Panda3D
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00001 // Filename: physxSphereShape.h 00002 // Created by: enn0x (16Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXSPHERESHAPE_H 00016 #define PHYSXSPHERESHAPE_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "physxShape.h" 00022 #include "physx_includes.h" 00023 00024 class PhysxSphereShapeDesc; 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : PhysxSphereShape 00028 // Description : A sphere shaped collision detection primitive. 00029 // Each shape is owned by an actor that it is attached 00030 // to. 00031 // 00032 // An instance can be created by calling the 00033 // createShape() method of the PhysxActor object that 00034 // should own it, with a PhysxSphereShapeDesc object 00035 // as the parameter, or by adding the shape descriptor 00036 // into the PhysxActorDesc class before creating the 00037 // actor. 00038 // 00039 // The shape is deleted by calling release() on the 00040 // shape itself. 00041 //////////////////////////////////////////////////////////////////// 00042 class EXPCL_PANDAPHYSX PhysxSphereShape : public PhysxShape { 00043 00044 PUBLISHED: 00045 INLINE PhysxSphereShape(); 00046 INLINE ~PhysxSphereShape(); 00047 00048 void save_to_desc(PhysxSphereShapeDesc &shapeDesc) const; 00049 00050 void set_radius(float radius); 00051 00052 float get_radius() const; 00053 00054 //////////////////////////////////////////////////////////////////// 00055 public: 00056 INLINE NxShape *ptr() const { return (NxShape *)_ptr; }; 00057 00058 void link(NxShape *shapePtr); 00059 void unlink(); 00060 00061 private: 00062 NxSphereShape *_ptr; 00063 00064 //////////////////////////////////////////////////////////////////// 00065 public: 00066 static TypeHandle get_class_type() { 00067 return _type_handle; 00068 } 00069 static void init_type() { 00070 PhysxShape::init_type(); 00071 register_type(_type_handle, "PhysxSphereShape", 00072 PhysxShape::get_class_type()); 00073 } 00074 virtual TypeHandle get_type() const { 00075 return get_class_type(); 00076 } 00077 virtual TypeHandle force_init_type() { 00078 init_type(); 00079 return get_class_type(); 00080 } 00081 00082 private: 00083 static TypeHandle _type_handle; 00084 }; 00085 00086 #include "physxSphereShape.I" 00087 00088 #endif // PHYSXSPHERESHAPE_H