Panda3D
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00001 // Filename: clientButtonDevice.h 00002 // Created by: drose (26Jan01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef CLIENTBUTTONDEVICE_H 00016 #define CLIENTBUTTONDEVICE_H 00017 00018 #include "pandabase.h" 00019 00020 #include "clientDevice.h" 00021 00022 #include "buttonHandle.h" 00023 #include "buttonEvent.h" 00024 #include "buttonEventList.h" 00025 #include "pointerTo.h" 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : ClientButtonDevice 00029 // Description : A device, attached to the ClientBase by a 00030 // ButtonNode, that records the data from a single 00031 // named button device. The named device can contain 00032 // any number of up/down style buttons, numbered in 00033 // sequence beginning at zero; these are mapped by this 00034 // class to a sequence of ButtonHandles specified by the 00035 // user. 00036 //////////////////////////////////////////////////////////////////// 00037 class EXPCL_PANDA_DEVICE ClientButtonDevice : public ClientDevice { 00038 protected: 00039 ClientButtonDevice(ClientBase *client, const string &device_name); 00040 00041 public: 00042 INLINE int get_num_buttons() const; 00043 00044 INLINE void set_button_map(int index, ButtonHandle button); 00045 INLINE ButtonHandle get_button_map(int index) const; 00046 00047 void set_button_state(int index, bool down); 00048 INLINE bool get_button_state(int index) const; 00049 INLINE bool is_button_known(int index) const; 00050 00051 INLINE ButtonEventList *get_button_events() const; 00052 00053 virtual void output(ostream &out) const; 00054 virtual void write(ostream &out, int indent_level = 0) const; 00055 00056 void output_buttons(ostream &out) const; 00057 void write_buttons(ostream &out, int indent_level) const; 00058 00059 private: 00060 void ensure_button_index(int index); 00061 00062 protected: 00063 enum State { 00064 S_unknown, 00065 S_up, 00066 S_down 00067 }; 00068 00069 class ButtonState { 00070 public: 00071 INLINE ButtonState(); 00072 00073 ButtonHandle _handle; 00074 State _state; 00075 }; 00076 00077 typedef pvector<ButtonState> Buttons; 00078 Buttons _buttons; 00079 00080 PT(ButtonEventList) _button_events; 00081 00082 public: 00083 static TypeHandle get_class_type() { 00084 return _type_handle; 00085 } 00086 static void init_type() { 00087 ClientDevice::init_type(); 00088 register_type(_type_handle, "ClientButtonDevice", 00089 ClientDevice::get_class_type()); 00090 } 00091 virtual TypeHandle get_type() const { 00092 return get_class_type(); 00093 } 00094 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00095 00096 private: 00097 static TypeHandle _type_handle; 00098 friend class ButtonState; 00099 }; 00100 00101 #include "clientButtonDevice.I" 00102 00103 #endif