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GraphicsEngine Member List

This is the complete list of members for GraphicsEngine, including all inherited members.

add_window(GraphicsOutput *window, int sort)GraphicsEngine
dispatch_compute(const LVecBase3i &work_groups, const ShaderAttrib *sattr, GraphicsStateGuardian *gsg)GraphicsEngine
do_cull(CullHandler *cull_handler, SceneSetup *scene_setup, GraphicsStateGuardian *gsg, Thread *current_thread)GraphicsEnginestatic
extract_texture_data(Texture *tex, GraphicsStateGuardian *gsg)GraphicsEngine
flip_frame()GraphicsEngine
get_auto_flip() const GraphicsEngineinline
get_class_type() (defined in ReferenceCount)ReferenceCountinlinestatic
get_default_loader() const GraphicsEngineinline
get_global_ptr() (defined in GraphicsEngine)GraphicsEnginestatic
get_num_windows() const GraphicsEngine
get_portal_cull() const GraphicsEngineinline
get_ref_count() const ReferenceCountinline
get_render_lock() const GraphicsEngineinline
get_threading_model() const GraphicsEngine
get_weak_list() const ReferenceCountinline
get_window(int n) const GraphicsEngine
GraphicsEngine(Pipeline *pipeline=NULL)GraphicsEngine
GraphicsOutput (defined in GraphicsEngine)GraphicsEnginefriend
has_weak_list() const ReferenceCountinline
init_type() (defined in ReferenceCount)ReferenceCountinlinestatic
is_empty() const GraphicsEngine
local_object()ReferenceCountinline
make_buffer(GraphicsOutput *host, const string &name, int sort, int x_size, int y_size)GraphicsEngineinline
make_buffer(GraphicsStateGuardian *gsg, const string &name, int sort, int x_size, int y_size)GraphicsEngineinline
make_output(GraphicsPipe *pipe, const string &name, int sort, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg=NULL, GraphicsOutput *host=NULL)GraphicsEngine
make_parasite(GraphicsOutput *host, const string &name, int sort, int x_size, int y_size)GraphicsEngineinline
MAKE_SEQ(get_windows, get_num_windows, get_window) (defined in GraphicsEngine)GraphicsEngine
open_windows()GraphicsEngine
ready_flip()GraphicsEngine
ref() const ReferenceCountinline
remove_all_windows()GraphicsEngine
remove_window(GraphicsOutput *window)GraphicsEngine
render_frame()GraphicsEngine
reset_all_windows(bool swapchain)GraphicsEngine
set_auto_flip(bool auto_flip)GraphicsEngineinline
set_default_loader(Loader *loader)GraphicsEngineinline
set_portal_cull(bool value)GraphicsEngineinline
set_threading_model(const GraphicsThreadingModel &threading_model)GraphicsEngine
sync_frame()GraphicsEngine
test_ref_count_integrity() const ReferenceCountinline
test_ref_count_nonzero() const ReferenceCountinline
texture_uploaded(Texture *tex)GraphicsEngine
ThreadState enum name (defined in GraphicsEngine)GraphicsEngine
TS_do_flip enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_frame enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_release enum value (defined in GraphicsEngine)GraphicsEngine
TS_do_windows enum value (defined in GraphicsEngine)GraphicsEngine
TS_done enum value (defined in GraphicsEngine)GraphicsEngine
TS_terminate enum value (defined in GraphicsEngine)GraphicsEngine
TS_wait enum value (defined in GraphicsEngine)GraphicsEngine
unref() const ReferenceCountinlinevirtual
weak_ref(WeakPointerToVoid *ptv)ReferenceCountinline
weak_unref(WeakPointerToVoid *ptv)ReferenceCountinline
WindowRenderer (defined in GraphicsEngine)GraphicsEnginefriend
~GraphicsEngine()GraphicsEngine
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual