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dxVertexBufferContext9.h
1 // Filename: dxVertexBufferContext9.h
2 // Created by: drose (18Mar05)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef DXVERTEXBUFFERCONTEXT9_H
16 #define DXVERTEXBUFFERCONTEXT9_H
17 
18 #include "pandabase.h"
19 #include "dxgsg9base.h"
20 #include "vertexBufferContext.h"
21 #include "deletedChain.h"
22 
23 class CLP(GraphicsStateGuardian);
24 
25 ////////////////////////////////////////////////////////////////////
26 // Class : DXVertexBufferContext9
27 // Description : Caches a GeomVertexArrayData in the DirectX device as
28 // a vertex buffer.
29 ////////////////////////////////////////////////////////////////////
30 class EXPCL_PANDADX CLP(VertexBufferContext) : public VertexBufferContext {
31 public:
34  GeomVertexArrayData *data);
35  ALLOC_DELETED_CHAIN(CLP(VertexBufferContext));
36 
37  virtual void evict_lru();
38 
39  LPDIRECT3DVERTEXBUFFER9 _vbuffer;
40  int _fvf;
41 
42 public:
43  static TypeHandle get_class_type() {
44  return _type_handle;
45  }
46  static void init_type() {
47  VertexBufferContext::init_type();
48  register_type(_type_handle, "DXVertexBufferContext9",
49  VertexBufferContext::get_class_type());
50  }
51  virtual TypeHandle get_type() const {
52  return get_class_type();
53  }
54  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
55 
56 private:
57  static TypeHandle _type_handle;
58 };
59 
60 #include "dxVertexBufferContext9.I"
61 
62 #endif
A table of objects that are saved within the graphics context for reference by handle later...
This is a special class object that holds all the information returned by a particular GSG to indicat...
Encapsulates all the communication with a particular instance of a given rendering backend...
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85
This is the data for one array of a GeomVertexData structure.