This flavor of ConnectionManager will queue up all of the reset-connection messages from the ConnectionReaders and ConnectionWriters and report them to the client on demand. More...
#include "queuedConnectionManager.h"
Public Member Functions | |
bool | get_reset_connection (PT(Connection)&connection) |
If a previous call to reset_connection_available() returned true, this function will return information about the newly reset connection. More... | |
bool | reset_connection_available () const |
Returns true if one of the readers/writers/listeners reported a connection reset recently. More... | |
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bool | close_connection (const PT(Connection)&connection) |
Terminates a UDP or TCP socket previously opened. More... | |
const Interface & | get_interface (int n) |
Returns the nth usable network interface detected on this machine. More... | |
int | get_num_interfaces () |
This returns the number of usable network interfaces detected on this machine. More... | |
MAKE_SEQ (get_interfaces, get_num_interfaces, get_interface) | |
PT (Connection) open_UDP_connection(int port=0) | |
PT (Connection) open_UDP_connection(const string &hostname | |
PT (Connection) open_TCP_server_rendezvous(int port | |
PT (Connection) open_TCP_server_rendezvous(const string &hostname | |
PT (Connection) open_TCP_server_rendezvous(const NetAddress &address | |
PT (Connection) open_TCP_client_connection(const NetAddress &address | |
PT (Connection) open_TCP_client_connection(const string &hostname | |
void | scan_interfaces () |
Repopulates the list reported by get_num_interface()/get_interface(). More... | |
bool | wait_for_readers (double timeout) |
Blocks the process for timeout number of seconds, or until any data is available on any of the non-threaded ConnectionReaders or ConnectionListeners, whichever comes first. More... | |
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int | get_current_queue_size () const |
int | get_max_queue_size () const |
bool | get_overflow_flag () const |
void | reset_overflow_flag () |
void | set_max_queue_size (int max_size) |
Additional Inherited Members | |
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static string | get_host_name () |
Returns the name of this particular machine on the network, if available, or the empty string if the hostname cannot be determined. More... | |
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int | backlog |
int int | backlog |
int bool | for_broadcast = false) |
int | port |
int | timeout_ms |
int int | timeout_ms |
This flavor of ConnectionManager will queue up all of the reset-connection messages from the ConnectionReaders and ConnectionWriters and report them to the client on demand.
When a reset connection has been discovered via reset_connection_available()/get_reset_connection(), it is still the responsibility of the client to call close_connection() on that connection to free up its resources.
Definition at line 39 of file queuedConnectionManager.h.
bool QueuedConnectionManager::get_reset_connection | ( | PT(Connection)& | connection | ) |
If a previous call to reset_connection_available() returned true, this function will return information about the newly reset connection.
Only connections which were externally reset are certain to appear in this list. Those which were explicitly closed via a call to close_connection() may or may not be reported. Furthermore, it is the responsibility of the caller to subsequently call close_connection() with any connection reported reset by this call. (There is no harm in calling close_connection() more than once on a given socket.)
The return value is true if a connection was successfully returned, or false if there was, in fact, no reset connection. (This may happen if there are multiple threads accessing the QueuedConnectionManager).
Definition at line 82 of file queuedConnectionManager.cxx.
Referenced by MayaToEggServer::poll().
bool QueuedConnectionManager::reset_connection_available | ( | ) | const |
Returns true if one of the readers/writers/listeners reported a connection reset recently.
If so, the particular connection that has been reset can be extracted via get_reset_connection().
Only connections which were externally reset are certain to appear in this list. Those which were explicitly closed via a call to close_connection() may or may not be reported. Furthermore, it is the responsibility of the caller to subsequently call close_connection() with any connection reported reset by this call. (There is no harm in calling close_connection() more than once on a given socket.)
Definition at line 55 of file queuedConnectionManager.cxx.
Referenced by MayaToEggServer::poll().