Panda3D
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_ai_char_flock_id (defined in AICharacter) | AICharacter | |
_ai_char_np (defined in AICharacter) | AICharacter | |
_mass (defined in AICharacter) | AICharacter | |
_max_force (defined in AICharacter) | AICharacter | |
_movt_force (defined in AICharacter) | AICharacter | |
_name (defined in AICharacter) | AICharacter | |
_pf_guide (defined in AICharacter) | AICharacter | |
_steering (defined in AICharacter) | AICharacter | |
_steering_force (defined in AICharacter) | AICharacter | |
_velocity (defined in AICharacter) | AICharacter | |
_window_render (defined in AICharacter) | AICharacter | |
_world (defined in AICharacter) | AICharacter | |
AICharacter(string model_name, NodePath model_np, double mass, double movt_force, double max_force) (defined in AICharacter) | AICharacter | |
get_ai_behaviors() (defined in AICharacter) | AICharacter | |
get_char_render() (defined in AICharacter) | AICharacter | |
get_mass() (defined in AICharacter) | AICharacter | |
get_max_force() (defined in AICharacter) | AICharacter | |
get_node_path() (defined in AICharacter) | AICharacter | |
get_velocity() (defined in AICharacter) | AICharacter | |
set_char_render(NodePath render) (defined in AICharacter) | AICharacter | |
set_mass(double m) (defined in AICharacter) | AICharacter | |
set_max_force(double max_force) (defined in AICharacter) | AICharacter | |
set_node_path(NodePath np) (defined in AICharacter) | AICharacter | |
set_pf_guide(bool pf_guide) (defined in AICharacter) | AICharacter | |
set_velocity(LVecBase3f vel) (defined in AICharacter) | AICharacter | |
update() | AICharacter | |
~AICharacter() (defined in AICharacter) | AICharacter |