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GLContext Struct Reference

Public Attributes

V4 ambient_light_model
 
int apply_texture_matrix
 
int cull_clockwise
 
int cull_face_enabled
 
V4 current_color
 
V4 current_normal
 
GLTexturecurrent_textures [3]
 
int depth_test
 
gl_draw_triangle_func draw_triangle_back
 
gl_draw_triangle_func draw_triangle_front
 
GLLightfirst_light
 
bool has_zrange
 
int light_model_two_side
 
int lighting_enabled
 
GLLight lights [16]
 
int local_light_model
 
GLMaterial materials [2]
 
M4 matrix_model_projection
 
int matrix_model_projection_no_w_transform
 
int matrix_model_projection_updated
 
M4 matrix_model_view
 
M4 matrix_model_view_inv
 
M4 matrix_projection
 
PN_stdfloat normal_scale
 
int normalize_enabled
 
int num_textures_enabled
 
GLScissor scissor
 
int smooth_shade_model
 
GLSpecBufspecbuf_first
 
int specbuf_num_buffers
 
int specbuf_used_counter
 
GLViewport viewport
 
ZBufferzb
 
ZB_fillTriangleFunc zb_fill_tri
 
int zbias
 
double zmin
 
double zrange
 

Detailed Description

Definition at line 141 of file zgl.h.


The documentation for this struct was generated from the following file: