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| LMatrix3d (const LMatrix3d &other) |
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| LMatrix3d (double e00, double e01, double e02, double e10, double e11, double e12, double e20, double e21, double e22) |
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| LMatrix3d (const EMatrix3 &m) |
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size_t | add_hash (size_t hash) const |
| Adds the vector into the running hash. More...
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size_t | add_hash (size_t hash, double threshold) const |
| Adds the vector into the running hash. More...
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bool | almost_equal (const LMatrix3d &other, double threshold) const |
| Returns true if two matrices are memberwise equal within a specified tolerance. More...
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bool | almost_equal (const LMatrix3d &other) const |
| Returns true if two matrices are memberwise equal within a default tolerance based on the numeric type. More...
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iterator | begin () |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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const_iterator | begin () const |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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int | compare_to (const LMatrix3d &other) const |
| This flavor of compare_to uses a default threshold value based on the numeric type. More...
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int | compare_to (const LMatrix3d &other, double threshold) const |
| Sorts matrices lexicographically, componentwise. More...
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void | componentwise_mult (const LMatrix3d &other) |
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double | determinant () const |
| Returns the determinant of the matrix. More...
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iterator | end () |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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const_iterator | end () const |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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void | fill (double fill_value) |
| Sets each element of the matrix to the indicated fill_value. More...
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void | generate_hash (ChecksumHashGenerator &hashgen) const |
| Adds the vector to the indicated hash generator. More...
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void | generate_hash (ChecksumHashGenerator &hashgen, double threshold) const |
| Adds the vector to the indicated hash generator. More...
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double | get_cell (int row, int col) const |
| Returns a particular element of the matrix. More...
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LVecBase3d | get_col (int col) const |
| Returns the indicated column of the matrix as a three-component vector. More...
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LVecBase2d | get_col2 (int col) const |
| Returns the indicated column of the matrix as a two-component vector, ignoring the last row. More...
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const double * | get_data () const |
| Returns the address of the first of the nine data elements in the matrix. More...
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size_t | get_hash () const |
| Returns a suitable hash for phash_map. More...
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size_t | get_hash (double threshold) const |
| Returns a suitable hash for phash_map. More...
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int | get_num_components () const |
| Returns the number of elements in the matrix, nine. More...
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LVecBase3d | get_row (int row) const |
| Returns the indicated row of the matrix as a three-component vector. More...
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void | get_row (LVecBase3d &result_vec, int row) const |
| Stores the indicated row of the matrix as a three-component vector. More...
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LVecBase2d | get_row2 (int row) const |
| Returns the indicated row of the matrix as a two-component vector, ignoring the last column. More...
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bool | invert_from (const LMatrix3d &other) |
| Computes the inverse of the other matrix, and stores the result in this matrix. More...
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bool | invert_in_place () |
| Inverts the current matrix. More...
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bool | invert_transpose_from (const LMatrix3d &other) |
| Simultaneously computes the inverse of the indicated matrix, and then the transpose of that inverse. More...
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bool | invert_transpose_from (const LMatrix4d &other) |
| Simultaneously computes the inverse of the indicated matrix, and then the transpose of that inverse. More...
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bool | is_identity () const |
| Returns true if this is (close enough to) the identity matrix, false otherwise. More...
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bool | is_nan () const |
| Returns true if any component of the matrix is not-a-number, false otherwise. More...
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| MAKE_SEQ (get_rows, size, get_row) |
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| MAKE_SEQ (get_cols, size, get_col) |
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| MAKE_SEQ (get_col2s, size, get_col2) |
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| MAKE_SEQ (get_row2s, size, get_row2) |
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void | multiply (const LMatrix3d &other1, const LMatrix3d &other2) |
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bool | operator!= (const LMatrix3d &other) const |
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double & | operator() (int row, int col) |
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double | operator() (int row, int col) const |
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LMatrix3d | operator* (const LMatrix3d &other) const |
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LMatrix3d | operator* (double scalar) const |
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LMatrix3d & | operator*= (const LMatrix3d &other) |
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LMatrix3d & | operator*= (double scalar) |
| Performs a memberwise scale. More...
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LMatrix3d & | operator+= (const LMatrix3d &other) |
| Performs a memberwise addition between two matrices. More...
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LMatrix3d & | operator-= (const LMatrix3d &other) |
| Performs a memberwise subtraction between two matrices. More...
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LMatrix3d | operator/ (double scalar) const |
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LMatrix3d & | operator/= (double scalar) |
| Performs a memberwise scale. More...
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bool | operator< (const LMatrix3d &other) const |
| This performs a lexicographical comparison. More...
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LMatrix3d & | operator= (const LMatrix3d &other) |
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LMatrix3d & | operator= (double fill_value) |
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bool | operator== (const LMatrix3d &other) const |
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CRow | operator[] (int i) const |
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Row | operator[] (int i) |
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void | output (ostream &out) const |
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void | read_datagram (DatagramIterator &source) |
| Reads the matrix from the Datagram using get_stdfloat(). More...
