Panda3D
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00001 // Filename: physxCapsuleShape.h 00002 // Created by: enn0x (16Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXCAPSULESHAPE_H 00016 #define PHYSXCAPSULESHAPE_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "physxShape.h" 00022 #include "physx_includes.h" 00023 00024 class PhysxCapsuleShapeDesc; 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : PhysxCapsuleShape 00028 // Description : A capsule shaped collision detection primitive, 00029 // also known as a line swept sphere. 'radius' is the 00030 // radius of the capsule's hemispherical ends and its 00031 // trunk. 'height' is the distance between the two 00032 // hemispherical ends of the capsule. The height is 00033 // along the capsule's Y axis. Each shape is owned by 00034 // an actor that it is attached to. 00035 // 00036 // An instance can be created by calling the 00037 // createShape() method of the PhysxActor object that 00038 // should own it, with a PhysxCapsuleShapeDesc object 00039 // as the parameter, or by adding the shape descriptor 00040 // into the PhysxActorDesc class before creating the 00041 // actor. 00042 // 00043 // The shape is deleted by calling release() on the 00044 // shape itself. 00045 //////////////////////////////////////////////////////////////////// 00046 class EXPCL_PANDAPHYSX PhysxCapsuleShape : public PhysxShape { 00047 00048 PUBLISHED: 00049 INLINE PhysxCapsuleShape(); 00050 INLINE ~PhysxCapsuleShape(); 00051 00052 void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const; 00053 00054 void set_radius(float radius); 00055 void set_height(float height); 00056 00057 float get_radius() const; 00058 float get_height() const; 00059 00060 //////////////////////////////////////////////////////////////////// 00061 public: 00062 INLINE NxShape *ptr() const { return (NxShape *)_ptr; }; 00063 00064 void link(NxShape *shapePtr); 00065 void unlink(); 00066 00067 private: 00068 NxCapsuleShape *_ptr; 00069 00070 //////////////////////////////////////////////////////////////////// 00071 public: 00072 static TypeHandle get_class_type() { 00073 return _type_handle; 00074 } 00075 static void init_type() { 00076 PhysxShape::init_type(); 00077 register_type(_type_handle, "PhysxCapsuleShape", 00078 PhysxShape::get_class_type()); 00079 } 00080 virtual TypeHandle get_type() const { 00081 return get_class_type(); 00082 } 00083 virtual TypeHandle force_init_type() { 00084 init_type(); 00085 return get_class_type(); 00086 } 00087 00088 private: 00089 static TypeHandle _type_handle; 00090 }; 00091 00092 #include "physxCapsuleShape.I" 00093 00094 #endif // PHYSXCAPSULESHAPE_H