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00015 #ifndef EGGRENDERSTATE_H
00016 #define EGGRENDERSTATE_H
00017
00018 #include "pandabase.h"
00019
00020 #include "eggUserData.h"
00021 #include "eggLoader.h"
00022 #include "renderState.h"
00023 #include "renderAttrib.h"
00024 #include "internalName.h"
00025 #include "geomPrimitive.h"
00026 #include "luse.h"
00027 #include "pointerTo.h"
00028 #include "pvector.h"
00029 #include "pmap.h"
00030
00031 class EggPrimitive;
00032 class EggTexture;
00033 class EggMaterial;
00034
00035
00036
00037
00038
00039
00040
00041
00042 class EggRenderState : public EggUserData {
00043 public:
00044 INLINE EggRenderState(EggLoader &loader);
00045 INLINE void add_attrib(const RenderAttrib *attrib);
00046
00047 void fill_state(EggPrimitive *egg_prim);
00048
00049 int compare_to(const EggRenderState &other) const;
00050
00051 private:
00052 CPT(RenderAttrib) get_material_attrib(const EggMaterial *egg_mat,
00053 bool bface);
00054 static TexGenAttrib::Mode get_tex_gen(const EggTexture *egg_tex);
00055
00056 CPT(RenderAttrib)
00057 apply_tex_mat(CPT(RenderAttrib) tex_mat_attrib,
00058 TextureStage *stage, const EggTexture *egg_tex);
00059
00060 public:
00061 CPT(RenderState) _state;
00062 bool _hidden;
00063 bool _flat_shaded;
00064 Geom::PrimitiveType _primitive_type;
00065
00066 typedef EggLoader::BakeInUVs BakeInUVs;
00067 typedef EggLoader::TextureDef TextureDef;
00068 typedef EggLoader::Materials Materials;
00069
00070 BakeInUVs _bake_in_uvs;
00071
00072 private:
00073 EggLoader &_loader;
00074
00075 typedef pvector<const TextureDef *> TexMatTextures;
00076 typedef pmap<LMatrix4d, TexMatTextures> TexMatTransforms;
00077 typedef pmap<CPT(InternalName), TexMatTransforms> TexMats;
00078 };
00079
00080 #include "eggRenderState.I"
00081
00082 #endif
00083