Panda3D
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00001 // Filename: bamWriter.I 00002 // Created by: jason (08Jun00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 00016 //////////////////////////////////////////////////////////////////// 00017 // Function: BamWriter::get_target 00018 // Access: Published 00019 // Description: Returns the current target of the BamWriter as set by 00020 // set_target() or the constructor. 00021 //////////////////////////////////////////////////////////////////// 00022 INLINE DatagramSink *BamWriter:: 00023 get_target() { 00024 return _target; 00025 } 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Function: BamWriter::get_filename 00029 // Access: Published 00030 // Description: If a BAM is a file, then the BamWriter should 00031 // contain the name of the file. This enables the 00032 // writer to convert pathnames in the BAM to relative 00033 // to the directory containing the BAM. 00034 //////////////////////////////////////////////////////////////////// 00035 INLINE const Filename &BamWriter:: 00036 get_filename() const { 00037 if (_target != (DatagramSink *)NULL) { 00038 return _target->get_filename(); 00039 } 00040 static const Filename empty_filename; 00041 return empty_filename; 00042 } 00043 00044 //////////////////////////////////////////////////////////////////// 00045 // Function: BamWriter::get_file_endian 00046 // Access: Published 00047 // Description: Returns the endian preference indicated by the Bam 00048 // file currently being written. This does not imply 00049 // that every number is stored using the indicated 00050 // convention, but individual objects may choose to 00051 // respect this flag when recording data. 00052 //////////////////////////////////////////////////////////////////// 00053 INLINE BamWriter::BamEndian BamWriter:: 00054 get_file_endian() const { 00055 return _file_endian; 00056 } 00057 00058 //////////////////////////////////////////////////////////////////// 00059 // Function: BamWriter::get_file_stdfloat_double 00060 // Access: Published 00061 // Description: Returns true if the file will store all "standard" 00062 // floats as 64-bit doubles, or false if they are 32-bit 00063 // floats. This isn't runtime settable; it's based on 00064 // the compilation flags of the version of Panda that 00065 // generated this file. 00066 //////////////////////////////////////////////////////////////////// 00067 INLINE bool BamWriter:: 00068 get_file_stdfloat_double() const { 00069 return _file_stdfloat_double; 00070 } 00071 00072 //////////////////////////////////////////////////////////////////// 00073 // Function: BamWriter::get_file_texture_mode 00074 // Access: Published 00075 // Description: Returns the BamTextureMode preference indicated by 00076 // the Bam file currently being written. Texture 00077 // objects written to this Bam file will be encoded 00078 // according to the specified mode. 00079 //////////////////////////////////////////////////////////////////// 00080 INLINE BamWriter::BamTextureMode BamWriter:: 00081 get_file_texture_mode() const { 00082 return _file_texture_mode; 00083 } 00084 00085 //////////////////////////////////////////////////////////////////// 00086 // Function: BamWriter::set_file_texture_mode 00087 // Access: Published 00088 // Description: Changes the BamTextureMode preference for 00089 // the Bam file currently being written. Texture 00090 // objects written to this Bam file will be encoded 00091 // according to the specified mode. 00092 //////////////////////////////////////////////////////////////////// 00093 INLINE void BamWriter:: 00094 set_file_texture_mode(BamTextureMode file_texture_mode) { 00095 _file_texture_mode = file_texture_mode; 00096 }