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00015 #ifndef COLLISIONSEGMENT_H
00016 #define COLLISIONSEGMENT_H
00017
00018 #include "pandabase.h"
00019
00020 #include "collisionSolid.h"
00021
00022 class LensNode;
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035 class EXPCL_PANDA_COLLIDE CollisionSegment : public CollisionSolid {
00036 PUBLISHED:
00037 INLINE CollisionSegment();
00038 INLINE CollisionSegment(const LPoint3 &a, const LPoint3 &db);
00039 INLINE CollisionSegment(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az,
00040 PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz);
00041
00042 virtual LPoint3 get_collision_origin() const;
00043
00044 public:
00045 INLINE CollisionSegment(const CollisionSegment ©);
00046 virtual CollisionSolid *make_copy();
00047
00048 virtual PT(CollisionEntry)
00049 test_intersection(const CollisionEntry &entry) const;
00050
00051 virtual void xform(const LMatrix4 &mat);
00052
00053 virtual void output(ostream &out) const;
00054
00055 PUBLISHED:
00056 INLINE void set_point_a(const LPoint3 &a);
00057 INLINE void set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
00058 INLINE const LPoint3 &get_point_a() const;
00059
00060 INLINE void set_point_b(const LPoint3 &b);
00061 INLINE void set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
00062 INLINE const LPoint3 &get_point_b() const;
00063
00064 bool set_from_lens(LensNode *camera, const LPoint2 &point);
00065 INLINE bool set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py);
00066
00067 protected:
00068 virtual PT(BoundingVolume) compute_internal_bounds() const;
00069
00070 protected:
00071 virtual void fill_viz_geom();
00072
00073 private:
00074 LPoint3 _a, _b;
00075
00076 public:
00077 static void register_with_read_factory();
00078 virtual void write_datagram(BamWriter *manager, Datagram &dg);
00079
00080 protected:
00081 static TypedWritable *make_from_bam(const FactoryParams ¶ms);
00082 void fillin(DatagramIterator &scan, BamReader *manager);
00083
00084 public:
00085 static TypeHandle get_class_type() {
00086 return _type_handle;
00087 }
00088 static void init_type() {
00089 CollisionSolid::init_type();
00090 register_type(_type_handle, "CollisionSegment",
00091 CollisionSolid::get_class_type());
00092 }
00093 virtual TypeHandle get_type() const {
00094 return get_class_type();
00095 }
00096 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00097
00098 private:
00099 static TypeHandle _type_handle;
00100 };
00101
00102 #include "collisionSegment.I"
00103
00104 #endif
00105
00106