Panda3D
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Public Member Functions | |
def | __init__ |
def | __repr__ |
def | addEvent |
def | destroy |
def | getDoneEvent |
def | getName |
def | isCompleted |
def | newEvent |
This class allows you to group together multiple events and treat them as a single event. The EventGroup will not send out its event until all of its sub-events have occured.
def __init__ | ( | self, | |
name, | |||
subEvents = None , |
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doneEvent = None |
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) |
Provide a meaningful name to aid debugging. doneEvent is optional. If not provided, a unique done event will be generated and is available as EventGroup.getDoneEvent(). Examples: # waits for gotRed and gotBlue, then sends out 'gotColors' EventGroup('getRedAndBlue', ('gotRed', 'gotBlue'), doneEvent='gotColors') # waits for two interests to close, then calls self._handleBothInterestsClosed() # uses EventGroup.getDoneEvent() and EventGroup.newEvent() to generate unique, # disposable event names eGroup = EventGroup('closeInterests') self.acceptOnce(eGroup.getDoneEvent(), self._handleBothInterestsClosed) base.cr.closeInterest(interest1, event=eGroup.newEvent('closeInterest1')) base.cr.closeInterest(interest2, event=eGroup.newEvent('closeInterest2'))
def __repr__ | ( | self | ) |
def addEvent | ( | self, | |
eventName | |||
) |
Adds a new event to the list of sub-events that we're waiting on. Returns the name of the event.
def destroy | ( | self | ) |
def getDoneEvent | ( | self | ) |
def getName | ( | self | ) |
def isCompleted | ( | self | ) |
def newEvent | ( | self, | |
name | |||
) |
Pass in an event name and it will be unique-ified for you and added to this EventGroup. TIP: there's no need to repeat information in this event name that is already in the name of the EventGroup object. Returns the new event name.