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00015 #ifndef COLLISIONFLOORMESH_H
00016 #define COLLISIONFLOORMESH_H
00017
00018 #include "pandabase.h"
00019
00020 #include "collisionPlane.h"
00021 #include "clipPlaneAttrib.h"
00022 #include "look_at.h"
00023 #include "pvector.h"
00024
00025 class GeomNode;
00026
00027
00028
00029
00030
00031
00032 class EXPCL_PANDA_COLLIDE CollisionFloorMesh : public CollisionSolid {
00033 public:
00034 typedef struct {
00035 unsigned int p1;
00036 unsigned int p2;
00037 unsigned int p3;
00038 PN_stdfloat min_x;
00039 PN_stdfloat max_x;
00040 PN_stdfloat min_y;
00041 PN_stdfloat max_y;
00042 } TriangleIndices;
00043
00044
00045 PUBLISHED:
00046
00047 INLINE CollisionFloorMesh();
00048
00049 INLINE void add_vertex(const LPoint3 &vert);
00050 void add_triangle(unsigned int pointA, unsigned int pointB, unsigned int pointC);
00051
00052 INLINE const unsigned int get_num_vertices() const;
00053 INLINE const LPoint3 get_vertex(unsigned int index) const;
00054 MAKE_SEQ(get_vertices, get_num_vertices, get_vertex);
00055 INLINE const unsigned int get_num_triangles() const;
00056 INLINE const LPoint3d get_triangle(unsigned int index) const;
00057 MAKE_SEQ(get_triangles, get_num_triangles, get_triangle);
00058
00059 virtual LPoint3 get_collision_origin() const;
00060
00061 public:
00062 CollisionFloorMesh(const CollisionFloorMesh ©);
00063 virtual CollisionSolid *make_copy();
00064
00065 public:
00066
00067 virtual void xform(const LMatrix4 &mat);
00068
00069 virtual PStatCollector &get_volume_pcollector();
00070 virtual PStatCollector &get_test_pcollector();
00071
00072 virtual void output(ostream &out) const;
00073 virtual void write(ostream &out, int indent_level = 0) const;
00074
00075 INLINE static void flush_level();
00076
00077 protected:
00078 virtual PT(BoundingVolume) compute_internal_bounds() const;
00079
00080 virtual PT(CollisionEntry)
00081 test_intersection_from_ray(const CollisionEntry &entry) const;
00082 virtual PT(CollisionEntry)
00083 test_intersection_from_sphere(const CollisionEntry &entry) const;
00084
00085 virtual void fill_viz_geom();
00086
00087 private:
00088 typedef pvector<LPoint3> Vertices;
00089 typedef pvector<TriangleIndices> Triangles;
00090
00091 Vertices _vertices;
00092 Triangles _triangles;
00093
00094 static PStatCollector _volume_pcollector;
00095 static PStatCollector _test_pcollector;
00096
00097 protected:
00098 void fillin(DatagramIterator& scan, BamReader* manager);
00099
00100 public:
00101 static void register_with_read_factory();
00102 virtual void write_datagram(BamWriter* manager, Datagram &me);
00103
00104 static TypedWritable *make_CollisionFloorMesh(const FactoryParams ¶ms);
00105 static TypeHandle get_class_type() {
00106 return _type_handle;
00107 }
00108 static void init_type() {
00109 CollisionSolid::init_type();
00110 register_type(_type_handle, "CollisionFloorMesh",
00111 CollisionSolid::get_class_type());
00112 }
00113 virtual TypeHandle get_type() const {
00114 return get_class_type();
00115 }
00116 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00117
00118 private:
00119 static TypeHandle _type_handle;
00120 };
00121
00122 #include "collisionFloorMesh.I"
00123
00124 #endif
00125
00126