15 #ifndef JOINTVERTEXTRANSFORM_H
16 #define JOINTVERTEXTRANSFORM_H
18 #include "pandabase.h"
19 #include "characterJoint.h"
20 #include "vertexTransform.h"
21 #include "pointerTo.h"
22 #include "lightMutex.h"
48 virtual void get_matrix(
LMatrix4 &matrix)
const;
52 virtual void output(ostream &out)
const;
55 INLINE
void check_matrix()
const;
56 void compute_matrix();
65 static void register_with_read_factory();
77 static void init_type() {
78 VertexTransform::init_type();
79 register_type(_type_handle,
"JointVertexTransform",
80 VertexTransform::get_class_type());
83 return get_class_type();
85 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
93 #include "jointVertexTransform.I"
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is our own Panda specialization on the default STL list.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin()...
This is a 4-by-4 transform matrix.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This represents one joint of the character's animation, containing an animating transform matrix...
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
This is a standard, non-reentrant mutex, similar to the Mutex class.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...