, including all inherited members.
addHash(unsigned int hash) | NodePath | |
adjustAllPriorities(int adjustment) | NodePath | |
anyPath(PandaNode node, Thread current_thread) | NodePath | [static] |
anyPath(PandaNode node) | NodePath | [static] |
applyTextureColors() | NodePath | |
attachNewNode(PandaNode node, int sort, Thread current_thread) | NodePath | |
attachNewNode(PandaNode node, int sort) | NodePath | |
attachNewNode(PandaNode node) | NodePath | |
attachNewNode(string name, int sort, Thread current_thread) | NodePath | |
attachNewNode(string name, int sort) | NodePath | |
attachNewNode(string name) | NodePath | |
calcTightBounds(Point3 min_point, Point3 max_point, Thread current_thread) | NodePath | |
calcTightBounds(Point3 min_point, Point3 max_point) | NodePath | |
clearAntialias() | NodePath | |
clearAttrib(TypeHandle type) | NodePath | |
clearAudioVolume() | NodePath | |
clearBillboard() | NodePath | |
clearBin() | NodePath | |
clearClipPlane() | NodePath | |
clearClipPlane(NodePath const clip_plane) | NodePath | |
clearColor() | NodePath | |
clearColorScale() | NodePath | |
clearCompass() | NodePath | |
clearDepthOffset() | NodePath | |
clearDepthTest() | NodePath | |
clearDepthWrite() | NodePath | |
clearEffect(TypeHandle type) | NodePath | |
clearEffects() | NodePath | |
clearFog() | NodePath | |
clearLight() | NodePath | |
clearLight(NodePath const light) | NodePath | |
clearMat() | NodePath | |
clearMaterial() | NodePath | |
clearModelNodes() | NodePath | |
clearNormalMap() | NodePath | |
clearOccluder() | NodePath | |
clearOccluder(NodePath const occluder) | NodePath | |
clearProjectTexture(TextureStage stage) | NodePath | |
clearPythonTag(string key) | NodePath | |
clearRenderMode() | NodePath | |
clearScissor() | NodePath | |
clearShader() | NodePath | |
clearShaderInput(InternalName const id) | NodePath | |
clearShaderInput(string id) | NodePath | |
clearTag(string key) | NodePath | |
clearTexGen() | NodePath | |
clearTexGen(TextureStage stage) | NodePath | |
clearTexProjector() | NodePath | |
clearTexProjector(TextureStage stage) | NodePath | |
clearTexTransform() | NodePath | |
clearTexTransform(TextureStage stage) | NodePath | |
clearTexture() | NodePath | |
clearTexture(TextureStage stage) | NodePath | |
clearTransform(NodePath const other, Thread current_thread) | NodePath | |
clearTransform(NodePath const other) | NodePath | |
clearTransform(Thread current_thread) | NodePath | |
clearTransform() | NodePath | |
clearTransparency() | NodePath | |
clearTwoSided() | NodePath | |
compareTo(NodePath const other) | NodePath | |
composeColorScale(VBase4 const scale, int priority) | NodePath | |
composeColorScale(VBase4 const scale) | NodePath | |
composeColorScale(float sx, float sy, float sz, float sa, int priority) | NodePath | |
composeColorScale(float sx, float sy, float sz, float sa) | NodePath | |
copy() | NodePath | |
copyTo(NodePath const other, int sort, Thread current_thread) | NodePath | |
copyTo(NodePath const other, int sort) | NodePath | |
copyTo(NodePath const other) | NodePath | |
countNumDescendants() | NodePath | |
decodeFromBamStream(string data, BamReader reader) | NodePath | [static] |
decodeFromBamStream(string data) | NodePath | [static] |
deepcopy(PyObject self, PyObject memo) | NodePath | |
detachNode(Thread current_thread) | NodePath | |
detachNode() | NodePath | |
doBillboardAxis(NodePath const camera, float offset) | NodePath | |
doBillboardPointEye(NodePath const camera, float offset) | NodePath | |
doBillboardPointWorld(NodePath const camera, float offset) | NodePath | |
encodeToBamStream() | NodePath | |
encodeToBamStream(basic_stringchar data, BamWriter writer) | NodePath | |
encodeToBamStream(basic_stringchar data) | NodePath | |
ErrorType enum name | NodePath | |
ETFail enum value | NodePath | |
ETNotFound enum value | NodePath | |
ETOk enum value | NodePath | |
ETRemoved enum value | NodePath | |
fail() | NodePath | [static] |
find(string path) | NodePath | |
findAllMatches(string path) | NodePath | |
findAllMaterials() | NodePath | |
findAllMaterials(string name) | NodePath | |
findAllPathsTo(PandaNode node) | NodePath | |
findAllTexcoords() | NodePath | |
findAllTexcoords(string name) | NodePath | |
findAllTextures() | NodePath | |
findAllTextures(TextureStage stage) | NodePath | |
findAllTextures(string name) | NodePath | |
findAllTextureStages() | NodePath | |
findAllTextureStages(string name) | NodePath | |
findAllVertexColumns() | NodePath | |
findAllVertexColumns(string name) | NodePath | |
findMaterial(string name) | NodePath | |
