This stores the result of a BinCullHandler traversal: an ordered collection of CullBins, each of which holds a number of Geoms and RenderStates to be rendered in some defined order.
This object holds the camera position, etc., and other general setup information for rendering a part...
CullResult * get_cull_result() const
Returns a pointer to the CullResult, the list of CullableObjects that should be drawn in this Display...
SceneSetup * get_scene_setup() const
Returns a pointer to the SceneSetup object, which contains information about the camera and such...