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| LMatrix4d (const LMatrix4d &other) |
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| LMatrix4d (const UnalignedLMatrix4d &other) |
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| LMatrix4d (double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33) |
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| LMatrix4d (const LMatrix3d &upper3) |
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| LMatrix4d (const LMatrix3d &upper3, const LVecBase3d &trans) |
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| LMatrix4d (const EMatrix4 &m) |
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void | accumulate (const LMatrix4d &other, double weight) |
| Computes (*this) += other * weight. More...
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size_t | add_hash (size_t hash) const |
| Adds the vector into the running hash. More...
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size_t | add_hash (size_t hash, double threshold) const |
| Adds the vector into the running hash. More...
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bool | almost_equal (const LMatrix4d &other, double threshold) const |
| Returns true if two matrices are memberwise equal within a specified tolerance. More...
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bool | almost_equal (const LMatrix4d &other) const |
| Returns true if two matrices are memberwise equal within a default tolerance based on the numeric type. More...
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iterator | begin () |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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const_iterator | begin () const |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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int | compare_to (const LMatrix4d &other) const |
| This flavor of compare_to uses a default threshold value based on the numeric type. More...
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int | compare_to (const LMatrix4d &other, double threshold) const |
| Sorts matrices lexicographically, componentwise. More...
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void | componentwise_mult (const LMatrix4d &other) |
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iterator | end () |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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const_iterator | end () const |
| Returns an iterator that may be used to traverse the elements of the matrix, STL-style. More...
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void | fill (double fill_value) |
| Sets each element of the matrix to the indicated fill_value. More...
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void | generate_hash (ChecksumHashGenerator &hashgen) const |
| Adds the vector to the indicated hash generator. More...
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void | generate_hash (ChecksumHashGenerator &hashgen, double scale) const |
| Adds the vector to the indicated hash generator. More...
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double | get_cell (int row, int col) const |
| Returns a particular element of the matrix. More...
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LVecBase4d | get_col (int col) const |
| Retrieves the indicated column of the matrix as a 4-component vector. More...
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LVecBase3d | get_col3 (int col) const |
| Retrieves the indicated column of the matrix as a 3-component vector, ignoring the last row. More...
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const double * | get_data () const |
| Returns the address of the first of the nine data elements in the matrix. More...
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size_t | get_hash () const |
| Returns a suitable hash for phash_map. More...
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size_t | get_hash (double threshold) const |
| Returns a suitable hash for phash_map. More...
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int | get_num_components () const |
| Returns the number of elements in the matrix, 16. More...
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LVecBase4d | get_row (int row) const |
| Retrieves the indicated row of the matrix as a 4-component vector. More...
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void | get_row (LVecBase4d &result_vec, int row) const |
| Stores the indicated row of the matrix as a 4-component vector. More...
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LVecBase3d | get_row3 (int row) const |
| Retrieves the row column of the matrix as a 3-component vector, ignoring the last column. More...
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void | get_row3 (LVecBase3d &result_vec, int row) const |
| Stores the row column of the matrix as a 3-component vector, ignoring the last column. More...
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LMatrix3d | get_upper_3 () const |
| Retrieves the upper 3x3 submatrix. More...
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bool | invert_affine_from (const LMatrix4d &other) |
| Performs an invert of the indicated matrix, storing the result in this matrix. More...
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bool | invert_from (const LMatrix4d &other) |
| Computes the inverse of the other matrix, and stores the result in this matrix. More...
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bool | invert_in_place () |
| Inverts the current matrix. More...
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bool | is_identity () const |
| Returns true if this is (close enough to) the identity matrix, false otherwise. More...
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bool | is_nan () const |
| Returns true if any component of the matrix is not-a-number, false otherwise. More...
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| MAKE_SEQ (get_rows, size, get_row) |
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| MAKE_SEQ (get_cols, size, get_col) |
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| MAKE_SEQ (get_row3s, size, get_row3) |
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void | multiply (const LMatrix4d &other1, const LMatrix4d &other2) |
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bool | operator!= (const LMatrix4d &other) const |
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double & | operator() (int row, int col) |
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double | operator() (int row, int col) const |
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LMatrix4d | operator* (const LMatrix4d &other) const |
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LMatrix4d | operator* (double scalar) const |
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LMatrix4d & | operator*= (const LMatrix4d &other) |
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LMatrix4d & | operator*= (double scalar) |
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LMatrix4d & | operator+= (const LMatrix4d &other) |
| Performs a memberwise addition between two matrices. More...
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LMatrix4d & | operator-= (const LMatrix4d &other) |
| Performs a memberwise addition between two matrices. More...
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LMatrix4d | operator/ (double scalar) const |
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LMatrix4d & | operator/= (double scalar) |
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bool | operator< (const LMatrix4d &other) const |
| This performs a lexicographical comparison. More...
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LMatrix4d & | operator= (const LMatrix4d &other) |
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LMatrix4d & | operator= (const UnalignedLMatrix4d &other) |
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LMatrix4d & | operator= (double fill_value) |
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bool | operator== (const LMatrix4d &other) const |
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CRow | operator[] (int i) const |
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Row | operator[] (int i) |
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void | output (ostream &out) const |
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void | read_datagram (DatagramIterator &source) |
| Reads the matrix from the Datagram using get_stdfloat(). More...
