15 #ifndef TINYOSXGRAPHICSPIPE_H
16 #define TINYOSXGRAPHICSPIPE_H
18 #include "pandabase.h"
20 #if defined(IS_OSX) && !defined(BUILD_IPHONE) && defined(HAVE_CARBON) && !__LP64__
25 #include <Carbon/Carbon.h>
27 #include "graphicsPipe.h"
28 #include "tinyGraphicsStateGuardian.h"
35 class EXPCL_TINYDISPLAY TinyOsxGraphicsPipe :
public GraphicsPipe {
37 TinyOsxGraphicsPipe();
38 virtual ~TinyOsxGraphicsPipe();
40 virtual string get_interface_name()
const;
43 static CGImageRef create_cg_image(const
PNMImage &pnm_image);
46 static
void release_data(
void *info, const
void *data,
size_t size);
63 static void init_type() {
64 GraphicsPipe::init_type();
65 register_type(_type_handle,
"TinyOsxGraphicsPipe",
66 GraphicsPipe::get_class_type());
69 return get_class_type();
71 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
77 #include "tinyOsxGraphicsPipe.I"
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...