Panda3D
CollisionLine Member List
This is the complete list of members for CollisionLine, including all inherited members.
cacheRef()CopyOnWriteObject
cacheUnref()CachedTypedWritableReferenceCount
clearEffectiveNormal()CollisionSolid
CollisionLine()CollisionLine
CollisionLine(Point3 const origin, Vec3 const direction)CollisionLine
CollisionLine(float ox, float oy, float oz, float dx, float dy, float dz)CollisionLine
CollisionRay()CollisionRay
CollisionRay(Point3 const origin, Vec3 const direction)CollisionRay
CollisionRay(float ox, float oy, float oz, float dx, float dy, float dz)CollisionRay
decodeFromBamStream(string data, BamReader reader)TypedWritableReferenceCount [static]
decodeFromBamStream(string data)TypedWritableReferenceCount [static]
encodeToBamStream()TypedWritable
encodeToBamStream(basic_stringchar data, BamWriter writer)TypedWritable
encodeToBamStream(basic_stringchar data)TypedWritable
getBamModified()TypedWritable
getBounds()CollisionSolid
getCacheRefCount()CachedTypedWritableReferenceCount
getClassType()CollisionLine [static]
getCollisionOrigin()CollisionSolid
getDirection()CollisionRay
getEffectiveNormal()CollisionSolid
getOrigin()CollisionRay
getRefCount()ReferenceCount
getRespectEffectiveNormal()CollisionSolid
getType()TypedObject
getTypeIndex()TypedObject
hasEffectiveNormal()CollisionSolid
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isTangible()CollisionSolid
markBamModified()TypedWritable
output(ostream out)CollisionSolid
reduce(PyObject self)TypedWritable
reducePersist(PyObject self, PyObject pickler)TypedWritable
ref()ReferenceCount
setBounds(BoundingVolume const bounding_volume)CollisionSolid
setDirection(Vec3 const direction)CollisionRay
setDirection(float x, float y, float z)CollisionRay
setEffectiveNormal(Vec3 const effective_normal)CollisionSolid
setFromLens(LensNode camera, Point2 const point)CollisionRay
setFromLens(LensNode camera, float px, float py)CollisionRay
setOrigin(Point3 const origin)CollisionRay
setOrigin(float x, float y, float z)CollisionRay
setRespectEffectiveNormal(bool respect_effective_normal)CollisionSolid
setTangible(bool tangible)CollisionSolid
testRefCountIntegrity()CachedTypedWritableReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
write(ostream out, int indent_level)CollisionSolid
write(ostream out)CollisionSolid
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