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Panda3D
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| BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic, bool compress, bool bvh) | BulletTriangleMeshShape | |
| BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic, bool compress) | BulletTriangleMeshShape | |
| BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic) | BulletTriangleMeshShape | |
| BulletTriangleMeshShape(BulletTriangleMeshShape const copy) | BulletTriangleMeshShape | |
| getClassType() | BulletTriangleMeshShape | [static] |
| getMargin() | BulletShape | |
| getName() | BulletShape | |
| isConcave() | BulletShape | |
| isConvex() | BulletShape | |
| isConvex2d() | BulletShape | |
| isDynamic() | BulletTriangleMeshShape | |
| isInfinite() | BulletShape | |
| isNonMoving() | BulletShape | |
| isPolyhedral() | BulletShape | |
| isSoftBody() | BulletShape | |
| isStatic() | BulletTriangleMeshShape | |
| operator=(BulletTriangleMeshShape const copy) | BulletTriangleMeshShape | |
| refitTree(Point3 const aabb_min, Point3 const aabb_max) | BulletTriangleMeshShape | |
| setMargin(float margin) | BulletShape |
1.7.3