Simple directed vector force. More...
Public Member Functions | |
LinearControlForce (LinearControlForce const copy) | |
Copy Constructor. | |
LinearControlForce (PhysicsObject const po, float a, bool mass) | |
Vector Constructor. | |
LinearControlForce (PhysicsObject const po, float a) | |
Vector Constructor. | |
LinearControlForce (PhysicsObject const po) | |
Vector Constructor. | |
LinearControlForce () | |
Vector Constructor. | |
clearPhysicsObject () | |
encapsulating wrapper | |
Vec3 | getLocalVector () |
PhysicsObject const | getPhysicsObject () |
piecewise encapsulating wrapper | |
setPhysicsObject (PhysicsObject const po) | |
encapsulating wrapper | |
setVector (Vec3 const v) | |
encapsulating wrapper | |
setVector (float x, float y, float z) | |
piecewise encapsulating wrapper | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
Simple directed vector force.
This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.
LinearControlForce | ( | LinearControlForce const | copy | ) |
Copy Constructor.
LinearControlForce | ( | PhysicsObject const | po, |
float | a, | ||
bool | mass | ||
) |
Vector Constructor.
LinearControlForce | ( | PhysicsObject const | po, |
float | a | ||
) |
Vector Constructor.
LinearControlForce | ( | PhysicsObject const | po | ) |
Vector Constructor.
Vector Constructor.
encapsulating wrapper
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from LinearForce.
Vec3 getLocalVector | ( | ) |
PhysicsObject const getPhysicsObject | ( | ) |
piecewise encapsulating wrapper
setPhysicsObject | ( | PhysicsObject const | po | ) |
encapsulating wrapper
setVector | ( | Vec3 const | v | ) |
encapsulating wrapper
setVector | ( | float | x, |
float | y, | ||
float | z | ||
) |
piecewise encapsulating wrapper