Panda3D
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00001 // Filename: tinySDLGraphicsWindow.h 00002 // Created by: drose (24Apr08) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef TINYSDLGRAPHICSWINDOW_H 00016 #define TINYSDLGRAPHICSWINDOW_H 00017 00018 #include "pandabase.h" 00019 00020 #ifdef HAVE_SDL 00021 00022 #include "tinySDLGraphicsPipe.h" 00023 #include "graphicsWindow.h" 00024 #include "buttonHandle.h" 00025 #include "SDL.h" 00026 #include "zbuffer.h" 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Class : TinySDLGraphicsWindow 00030 // Description : This graphics window class is implemented via SDL. 00031 //////////////////////////////////////////////////////////////////// 00032 class EXPCL_TINYDISPLAY TinySDLGraphicsWindow : public GraphicsWindow { 00033 public: 00034 TinySDLGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, 00035 const string &name, 00036 const FrameBufferProperties &fb_prop, 00037 const WindowProperties &win_prop, 00038 int flags, 00039 GraphicsStateGuardian *gsg, 00040 GraphicsOutput *host); 00041 virtual ~TinySDLGraphicsWindow(); 00042 00043 virtual bool begin_frame(FrameMode mode, Thread *current_thread); 00044 virtual void end_frame(FrameMode mode, Thread *current_thread); 00045 virtual void end_flip(); 00046 00047 virtual void process_events(); 00048 virtual void set_properties_now(WindowProperties &properties); 00049 00050 virtual bool supports_pixel_zoom() const; 00051 00052 protected: 00053 virtual void close_window(); 00054 virtual bool open_window(); 00055 00056 private: 00057 void create_frame_buffer(); 00058 static ButtonHandle get_keyboard_button(SDLKey sym); 00059 static ButtonHandle get_mouse_button(Uint8 button); 00060 00061 private: 00062 SDL_Surface *_screen; 00063 ZBuffer *_frame_buffer; 00064 unsigned int _flags; 00065 unsigned int _pitch; 00066 00067 public: 00068 static TypeHandle get_class_type() { 00069 return _type_handle; 00070 } 00071 static void init_type() { 00072 GraphicsWindow::init_type(); 00073 register_type(_type_handle, "TinySDLGraphicsWindow", 00074 GraphicsWindow::get_class_type()); 00075 } 00076 virtual TypeHandle get_type() const { 00077 return get_class_type(); 00078 } 00079 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00080 00081 private: 00082 static TypeHandle _type_handle; 00083 }; 00084 00085 #include "tinySDLGraphicsWindow.I" 00086 00087 #endif // HAVE_SDL 00088 00089 #endif