20 INLINE PhysxControllerShapeHit::
21 PhysxControllerShapeHit(
const NxControllerShapeHit &hit) :
32 get_controller()
const {
34 if (_hit.controller) {
63 INLINE
LPoint3 PhysxControllerShapeHit::
64 get_world_pos()
const {
74 INLINE
LVector3 PhysxControllerShapeHit::
75 get_world_normal()
const {
85 INLINE
LVector3 PhysxControllerShapeHit::
96 INLINE PN_stdfloat PhysxControllerShapeHit::
99 return (PN_stdfloat)_hit.length;
Abstract base class for shapes.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
static LPoint3f nxExtVec3_to_point3(const NxExtendedVec3 &p)
Converts from NxExtendedVec3 to LPoint3f.
Abstract base class for character controllers.
static LVector3f nxVec3_to_vec3(const NxVec3 &v)
Converts from NxVec3 to LVector3f.