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00016 #ifndef _SEEK_H
00017 #define _SEEK_H
00018
00019 #include "aiGlobals.h"
00020 #include "aiCharacter.h"
00021
00022 class AICharacter;
00023
00024 class EXPCL_PANDAAI Seek {
00025
00026 public:
00027 AICharacter *_ai_char;
00028
00029 LVecBase3f _seek_position;
00030 float _seek_weight;
00031 LVecBase3f _seek_direction;
00032 bool _seek_done;
00033 LVecBase3f _seek_accum_force;
00034
00035 Seek(AICharacter *ai_ch, NodePath target_object, float seek_wt = 1.0);
00036 Seek(AICharacter *ai_ch, LVecBase3f pos, float seek_wt = 1.0);
00037 ~Seek();
00038 LVecBase3f do_seek();
00039 };
00040
00041 #endif