This is a unit quaternion representing a rotation. More...
Public Member Functions | |
LRotationf () | |
LRotationf (Mat3 const ) | |
lmatrix3 | |
LRotationf (Mat4 const ) | |
lmatrix4 | |
LRotationf (Quat const ) | |
LRotationf (VBase4 const copy) | |
LRotationf (Vec3 const , float) | |
axis + angle (in degrees) | |
LRotationf (float, float, float) | |
Sets the rotation from the given Euler angles. | |
LRotationf (float, float, float, float) | |
Quat | operator* (Quat const other) |
Rotation * Orientation = Orientation This is another meaningless operation, attempting to apply an orientation to a rotation. | |
LRotationf | operator* (LRotationf const other) |
Rotation * Rotation = Rotation. | |
LRotationf | operator* (float scalar) |
LRotationf | operator/ (float scalar) |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This is a unit quaternion representing a rotation.
LRotationf | ( | ) |
LRotationf | ( | Mat3 | const | ) |
lmatrix3
LRotationf | ( | Mat4 | const | ) |
lmatrix4
LRotationf | ( | Quat | const | ) |
LRotationf | ( | VBase4 const | copy | ) |
LRotationf | ( | Vec3 | const, |
float | |||
) |
axis + angle (in degrees)
LRotationf | ( | float | , |
float | , | ||
float | |||
) |
Sets the rotation from the given Euler angles.
LRotationf | ( | float | , |
float | , | ||
float | , | ||
float | |||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from Quat.
Rotation * Orientation = Orientation This is another meaningless operation, attempting to apply an orientation to a rotation.
Reimplemented from Quat.
LRotationf operator* | ( | LRotationf const | other | ) |
Rotation * Rotation = Rotation.
LRotationf operator* | ( | float | scalar | ) |
Reimplemented from Quat.
LRotationf operator/ | ( | float | scalar | ) |
Reimplemented from Quat.