Panda3D
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00001 // Filename: meshDrawer2D.h 00002 // Created by: treeform (6Jan10) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef MESHDRAWER2D_H 00016 #define MESHDRAWER2D_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 #include "pandaNode.h" 00021 #include "pointerTo.h" 00022 #include "lpoint2.h" 00023 #include "lvecBase2.h" 00024 #include "pnmImage.h" 00025 #include "nodePath.h" 00026 #include "texture.h" 00027 #include "geomVertexFormat.h" 00028 #include "geomVertexArrayFormat.h" 00029 #include "geomVertexData.h" 00030 #include "geomVertexWriter.h" 00031 #include "geomVertexRewriter.h" 00032 #include "boundingVolume.h" 00033 00034 #include "nodePathCollection.h" 00035 00036 #include "geomTristrips.h" 00037 #include "geomTriangles.h" 00038 #include "geom.h" 00039 #include "geomNode.h" 00040 #include "nodePath.h" 00041 00042 //////////////////////////////////////////////////////////////////// 00043 // Class : MeshDrawer2D 00044 // Description : This class allows the drawing of 2d objects - 00045 // mainly based on quads and rectangles. 00046 // Allows clipping and serverl high level UI theme 00047 // functions. 00048 //////////////////////////////////////////////////////////////////// 00049 class EXPCL_PANDA_GRUTIL MeshDrawer2D : public TypedObject { 00050 PUBLISHED: 00051 INLINE MeshDrawer2D(); 00052 INLINE ~MeshDrawer2D(); 00053 00054 INLINE void set_budget(int budget); 00055 INLINE int get_budget(); 00056 INLINE NodePath get_root(); 00057 00058 INLINE void quad_raw( 00059 const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1, 00060 const LVector3 &v2, const LVector4 &c2, const LVector2 &uv2, 00061 const LVector3 &v3, const LVector4 &c3, const LVector2 &uv3, 00062 const LVector3 &v4, const LVector4 &c4, const LVector2 &uv4); 00063 00064 INLINE void rectangle_raw( 00065 PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, 00066 PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, 00067 const LVector4 &color); 00068 00069 INLINE void set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h); 00070 00071 INLINE void rectangle( 00072 PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, 00073 PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, 00074 const LVector4 &color); 00075 00076 void rectangle_border( 00077 PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, 00078 PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b, 00079 PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb, 00080 PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, 00081 const LVector4 &color); 00082 00083 void rectangle_border_tiled( 00084 PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, 00085 PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b, 00086 PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb, 00087 PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, 00088 const LVector4 &color); 00089 00090 void rectangle_tiled( 00091 PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, 00092 PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, 00093 const LVector4 &color); 00094 00095 void begin(); 00096 void end(); 00097 00098 private: 00099 00100 // use vars 00101 NodePath _root; 00102 int _budget; 00103 00104 // clip 00105 PN_stdfloat _clip_x; 00106 PN_stdfloat _clip_y; 00107 PN_stdfloat _clip_w; 00108 PN_stdfloat _clip_h; 00109 00110 // store regeneration geoms & nodes 00111 PT(Geom) _geom; 00112 PT(GeomNode) _geomnode; 00113 PT(GeomVertexData) _vdata; 00114 PT(GeomTriangles) _prim; 00115 CPT(GeomPrimitive) _dprim; 00116 00117 // writers 00118 GeomVertexRewriter *_vertex; 00119 GeomVertexRewriter *_uv; 00120 GeomVertexRewriter *_color; 00121 00122 // clear indexes 00123 int _last_clear_index, _start_clear_index, _end_clear_index, _clear_index; 00124 00125 // bounding volume 00126 PT(BoundingVolume) _bv; 00127 00128 // private create all the needed geoms 00129 void generator(int budget); 00130 00131 public: 00132 static TypeHandle get_class_type() { 00133 return _type_handle; 00134 } 00135 static void init_type() { 00136 TypedObject::init_type(); 00137 register_type(_type_handle, "MeshDrawer2D", 00138 TypedObject::get_class_type()); 00139 } 00140 virtual TypeHandle get_type() const { 00141 return get_class_type(); 00142 } 00143 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00144 00145 private: 00146 static TypeHandle _type_handle; 00147 00148 }; 00149 00150 #include "meshDrawer2D.I" 00151 00152 #endif /*MESHDRAWER2D_H*/