Panda3D
|
00001 // Filename: videoTexture.h 00002 // Created by: drose (21Sep05) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef VIDEOTEXTURE_H 00016 #define VIDEOTEXTURE_H 00017 00018 #include "pandabase.h" 00019 #include "texture.h" 00020 #include "animInterface.h" 00021 #include "clockObject.h" 00022 00023 //////////////////////////////////////////////////////////////////// 00024 // Class : VideoTexture 00025 // Description : The base class for a family of animated Textures that 00026 // take their input from a video source, such as a movie 00027 // file. These Textures may be stopped, started, 00028 // etc. using the AnimInterface controls, similar to an 00029 // animated character. 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDA_GOBJ VideoTexture : public Texture, public AnimInterface { 00032 protected: 00033 VideoTexture(const string &name); 00034 VideoTexture(const VideoTexture ©); 00035 00036 PUBLISHED: 00037 virtual bool get_keep_ram_image() const; 00038 00039 INLINE int get_video_width() const; 00040 INLINE int get_video_height() const; 00041 00042 public: 00043 virtual bool has_cull_callback() const; 00044 virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const; 00045 00046 protected: 00047 void set_video_size(int video_width, int video_height); 00048 00049 virtual bool do_has_ram_image(const Texture::CData *cdata) const; 00050 00051 virtual void reconsider_dirty(); 00052 virtual Texture::CData *unlocked_ensure_ram_image(bool allow_compression); 00053 virtual void do_reload_ram_image(Texture::CData *cdata, bool allow_compression); 00054 virtual bool do_can_reload(const Texture::CData *cdata) const; 00055 00056 virtual bool do_adjust_this_size(const Texture::CData *cdata, 00057 int &x_size, int &y_size, const string &name, 00058 bool for_padding) const; 00059 00060 virtual void consider_update(); 00061 INLINE void clear_current_frame(); 00062 virtual void do_update_frame(Texture::CData *cdata_tex, int frame)=0; 00063 00064 protected: 00065 int _video_width; 00066 int _video_height; 00067 int _last_frame_update; 00068 int _current_frame; 00069 00070 public: 00071 static TypeHandle get_class_type() { 00072 return _type_handle; 00073 } 00074 static void init_type() { 00075 Texture::init_type(); 00076 AnimInterface::init_type(); 00077 register_type(_type_handle, "VideoTexture", 00078 Texture::get_class_type(), 00079 AnimInterface::get_class_type()); 00080 } 00081 virtual TypeHandle get_type() const { 00082 return get_class_type(); 00083 } 00084 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00085 00086 private: 00087 static TypeHandle _type_handle; 00088 }; 00089 00090 #include "videoTexture.I" 00091 00092 #endif