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characterJointEffect.I
00001 // Filename: characterJointEffect.I
00002 // Created by:  drose (26Jul06)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 
00016 ////////////////////////////////////////////////////////////////////
00017 //     Function: CharacterJointEffect::Constructor
00018 //       Access: Private
00019 //  Description: Use CharacterJointEffect::make() to construct a new
00020 //               CharacterJointEffect object.
00021 ////////////////////////////////////////////////////////////////////
00022 INLINE CharacterJointEffect::
00023 CharacterJointEffect() {
00024 }
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //     Function: CharacterJointEffect::get_character
00028 //       Access: Published
00029 //  Description: Returns the Character that will get update() called
00030 //               on it when this node's relative transform is queried,
00031 //               or NULL if there is no such character.
00032 ////////////////////////////////////////////////////////////////////
00033 INLINE Character *CharacterJointEffect::
00034 get_character() const {
00035   if (_character.is_valid_pointer()) {
00036     return _character;
00037   } else {
00038     return NULL;
00039   }
00040 }
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