Panda3D

ShaderInput Member List

This is the complete list of members for ShaderInput, including all inherited members.
as_reference_count()TypedWritableReferenceCount [virtual]
as_typed_object()TypedObject [inline]
as_typed_object() const TypedObject [inline]
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritable [virtual]
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)TypedWritable [static]
do_test_ref_count_integrity() const ReferenceCount [protected]
do_test_ref_count_nonzero() const ReferenceCount [protected]
encode_to_bam_stream() const TypedWritable [inline]
encode_to_bam_stream(string &data, BamWriter *writer=NULL) const TypedWritable
fillin(DatagramIterator &scan, BamReader *manager)TypedWritable [virtual]
finalize(BamReader *manager)TypedWritable [virtual]
force_init_type() (defined in ShaderInput)ShaderInput [inline, virtual]
get_bam_modified() const TypedWritable [inline]
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObject [inline]
get_blank()ShaderInput [static]
get_class_type() (defined in ShaderInput)ShaderInput [inline, static]
get_name() const (defined in ShaderInput)ShaderInput [inline]
get_nodepath() const (defined in ShaderInput)ShaderInput [inline]
get_priority() const (defined in ShaderInput)ShaderInput [inline]
get_ptr() const (defined in ShaderInput)ShaderInput [inline]
get_ref_count() const ReferenceCount [inline]
get_texture() const (defined in ShaderInput)ShaderInput [inline]
get_type() const (defined in ShaderInput)ShaderInput [inline, virtual]
get_type_index() const TypedObject [inline]
get_value_type() const (defined in ShaderInput)ShaderInput [inline]
get_vector() const (defined in ShaderInput)ShaderInput [inline]
get_weak_list() const ReferenceCount [inline]
has_weak_list() const ReferenceCount [inline]
init_type() (defined in ShaderInput)ShaderInput [inline, static]
is_exact_type(TypeHandle handle) const TypedObject [inline]
is_of_type(TypeHandle handle) const TypedObject [inline]
local_object()ReferenceCount [inline]
M_invalid enum value (defined in ShaderInput)ShaderInput
M_nodepath enum value (defined in ShaderInput)ShaderInput
M_numeric enum value (defined in ShaderInput)ShaderInput
M_texture enum value (defined in ShaderInput)ShaderInput
mark_bam_modified()TypedWritable [inline]
Null (defined in TypedWritable)TypedWritable [static]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
operator=(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [static]
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() const ReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
register_with_read_factory() (defined in ShaderInput)ShaderInput [static]
require_fully_complete() const TypedWritable [virtual]
ShaderInput(const InternalName *id, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const NodePath &np, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, Texture *tex, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_float &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase4f &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase3f &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase2f &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LMatrix4f &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LMatrix3f &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase4f &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase3f &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase2f &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LMatrix4f &mat, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LMatrix3f &mat, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_double &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase4d &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase3d &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LVecBase2d &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LMatrix4d &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const PTA_LMatrix3d &ptr, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase4d &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase3d &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LVecBase2d &vec, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LMatrix4d &mat, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInput(const InternalName *id, const LMatrix3d &mat, int priority=0) (defined in ShaderInput)ShaderInput [inline]
ShaderInputType enum name (defined in ShaderInput)ShaderInput
test_ref_count_integrity() const ReferenceCount [inline]
test_ref_count_nonzero() const ReferenceCount [inline]
TypedObject() (defined in TypedObject)TypedObject [inline]
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
TypedWritable() (defined in TypedWritable)TypedWritable [inline]
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
unref() const ReferenceCount [inline, virtual]
update_bam_nested(BamWriter *manager)TypedWritable [virtual]
weak_ref(WeakPointerToVoid *ptv)ReferenceCount [inline]
weak_unref(WeakPointerToVoid *ptv)ReferenceCount [inline]
write_datagram(BamWriter *manager, Datagram &dg)TypedWritable [virtual]
~ReferenceCount() (defined in ReferenceCount)ReferenceCount [inline, virtual]
~ShaderInput() (defined in ShaderInput)ShaderInput [inline]
~TypedObject() (defined in TypedObject)TypedObject [virtual]
~TypedWritable() (defined in TypedWritable)TypedWritable [virtual]
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