Public Member Functions | |
ActorNode (ActorNode const copy) | |
Copy Constructor. | |
ActorNode (string name) | |
Constructor. | |
ActorNode () | |
Constructor. | |
Vec3 const | getContactVector () |
PhysicsObject | getPhysicsObject () |
setContactVector (Vec3 const contact_vector) | |
setTransformLimit (float limit) | |
updateTransform () | |
this sets the transform generated by the contained Physical, moving the node and subsequent geometry. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
ActorNode | ( | string | name | ) |
Constructor.
ActorNode | ( | ) |
Constructor.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from PhysicalNode.
Vec3 const getContactVector | ( | ) |
setContactVector | ( | Vec3 const | contact_vector | ) |
setTransformLimit | ( | float | limit | ) |
updateTransform | ( | ) |
this sets the transform generated by the contained Physical, moving the node and subsequent geometry.
i.e. copy from PhysicsObject to PandaNode