00001 // Filename: characterJointEffect.I 00002 // Created by: drose (26Jul06) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 00016 //////////////////////////////////////////////////////////////////// 00017 // Function: CharacterJointEffect::Constructor 00018 // Access: Private 00019 // Description: Use CharacterJointEffect::make() to construct a new 00020 // CharacterJointEffect object. 00021 //////////////////////////////////////////////////////////////////// 00022 INLINE CharacterJointEffect:: 00023 CharacterJointEffect() { 00024 } 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Function: CharacterJointEffect::get_character 00028 // Access: Published 00029 // Description: Returns the Character that will get update() called 00030 // on it when this node's relative transform is queried, 00031 // or NULL if there is no such character. 00032 //////////////////////////////////////////////////////////////////// 00033 INLINE Character *CharacterJointEffect:: 00034 get_character() const { 00035 if (_character.is_valid_pointer()) { 00036 return _character; 00037 } else { 00038 return NULL; 00039 } 00040 }