A PolylightEffect can be used on a node to define a LightGroup for that node. More...
Public Types | |
enum | ContribType { CTProximal = 0, CTAll = 1 } |
Public Member Functions | |
RenderEffect const | addLight (NodePath const newlight) |
Add a PolylightNode object to this effect and return a new effect. | |
ContribType | getContrib () |
Returns CT_all or CT_proximal. | |
Point3 | getEffectCenter () |
Return the value of the _effect_center. | |
float | getWeight () |
Get the weight value. | |
bool | hasLight (NodePath const light) |
Returns true if the indicated light is listed in the PolylightEffect, false otherwise. | |
RenderEffect const | removeLight (NodePath const newlight) |
Remove a light from this effect. | |
RenderEffect const | setContrib (ContribType c) |
Set Contrib Type and return a new effect... | |
RenderEffect const | setEffectCenter (Point3 const ec) |
Set weight and return a new effect... | |
RenderEffect const | setWeight (float w) |
Set weight and return a new effect... | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
static RenderEffect const | make () |
Constructs a new PolylightEffect object. | |
static RenderEffect const | make (float weight, ContribType contrib, Point3 const effect_center) |
Constructs a new PolylightEffect object. | |
static RenderEffect const | make (float weight, ContribType contrib, Point3 const effect_center, vectorNodePath const lights) |
Constructs a new PolylightEffect object. |
A PolylightEffect can be used on a node to define a LightGroup for that node.
A LightGroup contains PolylightNodes which are essentially nodes that add color to the polygons of a model based on distance. PolylightNode is a cheap way to get lighting effects specially for night scenes
enum ContribType |
RenderEffect const addLight | ( | NodePath const | newlight | ) |
Add a PolylightNode object to this effect and return a new effect.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from RenderEffect.
Returns CT_all or CT_proximal.
Return the value of the _effect_center.
float getWeight | ( | ) |
Get the weight value.
Returns true if the indicated light is listed in the PolylightEffect, false otherwise.
static RenderEffect const make | ( | ) | [static] |
Constructs a new PolylightEffect object.
static RenderEffect const make | ( | float | weight, |
ContribType | contrib, | ||
Point3 const | effect_center | ||
) | [static] |
Constructs a new PolylightEffect object.
static RenderEffect const make | ( | float | weight, |
ContribType | contrib, | ||
Point3 const | effect_center, | ||
vectorNodePath const | lights | ||
) | [static] |
Constructs a new PolylightEffect object.
RenderEffect const removeLight | ( | NodePath const | newlight | ) |
Remove a light from this effect.
Return the new updated effect
RenderEffect const setContrib | ( | ContribType | c | ) |
Set Contrib Type and return a new effect...
the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make
RenderEffect const setEffectCenter | ( | Point3 const | ec | ) |
Set weight and return a new effect...
the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make
RenderEffect const setWeight | ( | float | w | ) |
Set weight and return a new effect...
the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make