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PartBundleHandle Class Reference

This is a trivial class returned by PartBundleNode::get_bundle(). More...

#include "partBundleHandle.h"

Inheritance diagram for PartBundleHandle:
ReferenceCount MemoryBase

Public Member Functions

 PartBundleHandle (PartBundle *bundle)
 
PartBundleget_bundle ()
 Returns the actual PartBundle embedded within the handle. More...
 
void set_bundle (PartBundle *bundle)
 Changes the actual PartBundle embedded within the handle. More...
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 Returns the current reference count. More...
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Detailed Description

This is a trivial class returned by PartBundleNode::get_bundle().

Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.

The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.

Definition at line 39 of file partBundleHandle.h.

Member Function Documentation

PartBundle * PartBundleHandle::get_bundle ( )
inline

Returns the actual PartBundle embedded within the handle.

Definition at line 43 of file partBundleHandle.I.

Referenced by Character::merge_bundles().

void PartBundleHandle::set_bundle ( PartBundle bundle)
inline

Changes the actual PartBundle embedded within the handle.

Definition at line 54 of file partBundleHandle.I.


The documentation for this class was generated from the following files: