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iPhoneGraphicsPipe.h
1 // Filename: iPhoneGraphicsPipe.h
2 // Created by: drose (08Apr09)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef IPHONEGRAPHICSPIPE_H
16 #define IPHONEGRAPHICSPIPE_H
17 
18 #include "pandabase.h"
19 #include "graphicsPipe.h"
20 #include "pset.h"
21 #import "viewController.h"
22 #import <UIKit/UIKit.h>
23 
26 class PNMImage;
27 
28 ////////////////////////////////////////////////////////////////////
29 // Class : IPhoneGraphicsPipe
30 // Description : This graphics pipe represents the interface for
31 // creating OpenGL graphics windows on the various
32 // IPHONE's.
33 ////////////////////////////////////////////////////////////////////
34 class EXPCL_MISC IPhoneGraphicsPipe : public GraphicsPipe {
35 public:
37  virtual ~IPhoneGraphicsPipe();
38 
39  virtual string get_interface_name() const;
40  static PT(GraphicsPipe) pipe_constructor();
41  virtual PreferredWindowThread get_preferred_window_thread() const;
42 
43  void rotate_windows();
44 
45 protected:
46  virtual PT(GraphicsOutput) make_output(const string &name,
47  const FrameBufferProperties &fb_prop,
48  const WindowProperties &win_prop,
49  int flags,
50  GraphicsEngine *engine,
52  GraphicsOutput *host,
53  int retry,
54  bool &precertify);
55 
56 public:
57  UIWindow *_window;
58  ControllerDemoViewController *_view_controller;
59 
61  GraphicsWindows _graphics_windows;
62 
63 private:
64  static IPhoneGraphicsPipe *_global_ptr;
65 
66 public:
67  static TypeHandle get_class_type() {
68  return _type_handle;
69  }
70  static void init_type() {
71  GraphicsPipe::init_type();
72  register_type(_type_handle, "IPhoneGraphicsPipe",
73  GraphicsPipe::get_class_type());
74  }
75  virtual TypeHandle get_type() const {
76  return get_class_type();
77  }
78  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
79 
80 private:
81  static TypeHandle _type_handle;
82 
83  friend class IPhoneGraphicsBuffer;
84 };
85 
86 #endif
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
Definition: pnmImage.h:68
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:58
This is a base class for the various different classes that represent the result of a frame of render...
An interface to the osx/ system for managing GL windows under X.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...