15 #ifndef IPHONEGRAPHICSSTATEGUARDIAN_H
16 #define IPHONEGRAPHICSSTATEGUARDIAN_H
18 #include "pandabase.h"
21 #include "iPhoneGraphicsWindow.h"
37 virtual void *get_extension_func(
const char *prefix,
const char *name);
54 static void init_type() {
55 GLESGraphicsStateGuardian::init_type();
56 register_type(_type_handle,
"IPhoneGraphicsStateGuardian",
57 GLESGraphicsStateGuardian::get_class_type());
60 return get_class_type();
62 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
67 friend class IPhoneGraphicsBuffer;
An object to create GraphicsOutputs that share a particular 3-D API.
An interface to the osx/ system for managing GL windows under X.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...