15 #ifndef IPHONEGRAPHICSPIPE_H
16 #define IPHONEGRAPHICSPIPE_H
18 #include "pandabase.h"
19 #include "graphicsPipe.h"
21 #import "viewController.h"
22 #import <UIKit/UIKit.h>
39 virtual string get_interface_name()
const;
43 void rotate_windows();
70 static void init_type() {
71 GraphicsPipe::init_type();
72 register_type(_type_handle,
"IPhoneGraphicsPipe",
73 GraphicsPipe::get_class_type());
76 return get_class_type();
78 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
83 friend class IPhoneGraphicsBuffer;
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
An interface to the osx/ system for managing GL windows under X.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...