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BulletConeTwistConstraint Class Reference
Inheritance diagram for BulletConeTwistConstraint:
BulletConstraint

List of all members.

Public Member Functions

 BulletConeTwistConstraint (BulletRigidBodyNode const node_a, BulletRigidBodyNode const node_b, TransformState const frame_a, TransformState const frame_b)
 BulletConeTwistConstraint (BulletRigidBodyNode const node_a, TransformState const frame_a)
 enableMotor (bool enable)
float getFixThreshold ()
 setDamping (float damping)
 setFixThreshold (float threshold)
 setLimit (float swing1, float swing2, float twist, float softness, float bias, float relaxation)
 setLimit (float swing1, float swing2, float twist, float softness, float bias)
 setLimit (float swing1, float swing2, float twist, float softness)
 setLimit (float swing1, float swing2, float twist)
 setLimit (int index, float value)
 setMaxMotorImpulse (float max_impulse)
 setMaxMotorImpulseNormalized (float max_impulse)
 setMotorTarget (Quat const quat)
 setMotorTargetInConstraintSpace (Quat const quat)

Static Public Member Functions

static TypeHandle getClassType ()

Constructor & Destructor Documentation

BulletConeTwistConstraint ( BulletRigidBodyNode const  node_a,
BulletRigidBodyNode const  node_b,
TransformState const  frame_a,
TransformState const  frame_b 
)
BulletConeTwistConstraint ( BulletRigidBodyNode const  node_a,
TransformState const  frame_a 
)

Member Function Documentation

enableMotor ( bool  enable)
static TypeHandle getClassType ( ) [static]

Reimplemented from BulletConstraint.

float getFixThreshold ( )
setDamping ( float  damping)
setFixThreshold ( float  threshold)
setLimit ( float  swing1,
float  swing2,
float  twist,
float  softness,
float  bias,
float  relaxation 
)
setLimit ( float  swing1,
float  swing2,
float  twist,
float  softness,
float  bias 
)
setLimit ( float  swing1,
float  swing2,
float  twist,
float  softness 
)
setLimit ( float  swing1,
float  swing2,
float  twist 
)
setLimit ( int  index,
float  value 
)
setMaxMotorImpulse ( float  max_impulse)
setMaxMotorImpulseNormalized ( float  max_impulse)
setMotorTarget ( Quat const  quat)
setMotorTargetInConstraintSpace ( Quat const  quat)
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