Panda3D

bulletClosestHitSweepResult.h

00001 // Filename: bulletClosestHitSweepResult.h
00002 // Created by:  enn0x (01Dec10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
00016 #define __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bullet_utils.h"
00022 
00023 #include "luse.h"
00024 #include "pandaNode.h"
00025 #include "collideMask.h"
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : BulletClosestHitSweepResult
00029 // Description : 
00030 ////////////////////////////////////////////////////////////////////
00031 struct EXPCL_PANDABULLET BulletClosestHitSweepResult : public btCollisionWorld::ClosestConvexResultCallback {
00032 
00033 PUBLISHED:
00034   INLINE static BulletClosestHitSweepResult empty();
00035 
00036   LPoint3 get_from_pos() const;
00037   LPoint3 get_to_pos() const;
00038 
00039   bool has_hit() const;
00040 
00041   PandaNode *get_node() const;
00042   LPoint3 get_hit_pos() const;
00043   LVector3 get_hit_normal() const;
00044   PN_stdfloat get_hit_fraction() const;
00045 
00046 public:
00047   virtual bool needsCollision(btBroadphaseProxy* proxy0) const;  
00048 
00049 private:
00050   BulletClosestHitSweepResult(const btVector3 &from_pos, const btVector3 &to_pos, const CollideMask &mask);
00051 
00052   CollideMask _mask;
00053 
00054   friend class BulletWorld;
00055 };
00056 
00057 #include "bulletClosestHitSweepResult.I"
00058 
00059 #endif // __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
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