15 #ifndef ROCKETINPUTHANDLER_H
16 #define ROCKETINPUTHANDLER_H
18 #include "config_rocket.h"
20 #include "buttonHandle.h"
41 void update_context(Rocket::Core::Context *context,
int xoffs,
int yoffs);
54 int _button_events_input;
57 bool _mouse_xy_changed;
70 static void init_type() {
71 DataNode::init_type();
72 register_type(_type_handle,
"RocketInputHandler",
73 DataNode::get_class_type());
76 return get_class_type();
78 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
The fundamental type of node for the data graph.
A standard mutex, or mutual exclusion lock.
This is the base class for all two-component vectors and points.
TypeHandle is the identifier used to differentiate C++ class types.
Encapsulates the data generated from (or sent into) any particular DataNode.
This object supervises the traversal of the data graph and the moving of data from one DataNode to it...