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MovieTexture Class Reference

A texture that fetches video frames from an underlying object of class Movie. More...

Inheritance diagram for MovieTexture:
Texture TypedWritableReferenceCount Namable TypedWritable ReferenceCount TypedObject

List of all members.

Public Member Functions

 MovieTexture (MovieVideo video)
 Creates a texture playing the specified movie.
 MovieTexture (string name)
 Creates a blank movie texture.
MovieVideoCursor getAlphaCursor (int page)
 Returns the MovieVideoCursor that is feeding the alpha channel for the indicated page, where 0 <= page < get_num_pages().
MovieVideoCursor getColorCursor (int page)
 Returns the MovieVideoCursor that is feeding the color channels for the indicated page, where 0 <= page < get_num_pages().
bool getLoop ()
 Returns true if the movie's loop count is not equal to one.
int getLoopCount ()
 Returns the movie's loop count.
double getPlayRate ()
 Gets the movie's play-rate.
double getTime ()
 Returns the current value of the movie's cursor.
int getVideoHeight ()
 Returns the height in texels of the source video stream.
double getVideoLength ()
 Returns the length of the video.
int getVideoWidth ()
 Returns the width in texels of the source video stream.
bool isPlaying ()
 Returns true if the movie's cursor is advancing.
 play ()
 Plays the movie from the beginning.
 restart ()
 Start playing the movie from where it was last paused.
 setLoop (bool enable)
 If true, sets the movie's loop count to 1 billion.
 setLoopCount (int count)
 Sets the movie's loop count to the desired value.
 setPlayRate (double play_rate)
 Sets the movie's play-rate.
 setTime (double t)
 Sets the movie's cursor.
 stop ()
 Stops a currently playing or looping movie right where it is.
 synchronizeTo (AudioSound sound)
 Synchronize this texture to a sound.
 unsynchronize ()
 Stop synchronizing with a sound.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

A texture that fetches video frames from an underlying object of class Movie.


Constructor & Destructor Documentation

Creates a texture playing the specified movie.

MovieTexture ( string  name)

Creates a blank movie texture.

Movies must be added using do_read_one or do_load_one.


Member Function Documentation

Returns the MovieVideoCursor that is feeding the alpha channel for the indicated page, where 0 <= page < get_num_pages().

static TypeHandle getClassType ( ) [static]

Reimplemented from Texture.

Returns the MovieVideoCursor that is feeding the color channels for the indicated page, where 0 <= page < get_num_pages().

bool getLoop ( )

Returns true if the movie's loop count is not equal to one.

Returns the movie's loop count.

double getPlayRate ( )

Gets the movie's play-rate.

double getTime ( )

Returns the current value of the movie's cursor.

If the movie's loop count is greater than one, then its length is effectively multiplied for the purposes of this function. In other words, the return value will be in the range 0.0 to (length * loopcount).

Returns the height in texels of the source video stream.

This is not necessarily the height of the actual texture, since the texture may have been expanded to raise it to a power of 2.

double getVideoLength ( )

Returns the length of the video.

Returns the width in texels of the source video stream.

This is not necessarily the width of the actual texture, since the texture may have been expanded to raise it to a power of 2.

bool isPlaying ( )

Returns true if the movie's cursor is advancing.

play ( )

Plays the movie from the beginning.

restart ( )

Start playing the movie from where it was last paused.

Has no effect if the movie is not paused, or if the movie's cursor is already at the end.

setLoop ( bool  enable)

If true, sets the movie's loop count to 1 billion.

If false, sets the movie's loop count to one.

setLoopCount ( int  count)

Sets the movie's loop count to the desired value.

setPlayRate ( double  play_rate)

Sets the movie's play-rate.

This is the speed at which the movie's cursor advances. The default is to advance 1.0 movie-seconds per real-time second.

setTime ( double  t)

Sets the movie's cursor.

stop ( )

Stops a currently playing or looping movie right where it is.

The movie's cursor remains frozen at the point where it was stopped.

Synchronize this texture to a sound.

Typically, you would load the texture and the sound from the same AVI file.

Stop synchronizing with a sound.

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