Panda3D
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Transitions Class Reference

Public Member Functions

def __init__
 
def __del__
 
def fadeIn
 
def fadeOut
 
def fadeOutActive
 
def fadeScreen
 
def fadeScreenColor
 
def getFadeInIval
 
def getFadeOutIval
 
def irisIn
 
def irisOut
 
def letterboxOff
 
def letterboxOn
 
def loadFade
 
def loadIris
 Iris. More...
 
def loadLetterbox
 Letterbox. More...
 
def noFade
 
def noIris
 
def noLetterbox
 
def noTransitions
 
def setFadeColor
 
def setFadeModel
 Fade. More...
 

Public Attributes

 alphaOff
 
 alphaOn
 
 fade
 
 fadeModel
 
 fadeTaskName
 
 imagePos
 
 iris
 
 irisTaskName
 
 lerpFunc
 
 letterbox
 
 letterboxBottom
 
 letterboxIval
 
 letterboxTaskName
 
 letterboxTop
 
 transitionIval
 

Static Public Attributes

string FadeModelName = "models/misc/fade"
 
string IrisModelName = "models/misc/iris"
 

Constructor & Destructor Documentation

def __init__ (   self,
  loader,
  model = None,
  scale = 3.0,
  pos = Vec3(0, 0 
)
def __del__ (   self)

Member Function Documentation

def fadeIn (   self,
  t = 0.5,
  finishIval = None 
)
Play a fade in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from black to transparent. When the color lerp is finished, it
parents the fade polygon to hidden.
def fadeOut (   self,
  t = 0.5,
  finishIval = None 
)
Play a fade out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from transparent to full black. When the color lerp is finished,
it leaves the fade polygon covering the aspect2d plane until you
fadeIn or call noFade.
lerp
def fadeOutActive (   self)
def fadeScreen (   self,
  alpha = 0.5 
)
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
def fadeScreenColor (   self,
  color 
)
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
def getFadeInIval (   self,
  t = 0.5,
  finishIval = None 
)
Returns an interval without starting it.  This is particularly useful in
cutscenes, so when the cutsceneIval is escaped out of we can finish the fade immediately
def getFadeOutIval (   self,
  t = 0.5,
  finishIval = None 
)
Create a sequence that lerps the color out, then
parents the fade to hidden
def irisIn (   self,
  t = 0.5,
  finishIval = None 
)
Play an iris in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris polygon up so it looks like we iris in. When the
scale lerp is finished, it parents the iris polygon to hidden.
def irisOut (   self,
  t = 0.5,
  finishIval = None 
)
Play an iris out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris down so it looks like we iris out. When the scale
lerp is finished, it leaves the iris polygon covering the
aspect2d plane until you irisIn or call noIris.
def letterboxOff (   self,
  t = 0.25,
  finishIval = None 
)
Move black bars away over t seconds.
def letterboxOn (   self,
  t = 0.25,
  finishIval = None 
)
Move black bars in over t seconds.
def loadFade (   self)
def loadIris (   self)

Iris.

def loadLetterbox (   self)

Letterbox.

def noFade (   self)
Removes any current fade tasks and parents the fade polygon away
def noIris (   self)
Removes any current iris tasks and parents the iris polygon away
def noLetterbox (   self)
Removes any current letterbox tasks and parents the letterbox polygon away
def noTransitions (   self)
This call should immediately remove any and all transitions running
def setFadeColor (   self,
  r,
  g,
  b 
)
def setFadeModel (   self,
  model,
  scale = 1.0 
)

Fade.

Member Data Documentation

alphaOff
alphaOn
fade
fadeModel
string FadeModelName = "models/misc/fade"
static
fadeTaskName
imagePos
iris
string IrisModelName = "models/misc/iris"
static
irisTaskName
lerpFunc
letterbox
letterboxBottom
letterboxIval
letterboxTaskName
letterboxTop
transitionIval