Public Member Functions | |
BulletGenericConstraint (BulletRigidBodyNode const node_a, BulletRigidBodyNode const node_b, TransformState const frame_a, TransformState const frame_b, bool use_frame_a) | |
BulletGenericConstraint (BulletRigidBodyNode const node_a, TransformState const frame_a, bool use_frame_a) | |
float | getAngle (int axis) |
Vec3 | getAxis (int axis) |
float | getPivot (int axis) |
setAngularLimit (int axis, float low, float high) | |
setLinearLimit (int axis, float low, float high) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
BulletGenericConstraint | ( | BulletRigidBodyNode const | node_a, |
BulletRigidBodyNode const | node_b, | ||
TransformState const | frame_a, | ||
TransformState const | frame_b, | ||
bool | use_frame_a | ||
) |
BulletGenericConstraint | ( | BulletRigidBodyNode const | node_a, |
TransformState const | frame_a, | ||
bool | use_frame_a | ||
) |
float getAngle | ( | int | axis | ) |
Vec3 getAxis | ( | int | axis | ) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletConstraint.
float getPivot | ( | int | axis | ) |
setAngularLimit | ( | int | axis, |
float | low, | ||
float | high | ||
) |
setLinearLimit | ( | int | axis, |
float | low, | ||
float | high | ||
) |