15 INLINE
void OdeBallJoint::
16 set_anchor(dReal x, dReal y, dReal z) {
17 dJointSetBallAnchor(_id, x, y, z);
20 INLINE
void OdeBallJoint::
22 dJointSetBallAnchor(_id, anchor[0], anchor[1], anchor[2]);
25 INLINE
void OdeBallJoint::
26 set_anchor2(dReal x, dReal y, dReal z) {
27 dJointSetBallAnchor2(_id, x, y, z);
30 INLINE
void OdeBallJoint::
32 dJointSetBallAnchor2(_id, anchor[0], anchor[1], anchor[2]);
38 dJointGetBallAnchor(_id, result);
39 return LVecBase3f(result[0], result[1], result[2]);
45 dJointGetBallAnchor2(_id, result);
46 return LVecBase3f(result[0], result[1], result[2]);
This is the base class for all three-component vectors and points.