30 INLINE
int MovieAudioCursor::
41 INLINE
int MovieAudioCursor::
42 audio_channels()
const {
43 return _audio_channels;
68 INLINE
double MovieAudioCursor::
85 INLINE
bool MovieAudioCursor::
95 INLINE
bool MovieAudioCursor::
96 can_seek_fast()
const {
97 return _can_seek_fast;
107 INLINE
bool MovieAudioCursor::
117 INLINE
double MovieAudioCursor::
119 return _last_seek + ((_samples_read * 1.0) / _audio_rate);
128 INLINE
void MovieAudioCursor::
129 skip_samples(
int n) {
void read_samples(int n, Datagram *dg)
Read audio samples from the stream into a Datagram.
A MovieAudio is actually any source that provides a sequence of audio samples.