44 INLINE
void PhysxScene::
55 INLINE
void PhysxScene::
56 ls(ostream &out,
int indent_level)
const {
58 indent(out, indent_level) << get_type().
get_name()
59 <<
" (at 0x" <<
this <<
")\n";
61 _materials.ls(out, indent_level);
62 _actors.ls(out, indent_level);
63 _joints.ls(out, indent_level);
64 _forcefields.ls(out, indent_level);
65 _ffgroups.ls(out, indent_level);
66 _controllers.ls(out, indent_level);
67 _vehicles.ls(out, indent_level);
68 _cloths.ls(out, indent_level);
69 _softbodies.ls(out, indent_level);
77 INLINE
void PhysxScene::
80 _controller_report.set_shape_hit_callback(cbobj);
88 INLINE
void PhysxScene::
91 _controller_report.set_controller_hit_callback(cbobj);
string get_name(TypedObject *object=(TypedObject *) NULL) const
Returns the name of the type.
This is a generic object that can be assigned to a callback at various points in the rendering proces...
Renderable geometry which represents visualizations of physics objects.