Panda3D
Public Member Functions | Static Public Member Functions
LVector3d Class Reference

This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). More...

#include "lvector3.h"

Inheritance diagram for LVector3d:
LVecBase3d

List of all members.

Public Member Functions

 LVector3d (const LVecBase3d &copy)
 LVector3d (double fill_value)
 LVector3d (double x, double y, double z)
double angle_deg (const LVector3d &other) const
 Returns the angle between this vector and the other one, expressed in degrees.
double angle_rad (const LVector3d &other) const
 Returns the unsigned angle between this vector and the other one, expressed in radians.
LVector3d cross (const LVecBase3d &other) const
LVector2d get_xy () const
 Returns a 2-component vector that shares just the first two components of this vector.
LVector2d get_xz () const
 Returns a 2-component vector that shares just the first and last components of this vector.
LVector2d get_yz () const
 Returns a 2-component vector that shares just the last two components of this vector.
LVector3d operator* (double scalar) const
LVecBase3d operator+ (const LVecBase3d &other) const
LVector3d operator+ (const LVector3d &other) const
LVector3d operator- () const
LVecBase3d operator- (const LVecBase3d &other) const
LVector3d operator- (const LVector3d &other) const
LVector3d operator/ (double scalar) const
LVector3doperator= (const LVecBase3d &copy)
LVector3doperator= (double fill_value)
LVector3d project (const LVecBase3d &onto) const
 Returns a new vector representing the projection of this vector onto another one.
double relative_angle_deg (const LVector3d &other) const
 This method is deprecated.
double relative_angle_rad (const LVector3d &other) const
 This method is deprecated.
double signed_angle_deg (const LVector3d &other, const LVector3d &ref) const
 Returns the signed angle between two vectors.
double signed_angle_rad (const LVector3d &other, const LVector3d &ref) const
 returns the signed angle between two vectors.

Static Public Member Functions

static LVector3d back (CoordinateSystem cs=CS_default)
 Returns the back vector for the given coordinate system.
static LVector3d down (CoordinateSystem cs=CS_default)
 Returns the down vector for the given coordinate system.
static LVector3d forward (CoordinateSystem cs=CS_default)
 Returns the forward vector for the given coordinate system.
static TypeHandle get_class_type ()
static void init_type ()
static LVector3d left (CoordinateSystem cs=CS_default)
 Returns the left vector for the given coordinate system.
static LVector3d rfu (double right, double fwd, double up, CoordinateSystem cs=CS_default)
 Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.
static LVector3d right (CoordinateSystem cs=CS_default)
 Returns the right vector for the given coordinate system.
static const LVector3dunit_x ()
 Returns a unit X vector.
static const LVector3dunit_y ()
 Returns a unit Y vector.
static const LVector3dunit_z ()
 Returns a unit Z vector.
static LVector3d up (CoordinateSystem cs=CS_default)
 Returns the up vector for the given coordinate system.
static const LVector3dzero ()
 Returns a zero-length vector.

Detailed Description

This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space).

Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.

Definition at line 723 of file lvector3.h.


Member Function Documentation

double LVector3d::angle_deg ( const LVector3d other) const [inline]

Returns the angle between this vector and the other one, expressed in degrees.

Both vectors should be initially normalized.

Definition at line 1045 of file lvector3.h.

double LVector3d::angle_rad ( const LVector3d other) const [inline]

Returns the unsigned angle between this vector and the other one, expressed in radians.

Both vectors should be initially normalized.

Definition at line 1025 of file lvector3.h.

LVector3d LVector3d::back ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the back vector for the given coordinate system.

Definition at line 1226 of file lvector3.h.

LVector3d LVector3d::down ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the down vector for the given coordinate system.

Definition at line 1204 of file lvector3.h.

LVector3d LVector3d::forward ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the forward vector for the given coordinate system.

Definition at line 1173 of file lvector3.h.

Referenced by EggXfmSAnim::compose_with_order().

LVector2d LVector3d::get_xy ( ) const [inline]

Returns a 2-component vector that shares just the first two components of this vector.

Reimplemented from LVecBase3d.

Definition at line 919 of file lvector3.h.

LVector2d LVector3d::get_xz ( ) const [inline]

Returns a 2-component vector that shares just the first and last components of this vector.

Reimplemented from LVecBase3d.

Definition at line 930 of file lvector3.h.

LVector2d LVector3d::get_yz ( ) const [inline]

Returns a 2-component vector that shares just the last two components of this vector.

Reimplemented from LVecBase3d.

Definition at line 941 of file lvector3.h.

LVector3d LVector3d::left ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the left vector for the given coordinate system.

Definition at line 1215 of file lvector3.h.

LVector3d LVector3d::project ( const LVecBase3d onto) const [inline]

Returns a new vector representing the projection of this vector onto another one.

The resulting vector will be a scalar multiple of onto.

Reimplemented from LVecBase3d.

Definition at line 1013 of file lvector3.h.

double LVector3d::relative_angle_deg ( const LVector3d other) const [inline]

This method is deprecated.

Do not use.

Definition at line 1103 of file lvector3.h.

double LVector3d::relative_angle_rad ( const LVector3d other) const [inline]

This method is deprecated.

Do not use.

Definition at line 1093 of file lvector3.h.

LVector3d LVector3d::rfu ( double  right,
double  fwd,
double  up,
CoordinateSystem  cs = CS_default 
) [inline, static]

Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.

Definition at line 1240 of file lvector3.h.

LVector3d LVector3d::right ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the right vector for the given coordinate system.

Definition at line 1162 of file lvector3.h.

Referenced by EggXfmSAnim::compose_with_order().

double LVector3d::signed_angle_deg ( const LVector3d other,
const LVector3d ref 
) const [inline]

Returns the signed angle between two vectors.

The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.

Vectors (except the ref vector) should be initially normalized.

Definition at line 1082 of file lvector3.h.

double LVector3d::signed_angle_rad ( const LVector3d other,
const LVector3d ref 
) const [inline]

returns the signed angle between two vectors.

The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.

Vectors (except the ref vector) should be initially normalized.

Definition at line 1061 of file lvector3.h.

const LVector3d & LVector3d::unit_x ( ) [inline, static]

Returns a unit X vector.

Reimplemented from LVecBase3d.

Definition at line 888 of file lvector3.h.

const LVector3d & LVector3d::unit_y ( ) [inline, static]

Returns a unit Y vector.

Reimplemented from LVecBase3d.

Definition at line 898 of file lvector3.h.

const LVector3d & LVector3d::unit_z ( ) [inline, static]

Returns a unit Z vector.

Reimplemented from LVecBase3d.

Definition at line 908 of file lvector3.h.

LVector3d LVector3d::up ( CoordinateSystem  cs = CS_default) [inline, static]

Returns the up vector for the given coordinate system.

Definition at line 1135 of file lvector3.h.

Referenced by EggXfmSAnim::compose_with_order().

const LVector3d & LVector3d::zero ( ) [inline, static]

Returns a zero-length vector.

Reimplemented from LVecBase3d.

Definition at line 878 of file lvector3.h.

Referenced by EggPolygon::calculate_normal(), EggTransform::get_component_vec3(), and FltToEggLevelState::set_transform().


The documentation for this class was generated from the following files:
 All Classes Functions Variables Enumerations