Panda3D
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bulletSphereShape.h
00001 // Filename: bulletSphereShape.h
00002 // Created by:  enn0x (23Jan10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_SPHERE_SHAPE_H__
00016 #define __BULLET_SPHERE_SHAPE_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bullet_utils.h"
00022 #include "bulletShape.h"
00023 
00024 #include "collisionSphere.h"
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //       Class : BulletSphereShape
00028 // Description : 
00029 ////////////////////////////////////////////////////////////////////
00030 class EXPCL_PANDABULLET BulletSphereShape : public BulletShape {
00031 
00032 PUBLISHED:
00033   BulletSphereShape(PN_stdfloat radius);
00034   INLINE BulletSphereShape(const BulletSphereShape &copy);
00035   INLINE void operator = (const BulletSphereShape &copy);
00036   INLINE ~BulletSphereShape();
00037 
00038   INLINE PN_stdfloat get_radius() const;
00039 
00040   static BulletSphereShape *make_from_solid(const CollisionSphere *solid);
00041 
00042 public:
00043   virtual btCollisionShape *ptr() const;
00044 
00045 private:
00046   btSphereShape *_shape;
00047 
00048 ////////////////////////////////////////////////////////////////////
00049 public:
00050   static TypeHandle get_class_type() {
00051     return _type_handle;
00052   }
00053   static void init_type() {
00054     BulletShape::init_type();
00055     register_type(_type_handle, "BulletSphereShape", 
00056                   BulletShape::get_class_type());
00057   }
00058   virtual TypeHandle get_type() const {
00059     return get_class_type();
00060   }
00061   virtual TypeHandle force_init_type() {
00062     init_type();
00063     return get_class_type();
00064   }
00065 
00066 private:
00067   static TypeHandle _type_handle;
00068 };
00069 
00070 #include "bulletSphereShape.I"
00071 
00072 #endif // __BULLET_SPHERE_SHAPE_H__
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