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InternalName Class Reference

Encodes a string name in a hash table, mapping it to a pointer. More...

Inheritance diagram for InternalName:
TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject

List of all members.

Public Member Functions

InternalName append (string basename)
 Constructs a new InternalName based on this name, with the indicated string following it.
int findAncestor (string basename)
 Returns the index of the ancestor with the indicated basename, or -1 if no ancestor has that basename.
InternalName const getAncestor (int n)
 Returns the ancestor with the indicated index number.
string getBasename ()
 Return the name represented by just this particular InternalName object, ignoring its parents names.
string getName ()
 Returns the complete name represented by the InternalName and all of its parents.
string getNetBasename (int n)
 Returns the basename of this name prefixed by the indicated number of ancestors.
InternalName getParent ()
 Return the parent of this InternalName.
InternalName const getTop ()
 Returns the oldest ancestor in the InternalName's chain, not counting the root.
 output (ostream out)

Static Public Member Functions

static InternalName getAspectRatio ()
 Returns the standard InternalName "aspect_ratio".
static InternalName getBinormal ()
 Returns the standard InternalName "binormal".
static InternalName getBinormalName (string name)
 Returns the InternalName "binormal.name", where name is the supplied string.
static InternalName getCamera ()
 Returns the standard InternalName "camera".
static TypeHandle getClassType ()
static InternalName getColor ()
 Returns the standard InternalName "color".
static InternalName getError ()
 Returns the standard InternalName "error".
static InternalName getIndex ()
 Returns the standard InternalName "index".
static InternalName getModel ()
 Returns the standard InternalName "model".
static InternalName getMorph (InternalName column, string slider)
 Returns an InternalName derived from the given base column name and the given slider name, which is the column header for the offset vector that should be applied to the base column name when the named morph slider is engaged.
static InternalName getNormal ()
 Returns the standard InternalName "normal".
static InternalName getRoot ()
 Returns the standard root InternalName.
static InternalName getRotate ()
 Returns the standard InternalName "rotate".
static InternalName getSize ()
 Returns the standard InternalName "size".
static InternalName getTangent ()
 Returns the standard InternalName "tangent".
static InternalName getTangentName (string name)
 Returns the InternalName "tangent.name", where name is the supplied string.
static InternalName getTexcoord ()
 Returns the standard InternalName "texcoord".
static InternalName getTexcoordName (string name)
 Returns the InternalName "texcoord.name", where name is the supplied string.
static InternalName getTransformBlend ()
 Returns the standard InternalName "transform_blend".
static InternalName getTransformIndex ()
 Returns the standard InternalName "transform_index".
static InternalName getTransformWeight ()
 Returns the standard InternalName "transform_weight".
static InternalName getVertex ()
 Returns the standard InternalName "vertex".
static InternalName getView ()
 Returns the standard InternalName "view".
static InternalName getWorld ()
 Returns the standard InternalName "world".
static InternalName make (string name)
 The public interface for constructing an InternalName pointer.
static InternalName make (string name, int index)
 Make using a string and an integer.

Detailed Description

Encodes a string name in a hash table, mapping it to a pointer.

This is used to tokenify names so they may be used efficiently in low-level Panda structures, for instance to differentiate the multiple sets of texture coordinates that might be stored on a Geom.

InternalNames are hierarchical, with the '.' used by convention as a separator character. You can construct a single InternalName as a composition of one or more other names, or by giving it a source string directly.


Member Function Documentation

InternalName append ( string  basename)

Constructs a new InternalName based on this name, with the indicated string following it.

This is a cheaper way to construct a hierarchical name than InternalName::make(parent->get_name() + ".basename").

int findAncestor ( string  basename)

Returns the index of the ancestor with the indicated basename, or -1 if no ancestor has that basename.

Returns 0 if this name has the basename.

This index value may be passed to get_ancestor() or get_net_basename() to retrieve more information about the indicated name.

Returns the ancestor with the indicated index number.

0 is this name itself, 1 is the name's parent, 2 is the parent's parent, and so on. If there are not enough ancestors, returns the root InternalName.

static InternalName getAspectRatio ( ) [static]

Returns the standard InternalName "aspect_ratio".

This is the column header for the floating-point aspect ratio value, which is used to define non-square points. This number is the ratio x / y, where y is the point size (above).

string getBasename ( )

Return the name represented by just this particular InternalName object, ignoring its parents names.

This is everything after the rightmost dot.

static InternalName getBinormal ( ) [static]

Returns the standard InternalName "binormal".

This is the column header for the tangent vector associated with each vertex, which is a unit vector usually perpendicular to both the normal and the tangent, and in the direction of the V texture coordinate change. It is used for deriving bump maps.

static InternalName getBinormalName ( string  name) [static]

Returns the InternalName "binormal.name", where name is the supplied string.

This is the column header for the binormal associated with the named texture coordinate set.

static InternalName getCamera ( ) [static]

Returns the standard InternalName "camera".

