Panda3D

softCVS.h

00001 // Filename: softCVS.h
00002 // Created by:  drose (10Nov00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef SOFTCVS_H
00016 #define SOFTCVS_H
00017 
00018 #include "pandatoolbase.h"
00019 
00020 #include "softFilename.h"
00021 
00022 #include "programBase.h"
00023 #include "vector_string.h"
00024 #include "filename.h"
00025 
00026 #include "pvector.h"
00027 #include "pset.h"
00028 
00029 class Multifile;
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //       Class : SoftCVS
00033 // Description : This program prepares a SoftImage database for CVS by
00034 //               renaming everything to version 1-0, and adding new
00035 //               files to CVS.
00036 ////////////////////////////////////////////////////////////////////
00037 class SoftCVS : public ProgramBase {
00038 public:
00039   SoftCVS();
00040 
00041   void run();
00042 
00043 private:
00044   typedef pvector<SoftFilename> SceneFiles;
00045   typedef pmultiset<SoftFilename> ElementFiles;
00046 
00047   void traverse_root();
00048   void traverse_subdir(const Filename &directory);
00049 
00050   void collapse_scene_files();
00051   bool get_scenes();
00052   void remove_unused_elements();
00053 
00054   bool rename_file(SceneFiles::iterator begin, SceneFiles::iterator end);
00055   bool scan_cvs(const string &dirname, pset<string> &cvs_elements);
00056   bool scan_scene_file(istream &in, Multifile &multifile);
00057 
00058   bool cvs_add(const string &path);
00059   bool cvs_add_or_remove(const string &cvs_command,
00060                          const vector_string &paths);
00061 
00062   SceneFiles _scene_files;
00063   ElementFiles _element_files;
00064   vector_string _global_files;
00065 
00066   vector_string _cvs_add;
00067   vector_string _cvs_remove;
00068 
00069   bool _no_cvs;
00070   string _cvs_binary;
00071 };
00072 
00073 #endif
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