15 #ifndef PHYSXCLOTHNODE_H
16 #define PHYSXCLOTHNODE_H
18 #include "pandabase.h"
19 #include "pointerTo.h"
21 #include "transformState.h"
23 #include "geomVertexData.h"
24 #include "geomTriangles.h"
27 #include "physx_includes.h"
39 INLINE ~PhysxClothNode();
41 bool set_texcoords(
const Filename &filename);
50 void update_texcoords();
52 unsigned int _numVertices;
62 unsigned int _numTexcoords;
70 static void init_type() {
71 GeomNode::init_type();
72 register_type(_type_handle,
"PhysxClothNode",
73 GeomNode::get_class_type());
76 return get_class_type();
80 return get_class_type();
87 #include "physxClothNode.I"
89 #endif // PHYSXCLOTHNODE_H
The name of a file, such as a texture file or an Egg file.
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
A container for geometry primitives.
Defines a series of disconnected triangles.
TypeHandle is the identifier used to differentiate C++ class types.
A node that holds Geom objects, renderable pieces of geometry.
Renderable geometry which represents a cloth mesh.