15 #include "graphicsDevice.h" 16 #include "graphicsPipe.h" 17 #include "config_display.h" 29 #ifdef DO_MEMORY_USAGE 30 MemoryUsage::update_type(
this,
this);
34 if (display_cat.is_debug()) {
36 <<
"Creating new device using pipe " << (
void *)pipe <<
"\n";
GraphicsDevice(GraphicsPipe *pipe)
Normally, the GraphicsDevice constructor holds a reference to the Graphics Pipe that it is part of...
An object to create GraphicsOutputs that share a particular 3-D API.
An abstract device object that is part of Graphics Pipe.
TypeHandle is the identifier used to differentiate C++ class types.