Panda3D
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00001 // Filename: physxVehicle.cxx 00002 // Created by: enn0x (23Mar10) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #include "physxVehicle.h" 00016 #include "physxActor.h" 00017 #include "physxWheel.h" 00018 #include "physxScene.h" 00019 00020 TypeHandle PhysxVehicle::_type_handle; 00021 00022 //////////////////////////////////////////////////////////////////// 00023 // Function: PhysxVehicle::create 00024 // Access: Public 00025 // Description: 00026 //////////////////////////////////////////////////////////////////// 00027 void PhysxVehicle:: 00028 create(PhysxScene *scene, PhysxVehicleDesc &desc) { 00029 00030 nassertv(_error_type == ET_empty); 00031 00032 _scene = scene; 00033 00034 // TODO !!! 00035 00036 _error_type = ET_ok; 00037 _scene->_vehicles.add(this); 00038 } 00039 00040 //////////////////////////////////////////////////////////////////// 00041 // Function: PhysxVehicle::release 00042 // Access: Published 00043 // Description: Destroys this vehicle. 00044 //////////////////////////////////////////////////////////////////// 00045 void PhysxVehicle:: 00046 release() { 00047 00048 nassertv(_error_type == ET_ok); 00049 00050 _error_type = ET_released; 00051 _scene->_vehicles.remove(this); 00052 } 00053 00054 //////////////////////////////////////////////////////////////////// 00055 // Function: PhysxVehicle::update_vehicle 00056 // Access: Public 00057 // Description: 00058 //////////////////////////////////////////////////////////////////// 00059 void PhysxVehicle:: 00060 update_vehicle(float dt) { 00061 00062 nassertv(_error_type == ET_ok); 00063 00064 // TODO !!! 00065 } 00066 00067 /* 00068 //////////////////////////////////////////////////////////////////// 00069 // Function: PhysxVehicle::get_actor 00070 // Access: Published 00071 // Description: Returns the actor for this vehicle. 00072 //////////////////////////////////////////////////////////////////// 00073 PhysxActor *PhysxVehicle:: 00074 get_actor() const { 00075 00076 nassertr(_error_type == ET_ok, NULL); 00077 return _actor; 00078 } 00079 */ 00080 00081 /* 00082 //////////////////////////////////////////////////////////////////// 00083 // Function: PhysxVehicle::get_num_wheels 00084 // Access: Published 00085 // Description: Returns the number of wheels on this vehicle. 00086 //////////////////////////////////////////////////////////////////// 00087 unsigned int PhysxVehicle:: 00088 get_num_wheels() const { 00089 00090 nassertr(_error_type == ET_ok, 0); 00091 return _wheels.size(); 00092 } 00093 00094 //////////////////////////////////////////////////////////////////// 00095 // Function: PhysxVehicle::get_wheel 00096 // Access: Published 00097 // Description: Returns the n-th wheel of this vehicle. 00098 //////////////////////////////////////////////////////////////////// 00099 PhysxWheel *PhysxVehicle:: 00100 get_wheel(unsigned int idx) const { 00101 00102 nassertr(_error_type == ET_ok, NULL); 00103 return _wheels[idx]; 00104 } 00105 */ 00106