Panda3D
BulletWorld Member List

This is the complete list of members for BulletWorld, including all inherited members.

as_typed_object()TypedObjectinline
as_typed_object() constTypedObjectinline
attach(TypedObject *object) (defined in BulletWorld)BulletWorld
attach_character(BulletBaseCharacterControllerNode *node)BulletWorld
attach_constraint(BulletConstraint *constraint, bool linked_collision=false)BulletWorld
attach_ghost(BulletGhostNode *node)BulletWorld
attach_rigid_body(BulletRigidBodyNode *node)BulletWorld
attach_soft_body(BulletSoftBodyNode *node)BulletWorld
attach_vehicle(BulletVehicle *vehicle)BulletWorld
BA_dynamic_aabb_tree enum value (defined in BulletWorld)BulletWorld
BA_sweep_and_prune enum value (defined in BulletWorld)BulletWorld
BroadphaseAlgorithm enum name (defined in BulletWorld)BulletWorld
BulletWorld() (defined in BulletWorld)BulletWorld
clear_contact_added_callback() (defined in BulletWorld)BulletWorld
clear_debug_node() (defined in BulletWorld)BulletWorldinline
clear_filter_callback() (defined in BulletWorld)BulletWorld
clear_tick_callback() (defined in BulletWorld)BulletWorld
contact_test(PandaNode *node, bool use_filter=false) constBulletWorld
contact_test_pair(PandaNode *node0, PandaNode *node1) constBulletWorld
do_physics(PN_stdfloat dt, int max_substeps=1, PN_stdfloat stepsize=1.0f/60.0f) (defined in BulletWorld)BulletWorld
FA_callback enum value (defined in BulletWorld)BulletWorld
FA_groups_mask enum value (defined in BulletWorld)BulletWorld
FA_mask enum value (defined in BulletWorld)BulletWorld
filter_test(PandaNode *node0, PandaNode *node1) constBulletWorld
FilterAlgorithm enum name (defined in BulletWorld)BulletWorld
force_init_type() (defined in BulletWorld)BulletWorldinlinevirtual
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_broadphase() const (defined in BulletWorld)BulletWorldinline
get_character(int idx) const (defined in BulletWorld)BulletWorldinline
get_class_type() (defined in BulletWorld)BulletWorldinlinestatic
get_collision_object(PandaNode *node) (defined in BulletWorld)BulletWorldstatic
get_constraint(int idx) const (defined in BulletWorld)BulletWorldinline
get_debug_node() const (defined in BulletWorld)BulletWorldinline
get_dispatcher() const (defined in BulletWorld)BulletWorldinline
get_ghost(int idx) const (defined in BulletWorld)BulletWorldinline
get_gravity() const (defined in BulletWorld)BulletWorld
get_group_collision_flag(unsigned int group1, unsigned int group2) const (defined in BulletWorld)BulletWorld
get_manifold(int idx) const (defined in BulletWorld)BulletWorld
get_num_characters() const (defined in BulletWorld)BulletWorldinline
get_num_constraints() const (defined in BulletWorld)BulletWorldinline
get_num_ghosts() const (defined in BulletWorld)BulletWorldinline
get_num_manifolds() const (defined in BulletWorld)BulletWorldinline
get_num_rigid_bodies() const (defined in BulletWorld)BulletWorldinline
get_num_soft_bodies() const (defined in BulletWorld)BulletWorldinline
get_num_vehicles() const (defined in BulletWorld)BulletWorldinline
get_ref_count() constReferenceCountinline
get_rigid_body(int idx) const (defined in BulletWorld)BulletWorldinline
get_soft_body(int idx) const (defined in BulletWorld)BulletWorldinline
get_type() const (defined in BulletWorld)BulletWorldinlinevirtual
get_type_index() constTypedObjectinline
get_vehicle(int idx) const (defined in BulletWorld)BulletWorldinline
get_weak_list() constReferenceCountinline
get_world() const (defined in BulletWorld)BulletWorldinline
get_world_info() (defined in BulletWorld)BulletWorld
has_weak_list() constReferenceCountinline
init_type() (defined in BulletWorld)BulletWorldinlinestatic
is_exact_type(TypeHandle handle) constTypedObjectinline
is_of_type(TypeHandle handle) constTypedObjectinline
local_object()ReferenceCountinline
MAKE_SEQ(get_ghosts, get_num_ghosts, get_ghost) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_rigid_bodies, get_num_rigid_bodies, get_rigid_body) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_soft_bodies, get_num_soft_bodies, get_soft_body) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_characters, get_num_characters, get_character) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_vehicles, get_num_vehicles, get_vehicle) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_constraints, get_num_constraints, get_constraint) (defined in BulletWorld)BulletWorld
MAKE_SEQ(get_manifolds, get_num_manifolds, get_manifold) (defined in BulletWorld)BulletWorld
operator=(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCountinline
operator=(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
ray_test_all(const LPoint3 &from_pos, const LPoint3 &to_pos, const CollideMask &mask=CollideMask::all_on()) const (defined in BulletWorld)BulletWorld
ray_test_closest(const LPoint3 &from_pos, const LPoint3 &to_pos, const CollideMask &mask=CollideMask::all_on()) const (defined in BulletWorld)BulletWorld
ref() constReferenceCountinline
remove(TypedObject *object) (defined in BulletWorld)BulletWorld
remove_character(BulletBaseCharacterControllerNode *node)BulletWorld
remove_constraint(BulletConstraint *constraint)BulletWorld
remove_ghost(BulletGhostNode *node)BulletWorld
remove_rigid_body(BulletRigidBodyNode *node)BulletWorld
remove_soft_body(BulletSoftBodyNode *node)BulletWorld
remove_vehicle(BulletVehicle *vehicle)BulletWorld
set_contact_added_callback(CallbackObject *obj) (defined in BulletWorld)BulletWorld
set_debug_node(BulletDebugNode *node) (defined in BulletWorld)BulletWorldinline
set_filter_callback(CallbackObject *obj) (defined in BulletWorld)BulletWorld
set_gravity(const LVector3 &gravity) (defined in BulletWorld)BulletWorld
set_gravity(PN_stdfloat gx, PN_stdfloat gy, PN_stdfloat gz) (defined in BulletWorld)BulletWorld
set_group_collision_flag(unsigned int group1, unsigned int group2, bool enable) (defined in BulletWorld)BulletWorld
set_tick_callback(CallbackObject *obj, bool is_pretick=false) (defined in BulletWorld)BulletWorld
sweep_test_closest(BulletShape *shape, const TransformState &from_ts, const TransformState &to_ts, const CollideMask &mask=CollideMask::all_on(), PN_stdfloat penetration=0.0f) const (defined in BulletWorld)BulletWorld
test_ref_count_integrity() constReferenceCountinline
test_ref_count_nonzero() constReferenceCountinline
TypedObject() (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
TypedReferenceCount() (defined in TypedReferenceCount)TypedReferenceCountinline
TypedReferenceCount(const TypedReferenceCount &copy) (defined in TypedReferenceCount)TypedReferenceCountinline
unref() constReferenceCountinlinevirtual
weak_ref(WeakPointerToVoid *ptv)ReferenceCountinline
weak_unref(WeakPointerToVoid *ptv)ReferenceCountinline
~BulletWorld() (defined in BulletWorld)BulletWorldinline
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual