Panda3D

bulletBaseCharacterControllerNode.h

00001 // Filename: bulletBaseCharacterControllerNode.h
00002 // Created by:  enn0x (21Nov10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
00016 #define __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bullet_utils.h"
00022 #include "bulletShape.h"
00023 
00024 #include "pandaNode.h"
00025 #include "collideMask.h"
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : BulletBaseCharacterControllerNode
00029 // Description : 
00030 ////////////////////////////////////////////////////////////////////
00031 class EXPCL_PANDABULLET BulletBaseCharacterControllerNode : public PandaNode {
00032 
00033 PUBLISHED:
00034   BulletBaseCharacterControllerNode(const char *name="character");
00035 
00036 public:
00037   virtual CollideMask get_legal_collide_mask() const;
00038 
00039   virtual bool safe_to_flatten() const;
00040   virtual bool safe_to_transform() const;
00041   virtual bool safe_to_modify_transform() const;
00042   virtual bool safe_to_combine() const;
00043   virtual bool safe_to_combine_children() const;
00044   virtual bool safe_to_flatten_below() const;
00045 
00046   INLINE virtual btPairCachingGhostObject *get_ghost() const = 0;
00047   INLINE virtual btCharacterControllerInterface *get_character() const = 0;
00048 
00049   virtual void sync_p2b(PN_stdfloat dt, int num_substeps) = 0;
00050   virtual void sync_b2p() = 0;
00051 
00052 ////////////////////////////////////////////////////////////////////
00053 public:
00054   static TypeHandle get_class_type() {
00055     return _type_handle;
00056   }
00057   static void init_type() {
00058     PandaNode::init_type();
00059     register_type(_type_handle, "BulletBaseCharacterControllerNode", 
00060                   PandaNode::get_class_type());
00061   }
00062   virtual TypeHandle get_type() const {
00063     return get_class_type();
00064   }
00065   virtual TypeHandle force_init_type() {
00066     init_type();
00067     return get_class_type();
00068   }
00069 
00070 private:
00071   static TypeHandle _type_handle;
00072 };
00073 
00074 #include "bulletBaseCharacterControllerNode.I"
00075 
00076 #endif // __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
00077 
 All Classes Functions Variables Enumerations