Panda3D
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00001 // Filename: cast_to_double.h 00002 // Created by: drose (24May00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef CAST_TO_DOUBLE_H 00016 #define CAST_TO_DOUBLE_H 00017 00018 #include "luse.h" 00019 00020 // The functions in this file are primarily for the benefit of a 00021 // higher-level language that can't take advantage of the LCAST macro. 00022 // These are a number of functions that convert our various math 00023 // objects between floats and doubles. 00024 00025 INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source); 00026 INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source); 00027 INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source); 00028 INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source); 00029 INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source); 00030 INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source); 00031 INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source); 00032 INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source); 00033 INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source); 00034 INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source); 00035 INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source); 00036 00037 #include "cast_to_double.I" 00038 00039 #endif 00040 00041