Panda3D
ParticleSystem Member List
This is the complete list of members for ParticleSystem, including all inherited members.
_angular_forces (defined in Physical)Physical [protected]
_linear_forces (defined in Physical)Physical [protected]
_phys_body (defined in Physical)Physical [protected]
_physics_objects (defined in Physical)Physical [protected]
_viscosity (defined in Physical)Physical [protected]
add_angular_force(AngularForce *f)Physical [inline]
add_linear_force(LinearForce *f)Physical [inline]
add_physics_object(PhysicsObject *po)Physical [inline]
add_spawn_template(ParticleSystem *ps) (defined in ParticleSystem)ParticleSystem [inline]
AngularForceVector typedef (defined in Physical)Physical
as_typed_object()TypedObject [inline]
as_typed_object() const TypedObject [inline]
clear_angular_forces()Physical [inline]
clear_floor_z() (defined in ParticleSystem)ParticleSystem [inline]
clear_linear_forces()Physical [inline]
clear_physics_objects()Physical [inline]
clear_spawn_templates() (defined in ParticleSystem)ParticleSystem [inline]
clear_to_initial()ParticleSystem [inline]
do_test_ref_count_integrity() const ReferenceCount [protected]
do_test_ref_count_nonzero() const ReferenceCount [protected]
force_init_type() (defined in ParticleSystem)ParticleSystem [inline, virtual]
get_active_system_flag() const (defined in ParticleSystem)ParticleSystem [inline]
get_angular_forces() const (defined in Physical)Physical [inline]
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObject [inline]
get_birth_rate() const (defined in ParticleSystem)ParticleSystem [inline]
get_class_type() (defined in ParticleSystem)ParticleSystem [inline, static]
get_emitter() const (defined in ParticleSystem)ParticleSystem [inline]
get_factory() const (defined in ParticleSystem)ParticleSystem [inline]
get_floor_z() const (defined in ParticleSystem)ParticleSystem [inline]
get_i_was_spawned_flag() const (defined in ParticleSystem)ParticleSystem [inline]
get_linear_forces() const (defined in Physical)Physical [inline]
get_litter_size() const (defined in ParticleSystem)ParticleSystem [inline]
get_litter_spread() const (defined in ParticleSystem)ParticleSystem [inline]
get_living_particles() const (defined in ParticleSystem)ParticleSystem [inline]
get_local_velocity_flag() const (defined in ParticleSystem)ParticleSystem [inline]
get_num_angular_forces() const (defined in Physical)Physical [inline]
get_num_linear_forces() const (defined in Physical)Physical [inline]
get_object_vector() const (defined in Physical)Physical [inline]
get_objects() const (defined in Physical)Physical
get_phys_body() const (defined in Physical)Physical [inline]
get_physical_node() const (defined in Physical)Physical [inline]
get_physical_node_path() const (defined in Physical)Physical [inline]
get_physics_manager() const (defined in Physical)Physical [inline]
get_pool_size() const (defined in ParticleSystem)ParticleSystem [inline]
get_ref_count() const ReferenceCount [inline]
get_render_parent() const (defined in ParticleSystem)ParticleSystem [inline]
get_renderer() const (defined in ParticleSystem)ParticleSystem [inline]
get_soft_birth_rate() const (defined in ParticleSystem)ParticleSystem [inline]
get_spawn_on_death_flag() const (defined in ParticleSystem)ParticleSystem [inline]
get_spawn_render_node() const (defined in ParticleSystem)ParticleSystem [inline]
get_spawn_render_node_path() const (defined in ParticleSystem)ParticleSystem [inline]
get_system_age() const (defined in ParticleSystem)ParticleSystem [inline]
get_system_grows_older_flag() const (defined in ParticleSystem)ParticleSystem [inline]
get_system_lifespan() const (defined in ParticleSystem)ParticleSystem [inline]
get_type() const (defined in ParticleSystem)ParticleSystem [inline, virtual]
get_type_index() const TypedObject [inline]
get_viscosity() const Physical [inline]
get_weak_list() const ReferenceCount [inline]
has_weak_list() const ReferenceCount [inline]
induce_labor()ParticleSystem [inline]
init_type()ParticleSystem [inline, static]
is_exact_type(TypeHandle handle) const TypedObject [inline]
is_of_type(TypeHandle handle) const TypedObject [inline]
LinearForceVector typedef (defined in Physical)Physical
local_object()ReferenceCount [inline]
MAKE_SEQ(get_linear_forces, get_num_linear_forces, get_linear_force) (defined in Physical)Physical
MAKE_SEQ(get_angular_forces, get_num_angular_forces, get_angular_force) (defined in Physical)Physical
