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# EggSwitchConditionDistance Class Reference

A SwitchCondition that switches the levels-of-detail based on distance from the camera's eyepoint. More...

Inheritance diagram for EggSwitchConditionDistance:

List of all members.

## Public Member Functions
| EggSwitchConditionDistance (double switch_in, double switch_out, Point3D const center, double fade)
| EggSwitchConditionDistance (double switch_in, double switch_out, Point3D const center)
## Static Public Member Functions
static TypeHandle | getClassType ()

## Detailed Description

A SwitchCondition that switches the levels-of-detail based on distance from the camera's eyepoint.

## Constructor & Destructor Documentation

EggSwitchConditionDistance | ( | double | switch_in,
|  | double | switch_out,
|  | Point3D const | center,
|  | double | fade
| ) |  |

EggSwitchConditionDistance | ( | double | switch_in,
|  | double | switch_out,
|  | Point3D const | center
| ) |  |

## Member Function Documentation

static TypeHandle getClassType | ( |  | ) | `[static]`

Reimplemented from EggSwitchCondition.

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