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ShaderContext Member List

This is the complete list of members for ShaderContext, including all inherited members.

_shader (defined in ShaderContext)ShaderContext
as_typed_object()TypedObjectinline
as_typed_object() const TypedObjectinline
bind(bool reissue_parameters=true) (defined in ShaderContext)ShaderContextinlinevirtual
disable_shader_texture_bindings() (defined in ShaderContext)ShaderContextinlinevirtual
disable_shader_vertex_arrays() (defined in ShaderContext)ShaderContextinlinevirtual
force_init_type() (defined in ShaderContext)ShaderContextinlinevirtual
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_class_type() (defined in ShaderContext)ShaderContextinlinestatic
get_shader() const (defined in ShaderContext)ShaderContextinline
get_type() const (defined in ShaderContext)ShaderContextinlinevirtual
get_type_index() const TypedObjectinline
init_type() (defined in ShaderContext)ShaderContextinlinestatic
is_exact_type(TypeHandle handle) const TypedObjectinline
is_of_type(TypeHandle handle) const TypedObjectinline
issue_parameters(int altered) (defined in ShaderContext)ShaderContextinlinevirtual
operator=(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
output(ostream &out) const (defined in SavedContext)SavedContextvirtual
SavedContext() (defined in SavedContext)SavedContextinline
ShaderContext(Shader *se) (defined in ShaderContext)ShaderContextinline
TypedObject() (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
unbind() (defined in ShaderContext)ShaderContextinlinevirtual
update_shader_texture_bindings(ShaderContext *prev) (defined in ShaderContext)ShaderContextinlinevirtual
update_shader_vertex_arrays(ShaderContext *prev, bool force) (defined in ShaderContext)ShaderContextinlinevirtual
uses_custom_texture_bindings(void) (defined in ShaderContext)ShaderContextinlinevirtual
uses_custom_vertex_arrays(void) (defined in ShaderContext)ShaderContextinlinevirtual
uses_standard_vertex_arrays(void) (defined in ShaderContext)ShaderContextinlinevirtual
valid() (defined in ShaderContext)ShaderContextinlinevirtual
write(ostream &out, int indent_level) const (defined in SavedContext)SavedContextvirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual