Panda3D

reMutex.h

00001 // Filename: reMutex.h
00002 // Created by:  drose (15Jan06)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef REMUTEX_H
00016 #define REMUTEX_H
00017 
00018 #include "pandabase.h"
00019 #include "mutexDebug.h"
00020 #include "reMutexDirect.h"
00021 
00022 ////////////////////////////////////////////////////////////////////
00023 //       Class : ReMutex
00024 // Description : A reentrant mutex.  This kind of mutex can be locked
00025 //               more than once by the thread that already holds it,
00026 //               without deadlock.  The thread must eventually release
00027 //               the mutex the same number of times it locked it.
00028 //
00029 //               This class inherits its implementation either from
00030 //               MutexDebug or ReMutexDirect, depending on the
00031 //               definition of DEBUG_THREADS.
00032 ////////////////////////////////////////////////////////////////////
00033 #ifdef DEBUG_THREADS
00034 class EXPCL_PANDA_PIPELINE ReMutex : public MutexDebug
00035 #else
00036 class EXPCL_PANDA_PIPELINE ReMutex : public ReMutexDirect
00037 #endif  // DEBUG_THREADS
00038 {
00039 PUBLISHED:
00040   INLINE ReMutex();
00041 public:
00042   INLINE ReMutex(const char *name);
00043 PUBLISHED:
00044   INLINE ReMutex(const string &name);
00045   INLINE ~ReMutex();
00046 private:
00047   INLINE ReMutex(const ReMutex &copy);
00048   INLINE void operator = (const ReMutex &copy);
00049 };
00050 
00051 #include "reMutex.I"
00052 
00053 #endif
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