#include "polylightNode.h"
Public Types | |
enum | Attenuation_Type { ALINEAR, AQUADRATIC } |
enum | Flicker_Type { FRANDOM, FSIN, FCUSTOM } |
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enum | FancyBits { FB_transform = 0x0001, FB_state = 0x0002, FB_effects = 0x0004, FB_tag = 0x0010, FB_draw_mask = 0x0020, FB_cull_callback = 0x0040 } |
typedef bool | SceneRootFunc (const PandaNode *) |
enum | UnexpectedChange { UC_parents = 0x001, UC_children = 0x002, UC_transform = 0x004, UC_state = 0x008, UC_draw_mask = 0x010 } |
Public Member Functions | |
PolylightNode (const string &name) | |
Use PolylightNode() to construct a new PolylightNode object. More... | |
int | compare_to (const PolylightNode &other) const |
Returns a number less than zero if this PolylightNode sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent. More... | |
void | disable () |
Disable this light. More... | |
void | enable () |
Enable this light. More... | |
LColor | flicker () const |
If flickering is on, the do_poly_light function in PolylightNodeEffect will compute this light's color based on the variations applied in this function Variation can be sin or random Use offset, scale and step_size to tweak Future addition: custom function variations to flicker. More... | |
void | flicker_off () |
Turn flickering off. More... | |
void | flicker_on () |
Set flickering to true so at every loop this light's color is varied based on flicker_type. More... | |
virtual TypeHandle | force_init_type () |
PN_stdfloat | get_a0 () const |
Get the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
PN_stdfloat | get_a1 () const |
Get the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
PN_stdfloat | get_a2 () const |
Get the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
Attenuation_Type | get_attenuation () const |
Get "linear" or "quadratic" attenuation type. More... | |
LColor | get_color () const |
Returns the light's color as LColor. More... | |
LColor | get_color_scenegraph () const |
This differs from get_color in that when applying the light color we need to make sure that a color flattening external to the PolylightNode is not ignored. More... | |
Flicker_Type | get_flicker_type () const |
Returns FRANDOM or FSIN. More... | |
PN_stdfloat | get_freq () const |
Get frequency of sin flicker. More... | |
PN_stdfloat | get_offset () const |
Get the offset value for the random and sin flicker variations. More... | |
LPoint3 | get_pos () const |
Returns position as a LPoint3. More... | |
PN_stdfloat | get_radius () const |
Get radius of the spherical light volume. More... | |
PN_stdfloat | get_scale () const |
Get the scale value for the random and sin flicker variations. More... | |
PN_stdfloat | get_step_size () const |
Get the step size for the sin function in flicker This is the increment size for the value supplied to the sin function. More... | |
virtual TypeHandle | get_type () const |
bool | is_enabled () const |
Is this light is enabled/disabled? More... | |
bool | is_flickering () const |
Check is this light is flickering. More... | |
virtual PandaNode * | make_copy () const |
Returns a newly-allocated Node that is a shallow copy of this one. More... | |
bool | operator!= (const PolylightNode &other) const |
Returns true if the two lights are not equivalent. More... | |
bool | operator< (const PolylightNode &other) const |
Returns true if this PolylightNode sorts before the other one, false otherwise. More... | |
bool | operator== (const PolylightNode &other) const |
Returns true if the two lights are equivalent that is, all their properties are same. More... | |
virtual void | output (ostream &out) const |
void | set_a0 (PN_stdfloat a0) |
Set the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
void | set_a1 (PN_stdfloat a1) |
Set the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
void | set_a2 (PN_stdfloat a2) |
Set the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance) More... | |
bool | set_attenuation (Attenuation_Type type) |
Set ALINEAR or AQUADRATIC attenuation. More... | |
void | set_color (const LColor &color) |
Set the light's color... More... | |
void | set_color (PN_stdfloat r, PN_stdfloat g, PN_stdfloat b) |
Set the light's color... More... | |
bool | set_flicker_type (Flicker_Type type) |
Flicker type can be FRANDOM or FSIN At a later point there might be a FCUSTOM Custom flicker will be a set of fix points recorded by animating the light's intensity. More... | |
void | set_freq (PN_stdfloat f) |
Set frequency of sin flicker. More... | |
void | set_offset (PN_stdfloat offset) |
Set the offset value for the random and sin flicker variations... More... | |
void | set_pos (const LPoint3 &position) |
Set this light's position. More... | |
void | set_pos (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) |
Set this light's position. More... | |
void | set_radius (PN_stdfloat r) |
Set radius of the spherical light volume. More... | |
void | set_scale (PN_stdfloat scale) |
Set the scale value for the random and sin flicker variations... More... | |
void | set_step_size (PN_stdfloat step) |
Set the step size for the sin function in flicker This is the increment size for the value supplied to the sin function. More... | |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
virtual void | xform (const LMatrix4 &mat) |
Transforms the contents of this node by the indicated matrix, if it means anything to do so. More... | |
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PandaNode (const string &name) | |
