15 #include "graphicsDevice.h"
16 #include "graphicsPipe.h"
17 #include "config_display.h"
29 #ifdef DO_MEMORY_USAGE
30 MemoryUsage::update_type(
this,
this);
34 if (display_cat.is_debug()) {
36 <<
"Creating new device using pipe " << (
void *)pipe <<
"\n";
GraphicsDevice(GraphicsPipe *pipe)
Normally, the GraphicsDevice constructor holds a reference to the Graphics Pipe that it is part of...
An object to create GraphicsOutputs that share a particular 3-D API.
An abstract device object that is part of Graphics Pipe.
TypeHandle is the identifier used to differentiate C++ class types.