Panda3D
GraphicsStateGuardian Member List
This is the complete list of members for GraphicsStateGuardian, including all inherited members.
_active (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_alpha_scale_via_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_auto_detect_shader_model (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_clear_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_clip_planes_enabled (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_closing_gsg (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_color_blend_involves_color_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_color_scale_enabled (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_color_scale_via_lighting (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_color_write_mask (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_compressed_texture_formats (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_coordinate_system (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_copy_texture_inverted (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_create_index_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_create_vertex_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_current_color_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_current_properties (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_current_stereo_channel (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_current_tex_view_offset (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_data_reader (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_data_transferred_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_primitive_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_alpha_test_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_antialias_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_blending_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_clip_plane_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_color_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_cull_face_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_depth_offset_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_depth_test_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_depth_write_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_fog_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_light_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_material_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_render_mode_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_rescale_normal_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_scissor_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_shade_model_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_shader_parameters_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_shader_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_stencil_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_tex_gen_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_tex_matrix_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_texture_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_draw_set_state_transform_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_effective_incomplete_render (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_flush_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_gamma (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_has_material_force_color (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_has_scene_graph_color (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_has_texture_alpha_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_incomplete_render (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_index_buffer_switch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_internal_coordinate_system (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_inv_state_mask (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_is_hardware (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_is_valid (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_last_max_stage_index (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_light_color_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_lighting_enabled (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_load_index_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_load_texture_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_load_vertex_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_material_force_color (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_2d_texture_array_layers (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_3d_texture_dimension (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_clip_planes (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_cube_map_dimension (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_lights (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_texture_dimension (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_texture_stages (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_vertex_transform_indices (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_vertex_transforms (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_vertices_per_array (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_max_vertices_per_primitive (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_maximum_simultaneous_render_targets (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_needs_reset (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_prefers_triangle_strips (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_primitive_batches_other_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_primitive_batches_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_primitive_batches_tri_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_primitive_batches_trifan_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_primitive_batches_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_runtime_color_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_scene_graph_color (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_shader_caps (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_shader_generator (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_shader_model (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_state_mask (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_stencil_render_states (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_stereo_buffer_mask (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supported_geom_rendering (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_2d_texture_array (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_3d_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_basic_shaders (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_compressed_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_cube_map (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_depth_stencil (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_depth_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_framebuffer_blit (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_framebuffer_multisample (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_generate_mipmap (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_geometry_instancing (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_glsl (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_multisample (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_occlusion_query (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_shadow_filter (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_stencil (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_stencil_wrap (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_tex_non_pow2 (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_texture_combine (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_texture_dot3 (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_texture_saved_result (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_supports_two_sided_stencil (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_tex_gen_modifies_mat (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_tex_gen_point_sprite (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_texmgrmem_resident_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_texmgrmem_total_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_texture_involves_color_scale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_texture_quality_override (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_texture_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_transform_stale (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_transform_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertex_buffer_switch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertex_colors_enabled (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
_vertices_indexed_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertices_other_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertices_tri_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertices_trifan_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_vertices_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
_wait_occlusion_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardian [static]
add_gsg(GraphicsStateGuardianBase *gsg)GraphicsStateGuardianBase [static]
as_reference_count()TypedWritableReferenceCount [virtual]
as_typed_object()TypedObject [inline]
as_typed_object() const TypedObject [inline]
async_reload_texture(TextureContext *tc)GraphicsStateGuardian [protected]
begin_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
begin_bind_lights()GraphicsStateGuardian [protected, virtual]
begin_draw_primitives(const GeomPipelineReader *geom_reader, const GeomMunger *munger, const GeomVertexDataPipelineReader *data_reader, bool force)GraphicsStateGuardian [virtual]
begin_frame(Thread *current_thread)GraphicsStateGuardian [virtual]
begin_occlusion_query()GraphicsStateGuardian [virtual]
begin_scene()GraphicsStateGuardian [virtual]
bind_clip_plane(const NodePath &plane, int plane_id)GraphicsStateGuardian [protected, virtual]
bind_light(PointLight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardian [virtual]
bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardian [virtual]
bind_light(Spotlight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardian [virtual]
clear(DrawableRegion *clearable)GraphicsStateGuardian [virtual]
clear_before_callback()GraphicsStateGuardian [virtual]
clear_flash_texture()GraphicsStateGuardian
clear_state_and_transform()GraphicsStateGuardian [virtual]
close_gsg()GraphicsStateGuardian [protected, virtual]
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritable [virtual]
compute_distance_to(const LPoint3 &point) const GraphicsStateGuardian [virtual]
CPT(TransformState) calc_projection_mat(const Lens *lens) (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
CPT(RenderState) begin_decal_base_first() (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
CPT(RenderState) begin_decal_nested() (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
