Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
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Public Member Functions |
| LinearCylinderVortexForce (LinearCylinderVortexForce const copy) |
| copy Constructor
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| LinearCylinderVortexForce (float radius, float length, float coef, float a, bool md) |
| Simple Constructor.
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| LinearCylinderVortexForce (float radius, float length, float coef, float a) |
| Simple Constructor.
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| LinearCylinderVortexForce (float radius, float length, float coef) |
| Simple Constructor.
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| LinearCylinderVortexForce (float radius, float length) |
| Simple Constructor.
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| LinearCylinderVortexForce (float radius) |
| Simple Constructor.
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| LinearCylinderVortexForce () |
| Simple Constructor.
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float | getCoef () |
float | getLength () |
float | getRadius () |
| setCoef (float coef) |
| setLength (float length) |
| setRadius (float radius) |
Static Public Member Functions |
static TypeHandle | getClassType () |
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.