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Physical Class Reference

Defines a set of physically modeled attributes. More...

Inheritance diagram for Physical:
ParticleSystem

List of all members.

Public Member Functions

 Physical (Physical const copy)
 copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.
 Physical (int total_objects, bool pre_alloc)
 Default Constructor.
 Physical (int total_objects)
 Default Constructor.
 Physical ()
 Default Constructor.
 addAngularForce (AngularForce f)
 Adds an angular force to the force list.
 addLinearForce (LinearForce f)
 Adds a linear force to the force list.
 addPhysicsObject (PhysicsObject po)
 Adds an object to the physics object vector.
 clearAngularForces ()
 Erases the angular force list.
 clearLinearForces ()
 Erases the linear force list.
 clearPhysicsObjects ()
 Erases the object list.
AngularForce getAngularForce (int index)
list getAngularForces ()
LinearForce getLinearForce (int index)
list getLinearForces ()
int getNumAngularForces ()
int getNumLinearForces ()
PhysicsObjectCollection const getObjects ()
PhysicsObject getPhysBody ()
PhysicalNode getPhysicalNode ()
NodePath getPhysicalNodePath ()
PhysicsManager getPhysicsManager ()
float getViscosity ()
 Get the local viscosity.
 output (ostream out)
 Write a string representation of this instance to <out>.
 output ()
 Write a string representation of this instance to <out>.
 removeAngularForce (AngularForce f)
 removes an angular force from the force list
 removeLinearForce (LinearForce f)
 removes a linear force from the force list
 setViscosity (float viscosity)
 Set the local viscosity.
 write (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.
 write (ostream out)
 Write a string representation of this instance to <out>.
 write ()
 Write a string representation of this instance to <out>.
 writeAngularForces (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.
 writeAngularForces (ostream out)
 Write a string representation of this instance to <out>.
 writeAngularForces ()
 Write a string representation of this instance to <out>.
 writeLinearForces (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.
 writeLinearForces (ostream out)
 Write a string representation of this instance to <out>.
 writeLinearForces ()
 Write a string representation of this instance to <out>.
 writePhysicsObjects (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.
 writePhysicsObjects (ostream out)
 Write a string representation of this instance to <out>.
 writePhysicsObjects ()
 Write a string representation of this instance to <out>.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

Defines a set of physically modeled attributes.

If you want physics applied to your class, derive it from this.


Constructor & Destructor Documentation

Physical ( Physical const  copy)

copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.

Physical ( int  total_objects,
bool  pre_alloc 
)

Default Constructor.

The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.

pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.

Physical ( int  total_objects)

Default Constructor.

The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.

pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.

Physical ( )

Default Constructor.

The idea here is that most physicals will NOT be collections of sets (i.e. particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.

pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.


Member Function Documentation

Adds an angular force to the force list.

Adds a linear force to the force list.

Adds an object to the physics object vector.

Erases the angular force list.

Erases the linear force list.

Erases the object list.

AngularForce getAngularForce ( int  index)
list getAngularForces ( )
static TypeHandle getClassType ( ) [static]

Reimplemented in ParticleSystem.

LinearForce getLinearForce ( int  index)
list getLinearForces ( )
NodePath getPhysicalNodePath ( )
float getViscosity ( )

Get the local viscosity.

output ( ostream  out)

Write a string representation of this instance to <out>.

output ( )

Write a string representation of this instance to <out>.

removes an angular force from the force list

removes a linear force from the force list

setViscosity ( float  viscosity)

Set the local viscosity.

write ( ostream  out,
unsigned int  indent 
)

Write a string representation of this instance to <out>.

write ( ostream  out)

Write a string representation of this instance to <out>.

Reimplemented in ParticleSystem.

write ( )

Write a string representation of this instance to <out>.

writeAngularForces ( ostream  out,
unsigned int  indent 
)

Write a string representation of this instance to <out>.

writeAngularForces ( ostream  out)

Write a string representation of this instance to <out>.

Write a string representation of this instance to <out>.

writeLinearForces ( ostream  out,
unsigned int  indent 
)

Write a string representation of this instance to <out>.

writeLinearForces ( ostream  out)

Write a string representation of this instance to <out>.

Write a string representation of this instance to <out>.

writePhysicsObjects ( ostream  out,
unsigned int  indent 
)

Write a string representation of this instance to <out>.

writePhysicsObjects ( ostream  out)

Write a string representation of this instance to <out>.

Write a string representation of this instance to <out>.

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