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Panda3D
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This effect will be added automatically to a node by CharacterJoint.add_net_transform() and CharacterJoint.add_local_transform(). More...
Public Member Functions | |
| Character | getCharacter () |
| Returns the Character that will get update() called on it when this node's relative transform is queried, or NULL if there is no such character. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| static RenderEffect const | make (Character character) |
| Constructs a new CharacterJointEffect object that references the indicated character. | |
This effect will be added automatically to a node by CharacterJoint.add_net_transform() and CharacterJoint.add_local_transform().
The effect binds the node back to the character, so that querying the relative transform of the affected node will automatically force the indicated character to be updated first.
| Character getCharacter | ( | ) |
Returns the Character that will get update() called on it when this node's relative transform is queried, or NULL if there is no such character.
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from RenderEffect.
| static RenderEffect const make | ( | Character | character | ) | [static] |
Constructs a new CharacterJointEffect object that references the indicated character.
When a relative get_transform() is called on the node that contains the CharacterJointEffect, it will implicitly call character->update() first.
1.7.3