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dxTextureContext8.I
00001 // Filename: dxTextureContext8.I
00002 // Created by:  drose (23May05)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 
00016 ////////////////////////////////////////////////////////////////////
00017 //     Function: DXTextureContext8::has_mipmaps
00018 //       Access: Public
00019 //  Description: Returns true if the texture was created with mipmaps,
00020 //               false otherwise.
00021 ////////////////////////////////////////////////////////////////////
00022 INLINE bool DXTextureContext8::
00023 has_mipmaps() const {
00024   return _has_mipmaps;
00025 }
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //     Function: DXTextureContext8::get_d3d_texture
00029 //       Access: Public
00030 //  Description: Returns the Direct3D object that represents the
00031 //               texture, whatever kind of texture it is.
00032 ////////////////////////////////////////////////////////////////////
00033 INLINE IDirect3DBaseTexture8 *DXTextureContext8::
00034 get_d3d_texture() const {
00035   return _d3d_texture;
00036 }
00037 
00038 ////////////////////////////////////////////////////////////////////
00039 //     Function: DXTextureContext8::get_d3d_2d_texture
00040 //       Access: Public
00041 //  Description: Returns the Direct3D object that represents the
00042 //               texture, in the case of a 1-d or 2-d texture.
00043 ////////////////////////////////////////////////////////////////////
00044 INLINE IDirect3DTexture8 *DXTextureContext8::
00045 get_d3d_2d_texture() const {
00046   return _d3d_2d_texture;
00047 }
00048 
00049 ////////////////////////////////////////////////////////////////////
00050 //     Function: DXTextureContext8::get_d3d_volume_texture
00051 //       Access: Public
00052 //  Description: Returns the Direct3D object that represents the
00053 //               texture, in the case of a 3-d texture.
00054 ////////////////////////////////////////////////////////////////////
00055 INLINE IDirect3DVolumeTexture8 *DXTextureContext8::
00056 get_d3d_volume_texture() const {
00057   return _d3d_volume_texture;
00058 }
00059 
00060 ////////////////////////////////////////////////////////////////////
00061 //     Function: DXTextureContext8::get_d3d_cube_texture
00062 //       Access: Public
00063 //  Description: Returns the Direct3D object that represents the
00064 //               texture, in the case of a cube map texture.
00065 ////////////////////////////////////////////////////////////////////
00066 INLINE IDirect3DCubeTexture8 *DXTextureContext8::
00067 get_d3d_cube_texture() const {
00068   return _d3d_cube_texture;
00069 }
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