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scale_mat
LMatrix3f::scale_mat(const LVecBase2f &scale)
LMatrix3f::scale_mat(float sx, float sy)
LMatrix3f::scale_mat(const LVecBase3f &scale)
LMatrix3f::scale_mat(float sx, float sy, float sz)
LMatrix4f::scale_mat(const LVecBase3f &scale)
LMatrix4f::scale_mat(float sx, float sy, float sz)
LMatrix4f::scale_mat(float scale)
LMatrix3d::scale_mat(const LVecBase2d &scale)
LMatrix3d::scale_mat(double sx, double sy)
LMatrix3d::scale_mat(const LVecBase3d &scale)
LMatrix3d::scale_mat(double sx, double sy, double sz)
LMatrix4d::scale_mat(const LVecBase3d &scale)
LMatrix4d::scale_mat(double sx, double sy, double sz)
LMatrix4d::scale_mat(double scale)
scale_shear_mat
LMatrix3f::scale_shear_mat(const LVecBase3f &scale, const LVecBase3f &shear, CoordinateSystem cs=CS_default)
LMatrix3f::scale_shear_mat(float sx, float sy, float sz, float shxy, float shxz, float shyz, CoordinateSystem cs=CS_default)
LMatrix4f::scale_shear_mat(const LVecBase3f &scale, const LVecBase3f &shear, CoordinateSystem cs=CS_default)
LMatrix4f::scale_shear_mat(float sx, float sy, float sz, float shxy, float shxz, float shyz, CoordinateSystem cs=CS_default)
LMatrix3d::scale_shear_mat(const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default)
LMatrix3d::scale_shear_mat(double sx, double sy, double sz, double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default)
LMatrix4d::scale_shear_mat(const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default)
LMatrix4d::scale_shear_mat(double sx, double sy, double sz, double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default)
set_0
PhysxConstraintDominance
set_1
PhysxConstraintDominance
set_color
TextureStage::set_color()
CardMaker::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a)
CardMaker::set_color(const LColor &color)
LineSegs::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0f)
LineSegs::set_color(const LColor &color)
Fog::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b)
Fog::set_color(const LColor &color)
GeomTransformer::set_color(Geom *geom, const LColor &color)
GeomTransformer::set_color(GeomNode *node, const LColor &color)
Light::set_color()
NodePath::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)
NodePath::set_color(const LColor &color, int priority=0)
NodePathCollection::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)
NodePathCollection::set_color(const LColor &color, int priority=0)
PolylightNode::set_color(const LColor &color)
PolylightNode::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b)
PGFrameStyle::set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a)
PGFrameStyle::set_color(const LColor &color)
MouseWatcherGroup::set_color()
FltGeometry::set_color()
FltPackedColor::set_color()
FltVertex::set_color()
set_color_scale
NodePath::set_color_scale(const LVecBase4 &scale, int priority=0)
NodePath::set_color_scale(PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz, PN_stdfloat sa, int priority=0)
NodePathCollection::set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)
NodePathCollection::set_color_scale(const LVecBase4 &scale, int priority=0)
set_combine_alpha
TextureStage::set_combine_alpha(CombineMode mode, CombineSource source0, CombineOperand operand0)
TextureStage::set_combine_alpha(CombineMode mode, CombineSource source0, CombineOperand operand0, CombineSource source1, CombineOperand operand1)
TextureStage::set_combine_alpha(CombineMode mode, CombineSource source0, CombineOperand operand0, CombineSource source1, CombineOperand operand1, CombineSource source2, CombineOperand operand2)
set_combine_rgb
TextureStage::set_combine_rgb(CombineMode mode, CombineSource source0, CombineOperand operand0)
TextureStage::set_combine_rgb(CombineMode mode, CombineSource source0, CombineOperand operand0, CombineSource source1, CombineOperand operand1)
TextureStage::set_combine_rgb(CombineMode mode, CombineSource source0, CombineOperand operand0, CombineSource source1, CombineOperand operand1, CombineSource source2, CombineOperand operand2)
set_flash_texture
GraphicsStateGuardian
set_frame
CardMaker::set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
CardMaker::set_frame(const LVecBase4 &frame)
CardMaker::set_frame(const LVertex &ll, const LVertex &lr, const LVertex &ur, const LVertex &ul)
PGItem::set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
PGItem::set_frame(const LVecBase4 &frame)
TextGraphic::set_frame(const LVecBase4 &frame)
TextGraphic::set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
MouseWatcher::set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
MouseWatcher::set_frame(const LVecBase4 &frame)
EggJointNodePointer::set_frame()
EggMatrixTablePointer::set_frame()
set_history
PStatThreadData
set_hpr_scale
NodePath::set_hpr_scale(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz)
NodePath::set_hpr_scale(const LVecBase3 &hpr, const LVecBase3 &scale)
NodePath::set_hpr_scale(const NodePath &other, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz)
NodePath::set_hpr_scale(const NodePath &other, const LVecBase3 &hpr, const LVecBase3 &scale)
set_pos
TrackerData::set_pos()
EggVertex::set_pos(double pos)
EggVertex::set_pos(const LPoint2d &pos)
