Defines a set of physically modeled attributes. More...
Public Member Functions | |
Physical (Physical const copy) | |
copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager. | |
Physical (int total_objects, bool pre_alloc) | |
Default Constructor. | |
Physical (int total_objects) | |
Default Constructor. | |
Physical () | |
Default Constructor. | |
addAngularForce (AngularForce f) | |
Adds an angular force to the force list. | |
addLinearForce (LinearForce f) | |
Adds a linear force to the force list. | |
addPhysicsObject (PhysicsObject po) | |
Adds an object to the physics object vector. | |
clearAngularForces () | |
Erases the angular force list. | |
clearLinearForces () | |
Erases the linear force list. | |
clearPhysicsObjects () | |
Erases the object list. | |
AngularForce | getAngularForce (int index) |
list | getAngularForces () |
LinearForce | getLinearForce (int index) |
list | getLinearForces () |
int | getNumAngularForces () |
int | getNumLinearForces () |
PhysicsObjectCollection const | getObjects () |
PhysicsObject | getPhysBody () |
PhysicalNode | getPhysicalNode () |
NodePath | getPhysicalNodePath () |
PhysicsManager | getPhysicsManager () |
float | getViscosity () |
Get the local viscosity. | |
output (ostream out) | |
Write a string representation of this instance to <out>. | |
output () | |
Write a string representation of this instance to <out>. | |
removeAngularForce (AngularForce f) | |
removes an angular force from the force list | |
removeLinearForce (LinearForce f) | |
removes a linear force from the force list | |
setViscosity (float viscosity) | |
Set the local viscosity. | |
write (ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. | |
write (ostream out) | |
Write a string representation of this instance to <out>. | |
write () | |
Write a string representation of this instance to <out>. | |
writeAngularForces (ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. | |
writeAngularForces (ostream out) | |
Write a string representation of this instance to <out>. | |
writeAngularForces () | |
Write a string representation of this instance to <out>. | |
writeLinearForces (ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. | |
writeLinearForces (ostream out) | |
Write a string representation of this instance to <out>. | |
writeLinearForces () | |
Write a string representation of this instance to <out>. | |
writePhysicsObjects (ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. | |
writePhysicsObjects (ostream out) | |
Write a string representation of this instance to <out>. | |
writePhysicsObjects () | |
Write a string representation of this instance to <out>. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
Defines a set of physically modeled attributes.
If you want physics applied to your class, derive it from this.
copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.
Physical | ( | int | total_objects, |
bool | pre_alloc | ||
) |
Default Constructor.
The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.
pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.
Physical | ( | int | total_objects | ) |
Default Constructor.
The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.
pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.
Physical | ( | ) |
Default Constructor.
The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.
pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.
Adds an angular force to the force list.
Adds a linear force to the force list.
Adds an object to the physics object vector.
Erases the angular force list.
Erases the linear force list.
Erases the object list.
AngularForce getAngularForce | ( | int | index | ) |
list getAngularForces | ( | ) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented in ParticleSystem.
LinearForce getLinearForce | ( | int | index | ) |
list getLinearForces | ( | ) |
int getNumAngularForces | ( | ) |
int getNumLinearForces | ( | ) |
PhysicsObjectCollection const getObjects | ( | ) |
NodePath getPhysicalNodePath | ( | ) |
float getViscosity | ( | ) |
Get the local viscosity.
output | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
output | ( | ) |
Write a string representation of this instance to <out>.
removes an angular force from the force list
removes a linear force from the force list
setViscosity | ( | float | viscosity | ) |
Set the local viscosity.
write | ( | ostream | out, |
unsigned int | indent | ||
) |
Write a string representation of this instance to <out>.
write | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
Reimplemented in ParticleSystem.
write | ( | ) |
Write a string representation of this instance to <out>.
writeAngularForces | ( | ostream | out, |
unsigned int | indent | ||
) |
Write a string representation of this instance to <out>.
writeAngularForces | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
Write a string representation of this instance to <out>.
writeLinearForces | ( | ostream | out, |
unsigned int | indent | ||
) |
Write a string representation of this instance to <out>.
writeLinearForces | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
Write a string representation of this instance to <out>.
writePhysicsObjects | ( | ostream | out, |
unsigned int | indent | ||
) |
Write a string representation of this instance to <out>.
writePhysicsObjects | ( | ostream | out | ) |
Write a string representation of this instance to <out>.
Write a string representation of this instance to <out>.