void | add_child (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread()) |
Adds a new child to the node. More... | |
virtual void | add_for_draw (CullTraverser *trav, CullTraverserData &data) |
Adds the node's contents to the CullResult we are building up during the cull traversal, so that it will be drawn at render time. More... | |
void | add_stashed (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread()) |
Adds a new child to the node, directly as a stashed child. More... | |
void | adjust_draw_mask (DrawMask show_mask, DrawMask hide_mask, DrawMask clear_mask) |
Adjusts the hide/show bits of this particular node. More... | |
virtual void | apply_attribs_to_vertices (const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer) |
Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate. More... | |
virtual Light * | as_light () |
Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not. More... | |
void | clear_attrib (TypeHandle type) |
Removes the render attribute of the given type from this node. More... | |
void | clear_attrib (int slot) |
Removes the render attribute of the given type from this node. More... | |
void | clear_bounds () |
Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node. More... | |
void | clear_effect (TypeHandle type) |
Removes the render effect of the given type from this node. More... | |
void | clear_effects (Thread *current_thread=Thread::get_current_thread()) |
Resets this node to have no render effects. More... | |
void | clear_state (Thread *current_thread=Thread::get_current_thread()) |
Resets this node to leave the render state alone. More... | |
void | clear_tag (const string &key, Thread *current_thread=Thread::get_current_thread()) |
Removes the value defined for this key on this particular node. More... | |
void | clear_transform (Thread *current_thread=Thread::get_current_thread()) |
Resets the transform on this node to the identity transform. More... | |
void | clear_unexpected_change (unsigned int flags) |
Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node. More... | |
virtual PandaNode * | combine_with (PandaNode *other) |
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined. More... | |
int | compare_tags (const PandaNode *other) const |
Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one. More... | |
void | copy_all_properties (PandaNode *other) |
Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one. More... | |
void | copy_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread()) |
Makes another instance of all the children of the other node, copying them to this node. More... | |
void | copy_tags (PandaNode *other) |
Copies all of the tags stored on the other node onto this node. More... | |
int | count_num_descendants () const |
Returns the number of nodes at and below this level. More... | |
virtual | CPT (TransformState) calc_tight_bounds(LPoint3 &min_point |
CPT (RenderAttrib) get_attrib(TypeHandle type) const | |
CPT (RenderAttrib) get_attrib(int slot) const | |
CPT (RenderEffect) get_effect(TypeHandle type) const | |
CPT (RenderState) get_state(Thread *current_thread | |
CPT (RenderEffects) get_effects(Thread *current_thread | |
CPT (TransformState) get_transform(Thread *current_thread | |
CPT (TransformState) get_prev_transform(Thread *current_thread | |
CPT (RenderAttrib) get_off_clip_planes(Thread *current_thread | |
CPT (BoundingVolume) get_bounds(Thread *current_thread | |
CPT (BoundingVolume) get_bounds(UpdateSeq &seq | |
CPT (BoundingVolume) get_internal_bounds(Thread *current_thread | |
virtual bool | cull_callback (CullTraverser *trav, CullTraverserData &data) |
This function will be called during the cull traversal to perform any additional operations that should be performed at cull time. More... | |
virtual PandaNode * | dupe_for_flatten () const |
This is similar to make_copy(), but it makes a copy for the specific purpose of flatten. More... | |
int | find_child (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated child node, if it is a child, or -1 if it is not. More... | |
int | find_parent (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated parent node, if it is a parent, or -1 if it is not. More... | |
int | find_stashed (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not. More... | |
BoundingVolume::BoundsType | get_bounds_type () const |
Returns the bounding volume type set with set_bounds_type(). More... | |
PandaNode * | get_child (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the nth child node of this node. More... | |
int | get_child_sort (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()). More... | |
Children | get_children (Thread *current_thread=Thread::get_current_thread()) const |
Returns an object that can be used to walk through the list of children of the node. More... | |
DrawMask | get_draw_control_mask () const |
Returns the set of bits in draw_show_mask that are considered meaningful. More... | |
DrawMask | get_draw_show_mask () const |
Returns the hide/show bits of this particular node. More... | |
int | get_fancy_bits (Thread *current_thread=Thread::get_current_thread()) const |
Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node. More... | |
virtual int | get_first_visible_child () const |
Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node. More... | |
int | get_internal_vertices (Thread *current_thread=Thread::get_current_thread()) const |
CollideMask | get_into_collide_mask () const |
Returns the "into" collide mask for this node. More... | |
