15 #include "queuedConnectionManager.h"
24 QueuedConnectionManager::
25 QueuedConnectionManager() {
33 QueuedConnectionManager::
34 ~QueuedConnectionManager() {
56 return thing_available();
83 return get_thing(connection);
96 void QueuedConnectionManager::
97 connection_reset(
const PT(
Connection) &connection,
bool okflag) {
98 ConnectionManager::connection_reset(connection, okflag);
103 enqueue_unique_thing(connection);
bool get_reset_connection(PT(Connection)&connection)
If a previous call to reset_connection_available() returned true, this function will return informati...
bool reset_connection_available() const
Returns true if one of the readers/writers/listeners reported a connection reset recently.
Represents a single TCP or UDP socket for input or output.