Panda3D
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_colliders (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
_include_mask (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
_local_bounds (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
_node_path (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
_node_volume_pcollector (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected, static] |
_parent_bounds (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
clear() (defined in CollisionLevelStateBase) | CollisionLevelStateBase | |
CollisionLevelStateBase(const NodePath &node_path) (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
CollisionLevelStateBase(const CollisionLevelStateBase &parent, PandaNode *child) | CollisionLevelStateBase | [inline] |
CollisionLevelStateBase(const CollisionLevelStateBase ©) (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
CollisionTraverser (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [friend] |
get_class_type() (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline, static] |
get_collider(int n) const (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
get_collider_node(int n) const (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
get_collider_node_path(int n) const (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
get_include_mask() const | CollisionLevelStateBase | [inline] |
get_local_bound(int n) const | CollisionLevelStateBase | [inline] |
get_node_path() const | CollisionLevelStateBase | [inline] |
get_num_colliders() const (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
get_parent_bound(int n) const | CollisionLevelStateBase | [inline] |
init_type() (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline, static] |
node() const | CollisionLevelStateBase | [inline] |
operator=(const CollisionLevelStateBase ©) (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [inline] |
prepare_collider(const ColliderDef &def, const NodePath &root) | CollisionLevelStateBase | |
PTA(ColliderDef) Colliders (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
PTA(CPT(GeometricBoundingVolume)) BoundingVolumes (defined in CollisionLevelStateBase) | CollisionLevelStateBase | [protected] |
reserve(int num_colliders) | CollisionLevelStateBase | |
set_include_mask(CollideMask include_mask) | CollisionLevelStateBase | [inline] |