Panda3D

ShaderAttrib Member List

This is the complete list of members for ShaderAttrib, including all inherited members.
_always_reissue (defined in RenderAttrib)RenderAttrib [protected]
always_reissue() const RenderAttrib [inline]
as_reference_count()TypedWritableReferenceCount [virtual]
as_typed_object()TypedObject [inline]
as_typed_object() const TypedObject [inline]
auto_gloss_on() const (defined in ShaderAttrib)ShaderAttrib [inline]
auto_glow_on() const (defined in ShaderAttrib)ShaderAttrib [inline]
auto_normal_on() const (defined in ShaderAttrib)ShaderAttrib [inline]
auto_ramp_on() const (defined in ShaderAttrib)ShaderAttrib [inline]
auto_shader() const ShaderAttrib [inline]
auto_shadow_on() const (defined in ShaderAttrib)ShaderAttrib [inline]
change_this(TypedWritable *old_ptr, BamReader *manager)RenderAttrib [static]
compare_to(const RenderAttrib &other) const RenderAttrib [inline]
compare_to_impl(const RenderAttrib *other) const ShaderAttrib [protected, virtual]
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritable [virtual]
const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) make() (defined in ShaderAttrib)ShaderAttrib [static]
CPT(RenderAttrib) make_off() (defined in ShaderAttrib)ShaderAttrib [static]
CPT(RenderAttrib) make_default() (defined in ShaderAttrib)ShaderAttrib [static]
CPT(RenderAttrib) set_shader(const Shader *s (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_off(int priority=0) const (defined in ShaderAttrib)ShaderAttrib [pure virtual]
CPT(RenderAttrib) set_shader_auto(int priority=0) const (defined in ShaderAttrib)ShaderAttrib [pure virtual]
CPT(RenderAttrib) set_shader_auto(BitMask32 shader_switch (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_shader() const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const ShaderInput *inp) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(const InternalName *id (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_instance_count(int instance_count) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_flag(int flag (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_flag(int flag) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_shader_input(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_shader_input(const string &id) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_all_shader_inputs() const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const (defined in ShaderAttrib)ShaderAttrib [protected, virtual]
CPT(RenderAttrib) get_auto_shader_attrib_impl(const RenderState *state) const (defined in ShaderAttrib)ShaderAttrib [protected, virtual]
cull_callback(CullTraverser *trav, const CullTraverserData &data) const RenderAttrib [virtual]
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)TypedWritable [static]
do_test_ref_count_integrity() const ReferenceCount [protected]
do_test_ref_count_nonzero() const ReferenceCount [protected]
encode_to_bam_stream() const TypedWritable [inline]
encode_to_bam_stream(string &data, BamWriter *writer=NULL) const TypedWritable
F_disable_alpha_write enum value (defined in ShaderAttrib)ShaderAttrib
F_subsume_alpha_test enum value (defined in ShaderAttrib)ShaderAttrib
fillin(DatagramIterator &scan, BamReader *manager)RenderAttrib [protected, virtual]
finalize(BamReader *manager)RenderAttrib [virtual]
force_init_type() (defined in ShaderAttrib)ShaderAttrib [inline, virtual]
garbage_collect()RenderAttrib [static]
get_bam_modified() const TypedWritable [inline]
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObject [inline]
get_class_slot() (defined in ShaderAttrib)ShaderAttrib [inline, static]
get_class_type() (defined in ShaderAttrib)ShaderAttrib [inline, static]
get_flag(int flag) const (defined in ShaderAttrib)ShaderAttrib [inline]
get_hash() const RenderAttrib [inline]
get_hash_impl() const ShaderAttrib [protected, virtual]
get_instance_count() const ShaderAttrib [inline]
get_num_attribs()RenderAttrib [static]
get_ref_count() const ReferenceCount [inline]
get_shader() const ShaderAttrib
get_shader_input(const InternalName *id) const ShaderAttrib
get_shader_input(const string &id) const ShaderAttrib
get_shader_input_nodepath(const InternalName *id) const ShaderAttrib
get_shader_input_ptr(const InternalName *id) const ShaderAttrib
get_shader_input_texture(const InternalName *id) const ShaderAttrib
get_shader_input_vector(InternalName *id) const ShaderAttrib
get_shader_priority() const (defined in ShaderAttrib)ShaderAttrib [inline]
