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Panda3D
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This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes). More...
Public Member Functions | |
| UpdateSeq | getModified (Thread current_thread) |
| Returns a sequence number that's guaranteed to change at least every time the value reported by get_slider() changes. | |
| InternalName const | getName () |
| Returns the name of this particular slider. | |
| float | getSlider () |
| output (ostream out) | |
| write (ostream out, int indent_level) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).
It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from TypedWritableReferenceCount.
Reimplemented in UserVertexSlider, and CharacterVertexSlider.
Returns a sequence number that's guaranteed to change at least every time the value reported by get_slider() changes.
| InternalName const getName | ( | ) |
Returns the name of this particular slider.
Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.
| float getSlider | ( | ) |
| output | ( | ostream | out | ) |
1.7.3