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ShaderContext Class Reference

The ShaderContext is meant to contain the compiled version of a shader string. More...

Inheritance diagram for ShaderContext:
SavedContext TypedObject

List of all members.

Public Member Functions

Shader getShader ()

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

The ShaderContext is meant to contain the compiled version of a shader string.

ShaderContext is an abstract base class, there will be a subclass of it for each shader language and graphics API. Since the languages are so different and the graphics APIs have so little in common, the base class contains almost nothing. All the implementation details are in the subclasses.


Member Function Documentation

static TypeHandle getClassType ( ) [static]

Reimplemented from SavedContext.

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