Panda3D

movingPartMatrix.h

00001 // Filename: movingPartMatrix.h
00002 // Created by:  drose (23Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef MOVINGPARTMATRIX_H
00016 #define MOVINGPARTMATRIX_H
00017 
00018 #include "pandabase.h"
00019 
00020 #include "movingPart.h"
00021 #include "animChannel.h"
00022 #include "animChannelFixed.h"
00023 #include "cmath.h"
00024 
00025 EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, MovingPart<ACMatrixSwitchType>);
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : MovingPartMatrix
00029 // Description : This is a particular kind of MovingPart that accepts
00030 //               a matrix each frame.
00031 ////////////////////////////////////////////////////////////////////
00032 class EXPCL_PANDA_CHAN MovingPartMatrix : public MovingPart<ACMatrixSwitchType> {
00033 protected:
00034   INLINE MovingPartMatrix(const MovingPartMatrix &copy);
00035 
00036 public:
00037   INLINE MovingPartMatrix(PartGroup *parent, const string &name,
00038                           const LMatrix4 &default_value);
00039   virtual ~MovingPartMatrix();
00040 
00041   virtual AnimChannelBase *make_default_channel() const;
00042   virtual void get_blend_value(const PartBundle *root);
00043 
00044   virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
00045   virtual bool apply_control(PandaNode *node);
00046 
00047 protected:
00048   INLINE MovingPartMatrix();
00049 
00050 public:
00051   static void register_with_read_factory();
00052 
00053   static TypedWritable *make_MovingPartMatrix(const FactoryParams &params);
00054 
00055 public:
00056   virtual TypeHandle get_type() const {
00057     return get_class_type();
00058   }
00059   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00060 PUBLISHED:
00061   static TypeHandle get_class_type() {
00062     return _type_handle;
00063   }
00064 public:
00065   static void init_type() {
00066     MovingPart<ACMatrixSwitchType>::init_type();
00067     AnimChannelFixed<ACMatrixSwitchType>::init_type();
00068     register_type(_type_handle, "MovingPartMatrix",
00069                   MovingPart<ACMatrixSwitchType>::get_class_type());
00070   }
00071 
00072 private:
00073   static TypeHandle _type_handle;
00074 };
00075 
00076 #include "movingPartMatrix.I"
00077 
00078 // Tell GCC that we'll take care of the instantiation explicitly here.
00079 #ifdef __GNUC__
00080 #pragma interface
00081 #endif
00082 
00083 #endif
00084 
00085 
00086 
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