BulletSliderConstraint | ( | BulletRigidBodyNode const | node_a, |
BulletRigidBodyNode const | node_b, | ||
TransformState const | frame_a, | ||
TransformState const | frame_b, | ||
bool | use_frame_a | ||
) |
BulletSliderConstraint | ( | BulletRigidBodyNode const | node_a, |
TransformState const | frame_a, | ||
bool | useFrame_a | ||
) |
float getAngularPos | ( | ) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletConstraint.
float getLinearPos | ( | ) |
float getLowerAngularLimit | ( | ) |
float getLowerLinearLimit | ( | ) |
float getMaxAngularMotorForce | ( | ) |
float getMaxLinearMotorForce | ( | ) |
bool getPoweredAngularMotor | ( | ) |
bool getPoweredLinearMotor | ( | ) |
float getTargetAngularMotorVelocity | ( | ) |
float getTargetLinearMotorVelocity | ( | ) |
float getUpperAngularLimit | ( | ) |
float getUpperLinearLimit | ( | ) |
setLowerAngularLimit | ( | float | value | ) |
setLowerLinearLimit | ( | float | value | ) |
setMaxAngularMotorForce | ( | float | max_force | ) |
setMaxLinearMotorForce | ( | float | max_force | ) |
setPoweredAngularMotor | ( | bool | on | ) |
setPoweredLinearMotor | ( | bool | on | ) |
setTargetAngularMotorVelocity | ( | float | target_velocity | ) |
setTargetLinearMotorVelocity | ( | float | target_velocity | ) |
setUpperAngularLimit | ( | float | value | ) |
setUpperLinearLimit | ( | float | value | ) |