Panda3D
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00001 // Filename: physxController.h 00002 // Created by: enn0x (24Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXCONTROLLER_H 00016 #define PHYSXCONTROLLER_H 00017 00018 #include "pandabase.h" 00019 #include "pointerTo.h" 00020 #include "luse.h" 00021 00022 #include "physxObject.h" 00023 #include "physxEnums.h" 00024 #include "physx_includes.h" 00025 00026 class PhysxActor; 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Class : PhysxController 00030 // Description : Abstract base class for character controllers. 00031 //////////////////////////////////////////////////////////////////// 00032 class EXPCL_PANDAPHYSX PhysxController : public PhysxObject, public PhysxEnums { 00033 00034 PUBLISHED: 00035 void release(); 00036 00037 PhysxActor *get_actor() const; 00038 00039 void set_pos(const LPoint3f &pos); 00040 void set_sharpness(float sharpness); 00041 void set_collision(bool enable); 00042 void set_min_distance(float min_dist); 00043 void set_step_offset(float offset); 00044 00045 LPoint3f get_pos() const; 00046 float get_sharpness() const; 00047 00048 void set_global_speed(const LVector3f &speed); 00049 void set_local_speed(const LVector3f &speed); 00050 void set_omega(float omega); 00051 void set_h(float heading); 00052 float get_h() const; 00053 00054 void report_scene_changed(); 00055 void start_jump(float v0); 00056 void stop_jump(); 00057 00058 INLINE void ls() const; 00059 INLINE void ls(ostream &out, int indent_level=0) const; 00060 00061 public: 00062 void update_controller(float dt); 00063 00064 static PhysxController *factory(NxControllerType shapeType); 00065 00066 virtual NxController *ptr() const = 0; 00067 00068 virtual void link(NxController *controllerPtr) = 0; 00069 virtual void unlink() = 0; 00070 00071 protected: 00072 INLINE PhysxController(); 00073 00074 private: 00075 NxReal get_jump_height(float dt, NxVec3 &gravity); 00076 00077 float _sharpness; 00078 float _min_dist; 00079 00080 bool _jumping; 00081 float _jump_time; 00082 float _jump_v0; 00083 00084 float _omega; 00085 float _heading; 00086 NxVec3 _speed; 00087 00088 NxVec3 _up_vector; 00089 NxQuat _up_quat; 00090 NxQuat _up_quat_inv; 00091 NxHeightFieldAxis _up_axis; 00092 00093 //////////////////////////////////////////////////////////////////// 00094 public: 00095 static TypeHandle get_class_type() { 00096 return _type_handle; 00097 } 00098 static void init_type() { 00099 PhysxObject::init_type(); 00100 register_type(_type_handle, "PhysxController", 00101 PhysxObject::get_class_type()); 00102 } 00103 virtual TypeHandle get_type() const { 00104 return get_class_type(); 00105 } 00106 virtual TypeHandle force_init_type() { 00107 init_type(); 00108 return get_class_type(); 00109 } 00110 00111 private: 00112 static TypeHandle _type_handle; 00113 }; 00114 00115 #include "physxController.I" 00116 00117 #endif // PHYSXCONTROLLER_H