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CollisionHandlerEvent Class Reference

A specialized kind of CollisionHandler that throws an event for each collision detected. More...

#include "collisionHandlerEvent.h"

Inheritance diagram for CollisionHandlerEvent:
CollisionHandler TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase CollisionHandlerHighestEvent CollisionHandlerPhysical CollisionHandlerFloor CollisionHandlerGravity CollisionHandlerPusher CollisionHandlerFluidPusher PhysicsCollisionHandler

List of all members.

Classes

class  SortEntries

Public Member Functions

 CollisionHandlerEvent ()
 The default CollisionHandlerEvent will throw no events.
void add_again_pattern (const string &again_pattern)
 Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.
virtual void add_entry (CollisionEntry *entry)
 Called between a begin_group() .
void add_in_pattern (const string &in_pattern)
 Adds a pattern string to the list of events that will be generated in response to a collision.
void add_out_pattern (const string &out_pattern)
 Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.
virtual void begin_group ()
 Will be called by the CollisionTraverser before a new traversal is begun.
void clear ()
 Empties the list of elements that all colliders are known to be colliding with.
void clear_again_patterns ()
 Removes all of the previously-added in patterns.
void clear_in_patterns ()
 Removes all of the previously-added in patterns.
void clear_out_patterns ()
 Removes all of the previously-added in patterns.
virtual bool end_group ()
 Called by the CollisionTraverser at the completion of all collision detections for this traversal.
void flush ()
 Same as clear() except "out" events are thrown.
virtual TypeHandle force_init_type ()
string get_again_pattern (int n) const
 Returns the nth pattern string that indicates how the event names are generated for each collision detected.
string get_in_pattern (int n) const
 Returns the nth pattern string that indicates how the event names are generated for each collision detected.
int get_num_again_patterns () const
 Returns the number of in pattern strings that have been added.
int get_num_in_patterns () const
 Returns the number of in pattern strings that have been added.
int get_num_out_patterns () const
 Returns the number of in pattern strings that have been added.
string get_out_pattern (int n) const
 Returns the nth pattern string that indicates how the event names are generated for each collision detected.
virtual TypeHandle get_type () const
 MAKE_SEQ (get_in_patterns, get_num_in_patterns, get_in_pattern)
 MAKE_SEQ (get_again_patterns, get_num_again_patterns, get_again_pattern)
 MAKE_SEQ (get_out_patterns, get_num_out_patterns, get_out_pattern)
void set_again_pattern (const string &again_pattern)
 This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
void set_in_pattern (const string &in_pattern)
 This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
void set_out_pattern (const string &out_pattern)
 This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.

Static Public Member Functions

static TypeHandle get_class_type ()
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.

Protected Types

typedef pset< PT(CollisionEntry),
SortEntries
Colliding

Protected Member Functions

void throw_event_for (const vector_string &patterns, CollisionEntry *entry)
 Throws whatever events are suggested by the list of patterns.
void throw_event_pattern (const string &pattern, CollisionEntry *entry)
 Throws an event matching the indicated pattern.

Protected Attributes

vector_string _again_patterns
Colliding _current_colliding
vector_string _in_patterns
int _index
Colliding _last_colliding
vector_string _out_patterns

Detailed Description

A specialized kind of CollisionHandler that throws an event for each collision detected.

The event thrown may be based on the name of the moving object or the struck object, or both. The first parameter of the event will be a pointer to the CollisionEntry that triggered it.

Definition at line 36 of file collisionHandlerEvent.h.


Constructor & Destructor Documentation

The default CollisionHandlerEvent will throw no events.

Its pattern strings must first be set via a call to add_in_pattern() and/or add_out_pattern().

Definition at line 33 of file collisionHandlerEvent.cxx.


Member Function Documentation

void CollisionHandlerEvent::add_again_pattern ( const string &  again_pattern) [inline]

Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.

This event is thrown each consecutive time a collision between two particular nodes is detected, starting with the second time.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 169 of file collisionHandlerEvent.I.

Referenced by set_again_pattern().

void CollisionHandlerEvent::add_entry ( CollisionEntry entry) [virtual]

Called between a begin_group() .

. end_group() sequence for each collision that is detected.

Reimplemented from CollisionHandler.

Reimplemented in CollisionHandlerHighestEvent, CollisionHandlerPhysical, and CollisionHandlerFluidPusher.

Definition at line 61 of file collisionHandlerEvent.cxx.

References CollisionEntry::get_from_node_path(), and CollisionEntry::get_into_node_path().

void CollisionHandlerEvent::add_in_pattern ( const string &  in_pattern) [inline]

Adds a pattern string to the list of events that will be generated in response to a collision.

The pattern string describes how the event name will be composed. It is a string that may contain any of the following:

fn - the name of the "from" object's node in - the name of the "into" object's node fs - 't' if "from" is tangible, 'i' if intangible is - 't' if "into" is tangible, 'i' if intangible ig - 'c' if the collision is into a CollisionNode, 'g' if it is a geom.

