An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere. More...
Public Member Functions | |
CollisionInvSphere (Point3 const center, float radius) | |
CollisionInvSphere (float cx, float cy, float cz, float radius) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere.
Everything outside the sphere is solid matter; everything inside is empty space. Useful for constraining objects to remain within a spherical perimeter.
CollisionInvSphere | ( | Point3 const | center, |
float | radius | ||
) |
CollisionInvSphere | ( | float | cx, |
float | cy, | ||
float | cz, | ||
float | radius | ||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionSphere.