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VertexSlider Class Reference

This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes). More...

Inheritance diagram for VertexSlider:
TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject CharacterVertexSlider UserVertexSlider

List of all members.

Public Member Functions

UpdateSeq getModified (Thread current_thread)
 Returns a sequence number that's guaranteed to change at least every time the value reported by get_slider() changes.
InternalName const getName ()
 Returns the name of this particular slider.
float getSlider ()
 output (ostream out)
 write (ostream out, int indent_level)

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).

It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.


Member Function Documentation

static TypeHandle getClassType ( ) [static]

Reimplemented from TypedWritableReferenceCount.

Reimplemented in UserVertexSlider, and CharacterVertexSlider.

UpdateSeq getModified ( Thread  current_thread)

Returns a sequence number that's guaranteed to change at least every time the value reported by get_slider() changes.

InternalName const getName ( )

Returns the name of this particular slider.

Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.

float getSlider ( )
output ( ostream  out)
write ( ostream  out,
int  indent_level 
)
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