Panda3D
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Renderable geometry which represents visualizations of physics objects. More...
#include "physxDebugGeomNode.h"
Public Member Functions | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
void | off () |
void | on () |
void | toggle () |
void | update (NxScene *scenePtr) |
void | visualize_actor_axes (bool value) |
void | visualize_body_ang_velocity (bool value) |
void | visualize_body_axes (bool value) |
void | visualize_body_joint_groups (bool value) |
void | visualize_body_lin_velocity (bool value) |
void | visualize_body_mass_axes (bool value) |
void | visualize_cloth_mesh (bool value) |
void | visualize_cloth_validbounds (bool value) |
void | visualize_collision_aabbs (bool value) |
void | visualize_collision_axes (bool value) |
void | visualize_collision_ccd (bool value) |
void | visualize_collision_compounds (bool value) |
void | visualize_collision_dynamic (bool value) |
void | visualize_collision_edges (bool value) |
void | visualize_collision_fnormals (bool value) |
void | visualize_collision_free (bool value) |
void | visualize_collision_shapes (bool value) |
void | visualize_collision_skeletons (bool value) |
void | visualize_collision_spheres (bool value) |
void | visualize_collision_static (bool value) |
void | visualize_collision_vnormals (bool value) |
void | visualize_contact_error (bool value) |
void | visualize_contact_force (bool value) |
void | visualize_contact_normal (bool value) |
void | visualize_contact_point (bool value) |
void | visualize_force_fields (bool value) |
void | visualize_joint_limits (bool value) |
void | visualize_joint_local_axes (bool value) |
void | visualize_joint_world_axes (bool value) |
void | visualize_softbody_mesh (bool value) |
void | visualize_softbody_validbounds (bool value) |
void | visualize_world_axes (bool value) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Renderable geometry which represents visualizations of physics objects.
Intended to help with debugging code.
Definition at line 37 of file physxDebugGeomNode.h.