Panda3D
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00001 // Filename: physxMaterial.h 00002 // Created by: enn0x (21Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXMATERIAL_H 00016 #define PHYSXMATERIAL_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "physxObject.h" 00022 #include "physxEnums.h" 00023 #include "physx_includes.h" 00024 00025 class PhysxScene; 00026 class PhysxMaterialDesc; 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Class : PhysxMaterial 00030 // Description : A class for describing a shape's surface 00031 // properties. 00032 // 00033 // You can create a material which has different 00034 // friction coefficients depending on the direction 00035 // that a body in contact is trying to move in. This 00036 // is called anisotropic friction. 00037 // 00038 // Anisotropic friction is useful for modeling things 00039 // like sledges, skis etc 00040 // 00041 // When you create an anisotropic material you specify 00042 // the default friction parameters and also friction 00043 // parameters for the V axis. The friction parameters 00044 // for the V axis are applied to motion along the 00045 // direction of anisotropy (dirOfAnisotropy). 00046 // 00047 // Default material: You can change the properties of 00048 // the default material by querying for material 00049 // index 0. 00050 //////////////////////////////////////////////////////////////////// 00051 class EXPCL_PANDAPHYSX PhysxMaterial : public PhysxObject, public PhysxEnums { 00052 00053 PUBLISHED: 00054 INLINE PhysxMaterial(); 00055 INLINE ~PhysxMaterial(); 00056 00057 PhysxScene *get_scene() const; 00058 unsigned short get_material_index() const; 00059 00060 void load_from_desc(const PhysxMaterialDesc &materialDesc); 00061 void save_to_desc(PhysxMaterialDesc &materialDesc) const; 00062 00063 void set_dynamic_friction(float coef); 00064 void set_static_friction(float coef); 00065 void set_restitution(float rest); 00066 void set_dynamic_friction_v(float coef); 00067 void set_static_friction_v(float coef); 00068 void set_dir_of_anisotropy(const LVector3f dir); 00069 void set_flag(PhysxMaterialFlag flag, bool value); 00070 void set_friction_combine_mode(PhysxCombineMode mode); 00071 void set_restitution_combine_mode(PhysxCombineMode mode); 00072 00073 float get_dynamic_friction() const; 00074 float get_static_friction() const; 00075 float get_restitution() const; 00076 float get_dynamic_friction_v() const; 00077 float get_static_friction_v() const; 00078 LVector3f get_dir_of_anisotropy() const; 00079 bool get_flag(PhysxMaterialFlag flag) const; 00080 PhysxCombineMode get_friction_combine_mode() const; 00081 PhysxCombineMode get_restitution_combine_mode() const; 00082 00083 INLINE void ls() const; 00084 INLINE void ls(ostream &out, int indent_level=0) const; 00085 00086 //////////////////////////////////////////////////////////////////// 00087 PUBLISHED: 00088 void release(); 00089 00090 public: 00091 INLINE NxMaterial *ptr() const { return _ptr; }; 00092 00093 void link(NxMaterial *ptr); 00094 void unlink(); 00095 00096 private: 00097 NxMaterial *_ptr; 00098 00099 //////////////////////////////////////////////////////////////////// 00100 public: 00101 static TypeHandle get_class_type() { 00102 return _type_handle; 00103 } 00104 static void init_type() { 00105 PhysxObject::init_type(); 00106 register_type(_type_handle, "PhysxMaterial", 00107 PhysxObject::get_class_type()); 00108 } 00109 virtual TypeHandle get_type() const { 00110 return get_class_type(); 00111 } 00112 virtual TypeHandle force_init_type() { 00113 init_type(); 00114 return get_class_type(); 00115 } 00116 00117 private: 00118 static TypeHandle _type_handle; 00119 }; 00120 00121 #include "physxMaterial.I" 00122 00123 #endif // PHYSXMATERIAL_H