15 #ifndef TINYXGRAPHICSWINDOW_H
16 #define TINYXGRAPHICSWINDOW_H
18 #include "pandabase.h"
22 #include "tinyXGraphicsPipe.h"
23 #include "x11GraphicsWindow.h"
24 #include "buttonHandle.h"
40 virtual ~TinyXGraphicsWindow();
50 virtual void close_window();
51 virtual bool open_window();
52 virtual void pixel_factor_changed();
55 void create_full_frame_buffer();
56 void create_reduced_frame_buffer();
73 static void init_type() {
74 x11GraphicsWindow::init_type();
75 register_type(_type_handle,
"TinyXGraphicsWindow",
76 x11GraphicsWindow::get_class_type());
79 return get_class_type();
81 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
87 #include "tinyXGraphicsWindow.I"
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual bool supports_pixel_zoom() const
Returns true if a call to set_pixel_zoom() will be respected, false if it will be ignored...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
Interfaces to the X11 window system.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame...