Panda3D
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eaglView.h
00001 // Filename: eaglView.h
00002 // Created by:  drose (10Apr09)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #include "pandabase.h"
00016 #import <UIKit/UIKit.h>
00017 #import <OpenGLES/EAGL.h>
00018 #import <OpenGLES/ES1/gl.h>
00019 #import <OpenGLES/ES1/glext.h>
00020 
00021 class IPhoneGraphicsWindow;
00022 
00023 /*
00024 This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
00025 The view content is basically an EAGL surface you render your OpenGL scene into.
00026 Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
00027 */
00028 @interface EAGLView : UIView {
00029 
00030 @public
00031   IPhoneGraphicsWindow *_window;
00032 @private
00033 
00034   /* The pixel dimensions of the backbuffer */
00035   GLint backingWidth;
00036  GLint backingHeight;
00037  
00038  EAGLContext *context;
00039  
00040  /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
00041  GLuint viewRenderbuffer, viewFramebuffer;
00042  
00043  /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
00044  GLuint depthRenderbuffer;
00045 }
00046 
00047 - (void)presentView;
00048 
00049 @end
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