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Public Member Functions | Static Public Member Functions

# ActorNode Class Reference

Inheritance diagram for ActorNode:

List of all members.

## Public Member Functions
| ActorNode (ActorNode const copy)
| Copy Constructor.
| ActorNode (string name)
| Constructor.
| ActorNode ()
| Constructor.
Vec3 const | getContactVector ()
PhysicsObject | getPhysicsObject ()
| setContactVector (Vec3 const contact_vector)
| setTransformLimit (float limit)
| updateTransform ()
| this sets the transform generated by the contained Physical, moving the node and subsequent geometry.
## Static Public Member Functions
static TypeHandle | getClassType ()

## Constructor & Destructor Documentation

ActorNode | ( | ActorNode const | copy | ) |

Copy Constructor.

ActorNode | ( | string | name | ) |

Constructor.

ActorNode | ( |  | ) |

Constructor.

## Member Function Documentation

static TypeHandle getClassType | ( |  | ) | `[static]`

Reimplemented from PhysicalNode.

Vec3 const getContactVector | ( |  | ) |

PhysicsObject getPhysicsObject | ( |  | ) |

setContactVector | ( | Vec3 const | contact_vector | ) |

setTransformLimit | ( | float | limit | ) |

updateTransform | ( |  | ) |

this sets the transform generated by the contained Physical, moving the node and subsequent geometry.

i.e. copy from PhysicsObject to PandaNode

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