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physxForceField.h
00001 // Filename: physxForceField.h
00002 // Created by:  enn0x (06Nov09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXFORCEFIELD_H
00016 #define PHYSXFORCEFIELD_H
00017 
00018 #include "pandabase.h"
00019 #include "luse.h"
00020 
00021 #include "physxObject.h"
00022 #include "physx_includes.h"
00023 
00024 class PhysxScene;
00025 class PhysxForceFieldDesc;
00026 class PhysxForceFieldShapeGroup;
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //       Class : PhysxForceField
00030 // Description : A force field effector. Instances of this object
00031 //               automate the application of forces onto rigid
00032 //               bodies, fluid, soft bodies and cloth.
00033 //               Force fields allow you to implement for example
00034 //               gusts of wind, dust devils, vacuum cleaners or
00035 //               anti-gravity zones.
00036 ////////////////////////////////////////////////////////////////////
00037 class EXPCL_PANDAPHYSX PhysxForceField : public PhysxObject {
00038 
00039 PUBLISHED:
00040   INLINE PhysxForceField();
00041   INLINE ~PhysxForceField();
00042 
00043   //void load_from_desc(const PhysxForceFieldDesc &materialDesc);
00044   //void save_to_desc(PhysxForceFieldDesc &materialDesc) const;
00045 
00046   void set_name(const char *name);
00047 
00048   const char *get_name() const;
00049   PhysxScene *get_scene() const;
00050   PhysxForceFieldShapeGroup *get_include_shape_group() const;
00051 
00052   unsigned int get_num_shape_groups() const;
00053   PhysxForceFieldShapeGroup *get_shape_group(unsigned int idx) const;
00054   MAKE_SEQ(get_shape_groups, get_num_shape_groups, get_shape_group);
00055 
00056 ////////////////////////////////////////////////////////////////////
00057 PUBLISHED:
00058   void release();
00059 
00060   INLINE void ls() const;
00061   INLINE void ls(ostream &out, int indent_level=0) const;
00062 
00063 public:
00064   INLINE NxForceField *ptr() const { return _ptr; };
00065 
00066   void link(NxForceField *ptr);
00067   void unlink();
00068 
00069 private:
00070   NxForceField *_ptr;
00071   string _name;
00072 
00073 ////////////////////////////////////////////////////////////////////
00074 public:
00075   static TypeHandle get_class_type() {
00076     return _type_handle;
00077   }
00078   static void init_type() {
00079     PhysxObject::init_type();
00080     register_type(_type_handle, "PhysxForceField", 
00081                   PhysxObject::get_class_type());
00082   }
00083   virtual TypeHandle get_type() const {
00084     return get_class_type();
00085   }
00086   virtual TypeHandle force_init_type() {
00087     init_type();
00088     return get_class_type();
00089   }
00090 
00091 private:
00092   static TypeHandle _type_handle;
00093 };
00094 
00095 #include "physxForceField.I"
00096 
00097 #endif // PHYSXFORCEFIELD_H
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