Panda3D

TexturePool Member List

This is the complete list of members for TexturePool, including all inherited members.
add_texture(Texture *texture)TexturePool [inline, static]
clear_fake_texture_image()TexturePool [inline, static]
find_all_textures(const string &name="*")TexturePool [inline, static]
find_texture(const string &name)TexturePool [inline, static]
garbage_collect()TexturePool [inline, static]
get_alpha_scale_map()TexturePool [inline, static]
get_fake_texture_image()TexturePool [inline, static]
get_global_ptr()TexturePool [static]
get_normalization_cube_map(int size)TexturePool [inline, static]
get_texture_type(const string &extension) const TexturePool
has_fake_texture_image()TexturePool [inline, static]
has_texture(const Filename &filename)TexturePool [inline, static]
list_contents(ostream &out)TexturePool [inline, static]
list_contents()TexturePool [inline, static]
load_2d_texture_array(const Filename &filename_pattern, bool read_mipmaps=false, const LoaderOptions &options=LoaderOptions())TexturePool [inline, static]
load_3d_texture(const Filename &filename_pattern, bool read_mipmaps=false, const LoaderOptions &options=LoaderOptions())TexturePool [inline, static]
load_cube_map(const Filename &filename_pattern, bool read_mipmaps=false, const LoaderOptions &options=LoaderOptions())TexturePool [inline, static]
load_texture(const Filename &filename, int primary_file_num_channels=0, bool read_mipmaps=false, const LoaderOptions &options=LoaderOptions())TexturePool [inline, static]
load_texture(const Filename &filename, const Filename &alpha_filename, int primary_file_num_channels=0, int alpha_file_channel=0, bool read_mipmaps=false, const LoaderOptions &options=LoaderOptions())TexturePool [inline, static]
MakeTextureFunc typedef (defined in TexturePool)TexturePool
PT(Texture) make_texture(const string &extension) (defined in TexturePool)TexturePool [inline, static]
register_filter(TexturePoolFilter *filter)TexturePool
register_texture_type(MakeTextureFunc *func, const string &extensions)TexturePool
rehash()TexturePool [inline, static]
release_all_textures()TexturePool [inline, static]
release_texture(Texture *texture)TexturePool [inline, static]
set_fake_texture_image(const Filename &filename)TexturePool [inline, static]
verify_texture(const Filename &filename)TexturePool [inline, static]
write(ostream &out)TexturePool [static]
write_texture_types(ostream &out, int indent_level) const TexturePool
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