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auto_bind.h
1 // Filename: auto_bind.h
2 // Created by: drose (23Feb99)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef AUTO_BIND_H
16 #define AUTO_BIND_H
17 
18 #include "pandabase.h"
19 
20 #include "animControl.h"
21 #include "animControlCollection.h"
22 
23 class PandaNode;
24 
25 BEGIN_PUBLISH
26 ////////////////////////////////////////////////////////////////////
27 // Function: auto_bind
28 // Description: Walks the scene graph or subgraph beginning at the
29 // indicated node, and attempts to bind any AnimBundles
30 // found to their matching PartBundles, when possible.
31 //
32 // The list of all resulting AnimControls created is
33 // filled into controls.
34 ////////////////////////////////////////////////////////////////////
35 EXPCL_PANDA_CHAN void
36 auto_bind(PandaNode *root_node, AnimControlCollection &controls,
37  int hierarchy_match_flags = 0);
38 END_PUBLISH
39 
40 #endif
41 
A basic node of the scene graph or data graph.
Definition: pandaNode.h:72
This is a named collection of AnimControl pointers.