virtual CollideMask | get_legal_collide_mask () const |
Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More... | |
int | get_nested_vertices (Thread *current_thread=Thread::get_current_thread()) const |
Returns the total number of vertices that will be rendered by this node and all of its descendents. More... | |
CollideMask | get_net_collide_mask (Thread *current_thread=Thread::get_current_thread()) const |
Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below. More... | |
DrawMask | get_net_draw_control_mask () const |
Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited. More... | |
DrawMask | get_net_draw_show_mask () const |
Returns the union of all draw_show_mask values–of renderable nodes only–at this level and below. More... | |
virtual int | get_next_visible_child (int n) const |
Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node. More... | |
int | get_num_children (Thread *current_thread=Thread::get_current_thread()) const |
Returns the number of child nodes this node has. More... | |
int | get_num_parents (Thread *current_thread=Thread::get_current_thread()) const |
Returns the number of parent nodes this node has. More... | |
int | get_num_stashed (Thread *current_thread=Thread::get_current_thread()) const |
Returns the number of stashed nodes this node has. More... | |
PandaNode * | get_parent (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the nth parent node of this node. More... | |
Parents | get_parents (Thread *current_thread=Thread::get_current_thread()) const |
Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed(). More... | |
PandaNode * | get_stashed (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the nth stashed child of this node. More... | |
Stashed | get_stashed (Thread *current_thread=Thread::get_current_thread()) const |
Returns an object that can be used to walk through the list of children of the node. More... | |
int | get_stashed_sort (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()). More... | |
string | get_tag (const string &key, Thread *current_thread=Thread::get_current_thread()) const |
Retrieves the user-defined value that was previously set on this node for the particular key, if any. More... | |
void | get_tag_keys (vector_string &keys) const |
Fills the given vector up with the list of tags on this PandaNode. More... | |
unsigned int | get_unexpected_change (unsigned int flags) const |
Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set. More... | |
virtual int | get_unsafe_to_apply_attribs () const |
Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node. More... | |
virtual int | get_visible_child () const |
Returns the index number of the currently visible child of this node. More... | |
bool | has_attrib (TypeHandle type) const |
Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not. More... | |
bool | has_attrib (int slot) const |
Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not. More... | |
bool | has_dirty_prev_transform () const |
Returns true if this node has the _dirty_prev_transform flag set, which indicates its _prev_transform is different from its _transform value (in pipeline stage 0). More... | |
bool | has_effect (TypeHandle type) const |
Returns true if there is a render effect of the indicated type defined on this node, or false if there is not. More... | |
virtual bool | has_selective_visibility () const |
Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered. More... | |
virtual bool | has_single_child_visibility () const |
Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera). More... | |
bool | has_tag (const string &key, Thread *current_thread=Thread::get_current_thread()) const |
Returns true if a value has been defined on this node for the particular key (even if that value is the empty string), or false if no value has been set. More... | |
bool | has_tags () const |
Returns true if the node has any tags (or any Python tags) at all, false if it has none. More... | |
virtual bool | is_ambient_light () const |
Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light. More... | |
bool | is_bounds_stale () const |
Returns true if the bounding volume of this node is stale and will be implicitly recomputed at the next call to get_bounds(), or false if it is fresh and need not be recomputed. More... | |
virtual bool | is_collision_node () const |
A simple downcast check. More... | |
bool | is_final (Thread *current_thread=Thread::get_current_thread()) const |
Returns the current state of the "final" flag. More... | |
virtual bool | is_geom_node () const |
A simple downcast check. More... | |
virtual bool | is_lod_node () const |
A simple downcast check. More... | |
bool | is_overall_hidden () const |
Returns true if the node has been hidden to all cameras by clearing its overall bit. More... | |
virtual bool | is_renderable () const |
Returns true if there is some value to visiting this particular node during the cull traversal for any camera, false otherwise. More... | |
bool | is_scene_root () const |
Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise. More... | |
bool | is_under_scene_root () const |
Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root. More... | |
void | list_tags (ostream &out, const string &separator="\n") const |
Writes a list of all the tag keys assigned to the node to the indicated stream. More... | |
void | ls (ostream &out, int indent_level) const |
Lists all the nodes at and below the current path hierarchically. More... | |