CPT(RenderState) begin_decal_base_second() (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
CPT(TransformState) get_external_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline]
CPT(TransformState) get_internal_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline]
CPT(RenderState) get_unlit_state() (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual, static]
CPT(RenderState) get_unclipped_state() (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual, static]
CPT(RenderState) get_untextured_state() (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual, static]
CPT(RenderState) _state_rs (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual]
CPT(RenderState) _target_rs (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual]
CPT(TransformState) _internal_transform (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TextureAttrib) _target_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TextureAttrib) _state_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TexGenAttrib) _target_tex_gen (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TexGenAttrib) _state_tex_gen (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(ShaderAttrib) _state_shader (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(ShaderAttrib) _target_shader (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(GeomMunger) _munger (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(DisplayRegion) _current_display_region (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(Lens) _current_lens (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TransformState) _projection_mat (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TransformState) _projection_mat_inv (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TransformState) _cs_transform (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
CPT(TransformState) _inv_cs_transform (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
create_gamma_table(PN_stdfloat gamma, unsigned short *red_table, unsigned short *green_table, unsigned short *blue_table)GraphicsStateGuardian [static]
current_thread (defined in GraphicsStateGuardian)GraphicsStateGuardian
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)TypedWritable [static]
depth_offset_decals()GraphicsStateGuardian [virtual]
determine_light_color_scale()GraphicsStateGuardian [protected]
determine_target_texture()GraphicsStateGuardian [protected]
do_issue_clip_plane()GraphicsStateGuardian
do_issue_color()GraphicsStateGuardian
do_issue_color_scale() (defined in GraphicsStateGuardian)GraphicsStateGuardian
do_issue_light()GraphicsStateGuardian [virtual]
do_test_ref_count_integrity() const ReferenceCount [protected]
do_test_ref_count_nonzero() const ReferenceCount [protected]
draw_lines(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
draw_linestrips(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
draw_points(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
draw_triangles(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
draw_trifans(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
draw_tristrips(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardian [virtual]
enable_clip_plane(int plane_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_clip_planes(bool enable)GraphicsStateGuardian [protected, virtual]
enable_light(int light_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_lighting(bool enable)GraphicsStateGuardian [protected, virtual]
encode_to_bam_stream() const TypedWritable [inline]
encode_to_bam_stream(string &data, BamWriter *writer=NULL) const TypedWritable
end_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
end_bind_lights()GraphicsStateGuardian [protected, virtual]
end_draw_primitives()GraphicsStateGuardian [virtual]
end_frame(Thread *current_thread)GraphicsStateGuardian [virtual]
end_scene()GraphicsStateGuardian [virtual]
extract_texture_data(Texture *tex)GraphicsStateGuardian [virtual]
fetch_ptr_parameter(const Shader::ShaderPtrSpec &spec)GraphicsStateGuardian
fetch_specified_part(Shader::ShaderMatInput input, InternalName *name, LMatrix4 &t)GraphicsStateGuardian
fetch_specified_value(Shader::ShaderMatSpec &spec, int altered)GraphicsStateGuardian
fillin(DatagramIterator &scan, BamReader *manager)TypedWritable [virtual]
finalize(BamReader *manager)TypedWritable [virtual]
finish_decal()GraphicsStateGuardian [virtual]
force_init_type() (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline, virtual]
framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb)GraphicsStateGuardian [virtual]
framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb)GraphicsStateGuardian [virtual]
free_pointers()GraphicsStateGuardian [protected, virtual]
get_alpha_scale_texture_stage()GraphicsStateGuardian [inline, static]
get_alpha_scale_via_texture() const GraphicsStateGuardian [inline]
get_alpha_scale_via_texture(const TextureAttrib *tex_attrib) const GraphicsStateGuardian [inline]
get_bam_modified() const TypedWritable [inline]
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObject [inline]
get_class_type() (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline, static]
get_color_scale_via_lighting() const GraphicsStateGuardian [inline]
get_coordinate_system() const GraphicsStateGuardian [inline]
get_copy_texture_inverted() const GraphicsStateGuardian [inline]
get_cs_transform() const GraphicsStateGuardian [virtual]
get_current_display_region() const GraphicsStateGuardian [inline]
get_current_lens() const GraphicsStateGuardian [inline]
