Panda3D
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ActorNode(ActorNode const copy) | ActorNode | |
ActorNode(string name) | ActorNode | |
ActorNode() | ActorNode | |
addPhysical(Physical physical) | PhysicalNode | |
addPhysicalsFrom(PhysicalNode const other) | PhysicalNode | |
clear() | PhysicalNode | |
getClassType() | ActorNode | [static] |
getContactVector() | ActorNode | |
getNumPhysicals() | PhysicalNode | |
getPhysical(int index) | PhysicalNode | |
getPhysicals() | PhysicalNode | |
getPhysicsObject() | ActorNode | |
PhysicalNode(string name) | PhysicalNode | |
removePhysical(Physical physical) | PhysicalNode | |
removePhysical(int index) | PhysicalNode | |
setContactVector(Vec3 const contact_vector) | ActorNode | |
setTransformLimit(float limit) | ActorNode | |
updateTransform() | ActorNode | |
write(ostream out, unsigned int indent) | PhysicalNode | |
write(ostream out) | PhysicalNode |