulating | ( | self, | |
selectedNPs | |||
) |
reply = wx.MessageBox("Do you want to delete selected?", "Delete?", wx.YES_NO | wx.ICON_QUESTION) if reply == wx.YES: base.direct.removeAllSelected() else: # need to reset COA dnp = base.direct.selected.last # Update camera controls coa to this point # Coa2Camera = Coa2Dnp * Dnp2Camera mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.direct.camera) row = mCoa2Camera.getRow(3) coa = Vec3(row[0], row[1], row[2]) base.direct.cameraControl.updateCoa(coa)
def leveleditor.LevelEditorBase.convertFromMaya | ( | self, | |
modelname, | |||
callBack | |||
) |
def leveleditor.LevelEditorBase.convertMaya | ( | self, | |
modelname, | |||
callBack, | |||
obj = None , |
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isAnim = False |
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) |
def leveleditor.LevelEditorBase.deselectAll | ( | self, | |
np = None |
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) |
def leveleditor.LevelEditorBase.deselectAllCB | ( | self, | |
dnp = None |
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) |
def leveleditor.LevelEditorBase.exportToMaya | ( | self, | |
mayaFileName | |||
) |
def leveleditor.LevelEditorBase.exportToMayaCB | ( | self, | |
mayaFileName, | |||
exportRootNP | |||
) |
def leveleditor.LevelEditorBase.load | ( | self, | |
fileName | |||
) |
def leveleditor.LevelEditorBase.loadSettings | ( | self | ) |
def leveleditor.LevelEditorBase.propMeetsReq | ( | self, | |
typeName, | |||
parentNP | |||
) |
def leveleditor.LevelEditorBase.reset | ( | self | ) |
def leveleditor.LevelEditorBase.resetOrthoCam | ( | self, | |
view | |||
) |
def leveleditor.LevelEditorBase.save | ( | self | ) |
def leveleditor.LevelEditorBase.saveAs | ( | self, | |
fileName | |||
) |
def leveleditor.LevelEditorBase.saveSettings | ( | self | ) |
def leveleditor.LevelEditorBase.select | ( | self, | |
nodePath, | |||
fMultiSelect = 0 , |
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fSelectTag = 1 , |
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fResetAncestry = 1 , |
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fLEPane = 0 , |
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fUndo = 1 |
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) |
def leveleditor.LevelEditorBase.selectedNodePathHook | ( | self, | |
nodePath, | |||
fMultiSelect = 0 , |
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fSelectTag = 1 , |
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fLEPane = 0 |
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) |
def leveleditor.LevelEditorBase.updateStatusReadout | ( | self, | |
status, | |||
color = None |
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) |
def leveleditor.LevelEditorBase.updateStatusReadoutTimeouts | ( | self, | |
task = None |
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) |