Panda3D
glxGraphicsBuffer.h
1 // Filename: glxGraphicsBuffer.h
2 // Created by: drose (09Feb04)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 #ifndef GLXGRAPHICSBUFFER_H
16 #define GLXGRAPHICSBUFFER_H
17 
18 #include "pandabase.h"
19 
20 #include "glxGraphicsPipe.h"
21 #include "graphicsBuffer.h"
22 
23 ////////////////////////////////////////////////////////////////////
24 // Class : glxGraphicsBuffer
25 // Description : An offscreen buffer in the GLX environment. This
26 // creates a GLXPbuffer.
27 ////////////////////////////////////////////////////////////////////
29 public:
31  const string &name,
32  const FrameBufferProperties &fb_prop,
33  const WindowProperties &win_prop,
34  int flags,
36  GraphicsOutput *host);
37  virtual ~glxGraphicsBuffer();
38 
39  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
40  virtual void end_frame(FrameMode mode, Thread *current_thread);
41 
42 protected:
43  virtual void close_buffer();
44  virtual bool open_buffer();
45 
46 private:
47  X11_Display *_display;
48  GLXPbuffer _pbuffer;
49 
50 public:
51  static TypeHandle get_class_type() {
52  return _type_handle;
53  }
54  static void init_type() {
55  GraphicsBuffer::init_type();
56  register_type(_type_handle, "glxGraphicsBuffer",
57  GraphicsBuffer::get_class_type());
58  }
59  virtual TypeHandle get_type() const {
60  return get_class_type();
61  }
62  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63 
64 private:
65  static TypeHandle _type_handle;
66 };
67 
68 #include "glxGraphicsBuffer.I"
69 
70 #endif
An offscreen buffer in the GLX environment.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:58
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Definition: thread.h:51
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame...
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:85
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...