Public Member Functions | |
BulletCharacterControllerNode (BulletShape shape, float step_height, string name) | |
BulletCharacterControllerNode (BulletShape shape, float step_height) | |
bool | canJump () |
doJump () | |
float | getGravity () |
float | getMaxSlope () |
BulletShape | getShape () |
bool | isOnGround () |
setAngularMovement (float omega) | |
setFallSpeed (float fall_speed) | |
setGravity (float gravity) | |
setJumpSpeed (float jump_speed) | |
setLinearMovement (Vec3 const velocity, bool is_local) | |
setMaxJumpHeight (float max_jump_height) | |
setMaxSlope (float max_slope) | |
setUseGhostSweepTest (bool value) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
BulletCharacterControllerNode | ( | BulletShape | shape, |
float | step_height, | ||
string | name | ||
) |
BulletCharacterControllerNode | ( | BulletShape | shape, |
float | step_height | ||
) |
bool canJump | ( | ) |
doJump | ( | ) |
static TypeHandle getClassType | ( | ) | [static] |
Reimplemented from BulletBaseCharacterControllerNode.
float getGravity | ( | ) |
float getMaxSlope | ( | ) |
BulletShape getShape | ( | ) |
bool isOnGround | ( | ) |
setAngularMovement | ( | float | omega | ) |
setFallSpeed | ( | float | fall_speed | ) |
setGravity | ( | float | gravity | ) |
setJumpSpeed | ( | float | jump_speed | ) |
setLinearMovement | ( | Vec3 const | velocity, |
bool | is_local | ||
) |
setMaxJumpHeight | ( | float | max_jump_height | ) |
setMaxSlope | ( | float | max_slope | ) |
setUseGhostSweepTest | ( | bool | value | ) |