Panda3D
NodePath Member List
This is the complete list of members for NodePath, including all inherited members.
addHash(unsigned int hash)NodePath
adjustAllPriorities(int adjustment)NodePath
anyPath(PandaNode node, Thread current_thread)NodePath [static]
anyPath(PandaNode node)NodePath [static]
applyTextureColors()NodePath
attachNewNode(PandaNode node, int sort, Thread current_thread)NodePath
attachNewNode(PandaNode node, int sort)NodePath
attachNewNode(PandaNode node)NodePath
attachNewNode(string name, int sort, Thread current_thread)NodePath
attachNewNode(string name, int sort)NodePath
attachNewNode(string name)NodePath
calcTightBounds(Point3 min_point, Point3 max_point, Thread current_thread)NodePath
calcTightBounds(Point3 min_point, Point3 max_point)NodePath
clearAntialias()NodePath
clearAttrib(TypeHandle type)NodePath
clearAudioVolume()NodePath
clearBillboard()NodePath
clearBin()NodePath
clearClipPlane()NodePath
clearClipPlane(NodePath const clip_plane)NodePath
clearColor()NodePath
clearColorScale()NodePath
clearCompass()NodePath
clearDepthOffset()NodePath
clearDepthTest()NodePath
clearDepthWrite()NodePath
clearEffect(TypeHandle type)NodePath
clearEffects()NodePath
clearFog()NodePath
clearLight()NodePath
clearLight(NodePath const light)NodePath
clearMat()NodePath
clearMaterial()NodePath
clearModelNodes()NodePath
clearNormalMap()NodePath
clearOccluder()NodePath
clearOccluder(NodePath const occluder)NodePath
clearProjectTexture(TextureStage stage)NodePath
clearPythonTag(string key)NodePath
clearRenderMode()NodePath
clearScissor()NodePath
clearShader()NodePath
clearShaderInput(InternalName const id)NodePath
clearShaderInput(string id)NodePath
clearTag(string key)NodePath
clearTexGen()NodePath
clearTexGen(TextureStage stage)NodePath
clearTexProjector()NodePath
clearTexProjector(TextureStage stage)NodePath
clearTexTransform()NodePath
clearTexTransform(TextureStage stage)NodePath
clearTexture()NodePath
clearTexture(TextureStage stage)NodePath
clearTransform(NodePath const other, Thread current_thread)NodePath
clearTransform(NodePath const other)NodePath
clearTransform(Thread current_thread)NodePath
clearTransform()NodePath
clearTransparency()NodePath
clearTwoSided()NodePath
compareTo(NodePath const other)NodePath
composeColorScale(VBase4 const scale, int priority)NodePath
composeColorScale(VBase4 const scale)NodePath
composeColorScale(float sx, float sy, float sz, float sa, int priority)NodePath
composeColorScale(float sx, float sy, float sz, float sa)NodePath
copy()NodePath
copyTo(NodePath const other, int sort, Thread current_thread)NodePath
copyTo(NodePath const other, int sort)NodePath
copyTo(NodePath const other)NodePath
countNumDescendants()NodePath
decodeFromBamStream(string data, BamReader reader)NodePath [static]
decodeFromBamStream(string data)NodePath [static]
deepcopy(PyObject self, PyObject memo)NodePath
detachNode(Thread current_thread)NodePath
detachNode()NodePath
doBillboardAxis(NodePath const camera, float offset)NodePath
doBillboardPointEye(NodePath const camera, float offset)NodePath
doBillboardPointWorld(NodePath const camera, float offset)NodePath
encodeToBamStream()NodePath
encodeToBamStream(basic_stringchar data, BamWriter writer)NodePath
encodeToBamStream(basic_stringchar data)NodePath
ErrorType enum nameNodePath
ETFail enum valueNodePath
ETNotFound enum valueNodePath
ETOk enum valueNodePath
ETRemoved enum valueNodePath
fail()NodePath [static]
find(string path)NodePath
findAllMatches(string path)NodePath
findAllMaterials()NodePath
findAllMaterials(string name)NodePath
findAllPathsTo(PandaNode node)NodePath
findAllTexcoords()NodePath
findAllTexcoords(string name)NodePath
findAllTextures()NodePath
findAllTextures(TextureStage stage)NodePath
findAllTextures(string name)NodePath
findAllTextureStages()NodePath
findAllTextureStages(string name)NodePath
findAllVertexColumns()NodePath
findAllVertexColumns(string name)NodePath
findMaterial(string name)NodePath
findNetPythonTag(string key)NodePath
findNetTag(string key)NodePath
findPathTo(PandaNode node)NodePath
