Panda3D
|
Public Member Functions | |
def | __init__ |
def | debugDisplay |
def | delete |
def | off |
def | on |
def | oneTimeCollide |
def | resetToOrigin |
def | setup |
Public Attributes | |
cRay | |
cRayBitMask | |
cRayNodePath | |
cTrav | |
isActive | |
lifter | |
shadowNodePath | |
Static Public Attributes | |
int | activeCount = 0 |
int | count = 0 |
tuple | notify = DirectNotifyGlobal.directNotify.newCategory("ShadowPlacer") |
def __init__ | ( | self, | |
cTrav, | |||
shadowNodePath, | |||
wallCollideMask, | |||
floorCollideMask | |||
) |
def debugDisplay | ( | self | ) |
for debugging
def delete | ( | self | ) |
def off | ( | self | ) |
Turn off the shadow placement. The shadow will still be there, but the z position will not be updated until a call to on() is made.
def on | ( | self | ) |
Turn on the shadow placement. The shadow z position will start being updated until a call to off() is made.
def oneTimeCollide | ( | self | ) |
Makes one quick collision pass for the avatar, for instance as a one-time straighten-things-up operation after collisions have been disabled.
def resetToOrigin | ( | self | ) |
def setup | ( | self, | |
cTrav, | |||
shadowNodePath, | |||
wallCollideMask, | |||
floorCollideMask | |||
) |
Set up the collisions
int activeCount = 0 [static] |
int count = 0 [static] |
tuple notify = DirectNotifyGlobal.directNotify.newCategory("ShadowPlacer") [static] |