15 #ifndef COCOAGRAPHICSPIPE_H
16 #define COCOAGRAPHICSPIPE_H
18 #include "pandabase.h"
19 #include "graphicsWindow.h"
20 #include "graphicsPipe.h"
21 #include "lightMutex.h"
22 #include "lightReMutex.h"
25 #import <AppKit/NSScreen.h>
29 #include <ApplicationServices/ApplicationServices.h>
49 virtual string get_interface_name()
const;
68 void load_display_information();
74 CGDirectDisplayID _display;
83 static void init_type() {
84 GraphicsPipe::init_type();
85 register_type(_type_handle,
"CocoaGraphicsPipe",
86 GraphicsPipe::get_class_type());
89 return get_class_type();
91 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
97 #include "cocoaGraphicsPipe.I"
NSScreen * get_nsscreen() const
Returns the Cocoa NSScreen pointer associated with this graphics pipe.
CGDirectDisplayID get_display_id() const
Returns the Quartz display ID associated with this graphics pipe.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe represents the interface for creating OpenGL graphics windows on a Cocoa-based (e...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An interface to the Cocoa system for managing OpenGL windows under Mac OS X.