15 #ifndef GLXGRAPHICSPIPE_H
16 #define GLXGRAPHICSPIPE_H
18 #include "pandabase.h"
19 #include "graphicsWindow.h"
20 #include "graphicsPipe.h"
22 #include "lightMutex.h"
23 #include "lightReMutex.h"
24 #include "x11GraphicsPipe.h"
33 #include "pre_x11_include.h"
35 #include "post_x11_include.h"
41 #include "panda_glxext.h"
47 #ifndef GLX_SAMPLE_BUFFERS
48 #define GLX_SAMPLE_BUFFERS 100000
51 #define GLX_SAMPLES 100001
104 static void init_type() {
105 x11GraphicsPipe::init_type();
106 register_type(_type_handle,
"glxGraphicsPipe",
107 x11GraphicsPipe::get_class_type());
110 return get_class_type();
112 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
118 #include "glxGraphicsPipe.I"
This graphics pipe represents the interface for creating OpenGL graphics windows on an X-based (e...
This graphics pipe represents the interface for creating graphics windows on an X-based client...
virtual string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...