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00015 #ifndef SCENESETUP_H
00016 #define SCENESETUP_H
00017
00018 #include "pandabase.h"
00019
00020 #include "typedReferenceCount.h"
00021 #include "nodePath.h"
00022 #include "camera.h"
00023 #include "transformState.h"
00024 #include "lens.h"
00025 #include "pointerTo.h"
00026
00027 class DisplayRegion;
00028
00029
00030
00031
00032
00033
00034
00035 class EXPCL_PANDA_PGRAPH SceneSetup : public TypedReferenceCount {
00036 public:
00037 INLINE SceneSetup();
00038
00039 PUBLISHED:
00040 INLINE void set_display_region(DisplayRegion *display_region);
00041 INLINE DisplayRegion *get_display_region() const;
00042
00043 INLINE void set_viewport_size(int width, int height);
00044 INLINE int get_viewport_width() const;
00045 INLINE int get_viewport_height() const;
00046
00047 INLINE void set_scene_root(const NodePath &scene_root);
00048 INLINE const NodePath &get_scene_root() const;
00049
00050 INLINE void set_camera_path(const NodePath &camera_path);
00051 INLINE const NodePath &get_camera_path() const;
00052
00053 INLINE void set_camera_node(Camera *camera_node);
00054 INLINE Camera *get_camera_node() const;
00055
00056 INLINE void set_lens(const Lens *lens);
00057 INLINE const Lens *get_lens() const;
00058
00059 INLINE void set_inverted(bool inverted);
00060 INLINE bool get_inverted() const;
00061
00062 INLINE const NodePath &get_cull_center() const;
00063 INLINE PT(BoundingVolume) get_cull_bounds() const;
00064
00065 INLINE void set_initial_state(const RenderState *initial_state);
00066 INLINE const RenderState *get_initial_state() const;
00067
00068 INLINE void set_camera_transform(const TransformState *camera_transform);
00069 INLINE const TransformState *get_camera_transform() const;
00070
00071 INLINE void set_world_transform(const TransformState *world_transform);
00072 INLINE const TransformState *get_world_transform() const;
00073
00074 private:
00075 DisplayRegion *_display_region;
00076 int _viewport_width;
00077 int _viewport_height;
00078 NodePath _scene_root;
00079 NodePath _camera_path;
00080 PT(Camera) _camera_node;
00081 CPT(Lens) _lens;
00082 bool _inverted;
00083 CPT(RenderState) _initial_state;
00084 CPT(TransformState) _camera_transform;
00085 CPT(TransformState) _world_transform;
00086
00087 public:
00088 static TypeHandle get_class_type() {
00089 return _type_handle;
00090 }
00091 static void init_type() {
00092 TypedReferenceCount::init_type();
00093 register_type(_type_handle, "SceneSetup",
00094 TypedReferenceCount::get_class_type());
00095 }
00096 virtual TypeHandle get_type() const {
00097 return get_class_type();
00098 }
00099 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00100
00101 private:
00102 static TypeHandle _type_handle;
00103 };
00104
00105 #include "sceneSetup.I"
00106
00107 #endif