get_current_stereo_channel() const GraphicsStateGuardian [inline]
get_current_tex_view_offset() const GraphicsStateGuardian [inline]
get_default_gsg()GraphicsStateGuardianBase [static]
get_driver_renderer()GraphicsStateGuardian [virtual]
get_driver_shader_version_major()GraphicsStateGuardian [virtual]
get_driver_shader_version_minor()GraphicsStateGuardian [virtual]
get_driver_vendor()GraphicsStateGuardian [virtual]
get_driver_version()GraphicsStateGuardian [virtual]
get_driver_version_major()GraphicsStateGuardian [virtual]
get_driver_version_minor()GraphicsStateGuardian [virtual]
get_effective_incomplete_render() const GraphicsStateGuardian [inline, virtual]
get_engine() const GraphicsStateGuardian
get_flash_texture() const GraphicsStateGuardian
get_gamma(PN_stdfloat gamma)GraphicsStateGuardian
get_gsg(int n)GraphicsStateGuardianBase [static]
get_incomplete_render() const GraphicsStateGuardian [inline, virtual]
get_internal_coordinate_system() const GraphicsStateGuardian [virtual]
get_inv_cs_transform() const GraphicsStateGuardian [inline]
get_loader() const GraphicsStateGuardian [inline]
get_max_2d_texture_array_layers() const GraphicsStateGuardian [inline]
get_max_3d_texture_dimension() const GraphicsStateGuardian [inline]
get_max_clip_planes() const GraphicsStateGuardian [inline]
get_max_cube_map_dimension() const GraphicsStateGuardian [inline]
get_max_lights() const GraphicsStateGuardian [inline]
get_max_texture_dimension() const GraphicsStateGuardian [inline, virtual]
get_max_texture_stages() const GraphicsStateGuardian [inline]
get_max_vertex_transform_indices() const GraphicsStateGuardian [inline]
get_max_vertex_transforms() const GraphicsStateGuardian [inline]
get_max_vertices_per_array() const GraphicsStateGuardian [inline, virtual]
get_max_vertices_per_primitive() const GraphicsStateGuardian [inline, virtual]
get_maximum_simultaneous_render_targets() const GraphicsStateGuardian [inline]
get_num_gsgs()GraphicsStateGuardianBase [static]
get_pipe() const GraphicsStateGuardian [inline]
get_prepared_objects()GraphicsStateGuardian [virtual]
get_ref_count() const ReferenceCount [inline]
get_render_buffer(int buffer_type, const FrameBufferProperties &prop)GraphicsStateGuardian
get_runtime_color_scale() const GraphicsStateGuardian [inline]
get_scene() const GraphicsStateGuardian [virtual]
get_shader_model() const GraphicsStateGuardian [inline]
get_supported_geom_rendering() const GraphicsStateGuardian [virtual]
get_supports_2d_texture_array() const GraphicsStateGuardian [inline]
get_supports_3d_texture() const GraphicsStateGuardian [inline]
get_supports_basic_shaders() const GraphicsStateGuardian [inline]
get_supports_cg_profile(const string &name) const GraphicsStateGuardian [virtual]
get_supports_compressed_texture() const GraphicsStateGuardian [inline]
get_supports_compressed_texture_format(int compression_mode) const GraphicsStateGuardian [inline, virtual]
get_supports_cube_map() const GraphicsStateGuardian [inline]
get_supports_depth_stencil() const GraphicsStateGuardian [inline]
get_supports_depth_texture() const GraphicsStateGuardian [inline]
get_supports_generate_mipmap() const GraphicsStateGuardian [inline]
get_supports_geometry_instancing() const GraphicsStateGuardian [inline]
get_supports_glsl() const GraphicsStateGuardian [inline]
get_supports_multisample() const GraphicsStateGuardian [virtual]
get_supports_occlusion_query() const GraphicsStateGuardian [virtual]
get_supports_shadow_filter() const GraphicsStateGuardian [inline, virtual]
get_supports_stencil() const GraphicsStateGuardian [inline]
get_supports_tex_non_pow2() const GraphicsStateGuardian [inline]
get_supports_texture_combine() const GraphicsStateGuardian [inline]
get_supports_texture_dot3() const GraphicsStateGuardian [inline]
get_supports_texture_saved_result() const GraphicsStateGuardian [inline]
get_supports_two_sided_stencil() const GraphicsStateGuardian [inline]
get_texture_quality_override() const GraphicsStateGuardian [inline]
get_threading_model() const GraphicsStateGuardian [inline]
get_type() const (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline, virtual]
get_type_index() const TypedObject [inline]
get_weak_list() const ReferenceCount [inline]
GraphicsEngine (defined in GraphicsStateGuardian)GraphicsStateGuardian [friend]
GraphicsPipe (defined in GraphicsStateGuardian)GraphicsStateGuardian [friend]
GraphicsStateGuardian(CoordinateSystem internal_coordinate_system, GraphicsEngine *engine, GraphicsPipe *pipe) (defined in GraphicsStateGuardian)GraphicsStateGuardian
GraphicsWindow (defined in GraphicsStateGuardian)GraphicsStateGuardian [friend]
has_weak_list() const ReferenceCount [inline]
host (defined in GraphicsStateGuardian)GraphicsStateGuardian
init_type() (defined in GraphicsStateGuardian)GraphicsStateGuardian [inline, static]
is_active() const GraphicsStateGuardian [inline]
is_exact_type(TypeHandle handle) const TypedObject [inline]
is_hardware() const GraphicsStateGuardian [inline]
is_of_type(TypeHandle handle) const TypedObject [inline]
is_valid() const GraphicsStateGuardian [inline]
local_object()ReferenceCount [inline]
MAKE_SEQ(get_gsgs, get_num_gsgs, get_gsg) (defined in GraphicsStateGuardianBase)GraphicsStateGuardianBase
mark_bam_modified()TypedWritable [inline]
mark_new()GraphicsStateGuardian [inline]
needs_reset() const GraphicsStateGuardian [inline]
Null (defined in TypedWritable)TypedWritable [static]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
operator=(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
panic_deactivate()GraphicsStateGuardian [protected]
