Panda3D
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bulletGhostNode.h
00001 // Filename: bulletGhostNode.h
00002 // Created by:  enn0x (19Nov10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef __BULLET_GHOST_NODE_H__
00016 #define __BULLET_GHOST_NODE_H__
00017 
00018 #include "pandabase.h"
00019 
00020 #include "bullet_includes.h"
00021 #include "bullet_utils.h"
00022 #include "bulletBodyNode.h"
00023 
00024 #include "pandaNode.h"
00025 #include "collideMask.h"
00026 
00027 class BulletShape;
00028 
00029 ////////////////////////////////////////////////////////////////////
00030 //       Class : BulletGhostNode
00031 // Description : 
00032 ////////////////////////////////////////////////////////////////////
00033 class EXPCL_PANDABULLET BulletGhostNode : public BulletBodyNode {
00034 
00035 PUBLISHED:
00036   BulletGhostNode(const char *name="ghost");
00037   INLINE ~BulletGhostNode();
00038 
00039   // Overlapping
00040   INLINE int get_num_overlapping_nodes() const;
00041   INLINE PandaNode *get_overlapping_node(int idx) const;
00042   MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
00043 
00044 public:
00045   virtual btCollisionObject *get_object() const;
00046 
00047   void sync_p2b();
00048   void sync_b2p();
00049 
00050 protected:
00051   virtual void parents_changed();
00052   virtual void transform_changed();
00053 
00054 private:
00055   CPT(TransformState) _sync;
00056   bool _sync_disable;
00057   bool _sync_local;
00058 
00059   btPairCachingGhostObject *_ghost;
00060 
00061 ////////////////////////////////////////////////////////////////////
00062 public:
00063   static TypeHandle get_class_type() {
00064     return _type_handle;
00065   }
00066   static void init_type() {
00067     BulletBodyNode::init_type();
00068     register_type(_type_handle, "BulletGhostNode", 
00069                   BulletBodyNode::get_class_type());
00070   }
00071   virtual TypeHandle get_type() const {
00072     return get_class_type();
00073   }
00074   virtual TypeHandle force_init_type() {
00075     init_type();
00076     return get_class_type();
00077   }
00078 
00079 private:
00080   static TypeHandle _type_handle;
00081 };
00082 
00083 #include "bulletGhostNode.I"
00084 
00085 #endif // __BULLET_GHOST_NODE_H__
00086 
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