22 _bvh_shape(copy._bvh_shape),
23 _gimpact_shape(copy._gimpact_shape),
32 INLINE
void BulletTriangleMeshShape::
35 _bvh_shape = copy._bvh_shape;
36 _gimpact_shape = copy._gimpact_shape;
45 INLINE BulletTriangleMeshShape::
46 ~BulletTriangleMeshShape() {
53 delete _gimpact_shape;
62 INLINE
bool BulletTriangleMeshShape::
65 return (_bvh_shape != NULL);
73 INLINE
bool BulletTriangleMeshShape::
76 return (_gimpact_shape != NULL);
BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true)
The parameters 'compress' and 'bvh' are only used if 'dynamic' is set to FALSE.