15 #ifndef SHADEMODELATTRIB_H
16 #define SHADEMODELATTRIB_H
18 #include "pandabase.h"
20 #include "renderAttrib.h"
43 INLINE Mode get_mode()
const;
46 virtual void output(ostream &out)
const;
49 virtual int compare_to_impl(
const RenderAttrib *other)
const;
50 virtual size_t get_hash_impl()
const;
57 static int get_class_slot() {
60 virtual int get_slot()
const {
61 return get_class_slot();
65 static void register_with_read_factory();
76 static void init_type() {
77 RenderAttrib::init_type();
78 register_type(_type_handle,
"ShadeModelAttrib",
79 RenderAttrib::get_class_type());
80 _attrib_slot =
register_slot(_type_handle, 100, make_default);
83 return get_class_type();
85 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
89 static int _attrib_slot;
92 #include "shadeModelAttrib.I"
static int register_slot(TypeHandle type_handle, int sort, RenderAttribRegistry::MakeDefaultFunc *make_default_func)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
This is the base class for a number of render attributes (other than transform) that may be set on sc...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...