findTexture(TextureStage stage)NodePath
findTexture(string name)NodePath
findTextureStage(string name)NodePath
flattenLight()NodePath
flattenMedium()NodePath
flattenStrong()NodePath
forceRecomputeBounds()NodePath
getAncestor(int index, Thread current_thread)NodePath
getAncestor(int index)NodePath
getAncestors()NodePath
getAntialias()NodePath
getAttrib(TypeHandle type)NodePath
getAudioVolume()NodePath
getBinDrawOrder()NodePath
getBinName()NodePath
getBounds(Thread current_thread)NodePath
getBounds()NodePath
getChild(int n, Thread current_thread)NodePath
getChild(int n)NodePath
getChildren(Thread current_thread)NodePath
getChildren()NodePath
getClassType()NodePath [static]
getCollideMask()NodePath
getColor()NodePath
getColorScale()NodePath
getCommonAncestor(NodePath const other, Thread current_thread)NodePath
getCommonAncestor(NodePath const other)NodePath
getDepthOffset()NodePath
getDepthTest()NodePath
getDepthWrite()NodePath
getDistance(NodePath const other)NodePath
getEffect(TypeHandle type)NodePath
getEffects()NodePath
getErrorType()NodePath
getFog()NodePath
getH()NodePath
getH(NodePath const other)NodePath
getHiddenAncestor(BitMaskunsigned int, 32 camera_mask, Thread current_thread)NodePath
getHiddenAncestor(BitMaskunsigned int, 32 camera_mask)NodePath
getHiddenAncestor()NodePath
getHpr()NodePath
getHpr(NodePath const other)NodePath
getInstanceCount()NodePath
getKey()NodePath
getMat()NodePath
getMat(NodePath const other)NodePath
getMaterial()NodePath
getMaxSearchDepth()NodePath [static]
getName()NodePath
getNetAudioVolume()NodePath
getNetPrevTransform(Thread current_thread)NodePath
getNetPrevTransform()NodePath
getNetPythonTag(string key)NodePath
getNetState(Thread current_thread)NodePath
getNetState()NodePath
getNetTag(string key)NodePath
getNetTransform(Thread current_thread)NodePath
getNetTransform()NodePath
getNode(int index, Thread current_thread)NodePath
getNode(int index)NodePath
getNodes()NodePath
getNumChildren(Thread current_thread)NodePath
getNumChildren()NodePath
getNumNodes(Thread current_thread)NodePath
getNumNodes()NodePath
getP()NodePath
getP(NodePath const other)NodePath
getParent(Thread current_thread)NodePath
getParent()NodePath
getPos()NodePath
getPos(NodePath const other)NodePath
getPosDelta()NodePath
getPosDelta(NodePath const other)NodePath
getPrevTransform(NodePath const other, Thread current_thread)NodePath
getPrevTransform(NodePath const other)NodePath
getPrevTransform(Thread current_thread)NodePath
getPrevTransform()NodePath
getPythonTag(string key)NodePath
getQuat()NodePath
getQuat(NodePath const other)NodePath
getR()NodePath
getR(NodePath const other)NodePath
getRelativePoint(NodePath const other, VBase3 const point)NodePath
getRelativeVector(NodePath const other, VBase3 const vec)NodePath
getRenderMode()NodePath
getRenderModePerspective()NodePath
getRenderModeThickness()NodePath
getSa()NodePath
getSb()NodePath
getScale()NodePath
getScale(NodePath const other)NodePath
getSg()NodePath
getShader()NodePath
getShaderInput(InternalName const id)NodePath
getShaderInput(string id)NodePath
getShear()NodePath
getShear(NodePath const other)NodePath
getShxy()NodePath
getShxy(NodePath const other)NodePath
getShxz()NodePath
getShxz(NodePath const other)NodePath
getShyz()NodePath
getShyz(NodePath const other)NodePath
getSort(Thread current_thread)NodePath
getSort()NodePath
getSr()NodePath
getStashedAncestor(Thread current_thread)NodePath
getStashedAncestor()NodePath
getStashedChildren(Thread current_thread)NodePath
getStashedChildren()NodePath
getState(NodePath const other, Thread current_thread)NodePath
getState(NodePath const other)NodePath
getState(Thread current_thread)NodePath
getState()NodePath
getSx()NodePath
getSx(NodePath const other)NodePath
getSy()NodePath
getSy(NodePath const other)NodePath
getSz()NodePath
getSz(NodePath const other)NodePath
getTag(string key)NodePath
getTexGen(TextureStage stage)NodePath
getTexGenLight(TextureStage stage)NodePath
getTexHpr(NodePath const other, TextureStage stage)NodePath
getTexHpr(TextureStage stage)NodePath
