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# ShadeModelAttrib Class Reference

Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect. More...

Inheritance diagram for ShadeModelAttrib:

List of all members.

## Public Types
enum | Mode { MFlat = 0, MSmooth = 1 }
## Public Member Functions
Mode | getMode ()
| Returns the shade mode.
## Static Public Member Functions
static int | getClassSlot ()
static TypeHandle | getClassType ()
static RenderAttrib const | make (Mode mode)
| Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.
static RenderAttrib const | makeDefault ()
| Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

## Detailed Description

Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.

## Member Enumeration Documentation

enum Mode

Enumerator:

  MFlat |
  MSmooth |

## Member Function Documentation

static int getClassSlot | ( |  | ) | `[static]`

static TypeHandle getClassType | ( |  | ) | `[static]`

Reimplemented from RenderAttrib.

Mode getMode | ( |  | ) |

Returns the shade mode.

static RenderAttrib const make | ( | Mode | mode | ) | `[static]`

Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.

static RenderAttrib const makeDefault | ( |  | ) | `[static]`

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

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