Panda3D
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00001 // Filename: vrmlToEggConverter.h 00002 // Created by: drose (01Oct04) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef VRMLTOEGGCONVERTER_H 00016 #define VRMLTOEGGCONVERTER_H 00017 00018 #include "pandatoolbase.h" 00019 00020 #include "somethingToEggConverter.h" 00021 #include "pmap.h" 00022 00023 class VrmlNode; 00024 struct SFNodeRef; 00025 class EggGroupNode; 00026 class EggGroup; 00027 class LMatrix4d; 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Class : VRMLToEggConverter 00031 // Description : This class supervises the construction of an EggData 00032 // structure from a VRML file. 00033 //////////////////////////////////////////////////////////////////// 00034 class VRMLToEggConverter : public SomethingToEggConverter { 00035 public: 00036 VRMLToEggConverter(); 00037 VRMLToEggConverter(const VRMLToEggConverter ©); 00038 ~VRMLToEggConverter(); 00039 00040 virtual SomethingToEggConverter *make_copy(); 00041 00042 virtual string get_name() const; 00043 virtual string get_extension() const; 00044 virtual bool supports_compressed() const; 00045 00046 virtual bool convert_file(const Filename &filename); 00047 00048 private: 00049 typedef pmap<string, VrmlNode *> Nodes; 00050 00051 void get_all_defs(SFNodeRef &vrml, Nodes &nodes); 00052 void vrml_node(const SFNodeRef &vrml, EggGroupNode *egg, 00053 const LMatrix4d &net_transform); 00054 00055 void vrml_grouping_node(const SFNodeRef &vrml, EggGroupNode *egg, 00056 const LMatrix4d &net_transform, 00057 void (VRMLToEggConverter::*process_func) 00058 (const VrmlNode *node, EggGroup *group, 00059 const LMatrix4d &net_transform)); 00060 void vrml_group(const VrmlNode *node, EggGroup *group, 00061 const LMatrix4d &net_transform); 00062 void vrml_transform(const VrmlNode *node, EggGroup *group, 00063 const LMatrix4d &net_transform); 00064 void vrml_shape(const VrmlNode *node, EggGroup *group, 00065 const LMatrix4d &net_transform); 00066 }; 00067 00068 #endif 00069 00070