Panda3D
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add_shader(const Filename &filename, Shader *shader) | ShaderPool | [inline, static] |
CPT(Shader) load_shader(const Filename &filename) (defined in ShaderPool) | ShaderPool | [inline, static] |
garbage_collect() | ShaderPool | [inline, static] |
has_shader(const Filename &filename) | ShaderPool | [inline, static] |
list_contents(ostream &out) | ShaderPool | [inline, static] |
release_all_shaders() | ShaderPool | [inline, static] |
release_shader(const Filename &filename) | ShaderPool | [inline, static] |
verify_shader(const Filename &filename) | ShaderPool | [inline, static] |
write(ostream &out) | ShaderPool | [static] |