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Panda3D
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This is a trivial class returned by PartBundleNode.get_bundle(). More...
Public Member Functions | |
| PartBundleHandle (PartBundle bundle) | |
| PartBundle | getBundle () |
| Returns the actual PartBundle embedded within the handle. | |
| setBundle (PartBundle bundle) | |
| Changes the actual PartBundle embedded within the handle. | |
This is a trivial class returned by PartBundleNode.get_bundle().
Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.
The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.
| PartBundleHandle | ( | PartBundle | bundle | ) |
| PartBundle getBundle | ( | ) |
Returns the actual PartBundle embedded within the handle.
| setBundle | ( | PartBundle | bundle | ) |
Changes the actual PartBundle embedded within the handle.
1.7.3