Panda3D
GraphicsEngine Member List
This is the complete list of members for GraphicsEngine, including all inherited members.
do_cull(CullHandler *cull_handler, SceneSetup *scene_setup, GraphicsStateGuardian *gsg, Thread *current_thread)GraphicsEngine [static]
do_test_ref_count_integrity() const ReferenceCount [protected]
do_test_ref_count_nonzero() const ReferenceCount [protected]
extract_texture_data(Texture *tex, GraphicsStateGuardian *gsg)GraphicsEngine
flip_frame()GraphicsEngine
get_auto_flip() const GraphicsEngine [inline]
get_class_type() (defined in ReferenceCount)ReferenceCount [inline, static]
get_default_loader() const GraphicsEngine [inline]
get_global_ptr() (defined in GraphicsEngine)GraphicsEngine [static]
get_num_windows() const GraphicsEngine
get_portal_cull() const GraphicsEngine [inline]
get_ref_count() const ReferenceCount [inline]
get_render_lock() const GraphicsEngine [inline]
get_threading_model() const GraphicsEngine
get_weak_list() const ReferenceCount [inline]
get_window(int n) const GraphicsEngine
GraphicsEngine(Pipeline *pipeline=NULL)GraphicsEngine
GraphicsOutput (defined in GraphicsEngine)GraphicsEngine [friend]
has_weak_list() const ReferenceCount [inline]
init_type() (defined in ReferenceCount)ReferenceCount [inline, static]
is_empty() const GraphicsEngine
local_object()ReferenceCount [inline]
make_buffer(GraphicsOutput *host, const string &name, int sort, int x_size, int y_size)GraphicsEngine [inline]
make_buffer(GraphicsStateGuardian *gsg, const string &name, int sort, int x_size, int y_size)GraphicsEngine [inline]
make_output(GraphicsPipe *pipe, const string &name, int sort, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg=NULL, GraphicsOutput *host=NULL)GraphicsEngine
make_parasite(GraphicsOutput *host, const string &name, int sort, int x_size, int y_size)GraphicsEngine [inline]
MAKE_SEQ(get_windows, get_num_windows, get_window) (defined in GraphicsEngine)GraphicsEngine
open_windows()GraphicsEngine
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const ReferenceCount &)ReferenceCount [inline, protected]
ready_flip()GraphicsEngine
ref() const ReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
remove_all_windows()GraphicsEngine
remove_window(GraphicsOutput *window)GraphicsEngine
render_frame()GraphicsEngine
reset_all_windows(bool swapchain)GraphicsEngine
set_auto_flip(bool auto_flip)GraphicsEngine [inline]
set_default_loader(Loader *loader)GraphicsEngine [inline]
set_portal_cull(bool value)GraphicsEngine [inline]
set_threading_model(const GraphicsThreadingModel &threading_model)GraphicsEngine
sync_frame()GraphicsEngine
test_ref_count_integrity() const ReferenceCount [inline]
test_ref_count_nonzero() const ReferenceCount [inline]
texture_uploaded(Texture *tex)GraphicsEngine
ThreadState enum name (defined in GraphicsEngine)GraphicsEngine
TS_do_flip enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_frame enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_release enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_windows enum value (defined in GraphicsEngine)GraphicsEngine
TS_done enum value (defined in GraphicsEngine)GraphicsEngine
TS_terminate enum value (defined in GraphicsEngine)GraphicsEngine
TS_wait enum value (defined in GraphicsEngine)GraphicsEngine
unref() const ReferenceCount [inline, virtual]
weak_ref(WeakPointerToVoid *ptv)ReferenceCount [inline]
weak_unref(WeakPointerToVoid *ptv)ReferenceCount [inline]
WindowRenderer (defined in GraphicsEngine)GraphicsEngine [friend]
~GraphicsEngine()GraphicsEngine
~ReferenceCount() (defined in ReferenceCount)ReferenceCount [inline, virtual]
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