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ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.

add_angular_force(AngularForce *f)Physicalinline
add_linear_force(LinearForce *f)Physicalinline
add_physics_object(PhysicsObject *po)Physicalinline
add_spawn_template(ParticleSystem *ps) (defined in ParticleSystem)ParticleSysteminline
AngularForceVector typedef (defined in Physical)Physical
as_typed_object()TypedObjectinline
as_typed_object() const TypedObjectinline
clear_angular_forces()Physicalinline
clear_floor_z() (defined in ParticleSystem)ParticleSysteminline
clear_linear_forces()Physicalinline
clear_physics_objects()Physicalinline
clear_spawn_templates() (defined in ParticleSystem)ParticleSysteminline
clear_to_initial()ParticleSysteminline
force_init_type() (defined in ParticleSystem)ParticleSysteminlinevirtual
get_active_system_flag() const (defined in ParticleSystem)ParticleSysteminline
get_angular_forces() const (defined in Physical)Physicalinline
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_birth_rate() const (defined in ParticleSystem)ParticleSysteminline
get_class_type() (defined in ParticleSystem)ParticleSysteminlinestatic
get_emitter() const (defined in ParticleSystem)ParticleSysteminline
get_factory() const (defined in ParticleSystem)ParticleSysteminline
get_floor_z() const (defined in ParticleSystem)ParticleSysteminline
get_i_was_spawned_flag() const (defined in ParticleSystem)ParticleSysteminline
get_linear_forces() const (defined in Physical)Physicalinline
get_litter_size() const (defined in ParticleSystem)ParticleSysteminline
get_litter_spread() const (defined in ParticleSystem)ParticleSysteminline
get_living_particles() const (defined in ParticleSystem)ParticleSysteminline
get_local_velocity_flag() const (defined in ParticleSystem)ParticleSysteminline
get_num_angular_forces() const (defined in Physical)Physicalinline
get_num_linear_forces() const (defined in Physical)Physicalinline
get_object_vector() const (defined in Physical)Physicalinline
get_objects() const (defined in Physical)Physical
get_phys_body() const (defined in Physical)Physicalinline
get_physical_node() const (defined in Physical)Physicalinline
get_physical_node_path() const (defined in Physical)Physicalinline
get_physics_manager() const (defined in Physical)Physicalinline
get_pool_size() const (defined in ParticleSystem)ParticleSysteminline
get_ref_count() const ReferenceCountinline
get_render_parent() const (defined in ParticleSystem)ParticleSysteminline
get_renderer() const (defined in ParticleSystem)ParticleSysteminline
get_soft_birth_rate() const (defined in ParticleSystem)ParticleSysteminline
get_spawn_on_death_flag() const (defined in ParticleSystem)ParticleSysteminline
get_spawn_render_node() const (defined in ParticleSystem)ParticleSysteminline
get_spawn_render_node_path() const (defined in ParticleSystem)ParticleSysteminline
get_system_age() const (defined in ParticleSystem)ParticleSysteminline
get_system_grows_older_flag() const (defined in ParticleSystem)ParticleSysteminline
get_system_lifespan() const (defined in ParticleSystem)ParticleSysteminline
get_type() const (defined in ParticleSystem)ParticleSysteminlinevirtual
get_type_index() const TypedObjectinline
get_viscosity() const Physicalinline
get_weak_list() const ReferenceCountinline
has_weak_list() const ReferenceCountinline
induce_labor()ParticleSysteminline
init_type() (defined in ParticleSystem)ParticleSysteminlinestatic
is_exact_type(TypeHandle handle) const TypedObjectinline
is_of_type(TypeHandle handle) const TypedObjectinline
LinearForceVector typedef (defined in Physical)Physical
local_object()ReferenceCountinline
MAKE_SEQ(get_linear_forces, get_num_linear_forces, get_linear_force) (defined in Physical)Physical
MAKE_SEQ(get_angular_forces, get_num_angular_forces, get_angular_force) (defined in Physical)Physical