findNetPythonTag(string key) | NodePath | |
findNetTag(string key) | NodePath | |
findPathTo(PandaNode node) | NodePath | |
findTexture(TextureStage stage) | NodePath | |
findTexture(string name) | NodePath | |
findTextureStage(string name) | NodePath | |
flattenLight() | NodePath | |
flattenMedium() | NodePath | |
flattenStrong() | NodePath | |
forceRecomputeBounds() | NodePath | |
getAncestor(int index, Thread current_thread) | NodePath | |
getAncestor(int index) | NodePath | |
getAncestors() | NodePath | |
getAntialias() | NodePath | |
getAttrib(TypeHandle type) | NodePath | |
getAudioVolume() | NodePath | |
getBinDrawOrder() | NodePath | |
getBinName() | NodePath | |
getBounds(Thread current_thread) | NodePath | |
getBounds() | NodePath | |
getChild(int n, Thread current_thread) | NodePath | |
getChild(int n) | NodePath | |
getChildren(Thread current_thread) | NodePath | |
getChildren() | NodePath | |
getClassType() | NodePath | [static] |
getCollideMask() | NodePath | |
getColor() | NodePath | |
getColorScale() | NodePath | |
getCommonAncestor(NodePath const other, Thread current_thread) | NodePath | |
getCommonAncestor(NodePath const other) | NodePath | |
getDepthOffset() | NodePath | |
getDepthTest() | NodePath | |
getDepthWrite() | NodePath | |
getDistance(NodePath const other) | NodePath | |
getEffect(TypeHandle type) | NodePath | |
getEffects() | NodePath | |
getErrorType() | NodePath | |
getFog() | NodePath | |
getH() | NodePath | |
getH(NodePath const other) | NodePath | |
getHiddenAncestor(BitMaskunsigned int, 32 camera_mask, Thread current_thread) | NodePath | |
getHiddenAncestor(BitMaskunsigned int, 32 camera_mask) | NodePath | |
getHiddenAncestor() | NodePath | |
getHpr() | NodePath | |
getHpr(NodePath const other) | NodePath | |
getInstanceCount() | NodePath | |
getKey() | NodePath | |
getMat() | NodePath | |
getMat(NodePath const other) | NodePath | |
getMaterial() | NodePath | |
getMaxSearchDepth() | NodePath | [static] |
getName() | NodePath | |
getNetAudioVolume() | NodePath | |
getNetPrevTransform(Thread current_thread) | NodePath | |
getNetPrevTransform() | NodePath | |
getNetPythonTag(string key) | NodePath | |
getNetState(Thread current_thread) | NodePath | |
getNetState() | NodePath | |
getNetTag(string key) | NodePath | |
getNetTransform(Thread current_thread) | NodePath | |
getNetTransform() | NodePath | |
getNode(int index, Thread current_thread) | NodePath | |
getNode(int index) | NodePath | |
getNodes() | NodePath | |
getNumChildren(Thread current_thread) | NodePath | |
getNumChildren() | NodePath | |
getNumNodes(Thread current_thread) | NodePath | |
getNumNodes() | NodePath | |
getP() | NodePath | |
getP(NodePath const other) | NodePath | |
getParent(Thread current_thread) | NodePath | |
getParent() | NodePath | |
getPos() | NodePath | |
getPos(NodePath const other) | NodePath | |
getPosDelta() | NodePath | |
getPosDelta(NodePath const other) | NodePath | |
getPrevTransform(NodePath const other, Thread current_thread) | NodePath | |
getPrevTransform(NodePath const other) | NodePath | |
getPrevTransform(Thread current_thread) | NodePath | |
getPrevTransform() | NodePath | |
getPythonTag(string key) | NodePath | |
getQuat() | NodePath | |
getQuat(NodePath const other) | NodePath | |
getR() | NodePath | |
getR(NodePath const other) | NodePath | |
getRelativePoint(NodePath const other, VBase3 const point) | NodePath | |
getRelativeVector(NodePath const other, VBase3 const vec) | NodePath | |
getRenderMode() | NodePath | |
getRenderModePerspective() | NodePath | |
getRenderModeThickness() | NodePath | |
getSa() | NodePath | |
getSb() | NodePath | |
getScale() | NodePath | |
getScale(NodePath const other) | NodePath | |
getSg() | NodePath | |
getShader() | NodePath | |
getShaderInput(InternalName const id) | NodePath | |
getShaderInput(string id) | NodePath | |
getShear() | NodePath | |
getShear(NodePath const other) | NodePath | |
getShxy() | NodePath | |
getShxy(NodePath const other) | NodePath | |
getShxz() | NodePath | |
getShxz(NodePath const other) | NodePath | |
getShyz() | NodePath | |
getShyz(NodePath const other) | NodePath | |
getSort(Thread current_thread) | NodePath | |
getSort() | NodePath | |
getSr() | NodePath | |
getStashedAncestor(Thread current_thread) | NodePath | |
getStashedAncestor() | NodePath | |
getStashedChildren(Thread current_thread) | NodePath | |
getStashedChildren() | NodePath | |
getState(NodePath const other, Thread current_thread) | NodePath | |
getState(NodePath const other) | NodePath | |
getState(Thread current_thread) | NodePath | |
getState() | NodePath | |
