16 #include "wavAudioCursor.h"
17 #include "virtualFileSystem.h"
57 if (cursor == NULL || !cursor->_is_valid) {
WavAudio(const Filename &name)
xxx
A hierarchy of directories and files that appears to be one continuous file system, even though the files may originate from several different sources that may not be related to the actual OS's file system.
Used for reading PCM .wav files.
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
static VirtualFileSystem * get_global_ptr()
Returns the default global VirtualFileSystem.
istream * open_read_file(const Filename &filename, bool auto_unwrap) const
Convenience function; returns a newly allocated istream if the file exists and can be read...
A native PCM .wav loader.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.