Panda3D
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_data (defined in STBasicTerrain::InterpolationData< ValueType >) | STBasicTerrain::InterpolationData< ValueType > | |
_height (defined in STBasicTerrain::InterpolationData< ValueType >) | STBasicTerrain::InterpolationData< ValueType > | |
_width (defined in STBasicTerrain::InterpolationData< ValueType >) | STBasicTerrain::InterpolationData< ValueType > | |
calc_bilinear_interpolation(PN_stdfloat u, PN_stdfloat v) const | STBasicTerrain::InterpolationData< ValueType > | |
calc_smooth(PN_stdfloat u, PN_stdfloat v, PN_stdfloat radius) const | STBasicTerrain::InterpolationData< ValueType > | |
get_nearest_neighbor(PN_stdfloat u, PN_stdfloat v) const | STBasicTerrain::InterpolationData< ValueType > | |
InterpolationData() (defined in STBasicTerrain::InterpolationData< ValueType >) | STBasicTerrain::InterpolationData< ValueType > | |
is_present() const | STBasicTerrain::InterpolationData< ValueType > | |
reset(int width, int height) | STBasicTerrain::InterpolationData< ValueType > |