Panda3D
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00001 // Filename: collisionLine.h 00002 // Created by: drose (05Jan05) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef COLLISIONLINE_H 00016 #define COLLISIONLINE_H 00017 00018 #include "pandabase.h" 00019 00020 #include "collisionRay.h" 00021 00022 //////////////////////////////////////////////////////////////////// 00023 // Class : CollisionLine 00024 // Description : An infinite line, similar to a CollisionRay, except 00025 // that it extends in both directions. It is, however, 00026 // directional. 00027 //////////////////////////////////////////////////////////////////// 00028 class EXPCL_PANDA_COLLIDE CollisionLine : public CollisionRay { 00029 PUBLISHED: 00030 INLINE CollisionLine(); 00031 INLINE CollisionLine(const LPoint3 &origin, const LVector3 &direction); 00032 INLINE CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz, 00033 PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz); 00034 00035 public: 00036 INLINE CollisionLine(const CollisionLine ©); 00037 virtual CollisionSolid *make_copy(); 00038 00039 virtual PT(CollisionEntry) 00040 test_intersection(const CollisionEntry &entry) const; 00041 00042 virtual void output(ostream &out) const; 00043 00044 protected: 00045 virtual void fill_viz_geom(); 00046 00047 public: 00048 static void register_with_read_factory(); 00049 virtual void write_datagram(BamWriter *manager, Datagram &dg); 00050 00051 protected: 00052 static TypedWritable *make_from_bam(const FactoryParams ¶ms); 00053 void fillin(DatagramIterator &scan, BamReader *manager); 00054 00055 public: 00056 static TypeHandle get_class_type() { 00057 return _type_handle; 00058 } 00059 static void init_type() { 00060 CollisionRay::init_type(); 00061 register_type(_type_handle, "CollisionLine", 00062 CollisionRay::get_class_type()); 00063 } 00064 virtual TypeHandle get_type() const { 00065 return get_class_type(); 00066 } 00067 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00068 00069 private: 00070 static TypeHandle _type_handle; 00071 }; 00072 00073 #include "collisionLine.I" 00074 00075 #endif 00076 00077