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bulletSphereShape.I
00001 // Filename: bulletSphereShape.I
00002 // Created by:  enn0x (23Jan10)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 ////////////////////////////////////////////////////////////////////
00016 //     Function: BulletSphereShape::Destructor
00017 //       Access: Published
00018 //  Description:
00019 ////////////////////////////////////////////////////////////////////
00020 INLINE BulletSphereShape::
00021 ~BulletSphereShape() {
00022 
00023   delete _shape;
00024 }
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //     Function: BulletSphereShape::Copy Constructor
00028 //       Access: Published
00029 //  Description:
00030 ////////////////////////////////////////////////////////////////////
00031 INLINE BulletSphereShape::
00032 BulletSphereShape(const BulletSphereShape &copy) :
00033   _shape(copy._shape) {
00034 }
00035 
00036 ////////////////////////////////////////////////////////////////////
00037 //     Function: BulletSphereShape::Copy Assignment Operator
00038 //       Access: Published
00039 //  Description:
00040 ////////////////////////////////////////////////////////////////////
00041 INLINE void BulletSphereShape::
00042 operator = (const BulletSphereShape &copy) {
00043   _shape = copy._shape;
00044 }
00045 
00046 ////////////////////////////////////////////////////////////////////
00047 //     Function: BulletSphereShape::get_radius
00048 //       Access: Published
00049 //  Description:
00050 ////////////////////////////////////////////////////////////////////
00051 INLINE PN_stdfloat BulletSphereShape::
00052 get_radius() const {
00053 
00054   return _shape->getRadius();
00055 }
00056 
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