00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016 #include "flock.h"
00017
00018 Flock::Flock(unsigned int flock_id, double vcone_angle, double vcone_radius, unsigned int separation_wt,
00019 unsigned int cohesion_wt, unsigned int alignment_wt) {
00020 _flock_id = flock_id;
00021 _flock_vcone_angle = vcone_angle;
00022 _flock_vcone_radius = vcone_radius;
00023 _separation_wt = separation_wt;
00024 _cohesion_wt = cohesion_wt;
00025 _alignment_wt = alignment_wt;
00026 }
00027
00028 Flock::~Flock() {
00029 }
00030
00031
00032
00033
00034
00035
00036
00037
00038 void Flock::add_ai_char(AICharacter *ai_char) {
00039 ai_char->_ai_char_flock_id = _flock_id;
00040 ai_char->_steering->_flock_group = this;
00041 _ai_char_list.push_back(ai_char);
00042 }
00043
00044 unsigned int Flock::get_id() {
00045 return _flock_id;
00046 }