Panda3D
|
00001 // Filename: physxRay.h 00002 // Created by: enn0x (21Oct09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXRAY_H 00016 #define PHYSXRAY_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "config_physx.h" 00022 00023 //////////////////////////////////////////////////////////////////// 00024 // Class : PhysxRay 00025 // Description : Represents an ray as an origin and direction. 00026 // The ray will be infinite if no length is given. 00027 //////////////////////////////////////////////////////////////////// 00028 class EXPCL_PANDAPHYSX PhysxRay { 00029 00030 PUBLISHED: 00031 INLINE PhysxRay(); 00032 INLINE ~PhysxRay(); 00033 00034 void set_length(float length); 00035 void set_origin(const LPoint3f &origin); 00036 void set_direction(const LVector3f &direction); 00037 00038 float get_length() const; 00039 LPoint3f get_origin() const; 00040 LVector3f get_direction() const; 00041 00042 public: 00043 NxRay _ray; 00044 NxReal _length; 00045 }; 00046 00047 #include "physxRay.I" 00048 00049 #endif // PHYSRAY_H