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bulletPlaneShape.I
1 // Filename: bulletPlaneShape.I
2 // Created by: enn0x (23Jan10)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 ////////////////////////////////////////////////////////////////////
16 // Function: BulletPlaneShape::Destructor
17 // Access: Published
18 // Description:
19 ////////////////////////////////////////////////////////////////////
20 INLINE BulletPlaneShape::
21 ~BulletPlaneShape() {
22 
23  delete _shape;
24 }
25 
26 ////////////////////////////////////////////////////////////////////
27 // Function: BulletPlaneShape::Copy Constructor
28 // Access: Published
29 // Description:
30 ////////////////////////////////////////////////////////////////////
31 INLINE BulletPlaneShape::
32 BulletPlaneShape(const BulletPlaneShape &copy) :
33  _shape(copy._shape) {
34 }
35 
36 ////////////////////////////////////////////////////////////////////
37 // Function: BulletPlaneShape::Copy Assignment Operator
38 // Access: Published
39 // Description:
40 ////////////////////////////////////////////////////////////////////
41 INLINE void BulletPlaneShape::
42 operator = (const BulletPlaneShape &copy) {
43  _shape = copy._shape;
44 }
45 
46 ////////////////////////////////////////////////////////////////////
47 // Function: BulletPlaneShape::get_plane_constant
48 // Access: Published
49 // Description:
50 ////////////////////////////////////////////////////////////////////
51 INLINE PN_stdfloat BulletPlaneShape::
52 get_plane_constant() const {
53 
54  return (PN_stdfloat)_shape->getPlaneConstant();
55 }
56 
57 ////////////////////////////////////////////////////////////////////
58 // Function: BulletPlaneShape::get_plane_normal
59 // Access: Published
60 // Description:
61 ////////////////////////////////////////////////////////////////////
62 INLINE LVector3 BulletPlaneShape::
63 get_plane_normal() const {
64 
65  return btVector3_to_LVector3(_shape->getPlaneNormal());
66 }
67 
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
Definition: lvector3.h:100