15 #include "ambientLight.h"
16 #include "bamWriter.h"
17 #include "bamReader.h"
19 #include "datagramIterator.h"
29 AmbientLight(
const string &name) :
59 return (
int)CP_ambient_priority;
82 write(ostream &out,
int indent_level)
const {
83 indent(out, indent_level) << *
this <<
":\n";
84 indent(out, indent_level + 2)
147 parse_params(params, scan, manager);
148 node->fillin(scan, manager);
162 LightNode::fillin(scan, manager);
A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
A derivative of Light and of PandaNode.
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light. ...
Base class for objects that can be written to and read from Bam files.
A light source that seems to illuminate all points in space at once.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
void register_factory(TypeHandle handle, CreateFunc *func)
Registers a new kind of thing the Factory will be able to create.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
const LColor & get_color() const
Returns the basic color of the light.
virtual int get_class_priority() const
Returns the relative priority associated with all lights of this class.
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
static void register_with_read_factory()
Tells the BamReader how to create objects of type AmbientLight.