getTexOffset(NodePath const other, TextureStage stage)NodePath
getTexOffset(TextureStage stage)NodePath
getTexPos(NodePath const other, TextureStage stage)NodePath
getTexPos(TextureStage stage)NodePath
getTexProjectorFrom(TextureStage stage)NodePath
getTexProjectorTo(TextureStage stage)NodePath
getTexRotate(NodePath const other, TextureStage stage)NodePath
getTexRotate(TextureStage stage)NodePath
getTexScale(NodePath const other, TextureStage stage)NodePath
getTexScale(TextureStage stage)NodePath
getTexScale3d(NodePath const other, TextureStage stage)NodePath
getTexScale3d(TextureStage stage)NodePath
getTexTransform(NodePath const other, TextureStage stage)NodePath
getTexTransform(TextureStage stage)NodePath
getTexture()NodePath
getTexture(TextureStage stage)NodePath
getTop(Thread current_thread)NodePath
getTop()NodePath
getTopNode(Thread current_thread)NodePath
getTopNode()NodePath
getTransform(NodePath const other, Thread current_thread)NodePath
getTransform(NodePath const other)NodePath
getTransform(Thread current_thread)NodePath
getTransform()NodePath
getTransparency()NodePath
getTwoSided()NodePath
getX()NodePath
getX(NodePath const other)NodePath
getY()NodePath
getY(NodePath const other)NodePath
getZ()NodePath
getZ(NodePath const other)NodePath
hasAntialias()NodePath
hasAttrib(TypeHandle type)NodePath
hasAudioVolume()NodePath
hasBillboard()NodePath
hasBin()NodePath
hasClipPlane(NodePath const clip_plane)NodePath
hasClipPlaneOff()NodePath
hasClipPlaneOff(NodePath const clip_plane)NodePath
hasColor()NodePath
hasColorScale()NodePath
hasCompass()NodePath
hasDepthOffset()NodePath
hasDepthTest()NodePath
hasDepthWrite()NodePath
hasEffect(TypeHandle type)NodePath
hasFog()NodePath
hasFogOff()NodePath
hasLight(NodePath const light)NodePath
hasLightOff()NodePath
hasLightOff(NodePath const light)NodePath
hasMat()NodePath
hasMaterial()NodePath
hasNetPythonTag(string key)NodePath
hasNetTag(string key)NodePath
hasOccluder(NodePath const occluder)NodePath
hasParent(Thread current_thread)NodePath
hasParent()NodePath
hasPythonTag(string key)NodePath
hasRenderMode()NodePath
hasScissor()NodePath
hasTag(string key)NodePath
hasTexcoord(string texcoord_name)NodePath
hasTexGen(TextureStage stage)NodePath
hasTexProjector(TextureStage stage)NodePath
hasTexTransform(TextureStage stage)NodePath
hasTexture()NodePath
hasTexture(TextureStage stage)NodePath
hasTextureOff()NodePath
hasTextureOff(TextureStage stage)NodePath
hasTransparency()NodePath
hasTwoSided()NodePath
hasVertexColumn(InternalName const name)NodePath
headsUp(Point3 const point, Vec3 const up)NodePath
headsUp(Point3 const point)NodePath
headsUp(NodePath const other, Point3 const point, Vec3 const up)NodePath
headsUp(NodePath const other, Point3 const point)NodePath
headsUp(NodePath const other)NodePath
headsUp(NodePath const other, float x, float y, float z)NodePath
headsUp(float x, float y, float z)NodePath
hide()NodePath
hide(BitMaskunsigned int, 32 camera_mask)NodePath
hideBounds()NodePath
instanceTo(NodePath const other, int sort, Thread current_thread)NodePath
instanceTo(NodePath const other, int sort)NodePath
instanceTo(NodePath const other)NodePath
instanceUnderNode(NodePath const other, string name, int sort, Thread current_thread)NodePath
instanceUnderNode(NodePath const other, string name, int sort)NodePath
instanceUnderNode(NodePath const other, string name)NodePath
intNodePath
isAncestorOf(NodePath const other, Thread current_thread)NodePath
isAncestorOf(NodePath const other)NodePath
isEmpty()NodePath
isHidden(BitMaskunsigned int, 32 camera_mask)NodePath
isHidden()NodePath
isSameGraph(NodePath const other, Thread current_thread)NodePath
isSameGraph(NodePath const other)NodePath
isSingleton(Thread current_thread)NodePath
isSingleton()NodePath
isStashed()NodePath
listTags()NodePath
lookAt(Point3 const point, Vec3 const up)NodePath
lookAt(Point3 const point)NodePath
lookAt(NodePath const other, Point3 const point, Vec3 const up)NodePath
lookAt(NodePath const other, Point3 const point)NodePath
lookAt(NodePath const other)NodePath
