Panda3D

eggCharacterDb.I

00001 // Filename: eggCharacterDb.I
00002 // Created by:  drose (05Oct06)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 
00016 ////////////////////////////////////////////////////////////////////
00017 //     Function: EggCharacterDb::Key::Constructor
00018 //       Access: Public
00019 //  Description: 
00020 ////////////////////////////////////////////////////////////////////
00021 INLINE EggCharacterDb::Key::
00022 Key(const EggJointPointer *joint, TableType table_type, int frame) :
00023   _joint(joint),
00024   _table_type(table_type),
00025   _frame(frame)
00026 {
00027 }
00028 
00029 ////////////////////////////////////////////////////////////////////
00030 //     Function: EggCharacterDb::Key::operator <
00031 //       Access: Public
00032 //  Description: Provides an arbitrary unique ordering for all keys.
00033 ////////////////////////////////////////////////////////////////////
00034 INLINE bool EggCharacterDb::Key::
00035 operator < (const EggCharacterDb::Key &other) const {
00036   if (_joint != other._joint) {
00037     return _joint < other._joint;
00038   }
00039   if (_table_type != other._table_type) {
00040     return _table_type < other._table_type;
00041   }
00042   return _frame < other._frame;
00043 }
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