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PhysxTriangleMeshDesc Class Reference

Public Member Functions

const NxTriangleMeshDesc & get_desc () const
 
bool is_valid () const
 Returns true if the descriptor is valid. More...
 
void set_from_node_path (const NodePath &np)
 A convenience method to set the mesh data from a NodePath in a single call. More...
 
void set_num_triangles (unsigned int n, bool use_material_indices=false)
 Sets the number of triangles to be stored in this triangle mesh. More...
 
void set_num_vertices (unsigned int n)
 Sets the number of vertices to be stored within this triangle mesh. More...
 
void set_triangle (unsigned int idx, unsigned int i1, unsigned int i2, unsigned int i3, unsigned int material_index=1)
 Sets a single triangle, by providing the three indices i1, i2, i3. More...
 
void set_vertex (unsigned int idx, const LPoint3f &vert)
 Sets a single vertex. More...
 

Detailed Description

Definition at line 28 of file physxTriangleMeshDesc.h.

Member Function Documentation

◆ is_valid()

bool PhysxTriangleMeshDesc::is_valid ( ) const
inline

Returns true if the descriptor is valid.

Definition at line 64 of file physxTriangleMeshDesc.I.

Referenced by PhysxKitchen::set_cooking_params().

◆ set_from_node_path()

void PhysxTriangleMeshDesc::set_from_node_path ( const NodePath np)

A convenience method to set the mesh data from a NodePath in a single call.

The method iterates over the NodePath geoms and collects data for the triangle mesh.

Do not use the following function when using this one:

  • set_num_vertices
  • set_vertex
  • set_num_triangles
  • set_triangle

Definition at line 139 of file physxTriangleMeshDesc.cxx.

References NodePath::find_all_matches(), GeomVertexReader::get_data3f(), GeomNode::get_num_geoms(), NodePathCollection::get_num_paths(), NodePathCollection::get_path(), GeomVertexReader::is_at_end(), and NodePath::node().

Referenced by set_triangle().

◆ set_num_triangles()

void PhysxTriangleMeshDesc::set_num_triangles ( unsigned int  numTriangles,
bool  use_material_indices = false 
)

Sets the number of triangles to be stored in this triangle mesh.

This method must be called before any calls to set_triangle are done!

Definition at line 68 of file physxTriangleMeshDesc.cxx.

References set_triangle().

Referenced by set_vertex().

◆ set_num_vertices()

void PhysxTriangleMeshDesc::set_num_vertices ( unsigned int  numVertices)

Sets the number of vertices to be stored within this triangle mesh.

The function allocates memory for the vertices, but it does not set any vertices.

This method must be called before any calls to set_vertex are done!

Definition at line 33 of file physxTriangleMeshDesc.cxx.

References set_vertex().

◆ set_triangle()

void PhysxTriangleMeshDesc::set_triangle ( unsigned int  idx,
unsigned int  i1,
unsigned int  i2,
unsigned int  i3,
unsigned int  material_index = 1 
)

Sets a single triangle, by providing the three indices i1, i2, i3.

Definition at line 96 of file physxTriangleMeshDesc.cxx.

References set_from_node_path().

Referenced by set_num_triangles().

◆ set_vertex()

void PhysxTriangleMeshDesc::set_vertex ( unsigned int  idx,
const LPoint3f vert 
)

Sets a single vertex.

You have to call the function set_num_vertices before you can call this function.

Definition at line 52 of file physxTriangleMeshDesc.cxx.

References PhysxManager::point3_to_nxVec3(), and set_num_triangles().

Referenced by set_num_vertices().


The documentation for this class was generated from the following files: