Panda3D
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00001 // Filename: angularVectorForce.h 00002 // Created by: charles (09Aug00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef ANGULARVECTORFORCE_H 00016 #define ANGULARVECTORFORCE_H 00017 00018 #include "angularForce.h" 00019 00020 //////////////////////////////////////////////////////////////////// 00021 // Class : AngularVectorForce 00022 // Description : a simple directed torque force, the angular 00023 // equivalent of simple vector force. 00024 //////////////////////////////////////////////////////////////////// 00025 class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce { 00026 PUBLISHED: 00027 AngularVectorForce(const LRotation& quat); 00028 AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); 00029 AngularVectorForce(const AngularVectorForce ©); 00030 virtual ~AngularVectorForce(); 00031 00032 INLINE void set_quat(const LRotation& quat); 00033 INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); 00034 INLINE LRotation get_local_quat() const; 00035 00036 virtual void output(ostream &out) const; 00037 virtual void write(ostream &out, unsigned int indent=0) const; 00038 00039 private: 00040 LRotation _fvec; 00041 00042 virtual AngularForce *make_copy() const; 00043 virtual LRotation get_child_quat(const PhysicsObject *po); 00044 00045 public: 00046 static TypeHandle get_class_type() { 00047 return _type_handle; 00048 } 00049 static void init_type() { 00050 AngularForce::init_type(); 00051 register_type(_type_handle, "AngularVectorForce", 00052 AngularForce::get_class_type()); 00053 } 00054 virtual TypeHandle get_type() const { 00055 return get_class_type(); 00056 } 00057 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00058 00059 private: 00060 static TypeHandle _type_handle; 00061 }; 00062 00063 #include "angularVectorForce.I" 00064 00065 #endif // ANGULARVECTORFORCE_H