Panda3D
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00001 // Filename: bulletGhostNode.h 00002 // Created by: enn0x (19Nov10) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef __BULLET_GHOST_NODE_H__ 00016 #define __BULLET_GHOST_NODE_H__ 00017 00018 #include "pandabase.h" 00019 00020 #include "bullet_includes.h" 00021 #include "bullet_utils.h" 00022 #include "bulletBodyNode.h" 00023 00024 #include "pandaNode.h" 00025 #include "collideMask.h" 00026 00027 class BulletShape; 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Class : BulletGhostNode 00031 // Description : 00032 //////////////////////////////////////////////////////////////////// 00033 class EXPCL_PANDABULLET BulletGhostNode : public BulletBodyNode { 00034 00035 PUBLISHED: 00036 BulletGhostNode(const char *name="ghost"); 00037 INLINE ~BulletGhostNode(); 00038 00039 // Overlapping 00040 INLINE int get_num_overlapping_nodes() const; 00041 INLINE PandaNode *get_overlapping_node(int idx) const; 00042 MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node); 00043 00044 public: 00045 virtual btCollisionObject *get_object() const; 00046 00047 void sync_p2b(); 00048 void sync_b2p(); 00049 00050 protected: 00051 virtual void parents_changed(); 00052 virtual void transform_changed(); 00053 00054 private: 00055 CPT(TransformState) _sync; 00056 bool _sync_disable; 00057 bool _sync_local; 00058 00059 btPairCachingGhostObject *_ghost; 00060 00061 //////////////////////////////////////////////////////////////////// 00062 public: 00063 static TypeHandle get_class_type() { 00064 return _type_handle; 00065 } 00066 static void init_type() { 00067 BulletBodyNode::init_type(); 00068 register_type(_type_handle, "BulletGhostNode", 00069 BulletBodyNode::get_class_type()); 00070 } 00071 virtual TypeHandle get_type() const { 00072 return get_class_type(); 00073 } 00074 virtual TypeHandle force_init_type() { 00075 init_type(); 00076 return get_class_type(); 00077 } 00078 00079 private: 00080 static TypeHandle _type_handle; 00081 }; 00082 00083 #include "bulletGhostNode.I" 00084 00085 #endif // __BULLET_GHOST_NODE_H__ 00086