getSx() | NodePath | |
getSx(NodePath const other) | NodePath | |
getSy() | NodePath | |
getSy(NodePath const other) | NodePath | |
getSz() | NodePath | |
getSz(NodePath const other) | NodePath | |
getTag(string key) | NodePath | |
getTexGen(TextureStage stage) | NodePath | |
getTexGenLight(TextureStage stage) | NodePath | |
getTexHpr(NodePath const other, TextureStage stage) | NodePath | |
getTexHpr(TextureStage stage) | NodePath | |
getTexOffset(NodePath const other, TextureStage stage) | NodePath | |
getTexOffset(TextureStage stage) | NodePath | |
getTexPos(NodePath const other, TextureStage stage) | NodePath | |
getTexPos(TextureStage stage) | NodePath | |
getTexProjectorFrom(TextureStage stage) | NodePath | |
getTexProjectorTo(TextureStage stage) | NodePath | |
getTexRotate(NodePath const other, TextureStage stage) | NodePath | |
getTexRotate(TextureStage stage) | NodePath | |
getTexScale(NodePath const other, TextureStage stage) | NodePath | |
getTexScale(TextureStage stage) | NodePath | |
getTexScale3d(NodePath const other, TextureStage stage) | NodePath | |
getTexScale3d(TextureStage stage) | NodePath | |
getTexTransform(NodePath const other, TextureStage stage) | NodePath | |
getTexTransform(TextureStage stage) | NodePath | |
getTexture() | NodePath | |
getTexture(TextureStage stage) | NodePath | |
getTop(Thread current_thread) | NodePath | |
getTop() | NodePath | |
getTopNode(Thread current_thread) | NodePath | |
getTopNode() | NodePath | |
getTransform(NodePath const other, Thread current_thread) | NodePath | |
getTransform(NodePath const other) | NodePath | |
getTransform(Thread current_thread) | NodePath | |
getTransform() | NodePath | |
getTransparency() | NodePath | |
getTwoSided() | NodePath | |
getX() | NodePath | |
getX(NodePath const other) | NodePath | |
getY() | NodePath | |
getY(NodePath const other) | NodePath | |
getZ() | NodePath | |
getZ(NodePath const other) | NodePath | |
hasAntialias() | NodePath | |
hasAttrib(TypeHandle type) | NodePath | |
hasAudioVolume() | NodePath | |
hasBillboard() | NodePath | |
hasBin() | NodePath | |
hasClipPlane(NodePath const clip_plane) | NodePath | |
hasClipPlaneOff() | NodePath | |
hasClipPlaneOff(NodePath const clip_plane) | NodePath | |
hasColor() | NodePath | |
hasColorScale() | NodePath | |
hasCompass() | NodePath | |
hasDepthOffset() | NodePath | |
hasDepthTest() | NodePath | |
hasDepthWrite() | NodePath | |
hasEffect(TypeHandle type) | NodePath | |
hasFog() | NodePath | |
hasFogOff() | NodePath | |
hasLight(NodePath const light) | NodePath | |
hasLightOff() | NodePath | |
hasLightOff(NodePath const light) | NodePath | |
hasMat() | NodePath | |
hasMaterial() | NodePath | |
hasNetPythonTag(string key) | NodePath | |
hasNetTag(string key) | NodePath | |
hasOccluder(NodePath const occluder) | NodePath | |
hasParent(Thread current_thread) | NodePath | |
hasParent() | NodePath | |
hasPythonTag(string key) | NodePath | |
hasRenderMode() | NodePath | |
hasScissor() | NodePath | |
hasTag(string key) | NodePath | |
hasTexcoord(string texcoord_name) | NodePath | |
hasTexGen(TextureStage stage) | NodePath | |
hasTexProjector(TextureStage stage) | NodePath | |
hasTexTransform(TextureStage stage) | NodePath | |
hasTexture() | NodePath | |
hasTexture(TextureStage stage) | NodePath | |
hasTextureOff() | NodePath | |
hasTextureOff(TextureStage stage) | NodePath | |
hasTransparency() | NodePath | |
hasTwoSided() | NodePath | |
hasVertexColumn(InternalName const name) | NodePath | |
headsUp(Point3 const point, Vec3 const up) | NodePath | |
headsUp(Point3 const point) | NodePath | |
headsUp(NodePath const other, Point3 const point, Vec3 const up) | NodePath | |
headsUp(NodePath const other, Point3 const point) | NodePath | |
headsUp(NodePath const other) | NodePath | |
headsUp(NodePath const other, float x, float y, float z) | NodePath | |
headsUp(float x, float y, float z) | NodePath | |
hide() | NodePath | |
hide(BitMaskunsigned int, 32 camera_mask) | NodePath | |
hideBounds() | NodePath | |
instanceTo(NodePath const other, int sort, Thread current_thread) | NodePath | |
instanceTo(NodePath const other, int sort) | NodePath | |
instanceTo(NodePath const other) | NodePath | |
instanceUnderNode(NodePath const other, string name, int sort, Thread current_thread) | NodePath | |
instanceUnderNode(NodePath const other, string name, int sort) | NodePath | |
instanceUnderNode(NodePath const other, string name) | NodePath | |
int | NodePath | |
isAncestorOf(NodePath const other, Thread current_thread) | NodePath | |
isAncestorOf(NodePath const other) | NodePath | |
