Panda3D

eggTextureCards.h

00001 // Filename: eggTextureCards.h
00002 // Created by:  drose (21Feb01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef EGGTEXTURECARDS_H
00016 #define EGGTEXTURECARDS_H
00017 
00018 #include "pandatoolbase.h"
00019 
00020 #include "eggWriter.h"
00021 #include "eggTexture.h"
00022 #include "luse.h"
00023 #include "vector_string.h"
00024 
00025 class EggVertexPool;
00026 class EggVertex;
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //       Class : EggTextureCards
00030 // Description : Generates an egg file featuring a number of polygons,
00031 //               one for each named texture.  This is a support
00032 //               program for getting textures through egg-palettize.
00033 ////////////////////////////////////////////////////////////////////
00034 class EggTextureCards : public EggWriter {
00035 public:
00036   EggTextureCards();
00037 
00038 protected:
00039   virtual bool handle_args(Args &args);
00040 
00041   static bool dispatch_wrap_mode(const string &opt, const string &arg, void *var);
00042   static bool dispatch_filter_type(const string &opt, const string &arg, void *var);
00043   static bool dispatch_quality_level(const string &opt, const string &arg, void *var);
00044   static bool dispatch_format(const string &opt, const string &arg, void *var);
00045 
00046 private:
00047   bool scan_texture(const Filename &filename, LVecBase4d &geometry,
00048                     int &num_channels);
00049   void make_vertices(const LPoint4d &geometry, EggVertexPool *vpool,
00050                      EggVertex *&v1, EggVertex *&v2, EggVertex *&v3, EggVertex *&v4);
00051 
00052 public:
00053   void run();
00054 
00055   LVecBase4d _polygon_geometry;
00056   LVecBase2d _pixel_scale;
00057   bool _got_pixel_scale;
00058   vector_string _suffixes;
00059   LColor _polygon_color;
00060   vector_string _texture_names;
00061   EggTexture::WrapMode _wrap_mode;
00062   EggTexture::WrapMode _wrap_u;
00063   EggTexture::WrapMode _wrap_v;
00064   EggTexture::FilterType _minfilter;
00065   EggTexture::FilterType _magfilter;
00066   bool _got_aniso_degree;
00067   int _aniso_degree;
00068   EggTexture::QualityLevel _quality_level;
00069   EggTexture::Format _format;
00070   EggTexture::Format _format_1, _format_2, _format_3, _format_4;
00071   bool _apply_bface;
00072   double _frame_rate;
00073   bool _noexist;
00074 };
00075 
00076 #endif
00077 
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