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Panda3D
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This is a morph slider within the character. More...
Public Member Functions | |
| CharacterSlider (PartGroup parent, string name) | |
| bool | updateInternals (PartBundle root, PartGroup parent, bool self_changed, bool parent_changed, Thread current_thread) |
| This is called by do_update() whenever the part or some ancestor has changed values. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
This is a morph slider within the character.
It's simply a single floating-point value that animates generally between 0 and 1, that controls the effects of one or more morphs within the character.
| CharacterSlider | ( | PartGroup | parent, |
| string | name | ||
| ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from MovingPartScalar.
| bool updateInternals | ( | PartBundle | root, |
| PartGroup | parent, | ||
| bool | self_changed, | ||
| bool | parent_changed, | ||
| Thread | current_thread | ||
| ) |
This is called by do_update() whenever the part or some ancestor has changed values.
It is a hook for derived classes to update whatever cache they may have that depends on these.
The return value is true if the part has changed as a result of the update, or false otherwise.
1.7.3