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00015 #ifndef COLLISIONHANDLERPHYSICAL_H
00016 #define COLLISIONHANDLERPHYSICAL_H
00017
00018 #include "pandabase.h"
00019
00020 #include "collisionHandlerEvent.h"
00021 #include "collisionNode.h"
00022
00023 #include "driveInterface.h"
00024 #include "pointerTo.h"
00025 #include "pandaNode.h"
00026
00027
00028
00029
00030
00031
00032
00033
00034 class EXPCL_PANDA_COLLIDE CollisionHandlerPhysical : public CollisionHandlerEvent {
00035 public:
00036 CollisionHandlerPhysical();
00037 virtual ~CollisionHandlerPhysical();
00038
00039 virtual void begin_group();
00040 virtual void add_entry(CollisionEntry *entry);
00041 virtual bool end_group();
00042
00043 PUBLISHED:
00044 void add_collider(const NodePath &collider, const NodePath &target);
00045 void add_collider(const NodePath &collider, const NodePath &target,
00046 DriveInterface *drive_interface);
00047 bool remove_collider(const NodePath &collider);
00048 bool has_collider(const NodePath &collider) const;
00049 void clear_colliders();
00050
00051 INLINE void set_center(const NodePath ¢er);
00052 INLINE void clear_center();
00053 INLINE const NodePath &get_center() const;
00054 INLINE bool has_center() const;
00055 INLINE bool has_contact() const;
00056
00057 protected:
00058 bool _has_contact;
00059
00060
00061 protected:
00062 class ColliderDef {
00063 public:
00064 INLINE void set_target(const NodePath &target,
00065 DriveInterface *drive_interface = NULL);
00066 INLINE void updated_transform();
00067
00068 NodePath _target;
00069 PT(DriveInterface) _drive_interface;
00070 };
00071
00072 virtual bool handle_entries()=0;
00073 virtual void apply_linear_force(ColliderDef &def, const LVector3 &force)=0;
00074
00075 virtual bool validate_target(const NodePath &target);
00076
00077 typedef pvector< PT(CollisionEntry) > Entries;
00078 typedef pmap<NodePath, Entries> FromEntries;
00079 FromEntries _from_entries;
00080
00081 typedef pmap<NodePath, ColliderDef> Colliders;
00082 Colliders _colliders;
00083
00084 NodePath _center;
00085
00086 public:
00087 static TypeHandle get_class_type() {
00088 return _type_handle;
00089 }
00090 static void init_type() {
00091 CollisionHandlerEvent::init_type();
00092 register_type(_type_handle, "CollisionHandlerPhysical",
00093 CollisionHandlerEvent::get_class_type());
00094 }
00095 virtual TypeHandle get_type() const {
00096 return get_class_type();
00097 }
00098 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00099
00100 private:
00101 static TypeHandle _type_handle;
00102 };
00103
00104 #include "collisionHandlerPhysical.I"
00105
00106 #endif
00107
00108
00109