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# CollisionInvSphere Class Reference

An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere. More...

Inheritance diagram for CollisionInvSphere:

List of all members.

## Public Member Functions
| CollisionInvSphere (Point3 const center, float radius)
| CollisionInvSphere (float cx, float cy, float cz, float radius)
## Static Public Member Functions
static TypeHandle | getClassType ()

## Detailed Description

An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere.

Everything outside the sphere is solid matter; everything inside is empty space. Useful for constraining objects to remain within a spherical perimeter.

## Constructor & Destructor Documentation

CollisionInvSphere | ( | Point3 const | center,
|  | float | radius
| ) |  |

CollisionInvSphere | ( | float | cx,
|  | float | cy,
|  | float | cz,
|  | float | radius
| ) |  |

## Member Function Documentation

static TypeHandle getClassType | ( |  | ) | `[static]`

Reimplemented from CollisionSphere.

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