34 INLINE AttribNodeRegistry::Entry::
36 _type(node.node()->get_type()),
37 _name(node.get_name()),
47 INLINE AttribNodeRegistry::Entry::
59 INLINE
bool AttribNodeRegistry::Entry::
60 operator < (
const Entry &other)
const {
61 if (_type != other._type) {
62 return _type < other._type;
64 return _name < other._name;
This global object records NodePaths that are referenced by scene graph attribs, such as ClipPlaneAtt...
TypeHandle is the identifier used to differentiate C++ class types.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...