15 #ifndef GLXGRAPHICSWINDOW_H
16 #define GLXGRAPHICSWINDOW_H
18 #include "pandabase.h"
20 #include "x11GraphicsWindow.h"
21 #include "glxGraphicsPipe.h"
22 #include "graphicsWindow.h"
23 #include "buttonHandle.h"
45 virtual void close_window();
46 virtual bool open_window();
49 virtual void setup_colormap(GLXFBConfig fbconfig);
50 virtual void setup_colormap(XVisualInfo *visual);
56 static void init_type() {
57 x11GraphicsWindow::init_type();
58 register_type(_type_handle,
"glxGraphicsWindow",
59 x11GraphicsWindow::get_class_type());
62 return get_class_type();
64 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
An interface to the glx system for managing GL windows under X.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
Interfaces to the X11 window system.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...