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AnimGroup Class Reference

This is the base class for AnimChannel and AnimBundle. More...

Inheritance diagram for AnimGroup:
TypedWritableReferenceCount Namable TypedWritable ReferenceCount TypedObject AnimBundle AnimChannelBase AnimChannelMatrix AnimChannelScalar AnimChannelMatrixDynamic AnimChannelMatrixXfmTable AnimChannelScalarDynamic AnimChannelScalarTable

List of all members.

Public Member Functions

 AnimGroup (AnimGroup parent, string name)
 Creates the AnimGroup, and adds it to the indicated parent.
AnimGroup findChild (string name)
 Returns the first descendant found with the indicated name, or NULL if no such descendant exists.
AnimGroup getChild (int n)
 Returns the nth child of the group.
AnimGroup getChildNamed (string name)
 Returns the first child found with the indicated name, or NULL if no such child exists.
list getChildren ()
int getNumChildren ()
 Returns the number of child nodes of the group.
 output (ostream out)
 Writes a one-line description of the group.
 sortDescendants ()
 Sorts the children nodes at each level of the hierarchy into alphabetical order.
 write (ostream out, int indent_level)
 Writes a brief description of the group and all of its descendants.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

This is the base class for AnimChannel and AnimBundle.

It implements a hierarchy of AnimChannels. The root of the hierarchy must be an AnimBundle.


Constructor & Destructor Documentation

AnimGroup ( AnimGroup  parent,
string  name 
)

Creates the AnimGroup, and adds it to the indicated parent.

The only way to delete it subsequently is to delete the entire hierarchy.


Member Function Documentation

AnimGroup findChild ( string  name)

Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

This method searches the entire graph beginning at this AnimGroup; see also get_child_named().

Returns the nth child of the group.

AnimGroup getChildNamed ( string  name)

Returns the first child found with the indicated name, or NULL if no such child exists.

This method searches only the children of this particular AnimGroup; it does not recursively search the entire graph. See also find_child().

list getChildren ( )
static TypeHandle getClassType ( ) [static]

Returns the number of child nodes of the group.

output ( ostream  out)

Writes a one-line description of the group.

Reimplemented from Namable.

Sorts the children nodes at each level of the hierarchy into alphabetical order.

This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot.

write ( ostream  out,
int  indent_level 
)

Writes a brief description of the group and all of its descendants.

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