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00015 #ifndef PHYSICSCOLLISIONHANDLER_H
00016 #define PHYSICSCOLLISIONHANDLER_H
00017
00018 #include "pandabase.h"
00019
00020 #include "collisionHandlerPusher.h"
00021
00022
00023
00024
00025
00026
00027
00028 class EXPCL_PANDAPHYSICS PhysicsCollisionHandler :
00029 public CollisionHandlerPusher {
00030 PUBLISHED:
00031 PhysicsCollisionHandler();
00032 virtual ~PhysicsCollisionHandler();
00033
00034
00035 INLINE void set_almost_stationary_speed(PN_stdfloat speed);
00036 INLINE PN_stdfloat get_almost_stationary_speed();
00037
00038 INLINE void set_static_friction_coef(PN_stdfloat coef);
00039 INLINE PN_stdfloat get_static_friction_coef();
00040
00041 INLINE void set_dynamic_friction_coef(PN_stdfloat coef);
00042 INLINE PN_stdfloat get_dynamic_friction_coef();
00043
00044 protected:
00045 PN_stdfloat _almost_stationary_speed;
00046 PN_stdfloat _static_friction_coef;
00047 PN_stdfloat _dynamic_friction_coef;
00048
00049 void apply_friction(
00050 ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle);
00051 virtual void apply_net_shove(
00052 ColliderDef &def, const LVector3 &net_shove,
00053 const LVector3 &force_normal);
00054 virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
00055
00056 virtual bool validate_target(const NodePath &target);
00057
00058 public:
00059 static TypeHandle get_class_type() {
00060 return _type_handle;
00061 }
00062 static void init_type() {
00063 CollisionHandlerPusher::init_type();
00064 register_type(_type_handle, "PhysicsCollisionHandler",
00065 CollisionHandlerPusher::get_class_type());
00066 }
00067 virtual TypeHandle get_type() const {
00068 return get_class_type();
00069 }
00070 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00071
00072 private:
00073 static TypeHandle _type_handle;
00074 };
00075
00076 #include "physicsCollisionHandler.I"
00077
00078 #endif
00079
00080
00081