Panda3D
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Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect. More...
#include "shadeModelAttrib.h"
Public Types | |
enum | Mode { M_flat, M_smooth } |
Public Member Functions | |
virtual TypeHandle | force_init_type () |
Mode | get_mode () const |
Returns the shade mode. | |
virtual int | get_slot () const |
virtual TypeHandle | get_type () const |
virtual void | output (ostream &out) const |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. | |
Static Public Member Functions | |
static | CPT (RenderAttrib) make(Mode mode) |
static | CPT (RenderAttrib) make_default() |
static int | get_class_slot () |
static TypeHandle | get_class_type () |
static void | init_type () |
static void | register_with_read_factory () |
Tells the BamReader how to create objects of type ShadeModelAttrib. | |
Protected Member Functions | |
virtual int | compare_to_impl (const RenderAttrib *other) const |
Intended to be overridden by derived ShadeModelAttrib types to return a unique number indicating whether this ShadeModelAttrib is equivalent to the other one. | |
virtual | CPT (RenderAttrib) compose_impl(const RenderAttrib *other) const |
void | fillin (DatagramIterator &scan, BamReader *manager) |
This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new ShadeModelAttrib. | |
virtual size_t | get_hash_impl () const |
Intended to be overridden by derived RenderAttrib types to return a unique hash for these particular properties. | |
Static Protected Member Functions | |
static TypedWritable * | make_from_bam (const FactoryParams ¶ms) |
This function is called by the BamReader's factory when a new object of type ShadeModelAttrib is encountered in the Bam file. |
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
Definition at line 29 of file shadeModelAttrib.h.
int ShadeModelAttrib::compare_to_impl | ( | const RenderAttrib * | other | ) | const [protected, virtual] |
Intended to be overridden by derived ShadeModelAttrib types to return a unique number indicating whether this ShadeModelAttrib is equivalent to the other one.
This should return 0 if the two ShadeModelAttrib objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise.
This will only be called with two ShadeModelAttrib objects whose get_type() functions return the same.
Reimplemented from RenderAttrib.
Definition at line 86 of file shadeModelAttrib.cxx.
void ShadeModelAttrib::fillin | ( | DatagramIterator & | scan, |
BamReader * | manager | ||
) | [protected, virtual] |
This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new ShadeModelAttrib.
Reimplemented from RenderAttrib.
Definition at line 187 of file shadeModelAttrib.cxx.
References DatagramIterator::get_int8().
Referenced by make_from_bam().
size_t ShadeModelAttrib::get_hash_impl | ( | ) | const [protected, virtual] |
Intended to be overridden by derived RenderAttrib types to return a unique hash for these particular properties.
RenderAttribs that compare the same with compare_to_impl(), above, should return the same hash; RenderAttribs that compare differently should return a different hash.
Reimplemented from RenderAttrib.
Definition at line 103 of file shadeModelAttrib.cxx.
References integer_hash< Key, Compare >::add_hash().
ShadeModelAttrib::Mode ShadeModelAttrib::get_mode | ( | ) | const [inline] |
Returns the shade mode.
Definition at line 34 of file shadeModelAttrib.I.
Referenced by TinyGraphicsStateGuardian::begin_draw_primitives().
TypedWritable * ShadeModelAttrib::make_from_bam | ( | const FactoryParams & | params | ) | [static, protected] |
This function is called by the BamReader's factory when a new object of type ShadeModelAttrib is encountered in the Bam file.
It should create the ShadeModelAttrib and extract its information from the file.
Definition at line 168 of file shadeModelAttrib.cxx.
References fillin().
Referenced by register_with_read_factory().
void ShadeModelAttrib::register_with_read_factory | ( | ) | [static] |
Tells the BamReader how to create objects of type ShadeModelAttrib.
Definition at line 142 of file shadeModelAttrib.cxx.
References BamReader::get_factory(), make_from_bam(), and Factory< Type >::register_factory().
Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from RenderAttrib.
Definition at line 153 of file shadeModelAttrib.cxx.
References Datagram::add_int8().