21 INLINE RigidBodyCombiner::VDUnifier::
23 _transform(transform),
33 INLINE
bool RigidBodyCombiner::VDUnifier::
34 operator < (
const RigidBodyCombiner::VDUnifier &other)
const {
35 if (_transform != other._transform) {
36 return _transform < other._transform;
38 return _orig < other._orig;
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...