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Panda3D
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Public Member Functions | |
| BulletGenericConstraint (BulletRigidBodyNode const node_a, BulletRigidBodyNode const node_b, TransformState const frame_a, TransformState const frame_b, bool use_frame_a) | |
| BulletGenericConstraint (BulletRigidBodyNode const node_a, TransformState const frame_a, bool use_frame_a) | |
| float | getAngle (int axis) |
| Vec3 | getAxis (int axis) |
| float | getPivot (int axis) |
| setAngularLimit (int axis, float low, float high) | |
| setLinearLimit (int axis, float low, float high) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| BulletGenericConstraint | ( | BulletRigidBodyNode const | node_a, |
| BulletRigidBodyNode const | node_b, | ||
| TransformState const | frame_a, | ||
| TransformState const | frame_b, | ||
| bool | use_frame_a | ||
| ) |
| BulletGenericConstraint | ( | BulletRigidBodyNode const | node_a, |
| TransformState const | frame_a, | ||
| bool | use_frame_a | ||
| ) |
| float getAngle | ( | int | axis | ) |
| Vec3 getAxis | ( | int | axis | ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletConstraint.
| float getPivot | ( | int | axis | ) |
| setAngularLimit | ( | int | axis, |
| float | low, | ||
| float | high | ||
| ) |
| setLinearLimit | ( | int | axis, |
| float | low, | ||
| float | high | ||
| ) |
1.7.3