This is an "unaligned" LVecBase4. More...
#include "lvecBase4.h"
Public Types | |
enum | { num_components = 4, is_int = 0 } |
typedef int | numeric_type |
typedef LSimpleMatrix< int, 1, 4 > | UVector4 |
Public Member Functions | |
UnalignedLVecBase4i (const LVecBase4i ©) | |
UnalignedLVecBase4i (const UnalignedLVecBase4i ©) | |
UnalignedLVecBase4i (int x, int y, int z, int w) | |
const int * | get_data () const |
Returns the address of the first of the three data elements in the vector. More... | |
int | get_num_components () const |
Returns the number of elements in the vector, 4. More... | |
UnalignedLVecBase4i & | operator= (const LVecBase4i ©) |
UnalignedLVecBase4i & | operator= (const UnalignedLVecBase4i ©) |
int | operator[] (int i) const |
int & | operator[] (int i) |
void | set (int x, int y, int z, int w) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
static int | size () |
Returns 4: the number of components of a LVecBase4. More... | |
Public Attributes | |
UVector4 | _v |
This is an "unaligned" LVecBase4.
It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LVecBase4 class.
Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LVecBase4 to get actual use from it.
Definition at line 3350 of file lvecBase4.h.
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inline |
Returns the address of the first of the three data elements in the vector.
The remaining elements occupy the next positions consecutively in memory.
Definition at line 4623 of file lvecBase4.h.
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inline |
Returns the number of elements in the vector, 4.
Definition at line 4633 of file lvecBase4.h.
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inlinestatic |
Returns 4: the number of components of a LVecBase4.
Definition at line 4611 of file lvecBase4.h.