Panda3D
|
def __init__ | ( | self, | |
fStartDirect = True , |
|||
windowType = None |
|||
) |
def addAngularIntegrator | ( | self | ) |
def addSfxManager | ( | self, | |
extraSfxManager | |||
) |
def backfaceCullingOff | ( | self | ) |
def backfaceCullingOn | ( | self | ) |
def changeMouseInterface | ( | self, | |
changeTo | |||
) |
Switch mouse action
def closeWindow | ( | self, | |
win, | |||
keepCamera = 0 |
|||
) |
Closes the indicated window and removes it from the list of windows. If it is the main window, clears the main window pointer to None.
def createBaseAudioManagers | ( | self | ) |
def createStats | ( | self, | |
hostname = None , |
|||
port = None |
|||
) |
def destroy | ( | self | ) |
Call this function to destroy the ShowBase and stop all its tasks, freeing all of the Panda resources. Normally, you should not need to call it explicitly, as it is bound to the exitfunc and will be called at application exit time automatically. This function is designed to be safe to call multiple times.
def disableAllAudio | ( | self | ) |
def disableMouse | ( | self | ) |
Temporarily disable the mouse control of the camera, either via the drive interface or the trackball, whichever is currently in use.
def disableParticles | ( | self | ) |
def enableAllAudio | ( | self | ) |
def enableMouse | ( | self | ) |
Reverse the effect of a previous call to disableMouse(). useDrive() also implicitly enables the mouse.
def enableMusic | ( | self, | |
bEnableMusic | |||
) |
def enableParticles | ( | self | ) |
def enableSoftwareMousePointer | ( | self | ) |
Creates some geometry and parents it to render2d to show the currently-known mouse position. Useful if the mouse pointer is invisible for some reason.
def enableSoundEffects | ( | self, | |
bEnableSoundEffects | |||
) |
def exitfunc | ( | self | ) |
This should be assigned to sys.exitfunc to be called just before Python shutdown. It guarantees that the Panda window is closed cleanly, so that we free system resources, restore the desktop and keyboard functionality, etc.
def finalizeExit | ( | self | ) |
def getAlt | ( | self | ) |
def getAspectRatio | ( | self, | |
win = None |
|||
) |
def getAxes | ( | self | ) |
def getBackgroundColor | ( | self, | |
win = None |
|||
) |
Returns the current window background color. This assumes the window is set up to clear the color each frame (this is the normal setting).
def getControl | ( | self | ) |
def getExitErrorCode | ( | self | ) |
def getMeta | ( | self | ) |
def getRepository | ( | self | ) |
def getShift | ( | self | ) |
def getSize | ( | self, | |
win = None |
|||
) |
def initShadowTrav | ( | self | ) |
def isMainWindowOpen | ( | self | ) |
def isParticleMgrEnabled | ( | self | ) |
def isPhysicsMgrEnabled | ( | self | ) |
def loadMusic | ( | self, | |
name | |||
) |
def loadSfx | ( | self, | |
name | |||
) |
def makeAllPipes | ( | self | ) |
Creates all GraphicsPipes that the system knows about and fill up self.pipeList with them.
def makeCamera | ( | self, | |
win, | |||
sort = 0 , |
|||
scene = None , |
|||
displayRegion = (0, 1 , |
|||
stereo = None , |
|||
aspectRatio = None , |
|||
clearDepth = 0 , |
|||
clearColor = None , |
|||
lens = None , |
|||
camName = 'cam' , |
|||
mask = None , |
|||
useCamera = None |
|||
) |
Makes a new 3-d camera associated with the indicated window, and creates a display region in the indicated subrectangle. If stereo is True, then a stereo camera is created, with a pair of DisplayRegions. If stereo is False, then a standard camera is created. If stereo is None or omitted, a stereo camera is created if the window says it can render in stereo. If useCamera is not None, it is a NodePath to be used as the camera to apply to the window, rather than creating a new camera.
def makeCamera2d | ( | self, | |
win, | |||
sort = 10 , |
|||
displayRegion = (0, 1 , |
|||
coords = (-1, 1 , |
|||
lens = None , |
|||
cameraName = None |
|||
) |
Makes a new camera2d associated with the indicated window, and assigns it to render the indicated subrectangle of render2d.
def makeCamera2dp | ( | self, | |
win, | |||
sort = 20 , |
|||
displayRegion = (0, 1 , |
|||
coords = (-1, 1 , |
|||
lens = None , |
|||
cameraName = None |
|||
) |
Makes a new camera2dp associated with the indicated window, and assigns it to render the indicated subrectangle of render2dp.
def makeDefaultPipe | ( | self, | |
printPipeTypes = True |
|||
) |
Creates the default GraphicsPipe, which will be used to make windows unless otherwise specified.
