Panda3D
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destTextureImage.h
00001 // Filename: destTextureImage.h
00002 // Created by:  drose (05Dec00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #ifndef DESTTEXTUREIMAGE_H
00016 #define DESTTEXTUREIMAGE_H
00017 
00018 #include "pandatoolbase.h"
00019 
00020 #include "imageFile.h"
00021 
00022 class TexturePlacement;
00023 class TextureImage;
00024 
00025 ////////////////////////////////////////////////////////////////////
00026 //       Class : DestTextureImage
00027 // Description : This represents a texture filename as it has been
00028 //               resized and copied to the map directory (e.g. for an
00029 //               unplaced texture).
00030 ////////////////////////////////////////////////////////////////////
00031 class DestTextureImage : public ImageFile {
00032 private:
00033   DestTextureImage();
00034 
00035 public:
00036   DestTextureImage(TexturePlacement *placement);
00037 
00038   void copy(TextureImage *texture);
00039   void copy_if_stale(const DestTextureImage *other, TextureImage *texture);
00040 
00041 private:
00042   static int to_power_2(int value);
00043 
00044 
00045   // The TypedWritable interface follows.
00046 public:
00047   static void register_with_read_factory();
00048   virtual void write_datagram(BamWriter *writer, Datagram &datagram);
00049 
00050 protected:
00051   static TypedWritable *make_DestTextureImage(const FactoryParams &params);
00052   void fillin(DatagramIterator &scan, BamReader *manager);
00053 
00054 public:
00055   static TypeHandle get_class_type() {
00056     return _type_handle;
00057   }
00058   static void init_type() {
00059     ImageFile::init_type();
00060     register_type(_type_handle, "DestTextureImage",
00061                   ImageFile::get_class_type());
00062   }
00063   virtual TypeHandle get_type() const {
00064     return get_class_type();
00065   }
00066 
00067 private:
00068   static TypeHandle _type_handle;
00069 };
00070 
00071 INLINE ostream &
00072 operator << (ostream &out, const DestTextureImage &dest) {
00073   dest.output_filename(out);
00074   return out;
00075 }
00076 
00077 #endif
00078 
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