Panda3D
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An offscreen buffer in the EGL environment. More...
#include "eglGraphicsBuffer.h"
Public Member Functions | |
eglGraphicsBuffer (GraphicsEngine *engine, GraphicsPipe *pipe, const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host) | |
virtual bool | begin_frame (FrameMode mode, Thread *current_thread) |
This function will be called within the draw thread before beginning rendering for a given frame. | |
virtual void | end_frame (FrameMode mode, Thread *current_thread) |
This function will be called within the draw thread after rendering is completed for a given frame. | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Protected Member Functions | |
virtual void | close_buffer () |
Closes the buffer right now. | |
virtual bool | open_buffer () |
Opens the buffer right now. |
An offscreen buffer in the EGL environment.
This creates an EGL pbuffer.
Definition at line 28 of file eglGraphicsBuffer.h.
bool eglGraphicsBuffer::begin_frame | ( | FrameMode | mode, |
Thread * | current_thread | ||
) | [virtual] |
This function will be called within the draw thread before beginning rendering for a given frame.
It should do whatever setup is required, and return true if the frame should be rendered, or false if it should be skipped.
Reimplemented from GraphicsOutput.
Definition at line 69 of file eglGraphicsBuffer.cxx.
References GraphicsOutput::begin_frame_spam(), GraphicsOutput::clear_cube_map_selection(), and GraphicsOutput::get_fb_properties().
void eglGraphicsBuffer::close_buffer | ( | ) | [protected, virtual] |
Closes the buffer right now.
Called from the window thread.
Reimplemented from GraphicsBuffer.
Definition at line 139 of file eglGraphicsBuffer.cxx.
Referenced by open_buffer().
void eglGraphicsBuffer::end_frame | ( | FrameMode | mode, |
Thread * | current_thread | ||
) | [virtual] |
This function will be called within the draw thread after rendering is completed for a given frame.
It should do whatever finalization is required.
Reimplemented from GraphicsOutput.
Definition at line 116 of file eglGraphicsBuffer.cxx.
References GraphicsOutput::clear_cube_map_selection(), GraphicsOutput::copy_to_textures(), GraphicsOutput::end_frame_spam(), and GraphicsOutput::trigger_flip().
bool eglGraphicsBuffer::open_buffer | ( | ) | [protected, virtual] |
Opens the buffer right now.
Called from the window thread. Returns true if the buffer is successfully opened, or false if there was a problem.
Reimplemented from GraphicsBuffer.
Definition at line 169 of file eglGraphicsBuffer.cxx.
References eglGraphicsStateGuardian::choose_pixel_format(), close_buffer(), eglGraphicsPipe::get_display(), eglGraphicsStateGuardian::get_fb_properties(), eglGraphicsPipe::get_screen(), FrameBufferProperties::subsumes(), and FrameBufferProperties::verify_hardware_software().