15 #include "loaderFileTypeEgg.h"
16 #include "load_egg_file.h"
17 #include "save_egg_file.h"
37 string LoaderFileTypeEgg::
47 string LoaderFileTypeEgg::
48 get_extension()
const {
96 PT(
PandaNode) result = load_egg_file(path, CS_default, record);
106 save_file(const
Filename &path, const LoaderOptions &options,
108 return save_egg_file(path, node);
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
This defines the Loader interface to read Egg files.
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz extension)...
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual bool supports_save() const
Returns true if the file type can be used to save files, and save_file() is supported.
TypeHandle is the identifier used to differentiate C++ class types.
virtual bool supports_load() const
Returns true if the file type can be used to load files, and load_file() is supported.