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# BulletVehicleTuning Class Reference

Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation. More...

List of all members.

## Public Member Functions
float | getFrictionSlip ()
float | getMaxSuspensionForce ()
float | getMaxSuspensionTravelCm ()
float | getSuspensionCompression ()
float | getSuspensionDamping ()
float | getSuspensionStiffness ()
| setFrictionSlip (float value)
| setMaxSuspensionForce (float value)
| setMaxSuspensionTravelCm (float value)
| setSuspensionCompression (float value)
| setSuspensionDamping (float value)
| setSuspensionStiffness (float value)

## Detailed Description

Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation.

The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.

## Member Function Documentation

float getFrictionSlip | ( |  | ) |

float getMaxSuspensionForce | ( |  | ) |

float getMaxSuspensionTravelCm | ( |  | ) |

float getSuspensionCompression | ( |  | ) |

float getSuspensionDamping | ( |  | ) |

float getSuspensionStiffness | ( |  | ) |

setFrictionSlip | ( | float | value | ) |

setMaxSuspensionForce | ( | float | value | ) |

setMaxSuspensionTravelCm | ( | float | value | ) |

setSuspensionCompression | ( | float | value | ) |

setSuspensionDamping | ( | float | value | ) |

setSuspensionStiffness | ( | float | value | ) |

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