41 get_physics_object()
const {
42 return _physics_object;
50 INLINE
void LinearControlForce::
60 INLINE
void LinearControlForce::
61 set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
71 get_local_vector()
const {
A body on which physics will be applied.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
Simple directed vector force.
void set_physics_object(const PhysicsObject *po)
encapsulating wrapper
void clear_physics_object()
encapsulating wrapper