Panda3D
 All Classes Functions Variables Enumerations
cocoaGraphicsPipe.h
1 // Filename: cocoaGraphicsPipe.h
2 // Created by: rdb (14May12)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef COCOAGRAPHICSPIPE_H
16 #define COCOAGRAPHICSPIPE_H
17 
18 #include "pandabase.h"
19 #include "graphicsWindow.h"
20 #include "graphicsPipe.h"
21 #include "lightMutex.h"
22 #include "lightReMutex.h"
23 
24 #ifdef __OBJC__
25 #import <AppKit/NSScreen.h>
26 #else
27 struct NSScreen;
28 #endif
29 #include <ApplicationServices/ApplicationServices.h>
30 
32 
33 ////////////////////////////////////////////////////////////////////
34 // Class : CocoaGraphicsPipe
35 // Description : This graphics pipe represents the interface for
36 // creating OpenGL graphics windows on a Cocoa-based
37 // (e.g. Mac OS X) client.
38 ////////////////////////////////////////////////////////////////////
40 public:
42  CocoaGraphicsPipe(CGDirectDisplayID display);
43  CocoaGraphicsPipe(NSScreen *screen);
44  virtual ~CocoaGraphicsPipe();
45 
46  INLINE CGDirectDisplayID get_display_id() const;
47  INLINE NSScreen *get_nsscreen() const;
48 
49  virtual string get_interface_name() const;
50  static PT(GraphicsPipe) pipe_constructor();
51 
52 public:
53  virtual PreferredWindowThread get_preferred_window_thread() const;
54 
55 protected:
56  virtual PT(GraphicsOutput) make_output(const string &name,
57  const FrameBufferProperties &fb_prop,
58  const WindowProperties &win_prop,
59  int flags,
60  GraphicsEngine *engine,
62  GraphicsOutput *host,
63  int retry,
64  bool &precertify);
65  virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
66 
67 private:
68  void load_display_information();
69 
70  // _display and _screen refer to the same thing,
71  // NSScreen being the tiny Cocoa wrapper around the Quartz
72  // display ID. NSScreen isn't generally useful, but we need
73  // it when creating the window.
74  CGDirectDisplayID _display;
75  NSScreen *_screen;
76 
77  friend class CocoaGraphicsWindow;
78 
79 public:
80  static TypeHandle get_class_type() {
81  return _type_handle;
82  }
83  static void init_type() {
84  GraphicsPipe::init_type();
85  register_type(_type_handle, "CocoaGraphicsPipe",
86  GraphicsPipe::get_class_type());
87  }
88  virtual TypeHandle get_type() const {
89  return get_class_type();
90  }
91  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
92 
93 private:
94  static TypeHandle _type_handle;
95 };
96 
97 #include "cocoaGraphicsPipe.I"
98 
99 #endif
NSScreen * get_nsscreen() const
Returns the Cocoa NSScreen pointer associated with this graphics pipe.
CGDirectDisplayID get_display_id() const
Returns the Quartz display ID associated with this graphics pipe.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:58
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe represents the interface for creating OpenGL graphics windows on a Cocoa-based (e...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An interface to the Cocoa system for managing OpenGL windows under Mac OS X.