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mayaShaders.h
00001 // Filename: mayaShaders.h
00002 // Created by:  drose (11Feb00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef MAYASHADERS_H
00016 #define MAYASHADERS_H
00017 
00018 #include "pandatoolbase.h"
00019 
00020 #include "pmap.h"
00021 #include "pvector.h"
00022 #include "mayaShaderColorDef.h"
00023 
00024 class MayaShader;
00025 class MObject;
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : MayaShaders
00029 // Description : Collects the set of MayaShaders that have been
00030 //               encountered so far.
00031 ////////////////////////////////////////////////////////////////////
00032 class MayaShaders {
00033 public:
00034   MayaShaders();
00035   ~MayaShaders();
00036   MayaShader *find_shader_for_node(MObject node, bool legacy_shader);
00037   MayaShader *find_shader_for_shading_engine(MObject engine, bool legacy_shader);
00038   
00039   int get_num_shaders() const;
00040   MayaShader *get_shader(int n) const;
00041   
00042   MayaFileToUVSetMap _file_to_uvset;
00043   pvector<string> _uvset_names;
00044   void clear();
00045   void bind_uvsets(MObject mesh);
00046   string find_uv_link(const string &match);
00047 
00048 private:
00049   typedef pmap<string, MayaShader *> Shaders;
00050   Shaders _shaders;
00051   typedef pvector<MayaShader *> ShadersInOrder;
00052   ShadersInOrder _shaders_in_order;
00053 };
00054 
00055 #endif
00056 
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