Panda3D
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add_texture(Texture *texture) | TextureCollection | |
add_textures_from(const TextureCollection &other) | TextureCollection | |
append(Texture *texture) | TextureCollection | [inline] |
clear() | TextureCollection | |
extend(const TextureCollection &other) | TextureCollection | [inline] |
find_texture(const string &name) const | TextureCollection | |
get_num_textures() const | TextureCollection | |
get_texture(int index) const | TextureCollection | |
has_texture(Texture *texture) const | TextureCollection | |
MAKE_SEQ(get_textures, get_num_textures, get_texture) (defined in TextureCollection) | TextureCollection | |
operator+(const TextureCollection &other) const | TextureCollection | [inline] |
operator+=(const TextureCollection &other) | TextureCollection | [inline] |
operator=(const TextureCollection ©) (defined in TextureCollection) | TextureCollection | |
operator[](int index) const | TextureCollection | |
output(ostream &out) const | TextureCollection | |
remove_duplicate_textures() | TextureCollection | |
remove_texture(Texture *texture) | TextureCollection | |
remove_textures_from(const TextureCollection &other) | TextureCollection | |
size() const | TextureCollection | |
TextureCollection() (defined in TextureCollection) | TextureCollection | |
TextureCollection(const TextureCollection ©) (defined in TextureCollection) | TextureCollection | |
write(ostream &out, int indent_level=0) const | TextureCollection | |
~TextureCollection() (defined in TextureCollection) | TextureCollection | [inline] |