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Panda3D
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A node in the scene graph that can hold an occluder polygon, which must be a rectangle. More...
Public Member Functions | |
| OccluderNode (string name) | |
| The default constructor creates a default occlusion polygon in the XZ plane (or XY plane in a y-up coordinate system). | |
| float | getMinCoverage () |
| Returns the minimum screen coverage. | |
| int | getNumVertices () |
| Returns the number of vertices in the occluder polygon. | |
| Point3 const | getVertex (int n) |
| Returns the nth vertex of the occluder polygon. | |
| list | getVertices () |
| bool | isDoubleSided () |
| Is this occluder double-sided. | |
| setDoubleSided (bool value) | |
| If true, the back-face will also be used to occlude. | |
| setMinCoverage (float value) | |
| Minimum screen coverage needed before occluder used. | |
| setVertices (Point3 const v0, Point3 const v1, Point3 const v2, Point3 const v3) | |
| Replaces the four vertices of the occluder polygon. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A node in the scene graph that can hold an occluder polygon, which must be a rectangle.
When the occluder is activated with something like render.set_occluder(), then objects whose bouding volume lies entirely behind the occluder will not be rendered.
| OccluderNode | ( | string | name | ) |
The default constructor creates a default occlusion polygon in the XZ plane (or XY plane in a y-up coordinate system).
Use the normal Panda set_pos(), set_hpr(), set_scale() to position it appropriately, or replace the vertices with set_vertices().
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from PandaNode.
| float getMinCoverage | ( | ) |
Returns the minimum screen coverage.
| int getNumVertices | ( | ) |
Returns the number of vertices in the occluder polygon.
This should always return 4.
| list getVertices | ( | ) |
| bool isDoubleSided | ( | ) |
Is this occluder double-sided.
| setDoubleSided | ( | bool | value | ) |
If true, the back-face will also be used to occlude.
| setMinCoverage | ( | float | value | ) |
Minimum screen coverage needed before occluder used.
Range should be 0 to 1. For example, setting to 0.2 would mean that the occluder needs to cover 20% of the screen to be considered.
1.7.3