15 #ifndef PHYSXCONTROLLERSHIT
16 #define PHYSXCONTROLLERSHIT
18 #include "pandabase.h"
19 #include "callbackData.h"
20 #include "callbackObject.h"
22 #include "physx_includes.h"
39 const NxControllersHit &_hit;
46 static void init_type() {
47 CallbackData::init_type();
48 register_type(_type_handle,
"PhysxControllersHit",
49 CallbackData::get_class_type());
52 return get_class_type();
56 return get_class_type();
63 #include "physxControllersHit.I"
65 #endif // PHYSXCONTROLLERSHIT
This is a generic data block that is passed along to a CallbackObject when a callback is made...
Abstract base class for character controllers.
TypeHandle is the identifier used to differentiate C++ class types.