Panda3D
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00001 // Filename: physxRaycastHit.h 00002 // Created by: enn0x (21Oct09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXRAYCASTHIT_H 00016 #define PHYSXRAYCASTHIT_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "config_physx.h" 00022 00023 class PhysxShape; 00024 00025 //////////////////////////////////////////////////////////////////// 00026 // Class : PhysxRaycastHit 00027 // Description : This structure captures results for a single 00028 // raycast query. See PhysxScene for raycasting 00029 // methods. 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDAPHYSX PhysxRaycastHit { 00032 00033 PUBLISHED: 00034 INLINE PhysxRaycastHit(const NxRaycastHit hit); 00035 INLINE ~PhysxRaycastHit(); 00036 00037 bool is_empty() const; 00038 00039 PhysxShape *get_shape() const; 00040 LPoint3f get_impact_pos() const; 00041 LVector3f get_impact_normal() const; 00042 float get_distance() const; 00043 00044 private: 00045 NxRaycastHit _hit; 00046 }; 00047 00048 #include "physxRaycastHit.I" 00049 00050 #endif // PHYSXRAYCASTHIT_H