lookAt(NodePath const other, float x, float y, float z)NodePath
lookAt(float x, float y, float z)NodePath
ls()NodePath
ls(ostream out, int indent_level)NodePath
ls(ostream out)NodePath
node()NodePath
NodePath()NodePath
NodePath(NodePath const copy)NodePath
NodePath(NodePath const parent, PandaNode child_node, Thread current_thread)NodePath
NodePath(NodePath const parent, PandaNode child_node)NodePath
NodePath(PandaNode node, Thread current_thread)NodePath
NodePath(PandaNode node)NodePath
NodePath(string top_node_name, Thread current_thread)NodePath
NodePath(string top_node_name)NodePath
notFound()NodePath [static]
operator!=(NodePath const other)NodePath
operator<(NodePath const other)NodePath
operator=(NodePath const copy)NodePath
operator==(NodePath const other)NodePath
output(ostream out)NodePath
premungeScene(GraphicsStateGuardianBase gsg)NodePath
premungeScene()NodePath
prepareScene(GraphicsStateGuardianBase gsg)NodePath
projectTexture(TextureStage stage, Texture tex, NodePath const projector)NodePath
reduce(PyObject self)NodePath
reducePersist(PyObject self, PyObject pickler)NodePath
removed()NodePath [static]
removeNode(Thread current_thread)NodePath
removeNode()NodePath
reparentTo(NodePath const other, int sort, Thread current_thread)NodePath
reparentTo(NodePath const other, int sort)NodePath
reparentTo(NodePath const other)NodePath
reverseLs()NodePath
reverseLs(ostream out, int indent_level)NodePath
reverseLs(ostream out)NodePath
setAllColorScale(float scale, int priority)NodePath
setAllColorScale(float scale)NodePath
setAlphaScale(float scale, int priority)NodePath
setAlphaScale(float scale)NodePath
setAntialias(unsigned short int mode, int priority)NodePath
setAntialias(unsigned short int mode)NodePath
setAttrib(RenderAttrib const attrib, int priority)NodePath
setAttrib(RenderAttrib const attrib)NodePath
setAudioVolume(float volume, int priority)NodePath
setAudioVolume(float volume)NodePath
setAudioVolumeOff(int priority)NodePath
setAudioVolumeOff()NodePath
setBillboardAxis(NodePath const camera, float offset)NodePath
setBillboardAxis(float offset)NodePath
setBillboardAxis()NodePath
setBillboardPointEye(NodePath const camera, float offset)NodePath
setBillboardPointEye(float offset)NodePath
setBillboardPointEye()NodePath
setBillboardPointWorld(NodePath const camera, float offset)NodePath
setBillboardPointWorld(float offset)NodePath
setBillboardPointWorld()NodePath
setBin(string bin_name, int draw_order, int priority)NodePath
setBin(string bin_name, int draw_order)NodePath
setClipPlane(NodePath const clip_plane, int priority)NodePath
setClipPlane(NodePath const clip_plane)NodePath
setClipPlaneOff(NodePath const clip_plane, int priority)NodePath
setClipPlaneOff(NodePath const clip_plane)NodePath
setClipPlaneOff(int priority)NodePath
setClipPlaneOff()NodePath
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change, TypeHandle node_type)NodePath
setCollideMask(BitMaskunsigned int, 32 new_mask, BitMaskunsigned int, 32 bits_to_change)NodePath
setCollideMask(BitMaskunsigned int, 32 new_mask)NodePath
setColor(VBase4 const color, int priority)NodePath
setColor(VBase4 const color)NodePath
setColor(float r, float g, float b, float a, int priority)NodePath
setColor(float r, float g, float b, float a)NodePath
setColor(float r, float g, float b)NodePath
setColorOff(int priority)NodePath
setColorOff()NodePath
setColorScale(VBase4 const scale, int priority)NodePath
setColorScale(VBase4 const scale)NodePath
setColorScale(float sx, float sy, float sz, float sa, int priority)NodePath
setColorScale(float sx, float sy, float sz, float sa)NodePath
setColorScaleOff(int priority)NodePath
setColorScaleOff()NodePath
setCompass(NodePath const reference)NodePath
setCompass()NodePath
setDepthOffset(int bias, int priority)NodePath
setDepthOffset(int bias)NodePath
setDepthTest(bool depth_test, int priority)NodePath
setDepthTest(bool depth_test)NodePath
setDepthWrite(bool depth_write, int priority)NodePath
setDepthWrite(bool depth_write)NodePath
setEffect(RenderEffect const effect)NodePath
