An animation channel that accepts a matrix each frame from some dynamic input provided by code. More...
Public Member Functions | |
PandaNode | getValueNode () |
Returns the node that was set via set_value_node(), if any. | |
TransformState const | getValueTransform () |
Returns the explicit TransformState value that was set via set_value(), if any. | |
setValue (Mat4 const value) | |
Explicitly sets the matrix value. | |
setValue (TransformState const value) | |
Explicitly sets the matrix value, using the indicated TransformState object as a convenience. | |
setValueNode (PandaNode node) | |
Specifies a node whose transform will be queried each frame to implicitly specify the transform of this joint. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
An animation channel that accepts a matrix each frame from some dynamic input provided by code.
This object operates in two modes: in explicit mode, the programmer should call set_value() each frame to indicate the new value; in implicit mode, the programmer should call set_value_node() to indicate the node whose transform will be copied to the joint each frame.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from AnimChannelMatrix.
Returns the node that was set via set_value_node(), if any.
TransformState const getValueTransform | ( | ) |
Returns the explicit TransformState value that was set via set_value(), if any.
setValue | ( | TransformState const | value | ) |
Explicitly sets the matrix value, using the indicated TransformState object as a convenience.
setValueNode | ( | PandaNode | node | ) |
Specifies a node whose transform will be queried each frame to implicitly specify the transform of this joint.