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AnimInterface Class Reference

This is the fundamental interface for things that have a play/loop/stop type interface for frame-based animation, such as animated characters. More...

#include "animInterface.h"

Inheritance diagram for AnimInterface:
AnimControl SequenceNode VideoTexture

Public Member Functions

double get_frac () const
 Returns the fractional part of the current frame. More...
 
int get_frame () const
 Returns the current integer frame number. More...
 
double get_frame_rate () const
 Returns the native frame rate of the animation. More...
 
double get_full_fframe () const
 Returns the current floating-point frame number. More...
 
int get_full_frame () const
 Returns the current integer frame number. More...
 
int get_next_frame () const
 Returns the current integer frame number + 1, constrained to the range 0 <= f < get_num_frames(). More...
 
virtual int get_num_frames () const
 Returns the number of frames in the animation. More...
 
double get_play_rate () const
 Returns the rate at which the animation plays. More...
 
bool is_playing () const
 Returns true if the animation is currently playing, false if it is stopped (e.g. More...
 
void loop (bool restart)
 Starts the entire animation looping. More...
 
void loop (bool restart, double from, double to)
 Loops the animation from the frame "from" to and including the frame "to", indefinitely. More...
 
virtual void output (ostream &out) const
 
void pingpong (bool restart)
 Starts the entire animation bouncing back and forth between its first frame and last frame. More...
 
void pingpong (bool restart, double from, double to)
 Loops the animation from the frame "from" to and including the frame "to", and then back in the opposite direction, indefinitely. More...
 
void play ()
 Runs the entire animation from beginning to end and stops. More...
 
void play (double from, double to)
 Runs the animation from the frame "from" to and including the frame "to", at which point the animation is stopped. More...
 
void pose (double frame)
 Sets the animation to the indicated frame and holds it there. More...
 
void set_play_rate (double play_rate)
 Changes the rate at which the animation plays. More...
 
void stop ()
 Stops a currently playing or looping animation right where it is. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 

Detailed Description

This is the fundamental interface for things that have a play/loop/stop type interface for frame-based animation, such as animated characters.

This is the base class for AnimControl and other, similar classes.

Definition at line 39 of file animInterface.h.

Member Function Documentation

double AnimInterface::get_frac ( ) const
inline

Returns the fractional part of the current frame.

Normally, this is in the range 0.0 <= f < 1.0, but in the one special case of an animation playing to its end frame and stopping, it might exactly equal 1.0.

It will always be true that get_full_frame() + get_frac() == get_full_fframe().

Definition at line 233 of file animInterface.I.

Referenced by AnimControl::channel_has_changed(), MovingPartScalar::get_blend_value(), MovingPartMatrix::get_blend_value(), and AnimControl::mark_channels().

int AnimInterface::get_frame ( ) const
inline
double AnimInterface::get_frame_rate ( ) const
inline

Returns the native frame rate of the animation.

This is the number of frames per second that will elapse when the play_rate is set to 1.0. It is a fixed property of the animation and may not be adjusted by the user.

Definition at line 177 of file animInterface.I.

double AnimInterface::get_full_fframe ( ) const
inline

Returns the current floating-point frame number.

Unlike the value returned by get_frame(), this frame number may extend beyond the range of get_num_frames() if the frame range passed to play(), loop(), etc. did.

Unlike the value returned by get_full_frame(), this return value may equal (to_frame + 1.0), when the animation has played to its natural end. However, in this case the return value of get_full_frame() will be to_frame, not (to_frame + 1).

Definition at line 275 of file animInterface.I.

int AnimInterface::get_full_frame ( ) const
inline

Returns the current integer frame number.

Unlike the value returned by get_frame(), this frame number may extend beyond the range of get_num_frames() if the frame range passed to play(), loop(), etc. did.

Unlike the value returned by get_full_fframe(), this return value will never exceed the value passed to to_frame in the play() method.

