Panda3D

cast_to_double.h

00001 // Filename: cast_to_double.h
00002 // Created by:  drose (24May00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef CAST_TO_DOUBLE_H
00016 #define CAST_TO_DOUBLE_H
00017 
00018 #include "luse.h"
00019 
00020 // The functions in this file are primarily for the benefit of a
00021 // higher-level language that can't take advantage of the LCAST macro.
00022 // These are a number of functions that convert our various math
00023 // objects between floats and doubles.
00024 
00025 INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source);
00026 INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source);
00027 INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source);
00028 INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source);
00029 INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source);
00030 INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source);
00031 INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source);
00032 INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source);
00033 INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source);
00034 INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source);
00035 INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source);
00036 
00037 #include "cast_to_double.I"
00038 
00039 #endif
00040 
00041 
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