A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. More...
Public Member Functions | |
CollisionHandlerPusher () | |
bool | getHorizontal () |
setHorizontal (bool flag) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
This is the simplest kind of "real-world" collisions you can have.
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from CollisionHandlerPhysical.
Reimplemented in CollisionHandlerFluidPusher.
bool getHorizontal | ( | ) |
setHorizontal | ( | bool | flag | ) |