Panda3D
|
Class representing an animated character. More...
#include "daeCharacter.h"
Public Member Functions | |
DaeCharacter (const string name, const FCDControllerInstance *controller_instance) | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
void | process_joint (PT(EggTable) parent, FCDSceneNode *node) |
Processes a joint node and its transforms. | |
PT (EggTable) as_egg_bundle() | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. |
Class representing an animated character.
Definition at line 34 of file daeCharacter.h.
static void DaeCharacter::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from TypedReferenceCount.
Definition at line 55 of file daeCharacter.h.
void DaeCharacter::process_joint | ( | PT(EggTable) | parent, |
FCDSceneNode * | node | ||
) |
Processes a joint node and its transforms.
Definition at line 82 of file daeCharacter.cxx.
References EggGroupNode::add_child().