Panda3D
|
_all_maps (defined in MayaShader) | MayaShader | |
_color (defined in MayaShader) | MayaShader | |
_color_maps (defined in MayaShader) | MayaShader | |
_flat_color (defined in MayaShader) | MayaShader | |
_gloss_maps (defined in MayaShader) | MayaShader | |
_glow_maps (defined in MayaShader) | MayaShader | |
_height_maps (defined in MayaShader) | MayaShader | |
_legacy_mode (defined in MayaShader) | MayaShader | |
_normal_maps (defined in MayaShader) | MayaShader | |
_trans_maps (defined in MayaShader) | MayaShader | |
_transparency (defined in MayaShader) | MayaShader | |
bind_uvsets(MayaFileToUVSetMap &map) | MayaShader | |
clear_name() | Namable | [inline] |
collect_maps() | MayaShader | |
get_class_type() (defined in Namable) | Namable | [inline, static] |
get_color_def(size_t idx=0) const | MayaShader | |
get_name() const (defined in Namable) | Namable | [inline] |
get_rgba(size_t idx=0) const | MayaShader | |
has_name() const | Namable | [inline] |
init_type() (defined in Namable) | Namable | [inline, static] |
MayaShader(MObject engine, bool legacy_shader) | MayaShader | |
Namable(const string &initial_name="") (defined in Namable) | Namable | [inline] |
Namable(const Namable ©) (defined in Namable) | Namable | [inline] |
operator delete(void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete(void *ptr, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator=(const Namable &other) (defined in Namable) | Namable | [inline] |
output(ostream &out) const | MayaShader | |
set_name(const string &name) (defined in Namable) | Namable | [inline] |
write(ostream &out) const (defined in MayaShader) | MayaShader | |
~MayaShader() (defined in MayaShader) | MayaShader |