Panda3D
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A box shaped region used to define a force field. More...
#include "physxBoxForceFieldShape.h"
Public Member Functions | |
virtual TypeHandle | force_init_type () |
LVector3f | get_dimensions () const |
Retrieves the dimensions of the box. | |
virtual TypeHandle | get_type () const |
void | link (NxForceFieldShape *shapePtr) |
NxForceFieldShape * | ptr () const |
void | save_to_desc (PhysxBoxForceFieldShapeDesc &shapeDesc) const |
Saves the state of the shape object to a descriptor. | |
void | set_dimensions (const LVector3f &dimensions) |
Sets the box dimensions. | |
void | unlink () |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. |
A box shaped region used to define a force field.
Definition at line 30 of file physxBoxForceFieldShape.h.
LVector3f PhysxBoxForceFieldShape::get_dimensions | ( | ) | const |
Retrieves the dimensions of the box.
The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension, 1/2 extents in y dimension, 1/2 extents in z dimension.
Definition at line 93 of file physxBoxForceFieldShape.cxx.
References PhysxManager::nxVec3_to_vec3(), and LVector3f::zero().
static void PhysxBoxForceFieldShape::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from PhysxForceFieldShape.
Definition at line 56 of file physxBoxForceFieldShape.h.
References PhysxForceFieldShape::init_type().
void PhysxBoxForceFieldShape::save_to_desc | ( | PhysxBoxForceFieldShapeDesc & | shapeDesc | ) | const |
Saves the state of the shape object to a descriptor.
Definition at line 61 of file physxBoxForceFieldShape.cxx.
void PhysxBoxForceFieldShape::set_dimensions | ( | const LVector3f & | vec | ) |
Sets the box dimensions.
The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension, 1/2 extents in y dimension, 1/2 extents in z dimension.
Definition at line 77 of file physxBoxForceFieldShape.cxx.
References PhysxManager::vec3_to_nxVec3().