15 #include "linearJitterForce.h"
65 return random_unit_vector();
77 out<<
"LinearJitterForce";
88 write(ostream &out,
unsigned int indent)
const {
90 out.width(indent); out<<
""; out<<
"LinearJitterForce:\n";
virtual ~LinearJitterForce()
constructor
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
Pure virtual, parent to noiseForce and jitterForce.
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
virtual void output(ostream &out) const
Write a string representation of this instance to <out>.
A body on which physics will be applied.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
LinearJitterForce(PN_stdfloat a=1.0f, bool m=false)
constructor
A force that acts on a PhysicsObject by way of an Integrator.
Completely random noise force vector.
TypeHandle is the identifier used to differentiate C++ class types.