This specialization of CullTraverser uses the graphics pipe itself to perform occlusion culling. More...
Public Member Functions | |
PipeOcclusionCullTraverser (GraphicsOutput host) | |
PipeOcclusionCullTraverser (PipeOcclusionCullTraverser const copy) | |
endTraverse () | |
Should be called when the traverser has finished traversing its scene, this gives it a chance to do any necessary finalization. | |
GraphicsOutput | getBuffer () |
BitMaskunsigned const | getOcclusionMask () |
Texture | getTexture () |
Returns a Texture that can be used to visualize the efforts of the occlusion cull. | |
setOcclusionMask (BitMaskunsigned int, 32 const occlusion_mask) | |
Specifies the DrawMask that should be set on occlusion polygons for this scene. | |
setScene (SceneSetup scene_setup, GraphicsStateGuardianBase gsg, bool dr_incomplete_render) | |
Sets the SceneSetup object that indicates the initial camera position, etc. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
Public Attributes | |
BitMaskunsigned | int |
Returns the DrawMask for occlusion polygons. |
This specialization of CullTraverser uses the graphics pipe itself to perform occlusion culling.
As such, it's likely to be inefficient (since it interferes with the pipe's normal mode of rendering), and is mainly useful to test other, CPU-based occlusion algorithms.
This cannot be used in a multithreaded pipeline environment where cull and draw are operating simultaneously.
It can't be defined in the cull subdirectory, because it needs access to GraphicsPipe and DisplayRegion and other classes in display. So we put it in grutil instead, for lack of any better ideas.
PipeOcclusionCullTraverser | ( | PipeOcclusionCullTraverser const | copy | ) |
endTraverse | ( | ) |
Should be called when the traverser has finished traversing its scene, this gives it a chance to do any necessary finalization.
Reimplemented from CullTraverser.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CullTraverser.
BitMaskunsigned const getOcclusionMask | ( | ) |
Texture getTexture | ( | ) |
Returns a Texture that can be used to visualize the efforts of the occlusion cull.
setOcclusionMask | ( | BitMaskunsigned | int, |
32 const | occlusion_mask | ||
) |
Specifies the DrawMask that should be set on occlusion polygons for this scene.
This identifies the polygons that are to be treated as occluders. Polygons that do not have this draw mask set will not be considered occluders.
setScene | ( | SceneSetup | scene_setup, |
GraphicsStateGuardianBase | gsg, | ||
bool | dr_incomplete_render | ||
) |
Sets the SceneSetup object that indicates the initial camera position, etc.
This must be called before traversal begins.
Reimplemented from CullTraverser.
BitMaskunsigned int |
Returns the DrawMask for occlusion polygons.
See set_occlusion_mask().
Reimplemented from CullTraverser.