Panda3D
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00001 // Filename: cast_to_float.I 00002 // Created by: drose (24May00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source) { 00016 return LCAST(float, source); 00017 } 00018 00019 INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source) { 00020 return LCAST(float, source); 00021 } 00022 00023 INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source) { 00024 return LCAST(float, source); 00025 } 00026 00027 INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source) { 00028 return LCAST(float, source); 00029 } 00030 00031 INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source) { 00032 return LCAST(float, source); 00033 } 00034 00035 INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source) { 00036 return LCAST(float, source); 00037 } 00038 00039 INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source) { 00040 return LCAST(float, source); 00041 } 00042 00043 INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source) { 00044 return LCAST(float, source); 00045 } 00046 00047 INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source) { 00048 return LCAST(float, source); 00049 } 00050 00051 INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source) { 00052 return LCAST(float, source); 00053 } 00054 00055 INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source) { 00056 return LCAST(float, source); 00057 } 00058