Panda3D
Public Member Functions | Public Attributes | Static Public Attributes

ClassicFSM Class Reference

Inherits direct::showbase::DirectObject::DirectObject.

List of all members.

Public Member Functions

def __init__
def __repr__
def __str__
def addState
def conditional_request
def enterInitialState
def forceTransition
def getCurrentState
def getFinalState
def getInitialState
def getName
def getStateNamed
def getStates
def hasStateNamed
def isInternalStateInFlux
def request
def requestFinalState
def setFinalState
def setInitialState
def setName
def setStates
def view

Public Attributes

 inspecting
 onUndefTransition

Static Public Attributes

int ALLOW = 0
int DISALLOW = 1
int DISALLOW_VERBOSE = 2
int ERROR = 3
tuple notify = directNotify.newCategory("ClassicFSM")

Detailed Description

Finite State Machine class.

This module and class exist only for backward compatibility with
existing code.  New code should use the FSM class instead.

Constructor & Destructor Documentation

def __init__ (   self,
  name,
  states = [],
  initialStateName = None,
  finalStateName = None,
  onUndefTransition = DISALLOW_VERBOSE 
)
__init__(self, string, State[], string, string, int)

ClassicFSM constructor: takes name, list of states, initial state and
final state as:

fsm = ClassicFSM.ClassicFSM('stopLight',
  [State.State('red', enterRed, exitRed, ['green']),
    State.State('yellow', enterYellow, exitYellow, ['red']),
    State.State('green', enterGreen, exitGreen, ['yellow'])],
  'red',
  'red')

each state's last argument, a list of allowed state transitions,
is optional; if left out (or explicitly specified to be
State.State.Any) then any transition from the state is 'defined'
and allowed

'onUndefTransition' flag determines behavior when undefined
transition is requested; see flag definitions above

Member Function Documentation

def __repr__ (   self)
def __str__ (   self)
Print out something useful about the fsm
def addState (   self,
  state 
)
def conditional_request (   self,
  aStateName,
  enterArgList = [],
  exitArgList = [] 
)
'if this transition is defined, do it'
Attempt transition from currentState to given one, if it exists.
Return true if transition exists to given state, false otherwise.
It is NOT an error/warning to attempt a cond_request if the
transition doesn't exist.  This lets people be sloppy about
ClassicFSM transitions, letting the same fn be used for different
states that may not have the same out transitions.
def enterInitialState (   self,
  argList = [] 
)
def forceTransition (   self,
  aStateName,
  enterArgList = [],
  exitArgList = [] 
)
force a transition -- for debugging ONLY
def getCurrentState (   self)
def getFinalState (   self)
def getInitialState (   self)
def getName (   self)
def getStateNamed (   self,
  stateName 
)
Return the state with given name if found, issue warning otherwise
def getStates (   self)
def hasStateNamed (   self,
  stateName 
)
Return True if stateName is a valid state, False otherwise.
def isInternalStateInFlux (   self)
def request (   self,
  aStateName,
  enterArgList = [],
  exitArgList = [],
  force = 0 
)
Attempt transition from currentState to given one.
Return true is transition exists to given state,
false otherwise.
def requestFinalState (   self)
def setFinalState (   self,
  finalStateName 
)
def setInitialState (   self,
  initialStateName 
)
def setName (   self,
  name 
)
def setStates (   self,
  states 
)
setStates(self, State[])
def view (   self)

Member Data Documentation

int ALLOW = 0 [static]
int DISALLOW = 1 [static]
int DISALLOW_VERBOSE = 2 [static]
int ERROR = 3 [static]
tuple notify = directNotify.newCategory("ClassicFSM") [static]
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