19 #include "character.h"
27 INLINE CharacterJointBundle::
The collection of all the joints and sliders in the character.
An animated character, with skeleton-morph animation and either soft-skinned or hard-skinned vertices...
Character * get_node(int n) const
Returns the nth Character associated with this PartBundle.
This is the root of a MovingPart hierarchy.
PartBundleNode * get_node(int n) const
Returns the nth PartBundleNode associated with this PartBundle.