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Panda3D
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A force that lives in the scene graph and is therefore subject to local coordinate systems. More...
Public Member Functions | |
| ForceNode (string name) | |
| default constructor | |
| addForce (BaseForce force) | |
| addForcesFrom (ForceNode const other) | |
| append operation | |
| clear () | |
| BaseForce | getForce (int index) |
| list | getForces () |
| int | getNumForces () |
| removeForce (int index) | |
| remove operation | |
| removeForce (BaseForce f) | |
| remove operation | |
| write (ostream out, unsigned int indent) | |
| Write a string representation of this instance to <out>. | |
| write (ostream out) | |
| Write a string representation of this instance to <out>. | |
| writeForces (ostream out, unsigned int indent) | |
| Write a string representation of this instance to <out>. | |
| writeForces (ostream out) | |
| Write a string representation of this instance to <out>. | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A force that lives in the scene graph and is therefore subject to local coordinate systems.
An example of this would be simulating gravity in a rotating space station. or something.
| ForceNode | ( | string | name | ) |
default constructor
| addForce | ( | BaseForce | force | ) |
| addForcesFrom | ( | ForceNode const | other | ) |
append operation
| clear | ( | ) |
| static TypeHandle getClassType | ( | ) | [static] |
| BaseForce getForce | ( | int | index | ) |
| list getForces | ( | ) |
| int getNumForces | ( | ) |
| removeForce | ( | BaseForce | f | ) |
remove operation
| removeForce | ( | int | index | ) |
remove operation
| write | ( | ostream | out, |
| unsigned int | indent | ||
| ) |
Write a string representation of this instance to <out>.
| write | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
| writeForces | ( | ostream | out, |
| unsigned int | indent | ||
| ) |
Write a string representation of this instance to <out>.
| writeForces | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
1.7.3