21 INLINE PhysxTriangleMeshDesc::
22 PhysxTriangleMeshDesc() {
25 _desc.pointStrideBytes =
sizeof(NxVec3);
26 _desc.triangleStrideBytes = 3*
sizeof(NxU32);
27 _desc.materialIndexStride =
sizeof(NxMaterialIndex);
29 _desc.triangles = NULL;
30 _desc.materialIndices = NULL;
42 INLINE PhysxTriangleMeshDesc::
43 ~PhysxTriangleMeshDesc() {
66 return _desc.isValid();
bool is_valid() const
Returns true if the descriptor is valid.