21 INLINE CullBinStateSorted::
24 CullBin(name, BT_state_sorted, gsg, draw_region_pcollector),
25 _objects(get_class_type())
34 INLINE CullBinStateSorted::ObjectData::
46 INLINE
bool CullBinStateSorted::ObjectData::
47 operator < (
const ObjectData &other)
const {
50 if (_object->_internal_transform != other._object->_internal_transform) {
51 return _object->_internal_transform < other._object->_internal_transform;
A collection of Geoms and their associated state, for a particular scene.
int compare_sort(const RenderState &other) const
Returns -1, 0, or 1 according to the relative sorting of these two RenderStates, with regards to rend...
A lightweight class that represents a single element that may be timed and/or counted via stats...
The smallest atom of cull.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...