00001 // Filename: videoTexture.I 00002 // Created by: drose (21Sep05) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) Carnegie Mellon University. All rights reserved. 00008 // 00009 // All use of this software is subject to the terms of the revised BSD 00010 // license. You should have received a copy of this license along 00011 // with this source code in a file named "LICENSE." 00012 // 00013 //////////////////////////////////////////////////////////////////// 00014 00015 00016 //////////////////////////////////////////////////////////////////// 00017 // Function: VideoTexture::get_video_width 00018 // Access: Published 00019 // Description: Returns the width in texels of the source video 00020 // stream. This is not necessarily the width of the 00021 // actual texture, since the texture may have been 00022 // expanded to raise it to a power of 2. 00023 //////////////////////////////////////////////////////////////////// 00024 INLINE int VideoTexture:: 00025 get_video_width() const { 00026 return _video_width; 00027 } 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Function: VideoTexture::get_video_height 00031 // Access: Published 00032 // Description: Returns the height in texels of the source video 00033 // stream. This is not necessarily the height of the 00034 // actual texture, since the texture may have been 00035 // expanded to raise it to a power of 2. 00036 //////////////////////////////////////////////////////////////////// 00037 INLINE int VideoTexture:: 00038 get_video_height() const { 00039 return _video_height; 00040 } 00041 00042 //////////////////////////////////////////////////////////////////// 00043 // Function: VideoTexture::clear_current_frame 00044 // Access: Protected 00045 // Description: Resets the record of the current frame so that it 00046 // will be forced to reload the next time it is 00047 // requested. 00048 //////////////////////////////////////////////////////////////////// 00049 INLINE void VideoTexture:: 00050 clear_current_frame() { 00051 _last_frame_update = 0; 00052 _current_frame = -1; 00053 }