Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation. More...
Public Member Functions | |
float | getFrictionSlip () |
float | getMaxSuspensionForce () |
float | getMaxSuspensionTravelCm () |
float | getSuspensionCompression () |
float | getSuspensionDamping () |
float | getSuspensionStiffness () |
setFrictionSlip (float value) | |
setMaxSuspensionForce (float value) | |
setMaxSuspensionTravelCm (float value) | |
setSuspensionCompression (float value) | |
setSuspensionDamping (float value) | |
setSuspensionStiffness (float value) |
Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation.
The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.
float getFrictionSlip | ( | ) |
float getMaxSuspensionForce | ( | ) |
float getMaxSuspensionTravelCm | ( | ) |
float getSuspensionCompression | ( | ) |
float getSuspensionDamping | ( | ) |
float getSuspensionStiffness | ( | ) |
setFrictionSlip | ( | float | value | ) |
setMaxSuspensionForce | ( | float | value | ) |
setMaxSuspensionTravelCm | ( | float | value | ) |
setSuspensionCompression | ( | float | value | ) |
setSuspensionDamping | ( | float | value | ) |
setSuspensionStiffness | ( | float | value | ) |