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# TransformBlend Member List

This is the complete list of members for TransformBlend, including all inherited members.

addTransform(VertexTransform const transform, float weight) | TransformBlend |
compareTo(TransformBlend const other) | TransformBlend |
getBlend(Mat4 result, Thread current_thread) | TransformBlend |
getClassType() | TransformBlend | `[static]`
getModified(Thread current_thread) | TransformBlend |
getNumTransforms() | TransformBlend |
getTransform(int n) | TransformBlend |
getTransforms() | TransformBlend |
getWeight(VertexTransform const transform) | TransformBlend |
getWeight(int n) | TransformBlend |
hasTransform(VertexTransform const transform) | TransformBlend |
limitTransforms(int max_transforms) | TransformBlend |
normalizeWeights() | TransformBlend |
operator!=(TransformBlend const other) | TransformBlend |
operator<(TransformBlend const other) | TransformBlend |
operator=(TransformBlend const copy) | TransformBlend |
operator==(TransformBlend const other) | TransformBlend |
output(ostream out) | TransformBlend |
removeTransform(VertexTransform const transform) | TransformBlend |
setTransform(int n, VertexTransform const transform) | TransformBlend |
setWeight(int n, float weight) | TransformBlend |
TransformBlend() | TransformBlend |
TransformBlend(TransformBlend const copy) | TransformBlend |
TransformBlend(VertexTransform const transform0, float weight0) | TransformBlend |
TransformBlend(VertexTransform const transform0, float weight0, VertexTransform const transform1, float weight1) | TransformBlend |
TransformBlend(VertexTransform const transform0, float weight0, VertexTransform const transform1, float weight1, VertexTransform const transform2, float weight2) | TransformBlend |
TransformBlend(VertexTransform const transform0, float weight0, VertexTransform const transform1, float weight1, VertexTransform const transform2, float weight2, VertexTransform const transform3, float weight3) | TransformBlend |
transformPoint(Point3D point, Thread current_thread) | TransformBlend |
transformPoint(Point3 point, Thread current_thread) | TransformBlend |
transformPoint(Point4D point, Thread current_thread) | TransformBlend |
transformPoint(Point4 point, Thread current_thread) | TransformBlend |
transformVector(Vec3D point, Thread current_thread) | TransformBlend |
transformVector(Vec3 point, Thread current_thread) | TransformBlend |
updateBlend(Thread current_thread) | TransformBlend |
write(ostream out, int indent_level) | TransformBlend |

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