|
Panda3D
|
Inherits direct::showbase::DirectObject::DirectObject.
Public Member Functions | |
| def | __init__ |
| def | enter |
| def | exit |
| def | getDoneStatus |
| def | load |
| def | unload |
Public Attributes | |
| doneEvent | |
| doneStatus | |
| isEntered | |
| isLoaded | |
Static Public Attributes | |
| tuple | notify = directNotify.newCategory('StateData') |
A StateData is a base class for a single state within a Finite State Machine (ClassicFSM).
| def __init__ | ( | self, | |
| doneEvent | |||
| ) |
| def enter | ( | self | ) |
Enters the StateData. This makes it active in whatever sense this applies. Returns true if this is a change (i.e. it was not previously entered), or false if this is the same (i.e. it was already entered).
| def exit | ( | self | ) |
Exits the StateData. Returns true if this is a change (i.e. it was previously entered), or false if this is the same (i.e. it was already exited).
| def getDoneStatus | ( | self | ) |
The done status of a state data may be anything. It is common practice to return a Python dictionary or a string; the default value is None.
| def load | ( | self | ) |
Loads the StateData. This loads whatever assets are needed from disk, and otherwise prepares the StateData for being entered, without actually entering it. Returns true if this is a change (i.e. it was not already loaded), or false if this is the same (i.e. it was previously loaded).
| def unload | ( | self | ) |
Unloads the StateData. This frees whatever assets were loaded by load(), and generally makes the memory usage for this thing be as small as possible. Some StateData-derived classes can load and unload repeatedly; others are useless once they have been unloaded.
1.7.3