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# OdeWorld Member List

This is the complete list of members for OdeWorld, including all inherited members.

addBodyDampening(OdeBody body, int surface) | OdeWorld |
applyDampening(float dt, OdeBody body) | OdeWorld |
compareTo(OdeWorld const other) | OdeWorld |
destroy() | OdeWorld |
getAutoDisableAngularThreshold() | OdeWorld |
getAutoDisableFlag() | OdeWorld |
getAutoDisableLinearThreshold() | OdeWorld |
getAutoDisableSteps() | OdeWorld |
getAutoDisableTime() | OdeWorld |
getAutoEnableDepthSf1() | OdeWorld |
getCfm() | OdeWorld |
getClassType() | OdeWorld | `[static]`
getContactMaxCorrectingVel() | OdeWorld |
getContactSurfaceLayer() | OdeWorld |
getErp() | OdeWorld |
getGravity() | OdeWorld |
getId() | OdeWorld |
getQuickStepNumIterations() | OdeWorld |
getQuickStepW() | OdeWorld |
impulseToForce(float stepsize, VBase3 const impulse) | OdeWorld |
impulseToForce(float stepsize, float ix, float iy, float iz) | OdeWorld |
initSurfaceTable(unsigned char num_surfaces) | OdeWorld |
isEmpty() | OdeWorld |
OdeWorld() | OdeWorld |
OdeWorld(OdeWorld const copy) | OdeWorld |
quickStep(float stepsize) | OdeWorld |
setAutoDisableAngularThreshold(float angular_threshold) | OdeWorld |
setAutoDisableFlag(int do_auto_disable) | OdeWorld |
setAutoDisableLinearThreshold(float linear_threshold) | OdeWorld |
setAutoDisableSteps(int steps) | OdeWorld |
setAutoDisableTime(float time) | OdeWorld |
setAutoEnableDepthSf1(int auto_enable_depth) | OdeWorld |
setCfm(float cfm) | OdeWorld |
setContactMaxCorrectingVel(float vel) | OdeWorld |
setContactSurfaceLayer(float depth) | OdeWorld |
setErp(float erp) | OdeWorld |
setGravity(VBase3 const vec) | OdeWorld |
setGravity(float x, float y, float z) | OdeWorld |
setQuickStepNumIterations(int num) | OdeWorld |
setQuickStepW(float over_relaxation) | OdeWorld |
setSurfaceEntry(unsigned char pos1, unsigned char pos2, float mu, float bounce, float bounce_vel, float soft_erp, float soft_cfm, float slip, float dampen) | OdeWorld |
step(float stepsize) | OdeWorld |
stepFast1(float stepsize, int maxiterations) | OdeWorld |

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