Panda3D
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shaderInput.cxx
00001 // Filename: shaderInput.cxx
00002 // Created by: jyelon (01Sep05)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #include "shaderInput.h"
00016 
00017 TypeHandle ShaderInput::_type_handle;
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //     Function: ShaderInput::get_blank
00021 //       Access: Public, Static
00022 //  Description: Returns a static ShaderInput object with
00023 //               name NULL, priority zero, type INVALID, and
00024 //               all value-fields cleared.
00025 ////////////////////////////////////////////////////////////////////
00026 const ShaderInput *ShaderInput::
00027 get_blank() {
00028   static CPT(ShaderInput) blank;
00029   if (blank == 0) {
00030     blank = new ShaderInput(NULL, 0);
00031   }
00032   return blank;
00033 }
00034 
00035 ////////////////////////////////////////////////////////////////////
00036 //     Function: ShaderInput::register_with_read_factory
00037 //       Access: Public, Static
00038 //  Description: 
00039 ////////////////////////////////////////////////////////////////////
00040 void ShaderInput::
00041 register_with_read_factory() {
00042   // IMPLEMENT ME
00043 }
00044 
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