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MeshDrawer2D Class Reference

This class allows the drawing of 2d objects - mainly based on quads and rectangles. More...

Inheritance diagram for MeshDrawer2D:
TypedObject

List of all members.

Public Member Functions

 MeshDrawer2D ()
 Creates the MeshDrawer2D low level system.
 begin ()
 Opens up the geom for drawing, don't forget to call MeshDrawer2D::end()
 end ()
 Finish the drawing and clearing off the remaining vertexes.
int getBudget ()
 Gets the total triangle budget of the drawer.
NodePath getRoot ()
 Returns the root NodePath.
 quadRaw (Vec3 const v1, Vec4 const c1, Vec2 const uv1, Vec3 const v2, Vec4 const c2, Vec2 const uv2, Vec3 const v3, Vec4 const c3, Vec2 const uv3, Vec3 const v4, Vec4 const c4, Vec2 const uv4)
 Draws a 2d rectangle.
 rectangle (float x, float y, float w, float h, float u, float v, float us, float vs, Vec4 const color)
 Draws a 2d rectangle, that can be cliped.
 rectangleBorder (float x, float y, float w, float h, float r, float t, float l, float b, float tr, float tt, float tl, float tb, float u, float v, float us, float vs, Vec4 const color)
 Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.
 rectangleBorderTiled (float x, float y, float w, float h, float r, float t, float l, float b, float tr, float tt, float tl, float tb, float u, float v, float us, float vs, Vec4 const color)
 Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.
 rectangleRaw (float x, float y, float w, float h, float u, float v, float us, float vs, Vec4 const color)
 rectangleTiled (float x, float y, float w, float h, float u, float v, float us, float vs, Vec4 const color)
 Draws a tiled rectangle, size of tiles is in us and vs.
 setBudget (int budget)
 Sets the total triangle budget of the drawer.
 setClip (float x, float y, float w, float h)
 Sets clipping rectangle.

Static Public Member Functions

static TypeHandle getClassType ()

Detailed Description

This class allows the drawing of 2d objects - mainly based on quads and rectangles.

Allows clipping and serverl high level UI theme functions.


Constructor & Destructor Documentation

Creates the MeshDrawer2D low level system.


Member Function Documentation

begin ( )

Opens up the geom for drawing, don't forget to call MeshDrawer2D::end()

end ( )

Finish the drawing and clearing off the remaining vertexes.

Gets the total triangle budget of the drawer.

static TypeHandle getClassType ( ) [static]

Reimplemented from TypedObject.

Returns the root NodePath.

quadRaw ( Vec3 const  v1,
Vec4 const  c1,
Vec2 const  uv1,
Vec3 const  v2,
Vec4 const  c2,
Vec2 const  uv2,
Vec3 const  v3,
Vec4 const  c3,
Vec2 const  uv3,
Vec3 const  v4,
Vec4 const  c4,
Vec2 const  uv4 
)

Draws a 2d rectangle.

Ignores the cliping rectangle

rectangle ( float  x,
float  y,
float  w,
float  h,
float  u,
float  v,
float  us,
float  vs,
Vec4 const  color 
)

Draws a 2d rectangle, that can be cliped.

rectangleBorder ( float  x,
float  y,
float  w,
float  h,
float  r,
float  t,
float  l,
float  b,
float  tr,
float  tt,
float  tl,
float  tb,
float  u,
float  v,
float  us,
float  vs,
Vec4 const  color 
)

Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.

rectangleBorderTiled ( float  x,
float  y,
float  w,
float  h,
float  r,
float  t,
float  l,
float  b,
float  tr,
float  tt,
float  tl,
float  tb,
float  u,
float  v,
float  us,
float  vs,
Vec4 const  color 
)

Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.

rectangleRaw ( float  x,
float  y,
float  w,
float  h,
float  u,
float  v,
float  us,
float  vs,
Vec4 const  color 
)
rectangleTiled ( float  x,
float  y,
float  w,
float  h,
float  u,
float  v,
float  us,
float  vs,
Vec4 const  color 
)

Draws a tiled rectangle, size of tiles is in us and vs.

setBudget ( int  budget)

Sets the total triangle budget of the drawer.

setClip ( float  x,
float  y,
float  w,
float  h 
)

Sets clipping rectangle.

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