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Panda3D
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A Level-of-Detail node with alpha based switching. More...
Public Member Functions | |
| FadeLODNode (string name) | |
| int | getFadeBinDrawOrder () |
| Returns the draw order that is assigned (along with the bin name) to the fading part of the geometry during a transition. | |
| string | getFadeBinName () |
| Returns the cull bin that is assigned to the fading part of the geometry during a transition. | |
| int | getFadeStateOverride () |
| Returns the override value that is applied to the state changes necessary to apply the fade effect. | |
| float | getFadeTime () |
| get the time taken to complete an LOD switch | |
| setFadeBin (string name, int draw_order) | |
| Specifies the cull bin and draw order that is assigned to the fading part of the geometry during a transition. | |
| setFadeStateOverride (int override) | |
| Specifies the override value that is applied to the state changes necessary to apply the fade effect. | |
| setFadeTime (float t) | |
| set the time taken to complete an LOD switch | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A Level-of-Detail node with alpha based switching.
| FadeLODNode | ( | string | name | ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from LODNode.
| int getFadeBinDrawOrder | ( | ) |
Returns the draw order that is assigned (along with the bin name) to the fading part of the geometry during a transition.
| string getFadeBinName | ( | ) |
Returns the cull bin that is assigned to the fading part of the geometry during a transition.
| int getFadeStateOverride | ( | ) |
Returns the override value that is applied to the state changes necessary to apply the fade effect.
This should be larger than any attrib overrides on the fading geometry.
| float getFadeTime | ( | ) |
get the time taken to complete an LOD switch
| setFadeBin | ( | string | name, |
| int | draw_order | ||
| ) |
Specifies the cull bin and draw order that is assigned to the fading part of the geometry during a transition.
| setFadeStateOverride | ( | int | override | ) |
Specifies the override value that is applied to the state changes necessary to apply the fade effect.
This should be larger than any attrib overrides on the fading geometry.
| setFadeTime | ( | float | t | ) |
set the time taken to complete an LOD switch
1.7.3