21 INLINE PhysxCcdSkeletonDesc::
22 PhysxCcdSkeletonDesc() {
25 _desc.pointStrideBytes =
sizeof(NxVec3);
26 _desc.triangleStrideBytes = 3*
sizeof(NxU32);
28 _desc.triangles = NULL;
39 INLINE PhysxCcdSkeletonDesc::
40 ~PhysxCcdSkeletonDesc() {
59 return _desc.isValid();
bool is_valid() const
Returns true if the descriptor is valid.