Panda3D
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00001 // Filename: cLerpAnimEffectInterval.h 00002 // Created by: drose (27Aug02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef CLERPANIMEFFECTINTERVAL_H 00016 #define CLERPANIMEFFECTINTERVAL_H 00017 00018 #include "directbase.h" 00019 #include "cLerpInterval.h" 00020 #include "animControl.h" 00021 #include "pointerTo.h" 00022 #include "pvector.h" 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Class : CLerpAnimEffectInterval 00026 // Description : This interval lerps between different amounts of 00027 // control effects for various AnimControls that might 00028 // be playing on an actor. It's used to change the 00029 // blending amount between multiple animations. 00030 // 00031 // The idea is to start all the animations playing 00032 // first, then use a CLerpAnimEffectInterval to adjust 00033 // the degree to which each animation affects the actor. 00034 //////////////////////////////////////////////////////////////////// 00035 class EXPCL_DIRECT CLerpAnimEffectInterval : public CLerpInterval { 00036 PUBLISHED: 00037 INLINE CLerpAnimEffectInterval(const string &name, double duration, 00038 BlendType blend_type); 00039 00040 INLINE void add_control(AnimControl *control, const string &name, 00041 float begin_effect, float end_effect); 00042 00043 virtual void priv_step(double t); 00044 00045 virtual void output(ostream &out) const; 00046 00047 private: 00048 class ControlDef { 00049 public: 00050 INLINE ControlDef(AnimControl *control, const string &name, 00051 float begin_effect, float end_effect); 00052 PT(AnimControl) _control; 00053 string _name; 00054 float _begin_effect; 00055 float _end_effect; 00056 }; 00057 00058 typedef pvector<ControlDef> Controls; 00059 Controls _controls; 00060 00061 00062 public: 00063 static TypeHandle get_class_type() { 00064 return _type_handle; 00065 } 00066 static void init_type() { 00067 CLerpInterval::init_type(); 00068 register_type(_type_handle, "CLerpAnimEffectInterval", 00069 CLerpInterval::get_class_type()); 00070 } 00071 virtual TypeHandle get_type() const { 00072 return get_class_type(); 00073 } 00074 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00075 00076 private: 00077 static TypeHandle _type_handle; 00078 }; 00079 00080 #include "cLerpAnimEffectInterval.I" 00081 00082 #endif 00083