Panda3D
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Simple directed vector force. More...
#include "linearControlForce.h"
Public Member Functions | |
LinearControlForce (const PhysicsObject *po=0, PN_stdfloat a=1.0f, bool mass=false) | |
Vector Constructor. | |
LinearControlForce (const LinearControlForce ©) | |
Copy Constructor. | |
virtual | ~LinearControlForce () |
Destructor. | |
void | clear_physics_object () |
encapsulating wrapper | |
CPT (PhysicsObject) get_physics_object() const | |
virtual TypeHandle | force_init_type () |
LVector3 | get_local_vector () const |
virtual TypeHandle | get_type () const |
virtual void | output (ostream &out) const |
Write a string representation of this instance to <out>. | |
void | set_physics_object (const PhysicsObject *po) |
encapsulating wrapper | |
void | set_vector (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) |
piecewise encapsulating wrapper | |
void | set_vector (const LVector3 &v) |
encapsulating wrapper | |
virtual void | write (ostream &out, unsigned int indent=0) const |
Write a string representation of this instance to <out>. | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. |
Simple directed vector force.
This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.
Definition at line 29 of file linearControlForce.h.
LinearControlForce::LinearControlForce | ( | const PhysicsObject * | po = 0 , |
PN_stdfloat | a = 1.0f , |
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bool | mass = false |
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) |
Vector Constructor.
Definition at line 30 of file linearControlForce.cxx.
LinearControlForce::LinearControlForce | ( | const LinearControlForce & | copy | ) |
Copy Constructor.
Definition at line 42 of file linearControlForce.cxx.
LinearControlForce::~LinearControlForce | ( | ) | [virtual] |
Destructor.
Definition at line 54 of file linearControlForce.cxx.
void LinearControlForce::clear_physics_object | ( | ) | [inline] |
encapsulating wrapper
Definition at line 21 of file linearControlForce.I.
static void LinearControlForce::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from LinearForce.
Definition at line 59 of file linearControlForce.h.
References LinearForce::init_type().
void LinearControlForce::output | ( | ostream & | out | ) | const [virtual] |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 88 of file linearControlForce.cxx.
void LinearControlForce::set_physics_object | ( | const PhysicsObject * | po | ) | [inline] |
encapsulating wrapper
Definition at line 31 of file linearControlForce.I.
void LinearControlForce::set_vector | ( | PN_stdfloat | x, |
PN_stdfloat | y, | ||
PN_stdfloat | z | ||
) | [inline] |
piecewise encapsulating wrapper
Definition at line 61 of file linearControlForce.I.
void LinearControlForce::set_vector | ( | const LVector3 & | v | ) | [inline] |
encapsulating wrapper
Definition at line 51 of file linearControlForce.I.
void LinearControlForce::write | ( | ostream & | out, |
unsigned int | indent = 0 |
||
) | const [virtual] |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 101 of file linearControlForce.cxx.