15 #ifndef FADELODNODEDATA_H
16 #define FADELODNODEDATA_H
18 #include "pandabase.h"
20 #include "auxSceneData.h"
35 PN_stdfloat _fade_start;
39 virtual void output(ostream &out)
const;
45 static void init_type() {
46 AuxSceneData::init_type();
47 register_type(_type_handle,
"FadeLODNodeData",
48 AuxSceneData::get_class_type());
51 return get_class_type();
53 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is a base class for a generic data structure that can be attached per-instance to the camera...
This is the data that is associated with a particular instance of the FadeLODNode for the scene graph...
TypeHandle is the identifier used to differentiate C++ class types.