This is an egg node that contains a filename. More...
Public Member Functions | |
string | getDefaultExtension () |
Returns the default extension for this filename type. | |
Filename const | getFilename () |
Returns a nonmodifiable reference to the filename. | |
Filename const | getFullpath () |
Returns the full pathname to the file, if it is known; otherwise, returns the same thing as get_filename(). | |
EggFilenameNode | operator= (EggFilenameNode const copy) |
setFilename (Filename const filename) | |
setFullpath (Filename const fullpath) | |
Records the full pathname to the file, for the benefit of get_fullpath(). | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This is an egg node that contains a filename.
It references a physical file relative to the directory the egg file was loaded in. It is a base class for EggTexture and EggExternalReference.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from EggNode.
Reimplemented in EggExternalReference, and EggTexture.
Returns the default extension for this filename type.
Filename const getFilename | ( | ) |
Returns a nonmodifiable reference to the filename.
Filename const getFullpath | ( | ) |
Returns the full pathname to the file, if it is known; otherwise, returns the same thing as get_filename().
This function simply returns whatever was set by the last call to set_fullpath(). This string is not written to the egg file; its main purpose is to record the full path to a filename (for instance, a texture filename) if it is known, for egg structures that are generated in-memory and then immediately converted to a scene graph.
EggFilenameNode operator= | ( | EggFilenameNode const | copy | ) |
setFilename | ( | Filename const | filename | ) |
setFullpath | ( | Filename const | fullpath | ) |
Records the full pathname to the file, for the benefit of get_fullpath().