15 #ifndef LOADERFILETYPEASSIMP_H
16 #define LOADERFILETYPEASSIMP_H
18 #include "config_assimp.h"
19 #include "loaderFileType.h"
33 virtual string get_name()
const;
34 virtual string get_extension()
const;
48 static void init_type() {
49 LoaderFileType::init_type();
50 register_type(_type_handle,
"LoaderFileTypeAssimp",
51 LoaderFileType::get_class_type());
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
This defines the Loader interface that uses the Assimp library to load various model formats...
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual string get_additional_extensions() const
Returns a space-separated list of extension, in addition to the one returned by get_extension(), that are recognized by this loader.
This is the base class for a family of scene-graph file types that the Loader supports.
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz extension)...
TypeHandle is the identifier used to differentiate C++ class types.
Class that interfaces with Assimp and builds Panda nodes to represent the Assimp structures.