get_slot() const (defined in ShaderAttrib)ShaderAttrib [inline, virtual]
get_type() const (defined in ShaderAttrib)ShaderAttrib [inline, virtual]
get_type_index() const TypedObject [inline]
get_weak_list() const ReferenceCount [inline]
has_cull_callback() const RenderAttrib [virtual]
has_shader() const ShaderAttrib [inline]
has_weak_list() const ReferenceCount [inline]
init_attribs()RenderAttrib [static]
init_type() (defined in ShaderAttrib)ShaderAttrib [inline, static]
is_exact_type(TypeHandle handle) const TypedObject [inline]
is_of_type(TypeHandle handle) const TypedObject [inline]
list_attribs(ostream &out)RenderAttrib [static]
local_object()ReferenceCount [inline]
lower_attrib_can_override() const RenderAttrib [virtual]
M_always enum value (defined in RenderAttrib)RenderAttrib
M_constant enum value (defined in RenderAttrib)RenderAttrib
M_equal enum value (defined in RenderAttrib)RenderAttrib
M_eye_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_eye_normal enum value (defined in RenderAttrib)RenderAttrib
M_eye_position enum value (defined in RenderAttrib)RenderAttrib
M_eye_sphere_map enum value (defined in RenderAttrib)RenderAttrib
M_greater enum value (defined in RenderAttrib)RenderAttrib
M_greater_equal enum value (defined in RenderAttrib)RenderAttrib
M_less enum value (defined in RenderAttrib)RenderAttrib
M_less_equal enum value (defined in RenderAttrib)RenderAttrib
M_light_vector enum value (defined in RenderAttrib)RenderAttrib
M_never enum value (defined in RenderAttrib)RenderAttrib
M_none enum value (defined in RenderAttrib)RenderAttrib
M_not_equal enum value (defined in RenderAttrib)RenderAttrib
M_off enum value (defined in RenderAttrib)RenderAttrib
M_point_sprite enum value (defined in RenderAttrib)RenderAttrib
M_unused enum value (defined in RenderAttrib)RenderAttrib
M_world_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_world_normal enum value (defined in RenderAttrib)RenderAttrib
M_world_position enum value (defined in RenderAttrib)RenderAttrib
mark_bam_modified()TypedWritable [inline]
n1 (defined in ShaderAttrib)ShaderAttrib
n2 (defined in ShaderAttrib)ShaderAttrib
n3 (defined in ShaderAttrib)ShaderAttrib
n4 (defined in ShaderAttrib)ShaderAttrib
new_from_bam(RenderAttrib *attrib, BamReader *manager) (defined in RenderAttrib)RenderAttrib [protected, static]
np (defined in ShaderAttrib)ShaderAttrib
Null (defined in TypedWritable)TypedWritable [static]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
operator=(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
output(ostream &out) const (defined in RenderAttrib)RenderAttrib [virtual]
output_comparefunc(ostream &out, PandaCompareFunc fn) const RenderAttrib [protected]
PandaCompareFunc enum name (defined in RenderAttrib)RenderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [static]
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() const ReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
register_slot(TypeHandle type_handle, int sort, RenderAttribRegistry::MakeDefaultFunc *make_default_func)RenderAttrib [inline, static]
register_with_read_factory()ShaderAttrib [static]
RenderAttrib() (defined in RenderAttrib)RenderAttrib [protected]
require_fully_complete() const TypedWritable [virtual]
test_ref_count_integrity() const ReferenceCount [inline]
test_ref_count_nonzero() const ReferenceCount [inline]
tex (defined in ShaderAttrib)ShaderAttrib
TexGenMode enum name (defined in RenderAttrib)RenderAttrib
TypedObject() (defined in TypedObject)TypedObject [inline]
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
TypedWritable() (defined in TypedWritable)TypedWritable [inline]
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
unref() const RenderAttrib [virtual]
update_bam_nested(BamWriter *manager)TypedWritable [virtual]
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
validate_attribs()RenderAttrib [static]
weak_ref(WeakPointerToVoid *ptv)ReferenceCount [inline]
weak_unref(WeakPointerToVoid *ptv)ReferenceCount [inline]
write(ostream &out, int indent_level) const (defined in RenderAttrib)RenderAttrib [virtual]
write_datagram(BamWriter *manager, Datagram &dg)RenderAttrib [virtual]
~ReferenceCount() (defined in ReferenceCount)ReferenceCount [inline, virtual]
~RenderAttrib()RenderAttrib [virtual]
~TypedObject() (defined in TypedObject)TypedObject [virtual]
~TypedWritable() (defined in TypedWritable)TypedWritable [virtual]
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