setEffects(RenderEffects const effects)NodePath
setFluidPos(VBase3 const pos)NodePath
setFluidPos(NodePath const other, VBase3 const pos)NodePath
setFluidPos(NodePath const other, float x, float y, float z)NodePath
setFluidPos(float x, float y, float z)NodePath
setFluidX(NodePath const other, float x)NodePath
setFluidX(float x)NodePath
setFluidY(NodePath const other, float y)NodePath
setFluidY(float y)NodePath
setFluidZ(NodePath const other, float z)NodePath
setFluidZ(float z)NodePath
setFog(Fog fog, int priority)NodePath
setFog(Fog fog)NodePath
setFogOff(int priority)NodePath
setFogOff()NodePath
setH(NodePath const other, float h)NodePath
setH(float h)NodePath
setHpr(VBase3 const hpr)NodePath
setHpr(NodePath const other, VBase3 const hpr)NodePath
setHpr(NodePath const other, float h, float p, float r)NodePath
setHpr(float h, float p, float r)NodePath
setHprScale(VBase3 const hpr, VBase3 const scale)NodePath
setHprScale(NodePath const other, VBase3 const hpr, VBase3 const scale)NodePath
setHprScale(NodePath const other, float h, float p, float r, float sx, float sy, float sz)NodePath
setHprScale(float h, float p, float r, float sx, float sy, float sz)NodePath
setInstanceCount(int instance_count)NodePath
setLight(NodePath const light, int priority)NodePath
setLight(NodePath const light)NodePath
setLightOff(NodePath const light, int priority)NodePath
setLightOff(NodePath const light)NodePath
setLightOff(int priority)NodePath
setLightOff()NodePath
setMat(Mat4 const mat)NodePath
setMat(NodePath const other, Mat4 const mat)NodePath
setMaterial(Material tex, int priority)NodePath
setMaterial(Material tex)NodePath
setMaterialOff(int priority)NodePath
setMaterialOff()NodePath
setMaxSearchDepth(int max_search_depth)NodePath [static]
setName(string name)NodePath
setNormalMap(Texture normal_map, string texcoord_name, bool preserve_color)NodePath
setNormalMap(Texture normal_map, string texcoord_name)NodePath
setNormalMap(Texture normal_map)NodePath
setOccluder(NodePath const occluder)NodePath
setP(NodePath const other, float p)NodePath
setP(float p)NodePath
setPos(VBase3 const pos)NodePath
setPos(NodePath const other, VBase3 const pos)NodePath
setPos(NodePath const other, float x, float y, float z)NodePath
setPos(float x, float y, float z)NodePath
setPosHpr(VBase3 const pos, VBase3 const hpr)NodePath
setPosHpr(NodePath const other, VBase3 const pos, VBase3 const hpr)NodePath
setPosHpr(NodePath const other, float x, float y, float z, float h, float p, float r)NodePath
setPosHpr(float x, float y, float z, float h, float p, float r)NodePath
setPosHprScale(VBase3 const pos, VBase3 const hpr, VBase3 const scale)NodePath
setPosHprScale(NodePath const other, VBase3 const pos, VBase3 const hpr, VBase3 const scale)NodePath
setPosHprScale(NodePath const other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz)NodePath
setPosHprScale(float x, float y, float z, float h, float p, float r, float sx, float sy, float sz)NodePath
setPosHprScaleShear(VBase3 const pos, VBase3 const hpr, VBase3 const scale, VBase3 const shear)NodePath
setPosHprScaleShear(NodePath const other, VBase3 const pos, VBase3 const hpr, VBase3 const scale, VBase3 const shear)NodePath
setPosQuat(VBase3 const pos, Quat const quat)NodePath
setPosQuat(NodePath const other, VBase3 const pos, Quat const quat)NodePath
setPosQuatScale(VBase3 const pos, Quat const quat, VBase3 const scale)NodePath
setPosQuatScale(NodePath const other, VBase3 const pos, Quat const quat, VBase3 const scale)NodePath
setPosQuatScaleShear(VBase3 const pos, Quat const quat, VBase3 const scale, VBase3 const shear)NodePath
setPosQuatScaleShear(NodePath const other, VBase3 const pos, Quat const quat, VBase3 const scale, VBase3 const shear)NodePath
setPrevTransform(NodePath const other, TransformState const transform, Thread current_thread)NodePath
setPrevTransform(NodePath const other, TransformState const transform)NodePath
setPrevTransform(TransformState const transform, Thread current_thread)NodePath
setPrevTransform(TransformState const transform)NodePath
