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# OdeBody Member List

This is the complete list of members for OdeBody, including all inherited members.

addForce(VBase3 const f) | OdeBody |
addForce(float fx, float fy, float fz) | OdeBody |
addForceAtPos(VBase3 const f, VBase3 const pos) | OdeBody |
addForceAtPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody |
addForceAtRelPos(VBase3 const f, VBase3 const pos) | OdeBody |
addForceAtRelPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody |
addRelForce(VBase3 const f) | OdeBody |
addRelForce(float fx, float fy, float fz) | OdeBody |
addRelForceAtPos(VBase3 const f, VBase3 const pos) | OdeBody |
addRelForceAtPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody |
addRelForceAtRelPos(VBase3 const f, VBase3 const pos) | OdeBody |
addRelForceAtRelPos(float fx, float fy, float fz, float px, float py, float pz) | OdeBody |
addRelTorque(VBase3 const f) | OdeBody |
addRelTorque(float fx, float fy, float fz) | OdeBody |
addTorque(VBase3 const f) | OdeBody |
addTorque(float fx, float fy, float fz) | OdeBody |
compareTo(OdeBody const other) | OdeBody |
destroy() | OdeBody |
disable() | OdeBody |
enable() | OdeBody |
getAngularVel() | OdeBody |
getAutoDisableAngularThreshold() | OdeBody |
getAutoDisableFlag() | OdeBody |
getAutoDisableLinearThreshold() | OdeBody |
getAutoDisableSteps() | OdeBody |
getAutoDisableTime() | OdeBody |
getClassType() | OdeBody | `[static]`
getData() | OdeBody |
getFiniteRotationAxis() | OdeBody |
getFiniteRotationMode() | OdeBody |
getGravityMode() | OdeBody |
getId() | OdeBody |
getJoint(int index) | OdeBody |
getJoints() | OdeBody |
getLinearVel() | OdeBody |
getMass() | OdeBody |
getNumJoints() | OdeBody |
getPointVel(VBase3 const pos) | OdeBody |
getPointVel(float px, float py, float pz) | OdeBody |
getPosition() | OdeBody |
getPosRelPoint(VBase3 const pos) | OdeBody |
getPosRelPoint(float px, float py, float pz) | OdeBody |
getQuaternion() | OdeBody |
getRelPointPos(VBase3 const pos) | OdeBody |
getRelPointPos(float px, float py, float pz) | OdeBody |
getRelPointVel(VBase3 const pos) | OdeBody |
getRelPointVel(float px, float py, float pz) | OdeBody |
getRotation() | OdeBody |
isEmpty() | OdeBody |
isEnabled() | OdeBody |
OdeBody(OdeWorld world) | OdeBody |
setAngularVel(VBase3 const vel) | OdeBody |
setAngularVel(float x, float y, float z) | OdeBody |
setAutoDisableAngularThreshold(float angular_threshold) | OdeBody |
setAutoDisableDefaults() | OdeBody |
setAutoDisableFlag(int do_auto_disable) | OdeBody |
setAutoDisableLinearThreshold(float linear_threshold) | OdeBody |
setAutoDisableSteps(int steps) | OdeBody |
setAutoDisableTime(float time) | OdeBody |
setData(PyObject data) | OdeBody |
setFiniteRotationAxis(VBase3 const axis) | OdeBody |
setFiniteRotationAxis(float x, float y, float z) | OdeBody |
setFiniteRotationMode(int mode) | OdeBody |
setForce(VBase3 const f) | OdeBody |
setForce(float x, float y, float z) | OdeBody |
setGravityMode(int mode) | OdeBody |
setLinearVel(VBase3 const vel) | OdeBody |
setLinearVel(float x, float y, float z) | OdeBody |
setMass(OdeMass mass) | OdeBody |
setPosition(VBase3 const pos) | OdeBody |
setPosition(float x, float y, float z) | OdeBody |
setQuaternion(Quat const q) | OdeBody |
setRotation(Mat3 const r) | OdeBody |
setTorque(VBase3 const f) | OdeBody |
setTorque(float x, float y, float z) | OdeBody |
vectorFromWorld(VBase3 const pos) | OdeBody |
vectorFromWorld(float px, float py, float pz) | OdeBody |
vectorToWorld(VBase3 const pos) | OdeBody |
vectorToWorld(float px, float py, float pz) | OdeBody |
write(ostream out, unsigned int indent) | OdeBody |
write(ostream out) | OdeBody |
write() | OdeBody |

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