This is used as a keyword in the shader subsystem.

static TypeHandle getClassType ( ) [static]

Reimplemented from TypedWritableReferenceCount.

static InternalName getColor ( ) [static]

Returns the standard InternalName "color".

This is the column header for the 4-component color value for each vertex.

static InternalName getError ( ) [static]

Returns the standard InternalName "error".

static InternalName getIndex ( ) [static]

Returns the standard InternalName "index".

This is the column header for the integer vertex index. It is not used in the vertex data itself, but is used in the GeomPrimitive structure to index into the vertex data.

static InternalName getModel ( ) [static]

Returns the standard InternalName "model".

This is used as a keyword in the shader subsystem.

static InternalName getMorph ( InternalName  column,
string  slider 
) [static]

Returns an InternalName derived from the given base column name and the given slider name, which is the column header for the offset vector that should be applied to the base column name when the named morph slider is engaged.

Each morph slider requires a set of n morph columns, one for each base column it applies to.

string getName ( )

Returns the complete name represented by the InternalName and all of its parents.

string getNetBasename ( int  n)

Returns the basename of this name prefixed by the indicated number of ancestors.

0 is this name's basename, 1 is parent.basename, 2 is grandparent.parent.basename, and so on.

static InternalName getNormal ( ) [static]

Returns the standard InternalName "normal".

This is the column header for the 3-d lighting normal for each vertex.

Return the parent of this InternalName.

All names have a parent, except the root name.

static InternalName getRoot ( ) [static]

Returns the standard root InternalName.

This is the root of all other InternalNames. It has no name itself, and it is the only InternalName with no parent.

static InternalName getRotate ( ) [static]

Returns the standard InternalName "rotate".

This is the column header for the floating-point rotate value, which represents a number of degrees counter-clockwise to rotate each point or point sprite.

static InternalName getSize ( ) [static]

Returns the standard InternalName "size".

This is the column header for the floating-point size value, which overrides the thickness parameter of the RenderModeAttrib on a per-vertex (e.g. per-point) basis.

static InternalName getTangent ( ) [static]

Returns the standard InternalName "tangent".

This is the column header for the tangent vector associated with each vertex, which is a unit vector usually perpendicular to the normal and in the direction of the U texture coordinate change. It is used for deriving bump maps.

static InternalName getTangentName ( string  name) [static]

Returns the InternalName "tangent.name", where name is the supplied string.

This is the column header for the tangent associated with the named texture coordinate set.

static InternalName getTexcoord ( ) [static]

Returns the standard InternalName "texcoord".

This is the column header for the default texture coordinate set for each vertex. It is also used for identifying the default texture coordinate set in a TextureStage.

static InternalName getTexcoordName ( string  name) [static]

Returns the InternalName "texcoord.name", where name is the supplied string.

This is the column header for the named texture coordinate set for each vertex. It is also used for identifying the named texture coordinate set in a TextureStage.

InternalName const getTop ( )

Returns the oldest ancestor in the InternalName's chain, not counting the root.

This will be the first name in the string, e.g. "texcoord.foo.bar" will return the InternalName "texcoord".

static InternalName getTransformBlend ( ) [static]

Returns the standard InternalName "transform_blend".

This is the column header for the integer transform_blend index, which is used to define vertex animation on the CPU by indexing to a particular vertex weighting from the TransformBlendTable.

static InternalName getTransformIndex ( ) [static]

Returns the standard InternalName "transform_index".

This is the column header for the n-component transform_index value, which is used in conjuntion with "transform_weight" to define vertex animation on the graphics card. The transform_index value specifies the nth transform, by lookup in the TransformTable. The transform_index column may be omitted, in which case the nth transform is the nth entry in the table.

static InternalName getTransformWeight ( ) [static]

Returns the standard InternalName "transform_weight".

This is the column header for the n-component transform_weight value, which is used in conjuntion with "transform_index" to define vertex animation on the graphics card. The transform_weight value specifies the weight of the nth transform. By convention, there are 1 fewer weight values than transforms, since the weights are assumed to sum to 1 (and the last value is therefore implicit).

static InternalName getVertex ( ) [static]

Returns the standard InternalName "vertex".

This is the column header for the 3-d or 4-d vertex position information for each vertex.

static InternalName getView ( ) [static]

Returns the standard InternalName "view".

This is used as a keyword in the shader subsystem.

static InternalName getWorld ( ) [static]

Returns the standard InternalName "world".

This is used as a keyword in the shader subsystem.

static InternalName make ( string  name) [static]

The public interface for constructing an InternalName pointer.

This will return a new InternalName representing the indicated name, if this is the first time the particular name has been requested; if the name is already in use, it will return the existing pointer.

If the string contains the '.' character, the string will be divided at the dots and the so-defined hierarchy of names will be registered. This is handled transparently.

static InternalName make ( string  name,
int  index 
) [static]

Make using a string and an integer.

Concatenates the two.

output ( ostream  out)
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