Panda3D
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00001 // Filename: eggCharacterDb.I 00002 // Created by: drose (05Oct06) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 00016 //////////////////////////////////////////////////////////////////// 00017 // Function: EggCharacterDb::Key::Constructor 00018 // Access: Public 00019 // Description: 00020 //////////////////////////////////////////////////////////////////// 00021 INLINE EggCharacterDb::Key:: 00022 Key(const EggJointPointer *joint, TableType table_type, int frame) : 00023 _joint(joint), 00024 _table_type(table_type), 00025 _frame(frame) 00026 { 00027 } 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Function: EggCharacterDb::Key::operator < 00031 // Access: Public 00032 // Description: Provides an arbitrary unique ordering for all keys. 00033 //////////////////////////////////////////////////////////////////// 00034 INLINE bool EggCharacterDb::Key:: 00035 operator < (const EggCharacterDb::Key &other) const { 00036 if (_joint != other._joint) { 00037 return _joint < other._joint; 00038 } 00039 if (_table_type != other._table_type) { 00040 return _table_type < other._table_type; 00041 } 00042 return _frame < other._frame; 00043 }