15 #include "decalEffect.h"
16 #include "bamReader.h"
17 #include "bamWriter.h"
19 #include "datagramIterator.h"
31 return return_new(effect);
42 safe_to_combine()
const {
104 parse_params(params, scan, manager);
105 effect->fillin(scan, manager);
119 RenderEffect::fillin(scan, manager);
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is the base class for a number of special render effects that may be set on scene graph nodes to...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
void register_factory(TypeHandle handle, CreateFunc *func)
Registers a new kind of thing the Factory will be able to create.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static void register_with_read_factory()
Tells the BamReader how to create objects of type DecalEffect.
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Applied to a GeomNode to indicate that the children of this GeomNode are coplanar and should be drawn...