19 INLINE
void LinearForce::
20 set_amplitude(PN_stdfloat a) {
28 INLINE PN_stdfloat LinearForce::
29 get_amplitude()
const {
37 INLINE
bool LinearForce::
38 get_mass_dependent()
const {
39 return _mass_dependent;
46 INLINE
void LinearForce::
47 set_mass_dependent(
bool m) {
55 INLINE
void LinearForce::
56 set_vector_masks(
bool x,
bool y,
bool z) {
68 return LVector3(_x_mask, _y_mask, _z_mask);
This is a three-component vector distance (as opposed to a three-component point, which represents a ...