Panda3D

ShaderGenerator Member List

This is the complete list of members for ShaderGenerator, including all inherited members.
_alights (defined in ShaderGenerator)ShaderGenerator [protected]
_alights_np (defined in ShaderGenerator)ShaderGenerator [protected]
_auto_gloss_on (defined in ShaderGenerator)ShaderGenerator [protected]
_auto_glow_on (defined in ShaderGenerator)ShaderGenerator [protected]
_auto_normal_on (defined in ShaderGenerator)ShaderGenerator [protected]
_auto_ramp_on (defined in ShaderGenerator)ShaderGenerator [protected]
_auto_shadow_on (defined in ShaderGenerator)ShaderGenerator [protected]
_calc_primary_alpha (defined in ShaderGenerator)ShaderGenerator [protected]
_disable_alpha_write (defined in ShaderGenerator)ShaderGenerator [protected]
_dlights (defined in ShaderGenerator)ShaderGenerator [protected]
_dlights_np (defined in ShaderGenerator)ShaderGenerator [protected]
_fcregs_used (defined in ShaderGenerator)ShaderGenerator [protected]
_flat_colors (defined in ShaderGenerator)ShaderGenerator [protected]
_fog (defined in ShaderGenerator)ShaderGenerator [protected]
_ftregs_used (defined in ShaderGenerator)ShaderGenerator [protected]
_generated_shaders (defined in ShaderGenerator)ShaderGenerator [protected]
_have_alpha_blend (defined in ShaderGenerator)ShaderGenerator [protected]
_have_alpha_test (defined in ShaderGenerator)ShaderGenerator [protected]
_have_ambient (defined in ShaderGenerator)ShaderGenerator [protected]
_have_diffuse (defined in ShaderGenerator)ShaderGenerator [protected]
_have_emission (defined in ShaderGenerator)ShaderGenerator [protected]
_have_specular (defined in ShaderGenerator)ShaderGenerator [protected]
_lighting (defined in ShaderGenerator)ShaderGenerator [protected]
_map_height_in_alpha (defined in ShaderGenerator)ShaderGenerator [protected]
_map_index_gloss (defined in ShaderGenerator)ShaderGenerator [protected]
_map_index_glow (defined in ShaderGenerator)ShaderGenerator [protected]
_map_index_height (defined in ShaderGenerator)ShaderGenerator [protected]
_map_index_normal (defined in ShaderGenerator)ShaderGenerator [protected]
_material (defined in ShaderGenerator)ShaderGenerator [protected]
_need_eye_normal (defined in ShaderGenerator)ShaderGenerator [protected]
_need_eye_position (defined in ShaderGenerator)ShaderGenerator [protected]
_need_material_props (defined in ShaderGenerator)ShaderGenerator [protected]
_need_world_normal (defined in ShaderGenerator)ShaderGenerator [protected]
_need_world_position (defined in ShaderGenerator)ShaderGenerator [protected]
_num_clip_planes (defined in ShaderGenerator)ShaderGenerator [protected]
_num_textures (defined in ShaderGenerator)ShaderGenerator [protected]
_out_aux_any (defined in ShaderGenerator)ShaderGenerator [protected]
_out_aux_glow (defined in ShaderGenerator)ShaderGenerator [protected]
_out_aux_normal (defined in ShaderGenerator)ShaderGenerator [protected]
_out_primary_glow (defined in ShaderGenerator)ShaderGenerator [protected]
_plights (defined in ShaderGenerator)ShaderGenerator [protected]
_plights_np (defined in ShaderGenerator)ShaderGenerator [protected]
_separate_ambient_diffuse (defined in ShaderGenerator)ShaderGenerator [protected]
_shadows (defined in ShaderGenerator)ShaderGenerator [protected]
_slights (defined in ShaderGenerator)ShaderGenerator [protected]
_slights_np (defined in ShaderGenerator)ShaderGenerator [protected]
_subsume_alpha_test (defined in ShaderGenerator)ShaderGenerator [protected]
_use_shadow_filter (defined in ShaderGenerator)ShaderGenerator [protected]
_vcregs_used (defined in ShaderGenerator)ShaderGenerator [protected]
_vertex_colors (defined in ShaderGenerator)ShaderGenerator [protected]
_vtregs_used (defined in ShaderGenerator)ShaderGenerator [protected]
alloc_freg()ShaderGenerator [inline, protected]
alloc_vreg()ShaderGenerator [inline, protected]
analyze_renderstate(const RenderState *rs)ShaderGenerator [protected]
as_typed_object()TypedObject [inline]
as_typed_object() const TypedObject [inline]
clear_analysis()ShaderGenerator [protected]
combine_mode_as_string(CPT(TextureStage) stage, TextureStage::CombineMode c_mode, bool alpha, short texindex)ShaderGenerator [protected, static]
combine_source_as_string(CPT(TextureStage) stage, short num, bool alpha, bool single_value, short texindex)ShaderGenerator [protected, static]
CPT(RenderAttrib) synthesize_shader(const RenderState *rs) (defined in ShaderGenerator)ShaderGenerator [virtual]
CPT(RenderAttrib) create_shader_attrib(const string &txt) (defined in ShaderGenerator)ShaderGenerator [protected]
CPT(RenderState) _state (defined in ShaderGenerator)ShaderGenerator [protected]
force_init_type() (defined in ShaderGenerator)ShaderGenerator [inline, virtual]
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObject [inline]
get_class_type() (defined in ShaderGenerator)ShaderGenerator [inline, static]
get_type() const (defined in ShaderGenerator)ShaderGenerator [inline, virtual]
get_type_index() const TypedObject [inline]
init_type()ShaderGenerator [inline, static]
is_exact_type(TypeHandle handle) const TypedObject [inline]
is_of_type(TypeHandle handle) const TypedObject [inline]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
PT(Texture) update_shadow_buffer(NodePath light_np) (defined in ShaderGenerator)ShaderGenerator [protected]
PT(GraphicsStateGuardianBase) _gsg (defined in ShaderGenerator)ShaderGenerator [protected]
PT(GraphicsOutputBase) _host (defined in ShaderGenerator)ShaderGenerator [protected]
reset_register_allocator()ShaderGenerator [protected]
ShaderGenerator(PT(GraphicsStateGuardianBase) gsg, PT(GraphicsOutputBase) host)ShaderGenerator
texture_type_as_string(Texture::TextureType ttype)ShaderGenerator [protected, static]
TypedObject() (defined in TypedObject)TypedObject [inline]
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
~ShaderGenerator()ShaderGenerator [virtual]
~TypedObject() (defined in TypedObject)TypedObject [virtual]
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