Panda3D
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animationConvert.h
00001 // Filename: animationConvert.h
00002 // Created by:  drose (21Jan03)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef ANIMATIONCONVERT_H
00016 #define ANIMATIONCONVERT_H
00017 
00018 #include "pandatoolbase.h"
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //        Enum : AnimationConvert
00022 // Description : This enumerated type lists the methods by which
00023 //               animation from an animation package might be
00024 //               represented in egg format.
00025 ////////////////////////////////////////////////////////////////////
00026 enum AnimationConvert {
00027   AC_invalid,  // Never use this.
00028   AC_none,     // No animation: static geometry only.
00029   AC_pose,     // Pose to one frame, then get static geometry.
00030   AC_flip,     // A flip (sequence) of static geometry models.
00031   AC_strobe,   // All frames of a flip visible at the same time.
00032   AC_model,    // A character model, with joints.
00033   AC_chan,     // Animation tables for the above model.
00034   AC_both,     // A character model and tables in the same file.
00035 };
00036 
00037 string format_animation_convert(AnimationConvert unit);
00038 
00039 ostream &operator << (ostream &out, AnimationConvert unit);
00040 AnimationConvert string_animation_convert(const string &str);
00041 
00042 #endif
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