isEmpty() | NodePath | |
isHidden(BitMaskunsigned int, 32 camera_mask) | NodePath | |
isHidden() | NodePath | |
isSameGraph(NodePath const other, Thread current_thread) | NodePath | |
isSameGraph(NodePath const other) | NodePath | |
isSingleton(Thread current_thread) | NodePath | |
isSingleton() | NodePath | |
isStashed() | NodePath | |
listTags() | NodePath | |
lookAt(Point3 const point, Vec3 const up) | NodePath | |
lookAt(Point3 const point) | NodePath | |
lookAt(NodePath const other, Point3 const point, Vec3 const up) | NodePath | |
lookAt(NodePath const other, Point3 const point) | NodePath | |
lookAt(NodePath const other) | NodePath | |
lookAt(NodePath const other, float x, float y, float z) | NodePath | |
lookAt(float x, float y, float z) | NodePath | |
ls() | NodePath | |
ls(ostream out, int indent_level) | NodePath | |
ls(ostream out) | NodePath | |
node() | NodePath | |
NodePath() | NodePath | |
NodePath(NodePath const copy) | NodePath | |
NodePath(NodePath const parent, PandaNode child_node, Thread current_thread) | NodePath | |
NodePath(NodePath const parent, PandaNode child_node) | NodePath | |
NodePath(PandaNode node, Thread current_thread) | NodePath | |
NodePath(PandaNode node) | NodePath | |
NodePath(string top_node_name, Thread current_thread) | NodePath | |
NodePath(string top_node_name) | NodePath | |
notFound() | NodePath | [static] |
operator!=(NodePath const other) | NodePath | |
operator<(NodePath const other) | NodePath | |
operator=(NodePath const copy) | NodePath | |
operator==(NodePath const other) | NodePath | |
output(ostream out) | NodePath | |
premungeScene(GraphicsStateGuardianBase gsg) | NodePath | |
premungeScene() | NodePath | |
prepareScene(GraphicsStateGuardianBase gsg) | NodePath | |
projectTexture(TextureStage stage, Texture tex, NodePath const projector) | NodePath | |
reduce(PyObject self) | NodePath | |
reducePersist(PyObject self, PyObject pickler) | NodePath | |
removed() | NodePath | [static] |
removeNode(Thread current_thread) | NodePath | |
removeNode() | NodePath | |
reparentTo(NodePath const other, int sort, Thread current_thread) | NodePath | |
reparentTo(NodePath const other, int sort) | NodePath | |
reparentTo(NodePath const other) | NodePath | |
reverseLs() | NodePath | |
reverseLs(ostream out, int indent_level) | NodePath | |
reverseLs(ostream out) | NodePath | |
setAllColorScale(float scale, int priority) | NodePath | |
setAllColorScale(float scale) | NodePath | |
setAlphaScale(float scale, int priority) | NodePath | |
setAlphaScale(float scale) | NodePath | |
setAntialias(unsigned short int mode, int priority) | NodePath | |
setAntialias(unsigned short int mode) | NodePath | |
setAttrib(RenderAttrib const attrib, int priority) | NodePath | |
setAttrib(RenderAttrib const attrib) | NodePath | |
setAudioVolume(float volume, int priority) | NodePath | |
setAudioVolume(float volume) | NodePath | |
setAudioVolumeOff(int priority) | NodePath | |
setAudioVolumeOff() | NodePath | |
setBillboardAxis(NodePath const camera, float offset) | NodePath | |
setBillboardAxis(float offset) | NodePath | |
setBillboardAxis() | NodePath | |
setBillboardPointEye(NodePath const camera, float offset) | NodePath | |
setBillboardPointEye(float offset) | NodePath | |
setBillboardPointEye() | NodePath | |
setBillboardPointWorld(NodePath const camera, float offset) | NodePath | |
setBillboardPointWorld(float offset) | NodePath | |
setBillboardPointWorld() | NodePath | |
setBin(string bin_name, int draw_order, int priority) | NodePath | |
setBin(string bin_name, int draw_order) | NodePath | |
setClipPlane(NodePath const clip_plane, int priority) | NodePath | |
setClipPlane(NodePath const clip_plane) | NodePath | |
setClipPlaneOff(NodePath const clip_plane, int priority) | NodePath | |
setClipPlaneOff(NodePath const clip_plane) | NodePath | |
setClipPlaneOff(int priority) | NodePath | |
setClipPlaneOff() | NodePath | |
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change, TypeHandle node_type) | NodePath | |
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change) | NodePath | |
setCollideMask(BitMaskunsigned int, 32 new_mask) | NodePath | |
setColor(VBase4 const color, int priority) | NodePath | |
setColor(VBase4 const color) | NodePath | |
setColor(float r, float g, float b, float a, int priority) | NodePath | |
setColor(float r, float g, float b, float a) | NodePath | |
setColor(float r, float g, float b) | NodePath | |
setColorOff(int priority) | NodePath | |
setColorOff() | NodePath | |
setColorScale(VBase4 const scale, int priority) | NodePath | |
