15 #include "save_egg_file.h"
17 #include "config_egg2pg.h"
18 #include "sceneGraphReducer.h"
19 #include "virtualFileSystem.h"
20 #include "config_util.h"
30 if (cs == CS_default) {
31 cs = get_default_coordinate_system();
33 data->set_coordinate_system(cs);
38 return data->write_egg(filename);
A basic node of the scene graph or data graph.
This is the primary interface into all the egg data, and the root of the egg file structure...
Converts the scene graph beginning at the indicated node into an EggData structure, for writing to an egg file.
The name of a file, such as a texture file or an Egg file.