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Panda3D
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A classic semaphore synchronization primitive. More...
Public Member Functions | |
| Semaphore (int initial_count) | |
| Semaphore () | |
| acquire () | |
| Decrements the internal count. | |
| int | getCount () |
| Returns the current semaphore count. | |
| output (ostream out) | |
| int | release () |
| Increments the semaphore's internal count. | |
| bool | tryAcquire () |
| If the semaphore can be acquired without blocking, does so and returns true. | |
A classic semaphore synchronization primitive.
A semaphore manages an internal counter which is decremented by each acquire() call and incremented by each release() call. The counter can never go below zero; when acquire() finds that it is zero, it blocks, waiting until some other thread calls release().
| Semaphore | ( | ) |
| acquire | ( | ) |
Decrements the internal count.
If the count was already at zero, blocks until the count is nonzero, then decrements it.
| int getCount | ( | ) |
Returns the current semaphore count.
Note that this call is not thread-safe (the count may change at any time).
| output | ( | ostream | out | ) |
| int release | ( | ) |
Increments the semaphore's internal count.
This may wake up another thread blocked on acquire().
Returns the count of the semaphore upon release.
| bool tryAcquire | ( | ) |
If the semaphore can be acquired without blocking, does so and returns true.
Otherwise, returns false.
1.7.3