setColorScale(VBase4 const scale) | NodePath | |
setColorScale(float sx, float sy, float sz, float sa, int priority) | NodePath | |
setColorScale(float sx, float sy, float sz, float sa) | NodePath | |
setColorScaleOff(int priority) | NodePath | |
setColorScaleOff() | NodePath | |
setCompass(NodePath const reference) | NodePath | |
setCompass() | NodePath | |
setDepthOffset(int bias, int priority) | NodePath | |
setDepthOffset(int bias) | NodePath | |
setDepthTest(bool depth_test, int priority) | NodePath | |
setDepthTest(bool depth_test) | NodePath | |
setDepthWrite(bool depth_write, int priority) | NodePath | |
setDepthWrite(bool depth_write) | NodePath | |
setEffect(RenderEffect const effect) | NodePath | |
setEffects(RenderEffects const effects) | NodePath | |
setFluidPos(VBase3 const pos) | NodePath | |
setFluidPos(NodePath const other, VBase3 const pos) | NodePath | |
setFluidPos(NodePath const other, float x, float y, float z) | NodePath | |
setFluidPos(float x, float y, float z) | NodePath | |
setFluidX(NodePath const other, float x) | NodePath | |
setFluidX(float x) | NodePath | |
setFluidY(NodePath const other, float y) | NodePath | |
setFluidY(float y) | NodePath | |
setFluidZ(NodePath const other, float z) | NodePath | |
setFluidZ(float z) | NodePath | |
setFog(Fog fog, int priority) | NodePath | |
setFog(Fog fog) | NodePath | |
setFogOff(int priority) | NodePath | |
setFogOff() | NodePath | |
setH(NodePath const other, float h) | NodePath | |
setH(float h) | NodePath | |
setHpr(VBase3 const hpr) | NodePath | |
setHpr(NodePath const other, VBase3 const hpr) | NodePath | |
setHpr(NodePath const other, float h, float p, float r) | NodePath | |
setHpr(float h, float p, float r) | NodePath | |
setHprScale(VBase3 const hpr, VBase3 const scale) | NodePath | |
setHprScale(NodePath const other, VBase3 const hpr, VBase3 const scale) | NodePath | |
setHprScale(NodePath const other, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setHprScale(float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setInstanceCount(int instance_count) | NodePath | |
setLight(NodePath const light, int priority) | NodePath | |
setLight(NodePath const light) | NodePath | |
setLightOff(NodePath const light, int priority) | NodePath | |
setLightOff(NodePath const light) | NodePath | |
setLightOff(int priority) | NodePath | |
setLightOff() | NodePath | |
setMat(Mat4 const mat) | NodePath | |
setMat(NodePath const other, Mat4 const mat) | NodePath | |
setMaterial(Material tex, int priority) | NodePath | |
setMaterial(Material tex) | NodePath | |
setMaterialOff(int priority) | NodePath | |
setMaterialOff() | NodePath | |
setMaxSearchDepth(int max_search_depth) | NodePath | [static] |
setName(string name) | NodePath | |
setNormalMap(Texture normal_map, string texcoord_name, bool preserve_color) | NodePath | |
setNormalMap(Texture normal_map, string texcoord_name) | NodePath | |
setNormalMap(Texture normal_map) | NodePath | |
setOccluder(NodePath const occluder) | NodePath | |
setP(NodePath const other, float p) | NodePath | |
setP(float p) | NodePath | |
setPos(VBase3 const pos) | NodePath | |
setPos(NodePath const other, VBase3 const pos) | NodePath | |
setPos(NodePath const other, float x, float y, float z) | NodePath | |
setPos(float x, float y, float z) | NodePath | |
setPosHpr(VBase3 const pos, VBase3 const hpr) | NodePath | |
setPosHpr(NodePath const other, VBase3 const pos, VBase3 const hpr) | NodePath | |
setPosHpr(NodePath const other, float x, float y, float z, float h, float p, float r) | NodePath | |
setPosHpr(float x, float y, float z, float h, float p, float r) | NodePath | |
setPosHprScale(VBase3 const pos, VBase3 const hpr, VBase3 const scale) | NodePath | |
setPosHprScale(NodePath const other, VBase3 const pos, VBase3 const hpr, VBase3 const scale) | NodePath | |
setPosHprScale(NodePath const other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setPosHprScale(float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | |
setPosHprScaleShear(VBase3 const pos, VBase3 const hpr, VBase3 const scale, VBase3 const shear) | NodePath | |
setPosHprScaleShear(NodePath const other, VBase3 const pos, VBase3 const hpr, VBase3 const scale, VBase3 const shear) | NodePath | |
setPosQuat(VBase3 const pos, Quat const quat) | NodePath | |
setPosQuat(NodePath const other, VBase3 const pos, Quat const quat) | NodePath | |
setPosQuatScale(VBase3 const pos, Quat const quat, VBase3 const scale) | NodePath | |
setPosQuatScale(NodePath const other, VBase3 const pos, Quat const quat, VBase3 const scale) | NodePath | |
