Panda3D
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00001 // Filename: glgsg.h 00002 // Created by: drose (09Feb04) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef GLGSG_H 00016 #define GLGSG_H 00017 00018 // This is the actual header file to include if you want to pick up 00019 // any or all of the header files in this directory as compiled to use 00020 // the "true" GL library. 00021 00022 #include "pandabase.h" 00023 #include "config_glgsg.h" 00024 00025 #define GLP(name) gl ## name 00026 00027 #ifndef STDFLOAT_DOUBLE 00028 #define GLPf(name) gl ## name ## f 00029 #define GLPfv(name) gl ## name ## fv 00030 #else // STDFLOAT_DOUBLE 00031 #define GLPf(name) gl ## name ## d 00032 #define GLPfv(name) gl ## name ## dv 00033 #endif // STDFLOAT_DOUBLE 00034 00035 #define CLP(name) GL ## name 00036 #define GLPREFIX_QUOTED "gl" 00037 #define CLASSPREFIX_QUOTED "GL" 00038 #define GLSYSTEM_NAME "OpenGL" 00039 #define CONFIGOBJ config_glgsg 00040 #define GLCAT glgsg_cat 00041 #define EXPCL_GL EXPCL_PANDAGL 00042 #define EXPTP_GL EXPTP_PANDAGL 00043 00044 #if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 2) 00045 #define EXPECT_GL_VERSION_1_2 00046 #endif 00047 00048 #if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 3) 00049 #define EXPECT_GL_VERSION_1_3 00050 #endif 00051 00052 #if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 4) 00053 #define EXPECT_GL_VERSION_1_4 00054 #endif 00055 00056 #if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 5) 00057 #define EXPECT_GL_VERSION_1_5 00058 #endif 00059 00060 #if MIN_GL_VERSION_MAJOR > 2 || (MIN_GL_VERSION_MAJOR == 2 && MIN_GL_VERSION_MINOR >= 0) 00061 #define EXPECT_GL_VERSION_2_0 00062 #endif 00063 00064 #if MIN_GL_VERSION_MAJOR > 2 || (MIN_GL_VERSION_MAJOR == 2 && MIN_GL_VERSION_MINOR >= 1) 00065 #define EXPECT_GL_VERSION_2_1 00066 #endif 00067 00068 // Before including gl.h, need to include windows.h 00069 #if defined(_WIN32) 00070 #define WIN32_LEAN_AND_MEAN 1 00071 #include <windows.h> 00072 #endif 00073 00074 // This prevents glext.h from getting included by gl.h 00075 // That way, we can provide our own, better version. 00076 #define __glext_h_ 00077 #define GL_GLEXT_VERSION 0 00078 00079 #ifdef IS_OSX 00080 #include <OpenGL/gl.h> 00081 #else 00082 #include <GL/gl.h> 00083 #endif 00084 00085 #undef GL_GLEXT_VERSION 00086 #include "panda_glext.h" 00087 00088 #include "glstuff_src.h" 00089 00090 #endif // GLGSG_H