Panda3D
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config_physics.cxx
00001 // Filename: config_physics.cxx
00002 // Created by:  charles (17Jul00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #include "config_physics.h"
00016 #include "physicsCollisionHandler.h"
00017 #include "physicsObject.h"
00018 #include "physicalNode.h"
00019 #include "linearIntegrator.h"
00020 #include "linearControlForce.h"
00021 #include "angularIntegrator.h"
00022 #include "forceNode.h"
00023 #include "forces.h"
00024 #include "actorNode.h"
00025 #include "angularForce.h"
00026 #include "angularVectorForce.h"
00027 
00028 #include "dconfig.h"
00029 
00030 ConfigureDef(config_physics);
00031 NotifyCategoryDef(physics, "");
00032 
00033 ConfigureFn(config_physics) {
00034   init_libphysics();
00035 }
00036 
00037 
00038 ////////////////////////////////////////////////////////////////////
00039 //     Function: init_libphysics
00040 //  Description: Initializes the library.  This must be called at
00041 //               least once before any of the functions or classes in
00042 //               this library can be used.  Normally it will be
00043 //               called by the static initializers and need not be
00044 //               called explicitly, but special cases exist.
00045 ////////////////////////////////////////////////////////////////////
00046 void
00047 init_libphysics() {
00048   static bool initialized = false;
00049   if (initialized) {
00050     return;
00051   }
00052   initialized = true;
00053 
00054   ActorNode::init_type();
00055   AngularForce::init_type();
00056   AngularVectorForce::init_type();
00057   BaseForce::init_type();
00058   ForceNode::init_type();
00059   LinearControlForce::init_type();
00060   LinearCylinderVortexForce::init_type();
00061   LinearDistanceForce::init_type();
00062   LinearForce::init_type();
00063   LinearFrictionForce::init_type();
00064   LinearJitterForce::init_type();
00065   LinearNoiseForce::init_type();
00066   LinearRandomForce::init_type();
00067   LinearSinkForce::init_type();
00068   LinearSourceForce::init_type();
00069   LinearUserDefinedForce::init_type();
00070   LinearVectorForce::init_type();
00071   Physical::init_type();
00072   PhysicsCollisionHandler::init_type();
00073   PhysicalNode::init_type();
00074   PhysicsObject::init_type();
00075 }
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