Panda3D

auto_bind.h

00001 // Filename: auto_bind.h
00002 // Created by:  drose (23Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef AUTO_BIND_H
00016 #define AUTO_BIND_H
00017 
00018 #include "pandabase.h"
00019 
00020 #include "animControl.h"
00021 #include "animControlCollection.h"
00022 
00023 class PandaNode;
00024 
00025 BEGIN_PUBLISH
00026 ////////////////////////////////////////////////////////////////////
00027 //     Function: auto_bind
00028 //  Description: Walks the scene graph or subgraph beginning at the
00029 //               indicated node, and attempts to bind any AnimBundles
00030 //               found to their matching PartBundles, when possible.
00031 //
00032 //               The list of all resulting AnimControls created is
00033 //               filled into controls.
00034 ////////////////////////////////////////////////////////////////////
00035 EXPCL_PANDA_CHAN void
00036 auto_bind(PandaNode *root_node, AnimControlCollection &controls,
00037           int hierarchy_match_flags = 0);
00038 END_PUBLISH
00039 
00040 #endif
00041 
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