18 #include "pandabase.h"
21 #include "config_physx.h"
31 INLINE PhysxPlane(
const PhysxPlane &plane);
34 float distance(
const LPoint3f &p)
const;
35 bool belongs(
const LPoint3f &p)
const;
39 void transform(
const LMatrix4f &transform, PhysxPlane &transformed)
const;
40 void inverse_transform(
const LMatrix4f &transform, PhysxPlane &transformed)
const;
55 #include "physxPlane.I"
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
This is a 4-by-4 transform matrix.