MAKE_SEQ (get_parents, get_num_parents, get_parent) | |
MAKE_SEQ (get_children, get_num_children, get_child) | |
MAKE_SEQ (get_stashed, get_num_stashed, get_stashed) | |
void | mark_bounds_stale (Thread *current_thread=Thread::get_current_thread()) const |
Indicates that the bounding volume, or something that influences the bounding volume (or any of the other things stored in CData, like net_collide_mask), may have changed for this node, and that it must be recomputed. More... | |
void | mark_internal_bounds_stale (Thread *current_thread=Thread::get_current_thread()) |
Should be called by a derived class to mark the internal bounding volume stale, so that compute_internal_bounds() will be called when the bounding volume is next requested. More... | |
void | prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state) |
Walks through the scene graph beginning at this node, and does whatever initialization is required to render the scene properly with the indicated GSG. More... | |
virtual bool | preserve_name () const |
Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise. More... | |
PT (PandaNode) copy_subgraph(Thread *current_thread | |
virtual void | r_prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread) |
The recursive implementation of prepare_scene(). More... | |
void | remove_all_children (Thread *current_thread=Thread::get_current_thread()) |
Removes all the children from the node at once, including stashed children. More... | |
void | remove_child (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Removes the nth child from the node. More... | |
bool | remove_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Removes the indicated child from the node. More... | |
void | remove_stashed (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Removes the nth stashed child from the node. More... | |
bool | replace_child (PandaNode *orig_child, PandaNode *new_child, Thread *current_thread=Thread::get_current_thread()) |
Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead. More... | |
void | replace_node (PandaNode *other) |
Inserts this node into the scene graph in place of the other one, and removes the other node. More... | |
void | reset_prev_transform (Thread *current_thread=Thread::get_current_thread()) |
Resets the transform that represents this node's "previous" position to the same as the current transform. More... | |
virtual bool | safe_to_combine () const |
Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes of compatible type, adding children or whatever. More... | |
virtual bool | safe_to_combine_children () const |
Returns true if it is generally safe to combine the children of this PandaNode with each other. More... | |
virtual bool | safe_to_flatten () const |
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating instances (by calling dupe_for_flatten()), false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful). More... | |
virtual bool | safe_to_flatten_below () const |
Returns true if a flatten operation may safely continue past this node, or false if nodes below this node may not be molested. More... | |
virtual bool | safe_to_modify_transform () const |
Returns true if it is safe to automatically adjust the transform on this kind of node. More... | |
virtual bool | safe_to_transform () const |
Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xform() method, false otherwise. More... | |
void | set_attrib (const RenderAttrib *attrib, int override=0) |
Adds the indicated render attribute to the scene graph on this node. More... | |
void | set_bound (const BoundingVolume *volume) |
Deprecated. More... | |
void | set_bounds (const BoundingVolume *volume) |
Resets the bounding volume so that it is the indicated volume. More... | |
void | set_bounds_type (BoundingVolume::BoundsType bounds_type) |
Specifies the desired type of bounding volume that will be created for this node. More... | |
void | set_effect (const RenderEffect *effect) |
Adds the indicated render effect to the scene graph on this node. More... | |
void | set_effects (const RenderEffects *effects, Thread *current_thread=Thread::get_current_thread()) |
Sets the complete RenderEffects that will be applied this node. More... | |
void | set_final (bool flag) |
Sets the "final" flag on this PandaNode. More... | |
void | set_into_collide_mask (CollideMask mask) |
Sets the "into" CollideMask. More... | |
void | set_overall_hidden (bool overall_hidden) |
Sets or clears the hidden flag. More... | |
void | set_prev_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) |
Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More... | |
void | set_state (const RenderState *state, Thread *current_thread=Thread::get_current_thread()) |
Sets the complete RenderState that will be applied to all nodes at this level and below. More... | |
void | set_tag (const string &key, const string &value, Thread *current_thread=Thread::get_current_thread()) |
Associates a user-defined value with a user-defined key which is stored on the node. More... | |
void | set_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) |
Sets the transform that will be applied to this node and below. More... | |
void | set_unexpected_change (unsigned int flags) |
Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node. More... | |
bool | stash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Stashes the indicated child node. More... | |
void | stash_child (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Stashes the indicated child node. More... | |
