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Panda3D
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This is a unit quaternion representing a rotation. More...
Public Member Functions | |
| LRotationf () | |
| LRotationf (Mat3 const ) | |
| lmatrix3 | |
| LRotationf (Quat const ) | |
| LRotationf (float, float, float, float) | |
| LRotationf (VBase4 const copy) | |
| LRotationf (Mat4 const ) | |
| lmatrix4 | |
| LRotationf (float, float, float) | |
| Sets the rotation from the given Euler angles. | |
| LRotationf (Vec3 const , float) | |
| axis + angle (in degrees) | |
| LRotationf | operator* (LRotationf const other) |
| Rotation * Rotation = Rotation. | |
| LRotationf | operator* (float scalar) |
| Quat | operator* (Quat const other) |
| Rotation * Orientation = Orientation This is another meaningless operation, attempting to apply an orientation to a rotation. | |
| LRotationf | operator/ (float scalar) |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
This is a unit quaternion representing a rotation.
| LRotationf | ( | ) |
| LRotationf | ( | Mat3 | const | ) |
lmatrix3
| LRotationf | ( | Mat4 | const | ) |
lmatrix4
| LRotationf | ( | Quat | const | ) |
| LRotationf | ( | VBase4 const | copy | ) |
| LRotationf | ( | Vec3 | const, |
| float | |||
| ) |
axis + angle (in degrees)
| LRotationf | ( | float | , |
| float | , | ||
| float | |||
| ) |
Sets the rotation from the given Euler angles.
| LRotationf | ( | float | , |
| float | , | ||
| float | , | ||
| float | |||
| ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from Quat.
| LRotationf operator* | ( | LRotationf const | other | ) |
Rotation * Rotation = Rotation.
Rotation * Orientation = Orientation This is another meaningless operation, attempting to apply an orientation to a rotation.
Reimplemented from Quat.
| LRotationf operator* | ( | float | scalar | ) |
Reimplemented from Quat.
| LRotationf operator/ | ( | float | scalar | ) |
Reimplemented from Quat.
1.7.3