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BulletCharacterControllerNode Class Reference
Inheritance diagram for BulletCharacterControllerNode:
BulletBaseCharacterControllerNode

List of all members.

Public Member Functions

 BulletCharacterControllerNode (BulletShape shape, float step_height, string name)
 BulletCharacterControllerNode (BulletShape shape, float step_height)
bool canJump ()
 doJump ()
float getGravity ()
float getMaxSlope ()
BulletShape getShape ()
bool isOnGround ()
 setAngularMovement (float omega)
 setFallSpeed (float fall_speed)
 setGravity (float gravity)
 setJumpSpeed (float jump_speed)
 setLinearMovement (Vec3 const velocity, bool is_local)
 setMaxJumpHeight (float max_jump_height)
 setMaxSlope (float max_slope)
 setUseGhostSweepTest (bool value)

Static Public Member Functions

static TypeHandle getClassType ()

Constructor & Destructor Documentation

BulletCharacterControllerNode ( BulletShape  shape,
float  step_height,
string  name 
)
BulletCharacterControllerNode ( BulletShape  shape,
float  step_height 
)

Member Function Documentation

bool canJump ( )
doJump ( )
static TypeHandle getClassType ( ) [static]

Reimplemented from BulletBaseCharacterControllerNode.

float getGravity ( )
float getMaxSlope ( )
bool isOnGround ( )
setAngularMovement ( float  omega)
setFallSpeed ( float  fall_speed)
setGravity ( float  gravity)
setJumpSpeed ( float  jump_speed)
setLinearMovement ( Vec3 const  velocity,
bool  is_local 
)
setMaxJumpHeight ( float  max_jump_height)
setMaxSlope ( float  max_slope)
setUseGhostSweepTest ( bool  value)
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