Panda3D
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This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe; that is, those graphics pipes that are specialized for working with Microsoft Windows. More...
#include "winGraphicsPipe.h"
Public Member Functions | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
virtual void | lookup_cpu_data () |
Looks up the detailed CPU information and stores it in _display_information, if supported by the OS. | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. | |
Friends | |
class | WinGraphicsWindow |
This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe; that is, those graphics pipes that are specialized for working with Microsoft Windows.
There isn't much code here, since most of the fancy stuff is handled in WinGraphicsWindow. You could make a case that we don't even need a WinGraphicsPipe class at all, but it is provided mainly for completeness.
Definition at line 35 of file winGraphicsPipe.h.
static void WinGraphicsPipe::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from GraphicsPipe.
Reimplemented in wdxGraphicsPipe8, wdxGraphicsPipe9, and wglGraphicsPipe.
Definition at line 51 of file winGraphicsPipe.h.
References GraphicsPipe::init_type().
Referenced by wglGraphicsPipe::init_type(), wdxGraphicsPipe8::init_type(), and wdxGraphicsPipe9::init_type().
void WinGraphicsPipe::lookup_cpu_data | ( | ) | [virtual] |
Looks up the detailed CPU information and stores it in _display_information, if supported by the OS.
This may take a second or two.
Reimplemented from GraphicsPipe.
Definition at line 894 of file winGraphicsPipe.cxx.