Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation.
More...
#include "bulletVehicle.h"
List of all members.
Public Member Functions |
PN_stdfloat | get_friction_slip () const |
PN_stdfloat | get_max_suspension_force () const |
PN_stdfloat | get_max_suspension_travel_cm () const |
PN_stdfloat | get_suspension_compression () const |
PN_stdfloat | get_suspension_damping () const |
PN_stdfloat | get_suspension_stiffness () const |
void | set_friction_slip (PN_stdfloat value) |
void | set_max_suspension_force (PN_stdfloat value) |
void | set_max_suspension_travel_cm (PN_stdfloat value) |
void | set_suspension_compression (PN_stdfloat value) |
void | set_suspension_damping (PN_stdfloat value) |
void | set_suspension_stiffness (PN_stdfloat value) |
Friends |
class | BulletVehicle |
Detailed Description
Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation.
The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.
Definition at line 38 of file bulletVehicle.h.
The documentation for this class was generated from the following files: