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Panda3D
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Classes | |
| class | ActorNode |
| class | AngularEulerIntegrator |
| class | AngularForce |
| pure virtual parent of all quat-based forces. More... | |
| class | AngularIntegrator |
| Pure virtual base class for physical modeling. More... | |
| class | AngularVectorForce |
| a simple directed torque force, the angular equivalent of simple vector force. More... | |
| class | ArcEmitter |
| class | BaseForce |
| pure virtual base class for all forces that could POSSIBLY exist. More... | |
| class | BaseIntegrator |
| pure virtual integrator class that holds cached matrix information that really should be common to any possible child implementation. More... | |
| class | BaseParticleEmitter |
| Describes a physical region in space in which particles are randomly generated. More... | |
| class | BaseParticleFactory |
| Pure Virtual base class for creating particles. More... | |
| class | BaseParticleRenderer |
| Pure virtual particle renderer base class. More... | |
| class | BoxEmitter |
| Describes a voluminous box region in which particles are generated. More... | |
| class | ColorInterpolationFunction |
| Abstract class from which all other functions should inherit. More... | |
| class | ColorInterpolationFunctionConstant |
| Defines a constant color over the lifetime of the segment. More... | |
| class | ColorInterpolationFunctionLinear |
| Defines a linear interpolation over the lifetime of the segment. More... | |
| class | ColorInterpolationFunctionSinusoid |
| Defines a sinusoidal blending between two colors. More... | |
| class | ColorInterpolationFunctionStepwave |
| Defines a discrete cyclical transition between two colors. More... | |
| class | ColorInterpolationManager |
| High level class for color interpolation. More... | |
| class | ColorInterpolationSegment |
| A single unit of interpolation. More... | |
| class | DiscEmitter |
| Describes a planar disc region from which particles are generated. More... | |
| class | ForceNode |
| A force that lives in the scene graph and is therefore subject to local coordinate systems. More... | |
| class | GeomParticleRenderer |
| class | LinearControlForce |
| Simple directed vector force. More... | |
| class | LinearCylinderVortexForce |
| Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. More... | |
| class | LinearDistanceForce |
| Pure virtual class for sinks and sources. More... | |
| class | LinearEulerIntegrator |
| class | LinearForce |
| class | LinearFrictionForce |
| Friction-based drag force. More... | |
| class | LinearIntegrator |
| Pure virtual base class for physical modeling. More... | |
| class | LinearJitterForce |
| class | LinearNoiseForce |
| Repeating noise force vector. More... | |
| class | LinearRandomForce |
| Pure virtual, parent to noiseForce and jitterForce. More... | |
| class | LinearSinkForce |
| Attractor force. More... | |
| class | LinearSourceForce |
| Repellant force. More... | |
| class | LinearUserDefinedForce |
| a programmable force that takes an evaluator fn. More... | |
| class | LinearVectorForce |
| Simple directed vector force. More... | |
| class | LineEmitter |
| Describes a linear region in which particles are generated. More... | |
| class | LineParticleRenderer |
| renders a line from last position to current position -- good for rain, sparks, etc. More... | |
| class | ParticleSystem |
| Contains and manages a particle system. More... | |
| class | ParticleSystemManager |
| Manages a set of individual ParticleSystem objects, so that each individual one doesn't have to be updated and rendered every frame See Also : particleSystemManager.cxx. More... | |
| class | Physical |
| Defines a set of physically modeled attributes. More... | |
| class | PhysicalNode |
| class | PhysicsCollisionHandler |
| A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. More... | |
| class | PhysicsManager |
| Physics don't get much higher-level than this. More... | |
| class | PhysicsObject |
| A body on which physics will be applied. More... | |
| class | PhysicsObjectCollection |
| This is a set of zero or more PhysicsObjects. More... | |
| class | PointEmitter |
| Describes a planar ring region in which particles are generated. More... | |
| class | PointParticleFactory |
| Creates point particles to user specs. More... | |
| class | PointParticleRenderer |
| Simple point/point particle renderer. More... | |
| class | RectangleEmitter |
| Describes a planar square region in which particles are generated. More... | |
| class | RingEmitter |
| class | SparkleParticleRenderer |
| pretty sparkly things. More... | |
| class | SphereSurfaceEmitter |
| Describes a curved space in which particles are generated. More... | |
| class | SphereVolumeEmitter |
| Describes a voluminous spherical region in which particles are generated. More... | |
| class | SpriteAnim |
| Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types. More... | |
| class | SpriteParticleRenderer |
| Renders a particle system with high-speed nasty trick sprites. More... | |
| class | TangentRingEmitter |
| Describes a planar ring region in which tangent particles are generated, and particles fly off tangential to the ring. More... | |
| class | ZSpinParticleFactory |
1.7.3