Panda3D
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A distance joint maintains a certain distance between two points on two actors. More...
#include "physxDistanceJoint.h"
Public Member Functions | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
void | link (NxJoint *jointPtr) |
void | load_from_desc (const PhysxDistanceJointDesc &jointDesc) |
Loads the entire state of the joint from a descriptor with a single call. | |
NxJoint * | ptr () const |
void | save_to_desc (PhysxDistanceJointDesc &jointDesc) const |
Saves the state of the joint object to a descriptor. | |
void | unlink () |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. |
A distance joint maintains a certain distance between two points on two actors.
Definition at line 30 of file physxDistanceJoint.h.
static void PhysxDistanceJoint::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from PhysxJoint.
Definition at line 54 of file physxDistanceJoint.h.
References PhysxJoint::init_type().
void PhysxDistanceJoint::load_from_desc | ( | const PhysxDistanceJointDesc & | jointDesc | ) |
Loads the entire state of the joint from a descriptor with a single call.
Definition at line 73 of file physxDistanceJoint.cxx.
void PhysxDistanceJoint::save_to_desc | ( | PhysxDistanceJointDesc & | jointDesc | ) | const |
Saves the state of the joint object to a descriptor.
Definition at line 60 of file physxDistanceJoint.cxx.