Panda3D
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textGlyph.h
00001 // Filename: textGlyph.h
00002 // Created by:  drose (08Feb02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef TEXTGLYPH_H
00016 #define TEXTGLYPH_H
00017 
00018 #include "pandabase.h"
00019 #include "renderState.h"
00020 #include "referenceCount.h"
00021 #include "geom.h"
00022 #include "pointerTo.h"
00023 #include "dcast.h"
00024 
00025 ////////////////////////////////////////////////////////////////////
00026 //       Class : TextGlyph
00027 // Description : A representation of a single glyph (character) from a
00028 //               font.  This is a piece of renderable geometry of some
00029 //               kind.
00030 ////////////////////////////////////////////////////////////////////
00031 class EXPCL_PANDA_TEXT TextGlyph : public ReferenceCount {
00032 public:
00033   INLINE TextGlyph(int character);
00034   INLINE TextGlyph(int character, const Geom *geom, 
00035                    const RenderState *state, PN_stdfloat advance);
00036   INLINE TextGlyph(const TextGlyph &copy);
00037   INLINE void operator = (const TextGlyph &copy);
00038   virtual ~TextGlyph();
00039 
00040   INLINE int get_character() const;
00041   INLINE PT(Geom) get_geom(Geom::UsageHint usage_hint) const;
00042   INLINE const RenderState *get_state() const;
00043   INLINE PN_stdfloat get_advance() const;
00044 
00045   virtual bool is_whitespace() const;
00046 
00047 protected:
00048   int _character;
00049   CPT(Geom) _geom;
00050   CPT(RenderState) _state;
00051   PN_stdfloat _advance;
00052 };
00053 
00054 #include "textGlyph.I"
00055 
00056 #endif
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