16 #include "config_char.h"
17 #include "character.h"
18 #include "characterJoint.h"
19 #include "characterJointBundle.h"
20 #include "characterJointEffect.h"
21 #include "characterSlider.h"
22 #include "characterVertexSlider.h"
23 #include "jointVertexTransform.h"
26 Configure(config_char);
27 NotifyCategoryDef(
char,
"");
29 ConfigureFn(config_char) {
34 (
"even-animation",
false,
35 PRC_DESC(
"When this is true, characters' vertices will be recomputed "
36 "every frame, whether they need it or not. This will tend to "
37 "balance out the frame rate so that it is more uniformly slow. "
38 "The default is to compute vertices only when they need to be "
39 "computed, which can lead to an uneven frame rate."));
52 static bool initialized =
false;
58 Character::init_type();
59 CharacterJoint::init_type();
60 CharacterJointBundle::init_type();
61 CharacterJointEffect::init_type();
62 CharacterSlider::init_type();
63 CharacterVertexSlider::init_type();
64 JointVertexTransform::init_type();
static void register_with_read_factory()
Factory method to generate a CharacterSlider object.
This is a convenience class to specialize ConfigVariable as a boolean type.
static void register_with_read_factory()
Factory method to generate a CharacterJoint object.
static void register_with_read_factory()
Tells the BamReader how to create objects of type CharacterVertexSlider.
static void register_with_read_factory()
Factory method to generate a CharacterJointBundle object.
static void register_with_read_factory()
Tells the BamReader how to create objects of type CharacterJointEffect.
static void register_with_read_factory()
Tells the BamReader how to create objects of type Character.