Panda3D
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00001 // Filename: bulletBaseCharacterControllerNode.h 00002 // Created by: enn0x (21Nov10) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__ 00016 #define __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__ 00017 00018 #include "pandabase.h" 00019 00020 #include "bullet_includes.h" 00021 #include "bullet_utils.h" 00022 #include "bulletShape.h" 00023 00024 #include "pandaNode.h" 00025 #include "collideMask.h" 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : BulletBaseCharacterControllerNode 00029 // Description : 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDABULLET BulletBaseCharacterControllerNode : public PandaNode { 00032 00033 PUBLISHED: 00034 BulletBaseCharacterControllerNode(const char *name="character"); 00035 00036 public: 00037 virtual CollideMask get_legal_collide_mask() const; 00038 00039 virtual bool safe_to_flatten() const; 00040 virtual bool safe_to_transform() const; 00041 virtual bool safe_to_modify_transform() const; 00042 virtual bool safe_to_combine() const; 00043 virtual bool safe_to_combine_children() const; 00044 virtual bool safe_to_flatten_below() const; 00045 00046 INLINE virtual btPairCachingGhostObject *get_ghost() const = 0; 00047 INLINE virtual btCharacterControllerInterface *get_character() const = 0; 00048 00049 virtual void sync_p2b(PN_stdfloat dt, int num_substeps) = 0; 00050 virtual void sync_b2p() = 0; 00051 00052 //////////////////////////////////////////////////////////////////// 00053 public: 00054 static TypeHandle get_class_type() { 00055 return _type_handle; 00056 } 00057 static void init_type() { 00058 PandaNode::init_type(); 00059 register_type(_type_handle, "BulletBaseCharacterControllerNode", 00060 PandaNode::get_class_type()); 00061 } 00062 virtual TypeHandle get_type() const { 00063 return get_class_type(); 00064 } 00065 virtual TypeHandle force_init_type() { 00066 init_type(); 00067 return get_class_type(); 00068 } 00069 00070 private: 00071 static TypeHandle _type_handle; 00072 }; 00073 00074 #include "bulletBaseCharacterControllerNode.I" 00075 00076 #endif // __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__ 00077