Panda3D

tinyTextureContext.I

00001 // Filename: tinyTextureContext.I
00002 // Created by:  drose (30Apr08)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 
00016 ////////////////////////////////////////////////////////////////////
00017 //     Function: TinyTextureContext::Constructor
00018 //       Access: Public
00019 //  Description:
00020 ////////////////////////////////////////////////////////////////////
00021 INLINE TinyTextureContext::
00022 TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view) :
00023   TextureContext(pgo, tex, view)
00024 {
00025   _gltex.num_levels = 0;
00026   _gltex.allocated_buffer = NULL;
00027   _gltex.total_bytecount = 0;
00028 }
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 //     Function: TinyTextureContext::Destructor
00032 //       Access: Public
00033 //  Description:
00034 ////////////////////////////////////////////////////////////////////
00035 INLINE TinyTextureContext::
00036 ~TinyTextureContext() {
00037   nassertv(_gltex.num_levels == 0 && _gltex.allocated_buffer == NULL && _gltex.total_bytecount == 0);
00038 }
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