def makeModulePipe | ( | self, | |
moduleName | |||
) |
Returns a GraphicsPipe from the indicated module, e.g. 'pandagl' or 'pandadx9'. Does not affect base.pipe or base.pipeList.
def movie | ( | self, | |
namePrefix = 'movie' , |
|||
duration = 1.0 , |
|||
fps = 30 , |
|||
format = 'png' , |
|||
sd = 4 , |
|||
source = None |
|||
) |
Spawn a task to capture a movie using the screenshot function. - namePrefix will be used to form output file names (can include path information (e.g. '/i/beta/frames/myMovie') - duration is the length of the movie in seconds - fps is the frame rate of the resulting movie - format specifies output file format (e.g. png, bmp) - sd specifies number of significant digits for frame count in the output file name (e.g. if sd = 4, movie_0001.png) - source is the Window, Buffer, DisplayRegion, or Texture from which to save the resulting images. The default is the main window.
def oobe | ( | self | ) |
Enable a special "out-of-body experience" mouse-interface mode. This can be used when a "god" camera is needed; it moves the camera node out from under its normal node and sets the world up in trackball state. Button events are still sent to the normal mouse action node (e.g. the DriveInterface), and mouse events, if needed, may be sent to the normal node by holding down the Control key. This is different than useTrackball(), which simply changes the existing mouse action to a trackball interface. In fact, OOBE mode doesn't care whether useDrive() or useTrackball() is in effect; it just temporarily layers a new trackball interface on top of whatever the basic interface is. You can even switch between useDrive() and useTrackball() while OOBE mode is in effect. This is a toggle; the second time this function is called, it disables the mode.
def oobeCull | ( | self | ) |
While in OOBE mode (see above), cull the viewing frustum as if it were still attached to our original camera. This allows us to visualize the effectiveness of our bounding volumes.
def openDefaultWindow | ( | self, | |
args, | |||
kw | |||
) |
def openMainWindow | ( | self, | |
args, | |||
kw | |||
) |
Creates the initial, main window for the application, and sets up the mouse and render2d structures appropriately for it. If this method is called a second time, it will close the previous main window and open a new one, preserving the lens properties in base.camLens. The return value is true on success, or false on failure (in which case base.win may be either None, or the previous, closed window).
def openWindow | ( | self, | |
props = None , |
|||
pipe = None , |
|||
gsg = None , |
|||
type = None , |
|||
name = None , |
|||
size = None , |
|||
aspectRatio = None , |
|||
makeCamera = 1 , |
|||
keepCamera = 0 , |
|||
scene = None , |
|||
stereo = None , |
|||
rawmice = 0 |
|||
) |
Creates a window and adds it to the list of windows that are to be updated every frame.
def playMusic | ( | self, | |
music, | |||
looping = 0 , |
|||
interrupt = 1 , |
|||
volume = None , |
|||
time = 0.0 |
|||
) |
def playSfx | ( | self, | |
sfx, | |||
looping = 0 , |
|||
interrupt = 1 , |
|||
volume = None , |
|||
time = 0.0 , |
|||
node = None , |
|||
listener = None , |
|||
cutoff = None |
|||
) |
def popCTrav | ( | self | ) |
def printEnvDebugInfo | ( | self | ) |
Print some information about the environment that we are running in. Stuff like the model paths and other paths. Feel free to add stuff to this.
def pushCTrav | ( | self, | |
cTrav | |||
) |
def removeCameraFrustum | ( | self | ) |
def restart | ( | self, | |
clusterSync = False , |
|||
cluster = None |
|||
) |
def reviveInput | ( | self | ) |
Restores inputs after a previous call to silenceInput.
def run | ( | self | ) |
def saveCubeMap | ( | self, | |
namePrefix = 'cube_map_#.png' , |
|||
defaultFilename = 0 , |
|||
source = None , |
|||
camera = None , |
|||
size = 128 , |
|||
cameraMask = PandaNode.getAllCameraMask() |
|||
) |
Similar to screenshot(), this sets up a temporary cube map Texture which it uses to take a series of six snapshots of the current scene, one in each of the six cube map directions. This requires rendering a new frame. Unlike screenshot(), source may only be a GraphicsWindow, GraphicsBuffer, or DisplayRegion; it may not be a Texture. camera should be the node to which the cubemap cameras will be parented. The default is the camera associated with source, if source is a DisplayRegion, or base.camera otherwise. The return value is the filename if successful, or None if there is a problem.
