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Panda3D
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A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. More...
Public Member Functions | |
| PhysicsCollisionHandler () | |
| float | getAlmostStationarySpeed () |
| float | getDynamicFrictionCoef () |
| float | getStaticFrictionCoef () |
| setAlmostStationarySpeed (float speed) | |
| setDynamicFrictionCoef (float coef) | |
| setStaticFrictionCoef (float coef) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
This also puts forces onto the physics objects
| float getAlmostStationarySpeed | ( | ) |
| static TypeHandle getClassType | ( | ) | [static] |
| float getDynamicFrictionCoef | ( | ) |
| float getStaticFrictionCoef | ( | ) |
| setAlmostStationarySpeed | ( | float | speed | ) |
| setDynamicFrictionCoef | ( | float | coef | ) |
| setStaticFrictionCoef | ( | float | coef | ) |
1.7.3