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Public Member Functions | Static Public Member Functions | Protected Member Functions
eglGraphicsBuffer Class Reference

An offscreen buffer in the EGL environment. More...

#include "eglGraphicsBuffer.h"

Inheritance diagram for eglGraphicsBuffer:
GraphicsBuffer GraphicsOutput GraphicsOutputBase DrawableRegion TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

List of all members.

Public Member Functions

 eglGraphicsBuffer (GraphicsEngine *engine, GraphicsPipe *pipe, const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host)
virtual bool begin_frame (FrameMode mode, Thread *current_thread)
 This function will be called within the draw thread before beginning rendering for a given frame.
virtual void end_frame (FrameMode mode, Thread *current_thread)
 This function will be called within the draw thread after rendering is completed for a given frame.
virtual TypeHandle force_init_type ()
virtual TypeHandle get_type () const

Static Public Member Functions

static TypeHandle get_class_type ()
static void init_type ()

Protected Member Functions

virtual void close_buffer ()
 Closes the buffer right now.
virtual bool open_buffer ()
 Opens the buffer right now.

Detailed Description

An offscreen buffer in the EGL environment.

This creates an EGL pbuffer.

Definition at line 28 of file eglGraphicsBuffer.h.


Member Function Documentation

bool eglGraphicsBuffer::begin_frame ( FrameMode  mode,
Thread current_thread 
) [virtual]

This function will be called within the draw thread before beginning rendering for a given frame.

It should do whatever setup is required, and return true if the frame should be rendered, or false if it should be skipped.

Reimplemented from GraphicsOutput.

Definition at line 69 of file eglGraphicsBuffer.cxx.

References GraphicsOutput::begin_frame_spam(), GraphicsOutput::clear_cube_map_selection(), and GraphicsOutput::get_fb_properties().

void eglGraphicsBuffer::close_buffer ( ) [protected, virtual]

Closes the buffer right now.

Called from the window thread.

Reimplemented from GraphicsBuffer.

Definition at line 139 of file eglGraphicsBuffer.cxx.

Referenced by open_buffer().

void eglGraphicsBuffer::end_frame ( FrameMode  mode,
Thread current_thread 
) [virtual]

This function will be called within the draw thread after rendering is completed for a given frame.

It should do whatever finalization is required.

Reimplemented from GraphicsOutput.

Definition at line 116 of file eglGraphicsBuffer.cxx.

References GraphicsOutput::clear_cube_map_selection(), GraphicsOutput::copy_to_textures(), GraphicsOutput::end_frame_spam(), and GraphicsOutput::trigger_flip().

bool eglGraphicsBuffer::open_buffer ( ) [protected, virtual]

Opens the buffer right now.

Called from the window thread. Returns true if the buffer is successfully opened, or false if there was a problem.

Reimplemented from GraphicsBuffer.

Definition at line 169 of file eglGraphicsBuffer.cxx.

References eglGraphicsStateGuardian::choose_pixel_format(), close_buffer(), eglGraphicsPipe::get_display(), eglGraphicsStateGuardian::get_fb_properties(), eglGraphicsPipe::get_screen(), FrameBufferProperties::subsumes(), and FrameBufferProperties::verify_hardware_software().


The documentation for this class was generated from the following files:
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