Panda3D
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00001 // Filename: physxControllerDesc.h 00002 // Created by: enn0x (22Sep09) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef PHYSXCONTROLLERDESC_H 00016 #define PHYSXCONTROLLERDESC_H 00017 00018 #include "pandabase.h" 00019 #include "luse.h" 00020 00021 #include "physx_includes.h" 00022 00023 //////////////////////////////////////////////////////////////////// 00024 // Class : PhysxControllerDesc 00025 // Description : Descriptor class for a character controller. 00026 //////////////////////////////////////////////////////////////////// 00027 class EXPCL_PANDAPHYSX PhysxControllerDesc { 00028 00029 PUBLISHED: 00030 virtual void set_to_default() = 0; 00031 virtual bool is_valid() const = 0; 00032 00033 void set_pos(const LPoint3f &pos); 00034 void set_slope_limit(float slopeLimit); 00035 void set_skin_width(float skinWidth); 00036 void set_step_offset(float setpOffset); 00037 void set_interaction_flag(bool interactionFlag); 00038 00039 LPoint3f get_pos() const; 00040 float get_slope_limit() const; 00041 float get_skin_width() const; 00042 float get_step_offset() const; 00043 bool get_interaction_flag() const; 00044 00045 public: 00046 virtual NxControllerDesc *ptr() const = 0; 00047 00048 protected: 00049 INLINE PhysxControllerDesc(); 00050 }; 00051 00052 #include "physxControllerDesc.I" 00053 00054 #endif // PHYSXCONTROLLERDESC_H