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Panda3D
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Poses as a MouseAndKeyboard object in the datagraph, but accepts input from user calls, rather than reading the actual mouse and keyboard from an input device. More...
Public Member Functions | |
| VirtualMouse (string name) | |
| pressButton (ButtonHandle button) | |
| Simulates a mouse or keyboard button being depressed. | |
| releaseButton (ButtonHandle button) | |
| Simulates the button being released. | |
| setMouseOn (bool flag) | |
| Sets whether the mouse should appear to be within the window or not. | |
| setMousePos (int x, int y) | |
| Sets the current mouse pixel location, where (0,0) is the upper left, and (width-1, height-1) is the lower right pixel of the virtual window. | |
| setWindowSize (int width, int height) | |
| Sets the size of the "window" in which the mouse rolls. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
Poses as a MouseAndKeyboard object in the datagraph, but accepts input from user calls, rather than reading the actual mouse and keyboard from an input device.
The user can write high-level code to put the mouse wherever he/she wants, and to insert keypresses on demand.
| VirtualMouse | ( | string | name | ) |
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from DataNode.
| pressButton | ( | ButtonHandle | button | ) |
Simulates a mouse or keyboard button being depressed.
This should be followed up by a call to release_button() sometime later (possibly immediately).
| releaseButton | ( | ButtonHandle | button | ) |
Simulates the button being released.
This should follow a previous call to press_button().
| setMouseOn | ( | bool | flag | ) |
Sets whether the mouse should appear to be within the window or not.
If this is true, the mouse is within the window; if false, the mouse is not within the window (and set_mouse_pos() means nothing).
Sets the current mouse pixel location, where (0,0) is the upper left, and (width-1, height-1) is the lower right pixel of the virtual window.
1.7.3