15 #include "physxContactPoint.h"
16 #include "physxManager.h"
17 #include "physxShape.h"
26 void PhysxContactPoint::
27 set(NxContactStreamIterator it) {
29 _point = it.getPoint();
30 _normal = it.getPatchNormal();
31 _normal_force = it.getPointNormalForce();
32 _separation = it.getSeparation();
33 _feature_index0 = it.getFeatureIndex0();
34 _feature_index1 = it.getFeatureIndex1();
101 return _feature_index0;
112 return _feature_index1;
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
static LVector3f nxVec3_to_vec3(const NxVec3 &v)
Converts from NxVec3 to LVector3f.
static LPoint3f nxVec3_to_point3(const NxVec3 &p)
Converts from NxVec3 to LPoint3f.
TypeHandle is the identifier used to differentiate C++ class types.