Panda3D
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00001 // Filename: sceneSetup.h 00002 // Created by: drose (27Mar02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef SCENESETUP_H 00016 #define SCENESETUP_H 00017 00018 #include "pandabase.h" 00019 00020 #include "typedReferenceCount.h" 00021 #include "nodePath.h" 00022 #include "camera.h" 00023 #include "transformState.h" 00024 #include "lens.h" 00025 #include "pointerTo.h" 00026 00027 class DisplayRegion; 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Class : SceneSetup 00031 // Description : This object holds the camera position, etc., and 00032 // other general setup information for rendering a 00033 // particular scene. 00034 //////////////////////////////////////////////////////////////////// 00035 class EXPCL_PANDA_PGRAPH SceneSetup : public TypedReferenceCount { 00036 public: 00037 INLINE SceneSetup(); 00038 00039 PUBLISHED: 00040 INLINE void set_display_region(DisplayRegion *display_region); 00041 INLINE DisplayRegion *get_display_region() const; 00042 00043 INLINE void set_viewport_size(int width, int height); 00044 INLINE int get_viewport_width() const; 00045 INLINE int get_viewport_height() const; 00046 00047 INLINE void set_scene_root(const NodePath &scene_root); 00048 INLINE const NodePath &get_scene_root() const; 00049 00050 INLINE void set_camera_path(const NodePath &camera_path); 00051 INLINE const NodePath &get_camera_path() const; 00052 00053 INLINE void set_camera_node(Camera *camera_node); 00054 INLINE Camera *get_camera_node() const; 00055 00056 INLINE void set_lens(const Lens *lens); 00057 INLINE const Lens *get_lens() const; 00058 00059 INLINE void set_inverted(bool inverted); 00060 INLINE bool get_inverted() const; 00061 00062 INLINE const NodePath &get_cull_center() const; 00063 INLINE PT(BoundingVolume) get_cull_bounds() const; 00064 00065 INLINE void set_initial_state(const RenderState *initial_state); 00066 INLINE const RenderState *get_initial_state() const; 00067 00068 INLINE void set_camera_transform(const TransformState *camera_transform); 00069 INLINE const TransformState *get_camera_transform() const; 00070 00071 INLINE void set_world_transform(const TransformState *world_transform); 00072 INLINE const TransformState *get_world_transform() const; 00073 00074 private: 00075 DisplayRegion *_display_region; 00076 int _viewport_width; 00077 int _viewport_height; 00078 NodePath _scene_root; 00079 NodePath _camera_path; 00080 PT(Camera) _camera_node; 00081 CPT(Lens) _lens; 00082 bool _inverted; 00083 CPT(RenderState) _initial_state; 00084 CPT(TransformState) _camera_transform; 00085 CPT(TransformState) _world_transform; 00086 00087 public: 00088 static TypeHandle get_class_type() { 00089 return _type_handle; 00090 } 00091 static void init_type() { 00092 TypedReferenceCount::init_type(); 00093 register_type(_type_handle, "SceneSetup", 00094 TypedReferenceCount::get_class_type()); 00095 } 00096 virtual TypeHandle get_type() const { 00097 return get_class_type(); 00098 } 00099 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00100 00101 private: 00102 static TypeHandle _type_handle; 00103 }; 00104 00105 #include "sceneSetup.I" 00106 00107 #endif