%(tag)fh - generate event only if "from" node has the indicated net tag. %(tag)fx - generate event only if "from" node does not have the indicated net tag. %(tag)ih - generate event only if "into" node has the indicated net tag. %(tag)ix - generate event only if "into" node does not have the indicated net tag. %(tag)ft - the indicated net tag value of the "from" node. %(tag)it - the indicated net tag value of the "into" node.

Parentheses in the above are literal and should be included in the actual pattern.

The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 98 of file collisionHandlerEvent.I.

Referenced by set_in_pattern().

void CollisionHandlerEvent::add_out_pattern ( const string &  out_pattern) [inline]

Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 237 of file collisionHandlerEvent.I.

Referenced by set_out_pattern().

Will be called by the CollisionTraverser before a new traversal is begun.

It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent.

Reimplemented from CollisionHandler.

Reimplemented in CollisionHandlerHighestEvent, and CollisionHandlerPhysical.

Definition at line 45 of file collisionHandlerEvent.cxx.

Referenced by flush().

Empties the list of elements that all colliders are known to be colliding with.

No "out" events will be thrown; if the same collision is detected next frame, a new "in" event will be thrown for each collision.

This can be called each frame to defeat the persistent "in" event mechanism, which prevents the same "in" event from being thrown repeatedly. However, also see add_again_pattern(), which can be used to set the event that is thrown when a collision is detected for two or more consecutive frames.

Definition at line 156 of file collisionHandlerEvent.cxx.

Removes all of the previously-added in patterns.

See add_again_pattern.

Definition at line 146 of file collisionHandlerEvent.I.

Referenced by set_again_pattern().

Removes all of the previously-added in patterns.

See add_in_pattern.

Definition at line 52 of file collisionHandlerEvent.I.

Referenced by set_in_pattern().

Removes all of the previously-added in patterns.

See add_out_pattern.

Definition at line 217 of file collisionHandlerEvent.I.

Referenced by set_out_pattern().

Called by the CollisionTraverser at the completion of all collision detections for this traversal.

It should do whatever finalization is required for the handler.

Reimplemented from CollisionHandler.

Reimplemented in CollisionHandlerHighestEvent, and CollisionHandlerPhysical.

Definition at line 85 of file collisionHandlerEvent.cxx.

References throw_event_for().

Referenced by flush().

Same as clear() except "out" events are thrown.

Definition at line 167 of file collisionHandlerEvent.cxx.

References begin_group(), and end_group().

string CollisionHandlerEvent::get_again_pattern ( int  n) const [inline]

Returns the nth pattern string that indicates how the event names are generated for each collision detected.

See add_again_pattern().

Definition at line 205 of file collisionHandlerEvent.I.

string CollisionHandlerEvent::get_in_pattern ( int  n) const [inline]

Returns the nth pattern string that indicates how the event names are generated for each collision detected.

See add_in_pattern().

Definition at line 134 of file collisionHandlerEvent.I.

Returns the number of in pattern strings that have been added.

Definition at line 193 of file collisionHandlerEvent.I.

Returns the number of in pattern strings that have been added.

Definition at line 122 of file collisionHandlerEvent.I.

Returns the number of in pattern strings that have been added.

Definition at line 261 of file collisionHandlerEvent.I.

string CollisionHandlerEvent::get_out_pattern ( int  n) const [inline]

Returns the nth pattern string that indicates how the event names are generated for each collision detected.

See add_out_pattern().

Definition at line 273 of file collisionHandlerEvent.I.

static void CollisionHandlerEvent::init_type ( ) [inline, static]

This function is declared non-inline to work around a compiler bug in g++ 2.96.

Making it inline seems to cause problems in the optimizer.

Reimplemented from CollisionHandler.

Reimplemented in CollisionHandlerPhysical, CollisionHandlerGravity, PhysicsCollisionHandler, CollisionHandlerFloor, CollisionHandlerHighestEvent, CollisionHandlerPusher, and CollisionHandlerFluidPusher.

Definition at line 96 of file collisionHandlerEvent.h.

References CollisionHandler::init_type().

Referenced by CollisionHandlerPhysical::init_type().

void CollisionHandlerEvent::set_again_pattern ( const string &  again_pattern) [inline]

This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.

Definition at line 181 of file collisionHandlerEvent.I.

References add_again_pattern(), and clear_again_patterns().

void CollisionHandlerEvent::set_in_pattern ( const string &  in_pattern) [inline]

This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.

Definition at line 110 of file collisionHandlerEvent.I.

References add_in_pattern(), and clear_in_patterns().

void CollisionHandlerEvent::set_out_pattern ( const string &  out_pattern) [inline]

This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.

Definition at line 249 of file collisionHandlerEvent.I.

References add_out_pattern(), and clear_out_patterns().

void CollisionHandlerEvent::throw_event_for ( const vector_string &  patterns,
CollisionEntry entry 
) [protected]

Throws whatever events are suggested by the list of patterns.

Definition at line 179 of file collisionHandlerEvent.cxx.

References throw_event_pattern().

Referenced by end_group().

void CollisionHandlerEvent::throw_event_pattern ( const string &  pattern,
CollisionEntry entry 
) [protected]

The documentation for this class was generated from the following files:
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