setPosQuatScaleShear(VBase3 const pos, Quat const quat, VBase3 const scale, VBase3 const shear) | NodePath | |
setPosQuatScaleShear(NodePath const other, VBase3 const pos, Quat const quat, VBase3 const scale, VBase3 const shear) | NodePath | |
setPrevTransform(NodePath const other, TransformState const transform, Thread current_thread) | NodePath | |
setPrevTransform(NodePath const other, TransformState const transform) | NodePath | |
setPrevTransform(TransformState const transform, Thread current_thread) | NodePath | |
setPrevTransform(TransformState const transform) | NodePath | |
setPythonTag(string key, PyObject value) | NodePath | |
setQuat(Quat const quat) | NodePath | |
setQuat(NodePath const other, Quat const quat) | NodePath | |
setQuatScale(Quat const quat, VBase3 const scale) | NodePath | |
setQuatScale(NodePath const other, Quat const quat, VBase3 const scale) | NodePath | |
setR(NodePath const other, float r) | NodePath | |
setR(float r) | NodePath | |
setRenderMode(Mode mode, float thickness, int priority) | NodePath | |
setRenderMode(Mode mode, float thickness) | NodePath | |
setRenderModeFilled(int priority) | NodePath | |
setRenderModeFilled() | NodePath | |
setRenderModePerspective(bool perspective, int priority) | NodePath | |
setRenderModePerspective(bool perspective) | NodePath | |
setRenderModeThickness(float thickness, int priority) | NodePath | |
setRenderModeThickness(float thickness) | NodePath | |
setRenderModeWireframe(int priority) | NodePath | |
setRenderModeWireframe() | NodePath | |
setSa(float sa) | NodePath | |
setSb(float sb) | NodePath | |
setScale(VBase3 const scale) | NodePath | |
setScale(NodePath const other, VBase3 const scale) | NodePath | |
setScale(NodePath const other, float scale) | NodePath | |
setScale(NodePath const other, float sx, float sy, float sz) | NodePath | |
setScale(float scale) | NodePath | |
setScale(float sx, float sy, float sz) | NodePath | |
setScissor(Point3 const a, Point3 const b) | NodePath | |
setScissor(Point3 const a, Point3 const b, Point3 const c, Point3 const d) | NodePath | |
setScissor(NodePath const other, Point3 const a, Point3 const b) | NodePath | |
setScissor(NodePath const other, Point3 const a, Point3 const b, Point3 const c, Point3 const d) | NodePath | |
setScissor(float left, float right, float bottom, float top) | NodePath | |
setSg(float sg) | NodePath | |
setShader(Shader const sha, int priority) | NodePath | |
setShader(Shader const sha) | NodePath | |
setShaderAuto(BitMaskunsigned int, 32 shader_switch, int priority) | NodePath | |
setShaderAuto(BitMaskunsigned int, 32 shader_switch) | NodePath | |
setShaderAuto(int priority) | NodePath | |
setShaderAuto() | NodePath | |
setShaderInput(InternalName const id, Mat3 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, Mat3 const v) | NodePath | |
setShaderInput(InternalName const id, Mat4 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, Mat4 const v) | NodePath | |
setShaderInput(InternalName const id, VBase2 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, VBase2 const v) | NodePath | |
setShaderInput(InternalName const id, VBase3 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, VBase3 const v) | NodePath | |
setShaderInput(InternalName const id, VBase4 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, VBase4 const v) | NodePath | |
setShaderInput(InternalName const id, NodePath const np, int priority) | NodePath | |
setShaderInput(InternalName const id, NodePath const np) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayMat3 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayMat3 const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayVBase2 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayVBase2 const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayVBase3 const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayVBase3 const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayUnalignedLMatrix4f const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayUnalignedLMatrix4f const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayUnalignedLVecBase4f const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayUnalignedLVecBase4f const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArraydouble const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArraydouble const v) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayfloat const v, int priority) | NodePath | |
setShaderInput(InternalName const id, PointerToArrayfloat const v) | NodePath | |
setShaderInput(InternalName const id, Texture tex, int priority) | NodePath | |
