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00015 #ifndef PHYSXSHAPE_H
00016 #define PHYSXSHAPE_H
00017
00018 #include "pandabase.h"
00019 #include "pointerTo.h"
00020 #include "luse.h"
00021
00022 #include "physxObject.h"
00023 #include "physxEnums.h"
00024 #include "physx_includes.h"
00025
00026 class PhysxActor;
00027 class PhysxMaterial;
00028 class PhysxGroupsMask;
00029 class PhysxBounds3;
00030 class PhysxSphere;
00031 class PhysxBox;
00032 class PhysxCapsule;
00033 class PhysxRay;
00034 class PhysxRaycastHit;
00035
00036
00037
00038
00039
00040 class EXPCL_PANDAPHYSX PhysxShape : public PhysxObject, public PhysxEnums {
00041
00042 PUBLISHED:
00043 void release();
00044
00045 PhysxActor *get_actor() const;
00046
00047 void set_name(const char *name);
00048 void set_flag(const PhysxShapeFlag flag, bool value);
00049 void set_skin_width(float skinWidth);
00050 void set_group(unsigned short group);
00051 void set_local_pos(const LPoint3f &pos);
00052 void set_local_mat(const LMatrix4f &mat);
00053 void set_material(const PhysxMaterial &material);
00054 void set_material_index(unsigned short idx);
00055 void set_groups_mask(const PhysxGroupsMask &mask);
00056
00057 const char *get_name() const;
00058 bool get_flag(const PhysxShapeFlag flag) const;
00059 float get_skin_width() const;
00060 unsigned short get_group() const;
00061 LPoint3f get_local_pos() const;
00062 LMatrix4f get_local_mat() const;
00063 unsigned short get_material_index() const;
00064 PhysxGroupsMask get_groups_mask() const;
00065 PhysxBounds3 get_world_bounds() const;
00066
00067 bool check_overlap_aabb(const PhysxBounds3 &world_bounds) const;
00068 bool check_overlap_capsule(const PhysxCapsule &world_capsule) const;
00069 bool check_overlap_obb(const PhysxBox &world_box) const;
00070 bool check_overlap_sphere(const PhysxSphere &world_sphere) const;
00071 PhysxRaycastHit raycast(const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const;
00072
00073 INLINE void ls() const;
00074 INLINE void ls(ostream &out, int indent_level=0) const;
00075
00076 public:
00077 static PhysxShape *factory(NxShapeType shapeType);
00078
00079 virtual NxShape *ptr() const = 0;
00080
00081 virtual void link(NxShape *shapePtr) = 0;
00082 virtual void unlink() = 0;
00083
00084 protected:
00085 INLINE PhysxShape();
00086
00087 private:
00088 string _name;
00089
00090
00091 public:
00092 static TypeHandle get_class_type() {
00093 return _type_handle;
00094 }
00095 static void init_type() {
00096 PhysxObject::init_type();
00097 register_type(_type_handle, "PhysxShape",
00098 PhysxObject::get_class_type());
00099 }
00100 virtual TypeHandle get_type() const {
00101 return get_class_type();
00102 }
00103 virtual TypeHandle force_init_type() {
00104 init_type();
00105 return get_class_type();
00106 }
00107
00108 private:
00109 static TypeHandle _type_handle;
00110 };
00111
00112 #include "physxShape.I"
00113
00114 #endif // PHYSXSHAPE_H