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00015 #ifndef CAMERA_H
00016 #define CAMERA_H
00017
00018 #include "pandabase.h"
00019
00020 #include "lensNode.h"
00021 #include "perspectiveLens.h"
00022 #include "nodePath.h"
00023 #include "weakNodePath.h"
00024 #include "drawMask.h"
00025 #include "renderState.h"
00026 #include "pointerTo.h"
00027 #include "pmap.h"
00028 #include "auxSceneData.h"
00029 #include "displayRegionBase.h"
00030
00031
00032
00033
00034
00035
00036
00037 class EXPCL_PANDA_PGRAPH Camera : public LensNode {
00038 PUBLISHED:
00039 Camera(const string &name, Lens *lens = new PerspectiveLens());
00040 Camera(const Camera ©);
00041
00042 public:
00043 virtual ~Camera();
00044
00045 virtual PandaNode *make_copy() const;
00046 virtual bool safe_to_flatten() const;
00047 virtual bool safe_to_transform() const;
00048
00049 PUBLISHED:
00050 INLINE void set_active(bool active);
00051 INLINE bool is_active() const;
00052
00053 INLINE void set_scene(const NodePath &scene);
00054 INLINE const NodePath &get_scene() const;
00055
00056 INLINE int get_num_display_regions() const;
00057 INLINE DisplayRegionBase *get_display_region(int n) const;
00058 MAKE_SEQ(get_display_regions, get_num_display_regions, get_display_region);
00059
00060 INLINE void set_camera_mask(DrawMask mask);
00061 INLINE DrawMask get_camera_mask() const;
00062
00063 INLINE void set_cull_center(const NodePath &cull_center);
00064 INLINE const NodePath &get_cull_center() const;
00065
00066 INLINE void set_cull_bounds(BoundingVolume *cull_bounds);
00067 INLINE BoundingVolume *get_cull_bounds() const;
00068
00069 INLINE void set_lod_center(const NodePath &lod_center);
00070 INLINE const NodePath &get_lod_center() const;
00071
00072 INLINE void set_initial_state(const RenderState *state);
00073 INLINE CPT(RenderState) get_initial_state() const;
00074
00075 INLINE void set_tag_state_key(const string &tag_state_key);
00076 INLINE const string &get_tag_state_key() const;
00077
00078 void set_tag_state(const string &tag_state, const RenderState *state);
00079 void clear_tag_state(const string &tag_state);
00080 bool has_tag_state(const string &tag_state) const;
00081 CPT(RenderState) get_tag_state(const string &tag_state) const;
00082
00083 void set_aux_scene_data(const NodePath &node_path, AuxSceneData *data);
00084 bool clear_aux_scene_data(const NodePath &node_path);
00085 AuxSceneData *get_aux_scene_data(const NodePath &node_path) const;
00086 void list_aux_scene_data(ostream &out) const;
00087 int cleanup_aux_scene_data(Thread *current_thread = Thread::get_current_thread());
00088
00089 private:
00090 void add_display_region(DisplayRegionBase *display_region);
00091 void remove_display_region(DisplayRegionBase *display_region);
00092
00093 bool _active;
00094 NodePath _scene;
00095 NodePath _cull_center;
00096 PT(BoundingVolume) _cull_bounds;
00097 NodePath _lod_center;
00098
00099 DrawMask _camera_mask;
00100
00101 typedef pvector<DisplayRegionBase *> DisplayRegions;
00102 DisplayRegions _display_regions;
00103
00104 CPT(RenderState) _initial_state;
00105 string _tag_state_key;
00106
00107 typedef pmap<string, CPT(RenderState) > TagStates;
00108 TagStates _tag_states;
00109
00110 typedef pmap<NodePath, PT(AuxSceneData) > AuxData;
00111 AuxData _aux_data;
00112
00113 public:
00114 static void register_with_read_factory();
00115 virtual void write_datagram(BamWriter *manager, Datagram &dg);
00116
00117 protected:
00118 static TypedWritable *make_from_bam(const FactoryParams ¶ms);
00119 void fillin(DatagramIterator &scan, BamReader *manager);
00120
00121 public:
00122 static TypeHandle get_class_type() {
00123 return _type_handle;
00124 }
00125 static void init_type() {
00126 LensNode::init_type();
00127 register_type(_type_handle, "Camera",
00128 LensNode::get_class_type());
00129 }
00130 virtual TypeHandle get_type() const {
00131 return get_class_type();
00132 }
00133 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00134
00135 private:
00136 static TypeHandle _type_handle;
00137
00138 friend class DisplayRegion;
00139 };
00140
00141 #include "camera.I"
00142
00143 #endif