15 #ifndef ANIMBUNDLENODE_H
16 #define ANIMBUNDLENODE_H
18 #include "pandabase.h"
20 #include "animBundle.h"
22 #include "pandaNode.h"
36 INLINE AnimBundleNode();
37 INLINE AnimBundleNode(
const AnimBundleNode ©);
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
69 static void init_type() {
70 PandaNode::init_type();
71 register_type(_type_handle,
"AnimBundleNode",
72 PandaNode::get_class_type());
79 #include "animBundleNode.I"
A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the root of an AnimChannel hierarchy.
Base class for objects that can be written to and read from Bam files.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin()...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
This is a node that contains a pointer to an AnimBundle.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
virtual bool safe_to_flatten() const
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating ...