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mayaToEgg_client.h
1 // Filename: mayaToEgg_client.h
2 // Adapted by: cbrunner (09Nov09)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef MAYATOEGGCLIENT_H
16 #define MAYATOEGGCLIENT_H
17 
18 #include "somethingToEgg.h"
19 #include "queuedConnectionManager.h"
20 #include "queuedConnectionReader.h"
21 #include "connectionWriter.h"
22 
23 ////////////////////////////////////////////////////////////////////
24 // Class : MayaToEggClient
25 // Description :
26 ////////////////////////////////////////////////////////////////////
28 public:
30 
31  QueuedConnectionManager *qManager;
32  QueuedConnectionReader *qReader;
33  ConnectionWriter *cWriter;
34  NetAddress server;
35 };
36 
37 #endif
This flavor of ConnectionManager will queue up all of the reset-connection messages from the Connecti...
This class handles threaded delivery of datagrams to various TCP or UDP sockets.
This flavor of ConnectionReader will read from its sockets and queue up all of the datagrams read for...
This is the general base class for a file-converter program that reads some model file format and gen...
Represents a network address to which UDP packets may be sent or to which a TCP socket may be bound...
Definition: netAddress.h:27