Panda3D

NodePathCollection Member List

This is the complete list of members for NodePathCollection, including all inherited members.
add_path(const NodePath &node_path)NodePathCollection
add_paths_from(const NodePathCollection &other)NodePathCollection
append(const NodePath &node_path)NodePathCollection [inline]
clear()NodePathCollection
compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollection [inline]
compose_color_scale(const LVecBase4 &scale, int priority=0)NodePathCollection
detach()NodePathCollection
extend(const NodePathCollection &other)NodePathCollection [inline]
find_all_matches(const string &path) const NodePathCollection
get_collide_mask() const NodePathCollection
get_num_paths() const NodePathCollection
get_path(int index) const NodePathCollection
has_path(const NodePath &path) const NodePathCollection
hide()NodePathCollection
is_empty() const NodePathCollection
ls() const NodePathCollection [inline]
ls(ostream &out, int indent_level=0) const NodePathCollection
MAKE_SEQ(get_paths, get_num_paths, get_path) (defined in NodePathCollection)NodePathCollection
NodePathCollection() (defined in NodePathCollection)NodePathCollection
NodePathCollection(const NodePathCollection &copy) (defined in NodePathCollection)NodePathCollection
operator+(const NodePathCollection &other) const NodePathCollection [inline]
operator+=(const NodePathCollection &other)NodePathCollection [inline]
operator=(const NodePathCollection &copy) (defined in NodePathCollection)NodePathCollection
operator[](int index) const NodePathCollection
output(ostream &out) const NodePathCollection
remove_duplicate_paths()NodePathCollection
remove_path(const NodePath &node_path)NodePathCollection
remove_paths_from(const NodePathCollection &other)NodePathCollection
reparent_to(const NodePath &other)NodePathCollection
set_attrib(const RenderAttrib *attrib, int priority=0)NodePathCollection
set_collide_mask(CollideMask new_mask, CollideMask bits_to_change=CollideMask::all_on(), TypeHandle node_type=TypeHandle::none())NodePathCollection
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollection [inline]
set_color(const LColor &color, int priority=0)NodePathCollection
set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollection [inline]
set_color_scale(const LVecBase4 &scale, int priority=0)NodePathCollection
set_texture(Texture *tex, int priority=0)NodePathCollection
set_texture(TextureStage *stage, Texture *tex, int priority=0)NodePathCollection
set_texture_off(int priority=0)NodePathCollection
set_texture_off(TextureStage *stage, int priority=0)NodePathCollection
show()NodePathCollection
size() const NodePathCollection
stash()NodePathCollection
unstash()NodePathCollection
write(ostream &out, int indent_level=0) const NodePathCollection
wrt_reparent_to(const NodePath &other)NodePathCollection
~NodePathCollection() (defined in NodePathCollection)NodePathCollection [inline]
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