16 #pragma warning (disable:4996)
17 #pragma warning (disable:4005)
18 #pragma warning(disable:4275)
21 #ifndef _AICHARACTER_H
22 #define _AICHARACTER_H
24 #include "aiBehaviors.h"
46 unsigned int _ai_char_flock_id;
55 void set_char_render(
NodePath render);
60 void set_mass(
double m);
64 double get_max_force();
65 void set_max_force(
double max_force);
73 void set_pf_guide(
bool pf_guide);
75 AICharacter(
string model_name,
NodePath model_np,
double mass,
double movt_force,
double max_force);
This is the base class for all three-component vectors and points.
A class that implements the virtual AI world which keeps track of the AI characters active at any giv...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...