This is a unit quaternion representing an orientation. More...
Public Member Functions | |
LOrientationf () | |
LOrientationf (Mat3 const ) | |
matrix3 | |
LOrientationf (Mat4 const ) | |
matrix4 | |
LOrientationf (Quat const ) | |
LOrientationf (Vec3 const , float) | |
vector + twist | |
LOrientationf (float, float, float, float) | |
LOrientationf | operator* (Quat const other) |
Orientation * Orientation This is a meaningless operation, and will always simply return the rhs. | |
LOrientationf | operator* (LRotationf const other) |
Orientation * rotation = Orientation Applies a rotation to an orientation. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This is a unit quaternion representing an orientation.
LOrientationf | ( | ) |
LOrientationf | ( | Mat3 | const | ) |
matrix3
LOrientationf | ( | Mat4 | const | ) |
matrix4
LOrientationf | ( | Quat | const | ) |
LOrientationf | ( | Vec3 | const, |
float | |||
) |
vector + twist
LOrientationf | ( | float | , |
float | , | ||
float | , | ||
float | |||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from Quat.
LOrientationf operator* | ( | Quat const | other | ) |
Orientation * Orientation This is a meaningless operation, and will always simply return the rhs.
Reimplemented from Quat.
LOrientationf operator* | ( | LRotationf const | other | ) |
Orientation * rotation = Orientation Applies a rotation to an orientation.