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# CollisionHandlerHighestEvent Class Reference

A specialized kind of CollisionHandler that throws an event for each collision detected. More...

Inheritance diagram for CollisionHandlerHighestEvent:

List of all members.

## Public Member Functions
| CollisionHandlerHighestEvent ()
| The default CollisionHandlerEvent will throw no events.
## Static Public Member Functions
static TypeHandle | getClassType ()

## Detailed Description

A specialized kind of CollisionHandler that throws an event for each collision detected.

The event thrown may be based on the name of the moving object or the struck object, or both. The first parameter of the event will be a pointer to the CollisionEntry that triggered it.

## Constructor & Destructor Documentation

CollisionHandlerHighestEvent | ( |  | ) |

The default CollisionHandlerEvent will throw no events.

Its pattern strings must first be set via a call to add_in_pattern() and/or add_out_pattern().

## Member Function Documentation

static TypeHandle getClassType | ( |  | ) | `[static]`

Reimplemented from CollisionHandlerEvent.

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