Panda3D
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00001 // Filename: mayaToEgg_server.h 00002 // Adapted by: cbrunner (09Nov09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef MAYATOEGGSERVER_H 00016 #define MAYATOEGGSERVER_H 00017 00018 #include "pandatoolbase.h" 00019 #include "somethingToEgg.h" 00020 #include "mayaToEggConverter.h" 00021 #include "queuedConnectionManager.h" 00022 #include "queuedConnectionListener.h" 00023 #include "queuedConnectionReader.h" 00024 #include "connectionWriter.h" 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : MayaToEggServer 00028 // Description : 00029 //////////////////////////////////////////////////////////////////// 00030 class MayaToEggServer : public SomethingToEgg { 00031 public: 00032 MayaToEggServer(); 00033 ~MayaToEggServer(); 00034 00035 void run(); 00036 void poll(); 00037 00038 void add_reader(Connection *connection, QueuedConnectionReader *reader); 00039 void remove_reader(Connection *connection, QueuedConnectionReader *reader); 00040 QueuedConnectionManager *qManager; 00041 QueuedConnectionListener *qListener; 00042 QueuedConnectionReader *qReader; 00043 ConnectionWriter *cWriter; 00044 MayaToEggConverter *dummy; 00045 00046 00047 protected: 00048 static bool dispatch_transform_type(const string &opt, const string &arg, void *var); 00049 typedef pset< PT(Connection) > Clients; 00050 Clients _clients; 00051 00052 int _verbose; 00053 bool _polygon_output; 00054 double _polygon_tolerance; 00055 bool _respect_maya_double_sided; 00056 bool _suppress_vertex_color; 00057 bool _keep_all_uvsets; 00058 bool _round_uvs; 00059 bool _legacy_shader; 00060 00061 MayaToEggConverter::TransformType _transform_type; 00062 vector_string _subroots; 00063 vector_string _subsets; 00064 vector_string _excludes; 00065 vector_string _ignore_sliders; 00066 vector_string _force_joints; 00067 }; 00068 00069 #endif