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void | read_datagram_fixed (DatagramIterator &scan) |
| Reads the matrix from the Datagram using get_float32() or get_float64(). More...
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void | set (double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33) |
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void | set_cell (int row, int col, double value) |
| Changes a particular element of the matrix. More...
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void | set_col (int col, const LVecBase4d &v) |
| Replaces the indicated column of the matrix. More...
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void | set_col (int col, const LVecBase3d &v) |
| Replaces the indicated column of the matrix with the indicated 3-component vector, ignoring the last row. More...
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void | set_rotate_mat (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Sets mat to a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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void | set_rotate_mat_normaxis (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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void | set_row (int row, const LVecBase4d &v) |
| Replaces the indicated row of the matrix. More...
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void | set_row (int row, const LVecBase3d &v) |
| Replaces the indicated row of the matrix with the indicated 3-component vector, ignoring the last column. More...
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void | set_scale_mat (const LVecBase3d &scale) |
| Fills mat with a matrix that applies the indicated scale in each of the three axes. More...
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void | set_scale_shear_mat (const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that applies the indicated scale and shear. More...
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void | set_shear_mat (const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Fills mat with a matrix that applies the indicated shear in each of the three planes. More...
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void | set_translate_mat (const LVecBase3d &trans) |
| Fills mat with a matrix that applies the indicated translation. More...
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void | set_upper_3 (const LMatrix3d &upper3) |
| Sets the upper 3x3 submatrix. More...
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void | transpose_from (const LMatrix4d &other) |
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void | transpose_in_place () |
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void | write (ostream &out, int indent_level=0) const |
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void | write_datagram (Datagram &destination) const |
| Writes the matrix to the Datagram using add_stdfloat(). More...
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void | write_datagram_fixed (Datagram &destination) const |
| Writes the matrix to the Datagram using add_float32() or add_float64(), depending on the type of floats in the matrix, regardless of the setting of Datagram::set_stdfloat_double(). More...
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LVecBase4d | xform (const LVecBase4d &v) const |
| 4-component vector or point times matrix. More...
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void | xform_in_place (LVecBase4d &v) const |
| 4-component vector or point times matrix. More...
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LVecBase3d | xform_point (const LVecBase3d &v) const |
| The matrix transforms a 3-component point (including translation component) and returns the result. More...
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LVecBase3d | xform_point_general (const LVecBase3d &v) const |
| The matrix transforms a 3-component point (including translation component) and returns the result, as a fully general operation. More...
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void | xform_point_general_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component point (including translation component), as a fully general operation. More...
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void | xform_point_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component point (including translation component). More...
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LVecBase3d | xform_vec (const LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component) and returns the result. More...
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LVecBase3d | xform_vec_general (const LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component) and returns the result, as a fully general operation. More...
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void | xform_vec_general_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component), as a fully general operation. More...
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void | xform_vec_in_place (LVecBase3d &v) const |
| The matrix transforms a 3-component vector (without translation component). More...
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static const LMatrix4d & | convert_mat (CoordinateSystem from, CoordinateSystem to) |
| Returns a matrix that transforms from the indicated coordinate system to the indicated coordinate system. More...
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static TypeHandle | get_class_type () |
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static const LMatrix4d & | ident_mat () |
| Returns an identity matrix. More...
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static void | init_type () |
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static const LMatrix4d & | ones_mat () |
| Returns an matrix filled with ones. More...
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static LMatrix4d | rotate_mat (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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static LMatrix4d | rotate_mat_normaxis (double angle, const LVecBase3d &axis, CoordinateSystem cs=CS_default) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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static LMatrix4d | scale_mat (const LVecBase3d &scale) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix4d | scale_mat (double sx, double sy, double sz) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix4d | scale_mat (double scale) |
| Returns a matrix that applies the indicated uniform scale. More...
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static LMatrix4d | scale_shear_mat (const LVecBase3d &scale, const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix4d | scale_shear_mat (double sx, double sy, double sz, double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix4d | shear_mat (const LVecBase3d &shear, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static LMatrix4d | shear_mat (double shxy, double shxz, double shyz, CoordinateSystem cs=CS_default) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static int | size () |
| Returns 4: the number of rows of a LMatrix4. More...
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static LMatrix4d | translate_mat (const LVecBase3d &trans) |
| Returns a matrix that applies the indicated translation. More...
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static LMatrix4d | translate_mat (double tx, double ty, double tz) |
| Returns a matrix that applies the indicated translation. More...
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static const LMatrix4d & | y_to_z_up_mat () |
| Returns a matrix that transforms from the Y-up coordinate system to the Z-up coordinate system. More...
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static const LMatrix4d & | z_to_y_up_mat () |
| Returns a matrix that transforms from the Y-up coordinate system to the Z-up coordinate system. More...
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static const LMatrix4d & | zeros_mat () |
| Returns an matrix filled with zeros. More...
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