EggVertex::set_pos(const LPoint3d &pos)
EggVertex::set_pos(const LPoint4d &pos)
NodePath::set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::set_pos(const LVecBase3 &pos)
NodePath::set_pos(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NodePath::set_pos(const NodePath &other, const LVecBase3 &pos)
PolylightNode::set_pos(const LVecBase3 &position)
PolylightNode::set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
PhysxController::set_pos()
PhysxControllerDesc::set_pos()
PhysxForceFieldShape::set_pos()
STTransform::set_pos()
DriveInterface::set_pos()
Trackball::set_pos()
SmoothMover::set_pos(const LVecBase3 &pos)
SmoothMover::set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
WinStatsLabel::set_pos()
WinStatsLabelStack::set_pos()
set_pos_hpr
NodePath::set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r)
NodePath::set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr)
NodePath::set_pos_hpr(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r)
NodePath::set_pos_hpr(const NodePath &other, const LVecBase3 &pos, const LVecBase3 &hpr)
SmoothMover::set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr)
SmoothMover::set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r)
set_pos_hpr_scale
NodePath::set_pos_hpr_scale(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz)
NodePath::set_pos_hpr_scale(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale)
NodePath::set_pos_hpr_scale(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz)
NodePath::set_pos_hpr_scale(const NodePath &other, const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale)
set_scissor
DXGraphicsStateGuardian8::set_scissor()
NodePath::set_scissor(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
NodePath::set_scissor(const LPoint3 &a, const LPoint3 &b)
NodePath::set_scissor(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d)
NodePath::set_scissor(const NodePath &other, const LPoint3 &a, const LPoint3 &b)
NodePath::set_scissor(const NodePath &other, const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d)
set_tex_hpr
NodePath::set_tex_hpr(TextureStage *stage, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r)
NodePath::set_tex_hpr(TextureStage *stage, const LVecBase3 &hpr)
NodePath::set_tex_hpr(const NodePath &other, TextureStage *stage, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r)
NodePath::set_tex_hpr(const NodePath &other, TextureStage *stage, const LVecBase3 &hpr)
set_tex_pos
NodePath::set_tex_pos(TextureStage *stage, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w)
NodePath::set_tex_pos(TextureStage *stage, const LVecBase3 &uvw)
NodePath::set_tex_pos(const NodePath &other, TextureStage *stage, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w)
NodePath::set_tex_pos(const NodePath &other, TextureStage *stage, const LVecBase3 &uvw)
set_tex_scale
NodePath::set_tex_scale(TextureStage *stage, PN_stdfloat scale)
NodePath::set_tex_scale(TextureStage *stage, PN_stdfloat su, PN_stdfloat sv)
NodePath::set_tex_scale(TextureStage *stage, const LVecBase2 &scale)
NodePath::set_tex_scale(TextureStage *stage, PN_stdfloat su, PN_stdfloat sv, PN_stdfloat sw)
NodePath::set_tex_scale(TextureStage *stage, const LVecBase3 &scale)
NodePath::set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat scale)
NodePath::set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat su, PN_stdfloat sv)
NodePath::set_tex_scale(const NodePath &other, TextureStage *stage, const LVecBase2 &scale)
NodePath::set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat su, PN_stdfloat sv, PN_stdfloat sw)
NodePath::set_tex_scale(const NodePath &other, TextureStage *stage, const LVecBase3 &scale)
set_text_scale
TextProperties
set_texture_size
NonlinearImager
set_texture_stage
CLerpNodePathInterval
set_texture_stage_state
DXGraphicsStateGuardian9
set_vertex
EggPrimitive::set_vertex()
LineSegs::set_vertex(int n, const LVertex &vert)
LineSegs::set_vertex(int vertex, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
NurbsCurveEvaluator::set_vertex(int i, const LVecBase4 &vertex)
NurbsCurveEvaluator::set_vertex(int i, const LVecBase3 &vertex, PN_stdfloat weight=1.0)
NurbsSurfaceEvaluator::set_vertex(int ui, int vi, const LVecBase4 &vertex)
NurbsSurfaceEvaluator::set_vertex(int ui, int vi, const LVecBase3 &vertex, PN_stdfloat weight=1.0)
PhysxClothMeshDesc::set_vertex()
PhysxConvexMeshDesc::set_vertex()
PhysxSoftBodyMeshDesc::set_vertex()
PhysxTriangleMeshDesc::set_vertex()
shear_mat
LMatrix3f::shear_mat(const LVecBase3f &shear, CoordinateSystem cs=CS_default)
LMatrix3f::shear_mat(float shxy, float shxz, float shyz, CoordinateSystem cs=CS_default)
LMatrix4f::shear_mat(const LVecBase3f &shear, CoordinateSystem cs=CS_default)
LMatrix4f::shear_mat(float shxy, float shxz, float shyz, CoordinateSystem cs=CS_default)
LMatrix3d::shear_mat(const LVecBase3d &shear, CoordinateSystem cs=CS_default)
LMatrix3d::shear_mat(double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default)
LMatrix4d::shear_mat(const LVecBase3d &shear, CoordinateSystem cs=CS_default)
LMatrix4d::shear_mat(double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default)
StaticTextFont
StaticTextFont
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