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BulletVehicleTuning Class Reference

Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation. More...

#include "bulletVehicle.h"

List of all members.

Public Member Functions

PN_stdfloat get_friction_slip () const
PN_stdfloat get_max_suspension_force () const
PN_stdfloat get_max_suspension_travel_cm () const
PN_stdfloat get_suspension_compression () const
PN_stdfloat get_suspension_damping () const
PN_stdfloat get_suspension_stiffness () const
void set_friction_slip (PN_stdfloat value)
void set_max_suspension_force (PN_stdfloat value)
void set_max_suspension_travel_cm (PN_stdfloat value)
void set_suspension_compression (PN_stdfloat value)
void set_suspension_damping (PN_stdfloat value)
void set_suspension_stiffness (PN_stdfloat value)

Friends

class BulletVehicle

Detailed Description

Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation.

The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.

Definition at line 38 of file bulletVehicle.h.


The documentation for this class was generated from the following files:
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