15 #ifndef LOADERFILETYPEDAE_H
16 #define LOADERFILETYPEDAE_H
18 #include "pandabase.h"
20 #include "loaderFileType.h"
30 virtual string get_name()
const;
31 virtual string get_extension()
const;
42 static void init_type() {
43 LoaderFileType::init_type();
44 register_type(_type_handle,
"LoaderFileTypeDae",
45 LoaderFileType::get_class_type());
48 return get_class_type();
50 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
This defines the Loader interface to read Dae files.
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual string get_additional_extensions() const
Returns a space-separated list of extension, in addition to the one returned by get_extension(), that are recognized by this loader.
This is the base class for a family of scene-graph file types that the Loader supports.
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz extension)...
TypeHandle is the identifier used to differentiate C++ class types.