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Panda3D
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A finite line segment, with two specific endpoints but no thickness. More...
Public Member Functions | |
| CollisionSegment () | |
| Creates an invalid segment. | |
| CollisionSegment (Point3 const a, Point3 const db) | |
| CollisionSegment (float ax, float ay, float az, float bx, float by, float bz) | |
| Point3 const | getPointA () |
| Point3 const | getPointB () |
| bool | setFromLens (LensNode camera, float px, float py) |
| Accepts a LensNode and a 2-d point in the range [-1,1]. | |
| bool | setFromLens (LensNode camera, Point2 const point) |
| Accepts a LensNode and a 2-d point in the range [-1,1]. | |
| setPointA (float x, float y, float z) | |
| setPointA (Point3 const a) | |
| setPointB (float x, float y, float z) | |
| setPointB (Point3 const b) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A finite line segment, with two specific endpoints but no thickness.
It's similar to a CollisionRay, except it does not continue to infinity.
It does have an ordering, from point A to point B. If more than a single point of the segment is intersecting a solid, the reported intersection point is generally the closest on the segment to point A.
| CollisionSegment | ( | ) |
Creates an invalid segment.
This isn't terribly useful; it's expected that the user will subsequently adjust the segment via set_origin()/set_direction() or set_from_lens().
| CollisionSegment | ( | Point3 const | a, |
| Point3 const | db | ||
| ) |
| CollisionSegment | ( | float | ax, |
| float | ay, | ||
| float | az, | ||
| float | bx, | ||
| float | by, | ||
| float | bz | ||
| ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionSolid.
| Point3 const getPointA | ( | ) |
| Point3 const getPointB | ( | ) |
| bool setFromLens | ( | LensNode | camera, |
| float | px, | ||
| float | py | ||
| ) |
Accepts a LensNode and a 2-d point in the range [-1,1].
Sets the CollisionSegment so that it begins at the LensNode's near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location.
Accepts a LensNode and a 2-d point in the range [-1,1].
Sets the CollisionSegment so that it begins at the LensNode's near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location.
Returns true if the point was acceptable, false otherwise.
| setPointA | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
| setPointA | ( | Point3 const | a | ) |
| setPointB | ( | Point3 const | b | ) |
| setPointB | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
1.7.3