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cocoaGraphicsWindow.h
1 // Filename: cocoaGraphicsWindow.h
2 // Created by: rdb (14May12)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef COCOAGRAPHICSWINDOW_H
16 #define COCOAGRAPHICSWINDOW_H
17 
18 #include "pandabase.h"
19 
20 #include "cocoaGraphicsPipe.h"
21 #include "graphicsWindow.h"
22 
23 #import <AppKit/NSEvent.h>
24 #import <AppKit/NSView.h>
25 #import <AppKit/NSWindow.h>
26 
27 ////////////////////////////////////////////////////////////////////
28 // Class : CocoaGraphicsWindow
29 // Description : An interface to the Cocoa system for managing
30 // OpenGL windows under Mac OS X.
31 ////////////////////////////////////////////////////////////////////
33 public:
35  const string &name,
36  const FrameBufferProperties &fb_prop,
37  const WindowProperties &win_prop,
38  int flags,
40  GraphicsOutput *host);
41  virtual ~CocoaGraphicsWindow();
42 
43  virtual bool move_pointer(int device, int x, int y);
44  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
45  virtual void end_frame(FrameMode mode, Thread *current_thread);
46  virtual void end_flip();
47 
48  virtual void process_events();
49  virtual void set_properties_now(WindowProperties &properties);
50 
51  void handle_move_event();
52  void handle_resize_event();
53  void handle_minimize_event(bool minimized);
54  void handle_foreground_event(bool foreground);
55  bool handle_close_request();
56  void handle_close_event();
57  void handle_key_event(NSEvent *event);
58  void handle_mouse_button_event(int button, bool down);
59  void handle_mouse_moved_event(bool in_window, double x, double y, bool absolute);
60  void handle_wheel_event(double x, double y);
61  virtual ButtonMap *get_keyboard_map() const;
62 
63  INLINE NSWindow *get_nswindow() const;
64  INLINE NSView *get_nsview() const;
65 
66 protected:
67  virtual void close_window();
68  virtual bool open_window();
69 
70 #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
71  CGDisplayModeRef find_display_mode(int width, int height);
72  bool do_switch_fullscreen(CGDisplayModeRef mode);
73 #else
74  CFDictionaryRef find_display_mode(int width, int height);
75  bool do_switch_fullscreen(CFDictionaryRef mode);
76 #endif
77 
78  virtual void mouse_mode_absolute();
79  virtual void mouse_mode_relative();
80 
81 private:
82  NSImage *load_image(const Filename &filename);
83 
84  void handle_modifier(NSUInteger modifierFlags, NSUInteger mask, ButtonHandle button);
85  ButtonHandle map_key(unsigned short c) const;
86  ButtonHandle map_raw_key(unsigned short keycode) const;
87 
88 private:
89  NSWindow *_window;
90  NSView *_view;
91  NSUInteger _modifier_keys;
92  CGDirectDisplayID _display;
93  bool _mouse_hidden;
94  bool _context_needs_update;
95 
96 #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
97  CGDisplayModeRef _fullscreen_mode;
98  CGDisplayModeRef _windowed_mode;
99 #else
100  CFDictionaryRef _fullscreen_mode;
101  CFDictionaryRef _windowed_mode;
102 #endif
103 
105  IconImages _images;
106 
107 public:
108  // Just so CocoaPandaView can access it.
109  NSCursor *_cursor;
110 
111 public:
112  static TypeHandle get_class_type() {
113  return _type_handle;
114  }
115  static void init_type() {
116  GraphicsWindow::init_type();
117  register_type(_type_handle, "CocoaGraphicsWindow",
118  GraphicsWindow::get_class_type());
119  }
120  virtual TypeHandle get_type() const {
121  return get_class_type();
122  }
123  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
124 
125 private:
126  static TypeHandle _type_handle;
127 };
128 
129 #include "cocoaGraphicsWindow.I"
130 
131 #endif
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame...
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...
NSWindow * get_nswindow() const
Returns a pointer to the underlying NSWindow.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:28
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual bool move_pointer(int device, int x, int y)
Forces the pointer to the indicated position within the window, if possible.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:44
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:58
virtual ButtonMap * get_keyboard_map() const
Returns a ButtonMap containing the association between raw buttons and virtual buttons.
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
This is a base class for the various different classes that represent the result of a frame of render...
NSView * get_nsview() const
Returns a pointer to the underlying NSView.
A thread; that is, a lightweight process.
Definition: thread.h:51
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class represents a map containing all of the buttons of a (keyboard) device, though it can also ...
Definition: buttonMap.h:33
An interface to the Cocoa system for managing OpenGL windows under Mac OS X.