15 #ifndef EGLGRAPHICSPIXMAP_H 16 #define EGLGRAPHICSPIXMAP_H 18 #include "pandabase.h" 20 #include "eglGraphicsPipe.h" 21 #include "graphicsBuffer.h" 45 virtual void close_buffer();
46 virtual bool open_buffer();
49 X11_Display *_display;
52 EGLSurface _egl_surface;
53 EGLDisplay _egl_display;
59 static void init_type() {
60 GraphicsBuffer::init_type();
61 register_type(_type_handle,
"eglGraphicsPixmap",
62 GraphicsBuffer::get_class_type());
65 return get_class_type();
67 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer for rendering into.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...
An object to create GraphicsOutputs that share a particular 3-D API.
Another offscreen buffer in the EGL environment.
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...