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Physical Class Reference

Defines a set of physically modeled attributes. More...

#include "physical.h"

Inheritance diagram for Physical:
TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase ParticleSystem

List of all members.

Public Types

typedef pvector< PT(AngularForce)> AngularForceVector
typedef pvector< PT(LinearForce)> LinearForceVector

Public Member Functions

 Physical (int total_objects=1, bool pre_alloc=false)
 Default Constructor.
 Physical (const Physical &copy)
 copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.
virtual ~Physical ()
 destructor
void add_angular_force (AngularForce *f)
 Adds an angular force to the force list.
void add_linear_force (LinearForce *f)
 Adds a linear force to the force list.
void add_physics_object (PhysicsObject *po)
 Adds an object to the physics object vector.
void clear_angular_forces ()
 Erases the angular force list.
void clear_linear_forces ()
 Erases the linear force list.
void clear_physics_objects ()
 Erases the object list.
virtual TypeHandle force_init_type ()
const AngularForceVector & get_angular_forces () const
const LinearForceVector & get_linear_forces () const
int get_num_angular_forces () const
int get_num_linear_forces () const
const PhysicsObject::Vector & get_object_vector () const
const PhysicsObjectCollection get_objects () const
PhysicsObjectget_phys_body () const
PhysicalNodeget_physical_node () const
NodePath get_physical_node_path () const
PhysicsManagerget_physics_manager () const
virtual TypeHandle get_type () const
PN_stdfloat get_viscosity () const
 Get the local viscosity.
 MAKE_SEQ (get_linear_forces, get_num_linear_forces, get_linear_force)
 MAKE_SEQ (get_angular_forces, get_num_angular_forces, get_angular_force)
virtual void output (ostream &out=cout) const
 Write a string representation of this instance to <out>.
 PT (LinearForce) get_linear_force(int index) const
 PT (AngularForce) get_angular_force(int index) const
void remove_angular_force (AngularForce *f)
 removes an angular force from the force list
void remove_linear_force (LinearForce *f)
 removes a linear force from the force list
void set_viscosity (PN_stdfloat viscosity)
 Set the local viscosity.
virtual void write (ostream &out=cout, unsigned int indent=0) const
 Write a string representation of this instance to <out>.
virtual void write_angular_forces (ostream &out=cout, unsigned int indent=0) const
 Write a string representation of this instance to <out>.
virtual void write_linear_forces (ostream &out=cout, unsigned int indent=0) const
 Write a string representation of this instance to <out>.
virtual void write_physics_objects (ostream &out=cout, unsigned int indent=0) const
 Write a string representation of this instance to <out>.

Static Public Member Functions

static TypeHandle get_class_type ()
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.

Protected Attributes

AngularForceVector _angular_forces
LinearForceVector _linear_forces
PhysicsObject_phys_body
PhysicsObject::Vector _physics_objects
PN_stdfloat _viscosity

Friends

class PhysicalNode
class PhysicsManager

Detailed Description

Defines a set of physically modeled attributes.

If you want physics applied to your class, derive it from this.

Definition at line 40 of file physical.h.


Constructor & Destructor Documentation

Physical::Physical ( int  total_objects = 1,
bool  pre_alloc = false 
)

Default Constructor.

The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.

pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.

Definition at line 41 of file physical.cxx.

References add_physics_object().

Physical::Physical ( const Physical copy)

copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.

Definition at line 69 of file physical.cxx.

Physical::~Physical ( ) [virtual]

destructor

Definition at line 109 of file physical.cxx.

References PhysicsManager::remove_physical().


Member Function Documentation

void Physical::add_angular_force ( AngularForce f) [inline]

Adds an angular force to the force list.

Definition at line 66 of file physical.I.

void Physical::add_linear_force ( LinearForce f) [inline]

Adds a linear force to the force list.

Definition at line 56 of file physical.I.

void Physical::add_physics_object ( PhysicsObject po) [inline]

Adds an object to the physics object vector.

Definition at line 114 of file physical.I.

Referenced by Physical().

void Physical::clear_angular_forces ( ) [inline]

Erases the angular force list.

Definition at line 34 of file physical.I.

void Physical::clear_linear_forces ( ) [inline]

Erases the linear force list.

Definition at line 23 of file physical.I.

void Physical::clear_physics_objects ( ) [inline]

Erases the object list.

Definition at line 45 of file physical.I.

Referenced by ParticleSystem::ParticleSystem().

PN_stdfloat Physical::get_viscosity ( ) const [inline]

Get the local viscosity.

Definition at line 235 of file physical.I.

static void Physical::init_type ( ) [inline, static]

This function is declared non-inline to work around a compiler bug in g++ 2.96.

Making it inline seems to cause problems in the optimizer.

Reimplemented from TypedReferenceCount.

Reimplemented in ParticleSystem.

Definition at line 119 of file physical.h.

References TypedReferenceCount::init_type().

Referenced by ParticleSystem::init_type().

void Physical::output ( ostream &  out = cout) const [virtual]

Write a string representation of this instance to <out>.

Reimplemented in ParticleSystem.

Definition at line 143 of file physical.cxx.

void Physical::remove_angular_force ( AngularForce f) [inline]

removes an angular force from the force list

Definition at line 96 of file physical.I.

void Physical::remove_linear_force ( LinearForce f) [inline]

removes a linear force from the force list

Definition at line 76 of file physical.I.

void Physical::set_viscosity ( PN_stdfloat  viscosity) [inline]

Set the local viscosity.

Definition at line 225 of file physical.I.

void Physical::write ( ostream &  out = cout,
unsigned int  indent = 0 
) const [virtual]

Write a string representation of this instance to <out>.

Definition at line 213 of file physical.cxx.

References PhysicsObject::write(), write_angular_forces(), write_linear_forces(), and write_physics_objects().

void Physical::write_angular_forces ( ostream &  out = cout,
unsigned int  indent = 0 
) const [virtual]

Write a string representation of this instance to <out>.

Definition at line 194 of file physical.cxx.

Referenced by write().

void Physical::write_linear_forces ( ostream &  out = cout,
unsigned int  indent = 0 
) const [virtual]

Write a string representation of this instance to <out>.

Definition at line 175 of file physical.cxx.

Referenced by write().

void Physical::write_physics_objects ( ostream &  out = cout,
unsigned int  indent = 0 
) const [virtual]

Write a string representation of this instance to <out>.

Definition at line 156 of file physical.cxx.

Referenced by write().


The documentation for this class was generated from the following files:
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