15 #ifndef PHYSXFORCEFIELDSHAPEGROUP_H
16 #define PHYSXFORCEFIELDSHAPEGROUP_H
18 #include "pandabase.h"
20 #include "physxObject.h"
21 #include "physxEnums.h"
23 #include "physx_includes.h"
39 INLINE ~PhysxForceFieldShapeGroup();
45 const char *get_name()
const;
47 void set_name(
const char *name);
50 unsigned int get_num_shapes()
const;
53 MAKE_SEQ(get_shapes, get_num_shapes, get_shape);
59 INLINE
void ls()
const;
60 INLINE
void ls(ostream &out,
int indent_level=0)
const;
63 INLINE NxForceFieldShapeGroup *ptr()
const {
return _ptr; };
65 void link(NxForceFieldShapeGroup *ptr);
71 NxForceFieldShapeGroup *_ptr;
79 static void init_type() {
80 PhysxObject::init_type();
81 register_type(_type_handle,
"PhysxForceFieldShapeGroup",
82 PhysxObject::get_class_type());
85 return get_class_type();
89 return get_class_type();
96 #include "physxForceFieldShapeGroup.I"
98 #endif // PHYSXFORCEFIELDSHAPEGROUP_H
Abstract base class for descriptors for force field shapes descriptors.
A scene is a collection of bodies, constraints, and effectors which can interact. ...
Abstract base class for force field shapes.
This class exists just to provide scoping for the enums shared by PhysX classes.
TypeHandle is the identifier used to differentiate C++ class types.