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calc_tight_bounds
Geom::calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any, const GeomVertexData *vertex_data, bool got_mat, const LMatrix4 &mat, Thread *current_thread) const
Geom::calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any, Thread *current_thread) const
Geom::calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any, const GeomVertexData *vertex_data, bool got_mat, const LMatrix4 &mat, const InternalName *column_name, Thread *current_thread) const
GeomPrimitive::calc_tight_bounds()
NodePath::calc_tight_bounds()
clear_flash_texture
GraphicsStateGuardian
compare_to
TypeHandle::compare_to()
HTTPDate::compare_to()
HTTPEntityTag::compare_to()
URLSpec::compare_to()
EggAttributes::compare_to()
EggMorph::compare_to()
EggMorphList::compare_to()
EggVertex::compare_to()
EggVertexAux::compare_to()
EggVertexUV::compare_to()
EggRenderState::compare_to()
GeomMunger::compare_to()
GeomVertexAnimationSpec::compare_to()
GeomVertexArrayData::compare_to()
GeomVertexColumn::compare_to()
GeomVertexData::compare_to()
Material::compare_to()
TextureStage::compare_to()
TransformBlend::compare_to()
LMatrix3f::compare_to(const LMatrix3f &other) const
LMatrix3f::compare_to(const LMatrix3f &other, float threshold) const
LMatrix4f::compare_to(const LMatrix4f &other) const
LMatrix4f::compare_to(const LMatrix4f &other, float threshold) const
LMatrix3d::compare_to(const LMatrix3d &other) const
LMatrix3d::compare_to(const LMatrix3d &other, double threshold) const
LMatrix4d::compare_to(const LMatrix4d &other) const
LMatrix4d::compare_to(const LMatrix4d &other, double threshold) const
LVecBase2f::compare_to(const LVecBase2f &other) const
LVecBase2f::compare_to(const LVecBase2f &other, float threshold) const
LVecBase2d::compare_to(const LVecBase2d &other) const
LVecBase2d::compare_to(const LVecBase2d &other, double threshold) const
LVecBase3f::compare_to(const LVecBase3f &other) const
LVecBase3f::compare_to(const LVecBase3f &other, float threshold) const
LVecBase3d::compare_to(const LVecBase3d &other) const
LVecBase3d::compare_to(const LVecBase3d &other, double threshold) const
LVecBase4f::compare_to(const LVecBase4f &other) const
LVecBase4f::compare_to(const LVecBase4f &other, float threshold) const
LVecBase4d::compare_to(const LVecBase4d &other) const
LVecBase4d::compare_to(const LVecBase4d &other, double threshold) const
NodePath::compare_to()
PolylightNode::compare_to()
RenderAttrib::compare_to()
RenderEffect::compare_to()
RenderState::compare_to()
TransformState::compare_to(const TransformState &other) const
TransformState::compare_to(const TransformState &other, bool uniquify_matrix) const
WeakNodePath::compare_to(const NodePath &other) const
WeakNodePath::compare_to(const WeakNodePath &other) const
BitArray::compare_to()
BitMask::compare_to()
DoubleBitMask::compare_to()
SparseArray::compare_to()
WindowsGuid::compare_to()
compose_color_scale
NodePath::compose_color_scale(const LVecBase4 &scale, int priority=0)
NodePath::compose_color_scale(PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz, PN_stdfloat sa, int priority=0)
NodePathCollection::compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)
NodePathCollection::compose_color_scale(const LVecBase4 &scale, int priority=0)
ConfigPageManager
ConfigPageManager
copy_channel
PNMImage::copy_channel(const PNMImage ©, int src_channel, int dest_channel)
PNMImage::copy_channel(const PNMImage ©, int xto, int yto, int cto, int xfrom=0, int yfrom=0, int cfrom=0, int x_size=-1, int y_size=-1)
count_textures
GraphicsOutput
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