15 #ifndef TINYSDLGRAPHICSPIPE_H
16 #define TINYSDLGRAPHICSPIPE_H
18 #include "pandabase.h"
22 #include "graphicsWindow.h"
23 #include "graphicsPipe.h"
32 class EXPCL_TINYDISPLAY TinySDLGraphicsPipe :
public GraphicsPipe {
34 TinySDLGraphicsPipe();
35 virtual ~TinySDLGraphicsPipe();
37 virtual string get_interface_name()
const;
55 static void init_type() {
56 GraphicsPipe::init_type();
57 register_type(_type_handle,
"TinySDLGraphicsPipe",
58 GraphicsPipe::get_class_type());
61 return get_class_type();
63 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
69 #include "tinySDLGraphicsPipe.I"
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...