|
Panda3D
|
| def __init__ | ( | self, | |
gravity = -32.1740, |
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standableGround = 0.707, |
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hardLandingForce = 16.0 |
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| ) |
| def addBlastForce | ( | self, | |
| vector | |||
| ) |
| def avatarPhysicsIndicator | ( | self, | |
| task | |||
| ) |
| def debugPrint | ( | self, | |
| message | |||
| ) |
for debugging
| def deleteCollisions | ( | self | ) |
| def determineHeight | ( | self | ) |
returns the height of the avatar above the ground. If there is no floor below the avatar, 0.0 is returned. aka get airborne height.
| def disableAvatarControls | ( | self | ) |
Ignore the arrow keys, etc.
| def displayDebugInfo | ( | self | ) |
For debug use.
| def doDeltaPos | ( | self | ) |
| def enableAvatarControls | ( | self | ) |
Activate the arrow keys, etc.
| def flushEventHandlers | ( | self | ) |
| def getCollisionsActive | ( | self | ) |
| def getSpeeds | ( | self | ) |
| def getVelocity | ( | self | ) |
| def handleAvatarControls | ( | self, | |
| task | |||
| ) |
Check on the arrow keys and update the avatar.
| def initializeCollisions | ( | self, | |
| collisionTraverser, | |||
| avatarNodePath, | |||
| wallBitmask, | |||
| floorBitmask, | |||
avatarRadius = 1.4, |
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floorOffset = 1.0, |
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reach = 1.0 |
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| ) |
Set up the avatar collisions
| def oneTimeCollide | ( | self | ) |
Makes one quick collision pass for the avatar, for instance as a one-time straighten-things-up operation after collisions have been disabled.
| def placeOnFloor | ( | self | ) |
Make a reasonable effort to place the avatar on the ground. For example, this is useful when switching away from the current walker.
| def reset | ( | self | ) |
| def setAirborneHeightFunc | ( | self, | |
| getAirborneHeight | |||
| ) |
| def setAvatar | ( | self, | |
| avatar | |||
| ) |
| def setAvatarPhysicsIndicator | ( | self, | |
| indicator | |||
| ) |
indicator is a NodePath
| def setCollisionsActive | ( | self, | |
active = 1 |
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| ) |
| def setPriorParentVector | ( | self | ) |
| def setupAvatarPhysicsIndicator | ( | self | ) |
| def setupPhysics | ( | self, | |
| avatarNodePath | |||
| ) |
| def setupRay | ( | self, | |
| floorBitmask, | |||
| floorOffset | |||
| ) |
| def setupSphere | ( | self, | |
| bitmask, | |||
| avatarRadius | |||
| ) |
Set up the collision sphere
| def setWalkSpeed | ( | self, | |
| forward, | |||
| jump, | |||
| reverse, | |||
| rotate | |||
| ) |
tuple notify = DirectNotifyGlobal.directNotify.newCategory("PhysicsWalker") [static] |
int useHeightRay = 0 [static] |
int useLifter = 0 [static] |
tuple wantAvatarPhysicsIndicator = base.config.GetBool('want-avatar-physics-indicator', 0) [static] |
tuple wantDebugIndicator = base.config.GetBool('want-avatar-physics-indicator', 0) [static] |
1.7.3