Panda3D
BulletGhostNode Member List
This is the complete list of members for BulletGhostNode, including all inherited members.
addShape(BulletShape shape, TransformState const xform)BulletBodyNode
addShape(BulletShape shape)BulletBodyNode
addShapesFromCollisionSolids(CollisionNode cnode)BulletBodyNode
BulletGhostNode(string name)BulletGhostNode
BulletGhostNode()BulletGhostNode
checkCollisionWith(PandaNode node)BulletBodyNode
getAnisotropicFriction()BulletBodyNode
getCcdMotionThreshold()BulletBodyNode
getCcdSweptSphereRadius()BulletBodyNode
getClassType()BulletGhostNode [static]
getCollisionResponse()BulletBodyNode
getContactProcessingThreshold()BulletBodyNode
getDeactivationTime()BulletBodyNode
getFriction()BulletBodyNode
getNumOverlappingNodes()BulletGhostNode
getNumShapes()BulletBodyNode
getOverlappingNode(int idx)BulletGhostNode
getOverlappingNodes()BulletGhostNode
getRestitution()BulletBodyNode
getShape(int idx)BulletBodyNode
getShapeMat(int idx)BulletBodyNode
getShapePos(int idx)BulletBodyNode
getShapes()BulletBodyNode
hasAnisotropicFriction()BulletBodyNode
hasContactResponse()BulletBodyNode
isActive()BulletBodyNode
isDeactivationEnabled()BulletBodyNode
isDebugEnabled()BulletBodyNode
isKinematic()BulletBodyNode
isStatic()BulletBodyNode
notifiesCollisions()BulletBodyNode
notifyCollisions(bool value)BulletBodyNode
removeShape(BulletShape shape)BulletBodyNode
setActive(bool active, bool force)BulletBodyNode
setActive(bool active)BulletBodyNode
setAnisotropicFriction(VBase3 const friction)BulletBodyNode
setCcdMotionThreshold(float threshold)BulletBodyNode
setCcdSweptSphereRadius(float radius)BulletBodyNode
setCollisionResponse(bool value)BulletBodyNode
setContactProcessingThreshold(float threshold)BulletBodyNode
setDeactivationEnabled(bool enabled, bool force)BulletBodyNode
setDeactivationEnabled(bool enabled)BulletBodyNode
setDeactivationTime(float dt)BulletBodyNode
setDebugEnabled(bool enabled)BulletBodyNode
setFriction(float friction)BulletBodyNode
setIntoCollideMask(BitMaskunsigned int, 32 mask)BulletBodyNode
setKinematic(bool value)BulletBodyNode
setRestitution(float restitution)BulletBodyNode
setStatic(bool value)BulletBodyNode
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