Panda3D
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a programmable force that takes an evaluator fn. More...
#include "linearUserDefinedForce.h"
Public Member Functions | |
LinearUserDefinedForce (LVector3(*proc)(const PhysicsObject *)=NULL, PN_stdfloat a=1.0f, bool md=false) | |
constructor More... | |
LinearUserDefinedForce (const LinearUserDefinedForce ©) | |
copy constructor More... | |
virtual | ~LinearUserDefinedForce () |
destructor More... | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
virtual void | output (ostream &out) const |
Write a string representation of this instance to <out>. More... | |
void | set_proc (LVector3(*proc)(const PhysicsObject *)) |
virtual void | write (ostream &out, unsigned int indent=0) const |
Write a string representation of this instance to <out>. More... | |
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~LinearForce () | |
Destructor. More... | |
PN_stdfloat | get_amplitude () const |
bool | get_mass_dependent () const |
LVector3 | get_vector (const PhysicsObject *po) |
LVector3 | get_vector_masks () |
virtual bool | is_linear () const |
void | set_amplitude (const PN_stdfloat a) |
void | set_mass_dependent (bool m) |
void | set_vector_masks (bool x, bool y, bool z) |
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virtual | ~BaseForce () |
destructor More... | |
bool | get_active () const |
ForceNode * | get_force_node () const |
NodePath | get_force_node_path () const |
void | set_active (bool active) |
virtual void | write (ostream &out, int indent_level=0) const |
Write a string representation of this instance to <out>. More... | |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
a programmable force that takes an evaluator fn.
NOTE : AS OF Interrogate => Squeak, this class does NOT get FFI'd due to the function pointer bug, and is currently NOT getting interrogated. Change this in the makefile when the time is right or this class becomes needed...
Definition at line 30 of file linearUserDefinedForce.h.
LinearUserDefinedForce::LinearUserDefinedForce | ( | LVector3(*)(const PhysicsObject *) | proc = NULL , |
PN_stdfloat | a = 1.0f , |
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bool | md = false |
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constructor
Definition at line 25 of file linearUserDefinedForce.cxx.
Referenced by ~LinearUserDefinedForce().
LinearUserDefinedForce::LinearUserDefinedForce | ( | const LinearUserDefinedForce & | copy | ) |
copy constructor
Definition at line 38 of file linearUserDefinedForce.cxx.
References ~LinearUserDefinedForce().
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virtual |
destructor
Definition at line 49 of file linearUserDefinedForce.cxx.
References LinearUserDefinedForce(), and output().
Referenced by LinearUserDefinedForce().
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virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 79 of file linearUserDefinedForce.cxx.
References write().
Referenced by ~LinearUserDefinedForce().
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virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 92 of file linearUserDefinedForce.cxx.
References LinearForce::write().
Referenced by output().