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00015 #ifndef COLLISIONRAY_H
00016 #define COLLISIONRAY_H
00017
00018 #include "pandabase.h"
00019
00020 #include "collisionSolid.h"
00021
00022 class LensNode;
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032 class EXPCL_PANDA_COLLIDE CollisionRay : public CollisionSolid {
00033 PUBLISHED:
00034 INLINE CollisionRay();
00035 INLINE CollisionRay(const LPoint3 &origin, const LVector3 &direction);
00036 INLINE CollisionRay(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
00037 PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
00038
00039 virtual LPoint3 get_collision_origin() const;
00040
00041 public:
00042 INLINE CollisionRay(const CollisionRay ©);
00043 virtual CollisionSolid *make_copy();
00044
00045 virtual PT(CollisionEntry)
00046 test_intersection(const CollisionEntry &entry) const;
00047
00048 virtual void xform(const LMatrix4 &mat);
00049
00050 virtual void output(ostream &out) const;
00051
00052 PUBLISHED:
00053 INLINE void set_origin(const LPoint3 &origin);
00054 INLINE void set_origin(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
00055 INLINE const LPoint3 &get_origin() const;
00056
00057 INLINE void set_direction(const LVector3 &direction);
00058 INLINE void set_direction(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
00059 INLINE const LVector3 &get_direction() const;
00060
00061 bool set_from_lens(LensNode *camera, const LPoint2 &point);
00062 INLINE bool set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py);
00063
00064 protected:
00065 virtual PT(BoundingVolume) compute_internal_bounds() const;
00066
00067 protected:
00068 virtual void fill_viz_geom();
00069
00070 private:
00071 LPoint3 _origin;
00072 LVector3 _direction;
00073
00074 public:
00075 static void register_with_read_factory();
00076 virtual void write_datagram(BamWriter *manager, Datagram &dg);
00077
00078 protected:
00079 static TypedWritable *make_from_bam(const FactoryParams ¶ms);
00080 void fillin(DatagramIterator &scan, BamReader *manager);
00081
00082 public:
00083 static TypeHandle get_class_type() {
00084 return _type_handle;
00085 }
00086 static void init_type() {
00087 CollisionSolid::init_type();
00088 register_type(_type_handle, "CollisionRay",
00089 CollisionSolid::get_class_type());
00090 }
00091 virtual TypeHandle get_type() const {
00092 return get_class_type();
00093 }
00094 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00095
00096 private:
00097 static TypeHandle _type_handle;
00098 };
00099
00100 #include "collisionRay.I"
00101
00102 #endif
00103
00104