A SwitchCondition that switches the levels-of-detail based on distance from the camera's eyepoint. More...
Public Member Functions | |
EggSwitchConditionDistance (double switch_in, double switch_out, Point3D const center, double fade) | |
EggSwitchConditionDistance (double switch_in, double switch_out, Point3D const center) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
A SwitchCondition that switches the levels-of-detail based on distance from the camera's eyepoint.
EggSwitchConditionDistance | ( | double | switch_in, |
double | switch_out, | ||
Point3D const | center, | ||
double | fade | ||
) |
EggSwitchConditionDistance | ( | double | switch_in, |
double | switch_out, | ||
Point3D const | center | ||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from EggSwitchCondition.