15 #ifndef LWOINPUTFILE_H 16 #define LWOINPUTFILE_H 18 #include "pandatoolbase.h" 20 #include "iffInputFile.h" 49 return get_class_type();
51 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
55 static void init_type() {
56 IffInputFile::init_type();
57 register_type(_type_handle,
"LwoInputFile",
58 IffInputFile::get_class_type());
65 #include "lwoInputFile.I" This is the base class for all three-component vectors and points.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on...
The name of a file, such as a texture file or an Egg file.
TypeHandle is the identifier used to differentiate C++ class types.
A four-byte chunk ID appearing in an "IFF" file.