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Panda3D
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Public Member Functions | |
| BulletCharacterControllerNode (BulletShape shape, float step_height, string name) | |
| BulletCharacterControllerNode (BulletShape shape, float step_height) | |
| bool | canJump () |
| doJump () | |
| float | getGravity () |
| float | getMaxSlope () |
| BulletShape | getShape () |
| bool | isOnGround () |
| setAngularMovement (float omega) | |
| setFallSpeed (float fall_speed) | |
| setGravity (float gravity) | |
| setJumpSpeed (float jump_speed) | |
| setLinearMovement (Vec3 const velocity, bool is_local) | |
| setMaxJumpHeight (float max_jump_height) | |
| setMaxSlope (float max_slope) | |
| setUseGhostSweepTest (bool value) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| BulletCharacterControllerNode | ( | BulletShape | shape, |
| float | step_height, | ||
| string | name | ||
| ) |
| BulletCharacterControllerNode | ( | BulletShape | shape, |
| float | step_height | ||
| ) |
| bool canJump | ( | ) |
| doJump | ( | ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletBaseCharacterControllerNode.
| float getGravity | ( | ) |
| float getMaxSlope | ( | ) |
| BulletShape getShape | ( | ) |
| bool isOnGround | ( | ) |
| setAngularMovement | ( | float | omega | ) |
| setFallSpeed | ( | float | fall_speed | ) |
| setGravity | ( | float | gravity | ) |
| setJumpSpeed | ( | float | jump_speed | ) |
| setLinearMovement | ( | Vec3 const | velocity, |
| bool | is_local | ||
| ) |
| setMaxJumpHeight | ( | float | max_jump_height | ) |
| setMaxSlope | ( | float | max_slope | ) |
| setUseGhostSweepTest | ( | bool | value | ) |
1.7.3