This is a unit quaternion representing an orientation. More...
Public Member Functions | |
LOrientationd () | |
LOrientationd (Mat3D const ) | |
matrix3 | |
LOrientationd (Mat4D const ) | |
matrix4 | |
LOrientationd (QuatD const ) | |
LOrientationd (Vec3D const , float) | |
vector + twist | |
LOrientationd (double, double, double, double) | |
LOrientationd | operator* (QuatD const other) |
Orientation * Orientation This is a meaningless operation, and will always simply return the rhs. | |
LOrientationd | operator* (LRotationd const other) |
Orientation * rotation = Orientation Applies a rotation to an orientation. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This is a unit quaternion representing an orientation.
LOrientationd | ( | ) |
LOrientationd | ( | Mat3D | const | ) |
matrix3
LOrientationd | ( | Mat4D | const | ) |
matrix4
LOrientationd | ( | QuatD | const | ) |
LOrientationd | ( | Vec3D | const, |
float | |||
) |
vector + twist
LOrientationd | ( | double | , |
double | , | ||
double | , | ||
double | |||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from QuatD.
LOrientationd operator* | ( | QuatD const | other | ) |
Orientation * Orientation This is a meaningless operation, and will always simply return the rhs.
Reimplemented from QuatD.
LOrientationd operator* | ( | LRotationd const | other | ) |
Orientation * rotation = Orientation Applies a rotation to an orientation.