Panda3D
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00001 // Filename: bulletTriangleMeshShape.h 00002 // Created by: enn0x (09Feb10) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 #ifndef __BULLET_TRIANGLE_MESH_SHAPE_H__ 00016 #define __BULLET_TRIANGLE_MESH_SHAPE_H__ 00017 00018 #include "pandabase.h" 00019 00020 #include "bullet_includes.h" 00021 #include "bulletShape.h" 00022 00023 #include "luse.h" 00024 00025 class BulletTriangleMesh; 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : BulletTriangleMeshShape 00029 // Description : 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDABULLET BulletTriangleMeshShape : public BulletShape { 00032 00033 PUBLISHED: 00034 BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true); 00035 INLINE BulletTriangleMeshShape(const BulletTriangleMeshShape ©); 00036 INLINE void operator = (const BulletTriangleMeshShape ©); 00037 INLINE ~BulletTriangleMeshShape(); 00038 00039 void refit_tree(const LPoint3 &aabb_min, const LPoint3 &aabb_max); 00040 00041 INLINE bool is_static() const; 00042 INLINE bool is_dynamic() const; 00043 00044 public: 00045 virtual btCollisionShape *ptr() const; 00046 00047 private: 00048 btBvhTriangleMeshShape *_bvh_shape; 00049 btGImpactMeshShape *_gimpact_shape; 00050 00051 PT(BulletTriangleMesh) _mesh; 00052 00053 //////////////////////////////////////////////////////////////////// 00054 public: 00055 static TypeHandle get_class_type() { 00056 return _type_handle; 00057 } 00058 static void init_type() { 00059 BulletShape::init_type(); 00060 register_type(_type_handle, "BulletTriangleMeshShape", 00061 BulletShape::get_class_type()); 00062 } 00063 virtual TypeHandle get_type() const { 00064 return get_class_type(); 00065 } 00066 virtual TypeHandle force_init_type() { 00067 init_type(); 00068 return get_class_type(); 00069 } 00070 00071 private: 00072 static TypeHandle _type_handle; 00073 }; 00074 00075 #include "bulletTriangleMeshShape.I" 00076 00077 #endif // __BULLET_TRIANGLE_MESH_SHAPE_H__