setPythonTag(string key, PyObject value)NodePath
setQuat(Quat const quat)NodePath
setQuat(NodePath const other, Quat const quat)NodePath
setQuatScale(Quat const quat, VBase3 const scale)NodePath
setQuatScale(NodePath const other, Quat const quat, VBase3 const scale)NodePath
setR(NodePath const other, float r)NodePath
setR(float r)NodePath
setRenderMode(Mode mode, float thickness, int priority)NodePath
setRenderMode(Mode mode, float thickness)NodePath
setRenderModeFilled(int priority)NodePath
setRenderModeFilled()NodePath
setRenderModePerspective(bool perspective, int priority)NodePath
setRenderModePerspective(bool perspective)NodePath
setRenderModeThickness(float thickness, int priority)NodePath
setRenderModeThickness(float thickness)NodePath
setRenderModeWireframe(int priority)NodePath
setRenderModeWireframe()NodePath
setSa(float sa)NodePath
setSb(float sb)NodePath
setScale(VBase3 const scale)NodePath
setScale(NodePath const other, VBase3 const scale)NodePath
setScale(NodePath const other, float scale)NodePath
setScale(NodePath const other, float sx, float sy, float sz)NodePath
setScale(float scale)NodePath
setScale(float sx, float sy, float sz)NodePath
setScissor(Point3 const a, Point3 const b)NodePath
setScissor(Point3 const a, Point3 const b, Point3 const c, Point3 const d)NodePath
setScissor(NodePath const other, Point3 const a, Point3 const b)NodePath
setScissor(NodePath const other, Point3 const a, Point3 const b, Point3 const c, Point3 const d)NodePath
setScissor(float left, float right, float bottom, float top)NodePath
setSg(float sg)NodePath
setShader(Shader const sha, int priority)NodePath
setShader(Shader const sha)NodePath
setShaderAuto(BitMaskunsigned int, 32 shader_switch, int priority)NodePath
setShaderAuto(BitMaskunsigned int, 32 shader_switch)NodePath
setShaderAuto(int priority)NodePath
setShaderAuto()NodePath
setShaderInput(InternalName const id, Mat3 const v, int priority)NodePath
setShaderInput(InternalName const id, Mat3 const v)NodePath
setShaderInput(InternalName const id, Mat4 const v, int priority)NodePath
setShaderInput(InternalName const id, Mat4 const v)NodePath
setShaderInput(InternalName const id, VBase2 const v, int priority)NodePath
setShaderInput(InternalName const id, VBase2 const v)NodePath
setShaderInput(InternalName const id, VBase3 const v, int priority)NodePath
setShaderInput(InternalName const id, VBase3 const v)NodePath
setShaderInput(InternalName const id, VBase4 const v, int priority)NodePath
setShaderInput(InternalName const id, VBase4 const v)NodePath
setShaderInput(InternalName const id, NodePath const np, int priority)NodePath
setShaderInput(InternalName const id, NodePath const np)NodePath
setShaderInput(InternalName const id, PointerToArrayMat3 const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayMat3 const v)NodePath
setShaderInput(InternalName const id, PointerToArrayVBase2 const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayVBase2 const v)NodePath
setShaderInput(InternalName const id, PointerToArrayVBase3 const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayVBase3 const v)NodePath
setShaderInput(InternalName const id, PointerToArrayUnalignedLMatrix4f const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayUnalignedLMatrix4f const v)NodePath
setShaderInput(InternalName const id, PointerToArrayUnalignedLVecBase4f const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayUnalignedLVecBase4f const v)NodePath
setShaderInput(InternalName const id, PointerToArraydouble const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArraydouble const v)NodePath
setShaderInput(InternalName const id, PointerToArrayfloat const v, int priority)NodePath
setShaderInput(InternalName const id, PointerToArrayfloat const v)NodePath
setShaderInput(InternalName const id, Texture tex, int priority)NodePath
setShaderInput(InternalName const id, Texture tex)NodePath
setShaderInput(InternalName const id, double n1, double n2, double n3, double n4, int priority)NodePath
setShaderInput(InternalName const id, double n1, double n2, double n3, double n4)NodePath
