Panda3D
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This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays. More...
#include "collisionFloorMesh.h"
Classes | |
struct | TriangleIndices |
Public Member Functions | |
CollisionFloorMesh () | |
This is only for the convenience of CollisionPolygon. More... | |
CollisionFloorMesh (const CollisionFloorMesh ©) | |
void | add_triangle (unsigned int pointA, unsigned int pointB, unsigned int pointC) |
store a triangle for processing More... | |
void | add_vertex (const LPoint3 &vert) |
store away a vertex to index against More... | |
virtual TypeHandle | force_init_type () |
virtual LPoint3 | get_collision_origin () const |
Returns the point in space deemed to be the "origin" of the solid for collision purposes. More... | |
unsigned int | get_num_triangles () const |
unsigned int | get_num_vertices () const |
virtual PStatCollector & | get_test_pcollector () |
Returns a PStatCollector that is used to count the number of intersection tests made against a solid of this type in a given frame. More... | |
LPoint3i | get_triangle (unsigned int index) const |
virtual TypeHandle | get_type () const |
const LPoint3 & | get_vertex (unsigned int index) const |
virtual PStatCollector & | get_volume_pcollector () |
Returns a PStatCollector that is used to count the number of bounding volume tests made against a solid of this type in a given frame. More... | |
virtual CollisionSolid * | make_copy () |
MAKE_SEQ (get_vertices, get_num_vertices, get_vertex) | |
MAKE_SEQ (get_triangles, get_num_triangles, get_triangle) | |
virtual void | output (ostream &out) const |
virtual void | write (ostream &out, int indent_level=0) const |
virtual void | write_datagram (BamWriter *manager, Datagram &me) |
Function to write the important information in the particular object to a Datagram. More... | |
virtual void | xform (const LMatrix4 &mat) |
Transforms the solid by the indicated matrix. More... | |
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CollisionSolid (const CollisionSolid ©) | |
void | clear_effective_normal () |
Removes the normal previously set by set_effective_normal(). More... | |
CPT (BoundingVolume) get_bounds() const | |
const LVector3 & | get_effective_normal () const |
Returns the normal that was set by set_effective_normal(). More... | |
bool | get_respect_effective_normal () const |
See set_respect_effective_normal(). More... | |
bool | has_effective_normal () const |
Returns true if a special normal was set by set_effective_normal(), false otherwise. More... | |
bool | is_tangible () const |
Returns whether the solid is considered 'tangible' or not. More... | |
virtual | PT (PandaNode) get_viz(const CullTraverser *trav |
void | set_bounds (const BoundingVolume &bounding_volume) |
void | set_effective_normal (const LVector3 &effective_normal) |
Records a false normal for this CollisionSolid that will be reported by the collision system with all collisions into it, instead of its actual normal. More... | |
void | set_respect_effective_normal (bool respect_effective_normal) |
This is only meaningful for CollisionSolids that will be added to a traverser as colliders. More... | |
void | set_tangible (bool tangible) |
Sets the current state of the 'tangible' flag. More... | |
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CopyOnWriteObject (const CopyOnWriteObject ©) | |
void | operator= (const CopyOnWriteObject ©) |
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void | cache_ref () const |
Explicitly increments the cache reference count and the normal reference count simultaneously. More... | |
bool | cache_unref () const |
Explicitly decrements the cache reference count and the normal reference count simultaneously. More... | |
int | get_cache_ref_count () const |
Returns the current reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
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TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
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TypedWritable (const TypedWritable ©) | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
string | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. More... | |
bool | encode_to_bam_stream (string &data, BamWriter *writer=NULL) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static void | flush_level () |
Flushes the PStatCollectors used during traversal. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
static TypedWritable * | make_CollisionFloorMesh (const FactoryParams ¶ms) |
Factory method to generate a CollisionPolygon object. More... | |
static void | register_with_read_factory () |
Factory method to generate a CollisionPolygon object. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(const string &data |
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static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL) |
Reads the string created by a previous call to encode_to_bam_stream(), and extracts the single object on that string. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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virtual const CullTraverserData bool bounds_only | const |
virtual const CullTraverserData & | data |
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static BamReader * | reader = NULL) |
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static TypedWritable *const | Null = (TypedWritable*)0L |
This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays.
Definition at line 32 of file collisionFloorMesh.h.
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inline |
This is only for the convenience of CollisionPolygon.
Normally, you should not attempt to create an uninitialized CollisionPlane.
Definition at line 24 of file collisionFloorMesh.I.
References flush_level().
Referenced by make_CollisionFloorMesh().
void CollisionFloorMesh::add_triangle | ( | unsigned int | pointA, |
unsigned int | pointB, | ||
unsigned int | pointC | ||
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store a triangle for processing
Definition at line 456 of file collisionFloorMesh.cxx.
Referenced by register_with_read_factory().
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inline |
store away a vertex to index against
Definition at line 55 of file collisionFloorMesh.I.
Referenced by flush_level().
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inlinestatic |
Flushes the PStatCollectors used during traversal.
Definition at line 44 of file collisionFloorMesh.I.
References add_vertex().
Referenced by CollisionFloorMesh().
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virtual |
Returns the point in space deemed to be the "origin" of the solid for collision purposes.
The closest intersection point to this origin point is considered to be the most significant.
Implements CollisionSolid.
Definition at line 88 of file collisionFloorMesh.cxx.
References GeomVertexWriter::add_data3(), CollisionEntry::get_from(), get_volume_pcollector(), and LPoint3f::origin().
Referenced by xform().
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virtual |
Returns a PStatCollector that is used to count the number of intersection tests made against a solid of this type in a given frame.
Reimplemented from CollisionSolid.
Definition at line 347 of file collisionFloorMesh.cxx.
References write_datagram().
Referenced by get_volume_pcollector().
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virtual |
Returns a PStatCollector that is used to count the number of bounding volume tests made against a solid of this type in a given frame.
Reimplemented from CollisionSolid.
Definition at line 335 of file collisionFloorMesh.cxx.
References get_test_pcollector().
Referenced by get_collision_origin().
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static |
Factory method to generate a CollisionPolygon object.
Definition at line 419 of file collisionFloorMesh.cxx.
References CollisionFloorMesh(), and register_with_read_factory().
Referenced by register_with_read_factory(), and write_datagram().
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static |
Factory method to generate a CollisionPolygon object.
Definition at line 435 of file collisionFloorMesh.cxx.
References add_triangle(), BamReader::get_factory(), make_CollisionFloorMesh(), and Factory< Type >::register_factory().
Referenced by make_CollisionFloorMesh().
Function to write the important information in the particular object to a Datagram.
Reimplemented from CollisionSolid.
Definition at line 358 of file collisionFloorMesh.cxx.
References Datagram::add_stdfloat(), Datagram::add_uint16(), Datagram::add_uint32(), DatagramIterator::get_stdfloat(), DatagramIterator::get_uint16(), DatagramIterator::get_uint32(), make_CollisionFloorMesh(), LVecBase3f::read_datagram(), and CollisionSolid::write_datagram().
Referenced by get_test_pcollector().
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virtual |
Transforms the solid by the indicated matrix.
Reimplemented from CollisionSolid.
Definition at line 58 of file collisionFloorMesh.cxx.
References get_collision_origin().