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete(void *ptr, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator delete[](void *, void *) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size) (defined in MemoryBase)MemoryBase [inline]
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBase [inline]
operator=(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCount [inline]
operator=(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
output(ostream &out) const ParticleSystem [virtual]
ParticleSystem(int pool_size=0)ParticleSystem
ParticleSystem(const ParticleSystem &copy)ParticleSystem
ParticleSystemManager (defined in ParticleSystem)ParticleSystem [friend]
Physical(int total_objects=1, bool pre_alloc=false)Physical
Physical(const Physical &copy)Physical
PhysicalNode (defined in Physical)Physical [friend]
PhysicsManager (defined in Physical)Physical [friend]
PT(LinearForce) get_linear_force(int index) const (defined in Physical)Physical [inline]
PT(AngularForce) get_angular_force(int index) const (defined in Physical)Physical [inline]
ref() const ReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
remove_angular_force(AngularForce *f)Physical [inline]
remove_linear_force(LinearForce *f)Physical [inline]
render()ParticleSystem [inline]
set_active_system_flag(bool a) (defined in ParticleSystem)ParticleSystem [inline]
set_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem)ParticleSystem [inline]
set_emitter(BaseParticleEmitter *e) (defined in ParticleSystem)ParticleSystem [inline]
set_factory(BaseParticleFactory *f) (defined in ParticleSystem)ParticleSystem [inline]
set_floor_z(PN_stdfloat z) (defined in ParticleSystem)ParticleSystem [inline]
set_litter_size(int new_ls) (defined in ParticleSystem)ParticleSystem [inline]
set_litter_spread(int new_ls) (defined in ParticleSystem)ParticleSystem [inline]
set_local_velocity_flag(bool lv) (defined in ParticleSystem)ParticleSystem [inline]
set_pool_size(int size) (defined in ParticleSystem)ParticleSystem [inline]
set_render_parent(PandaNode *node) (defined in ParticleSystem)ParticleSystem [inline]
set_render_parent(const NodePath &node) (defined in ParticleSystem)ParticleSystem [inline]
set_renderer(BaseParticleRenderer *r) (defined in ParticleSystem)ParticleSystem [inline]
set_soft_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem)ParticleSystem [inline]
set_spawn_on_death_flag(bool sod) (defined in ParticleSystem)ParticleSystem [inline]
set_spawn_render_node(PandaNode *node) (defined in ParticleSystem)ParticleSystem [inline]
set_spawn_render_node_path(const NodePath &node) (defined in ParticleSystem)ParticleSystem [inline]
set_system_age(PN_stdfloat age) (defined in ParticleSystem)ParticleSystem [inline]
set_system_grows_older_flag(bool sgo) (defined in ParticleSystem)ParticleSystem [inline]
set_system_lifespan(PN_stdfloat sl) (defined in ParticleSystem)ParticleSystem [inline]
set_template_system_flag(bool tsf) (defined in ParticleSystem)ParticleSystem [inline]
set_viscosity(PN_stdfloat viscosity)Physical [inline]
soft_start(PN_stdfloat br=0.0)ParticleSystem [inline]
soft_stop(PN_stdfloat br=0.0)ParticleSystem [inline]
test_ref_count_integrity() const ReferenceCount [inline]
test_ref_count_nonzero() const ReferenceCount [inline]
TypedObject() (defined in TypedObject)TypedObject [inline]
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObject [inline]
TypedReferenceCount() (defined in TypedReferenceCount)TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCount [inline]
unref() const ReferenceCount [inline, virtual]
update(PN_stdfloat dt)ParticleSystem
weak_ref(WeakPointerToVoid *ptv)ReferenceCount [inline]
weak_unref(WeakPointerToVoid *ptv)ReferenceCount [inline]
write(ostream &out, int indent=0) const ParticleSystem [virtual]
Physical::write(ostream &out=cout, unsigned int indent=0) const Physical [virtual]
write_angular_forces(ostream &out=cout, unsigned int indent=0) const Physical [virtual]
write_free_particle_fifo(ostream &out, int indent=0) const ParticleSystem [virtual]
write_linear_forces(ostream &out=cout, unsigned int indent=0) const Physical [virtual]
write_physics_objects(ostream &out=cout, unsigned int indent=0) const Physical [virtual]
write_spawn_templates(ostream &out, int indent=0) const ParticleSystem [virtual]
~ParticleSystem()ParticleSystem
~Physical()Physical [virtual]
~ReferenceCount() (defined in ReferenceCount)ReferenceCount [inline, virtual]
~TypedObject() (defined in TypedObject)TypedObject [virtual]
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