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Public Member Functions | Static Public Member Functions
DisplayRegionCullCallbackData Class Reference

This specialization on CallbackData is passed when the callback is initiated from the cull traversal, for a DisplayRegion. More...

#include "displayRegionCullCallbackData.h"

Inheritance diagram for DisplayRegionCullCallbackData:
CallbackData TypedObject MemoryBase

List of all members.

Public Member Functions

 DisplayRegionCullCallbackData (CullHandler *cull_handler, SceneSetup *scene_setup)
virtual TypeHandle force_init_type ()
CullHandlerget_cull_handler () const
 Returns a pointer to the CullHandler, which accepts each object to be added to the list for drawing.
SceneSetupget_scene_setup () const
 Returns a pointer to the SceneSetup object, which contains information about the camera and such.
virtual TypeHandle get_type () const
virtual void output (ostream &out) const
virtual void upcall ()
 You should make this call during the callback if you want to continue the normal rendering function that would have been done in the absence of a callback.

Static Public Member Functions

static TypeHandle get_class_type ()
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.

Detailed Description

This specialization on CallbackData is passed when the callback is initiated from the cull traversal, for a DisplayRegion.

Definition at line 30 of file displayRegionCullCallbackData.h.


Member Function Documentation

Returns a pointer to the CullHandler, which accepts each object to be added to the list for drawing.

Definition at line 23 of file displayRegionCullCallbackData.I.

Returns a pointer to the SceneSetup object, which contains information about the camera and such.

Definition at line 34 of file displayRegionCullCallbackData.I.

static void DisplayRegionCullCallbackData::init_type ( ) [inline, static]

This function is declared non-inline to work around a compiler bug in g++ 2.96.

Making it inline seems to cause problems in the optimizer.

Reimplemented from CallbackData.

Definition at line 50 of file displayRegionCullCallbackData.h.

References CallbackData::init_type().

You should make this call during the callback if you want to continue the normal rendering function that would have been done in the absence of a callback.

Specifically, this method will perform the cull traversal for the DisplayRegion's scene graph, and add all renderable objects to its CullResult.

Reimplemented from CallbackData.

Definition at line 58 of file displayRegionCullCallbackData.cxx.

References DisplayRegion::do_cull(), Thread::get_current_thread(), SceneSetup::get_display_region(), GraphicsOutput::get_gsg(), and DisplayRegion::get_window().


The documentation for this class was generated from the following files:
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