15 #ifndef __BULLET_CONTACT_CALLBACK_DATA_H__
16 #define __BULLET_CONTACT_CALLBACK_DATA_H__
18 #include "pandabase.h"
19 #include "callbackData.h"
20 #include "callbackObject.h"
22 #include "bullet_includes.h"
23 #include "bullet_utils.h"
24 #include "bulletManifoldPoint.h"
36 int index0,
int index1);
41 INLINE
int get_part_id0()
const;
42 INLINE
int get_part_id1()
const;
43 INLINE
int get_index0()
const;
44 INLINE
int get_index1()
const;
60 static void init_type() {
61 CallbackData::init_type();
62 register_type(_type_handle,
"BulletContactCallbackData",
63 CallbackData::get_class_type());
66 return get_class_type();
70 return get_class_type();
77 #include "bulletContactCallbackData.I"
79 #endif // __BULLET_CONTACT_CALLBACK_DATA_H__
A basic node of the scene graph or data graph.
This is a generic data block that is passed along to a CallbackObject when a callback is made...
TypeHandle is the identifier used to differentiate C++ class types.