Panda3D

bulletMultiSphereShape.h

00001 // Filename: bulletMultiSphereShape.h
00002 // Created by:  enn0x (04Jan12)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_MULTI_SPHERE_SHAPE_H__
00016 #define __BULLET_MULTI_SPHERE_SHAPE_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bulletShape.h"
00022 
00023 #include "pta_LVecBase3.h"
00024 #include "pta_stdfloat.h"
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //       Class : BulletMultiSphereShape
00028 // Description : 
00029 ////////////////////////////////////////////////////////////////////
00030 class EXPCL_PANDABULLET BulletMultiSphereShape : public BulletShape {
00031 
00032 PUBLISHED:
00033   BulletMultiSphereShape(const PTA_LVecBase3 &points, const PTA_stdfloat &radii);
00034   INLINE BulletMultiSphereShape(const BulletMultiSphereShape &copy);
00035   INLINE void operator = (const BulletMultiSphereShape &copy);
00036   INLINE ~BulletMultiSphereShape();
00037 
00038   INLINE int get_sphere_count() const;
00039   INLINE LPoint3 get_sphere_pos(int index) const;
00040   INLINE PN_stdfloat get_sphere_radius(int index) const;
00041 
00042 public:
00043   virtual btCollisionShape *ptr() const;
00044 
00045 private:
00046   btMultiSphereShape *_shape;
00047 
00048 ////////////////////////////////////////////////////////////////////
00049 public:
00050   static TypeHandle get_class_type() {
00051     return _type_handle;
00052   }
00053   static void init_type() {
00054     BulletShape::init_type();
00055     register_type(_type_handle, "BulletMultiSphereShape", 
00056                   BulletShape::get_class_type());
00057   }
00058   virtual TypeHandle get_type() const {
00059     return get_class_type();
00060   }
00061   virtual TypeHandle force_init_type() {
00062     init_type();
00063     return get_class_type();
00064   }
00065 
00066 private:
00067   static TypeHandle _type_handle;
00068 };
00069 
00070 #include "bulletMultiSphereShape.I"
00071 
00072 #endif // __BULLET_MULTI_SPHERE_SHAPE_H__
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