This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance). More...
Public Member Functions | |
Point3D () | |
Point3D (VBase3D const copy) | |
Point3D (double fill_value) | |
Point3D (double x, double y, double z) | |
Point3D | cross (VBase3D const other) |
PyObject | getattr (string attr_name) |
Point2D | getXy () |
Returns a 2-component vector that shares just the first two components of this vector. | |
Point2D | getXz () |
Returns a 2-component vector that shares just the first and last components of this vector. | |
Point2D | getYz () |
Returns a 2-component vector that shares just the last two components of this vector. | |
Point3D | operator* (double scalar) |
VBase3D | operator+ (VBase3D const other) |
Point3D | operator+ (Vec3D const other) |
Point3D | operator- () |
Vec3D | operator- (Point3D const other) |
VBase3D | operator- (VBase3D const other) |
Point3D | operator- (Vec3D const other) |
Point3D | operator/ (double scalar) |
Point3D | operator= (VBase3D const copy) |
Point3D | operator= (double fill_value) |
Point3D | project (VBase3D const onto) |
Returns a new vector representing the projection of this vector onto another one. | |
pythonRepr (ostream out, string class_name) | |
int | setattr (PyObject self, string attr_name, PyObject assign) |
Static Public Member Functions | |
static TypeHandle | getClassType () |
static Point3D | origin (CoordinateSystem cs) |
Returns the origin of the indicated coordinate system. | |
static Point3D | origin () |
Returns the origin of the indicated coordinate system. | |
static Point3D | rfu (double right, double fwd, double up, CoordinateSystem cs) |
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system. | |
static Point3D | rfu (double right, double fwd, double up) |
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system. | |
static Point3D const | unitX () |
Returns a unit X point. | |
static Point3D const | unitY () |
Returns a unit Y point. | |
static Point3D const | unitZ () |
Returns a unit Z point. | |
static Point3D const | zero () |
Returns a zero-length point. |
This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance).
Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.
Point3D | ( | ) |
Point3D | ( | double | fill_value | ) |
Point3D | ( | double | x, |
double | y, | ||
double | z | ||
) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from VBase3D.
Returns a 2-component vector that shares just the first two components of this vector.
Reimplemented from VBase3D.
Returns a 2-component vector that shares just the first and last components of this vector.
Reimplemented from VBase3D.
Returns a 2-component vector that shares just the last two components of this vector.
Reimplemented from VBase3D.
static Point3D origin | ( | CoordinateSystem | cs | ) | [static] |
Returns the origin of the indicated coordinate system.
This is always 0, 0, 0 with all of our existing coordinate systems; it's hard to imagine it ever being different.
Returns the origin of the indicated coordinate system.
This is always 0, 0, 0 with all of our existing coordinate systems; it's hard to imagine it ever being different.
Returns a new vector representing the projection of this vector onto another one.
The resulting vector will be a scalar multiple of onto.
Reimplemented from VBase3D.
pythonRepr | ( | ostream | out, |
string | class_name | ||
) |
Reimplemented from VBase3D.
static Point3D rfu | ( | double | right, |
double | fwd, | ||
double | up, | ||
CoordinateSystem | cs | ||
) | [static] |
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.