16 #include "nullAudioSound.h" 21 static const string blank=
"";
34 NullAudioSound::~NullAudioSound() {
38 void NullAudioSound::play() {
42 void NullAudioSound::stop() {
46 void NullAudioSound::set_loop(
bool) {
50 bool NullAudioSound::get_loop()
const {
54 void NullAudioSound::set_loop_count(
unsigned long) {
58 unsigned long NullAudioSound::get_loop_count()
const {
62 void NullAudioSound::set_time(PN_stdfloat) {
66 PN_stdfloat NullAudioSound::get_time()
const {
70 void NullAudioSound::set_volume(PN_stdfloat) {
74 PN_stdfloat NullAudioSound::get_volume()
const {
78 void NullAudioSound::set_balance(PN_stdfloat) {
82 PN_stdfloat NullAudioSound::get_balance()
const {
86 void NullAudioSound::set_play_rate(PN_stdfloat) {
90 PN_stdfloat NullAudioSound::get_play_rate()
const {
94 void NullAudioSound::set_active(
bool) {
98 bool NullAudioSound::get_active()
const {
102 void NullAudioSound::set_finished_event(
const string& event) {
106 const string& NullAudioSound::get_finished_event()
const {
110 const string& NullAudioSound::get_name()
const {
114 PN_stdfloat NullAudioSound::length()
const {
118 void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) {
122 void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) {
126 void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) {
130 PN_stdfloat NullAudioSound::get_3d_min_distance()
const {
135 void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) {
139 PN_stdfloat NullAudioSound::get_3d_max_distance()
const {
144 AudioSound::SoundStatus NullAudioSound::status()
const {
145 return AudioSound::READY;
NullAudioSound()
All of these functions are just stubs.
TypeHandle is the identifier used to differentiate C++ class types.