prefers_triangle_strips() const GraphicsStateGuardian [inline, virtual]
prepare_display_region(DisplayRegionPipelineReader *dr)GraphicsStateGuardian [virtual]
prepare_geom(Geom *geom)GraphicsStateGuardian [virtual]
prepare_index_buffer(GeomPrimitive *data)GraphicsStateGuardian [virtual]
prepare_lens()GraphicsStateGuardian [virtual]
prepare_shader(Shader *shader)GraphicsStateGuardian [virtual]
prepare_texture(Texture *tex)GraphicsStateGuardian [virtual]
prepare_texture(Texture *tex, int view)=0 (defined in GraphicsStateGuardianBase)GraphicsStateGuardianBase [pure virtual]
prepare_vertex_buffer(GeomVertexArrayData *data)GraphicsStateGuardian [virtual]
PT(OcclusionQueryContext) end_occlusion_query() (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
PT(GeomMunger) get_geom_munger(const RenderState *state (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
PT(GeomMunger) make_geom_munger(const RenderState *state (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
PT(Texture) make_shadow_buffer(const NodePath &light_np (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
PT(SceneSetup) _scene_null (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
PT(SceneSetup) _scene_setup (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
PT(Loader) _loader (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
PT(PreparedGraphicsObjects) _prepared_objects (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
PT(OcclusionQueryContext) _current_occlusion_query (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, virtual]
PT(TextureStage) _alpha_scale_texture_stage (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected, static]
PT(Texture) _flash_texture (defined in GraphicsStateGuardian)GraphicsStateGuardian [protected]
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [static]
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() const ReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
reissue_transforms()GraphicsStateGuardian [protected, virtual]
release_all()GraphicsStateGuardian [inline]
release_all_geoms()GraphicsStateGuardian [inline]
release_all_index_buffers()GraphicsStateGuardian [inline]
release_all_textures()GraphicsStateGuardian [inline]
release_all_vertex_buffers()GraphicsStateGuardian [inline]
release_geom(GeomContext *gc)GraphicsStateGuardian [virtual]
release_index_buffer(IndexBufferContext *ibc)GraphicsStateGuardian [virtual]
release_shader(ShaderContext *sc)GraphicsStateGuardian [virtual]
release_texture(TextureContext *tc)GraphicsStateGuardian [virtual]
release_vertex_buffer(VertexBufferContext *vbc)GraphicsStateGuardian [virtual]
remove_gsg(GraphicsStateGuardianBase *gsg)GraphicsStateGuardianBase [static]
remove_window(GraphicsOutputBase *window)GraphicsStateGuardian [virtual]
require_fully_complete() const TypedWritable [virtual]
reset()GraphicsStateGuardian [virtual]
reset_if_new()GraphicsStateGuardian [inline]
restore_gamma()GraphicsStateGuardian [virtual]
set_active(bool active)GraphicsStateGuardian [inline]
set_ambient_light(const LColor &color)GraphicsStateGuardian [protected, virtual]
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian
set_current_properties(const FrameBufferProperties *properties)GraphicsStateGuardian [inline]
set_default_gsg(GraphicsStateGuardianBase *default_gsg)GraphicsStateGuardianBase [static]
set_flash_texture(Texture *tex)GraphicsStateGuardian
set_gamma(PN_stdfloat gamma)GraphicsStateGuardian [virtual]
set_incomplete_render(bool incomplete_render)GraphicsStateGuardian [inline]
set_loader(Loader *loader)GraphicsStateGuardian [inline]
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian
set_shader_model(int shader_model)GraphicsStateGuardian [inline]
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardian [virtual]
set_texture_quality_override(Texture::QualityLevel quality_level)GraphicsStateGuardian [inline]
ShaderModel enum name (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_00 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_11 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_20 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_2X enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_30 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_40 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
test_ref_count_integrity() const ReferenceCount [inline]
test_ref_count_nonzero() const ReferenceCount [inline]
TextureCallback typedef (defined in GraphicsStateGuardian)GraphicsStateGuardian
traverse_prepared_textures(TextureCallback *func, void *callback_arg)GraphicsStateGuardian
TypedObject() (defined in TypedObject)TypedObject [inline]
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
TypedWritable() (defined in TypedWritable)TypedWritable [inline]
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritable [inline]
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCount [inline]
unref() const ReferenceCount [inline, virtual]
update_bam_nested(BamWriter *manager)TypedWritable [virtual]
update_texture(TextureContext *tc, bool force)GraphicsStateGuardian [virtual]
weak_ref(WeakPointerToVoid *ptv)ReferenceCount [inline]
weak_unref(WeakPointerToVoid *ptv)ReferenceCount [inline]
write_datagram(BamWriter *manager, Datagram &dg)TypedWritable [virtual]
~GraphicsStateGuardian() (defined in GraphicsStateGuardian)GraphicsStateGuardian [virtual]
~ReferenceCount() (defined in ReferenceCount)ReferenceCount [inline, virtual]
~TypedObject() (defined in TypedObject)TypedObject [virtual]
~TypedWritable() (defined in TypedWritable)TypedWritable [virtual]
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