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physxDebugGeomNode.h
00001 // Filename: physxDebugGeomNode.h
00002 // Created by:  enn0x (15Sep09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef PHYSXDEBUGGEOMNODE_H
00016 #define PHYSXDEBUGGEOMNODE_H
00017 
00018 #include "pandabase.h"
00019 #include "pointerTo.h"
00020 #include "geomNode.h"
00021 #include "transformState.h"
00022 #include "geom.h"
00023 #include "geomVertexData.h"
00024 #include "geomLines.h"
00025 #include "geomTriangles.h"
00026 
00027 #include "physx_includes.h"
00028 
00029 class PhysxScene;
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //       Class : PhysxDebugGeomNode
00033 // Description : Renderable geometry which represents visualizations
00034 //               of physics objects. Intended to help with
00035 //               debugging code.
00036 ////////////////////////////////////////////////////////////////////
00037 class EXPCL_PANDAPHYSX PhysxDebugGeomNode : public GeomNode {
00038 
00039 PUBLISHED:
00040   INLINE PhysxDebugGeomNode();
00041   INLINE ~PhysxDebugGeomNode();
00042 
00043   void on();
00044   void off();
00045   void toggle();
00046 
00047   INLINE void visualize_world_axes(bool value);
00048   INLINE void visualize_body_axes(bool value);
00049   INLINE void visualize_body_mass_axes(bool value);
00050   INLINE void visualize_body_lin_velocity(bool value);
00051   INLINE void visualize_body_ang_velocity(bool value);
00052   INLINE void visualize_body_joint_groups(bool value);
00053   INLINE void visualize_joint_local_axes(bool value);
00054   INLINE void visualize_joint_world_axes(bool value);
00055   INLINE void visualize_joint_limits(bool value);
00056   INLINE void visualize_contact_point(bool value);
00057   INLINE void visualize_contact_normal(bool value);
00058   INLINE void visualize_contact_error(bool value);
00059   INLINE void visualize_contact_force(bool value);
00060   INLINE void visualize_actor_axes(bool value);
00061   INLINE void visualize_collision_aabbs(bool value);
00062   INLINE void visualize_collision_shapes(bool value);
00063   INLINE void visualize_collision_axes(bool value);
00064   INLINE void visualize_collision_compounds(bool value);
00065   INLINE void visualize_collision_vnormals(bool value);
00066   INLINE void visualize_collision_fnormals(bool value);
00067   INLINE void visualize_collision_edges(bool value);
00068   INLINE void visualize_collision_spheres(bool value);
00069   INLINE void visualize_collision_static(bool value);
00070   INLINE void visualize_collision_dynamic(bool value);
00071   INLINE void visualize_collision_free(bool value);
00072   INLINE void visualize_collision_ccd(bool value);
00073   INLINE void visualize_collision_skeletons(bool value);
00074   INLINE void visualize_cloth_mesh(bool value);
00075   INLINE void visualize_cloth_validbounds(bool value);
00076   INLINE void visualize_softbody_mesh(bool value);
00077   INLINE void visualize_softbody_validbounds(bool value);
00078   INLINE void visualize_force_fields(bool value);
00079 
00080 public:
00081   void update(NxScene *scenePtr);
00082 
00083 private:
00084   float _scale;
00085 
00086   PT(GeomVertexData) _vdata;
00087   PT(Geom) _geom_lines;
00088   PT(GeomLines) _prim_lines;
00089   PT(Geom) _geom_triangles;
00090   PT(GeomTriangles) _prim_triangles;
00091 
00092 ////////////////////////////////////////////////////////////////////
00093 public:
00094   static TypeHandle get_class_type() {
00095     return _type_handle;
00096   }
00097   static void init_type() {
00098     GeomNode::init_type();
00099     register_type(_type_handle, "PhysxDebugGeomNode", 
00100                   GeomNode::get_class_type());
00101   }
00102   virtual TypeHandle get_type() const {
00103     return get_class_type();
00104   }
00105   virtual TypeHandle force_init_type() {
00106     init_type();
00107     return get_class_type();
00108   }
00109 
00110 private:
00111   static TypeHandle _type_handle;
00112 };
00113 
00114 #include "physxDebugGeomNode.I"
00115 
00116 #endif // PHYSXDEBUGGEOMNODE_H
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