Panda3D
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addShader(Filename const filename, Shader shader) | ShaderPool | [static] |
garbageCollect() | ShaderPool | [static] |
hasShader(Filename const filename) | ShaderPool | [static] |
listContents(ostream out) | ShaderPool | [static] |
loadShader(Filename const filename) | ShaderPool | [static] |
releaseAllShaders() | ShaderPool | [static] |
releaseShader(Filename const filename) | ShaderPool | [static] |
verifyShader(Filename const filename) | ShaderPool | [static] |
write(ostream out) | ShaderPool | [static] |