42 INLINE
void PhysxActor::
53 INLINE
void PhysxActor::
54 ls(ostream &out,
int indent_level)
const {
56 indent(out, indent_level) << get_type().
get_name()
58 <<
" (at 0x" <<
this <<
")";
65 out <<
" C:0x" << _controller;
70 _shapes.ls(out, indent_level);
string get_name(TypedObject *object=(TypedObject *) NULL) const
Returns the name of the type.
bool is_empty() const
Returns true if the NodePath contains no nodes.