22 ModelNode(
const string &name) :
25 _preserve_transform = PT_none;
26 _preserve_attributes = 0;
66 _preserve_transform = preserve_transform;
77 return _preserve_transform;
93 _preserve_attributes = preserve_attributes;
104 return _preserve_attributes;
115 _preserve_transform(copy._preserve_transform),
116 _preserve_attributes(copy._preserve_attributes),
117 _transform_limit(copy._transform_limit)
PreserveTransform get_preserve_transform() const
Returns the current setting of the preserve_transform flag.
A basic node of the scene graph or data graph.
This node is placed at key points within the scene graph to indicate the roots of "models": subtrees ...
void set_preserve_attributes(int attrib_mask)
Sets the preserve_attributes flag.
int get_preserve_attributes() const
Returns the current setting of the preserve_attributes flag.
void set_preserve_transform(PreserveTransform preserve_transform)
Sets the preserve_transform flag.