Panda3D
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00001 // Filename: collisionLevelStateBase.h 00002 // Created by: drose (16Mar02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef COLLISIONLEVELSTATEBASE_H 00016 #define COLLISIONLEVELSTATEBASE_H 00017 00018 #include "pandabase.h" 00019 00020 #include "luse.h" 00021 #include "pointerToArray.h" 00022 #include "geometricBoundingVolume.h" 00023 #include "nodePath.h" 00024 #include "workingNodePath.h" 00025 #include "pointerTo.h" 00026 #include "plist.h" 00027 #include "pStatCollector.h" 00028 #include "bitMask.h" 00029 #include "lvector3.h" 00030 #include "register_type.h" 00031 #include "collisionSolid.h" 00032 00033 00034 class CollisionSolid; 00035 class CollisionNode; 00036 00037 //////////////////////////////////////////////////////////////////// 00038 // Class : CollisionLevelStateBase 00039 // Description : This is the state information the 00040 // CollisionTraverser retains for each level during 00041 // traversal. 00042 // 00043 // The CollisionLevelStateBase is the non-template base 00044 // class. The template version further specifies this 00045 // on CurrentMask type. 00046 //////////////////////////////////////////////////////////////////// 00047 class CollisionLevelStateBase { 00048 public: 00049 class ColliderDef { 00050 public: 00051 CPT(CollisionSolid) _collider; 00052 CollisionNode *_node; 00053 NodePath _node_path; 00054 }; 00055 00056 INLINE CollisionLevelStateBase(const NodePath &node_path); 00057 INLINE CollisionLevelStateBase(const CollisionLevelStateBase &parent, 00058 PandaNode *child); 00059 INLINE CollisionLevelStateBase(const CollisionLevelStateBase ©); 00060 INLINE void operator = (const CollisionLevelStateBase ©); 00061 00062 void clear(); 00063 void reserve(int num_colliders); 00064 void prepare_collider(const ColliderDef &def, const NodePath &root); 00065 00066 INLINE NodePath get_node_path() const; 00067 INLINE PandaNode *node() const; 00068 00069 INLINE int get_num_colliders() const; 00070 00071 INLINE const CollisionSolid *get_collider(int n) const; 00072 INLINE CollisionNode *get_collider_node(int n) const; 00073 INLINE NodePath get_collider_node_path(int n) const; 00074 INLINE const GeometricBoundingVolume *get_local_bound(int n) const; 00075 INLINE const GeometricBoundingVolume *get_parent_bound(int n) const; 00076 00077 INLINE void set_include_mask(CollideMask include_mask); 00078 INLINE CollideMask get_include_mask() const; 00079 00080 protected: 00081 WorkingNodePath _node_path; 00082 00083 typedef PTA(ColliderDef) Colliders; 00084 Colliders _colliders; 00085 CollideMask _include_mask; 00086 00087 typedef PTA(CPT(GeometricBoundingVolume)) BoundingVolumes; 00088 BoundingVolumes _local_bounds; 00089 BoundingVolumes _parent_bounds; 00090 00091 static PStatCollector _node_volume_pcollector; 00092 00093 public: 00094 static TypeHandle get_class_type() { 00095 return _type_handle; 00096 } 00097 static void init_type() { 00098 register_type(_type_handle, "CollisionLevelStateBase"); 00099 } 00100 00101 private: 00102 static TypeHandle _type_handle; 00103 00104 friend class CollisionTraverser; 00105 }; 00106 00107 #include "collisionLevelStateBase.I" 00108 00109 #endif 00110 00111