Panda3D

daeCharacter.h

00001 // Filename: daeCharacter.h
00002 // Created by:  pro-rsoft (24Nov08)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #include "pandatoolbase.h"
00016 #include "typedReferenceCount.h"
00017 #include "typeHandle.h"
00018 #include "eggTable.h"
00019 #include "daeToEggConverter.h"
00020 
00021 #include "pre_fcollada_include.h"
00022 #include "FCollada.h"
00023 #include "FCDocument/FCDSceneNode.h"
00024 #include "FCDocument/FCDControllerInstance.h"
00025 #include "FCDocument/FCDSkinController.h"
00026 
00027 #ifndef DAECHARACTER_H
00028 #define DAECHARACTER_H
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 //       Class : DaeCharacter
00032 // Description : Class representing an animated character.
00033 ////////////////////////////////////////////////////////////////////
00034 class DaeCharacter : public TypedReferenceCount {
00035 public:
00036   DaeCharacter(const string name, const FCDControllerInstance* controller_instance);
00037   PT(EggTable) as_egg_bundle();
00038   void process_joint(PT(EggTable) parent, FCDSceneNode* node);
00039   
00040 private:
00041   int _frame_rate;
00042   string _name;
00043   FCDControllerInstance* _controller_instance;
00044   FCDSkinController* _skin_controller;
00045   pmap<string, FCDSkinControllerJoint*> _controller_joints;
00046   
00047 public:
00048   virtual TypeHandle get_type() const {
00049     return get_class_type();
00050   }
00051   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00052   static TypeHandle get_class_type() {
00053     return _type_handle;
00054   }
00055   static void init_type() {
00056     TypedReferenceCount::init_type();
00057     register_type(_type_handle, "DaeCharacter",
00058                   TypedReferenceCount::get_class_type());
00059   }
00060 
00061 private:
00062   static TypeHandle _type_handle;
00063 };
00064 
00065 #endif
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