Panda3D
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This effect automatically applies a computed texture matrix to the specified texture stage, according to the relative position of two specified nodes. More...
#include "texProjectorEffect.h"
Public Member Functions | |
virtual int | complete_pointers (TypedWritable **plist, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
CPT (RenderEffect) add_stage(TextureStage *stage | |
CPT (RenderEffect) remove_stage(TextureStage *stage) const | |
virtual void | cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const |
virtual TypeHandle | force_init_type () |
NodePath | get_from (TextureStage *stage) const |
int | get_lens_index (TextureStage *stage) const |
NodePath | get_to (TextureStage *stage) const |
virtual TypeHandle | get_type () const |
virtual bool | has_cull_callback () const |
bool | has_stage (TextureStage *stage) const |
bool | is_empty () const |
virtual void | output (ostream &out) const |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
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virtual | ~RenderEffect () |
The destructor is responsible for removing the RenderEffect from the global set if it is there. More... | |
virtual void | adjust_transform (CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, PandaNode *node) const |
int | compare_to (const RenderEffect &other) const |
Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More... | |
virtual | CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const |
virtual | CPT (RenderEffect) xform(const LMatrix4 &mat) const |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
virtual bool | has_adjust_transform () const |
virtual bool | safe_to_combine () const |
virtual bool | safe_to_transform () const |
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise. More... | |
virtual void | write (ostream &out, int indent_level) const |
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TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
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TypedWritable (const TypedWritable ©) | |
string | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. More... | |
bool | encode_to_bam_stream (string &data, BamWriter *writer=NULL) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static | CPT (RenderEffect) make() |
static TypeHandle | get_class_type () |
static void | init_type () |
static void | register_with_read_factory () |
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static TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. More... | |
static TypeHandle | get_class_type () |
static int | get_num_effects () |
static void | init_type () |
static void | list_effects (ostream &out) |
Lists all of the RenderEffects in the cache to the output stream, one per line. More... | |
static bool | validate_effects () |
Ensures that the cache is still stored in sorted order. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data |
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static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL) |
Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
const NodePath & | from |
const NodePath const NodePath int | lens_index = 0) const |
const NodePath const NodePath & | to |
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static BamReader * | reader = NULL) |
Additional Inherited Members | |
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static TypedWritable *const | Null = (TypedWritable*)0L |
This effect automatically applies a computed texture matrix to the specified texture stage, according to the relative position of two specified nodes.
The relative transform from the "from" node to the "to" node is applied directly to the texture matrix each frame. If the "to" node happens to be a LensNode, its lens projection matrix is applied as well.
This can be used to apply a number of special effects. Fundamentally, it may simply be used to provide a separate PandaNode that may be adjusted (e.g. via a LerpInterval) in order to easily apply a linear transformation to an object's texture coordinates (rather than having to explicitly call NodePath.set_tex_transform() each frame).
In a more sophisticated case, the TexProjectorEffect is particularly useful in conjunction with a TexGenAttrib that specifies a mode of M_world_position (which copies the world position of each vertex to the texture coordinates). Then the TexProjector can be used to convert these world coordinates to the relative coordinates of a particular node, causing (for instance) a texture to appear to follow a node around as it moves through the world. With a LensNode, you can project a texture onto the walls, for instance to apply a flashlight effect or an image-based shadow.
Definition at line 59 of file texProjectorEffect.h.
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Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
Returns the number of pointers processed.
Reimplemented from TypedWritable.
Definition at line 366 of file texProjectorEffect.cxx.
References TypedWritable::complete_pointers(), and DatagramIterator::get_uint16().
Referenced by write_datagram().
Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from RenderEffect.
Definition at line 343 of file texProjectorEffect.cxx.
References Datagram::add_uint16(), complete_pointers(), and RenderEffect::write_datagram().