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00015 #ifndef PHYSXFORCEFIELDDESC_H
00016 #define PHYSXFORCEFIELDDESC_H
00017
00018 #include "pandabase.h"
00019 #include "luse.h"
00020
00021 #include "physxEnums.h"
00022 #include "physx_includes.h"
00023
00024 class PhysxActor;
00025 class PhysxForceFieldShapeDesc;
00026 class PhysxForceFieldShapeGroup;
00027
00028
00029
00030
00031
00032 class EXPCL_PANDAPHYSX PhysxForceFieldDesc : public PhysxEnums {
00033
00034 PUBLISHED:
00035 INLINE PhysxForceFieldDesc();
00036 INLINE ~PhysxForceFieldDesc();
00037
00038 INLINE void set_to_default();
00039 INLINE bool is_valid() const;
00040
00041 void set_name(const char *name);
00042 void set_pos(const LPoint3f &pos);
00043 void set_mat(const LMatrix4f &mat);
00044 void set_hpr(float h, float p, float r);
00045 void set_coordinates(PhysxForceFieldCoordinates coordinates);
00046 void set_actor(PhysxActor *actor);
00047
00048 void set_kernel_constant(const LVector3f &constant);
00049 void set_kernel_position_target(const LPoint3f &target);
00050 void set_kernel_position_multiplier(const LMatrix3f &multiplier);
00051 void set_kernel_velocity_target(const LVector3f &target);
00052 void set_kernel_velocity_multiplier(const LMatrix3f &multiplier);
00053 void set_kernel_torus_radius(float radius);
00054 void set_kernel_falloff_linear(const LVector3f &falloff);
00055 void set_kernel_falloff_quadratic(const LVector3f &falloff);
00056 void set_kernel_noise(const LVector3f &noise);
00057
00058 void add_include_group_shape(PhysxForceFieldShapeDesc &shapeDesc);
00059 void add_shape_group(PhysxForceFieldShapeGroup *group);
00060
00061 public:
00062 void create_kernel(NxScene *scenePtr);
00063
00064 NxForceFieldDesc _desc;
00065 NxForceFieldLinearKernelDesc _kernel;
00066
00067 private:
00068 string _name;
00069 };
00070
00071 #include "physxForceFieldDesc.I"
00072
00073 #endif // PHYSXFORCEFIELDDESC_H