This is the complete list of members for
Shader, including all inherited members.
| ASGloss enum value | Shader | |
| ASGlow enum value | Shader | |
| ASNormal enum value | Shader | |
| ASRamp enum value | Shader | |
| ASShadow enum value | Shader | |
| AutoShaderBit enum name | Shader | |
| AutoShaderSwitch enum name | Shader | |
| bitAutoShaderGloss enum value | Shader | |
| bitAutoShaderGlow enum value | Shader | |
| bitAutoShaderNormal enum value | Shader | |
| bitAutoShaderRamp enum value | Shader | |
| bitAutoShaderShadow enum value | Shader | |
| getClassType() | Shader | [static] |
| getErrorFlag() | Shader | |
| getFilename(ShaderType type) | Shader | |
| getFilename() | Shader | |
| getLanguage() | Shader | |
| getRefCount() | ReferenceCount | |
| getShaderUtilization() | Shader | [static] |
| getText(ShaderType type) | Shader | |
| getText() | Shader | |
| getType() | TypedObject | |
| getTypeIndex() | TypedObject | |
| haveShaderUtilization() | Shader | [static] |
| isExactType(TypeHandle handle) | TypedObject | |
| isOfType(TypeHandle handle) | TypedObject | |
| isPrepared(PreparedGraphicsObjects prepared_objects) | Shader | |
| load(Filename const file, ShaderLanguage lang) | Shader | [static] |
| load(Filename const file) | Shader | [static] |
| load(ShaderLanguage lang, Filename const vertex, Filename const fragment, Filename const geometry) | Shader | [static] |
| load(ShaderLanguage lang, Filename const vertex, Filename const fragment) | Shader | [static] |
| make(ShaderLanguage lang, string vertex, string fragment, string geometry) | Shader | [static] |
| make(ShaderLanguage lang, string vertex, string fragment) | Shader | [static] |
| make(string body, ShaderLanguage lang) | Shader | [static] |
| make(string body) | Shader | [static] |
| prepare(PreparedGraphicsObjects prepared_objects) | Shader | |
| prepareNow(PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg) | Shader | |
| ref() | ReferenceCount | |
| release(PreparedGraphicsObjects prepared_objects) | Shader | |
| releaseAll() | Shader | |
| setShaderUtilization(ShaderUtilization utl) | Shader | [static] |
| ShaderLanguage enum name | Shader | |
| ShaderType enum name | Shader | |
| SLCg enum value | Shader | |
| SLGLSL enum value | Shader | |
| SLNone enum value | Shader | |
| STFragment enum value | Shader | |
| STGeometry enum value | Shader | |
| STNone enum value | Shader | |
| STVertex enum value | Shader | |
| testRefCountIntegrity() | ReferenceCount | |
| testRefCountNonzero() | ReferenceCount | |
| unref() | ReferenceCount | |