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# PhysicsObject Member List

This is the complete list of members for PhysicsObject, including all inherited members.

addImpact(Point3 const offset_from_center_of_mass, Vec3 const impulse) | PhysicsObject |
addImpulse(Vec3 const impulse) | PhysicsObject |
addLocalImpact(Point3 const offset_from_center_of_mass, Vec3 const impulse) | PhysicsObject |
addLocalImpulse(Vec3 const impulse) | PhysicsObject |
addLocalTorque(LRotationf const torque) | PhysicsObject |
addTorque(LRotationf const torque) | PhysicsObject |
getActive() | PhysicsObject |
getClassType() | PhysicsObject | `[static]`
getImplicitVelocity() | PhysicsObject |
getInertialTensor() | PhysicsObject |
getLastPosition() | PhysicsObject |
getLcs() | PhysicsObject |
getMass() | PhysicsObject |
getName() | PhysicsObject |
getOrientation() | PhysicsObject |
getOriented() | PhysicsObject |
getPosition() | PhysicsObject |
getRotation() | PhysicsObject |
getTerminalVelocity() | PhysicsObject |
getVelocity() | PhysicsObject |
makeCopy() | PhysicsObject |
operator=(PhysicsObject const other) | PhysicsObject |
output(ostream out) | PhysicsObject |
PhysicsObject() | PhysicsObject |
PhysicsObject(PhysicsObject const copy) | PhysicsObject |
resetOrientation(LOrientationf const orientation) | PhysicsObject |
resetPosition(Point3 const pos) | PhysicsObject |
setActive(bool flag) | PhysicsObject |
setLastPosition(Point3 const pos) | PhysicsObject |
setMass(float) | PhysicsObject |
setName(string name) | PhysicsObject |
setOrientation(LOrientationf const orientation) | PhysicsObject |
setOriented(bool flag) | PhysicsObject |
setPosition(Point3 const pos) | PhysicsObject |
setPosition(float x, float y, float z) | PhysicsObject |
setRotation(LRotationf const rotation) | PhysicsObject |
setTerminalVelocity(float tv) | PhysicsObject |
setVelocity(Vec3 const vel) | PhysicsObject |
setVelocity(float x, float y, float z) | PhysicsObject |
write(ostream out, unsigned int indent) | PhysicsObject |
write(ostream out) | PhysicsObject |

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