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Panda3D
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This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays. More...
Public Member Functions | |
| CollisionFloorMesh () | |
| This is only for the convenience of CollisionPolygon. | |
| addTriangle (unsigned int pointA, unsigned int pointB, unsigned int pointC) | |
| store a triangle for processing | |
| addVertex (Point3 const vert) | |
| store away a vertex to index against | |
| unsigned int | getNumTriangles () |
| unsigned int | getNumVertices () |
| Point3D const | getTriangle (unsigned int index) |
| list | getTriangles () |
| Point3 const | getVertex (unsigned int index) |
| list | getVertices () |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays.
This is only for the convenience of CollisionPolygon.
Normally, you should not attempt to create an uninitialized CollisionPlane.
store a triangle for processing
| addVertex | ( | Point3 const | vert | ) |
store away a vertex to index against
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionSolid.
| unsigned int getNumTriangles | ( | ) |
| unsigned int getNumVertices | ( | ) |
| list getTriangles | ( | ) |
| list getVertices | ( | ) |
1.7.3