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# Package leveleditor.AnimGlobals

## Variables
int | CURVE = 1
int | FRAME = 0
int | I = 1
int | IN_SLOPE = 5
int | IN_TANGENT = 3
int | INSLOPE = 2
int | KEY = 0
int | KEYFRAME = 2
int | LOCAL_VALUE = 0
int | NODE = 0
int | OUT_SLOPE = 6
int | OUT_TANGENT = 4
int | OUTSLOPE = 3
int | PROP_NAME = 1
int | SELECT = 1
int | TIME = 2
int | UID = 0
int | VALUE = 1
int | X = 0
int | Y = 1
int | Z = 2

## Detailed Description

    This contains data structure and constants related with animation handling.

## Variable Documentation

int CURVE = 1

int FRAME = 0

int I = 1

int IN_SLOPE = 5

int IN_TANGENT = 3

int INSLOPE = 2

int KEY = 0

int KEYFRAME = 2

int LOCAL_VALUE = 0

int NODE = 0

int OUT_SLOPE = 6

int OUT_TANGENT = 4

int OUTSLOPE = 3

int PROP_NAME = 1

int SELECT = 1

int TIME = 2

int UID = 0

int VALUE = 1

int X = 0

int Y = 1

int Z = 2

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