Panda3D
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00001 // Filename: maya_funcs.h 00002 // Created by: drose (16Feb00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef MAYA_FUNCS_H 00016 #define MAYA_FUNCS_H 00017 00018 #include "pandatoolbase.h" 00019 #include "luse.h" 00020 #include "config_maya.h" 00021 00022 #include "pre_maya_include.h" 00023 #include <maya/MFnAttribute.h> 00024 #include <maya/MPlug.h> 00025 #include <maya/MStatus.h> 00026 #include <maya/MFnDependencyNode.h> 00027 #include <maya/MObject.h> 00028 #include <maya/MString.h> 00029 #include <maya/MVector.h> 00030 #include "post_maya_include.h" 00031 00032 class MObject; 00033 00034 bool 00035 get_maya_plug(MObject &node, const string &attribute_name, MPlug &plug); 00036 00037 bool 00038 is_connected(MObject &node, const string &attribute_name); 00039 00040 template<class ValueType> 00041 bool 00042 get_maya_attribute(MObject &node, const string &attribute_name, 00043 ValueType &value); 00044 00045 template<class ValueType> 00046 bool 00047 set_maya_attribute(MObject &node, const string &attribute_name, 00048 ValueType &value); 00049 00050 bool 00051 has_attribute(MObject &node, const string &attribute_name); 00052 00053 bool 00054 remove_attribute(MObject &node, const string &attribute_name); 00055 00056 bool 00057 get_bool_attribute(MObject &node, const string &attribute_name, 00058 bool &value); 00059 00060 bool 00061 get_angle_attribute(MObject &node, const string &attribute_name, 00062 double &value); 00063 00064 bool 00065 get_vec2_attribute(MObject &node, const string &attribute_name, 00066 LVecBase2 &value); 00067 00068 bool 00069 get_vec3_attribute(MObject &node, const string &attribute_name, 00070 LVecBase3 &value); 00071 00072 bool 00073 get_vec2d_attribute(MObject &node, const string &attribute_name, 00074 LVecBase2d &value); 00075 00076 bool 00077 get_vec3d_attribute(MObject &node, const string &attribute_name, 00078 LVecBase3d &value); 00079 00080 bool 00081 get_mat4d_attribute(MObject &node, const string &attribute_name, 00082 LMatrix4d &value); 00083 00084 void 00085 get_tag_attribute_names(MObject &node, pvector<string> &tag_names); 00086 00087 bool 00088 get_enum_attribute(MObject &node, const string &attribute_name, 00089 string &value); 00090 00091 bool 00092 get_string_attribute(MObject &node, const string &attribute_name, 00093 string &value); 00094 00095 bool 00096 set_string_attribute(MObject &node, const string &attribute_name, 00097 const string &value); 00098 00099 void 00100 describe_maya_attribute(MObject &node, const string &attribute_name); 00101 00102 bool 00103 describe_compound_attribute(MObject &node); 00104 00105 string 00106 string_mfndata_type(MFnData::Type type); 00107 00108 void 00109 list_maya_attributes(MObject &node); 00110 00111 // Also, we must define some output functions for Maya objects, since 00112 // we can't use those built into Maya (which forward-defines the 00113 // ostream type incorrectly). 00114 INLINE ostream &operator << (ostream &out, const MString &str); 00115 INLINE ostream &operator << (ostream &out, const MVector &vec); 00116 00117 #include "maya_funcs.I" 00118 #include "maya_funcs.T" 00119 00120 #endif