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Public Member Functions | Static Public Member Functions

LinearControlForce Class Reference

Simple directed vector force. More...

#include "linearControlForce.h"

Inheritance diagram for LinearControlForce:
LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

List of all members.

Public Member Functions

 LinearControlForce (const PhysicsObject *po=0, PN_stdfloat a=1.0f, bool mass=false)
 Vector Constructor.
 LinearControlForce (const LinearControlForce &copy)
 Copy Constructor.
virtual ~LinearControlForce ()
 Destructor.
void clear_physics_object ()
 encapsulating wrapper
 CPT (PhysicsObject) get_physics_object() const
virtual TypeHandle force_init_type ()
LVector3 get_local_vector () const
virtual TypeHandle get_type () const
virtual void output (ostream &out) const
 Write a string representation of this instance to <out>.
void set_physics_object (const PhysicsObject *po)
 encapsulating wrapper
void set_vector (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
 piecewise encapsulating wrapper
void set_vector (const LVector3 &v)
 encapsulating wrapper
virtual void write (ostream &out, unsigned int indent=0) const
 Write a string representation of this instance to <out>.

Static Public Member Functions

static TypeHandle get_class_type ()
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.

Detailed Description

Simple directed vector force.

This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.

Definition at line 29 of file linearControlForce.h.


Constructor & Destructor Documentation

LinearControlForce::LinearControlForce ( const PhysicsObject po = 0,
PN_stdfloat  a = 1.0f,
bool  mass = false 
)

Vector Constructor.

Definition at line 30 of file linearControlForce.cxx.

LinearControlForce::LinearControlForce ( const LinearControlForce copy)

Copy Constructor.

Definition at line 42 of file linearControlForce.cxx.

LinearControlForce::~LinearControlForce ( ) [virtual]

Destructor.

Definition at line 54 of file linearControlForce.cxx.


Member Function Documentation

void LinearControlForce::clear_physics_object ( ) [inline]

encapsulating wrapper

Definition at line 21 of file linearControlForce.I.

static void LinearControlForce::init_type ( ) [inline, static]

This function is declared non-inline to work around a compiler bug in g++ 2.96.

Making it inline seems to cause problems in the optimizer.

Reimplemented from LinearForce.

Definition at line 59 of file linearControlForce.h.

References LinearForce::init_type().

void LinearControlForce::output ( ostream &  out) const [virtual]

Write a string representation of this instance to <out>.

Reimplemented from LinearForce.

Definition at line 88 of file linearControlForce.cxx.

void LinearControlForce::set_physics_object ( const PhysicsObject po) [inline]

encapsulating wrapper

Definition at line 31 of file linearControlForce.I.

void LinearControlForce::set_vector ( PN_stdfloat  x,
PN_stdfloat  y,
PN_stdfloat  z 
) [inline]

piecewise encapsulating wrapper

Definition at line 61 of file linearControlForce.I.

void LinearControlForce::set_vector ( const LVector3 v) [inline]

encapsulating wrapper

Definition at line 51 of file linearControlForce.I.

void LinearControlForce::write ( ostream &  out,
unsigned int  indent = 0 
) const [virtual]

Write a string representation of this instance to <out>.

Reimplemented from LinearForce.

Definition at line 101 of file linearControlForce.cxx.


The documentation for this class was generated from the following files:
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