15 #include "ambientLight.h" 16 #include "bamWriter.h" 17 #include "bamReader.h" 19 #include "datagramIterator.h" 29 AmbientLight(
const string &name) :
59 return (
int)CP_ambient_priority;
82 write(ostream &out,
int indent_level)
const {
83 indent(out, indent_level) << *
this <<
":\n";
84 indent(out, indent_level + 2)
147 parse_params(params, scan, manager);
148 node->fillin(scan, manager);
162 LightNode::fillin(scan, manager);
A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
A derivative of Light and of PandaNode.
Base class for objects that can be written to and read from Bam files.
virtual int get_class_priority() const
Returns the relative priority associated with all lights of this class.
A light source that seems to illuminate all points in space at once.
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light. ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
void register_factory(TypeHandle handle, CreateFunc *func)
Registers a new kind of thing the Factory will be able to create.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
A class to retrieve the individual data elements previously stored in a Datagram. ...
const LColor & get_color() const
Returns the basic color of the light.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
static void register_with_read_factory()
Tells the BamReader how to create objects of type AmbientLight.