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bind_light
GraphicsStateGuardian::bind_light(PointLight *light_obj, const NodePath &light, int light_id)
GraphicsStateGuardian::bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)
GraphicsStateGuardian::bind_light(Spotlight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian8::bind_light(PointLight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian8::bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian8::bind_light(Spotlight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian9::bind_light(PointLight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian9::bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)
DXGraphicsStateGuardian9::bind_light(Spotlight *light_obj, const NodePath &light, int light_id)
TinyGraphicsStateGuardian::bind_light(PointLight *light_obj, const NodePath &light, int light_id)
TinyGraphicsStateGuardian::bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)
TinyGraphicsStateGuardian::bind_light(Spotlight *light_obj, const NodePath &light, int light_id)
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