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Panda3D
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Public Member Functions | |
| ActorNode (ActorNode const copy) | |
| Copy Constructor. | |
| ActorNode (string name) | |
| Constructor. | |
| ActorNode () | |
| Constructor. | |
| Vec3 const | getContactVector () |
| PhysicsObject | getPhysicsObject () |
| setContactVector (Vec3 const contact_vector) | |
| setTransformLimit (float limit) | |
| updateTransform () | |
| this sets the transform generated by the contained Physical, moving the node and subsequent geometry. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| ActorNode | ( | string | name | ) |
Constructor.
| ActorNode | ( | ) |
Constructor.
| static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from PhysicalNode.
| Vec3 const getContactVector | ( | ) |
| PhysicsObject getPhysicsObject | ( | ) |
| setContactVector | ( | Vec3 const | contact_vector | ) |
| setTransformLimit | ( | float | limit | ) |
| updateTransform | ( | ) |
this sets the transform generated by the contained Physical, moving the node and subsequent geometry.
i.e. copy from PhysicsObject to PandaNode
1.7.3