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dxgsg9
wdxGraphicsBuffer9.I
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// Filename: wdxGraphicsBuffer9.I
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// Created by: zhao (29Sept12)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: wdxGraphicsBuffer9::get_supports_render_texture
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// Access: Published, Virtual
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// Description: Returns true if this particular GraphicsOutput can
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// render directly into a texture, or false if it must
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// always copy-to-texture at the end of each frame to
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// achieve this effect.
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////////////////////////////////////////////////////////////////////
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INLINE
bool
wdxGraphicsBuffer9::
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get_supports_render_texture
()
const
{
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// DX9 buffers can always bind-to-texture.
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return
true
;
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}
wdxGraphicsBuffer9::get_supports_render_texture
virtual bool get_supports_render_texture() const
Returns true if this particular GraphicsOutput can render directly into a texture, or false if it must always copy-to-texture at the end of each frame to achieve this effect.
Definition:
wdxGraphicsBuffer9.I:24
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