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# PreparedGraphicsObjects Member List

This is the complete list of members for PreparedGraphicsObjects, including all inherited members.

dequeueGeom(Geom geom) | PreparedGraphicsObjects |
dequeueIndexBuffer(GeomPrimitive data) | PreparedGraphicsObjects |
dequeueShader(Shader shader) | PreparedGraphicsObjects |
dequeueTexture(Texture tex) | PreparedGraphicsObjects |
dequeueVertexBuffer(GeomVertexArrayData data) | PreparedGraphicsObjects |
enqueueGeom(Geom geom) | PreparedGraphicsObjects |
enqueueIndexBuffer(GeomPrimitive data) | PreparedGraphicsObjects |
enqueueShader(Shader shader) | PreparedGraphicsObjects |
enqueueTexture(Texture tex) | PreparedGraphicsObjects |
enqueueVertexBuffer(GeomVertexArrayData data) | PreparedGraphicsObjects |
getClassType() | ReferenceCount | `[static]`
getGraphicsMemoryLimit() | PreparedGraphicsObjects |
getName() | PreparedGraphicsObjects |
getNumPrepared() | PreparedGraphicsObjects |
getNumPreparedGeoms() | PreparedGraphicsObjects |
getNumPreparedIndexBuffers() | PreparedGraphicsObjects |
getNumPreparedShaders() | PreparedGraphicsObjects |
getNumPreparedTextures() | PreparedGraphicsObjects |
getNumPreparedVertexBuffers() | PreparedGraphicsObjects |
getNumQueued() | PreparedGraphicsObjects |
getNumQueuedGeoms() | PreparedGraphicsObjects |
getNumQueuedIndexBuffers() | PreparedGraphicsObjects |
getNumQueuedShaders() | PreparedGraphicsObjects |
getNumQueuedTextures() | PreparedGraphicsObjects |
getNumQueuedVertexBuffers() | PreparedGraphicsObjects |
getRefCount() | ReferenceCount |
isGeomPrepared(Geom const geom) | PreparedGraphicsObjects |
isGeomQueued(Geom const geom) | PreparedGraphicsObjects |
isIndexBufferPrepared(GeomPrimitive const data) | PreparedGraphicsObjects |
isIndexBufferQueued(GeomPrimitive const data) | PreparedGraphicsObjects |
isShaderPrepared(Shader const shader) | PreparedGraphicsObjects |
isShaderQueued(Shader const shader) | PreparedGraphicsObjects |
isTexturePrepared(Texture const tex) | PreparedGraphicsObjects |
isTextureQueued(Texture const tex) | PreparedGraphicsObjects |
isVertexBufferPrepared(GeomVertexArrayData const data) | PreparedGraphicsObjects |
isVertexBufferQueued(GeomVertexArrayData const data) | PreparedGraphicsObjects |
prepareGeomNow(Geom geom, GraphicsStateGuardianBase gsg) | PreparedGraphicsObjects |
prepareIndexBufferNow(GeomPrimitive data, GraphicsStateGuardianBase gsg) | PreparedGraphicsObjects |
prepareShaderNow(Shader shader, GraphicsStateGuardianBase gsg) | PreparedGraphicsObjects |
prepareTextureNow(Texture tex, int view, GraphicsStateGuardianBase gsg) | PreparedGraphicsObjects |
prepareVertexBufferNow(GeomVertexArrayData data, GraphicsStateGuardianBase gsg) | PreparedGraphicsObjects |
ref() | ReferenceCount |
releaseAll() | PreparedGraphicsObjects |
releaseAllGeoms() | PreparedGraphicsObjects |
releaseAllIndexBuffers() | PreparedGraphicsObjects |
releaseAllShaders() | PreparedGraphicsObjects |
releaseAllTextures() | PreparedGraphicsObjects |
releaseAllVertexBuffers() | PreparedGraphicsObjects |
releaseGeom(GeomContext gc) | PreparedGraphicsObjects |
releaseIndexBuffer(IndexBufferContext ibc) | PreparedGraphicsObjects |
releaseShader(ShaderContext sc) | PreparedGraphicsObjects |
releaseTexture(Texture tex) | PreparedGraphicsObjects |
releaseTexture(TextureContext tc) | PreparedGraphicsObjects |
releaseVertexBuffer(VertexBufferContext vbc) | PreparedGraphicsObjects |
setGraphicsMemoryLimit(unsigned int limit) | PreparedGraphicsObjects |
showGraphicsMemoryLru(ostream out) | PreparedGraphicsObjects |
showResidencyTrackers(ostream out) | PreparedGraphicsObjects |
testRefCountIntegrity() | ReferenceCount |
testRefCountNonzero() | ReferenceCount |
unref() | ReferenceCount |

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