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has_texture_stage
TextureStageCollection
heads_up
NodePath::heads_up(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::heads_up(const LPoint3 &point, const LVector3 &up=LVector3::up())
NodePath::heads_up(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::heads_up(const NodePath &other, const LPoint3 &point=LPoint3(0.0, 0.0, 0.0), const LVector3 &up=LVector3::up())
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