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LoadTexture
RocketRenderInterface
look_at
NodePath::look_at(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::look_at(const LPoint3 &point, const LVector3 &up=LVector3::up())
NodePath::look_at(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::look_at(const NodePath &other, const LPoint3 &point=LPoint3(0.0, 0.0, 0.0), const LVector3 &up=LVector3::up())
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