Panda3D
|
This is the complete list of members for Light, including all inherited members.
as_node()=0 (defined in Light) | Light | pure virtual |
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id)=0 (defined in Light) | Light | pure virtual |
get_attenuation() const | Light | virtual |
get_class_priority() const =0 (defined in Light) | Light | pure virtual |
get_class_type() (defined in Light) | Light | inlinestatic |
get_color() const | Light | inline |
get_exponent() const | Light | virtual |
get_priority() const | Light | inline |
get_sort_seq() | Light | inlinestatic |
get_specular_color() const | Light | virtual |
get_type() const (defined in Light) | Light | inlinevirtual |
get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space) | Light | virtual |
get_viz() | Light | |
init_type() (defined in Light) | Light | inlinestatic |
is_ambient_light() const | Light | virtual |
Light() (defined in Light) | Light | inline |
Light(const Light ©) (defined in Light) | Light | inline |
output(ostream &out) const =0 (defined in Light) | Light | pure virtual |
set_color(const LColor &color) | Light | inline |
set_priority(int priority) | Light | inline |
write(ostream &out, int indent_level) const =0 (defined in Light) | Light | pure virtual |
~Light() (defined in Light) | Light | virtual |