Panda3D
Public Member Functions | Public Attributes | Static Public Attributes

Transitions Class Reference

List of all members.

Public Member Functions

def __init__
def __del__
def fadeIn
def fadeOut
def fadeOutActive
def fadeScreen
def fadeScreenColor
def getFadeInIval
def getFadeOutIval
def irisIn
def irisOut
def letterboxOff
def letterboxOn
def loadFade
def loadIris
 Iris.
def loadLetterbox
 Letterbox.
def noFade
def noIris
def noLetterbox
def noTransitions
def setFadeColor
def setFadeModel
 Fade.

Public Attributes

 alphaOff
 alphaOn
 fade
 fadeModel
 fadeTaskName
 imagePos
 iris
 irisTaskName
 lerpFunc
 letterbox
 letterboxBottom
 letterboxIval
 letterboxTaskName
 letterboxTop
 transitionIval

Static Public Attributes

string FadeModelName = "models/misc/fade"
string IrisModelName = "models/misc/iris"

Constructor & Destructor Documentation

def __init__ (   self,
  loader,
  model = None,
  scale = 3.0,
  pos = Vec3(0, 0 
)
def __del__ (   self)

Member Function Documentation

def fadeIn (   self,
  t = 0.5,
  finishIval = None 
)
Play a fade in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from black to transparent. When the color lerp is finished, it
parents the fade polygon to hidden.
def fadeOut (   self,
  t = 0.5,
  finishIval = None 
)
Play a fade out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from transparent to full black. When the color lerp is finished,
it leaves the fade polygon covering the aspect2d plane until you
fadeIn or call noFade.
lerp
def fadeOutActive (   self)
def fadeScreen (   self,
  alpha = 0.5 
)
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
def fadeScreenColor (   self,
  color 
)
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
def getFadeInIval (   self,
  t = 0.5,
  finishIval = None 
)
Returns an interval without starting it.  This is particularly useful in
cutscenes, so when the cutsceneIval is escaped out of we can finish the fade immediately
def getFadeOutIval (   self,
  t = 0.5,
  finishIval = None 
)
Create a sequence that lerps the color out, then
parents the fade to hidden
def irisIn (   self,
  t = 0.5,
  finishIval = None 
)
Play an iris in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris polygon up so it looks like we iris in. When the
scale lerp is finished, it parents the iris polygon to hidden.
def irisOut (   self,
  t = 0.5,
  finishIval = None 
)
Play an iris out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris down so it looks like we iris out. When the scale
lerp is finished, it leaves the iris polygon covering the
aspect2d plane until you irisIn or call noIris.
def letterboxOff (   self,
  t = 0.25,
  finishIval = None 
)
Move black bars away over t seconds.
def letterboxOn (   self,
  t = 0.25,
  finishIval = None 
)
Move black bars in over t seconds.
def loadFade (   self)
def loadIris (   self)

Iris.

def loadLetterbox (   self)

Letterbox.

def noFade (   self)
Removes any current fade tasks and parents the fade polygon away
def noIris (   self)
Removes any current iris tasks and parents the iris polygon away
def noLetterbox (   self)
Removes any current letterbox tasks and parents the letterbox polygon away
def noTransitions (   self)
This call should immediately remove any and all transitions running
def setFadeColor (   self,
  r,
  g,
  b 
)
def setFadeModel (   self,
  model,
  scale = 1.0 
)

Fade.


Member Data Documentation

string FadeModelName = "models/misc/fade" [static]
string IrisModelName = "models/misc/iris" [static]
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