15 #ifndef CULLBINSTATESORTED_H
16 #define CULLBINSTATESORTED_H
18 #include "pandabase.h"
21 #include "cullableObject.h"
23 #include "transformState.h"
24 #include "renderState.h"
25 #include "pointerTo.h"
44 virtual ~CullBinStateSorted();
46 static CullBin *make_bin(
const string &name,
52 virtual void draw(
bool force,
Thread *current_thread);
55 virtual void fill_result_graph(ResultGraphBuilder &builder);
61 INLINE
bool operator < (
const ObjectData &other)
const;
73 static void init_type() {
75 register_type(_type_handle,
"CullBinStateSorted",
76 CullBin::get_class_type());
79 return get_class_type();
81 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
87 #include "cullBinStateSorted.I"
A specific kind of CullBin that sorts geometry to collect items of the same state together...
A collection of Geoms and their associated state, for a particular scene.
A lightweight class that represents a single element that may be timed and/or counted via stats...
The smallest atom of cull.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A thread; that is, a lightweight process.
TypeHandle is the identifier used to differentiate C++ class types.
This object holds the camera position, etc., and other general setup information for rendering a part...