Panda3D
|
This is a trivial class returned by PartBundleNode::get_bundle(). More...
#include "partBundleHandle.h"
Public Member Functions | |
PartBundleHandle (PartBundle *bundle) | |
PartBundle * | get_bundle () |
Returns the actual PartBundle embedded within the handle. | |
void | set_bundle (PartBundle *bundle) |
Changes the actual PartBundle embedded within the handle. |
This is a trivial class returned by PartBundleNode::get_bundle().
Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.
The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.
Definition at line 39 of file partBundleHandle.h.
PartBundle * PartBundleHandle::get_bundle | ( | ) | [inline] |
Returns the actual PartBundle embedded within the handle.
Definition at line 43 of file partBundleHandle.I.
Referenced by Character::merge_bundles(), PartBundleNode::steal_bundles(), PartBundleNode::update_bundle(), and Character::update_bundle().
void PartBundleHandle::set_bundle | ( | PartBundle * | bundle | ) | [inline] |
Changes the actual PartBundle embedded within the handle.
Definition at line 54 of file partBundleHandle.I.
Referenced by PartBundleNode::update_bundle().