15 #include "eggPoolUniquifier.h"
17 #include "eggTexture.h"
18 #include "eggMaterial.h"
19 #include "eggVertexPool.h"
44 if (node->
is_of_type(EggTexture::get_class_type())) {
46 }
else if (node->
is_of_type(EggMaterial::get_class_type())) {
48 }
else if (node->
is_of_type(EggVertexPool::get_class_type())) {
bool is_of_type(TypeHandle handle) const
Returns true if the current object is or derives from the indicated type.
virtual string get_category(EggNode *node)
Returns the category name into which the given node should be collected, or the empty string if the n...
A base class for things that may be directly added into the egg hierarchy.
TypeHandle is the identifier used to differentiate C++ class types.