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void | read_datagram_fixed (DatagramIterator &scan) |
| Reads the matrix from the Datagram using get_float32() or get_float64(). More...
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void | set (double e00, double e01, double e02, double e10, double e11, double e12, double e20, double e21, double e22) |
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void | set_cell (int row, int col, double value) |
| Changes a particular element of the matrix. More...
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void | set_col (int col, const LVecBase3d &v) |
| Replaces the indicated column of the matrix from a three-component vector. More...
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void | set_col (int col, const LVecBase2d &v) |
| Replaces the indicated column of the matrix from a two-component vector, ignoring the last row. More...
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void | set_rotate_mat (double angle) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise. More...
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void | set_rotate_mat (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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void | set_rotate_mat_normaxis (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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void | set_row (int row, const LVecBase3d &v) |
| Replaces the indicated row of the matrix from a three-component vector. More...
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void | set_row (int row, const LVecBase2d &v) |
| Replaces the indicated row of the matrix from a two-component vector, ignoring the last column. More...
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void | set_scale_mat (const LVecBase2d &scale) |
| Fills mat with a matrix that applies the indicated scale in each of the two axes. More...
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void | set_scale_mat (const LVecBase3d &scale) |
| Fills mat with a matrix that applies the indicated scale in each of the three axes. More...
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void | set_scale_shear_mat (const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that applies the indicated scale and shear. More...
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void | set_shear_mat (const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that applies the indicated shear in each of the three planes. More...
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void | set_translate_mat (const LVecBase2d &trans) |
| Fills mat with a matrix that applies the indicated translation. More...
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void | transpose_from (const LMatrix3d &other) |
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void | transpose_in_place () |
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void | write (ostream &out, int indent_level=0) const |
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void | write_datagram (Datagram &destination) const |
| Writes the matrix to the Datagram using add_stdfloat(). More...
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void | write_datagram_fixed (Datagram &destination) const |
| Writes the matrix to the Datagram using add_float32() or add_float64(), depending on the type of floats in the matrix, regardless of the setting of Datagram::set_stdfloat_double(). More...
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LVecBase3d | xform (const LVecBase3d &v) const |
| 3-component vector or point times matrix. More...
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void | xform_in_place (LVecBase3d &v) const |
| 3-component vector or point times matrix. More...
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LVecBase2d | xform_point (const LVecBase2d &v) const |
| The matrix transforms a 2-component point (including translation component) and returns the result. More...
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void | xform_point_in_place (LVecBase2d &v) const |
| The matrix transforms a 2-component point (including translation component). More...
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LVecBase2d | xform_vec (const LVecBase2d &v) const |
| The matrix transforms a 2-component vector (without translation component) and returns the result. More...
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LVecBase3d | xform_vec (const LVecBase3d &v) const |
| The matrix transforms a 3-component vector and returns the result. More...
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LVecBase3d | xform_vec_general (const LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component) and returns the result, as a fully general operation. More...
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void | xform_vec_general_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component), as a fully general operation. More...
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void | xform_vec_in_place (LVecBase2d &v) const |
| The matrix transforms a 2-component vector (without translation component). More...
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void | xform_vec_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component vector. More...
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static const LMatrix3d & | convert_mat (CoordinateSystem from, CoordinateSystem to) |
| Returns a matrix that transforms from the indicated coordinate system to the indicated coordinate system. More...
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static TypeHandle | get_class_type () |
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static const LMatrix3d & | ident_mat () |
| Returns an identity matrix. More...
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static void | init_type () |
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static LMatrix3d | rotate_mat (double angle) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise. More...
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static LMatrix3d | rotate_mat (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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static LMatrix3d | rotate_mat_normaxis (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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static LMatrix3d | scale_mat (const LVecBase2d &scale) |
| Returns a matrix that applies the indicated scale in each of the two axes. More...
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static LMatrix3d | scale_mat (double sx, double sy) |
| Returns a matrix that applies the indicated scale in each of the two axes. More...
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static LMatrix3d | scale_mat (const LVecBase3d &scale) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix3d | scale_mat (double sx, double sy, double sz) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix3d | scale_shear_mat (const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix3d | scale_shear_mat (double sx, double sy, double sz, double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix3d | shear_mat (const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static LMatrix3d | shear_mat (double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static int | size () |
| Returns 3: the number of rows of a LMatrix3. More...
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static LMatrix3d | translate_mat (const LVecBase2d &trans) |
| Returns a matrix that applies the indicated translation. More...
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static LMatrix3d | translate_mat (double tx, double ty) |
| Returns a matrix that applies the indicated translation. More...
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This is a 3-by-3 transform matrix.
It typically will represent either a rotation-and-scale (no translation) matrix in 3-d, or a full affine matrix (rotation, scale, translation) in 2-d, e.g. for a texture matrix.
Definition at line 4375 of file lmatrix.h.