Definition at line 253 of file animInterface.I.

int AnimInterface::get_next_frame ( ) const
inline

Returns the current integer frame number + 1, constrained to the range 0 <= f < get_num_frames().

If the play mode is PM_play, this will clamp to the same value as get_frame() at the end of the animation. If the play mode is any other value, this will wrap around to frame 0 at the end of the animation.

Definition at line 212 of file animInterface.I.

References get_num_frames().

Referenced by MovingPartScalar::get_blend_value(), and MovingPartMatrix::get_blend_value().

int AnimInterface::get_num_frames ( ) const
virtual

Returns the number of frames in the animation.

This is a property of the animation and may not be directly adjusted by the user (although it may change without warning with certain kinds of animations, since this is a virtual method that may be overridden).

Reimplemented in SequenceNode.

Definition at line 67 of file animInterface.cxx.

Referenced by get_frame(), get_next_frame(), AnimControlCollection::get_num_frames(), loop(), pingpong(), and play().

double AnimInterface::get_play_rate ( ) const
inline

Returns the rate at which the animation plays.

See set_play_rate().

Definition at line 162 of file animInterface.I.

bool AnimInterface::is_playing ( ) const
inline

Returns true if the animation is currently playing, false if it is stopped (e.g.

because stop() or pose() was called, or because it reached the end of the animation after play() was called).

Definition at line 289 of file animInterface.I.

Referenced by AnimControlCollection::is_playing().

void AnimInterface::loop ( bool  restart)
inline

Starts the entire animation looping.

If restart is true, the animation is restarted from the beginning; otherwise, it continues from the current frame.

Definition at line 57 of file animInterface.I.

References get_num_frames().

Referenced by AnimControlCollection::loop(), and EggLoader::start_sequences().

void AnimInterface::loop ( bool  restart,
double  from,
double  to 
)
inline

Loops the animation from the frame "from" to and including the frame "to", indefinitely.

If restart is true, the animation is restarted from the beginning; otherwise, it continues from the current frame.

Definition at line 71 of file animInterface.I.

void AnimInterface::pingpong ( bool  restart)
inline

Starts the entire animation bouncing back and forth between its first frame and last frame.

If restart is true, the animation is restarted from the beginning; otherwise, it continues from the current frame.

Definition at line 89 of file animInterface.I.

References get_num_frames().

void AnimInterface::pingpong ( bool  restart,
double  from,
double  to 
)
inline

Loops the animation from the frame "from" to and including the frame "to", and then back in the opposite direction, indefinitely.

Definition at line 101 of file animInterface.I.

void AnimInterface::play ( )
inline

Runs the entire animation from beginning to end and stops.

Definition at line 23 of file animInterface.I.

References get_num_frames().

Referenced by AnimControlCollection::play().

void AnimInterface::play ( double  from,
double  to 
)
inline

Runs the animation from the frame "from" to and including the frame "to", at which point the animation is stopped.

Both "from" and "to" frame numbers may be outside the range (0, get_num_frames()) and the animation will follow the range correctly, reporting numbers modulo get_num_frames(). For instance, play(0, get_num_frames() * 2) will play the animation twice and then stop.

Definition at line 41 of file animInterface.I.

void AnimInterface::pose ( double  frame)
inline

Sets the animation to the indicated frame and holds it there.

Definition at line 132 of file animInterface.I.

Referenced by AnimControlCollection::pose().

void AnimInterface::set_play_rate ( double  play_rate)
inline

Changes the rate at which the animation plays.

1.0 is the normal speed, 2.0 is twice normal speed, and 0.5 is half normal speed. 0.0 is legal to pause the animation, and a negative value will play the animation backwards.

Definition at line 150 of file animInterface.I.

void AnimInterface::stop ( )
inline

Stops a currently playing or looping animation right where it is.

The animation remains posed at the current frame.

Definition at line 117 of file animInterface.I.

Referenced by AnimControlCollection::stop().


The documentation for this class was generated from the following files: