Panda3D
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The abstract interface to a number of classes that decide what to do when a collision is detected. More...
#include "collisionHandler.h"
Public Member Functions | |
virtual void | add_entry (CollisionEntry *entry) |
Called between a begin_group() . | |
virtual void | begin_group () |
Will be called by the CollisionTraverser before a new traversal is begun. | |
virtual bool | end_group () |
Called by the CollisionTraverser at the completion of all collision detections for this traversal. | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
void | set_root (const NodePath &root) |
Sets the root of the collision traversal. | |
bool | wants_all_potential_collidees () const |
Returns true if handler wants to know about all solids that are within the collider's bounding volume. | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. | |
Protected Attributes | |
const NodePath * | _root |
bool | _wants_all_potential_collidees |
Friends | |
class | CollisionTraverser |
The abstract interface to a number of classes that decide what to do when a collision is detected.
One of these must be assigned to the CollisionTraverser that is processing collisions in order to specify how to dispatch detected collisions.
Definition at line 33 of file collisionHandler.h.
void CollisionHandler::add_entry | ( | CollisionEntry * | entry | ) | [virtual] |
Called between a begin_group() .
. end_group() sequence for each collision that is detected.
Reimplemented in CollisionHandlerEvent, CollisionHandlerFluidPusher, CollisionHandlerHighestEvent, CollisionHandlerPhysical, and CollisionHandlerQueue.
Definition at line 48 of file collisionHandler.cxx.
void CollisionHandler::begin_group | ( | ) | [virtual] |
Will be called by the CollisionTraverser before a new traversal is begun.
It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent.
Reimplemented in CollisionHandlerEvent, CollisionHandlerHighestEvent, CollisionHandlerPhysical, and CollisionHandlerQueue.
Definition at line 38 of file collisionHandler.cxx.
bool CollisionHandler::end_group | ( | ) | [virtual] |
Called by the CollisionTraverser at the completion of all collision detections for this traversal.
It should do whatever finalization is required for the handler.
The return value is normally true, but if this returns value, the CollisionTraverser will remove the handler from its list, allowing the CollisionHandler itself to determine when it is no longer needed.
Reimplemented in CollisionHandlerEvent, CollisionHandlerHighestEvent, and CollisionHandlerPhysical.
Definition at line 65 of file collisionHandler.cxx.
static void CollisionHandler::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from TypedReferenceCount.
Reimplemented in CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerFluidPusher, CollisionHandlerGravity, CollisionHandlerHighestEvent, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, and PhysicsCollisionHandler.
Definition at line 50 of file collisionHandler.h.
References TypedReferenceCount::init_type().
Referenced by CollisionHandlerQueue::init_type(), CollisionHandlerHighestEvent::init_type(), and CollisionHandlerEvent::init_type().
void CollisionHandler::set_root | ( | const NodePath & | root | ) | [inline] |
Sets the root of the collision traversal.
Only set if wants_all_potential_collidees is true
Definition at line 34 of file collisionHandler.I.
bool CollisionHandler::wants_all_potential_collidees | ( | ) | const [inline] |
Returns true if handler wants to know about all solids that are within the collider's bounding volume.
Definition at line 23 of file collisionHandler.I.