Panda3D
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This is the data that is associated with a particular instance of the FadeLODNode for the scene graph. More...
#include "fadeLodNodeData.h"
Public Types | |
enum | FadeMode { FM_solid, FM_more_detail, FM_less_detail } |
Public Member Functions | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
virtual void | output (ostream &out) const |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. | |
Public Attributes | |
int | _fade_in |
FadeMode | _fade_mode |
int | _fade_out |
PN_stdfloat | _fade_start |
This is the data that is associated with a particular instance of the FadeLODNode for the scene graph.
Definition at line 27 of file fadeLodNodeData.h.
static void FadeLODNodeData::init_type | ( | ) | [inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from AuxSceneData.
Definition at line 45 of file fadeLodNodeData.h.
References AuxSceneData::init_type().