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callbackData.cxx
1 // Filename: callbackData.cxx
2 // Created by: drose (13Mar09)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #include "callbackData.h"
16 
17 TypeHandle CallbackData::_type_handle;
18 
19 
20 ////////////////////////////////////////////////////////////////////
21 // Function: CallbackData::output
22 // Access: Published, Virtual
23 // Description:
24 ////////////////////////////////////////////////////////////////////
25 void CallbackData::
26 output(ostream &out) const {
27  out << get_type();
28 }
29 
30 ////////////////////////////////////////////////////////////////////
31 // Function: CallbackData::upcall
32 // Access: Published, Virtual
33 // Description: You should make this call during the callback if you
34 // want to continue the normal function that would have
35 // been done in the absence of a callback.
36 ////////////////////////////////////////////////////////////////////
37 void CallbackData::
38 upcall() {
39 }
40 
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85