setShaderInput(InternalName const id, Texture tex) | NodePath | |
setShaderInput(InternalName const id, double n1, double n2, double n3, double n4, int priority) | NodePath | |
setShaderInput(InternalName const id, double n1, double n2, double n3, double n4) | NodePath | |
setShaderInput(InternalName const id, double n1, double n2, double n3) | NodePath | |
setShaderInput(InternalName const id, double n1, double n2) | NodePath | |
setShaderInput(InternalName const id, double n1) | NodePath | |
setShaderInput(InternalName const id) | NodePath | |
setShaderInput(ShaderInput const inp) | NodePath | |
setShaderInput(string id, Mat3 const v, int priority) | NodePath | |
setShaderInput(string id, Mat3 const v) | NodePath | |
setShaderInput(string id, Mat4 const v, int priority) | NodePath | |
setShaderInput(string id, Mat4 const v) | NodePath | |
setShaderInput(string id, VBase2 const v, int priority) | NodePath | |
setShaderInput(string id, VBase2 const v) | NodePath | |
setShaderInput(string id, VBase3 const v, int priority) | NodePath | |
setShaderInput(string id, VBase3 const v) | NodePath | |
setShaderInput(string id, VBase4 const v, int priority) | NodePath | |
setShaderInput(string id, VBase4 const v) | NodePath | |
setShaderInput(string id, NodePath const np, int priority) | NodePath | |
setShaderInput(string id, NodePath const np) | NodePath | |
setShaderInput(string id, PointerToArrayMat3 const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayMat3 const v) | NodePath | |
setShaderInput(string id, PointerToArrayVBase2 const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayVBase2 const v) | NodePath | |
setShaderInput(string id, PointerToArrayVBase3 const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayVBase3 const v) | NodePath | |
setShaderInput(string id, PointerToArrayUnalignedLMatrix4f const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayUnalignedLMatrix4f const v) | NodePath | |
setShaderInput(string id, PointerToArrayUnalignedLVecBase4f const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayUnalignedLVecBase4f const v) | NodePath | |
setShaderInput(string id, PointerToArraydouble const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArraydouble const v) | NodePath | |
setShaderInput(string id, PointerToArrayfloat const v, int priority) | NodePath | |
setShaderInput(string id, PointerToArrayfloat const v) | NodePath | |
setShaderInput(string id, Texture tex, int priority) | NodePath | |
setShaderInput(string id, Texture tex) | NodePath | |
setShaderInput(string id, double n1, double n2, double n3, double n4, int priority) | NodePath | |
setShaderInput(string id, double n1, double n2, double n3, double n4) | NodePath | |
setShaderInput(string id, double n1, double n2, double n3) | NodePath | |
setShaderInput(string id, double n1, double n2) | NodePath | |
setShaderInput(string id, double n1) | NodePath | |
setShaderInput(string id) | NodePath | |
setShaderOff(int priority) | NodePath | |
setShaderOff() | NodePath | |
setShear(VBase3 const shear) | NodePath | |
setShear(NodePath const other, VBase3 const shear) | NodePath | |
setShear(NodePath const other, float shxy, float shxz, float shyz) | NodePath | |
setShear(float shxy, float shxz, float shyz) | NodePath | |
setShxy(NodePath const other, float shxy) | NodePath | |
setShxy(float shxy) | NodePath | |
setShxz(NodePath const other, float shxz) | NodePath | |
setShxz(float shxz) | NodePath | |
setShyz(NodePath const other, float shyz) | NodePath | |
setShyz(float shyz) | NodePath | |
setSr(float sr) | NodePath | |
setState(NodePath const other, RenderState const state, Thread current_thread) | NodePath | |
setState(NodePath const other, RenderState const state) | NodePath | |
setState(RenderState const state, Thread current_thread) | NodePath | |
setState(RenderState const state) | NodePath | |
setSx(NodePath const other, float sx) | NodePath | |
setSx(float sx) | NodePath | |
setSy(NodePath const other, float sy) | NodePath | |
setSy(float sy) | NodePath | |
setSz(NodePath const other, float sz) | NodePath | |
setSz(float sz) | NodePath | |
setTag(string key, string value) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode, Point3 const constant_value, int priority) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode, Point3 const constant_value) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode, string source_name, NodePath const light, int priority) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode, string source_name, NodePath const light) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode, int priority) | NodePath | |
