Panda3D
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00001 // Filename: dxShaderContext9.i 00002 // Created by: aignacio (Jan06) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 //////////////////////////////////////////////////////////////////// 00016 // Function: DXShaderContext9::valid 00017 // Access: Public 00018 // Description: Returns true if the shader is "valid", ie, if the 00019 // compilation was successful. The compilation could 00020 // fail if there is a syntax error in the shader, or 00021 // if the current video card isn't shader-capable, 00022 // or if no shader languages are compiled into panda. 00023 //////////////////////////////////////////////////////////////////// 00024 INLINE bool CLP(ShaderContext):: 00025 valid (GSG *gsg) { 00026 #ifdef HAVE_CG 00027 if (_cg_context) { 00028 return true; 00029 } 00030 #endif 00031 return false; 00032 } 00033