15 #include "pandabase.h"
17 #include "tinyOffscreenGraphicsPipe.h"
18 #include "tinyGraphicsStateGuardian.h"
19 #include "tinyGraphicsBuffer.h"
20 #include "config_tinydisplay.h"
21 #include "frameBufferProperties.h"
23 TypeHandle TinyOffscreenGraphicsPipe::_type_handle;
30 TinyOffscreenGraphicsPipe::
31 TinyOffscreenGraphicsPipe() {
32 _supported_types = OT_buffer | OT_texture_buffer;
41 TinyOffscreenGraphicsPipe::
42 ~TinyOffscreenGraphicsPipe() {
78 make_output(const
string &name,
90 if (((flags&BF_require_parasite)!=0)||
91 ((flags&BF_require_window)!=0)) {
94 return new TinyGraphicsBuffer(engine,
this, name, fb_prop, win_prop, flags, gsg, host);
An offscreen graphics buffer.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
virtual string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe creates offscreen buffers only, but is completely platform-independent.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...