setShaderInput(InternalName const id, double n1, double n2, double n3)NodePath
setShaderInput(InternalName const id, double n1, double n2)NodePath
setShaderInput(InternalName const id, double n1)NodePath
setShaderInput(InternalName const id)NodePath
setShaderInput(ShaderInput const inp)NodePath
setShaderInput(string id, Mat3 const v, int priority)NodePath
setShaderInput(string id, Mat3 const v)NodePath
setShaderInput(string id, Mat4 const v, int priority)NodePath
setShaderInput(string id, Mat4 const v)NodePath
setShaderInput(string id, VBase2 const v, int priority)NodePath
setShaderInput(string id, VBase2 const v)NodePath
setShaderInput(string id, VBase3 const v, int priority)NodePath
setShaderInput(string id, VBase3 const v)NodePath
setShaderInput(string id, VBase4 const v, int priority)NodePath
setShaderInput(string id, VBase4 const v)NodePath
setShaderInput(string id, NodePath const np, int priority)NodePath
setShaderInput(string id, NodePath const np)NodePath
setShaderInput(string id, PointerToArrayMat3 const v, int priority)NodePath
setShaderInput(string id, PointerToArrayMat3 const v)NodePath
setShaderInput(string id, PointerToArrayVBase2 const v, int priority)NodePath
setShaderInput(string id, PointerToArrayVBase2 const v)NodePath
setShaderInput(string id, PointerToArrayVBase3 const v, int priority)NodePath
setShaderInput(string id, PointerToArrayVBase3 const v)NodePath
setShaderInput(string id, PointerToArrayUnalignedLMatrix4f const v, int priority)NodePath
setShaderInput(string id, PointerToArrayUnalignedLMatrix4f const v)NodePath
setShaderInput(string id, PointerToArrayUnalignedLVecBase4f const v, int priority)NodePath
setShaderInput(string id, PointerToArrayUnalignedLVecBase4f const v)NodePath
setShaderInput(string id, PointerToArraydouble const v, int priority)NodePath
setShaderInput(string id, PointerToArraydouble const v)NodePath
setShaderInput(string id, PointerToArrayfloat const v, int priority)NodePath
setShaderInput(string id, PointerToArrayfloat const v)NodePath
setShaderInput(string id, Texture tex, int priority)NodePath
setShaderInput(string id, Texture tex)NodePath
setShaderInput(string id, double n1, double n2, double n3, double n4, int priority)NodePath
setShaderInput(string id, double n1, double n2, double n3, double n4)NodePath
setShaderInput(string id, double n1, double n2, double n3)NodePath
setShaderInput(string id, double n1, double n2)NodePath
setShaderInput(string id, double n1)NodePath
setShaderInput(string id)NodePath
setShaderOff(int priority)NodePath
setShaderOff()NodePath
setShear(VBase3 const shear)NodePath
setShear(NodePath const other, VBase3 const shear)NodePath
setShear(NodePath const other, float shxy, float shxz, float shyz)NodePath
setShear(float shxy, float shxz, float shyz)NodePath
setShxy(NodePath const other, float shxy)NodePath
setShxy(float shxy)NodePath
setShxz(NodePath const other, float shxz)NodePath
setShxz(float shxz)NodePath
setShyz(NodePath const other, float shyz)NodePath
setShyz(float shyz)NodePath
setSr(float sr)NodePath
setState(NodePath const other, RenderState const state, Thread current_thread)NodePath
setState(NodePath const other, RenderState const state)NodePath
setState(RenderState const state, Thread current_thread)NodePath
setState(RenderState const state)NodePath
setSx(NodePath const other, float sx)NodePath
setSx(float sx)NodePath
setSy(NodePath const other, float sy)NodePath
setSy(float sy)NodePath
setSz(NodePath const other, float sz)NodePath
setSz(float sz)NodePath
setTag(string key, string value)NodePath
setTexGen(TextureStage stage, TexGenMode mode, Point3 const constant_value, int priority)NodePath
setTexGen(TextureStage stage, TexGenMode mode, Point3 const constant_value)NodePath
setTexGen(TextureStage stage, TexGenMode mode, string source_name, NodePath const light, int priority)NodePath
setTexGen(TextureStage stage, TexGenMode mode, string source_name, NodePath const light)NodePath
setTexGen(TextureStage stage, TexGenMode mode, int priority)NodePath
setTexGen(TextureStage stage, TexGenMode mode)NodePath
setTexHpr(NodePath const other, TextureStage stage, VBase3 const hpr)NodePath
setTexHpr(NodePath const other, TextureStage stage, float h, float p, float r)NodePath
setTexHpr(TextureStage stage, VBase3 const hpr)NodePath
setTexHpr(TextureStage stage, float h, float p, float r)NodePath
setTexOffset(NodePath const other, TextureStage stage, VBase2 const uv)NodePath
setTexOffset(NodePath const other, TextureStage stage, float u, float v)NodePath
setTexOffset(TextureStage stage, VBase2 const uv)NodePath
setTexOffset(TextureStage stage, float u, float v)NodePath
setTexPos(NodePath const other, TextureStage stage, VBase3 const uvw)NodePath
setTexPos(NodePath const other, TextureStage stage, float u, float v, float w)NodePath
setTexPos(TextureStage stage, VBase3 const uvw)NodePath
setTexPos(TextureStage stage, float u, float v, float w)NodePath
setTexProjector(TextureStage stage, NodePath const from, NodePath const to)NodePath
setTexRotate(NodePath const other, TextureStage stage, float r)NodePath
setTexRotate(TextureStage stage, float r)NodePath
setTexScale(NodePath const other, TextureStage stage, VBase2 const scale)NodePath
setTexScale(NodePath const other, TextureStage stage, VBase3 const scale)NodePath
setTexScale(NodePath const other, TextureStage stage, float scale)NodePath
setTexScale(NodePath const other, TextureStage stage, float su, float sv)NodePath
setTexScale(NodePath const other, TextureStage stage, float su, float sv, float sw)NodePath
setTexScale(TextureStage stage, VBase2 const scale)NodePath
setTexScale(TextureStage stage, VBase3 const scale)NodePath
setTexScale(TextureStage stage, float scale)NodePath
setTexScale(TextureStage stage, float su, float sv)NodePath
setTexScale(TextureStage stage, float su, float sv, float sw)NodePath
setTexTransform(NodePath const other, TextureStage stage, TransformState const transform)NodePath
setTexTransform(TextureStage stage, TransformState const transform)NodePath
setTexture(Texture tex, int priority)NodePath
setTexture(Texture tex)NodePath
setTexture(TextureStage stage, Texture tex, int priority)NodePath
setTexture(TextureStage stage, Texture tex)NodePath
setTextureOff(TextureStage stage, int priority)NodePath
setTextureOff(TextureStage stage)NodePath
setTextureOff(int priority)NodePath
setTextureOff()NodePath
setTransform(NodePath const other, TransformState const transform, Thread current_thread)NodePath
setTransform(NodePath const other, TransformState const transform)NodePath
setTransform(TransformState const transform, Thread current_thread)NodePath
setTransform(TransformState const transform)NodePath
setTransparency(Mode mode, int priority)NodePath
setTransparency(Mode mode)NodePath
setTwoSided(bool two_sided, int priority)NodePath
setTwoSided(bool two_sided)NodePath
setX(NodePath const other, float x)NodePath
setX(float x)NodePath
setY(NodePath const other, float y)NodePath
setY(float y)NodePath
setZ(NodePath const other, float z)NodePath
setZ(float z)NodePath
show()NodePath
show(BitMaskunsigned int, 32 camera_mask)NodePath
showBounds()NodePath
showThrough()NodePath
showThrough(BitMaskunsigned int, 32 camera_mask)NodePath
showTightBounds()NodePath
stash(int sort, Thread current_thread)NodePath
stash(int sort)NodePath
stash()NodePath
stashTo(NodePath const other, int sort, Thread current_thread)NodePath
stashTo(NodePath const other, int sort)NodePath
stashTo(NodePath const other)NodePath
unifyTextureStages(TextureStage stage)NodePath
unstash(int sort, Thread current_thread)NodePath
unstash(int sort)NodePath
unstash()NodePath
unstashAll(Thread current_thread)NodePath
unstashAll()NodePath
verifyComplete(Thread current_thread)NodePath
verifyComplete()NodePath
writeBamFile(Filename const filename)NodePath
writeBamStream(ostream out)NodePath
writeBounds(ostream out)NodePath
wrtReparentTo(NodePath const other, int sort, Thread current_thread)NodePath
wrtReparentTo(NodePath const other, int sort)NodePath
wrtReparentTo(NodePath const other)NodePath
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