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GLTexture Struct Reference

Public Attributes

void * allocated_buffer
 
V4 border_color
 
ZTextureLevel levels [(32-12+1)]
 
int num_levels
 
int s_max
 
int t_max
 
int total_bytecount
 
int xsize
 
int ysize
 

Detailed Description

Definition at line 123 of file zgl.h.


The documentation for this struct was generated from the following file: