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Panda3D
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This special window object doesn't represent a window in its own right, but instead hooks into some third-party API for creating and rendering to windows via callbacks. More...
Classes | |
| class | EventsCallbackData |
| class | PropertiesCallbackData |
| class | RenderCallbackData |
| class | WindowCallbackData |
Public Types | |
| enum | RenderCallbackType { RCTBeginFrame = 0, RCTEndFrame = 1, RCTBeginFlip = 2, RCTEndFlip = 3 } |
Public Member Functions | |
| clearEventsCallback () | |
| Removes the callback set by an earlier call to set_events_callback(). | |
| clearPropertiesCallback () | |
| Removes the callback set by an earlier call to set_properties_callback(). | |
| clearRenderCallback () | |
| Removes the callback set by an earlier call to set_render_callback(). | |
| int | createInputDevice (string name) |
| Adds a new input device (mouse) to the window with the indicated name. | |
| CallbackObject | getEventsCallback () |
| Returns the CallbackObject set by set_events_callback(). | |
| GraphicsWindowInputDevice | getInputDevice (int device) |
| Returns a writable reference to the nth input device (mouse). | |
| CallbackObject | getPropertiesCallback () |
| Returns the CallbackObject set by set_properties_callback(). | |
| CallbackObject | getRenderCallback () |
| Returns the CallbackObject set by set_render_callback(). | |
| setEventsCallback (CallbackObject object) | |
| Sets the CallbackObject that will be notified when this window is polled for window events, including mouse and keyboard events, as well as window resize events and other system-generated events. | |
| setPropertiesCallback (CallbackObject object) | |
| Sets the CallbackObject that will be notified when this window receives a property change request from user code (e.g. | |
| setRenderCallback (CallbackObject object) | |
| Sets the CallbackObject that will be notified when this window is invoked (in the draw thread) to render its contents, and/or flip the graphics buffers. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
This special window object doesn't represent a window in its own right, but instead hooks into some third-party API for creating and rendering to windows via callbacks.
This can be used to allow Panda to render into an already-created OpenGL context, for instance.
| enum RenderCallbackType |
| clearEventsCallback | ( | ) |
Removes the callback set by an earlier call to set_events_callback().
| clearPropertiesCallback | ( | ) |
Removes the callback set by an earlier call to set_properties_callback().
| clearRenderCallback | ( | ) |
Removes the callback set by an earlier call to set_render_callback().
| int createInputDevice | ( | string | name | ) |
Adds a new input device (mouse) to the window with the indicated name.
Returns the index of the new device.
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from GraphicsWindow.
| CallbackObject getEventsCallback | ( | ) |
Returns the CallbackObject set by set_events_callback().
| GraphicsWindowInputDevice getInputDevice | ( | int | device | ) |
Returns a writable reference to the nth input device (mouse).
This is intended to be used for the window implementation to record mouse and keyboard input information for the Panda system.
| CallbackObject getPropertiesCallback | ( | ) |
Returns the CallbackObject set by set_properties_callback().
| CallbackObject getRenderCallback | ( | ) |
Returns the CallbackObject set by set_render_callback().
| setEventsCallback | ( | CallbackObject | object | ) |
Sets the CallbackObject that will be notified when this window is polled for window events, including mouse and keyboard events, as well as window resize events and other system-generated events.
This callback will receive a CallbackGraphicsWindow.EventsCallbackData.
This callback should process any system-generated events, and call data->upcall() to process requested property change requests made via request_properties().
| setPropertiesCallback | ( | CallbackObject | object | ) |
Sets the CallbackObject that will be notified when this window receives a property change request from user code (e.g.
via request_properties).
This callback will receive a CallbackGraphicsWindow.PropertiesCallbackData, which provides a get_properties() method that returns a modifiable reference to a WindowsProperties object. This object will contain only those properties requested by user code. The callback should handle any of the requests it finds, including and especially set_open(), and remove them from the object when it has handled them. Any unhandled properties should be left unchanged in the properties object.
| setRenderCallback | ( | CallbackObject | object | ) |
Sets the CallbackObject that will be notified when this window is invoked (in the draw thread) to render its contents, and/or flip the graphics buffers.
This callback will actually serve several different functions. It receivces a RenderCallbackData, and you can query data->get_callback_type() to return the actual function of each particular callback.
1.7.3