, including all inherited members.
_alights (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_alights_np (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_auto_gloss_on (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_auto_glow_on (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_auto_normal_on (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_auto_ramp_on (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_auto_shadow_on (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_calc_primary_alpha (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_disable_alpha_write (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_dlights (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_dlights_np (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_fcregs_used (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_flat_colors (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_fog (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_ftregs_used (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_generated_shaders (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_alpha_blend (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_alpha_test (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_ambient (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_diffuse (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_emission (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_have_specular (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_lighting (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_map_height_in_alpha (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_map_index_gloss (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_map_index_glow (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_map_index_height (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_map_index_normal (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_material (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_need_eye_normal (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_need_eye_position (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_need_material_props (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_need_world_normal (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_need_world_position (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_num_clip_planes (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_num_textures (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_out_aux_any (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_out_aux_glow (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_out_aux_normal (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_out_primary_glow (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_plights (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_plights_np (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_separate_ambient_diffuse (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_shadows (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_slights (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_slights_np (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_subsume_alpha_test (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_use_shadow_filter (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_vcregs_used (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_vertex_colors (defined in ShaderGenerator) | ShaderGenerator | [protected] |
_vtregs_used (defined in ShaderGenerator) | ShaderGenerator | [protected] |
alloc_freg() | ShaderGenerator | [inline, protected] |
alloc_vreg() | ShaderGenerator | [inline, protected] |
analyze_renderstate(const RenderState *rs) | ShaderGenerator | [protected] |
as_typed_object() | TypedObject | [inline] |
as_typed_object() const | TypedObject | [inline] |
clear_analysis() | ShaderGenerator | [protected] |
combine_mode_as_string(CPT(TextureStage) stage, TextureStage::CombineMode c_mode, bool alpha, short texindex) | ShaderGenerator | [protected, static] |
combine_source_as_string(CPT(TextureStage) stage, short num, bool alpha, bool single_value, short texindex) | ShaderGenerator | [protected, static] |
CPT(RenderAttrib) synthesize_shader(const RenderState *rs) (defined in ShaderGenerator) | ShaderGenerator | [virtual] |
CPT(RenderAttrib) create_shader_attrib(const string &txt) (defined in ShaderGenerator) | ShaderGenerator | [protected] |
CPT(RenderState) _state (defined in ShaderGenerator) | ShaderGenerator | [protected] |
force_init_type() (defined in ShaderGenerator) | ShaderGenerator | [inline, virtual] |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | [inline] |
get_class_type() (defined in ShaderGenerator) | ShaderGenerator | [inline, static] |
get_type() const (defined in ShaderGenerator) | ShaderGenerator | [inline, virtual] |
get_type_index() const | TypedObject | [inline] |
init_type() | ShaderGenerator | [inline, static] |
is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
is_of_type(TypeHandle handle) const | TypedObject | [inline] |
operator delete(void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete(void *ptr, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator delete[](void *, void *) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new(size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size) (defined in MemoryBase) | MemoryBase | [inline] |
operator new[](size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | [inline] |
operator=(const TypedObject ©) (defined in TypedObject) | TypedObject | [inline] |
PT(Texture) update_shadow_buffer(NodePath light_np) (defined in ShaderGenerator) | ShaderGenerator | [protected] |
PT(GraphicsStateGuardianBase) _gsg (defined in ShaderGenerator) | ShaderGenerator | [protected] |
PT(GraphicsOutputBase) _host (defined in ShaderGenerator) | ShaderGenerator | [protected] |
reset_register_allocator() | ShaderGenerator | [protected] |
ShaderGenerator(PT(GraphicsStateGuardianBase) gsg, PT(GraphicsOutputBase) host) | ShaderGenerator | |
texture_type_as_string(Texture::TextureType ttype) | ShaderGenerator | [protected, static] |
TypedObject() (defined in TypedObject) | TypedObject | [inline] |
TypedObject(const TypedObject ©) (defined in TypedObject) | TypedObject | [inline] |
~ShaderGenerator() | ShaderGenerator | [virtual] |
~TypedObject() (defined in TypedObject) | TypedObject | [virtual] |