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panda
src
gsgbase
graphicsOutputBase.h
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// Filename: graphicsOutputBase.h
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// Created by: drose (27May09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSOUTPUTBASE_H
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#define GRAPHICSOUTPUTBASE_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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class
Texture
;
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////////////////////////////////////////////////////////////////////
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// Class : GraphicsOutputBase
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// Description : An abstract base class for GraphicsOutput, for all
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// the usual reasons.
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////////////////////////////////////////////////////////////////////
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class
EXPCL_PANDA_GSGBASE
GraphicsOutputBase
:
public
TypedWritableReferenceCount
{
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PUBLISHED:
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virtual
void
set_sort(
int
sort)=0;
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virtual
Texture
*get_texture(
int
i=0)
const
=0;
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public
:
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static
TypeHandle
get_class_type() {
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return
_type_handle;
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}
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static
void
init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle,
"GraphicsOutputBase"
,
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TypedWritableReferenceCount::get_class_type());
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}
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virtual
TypeHandle
get_type()
const
{
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return
get_class_type();
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}
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virtual
TypeHandle
force_init_type() {init_type();
return
get_class_type();}
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private
:
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static
TypeHandle
_type_handle;
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friend
class
GraphicsPipe
;
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friend
class
GraphicsEngine
;
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friend
class
DisplayRegion
;
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};
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#include "graphicsOutputBase.I"
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#endif
Texture
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition:
texture.h:75
GraphicsPipe
An object to create GraphicsOutputs that share a particular 3-D API.
Definition:
graphicsPipe.h:58
TypedWritableReferenceCount
A base class for things which need to inherit from both TypedWritable and from ReferenceCount.
Definition:
typedWritableReferenceCount.h:35
DisplayRegion
A rectangular subregion within a window for rendering into.
Definition:
displayRegion.h:61
GraphicsOutputBase
An abstract base class for GraphicsOutput, for all the usual reasons.
Definition:
graphicsOutputBase.h:28
GraphicsEngine
This class is the main interface to controlling the render process.
Definition:
graphicsEngine.h:58
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition:
typeHandle.h:85
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