setTexGen(TextureStage stage, TexGenMode mode) | NodePath | |
setTexHpr(NodePath const other, TextureStage stage, VBase3 const hpr) | NodePath | |
setTexHpr(NodePath const other, TextureStage stage, float h, float p, float r) | NodePath | |
setTexHpr(TextureStage stage, VBase3 const hpr) | NodePath | |
setTexHpr(TextureStage stage, float h, float p, float r) | NodePath | |
setTexOffset(NodePath const other, TextureStage stage, VBase2 const uv) | NodePath | |
setTexOffset(NodePath const other, TextureStage stage, float u, float v) | NodePath | |
setTexOffset(TextureStage stage, VBase2 const uv) | NodePath | |
setTexOffset(TextureStage stage, float u, float v) | NodePath | |
setTexPos(NodePath const other, TextureStage stage, VBase3 const uvw) | NodePath | |
setTexPos(NodePath const other, TextureStage stage, float u, float v, float w) | NodePath | |
setTexPos(TextureStage stage, VBase3 const uvw) | NodePath | |
setTexPos(TextureStage stage, float u, float v, float w) | NodePath | |
setTexProjector(TextureStage stage, NodePath const from, NodePath const to) | NodePath | |
setTexRotate(NodePath const other, TextureStage stage, float r) | NodePath | |
setTexRotate(TextureStage stage, float r) | NodePath | |
setTexScale(NodePath const other, TextureStage stage, VBase2 const scale) | NodePath | |
setTexScale(NodePath const other, TextureStage stage, VBase3 const scale) | NodePath | |
setTexScale(NodePath const other, TextureStage stage, float scale) | NodePath | |
setTexScale(NodePath const other, TextureStage stage, float su, float sv) | NodePath | |
setTexScale(NodePath const other, TextureStage stage, float su, float sv, float sw) | NodePath | |
setTexScale(TextureStage stage, VBase2 const scale) | NodePath | |
setTexScale(TextureStage stage, VBase3 const scale) | NodePath | |
setTexScale(TextureStage stage, float scale) | NodePath | |
setTexScale(TextureStage stage, float su, float sv) | NodePath | |
setTexScale(TextureStage stage, float su, float sv, float sw) | NodePath | |
setTexTransform(NodePath const other, TextureStage stage, TransformState const transform) | NodePath | |
setTexTransform(TextureStage stage, TransformState const transform) | NodePath | |
setTexture(Texture tex, int priority) | NodePath | |
setTexture(Texture tex) | NodePath | |
setTexture(TextureStage stage, Texture tex, int priority) | NodePath | |
setTexture(TextureStage stage, Texture tex) | NodePath | |
setTextureOff(TextureStage stage, int priority) | NodePath | |
setTextureOff(TextureStage stage) | NodePath | |
setTextureOff(int priority) | NodePath | |
setTextureOff() | NodePath | |
setTransform(NodePath const other, TransformState const transform, Thread current_thread) | NodePath | |
setTransform(NodePath const other, TransformState const transform) | NodePath | |
setTransform(TransformState const transform, Thread current_thread) | NodePath | |
setTransform(TransformState const transform) | NodePath | |
setTransparency(Mode mode, int priority) | NodePath | |
setTransparency(Mode mode) | NodePath | |
setTwoSided(bool two_sided, int priority) | NodePath | |
setTwoSided(bool two_sided) | NodePath | |
setX(NodePath const other, float x) | NodePath | |
setX(float x) | NodePath | |
setY(NodePath const other, float y) | NodePath | |
setY(float y) | NodePath | |
setZ(NodePath const other, float z) | NodePath | |
setZ(float z) | NodePath | |
show() | NodePath | |
show(BitMaskunsigned int, 32 camera_mask) | NodePath | |
showBounds() | NodePath | |
showThrough() | NodePath | |
showThrough(BitMaskunsigned int, 32 camera_mask) | NodePath | |
showTightBounds() | NodePath | |
stash(int sort, Thread current_thread) | NodePath | |
stash(int sort) | NodePath | |
stash() | NodePath | |
stashTo(NodePath const other, int sort, Thread current_thread) | NodePath | |
stashTo(NodePath const other, int sort) | NodePath | |
stashTo(NodePath const other) | NodePath | |
unifyTextureStages(TextureStage stage) | NodePath | |
unstash(int sort, Thread current_thread) | NodePath | |
unstash(int sort) | NodePath | |
unstash() | NodePath | |
unstashAll(Thread current_thread) | NodePath | |
unstashAll() | NodePath | |
verifyComplete(Thread current_thread) | NodePath | |
verifyComplete() | NodePath | |
writeBamFile(Filename const filename) | NodePath | |
writeBamStream(ostream out) | NodePath | |
writeBounds(ostream out) | NodePath | |
wrtReparentTo(NodePath const other, int sort, Thread current_thread) | NodePath | |
wrtReparentTo(NodePath const other, int sort) | NodePath | |
wrtReparentTo(NodePath const other) | NodePath | |