Panda3D
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A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region. More...
#include "renderBuffer.h"
Public Types | |
enum | Type { T_aux_rgba_0 = 0x00000001, T_aux_rgba_1 = 0x00000002, T_aux_rgba_2 = 0x00000004, T_aux_rgba_3 = 0x00000008, T_aux_rgba_ALL = 0x0000000F, T_aux_hrgba_0 = 0x00000010, T_aux_hrgba_1 = 0x00000020, T_aux_hrgba_2 = 0x00000040, T_aux_hrgba_3 = 0x00000080, T_aux_hrgba_ALL = 0x000000F0, T_aux_float_0 = 0x00000100, T_aux_float_1 = 0x00000200, T_aux_float_2 = 0x00000400, T_aux_float_3 = 0x00000800, T_aux_float_ALL = 0x00000F00, T_aux_undef_0 = 0x00001000, T_aux_undef_1 = 0x00002000, T_aux_undef_2 = 0x00004000, T_aux_undef_3 = 0x00008000, T_aux = 0x0000FFFF, T_front_left = 0x00010000, T_back_left = 0x00020000, T_front_right = 0x00040000, T_back_right = 0x00080000, T_front = 0x00050000, T_back = 0x000a0000, T_left = 0x00030000, T_right = 0x000c0000, T_color = 0x000F0000, T_depth = 0x00100000, T_stencil = 0x00200000, T_accum = 0x00400000 } |
Public Member Functions | |
RenderBuffer (GraphicsStateGuardian *gsg, int buffer_type) | |
Public Attributes | |
int | _buffer_type |
GraphicsStateGuardian * | _gsg |
A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
It consists of a GraphicsStateGuardian pointer, along with a bitmask of the layers we're interested in.
Definition at line 30 of file renderBuffer.h.