15 #ifndef COLLISIONTRAVERSER_H
16 #define COLLISIONTRAVERSER_H
18 #include "pandabase.h"
20 #include "collisionHandler.h"
21 #include "collisionLevelState.h"
23 #include "pointerTo.h"
24 #include "pStatCollector.h"
27 #include "register_type.h"
30 class CollisionRecorder;
31 class CollisionVisualizer;
54 INLINE
void set_respect_prev_transform(
bool flag);
55 INLINE
bool get_respect_prev_transform()
const;
58 bool remove_collider(
const NodePath &collider);
59 bool has_collider(
const NodePath &collider)
const;
60 int get_num_colliders()
const;
62 MAKE_SEQ(get_colliders, get_num_colliders, get_collider);
64 void clear_colliders();
68 #ifdef DO_COLLISION_RECORDING
69 void set_recorder(CollisionRecorder *recorder);
70 INLINE
bool has_recorder()
const;
71 INLINE CollisionRecorder *get_recorder()
const;
72 INLINE
void clear_recorder();
74 CollisionVisualizer *show_collisions(
const NodePath &root);
75 void hide_collisions();
76 #endif // DO_COLLISION_RECORDING
78 void output(ostream &out)
const;
79 void write(ostream &out,
int indent_level)
const;
115 class OrderedColliderDef {
129 Handlers::iterator remove_handler(Handlers::iterator hi);
131 bool _respect_prev_transform;
132 #ifdef DO_COLLISION_RECORDING
133 CollisionRecorder *_recorder;
135 #endif // DO_COLLISION_RECORDING
155 static void init_type() {
156 register_type(_type_handle,
"CollisionTraverser");
170 #include "collisionTraverser.I"
The abstract interface to a number of classes that decide what to do when a collision is detected...
This is our own Panda specialization on the default STL map.
This is the state information the CollisionTraverser retains for each level during traversal...
This is our own Panda specialization on the default STL vector.
A lightweight class that represents a single element that may be timed and/or counted via stats...
This is another abstract class, for a general class of bounding volumes that actually enclose points ...
A base class for all things which can have a name.
Defines a single collision event.
A container for geometry primitives.
void output(ostream &out) const
Outputs the Namable.
A node in the scene graph that can hold any number of CollisionSolids.
This class manages the traversal through the scene graph to detect collisions.
TypeHandle is the identifier used to differentiate C++ class types.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...