18 #include "pandabase.h"
19 #include "movieAudio.h"
23 class VorbisAudioCursor;
30 class EXPCL_PANDA_MOVIES VorbisAudio :
public MovieAudio {
33 virtual ~VorbisAudio();
39 friend class VorbisAudioCursor;
45 static void init_type() {
46 TypedWritableReferenceCount::init_type();
47 register_type(_type_handle,
"VorbisAudio",
48 MovieAudio::get_class_type());
51 return get_class_type();
53 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
59 #include "vorbisAudio.I"
63 #endif // VORBISAUDIO_H
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.