operator=(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCountinline
operator=(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
output(ostream &out) const ParticleSystemvirtual
ParticleSystem(int pool_size=0)ParticleSystem
ParticleSystem(const ParticleSystem &copy)ParticleSystem
ParticleSystemManager (defined in ParticleSystem)ParticleSystemfriend
Physical(int total_objects=1, bool pre_alloc=false)Physical
Physical(const Physical &copy)Physical
PT(LinearForce) get_linear_force(int index) const (defined in Physical)Physicalinline
PT(AngularForce) get_angular_force(int index) const (defined in Physical)Physicalinline
ref() const ReferenceCountinline
remove_angular_force(AngularForce *f)Physicalinline
remove_linear_force(LinearForce *f)Physicalinline
render()ParticleSysteminline
set_active_system_flag(bool a) (defined in ParticleSystem)ParticleSysteminline
set_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem)ParticleSysteminline
set_emitter(BaseParticleEmitter *e) (defined in ParticleSystem)ParticleSysteminline
set_factory(BaseParticleFactory *f) (defined in ParticleSystem)ParticleSysteminline
set_floor_z(PN_stdfloat z) (defined in ParticleSystem)ParticleSysteminline
set_litter_size(int new_ls) (defined in ParticleSystem)ParticleSysteminline
set_litter_spread(int new_ls) (defined in ParticleSystem)ParticleSysteminline
set_local_velocity_flag(bool lv) (defined in ParticleSystem)ParticleSysteminline
set_pool_size(int size) (defined in ParticleSystem)ParticleSysteminline
set_render_parent(PandaNode *node) (defined in ParticleSystem)ParticleSysteminline
set_render_parent(const NodePath &node) (defined in ParticleSystem)ParticleSysteminline
set_renderer(BaseParticleRenderer *r) (defined in ParticleSystem)ParticleSysteminline
set_soft_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem)ParticleSysteminline
set_spawn_on_death_flag(bool sod) (defined in ParticleSystem)ParticleSysteminline
set_spawn_render_node(PandaNode *node) (defined in ParticleSystem)ParticleSysteminline
set_spawn_render_node_path(const NodePath &node) (defined in ParticleSystem)ParticleSysteminline
set_system_age(PN_stdfloat age) (defined in ParticleSystem)ParticleSysteminline
set_system_grows_older_flag(bool sgo) (defined in ParticleSystem)ParticleSysteminline
set_system_lifespan(PN_stdfloat sl) (defined in ParticleSystem)ParticleSysteminline
set_template_system_flag(bool tsf) (defined in ParticleSystem)ParticleSysteminline
set_viscosity(PN_stdfloat viscosity)Physicalinline
soft_start(PN_stdfloat br=0.0)ParticleSysteminline
soft_stop(PN_stdfloat br=0.0)ParticleSysteminline
test_ref_count_integrity() const ReferenceCountinline
test_ref_count_nonzero() const ReferenceCountinline
TypedObject() (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
TypedReferenceCount() (defined in TypedReferenceCount)TypedReferenceCountinline
TypedReferenceCount(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCountinline
unref() const ReferenceCountinlinevirtual
update(PN_stdfloat dt)ParticleSystem
weak_ref(WeakPointerToVoid *ptv)ReferenceCountinline
weak_unref(WeakPointerToVoid *ptv)ReferenceCountinline
write(ostream &out, int indent=0) const ParticleSystemvirtual
Physical::write(ostream &out=cout, unsigned int indent=0) const Physicalvirtual
write_angular_forces(ostream &out=cout, unsigned int indent=0) const Physicalvirtual
write_free_particle_fifo(ostream &out, int indent=0) const ParticleSystemvirtual
write_linear_forces(ostream &out=cout, unsigned int indent=0) const Physicalvirtual
write_physics_objects(ostream &out=cout, unsigned int indent=0) const Physicalvirtual
write_spawn_templates(ostream &out, int indent=0) const ParticleSystemvirtual
~ParticleSystem()ParticleSystem
~Physical()Physicalvirtual
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual