This restricts rendering to within a rectangular region of the scene, without otherwise affecting the viewport or lens properties. More...
Public Member Functions | |
VBase4 const | getFrame () |
Returns the left, right, bottom, top coordinates of the scissor frame. | |
Static Public Member Functions | |
static int | getClassSlot () |
static TypeHandle | getClassType () |
static RenderAttrib const | make (VBase4 const frame) |
Constructs a ScissorAttrib that restricts rendering to the indicated frame within the current DisplayRegion. | |
static RenderAttrib const | make (float left, float right, float bottom, float top) |
Constructs a ScissorAttrib that restricts rendering to the indicated frame within the current DisplayRegion. | |
static RenderAttrib const | makeDefault () |
Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be. | |
static RenderAttrib const | makeOff () |
Constructs a new ScissorAttrib object that removes the scissor region and fills the DisplayRegion. |
This restricts rendering to within a rectangular region of the scene, without otherwise affecting the viewport or lens properties.
Geometry that falls outside the scissor region is not rendered. It is akin to the OpenGL glScissor() function.
The ScissorAttrib always specifies its region relative to its enclosing DisplayRegion, in screen space, and performs no culling.
See ScissorEffect if you wish to define a region relative to 2-D or 3-D coordinates in the scene graph, with culling.
static int getClassSlot | ( | ) | [static] |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from RenderAttrib.
Returns the left, right, bottom, top coordinates of the scissor frame.
This defines a frame within the current DisplayRegion, where 0,0 is the lower-left corner of the DisplayRegion, and 1,1 is the upper-right corner.
static RenderAttrib const make | ( | VBase4 const | frame | ) | [static] |
Constructs a ScissorAttrib that restricts rendering to the indicated frame within the current DisplayRegion.
(0,0) is the lower-left corner of the DisplayRegion, and (1,1) is the upper-right corner.
static RenderAttrib const make | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top | ||
) | [static] |
Constructs a ScissorAttrib that restricts rendering to the indicated frame within the current DisplayRegion.
(0,0) is the lower-left corner of the DisplayRegion, and (1,1) is the upper-right corner.
static RenderAttrib const makeDefault | ( | ) | [static] |
Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.
static RenderAttrib const makeOff | ( | ) | [static] |
Constructs a new ScissorAttrib object that removes the scissor region and fills the DisplayRegion.