def saveSphereMap | ( | self, | |
namePrefix = 'spheremap.png' , |
|||
defaultFilename = 0 , |
|||
source = None , |
|||
camera = None , |
|||
size = 256 , |
|||
cameraMask = PandaNode.getAllCameraMask() , |
|||
numVertices = 1000 |
|||
) |
This works much like saveCubeMap(), and uses the graphics API's hardware cube-mapping ability to get a 360-degree view of the world. But then it converts the six cube map faces into a single fisheye texture, suitable for applying as a static environment map (sphere map). For eye-relative static environment maps, sphere maps are often preferable to cube maps because they require only a single texture and because they are supported on a broader range of hardware. The return value is the filename if successful, or None if there is a problem.
def screenshot | ( | self, | |
namePrefix = 'screenshot' , |
|||
defaultFilename = 1 , |
|||
source = None , |
|||
imageComment = "" |
|||
) |
Captures a screenshot from the main window or from the specified window or Texture and writes it to a filename in the current directory (or to a specified directory). If defaultFilename is True, the filename is synthesized by appending namePrefix to a default filename suffix (including the filename extension) specified in the Config variable screenshot-filename. Otherwise, if defaultFilename is False, the entire namePrefix is taken to be the filename to write, and this string should include a suitable filename extension that will be used to determine the type of image file to write. Normally, the source is a GraphicsWindow, GraphicsBuffer or DisplayRegion. If a Texture is supplied instead, it must have a ram image (that is, if it was generated by makeTextureBuffer() or makeCubeMap(), the parameter toRam should have been set true). If it is a cube map texture as generated by makeCubeMap(), namePrefix should contain the hash mark ('#') character. The return value is the filename if successful, or None if there is a problem.
def SetAllSfxEnables | ( | self, | |
bEnabled | |||
) |
def setBackgroundColor | ( | self, | |
r = None , |
|||
g = None , |
|||
b = None , |
|||
a = 0.0 , |
|||
win = None |
|||
) |
Sets the window background color to the indicated value. This assumes the window is set up to clear the color each frame (this is the normal setting). The color may be either a VBase3 or a VBase4, or a 3-component tuple, or the individual r, g, b parameters.
def setFrameRateMeter | ( | self, | |
flag | |||
) |
Turns on or off (according to flag) a standard frame rate meter in the upper-right corner of the main window.
def setMouseOnNode | ( | self, | |
newNode | |||
) |
def setSleep | ( | self, | |
amount | |||
) |
Sets up a task that calls python 'sleep' every frame. This is a simple way to reduce the CPU usage (and frame rate) of a panda program.
def setupDataGraph | ( | self | ) |
Creates the data graph and populates it with the basic input devices.
def setupMouse | ( | self, | |
win, | |||
fMultiWin = False |
|||
) |
Creates the structures necessary to monitor the mouse input, using the indicated window. If the mouse has already been set up for a different window, those structures are deleted first.
def setupMouseCB | ( | self, | |
win | |||
) |
def setupRender | ( | self | ) |
Creates the render scene graph, the primary scene graph for rendering 3-d geometry.
def setupRender2d | ( | self | ) |
Creates the render2d scene graph, the primary scene graph for 2-d objects and gui elements that are superimposed over the 3-d geometry in the window.
def setupRender2dp | ( | self | ) |
Creates a render2d scene graph, the secondary scene graph for 2-d objects and gui elements that are superimposed over the 2-d and 3-d geometry in the window.
def setupWindowControls | ( | self, | |
winCtrl = None |
|||
) |
def showCameraFrustum | ( | self | ) |
def shutdown | ( | self | ) |
def silenceInput | ( | self | ) |
This is a heavy-handed way of temporarily turning off all inputs. Bring them back with reviveInput().
def sleepCycleTask | ( | self, | |
task | |||
) |
def startDirect | ( | self, | |
fWantDirect = 1 , |
|||
fWantTk = 1 , |
|||
fWantWx = 0 |
|||
) |
def startTk | ( | self, | |
fWantTk = 1 |
|||
) |
def startWx | ( | self, | |
fWantWx = 1 |
|||
) |
def textureOff | ( | self | ) |
def textureOn | ( | self | ) |
def toggleBackface | ( | self | ) |
def toggleParticles | ( | self | ) |
def toggleShowVertices | ( | self | ) |
Toggles a mode that visualizes vertex density per screen area.
def toggleTexMem | ( | self | ) |
Toggles a handy texture memory watcher. See TexMemWatcher for more information.
def toggleTexture | ( | self | ) |
def toggleWireframe | ( | self | ) |
def updateManagers | ( | self, | |
state | |||
) |
def useDrive | ( | self | ) |
Switch mouse action to drive mode
def userExit | ( | self | ) |
def useTrackball | ( | self | ) |
Switch mouse action to trackball mode
def windowEvent | ( | self, | |
win | |||
) |
def wireframeOff | ( | self | ) |
def wireframeOn | ( | self | ) |
tuple notify = directNotify.newCategory("ShowBase") [static] |