Panda3D
|
00001 // Filename: nodePathCollection.h 00002 // Created by: drose (06Mar02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef NODEPATHCOLLECTION_H 00016 #define NODEPATHCOLLECTION_H 00017 00018 #include "pandabase.h" 00019 #include "nodePath.h" 00020 #include "pointerToArray.h" 00021 00022 //////////////////////////////////////////////////////////////////// 00023 // Class : NodePathCollection 00024 // Description : This is a set of zero or more NodePaths. It's handy 00025 // for returning from functions that need to return 00026 // multiple NodePaths (for instance, 00027 // NodePaths::get_children). 00028 //////////////////////////////////////////////////////////////////// 00029 class EXPCL_PANDA_PGRAPH NodePathCollection { 00030 PUBLISHED: 00031 NodePathCollection(); 00032 NodePathCollection(const NodePathCollection ©); 00033 void operator = (const NodePathCollection ©); 00034 INLINE ~NodePathCollection(); 00035 00036 #ifdef HAVE_PYTHON 00037 NodePathCollection(PyObject *self, PyObject *sequence); 00038 PyObject *__reduce__(PyObject *self) const; 00039 #endif 00040 00041 void add_path(const NodePath &node_path); 00042 bool remove_path(const NodePath &node_path); 00043 void add_paths_from(const NodePathCollection &other); 00044 void remove_paths_from(const NodePathCollection &other); 00045 void remove_duplicate_paths(); 00046 bool has_path(const NodePath &path) const; 00047 void clear(); 00048 00049 bool is_empty() const; 00050 int get_num_paths() const; 00051 NodePath get_path(int index) const; 00052 MAKE_SEQ(get_paths, get_num_paths, get_path); 00053 NodePath operator [] (int index) const; 00054 int size() const; 00055 INLINE void operator += (const NodePathCollection &other); 00056 INLINE NodePathCollection operator + (const NodePathCollection &other) const; 00057 00058 // Method names to satisfy Python's conventions. 00059 INLINE void append(const NodePath &node_path); 00060 INLINE void extend(const NodePathCollection &other); 00061 00062 // Handy operations on many NodePaths at once. 00063 INLINE void ls() const; 00064 void ls(ostream &out, int indent_level = 0) const; 00065 00066 NodePathCollection find_all_matches(const string &path) const; 00067 void reparent_to(const NodePath &other); 00068 void wrt_reparent_to(const NodePath &other); 00069 00070 void show(); 00071 void hide(); 00072 void stash(); 00073 void unstash(); 00074 void detach(); 00075 00076 CollideMask get_collide_mask() const; 00077 void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(), 00078 TypeHandle node_type = TypeHandle::none()); 00079 00080 void set_texture(Texture *tex, int priority = 0); 00081 void set_texture(TextureStage *stage, Texture *tex, int priority = 0); 00082 void set_texture_off(int priority = 0); 00083 void set_texture_off(TextureStage *stage, int priority = 0); 00084 00085 INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, 00086 int priority = 0); 00087 void set_color(const LColor &color, int priority = 0); 00088 00089 INLINE void set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, 00090 int priority = 0); 00091 void set_color_scale(const LVecBase4 &scale, int priority = 0); 00092 00093 INLINE void compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, 00094 int priority = 0); 00095 void compose_color_scale(const LVecBase4 &scale, int priority = 0); 00096 00097 void set_attrib(const RenderAttrib *attrib, int priority = 0); 00098 00099 void output(ostream &out) const; 00100 void write(ostream &out, int indent_level = 0) const; 00101 00102 private: 00103 typedef PTA(NodePath) NodePaths; 00104 NodePaths _node_paths; 00105 00106 // This typedef is used in set_attrib() and similar methods. 00107 typedef pmap<CPT(RenderState), CPT(RenderState) > StateMap; 00108 }; 00109 00110 INLINE ostream &operator << (ostream &out, const NodePathCollection &col) { 00111 col.output(out); 00112 return out; 00113 } 00114 00115 #include "nodePathCollection.I" 00116 00117 #endif 00118 00119