, including all inherited members.
as_reference_count() | TypedWritableReferenceCount | [virtual] |
as_typed_object() | TypedObject | [inline] |
as_typed_object() const | TypedObject | [inline] |
complete_pointers(TypedWritable **p_list, BamReader *manager) | TypedWritable | [virtual] |
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL) | TypedWritable | [static] |
do_test_ref_count_integrity() const | ReferenceCount | [protected] |
do_test_ref_count_nonzero() const | ReferenceCount | [protected] |
encode_to_bam_stream() const | TypedWritable | [inline] |
encode_to_bam_stream(string &data, BamWriter *writer=NULL) const | TypedWritable | |
fillin(DatagramIterator &scan, BamReader *manager) | TypedWritable | [virtual] |
finalize(BamReader *manager) | TypedWritable | [virtual] |
force_init_type() (defined in ShaderInput) | ShaderInput | [inline, virtual] |
get_bam_modified() const | TypedWritable | [inline] |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | [inline] |
get_blank() | ShaderInput | [static] |
get_class_type() (defined in ShaderInput) | ShaderInput | [inline, static] |
get_name() const (defined in ShaderInput) | ShaderInput | [inline] |
get_nodepath() const (defined in ShaderInput) | ShaderInput | [inline] |
get_priority() const (defined in ShaderInput) | ShaderInput | [inline] |
get_ptr() const (defined in ShaderInput) | ShaderInput | [inline] |
get_ref_count() const | ReferenceCount | [inline] |
get_texture() const (defined in ShaderInput) | ShaderInput | [inline] |
get_type() const (defined in ShaderInput) | ShaderInput | [inline, virtual] |
get_type_index() const | TypedObject | [inline] |
get_value_type() const (defined in ShaderInput) | ShaderInput | [inline] |
get_vector() const (defined in ShaderInput) | ShaderInput | [inline] |
get_weak_list() const | ReferenceCount | [inline] |
has_weak_list() const | ReferenceCount | [inline] |
init_type() (defined in ShaderInput) | ShaderInput | [inline, static] |
is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
is_of_type(TypeHandle handle) const | TypedObject | [inline] |
local_object() | ReferenceCount | [inline] |
M_invalid enum value (defined in ShaderInput) | ShaderInput | |
M_nodepath enum value (defined in ShaderInput) | ShaderInput | |
M_numeric enum value (defined in ShaderInput) | ShaderInput | |
M_texture enum value (defined in ShaderInput) | ShaderInput | |
mark_bam_modified() | TypedWritable | [inline] |
Null (defined in TypedWritable) | TypedWritable | [static] |
operator delete(void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete(void *ptr, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete(void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete(void *ptr, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator=(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | [inline] |
operator=(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | [inline] |
operator=(const TypedObject ©) (defined in TypedObject) | TypedObject | [inline] |
ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | [static] |
reader (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | |
ref() const | ReferenceCount | [inline] |
ReferenceCount() | ReferenceCount | [inline, protected] |
ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
register_with_read_factory() (defined in ShaderInput) | ShaderInput | [static] |
require_fully_complete() const | TypedWritable | [virtual] |
ShaderInput(const InternalName *id, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const NodePath &np, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, Texture *tex, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_float &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase4f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase3f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase2f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LMatrix4f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LMatrix3f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase4f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase3f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase2f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LMatrix4f &mat, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LMatrix3f &mat, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_double &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase4d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase3d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LVecBase2d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LMatrix4d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const PTA_LMatrix3d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase4d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase3d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LVecBase2d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LMatrix4d &mat, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInput(const InternalName *id, const LMatrix3d &mat, int priority=0) (defined in ShaderInput) | ShaderInput | [inline] |
ShaderInputType enum name (defined in ShaderInput) | ShaderInput | |
test_ref_count_integrity() const | ReferenceCount | [inline] |
test_ref_count_nonzero() const | ReferenceCount | [inline] |
TypedObject() (defined in TypedObject) | TypedObject | [inline] |
TypedObject(const TypedObject ©) (defined in TypedObject) | TypedObject | [inline] |
TypedWritable() (defined in TypedWritable) | TypedWritable | [inline] |
TypedWritable(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | [inline] |
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | [inline] |
TypedWritableReferenceCount(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | [inline] |
unref() const | ReferenceCount | [inline, virtual] |
update_bam_nested(BamWriter *manager) | TypedWritable | [virtual] |
weak_ref(WeakPointerToVoid *ptv) | ReferenceCount | [inline] |
weak_unref(WeakPointerToVoid *ptv) | ReferenceCount | [inline] |
write_datagram(BamWriter *manager, Datagram &dg) | TypedWritable | [virtual] |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | [inline, virtual] |
~ShaderInput() (defined in ShaderInput) | ShaderInput | [inline] |
~TypedObject() (defined in TypedObject) | TypedObject | [virtual] |
~TypedWritable() (defined in TypedWritable) | TypedWritable | [virtual] |