Panda3D

bulletAllHitsRayResult.h

00001 // Filename: bulletAllHitsRayResult.h
00002 // Created by:  enn0x (21Feb10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_ALL_HITS_RAY_RESULT_H__
00016 #define __BULLET_ALL_HITS_RAY_RESULT_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bullet_utils.h"
00022 
00023 #include "luse.h"
00024 #include "pandaNode.h"
00025 #include "collideMask.h"
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : BulletRayHit
00029 // Description : 
00030 ////////////////////////////////////////////////////////////////////
00031 struct BulletRayHit {
00032 
00033 PUBLISHED:
00034   INLINE static BulletRayHit empty();
00035 
00036   PandaNode *get_node() const;
00037   LPoint3 get_hit_pos() const;
00038   LVector3 get_hit_normal() const;
00039   PN_stdfloat get_hit_fraction() const;
00040 
00041 private:
00042   btCollisionObject *_object; 
00043   btVector3 _normal;
00044   btVector3 _pos;
00045   btScalar _fraction;
00046 
00047   friend struct BulletAllHitsRayResult;
00048 };
00049 
00050 ////////////////////////////////////////////////////////////////////
00051 //       Class : BulletAllHitsRayResult
00052 // Description : 
00053 ////////////////////////////////////////////////////////////////////
00054 struct EXPCL_PANDABULLET BulletAllHitsRayResult : public btCollisionWorld::AllHitsRayResultCallback {
00055 
00056 PUBLISHED:
00057   INLINE static BulletAllHitsRayResult empty();
00058 
00059   LPoint3 get_from_pos() const;
00060   LPoint3 get_to_pos() const;
00061 
00062   bool has_hits() const;
00063   PN_stdfloat get_closest_hit_fraction() const;
00064 
00065   int get_num_hits() const;
00066   const BulletRayHit get_hit(int idx) const;
00067   MAKE_SEQ(get_hits, get_num_hits, get_hit);
00068 
00069 public:
00070   virtual bool needsCollision(btBroadphaseProxy* proxy0) const;
00071 
00072 private:
00073   BulletAllHitsRayResult(const btVector3 &from_pos, const btVector3 &to_pos, const CollideMask &mask);
00074 
00075   CollideMask _mask;
00076 
00077   friend class BulletWorld;
00078 };
00079 
00080 #include "bulletAllHitsRayResult.I"
00081 
00082 #endif // __BULLET_ALL_HITS_RAY_RESULT_H__
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