15 #ifndef __BULLET_PERSISTENT_MANIFOLD_H__ 16 #define __BULLET_PERSISTENT_MANIFOLD_H__ 18 #include "pandabase.h" 20 #include "bullet_includes.h" 22 #include "pandaNode.h" 38 int get_num_manifold_points()
const;
40 MAKE_SEQ(get_manifold_points, get_num_manifold_points, get_manifold_point);
42 PN_stdfloat get_contact_breaking_threshold()
const;
43 PN_stdfloat get_contact_processing_threshold()
const;
45 void clear_manifold();
51 btPersistentManifold *_manifold;
54 #include "bulletPersistentManifold.I" 56 #endif // __BULLET_PERSISTENT_MANIFOLD_H__ A basic node of the scene graph or data graph.