Panda3D
|
BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic, bool compress, bool bvh) | BulletTriangleMeshShape | |
BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic, bool compress) | BulletTriangleMeshShape | |
BulletTriangleMeshShape(BulletTriangleMesh mesh, bool dynamic) | BulletTriangleMeshShape | |
BulletTriangleMeshShape(BulletTriangleMeshShape const copy) | BulletTriangleMeshShape | |
getClassType() | BulletTriangleMeshShape | [static] |
getMargin() | BulletShape | |
getName() | BulletShape | |
isConcave() | BulletShape | |
isConvex() | BulletShape | |
isConvex2d() | BulletShape | |
isDynamic() | BulletTriangleMeshShape | |
isInfinite() | BulletShape | |
isNonMoving() | BulletShape | |
isPolyhedral() | BulletShape | |
isSoftBody() | BulletShape | |
isStatic() | BulletTriangleMeshShape | |
operator=(BulletTriangleMeshShape const copy) | BulletTriangleMeshShape | |
refitTree(Point3 const aabb_min, Point3 const aabb_max) | BulletTriangleMeshShape | |
setMargin(float margin) | BulletShape |