void | steal_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread()) |
Moves all the children from the other node onto this node. More... | |
bool | unstash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Returns the indicated stashed node to normal child status. More... | |
void | unstash_child (int stashed_index, Thread *current_thread=Thread::get_current_thread()) |
Returns the indicated stashed node to normal child status. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
virtual void | write (ostream &out, int indent_level) const |
void | write_recorder (BamWriter *manager, Datagram &dg) |
This method is provided for the benefit of classes (like MouseRecorder) that inherit from PandaMode and also RecorderBase. More... | |
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TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
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TypedWritable (const TypedWritable ©) | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
string | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. More... | |
bool | encode_to_bam_stream (string &data, BamWriter *writer=NULL) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
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Namable (const string &initial_name="") | |
Namable (const Namable ©) | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
Namable & | operator= (const Namable &other) |
void | output (ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const string &name) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
static void | register_with_read_factory () |
Tells the BamReader how to create objects of type PolylightNode. More... | |
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static DrawMask | get_all_camera_mask () |
Returns a DrawMask that is appropriate for rendering to all cameras. More... | |
static TypeHandle | get_class_type () |
static DrawMask | get_overall_bit () |
Returns the special bit that, when specifically cleared in the node's DrawMask, indicates that the node is hidden to all cameras, regardless of the remaining DrawMask bits. More... | |
static void | init_type () |
static | PT (PandaNode) decode_from_bam_stream(const string &data |
static void | register_with_read_factory () |
Tells the BamReader how to create objects of type PandaNode. More... | |
static void | reset_all_prev_transform (Thread *current_thread=Thread::get_current_thread()) |
Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform. More... | |
static void | set_scene_root_func (SceneRootFunc *func) |
This is used by the GraphicsEngine to hook in a pointer to the scene_root_func(), the function to determine whether the node is an active scene root. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data |
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static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL) |
Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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virtual LPoint3 bool const TransformState Thread * | current_thread = Thread::get_current_thread()) const |
Thread * | current_thread = Thread::get_current_thread()) const |
virtual LPoint3 bool & | found_any |
virtual LPoint3 & | max_point |
static BamReader * | reader = NULL) |
virtual LPoint3 bool const TransformState * | transform |
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static BamReader * | reader = NULL) |
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static TypedWritable *const | Null = (TypedWritable*)0L |
Definition at line 31 of file polylightNode.h.
PolylightNode::PolylightNode | ( | const string & | name | ) |
Use PolylightNode() to construct a new PolylightNode object.
Definition at line 36 of file polylightNode.cxx.
References set_attenuation(), set_color(), set_flicker_type(), and set_pos().
Referenced by make_copy().
int PolylightNode::compare_to | ( | const PolylightNode & | other | ) | const |
Returns a number less than zero if this PolylightNode sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent.
Two PolylightNodes are considered equivalent if they consist of exactly the same properties Otherwise, they are different; different PolylightNodes will be ranked in a consistent but undefined ordering; the ordering is useful only for placing the PolylightNodes in a sorted container like an STL set.
Definition at line 172 of file polylightNode.cxx.
References get_color(), and get_pos().
Referenced by operator!=(), operator<(), and operator==().
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Disable this light.
Definition at line 78 of file polylightNode.I.
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Enable this light.
Definition at line 68 of file polylightNode.I.
LColor PolylightNode::flicker | ( | ) | const |
If flickering is on, the do_poly_light function in PolylightNodeEffect will compute this light's color based on the variations applied in this function Variation can be sin or random Use offset, scale and step_size to tweak Future addition: custom function variations to flicker.
Definition at line 102 of file polylightNode.cxx.
References get_color(), ClockObject::get_frame_time(), and ClockObject::get_global_clock().
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Turn flickering off.
Definition at line 240 of file polylightNode.I.
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Set flickering to true so at every loop this light's color is varied based on flicker_type.
Definition at line 230 of file polylightNode.I.
