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Panda3D
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| BulletSliderConstraint | ( | BulletRigidBodyNode const | node_a, |
| BulletRigidBodyNode const | node_b, | ||
| TransformState const | frame_a, | ||
| TransformState const | frame_b, | ||
| bool | use_frame_a | ||
| ) |
| BulletSliderConstraint | ( | BulletRigidBodyNode const | node_a, |
| TransformState const | frame_a, | ||
| bool | useFrame_a | ||
| ) |
| float getAngularPos | ( | ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletConstraint.
| float getLinearPos | ( | ) |
| float getLowerAngularLimit | ( | ) |
| float getLowerLinearLimit | ( | ) |
| float getMaxAngularMotorForce | ( | ) |
| float getMaxLinearMotorForce | ( | ) |
| bool getPoweredAngularMotor | ( | ) |
| bool getPoweredLinearMotor | ( | ) |
| float getTargetAngularMotorVelocity | ( | ) |
| float getTargetLinearMotorVelocity | ( | ) |
| float getUpperAngularLimit | ( | ) |
| float getUpperLinearLimit | ( | ) |
| setLowerAngularLimit | ( | float | value | ) |
| setLowerLinearLimit | ( | float | value | ) |
| setMaxAngularMotorForce | ( | float | max_force | ) |
| setMaxLinearMotorForce | ( | float | max_force | ) |
| setPoweredAngularMotor | ( | bool | on | ) |
| setPoweredLinearMotor | ( | bool | on | ) |
| setTargetAngularMotorVelocity | ( | float | target_velocity | ) |
| setTargetLinearMotorVelocity | ( | float | target_velocity | ) |
| setUpperAngularLimit | ( | float | value | ) |
| setUpperLinearLimit | ( | float | value | ) |
1.7.3