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Panda3D
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An infinite line, similar to a CollisionRay, except that it extends in both directions. More...
Public Member Functions | |
| CollisionLine () | |
| Creates an invalid line. | |
| CollisionLine (float ox, float oy, float oz, float dx, float dy, float dz) | |
| CollisionLine (Point3 const origin, Vec3 const direction) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
An infinite line, similar to a CollisionRay, except that it extends in both directions.
It is, however, directional.
| CollisionLine | ( | ) |
Creates an invalid line.
This isn't terribly useful; it's expected that the user will subsequently adjust the line via set_origin()/set_direction() or set_from_lens().
| CollisionLine | ( | Point3 const | origin, |
| Vec3 const | direction | ||
| ) |
| CollisionLine | ( | float | ox, |
| float | oy, | ||
| float | oz, | ||
| float | dx, | ||
| float | dy, | ||
| float | dz | ||
| ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionRay.
1.7.3