Panda3D

physxBoxShape.h

00001 // Filename: physxBoxShape.h
00002 // Created by:  enn0x (16Sep09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXBOXSHAPE_H
00016 #define PHYSXBOXSHAPE_H
00017 
00018 #include "pandabase.h"
00019 #include "luse.h"
00020 
00021 #include "physxShape.h"
00022 #include "physx_includes.h"
00023 
00024 class PhysxBoxShapeDesc;
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //       Class : PhysxBoxShape
00028 // Description : A box shaped collision detection primitive. Each
00029 //               shape is owned by the actor which it is attached
00030 //               to.
00031 //
00032 //               An instance can be created by calling the
00033 //               createShape() method of the PhysxActor object that
00034 //               will own it, with a PhysxBoxShapeDesc object as the
00035 //               parameter, or by adding the shape descriptor to the
00036 //               PhysxActorDesc class before creating the actor.
00037 //
00038 //               The shape is deleted by calling release() on the
00039 //               shape itself.
00040 ////////////////////////////////////////////////////////////////////
00041 class EXPCL_PANDAPHYSX PhysxBoxShape : public PhysxShape {
00042 
00043 PUBLISHED:
00044   INLINE PhysxBoxShape();
00045   INLINE ~PhysxBoxShape();
00046 
00047   void save_to_desc(PhysxBoxShapeDesc &shapeDesc) const;
00048 
00049   void set_dimensions(const LVector3f &dimensions);
00050   LVector3f get_dimensions() const;
00051 
00052 ////////////////////////////////////////////////////////////////////
00053 public:
00054   INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
00055 
00056   void link(NxShape *shapePtr);
00057   void unlink();
00058 
00059 private:
00060   NxBoxShape *_ptr;
00061 
00062 ////////////////////////////////////////////////////////////////////
00063 public:
00064   static TypeHandle get_class_type() {
00065     return _type_handle;
00066   }
00067   static void init_type() {
00068     PhysxShape::init_type();
00069     register_type(_type_handle, "PhysxBoxShape", 
00070                   PhysxShape::get_class_type());
00071   }
00072   virtual TypeHandle get_type() const {
00073     return get_class_type();
00074   }
00075   virtual TypeHandle force_init_type() {
00076     init_type();
00077     return get_class_type();
00078   }
00079 
00080 private:
00081   static TypeHandle _type_handle;
00082 };
00083 
00084 #include "physxBoxShape.I"
00085 
00086 #endif // PHYSXBOXSHAPE_H
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