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Panda3D
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| ActorNode(ActorNode const copy) | ActorNode | |
| ActorNode(string name) | ActorNode | |
| ActorNode() | ActorNode | |
| addPhysical(Physical physical) | PhysicalNode | |
| addPhysicalsFrom(PhysicalNode const other) | PhysicalNode | |
| clear() | PhysicalNode | |
| getClassType() | ActorNode | [static] |
| getContactVector() | ActorNode | |
| getNumPhysicals() | PhysicalNode | |
| getPhysical(int index) | PhysicalNode | |
| getPhysicals() | PhysicalNode | |
| getPhysicsObject() | ActorNode | |
| PhysicalNode(string name) | PhysicalNode | |
| removePhysical(Physical physical) | PhysicalNode | |
| removePhysical(int index) | PhysicalNode | |
| setContactVector(Vec3 const contact_vector) | ActorNode | |
| setTransformLimit(float limit) | ActorNode | |
| updateTransform() | ActorNode | |
| write(ostream out, unsigned int indent) | PhysicalNode | |
| write(ostream out) | PhysicalNode |
1.7.3