Panda3D
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This is an "unaligned" LMatrix4. More...
#include "lmatrix.h"
Public Member Functions | |
UnalignedLMatrix4f (const LMatrix4f ©) | |
UnalignedLMatrix4f (const UnalignedLMatrix4f ©) | |
UnalignedLMatrix4f (float e00, float e01, float e02, float e03, float e10, float e11, float e12, float e13, float e20, float e21, float e22, float e23, float e30, float e31, float e32, float e33) | |
const float * | get_data () const |
Returns the address of the first of the nine data elements in the matrix. | |
int | get_num_components () const |
Returns the number of elements in the matrix, sixteen. | |
float & | operator() (int row, int col) |
float | operator() (int row, int col) const |
UnalignedLMatrix4f & | operator= (const LMatrix4f ©) |
UnalignedLMatrix4f & | operator= (const UnalignedLMatrix4f ©) |
void | set (float e00, float e01, float e02, float e03, float e10, float e11, float e12, float e13, float e20, float e21, float e22, float e23, float e30, float e31, float e32, float e33) |
typedef | UNALIGNED_LINMATH_MATRIX (float, 4, 4) UMatrix4 |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
UMatrix4 | _m |
This is an "unaligned" LMatrix4.
It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LMatrix4 class.
Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LMatrix4 to get actual use from it.
const float * UnalignedLMatrix4f::get_data | ( | ) | const [inline] |
int UnalignedLMatrix4f::get_num_components | ( | ) | const [inline] |