15 #include "nodeVertexTransform.h"
25 NodeVertexTransform(
const PandaNode *node,
43 _prev->get_matrix(prev_matrix);
44 matrix.multiply(_node->get_transform()->get_mat(), prev_matrix);
47 matrix = _node->get_transform()->get_mat();
56 void NodeVertexTransform::
57 output(ostream &out)
const {
63 out <<
"NodeVertexTransform(" << _node->get_name() <<
")";
A basic node of the scene graph or data graph.
This is a 4-by-4 transform matrix.
TypeHandle is the identifier used to differentiate C++ class types.