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Get the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 197 of file polylightNode.I.
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Get the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 208 of file polylightNode.I.
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Get the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 219 of file polylightNode.I.
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Get "linear" or "quadratic" attenuation type.
Definition at line 153 of file polylightNode.I.
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Returns the light's color as LColor.
Definition at line 388 of file polylightNode.I.
Referenced by compare_to(), and flicker().
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This differs from get_color in that when applying the light color we need to make sure that a color flattening external to the PolylightNode is not ignored.
Definition at line 401 of file polylightNode.I.
References ColorAttrib::get_color(), and ColorAttrib::get_color_type().
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Returns FRANDOM or FSIN.
Definition at line 276 of file polylightNode.I.
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Get frequency of sin flicker.
Definition at line 433 of file polylightNode.I.
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Get the offset value for the random and sin flicker variations.
Definition at line 299 of file polylightNode.I.
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Returns position as a LPoint3.
Definition at line 110 of file polylightNode.I.
Referenced by compare_to().
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Get radius of the spherical light volume.
Definition at line 130 of file polylightNode.I.
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Get the scale value for the random and sin flicker variations.
Definition at line 322 of file polylightNode.I.
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Get the step size for the sin function in flicker This is the increment size for the value supplied to the sin function.
Definition at line 346 of file polylightNode.I.
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Is this light is enabled/disabled?
Definition at line 58 of file polylightNode.I.
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Check is this light is flickering.
Definition at line 250 of file polylightNode.I.
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Returns a newly-allocated Node that is a shallow copy of this one.
It will be a different Node pointer, but its internal data may or may not be shared with that of the original Node.
Reimplemented from PandaNode.
Definition at line 64 of file polylightNode.cxx.
References PolylightNode().
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Returns true if the two lights are not equivalent.
Definition at line 34 of file polylightNode.I.
References compare_to().
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Returns true if this PolylightNode sorts before the other one, false otherwise.
The sorting order of two nonequivalent PolylightNodes is consistent but undefined, and is useful only for storing PolylightNodes in a sorted container like an STL set.
Definition at line 48 of file polylightNode.I.
References compare_to().
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Returns true if the two lights are equivalent that is, all their properties are same.
Definition at line 24 of file polylightNode.I.
References compare_to().
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Tells the BamReader how to create objects of type PolylightNode.
Definition at line 247 of file polylightNode.cxx.
References BamReader::get_factory(), and Factory< Type >::register_factory().
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Set the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 164 of file polylightNode.I.
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Set the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 175 of file polylightNode.I.
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Set the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
Definition at line 186 of file polylightNode.I.
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Set ALINEAR or AQUADRATIC attenuation.
Definition at line 140 of file polylightNode.I.
Referenced by PolylightNode().
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Set the light's color...
Definition at line 356 of file polylightNode.I.
Referenced by PolylightNode().
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Flicker type can be FRANDOM or FSIN At a later point there might be a FCUSTOM Custom flicker will be a set of fix points recorded by animating the light's intensity.
Definition at line 263 of file polylightNode.I.
Referenced by PolylightNode().
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Set frequency of sin flicker.
Definition at line 423 of file polylightNode.I.
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Set the offset value for the random and sin flicker variations...
used to tweak the flicker This value is added to the variation
Definition at line 288 of file polylightNode.I.
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Set this light's position.
Definition at line 88 of file polylightNode.I.
Referenced by PolylightNode().
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Set this light's position.
Definition at line 98 of file polylightNode.I.
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Set radius of the spherical light volume.
Definition at line 120 of file polylightNode.I.
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Set the scale value for the random and sin flicker variations...
used to tweak the flicker This value is multiplied with the variation
Definition at line 311 of file polylightNode.I.
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Set the step size for the sin function in flicker This is the increment size for the value supplied to the sin function.
Definition at line 334 of file polylightNode.I.
Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from PandaNode.
Definition at line 258 of file polylightNode.cxx.
References Datagram::add_stdfloat(), LVecBase3f::write_datagram(), and PandaNode::write_datagram().
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Transforms the contents of this node by the indicated matrix, if it means anything to do so.
For most kinds of nodes, this does nothing.
Reimplemented from PandaNode.
Definition at line 76 of file polylightNode.cxx.
References LMatrix4f::almost_equal(), LMatrix4f::ident_mat(), LMatrix4f::is_nan(), and PandaNode::mark_internal_bounds_stale().