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# ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.

addAngularForce(AngularForce f) | Physical |
addLinearForce(LinearForce f) | Physical |
addPhysicsObject(PhysicsObject po) | Physical |
addSpawnTemplate(ParticleSystem ps) | ParticleSystem |
clearAngularForces() | Physical |
clearFloorZ() | ParticleSystem |
clearLinearForces() | Physical |
clearPhysicsObjects() | Physical |
clearSpawnTemplates() | ParticleSystem |
clearToInitial() | ParticleSystem |
getActiveSystemFlag() | ParticleSystem |
getAngularForce(int index) | Physical |
getAngularForces() | Physical |
getBirthRate() | ParticleSystem |
getClassType() | ParticleSystem | `[static]`
getEmitter() | ParticleSystem |
getFactory() | ParticleSystem |
getFloorZ() | ParticleSystem |
getIWasSpawnedFlag() | ParticleSystem |
getLinearForce(int index) | Physical |
getLinearForces() | Physical |
getLitterSize() | ParticleSystem |
getLitterSpread() | ParticleSystem |
getLivingParticles() | ParticleSystem |
getLocalVelocityFlag() | ParticleSystem |
getNumAngularForces() | Physical |
getNumLinearForces() | Physical |
getObjects() | Physical |
getPhysBody() | Physical |
getPhysicalNode() | Physical |
getPhysicalNodePath() | Physical |
getPhysicsManager() | Physical |
getPoolSize() | ParticleSystem |
getRenderer() | ParticleSystem |
getRenderParent() | ParticleSystem |
getSoftBirthRate() | ParticleSystem |
getSpawnOnDeathFlag() | ParticleSystem |
getSpawnRenderNode() | ParticleSystem |
getSpawnRenderNodePath() | ParticleSystem |
getSystemAge() | ParticleSystem |
getSystemGrowsOlderFlag() | ParticleSystem |
getSystemLifespan() | ParticleSystem |
getViscosity() | Physical |
induceLabor() | ParticleSystem |
output(ostream out) | Physical |
output() | Physical |
ParticleSystem(ParticleSystem const copy) | ParticleSystem |
ParticleSystem(int pool_size) | ParticleSystem |
ParticleSystem() | ParticleSystem |
Physical(Physical const copy) | Physical |
Physical(int total_objects, bool pre_alloc) | Physical |
Physical(int total_objects) | Physical |
Physical() | Physical |
removeAngularForce(AngularForce f) | Physical |
removeLinearForce(LinearForce f) | Physical |
render() | ParticleSystem |
setActiveSystemFlag(bool a) | ParticleSystem |
setBirthRate(float new_br) | ParticleSystem |
setEmitter(BaseParticleEmitter e) | ParticleSystem |
setFactory(BaseParticleFactory f) | ParticleSystem |
setFloorZ(float z) | ParticleSystem |
setLitterSize(int new_ls) | ParticleSystem |
setLitterSpread(int new_ls) | ParticleSystem |
setLocalVelocityFlag(bool lv) | ParticleSystem |
setPoolSize(int size) | ParticleSystem |
setRenderer(BaseParticleRenderer r) | ParticleSystem |
setRenderParent(NodePath const node) | ParticleSystem |
setRenderParent(PandaNode node) | ParticleSystem |
setSoftBirthRate(float new_br) | ParticleSystem |
setSpawnOnDeathFlag(bool sod) | ParticleSystem |
setSpawnRenderNode(PandaNode node) | ParticleSystem |
setSpawnRenderNodePath(NodePath const node) | ParticleSystem |
setSystemAge(float age) | ParticleSystem |
setSystemGrowsOlderFlag(bool sgo) | ParticleSystem |
setSystemLifespan(float sl) | ParticleSystem |
setTemplateSystemFlag(bool tsf) | ParticleSystem |
setViscosity(float viscosity) | Physical |
softStart(float br) | ParticleSystem |
softStart() | ParticleSystem |
softStop(float br) | ParticleSystem |
softStop() | ParticleSystem |
update(float dt) | ParticleSystem |
write(ostream out, int indent) | ParticleSystem |
write(ostream out) | ParticleSystem |
panda3d::physics::Physical.write(ostream out, unsigned int indent) | Physical |
panda3d::physics::Physical.write() | Physical |
writeAngularForces(ostream out, unsigned int indent) | Physical |
writeAngularForces(ostream out) | Physical |
writeAngularForces() | Physical |
writeFreeParticleFifo(ostream out, int indent) | ParticleSystem |
writeFreeParticleFifo(ostream out) | ParticleSystem |
writeLinearForces(ostream out, unsigned int indent) | Physical |
writeLinearForces(ostream out) | Physical |
writeLinearForces() | Physical |
writePhysicsObjects(ostream out, unsigned int indent) | Physical |
writePhysicsObjects(ostream out) | Physical |
writePhysicsObjects() | Physical |
writeSpawnTemplates(ostream out, int indent) | ParticleSystem |
writeSpawnTemplates(ostream out) | ParticleSystem |

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