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Panda3D
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A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. More...
Public Member Functions | |
| CollisionHandlerPusher () | |
| bool | getHorizontal () |
| setHorizontal (bool flag) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
This is the simplest kind of "real-world" collisions you can have.
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionHandlerPhysical.
Reimplemented in CollisionHandlerFluidPusher.
| bool getHorizontal | ( | ) |
| setHorizontal | ( | bool | flag | ) |
1.7.3