18 #include "pandatoolbase.h" 19 #include "typedObject.h" 20 #include "referenceCount.h" 21 #include "pointerTo.h" 48 INLINE
XFile *get_x_file()
const;
71 virtual void write_text(ostream &out,
int indent_level)
const;
78 size_t &index,
size_t &sub_index)
const;
94 double power,
const LRGBColor &specular_color,
114 ChildrenByName _children_by_name;
120 static void init_type() {
122 ReferenceCount::init_type();
123 register_type(_type_handle,
"XFileNode",
124 TypedObject::get_class_type(),
125 ReferenceCount::get_class_type());
128 return get_class_type();
130 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
138 #include "xFileNode.I" This is the base class for all three-component vectors and points.
static void init_type()
This function is declared non-inline to work around a compiler bug in g++ 2.96.
This is our own Panda specialization on the default STL map.
This is a 4-by-4 transform matrix.
virtual bool matches(const XFileNode *other) const
Returns true if the node, particularly a template node, is structurally equivalent to the other node ...
XFileDataNode * add_Mesh(const string &name)
Creates a new Mesh instance, as a child of this node.
int get_num_children() const
Returns the list of children of this node.
This is an implementation of the Windows GUID object, used everywhere as a world-unique identifier fo...
virtual bool is_object() const
Returns true if this node represents a data object that is the instance of some template, or false otherwise.
XFileDataNode * add_MeshNormals(const string &name)
Creates a new MeshNormals instance, as a child of this node.
void add_child(XFileNode *node)
Adds the indicated node as a child of this node.
This is an abstract class that all classes which use TypeHandle, and also provide virtual functions t...
This is a nested reference to an instance of a template object, declared via the syntax: ...
virtual bool is_template_def() const
Returns true if this node represents the definition of some template.
A definition of a single data element appearing within a template record.
virtual bool has_guid() const
Returns true if this node has a GUID associated.
virtual void write_text(ostream &out, int indent_level) const
Writes a suitable representation of this node to an .x file in text mode.
This is a node which contains all of the data elements defined by a template.
XFileDataNode * add_MeshTextureCoords(const string &name)
Creates a new MeshTextureCoords instance, as a child of this node.
int get_num_objects() const
Returns the list of child objects of this node.
int find_child_index(const string &name) const
Returns the index number of the child with the indicated name, if any, or -1 if none.
A single node of an X file.
A base class for all things which can have a name.
XFileDataNode * add_MeshVertexColors(const string &name)
Creates a new MeshVertexColors instance, as a child of this node.
virtual const WindowsGuid & get_guid() const
If has_guid() returned true, returns the particular GUID associated with this node.
XFileDataNode * add_TextureFilename(const string &name, const Filename &filename)
Creates a new TextureFilename instance, as a child of this node.
The name of a file, such as a texture file or an Egg file.
XFileDataNode * add_Frame(const string &name)
Creates a new Frame instance, as a child of this node.
virtual bool is_reference() const
Returns true if this node represents an indirect reference to an object defined previously in the fil...
XFileDataNode * add_FrameTransformMatrix(const LMatrix4d &mat)
Creates a new FrameTransformMatrix instance, as a child of this node.
A container for a pvector of the above objects.
virtual bool repack_data(XFileDataObject *object, const XFileParseDataList &parse_data_list, PrevData &prev_data, size_t &index, size_t &sub_index) const
This is called on the template that defines an object, once the data for the object has been parsed...
This is the base class for all three-component vectors and points.
A base class for all things that want to be reference-counted.
XFileNode * find_child(const string &name) const
Returns the child with the indicated name, if any, or NULL if none.
virtual void clear()
Removes all children from the node, and otherwise resets it to its initial state. ...
static string make_nice_name(const string &str)
Transforms the indicated egg name to a name that is acceptable for a node in the X File format...
This is an abstract base class for an XFileNode which is also an XFileDataObject. ...
virtual bool fill_zero_data(XFileDataObject *object) const
This is similar to repack_data(), except it is used to fill the initial values for a newly-created te...
XFileDataNode * add_MeshMaterialList(const string &name)
Creates a new MeshMaterialList instance, as a child of this node.
This represents the complete contents of an X file (file.x) in memory.
XFileNode * find_descendent(const string &name) const
Returns the first child or descendent found with the indicated name after a depth-first search...
XFileDataNode * get_object(int n) const
Returns the nth child object of this node.
TypeHandle is the identifier used to differentiate C++ class types.
XFileDataNode * add_Material(const string &name, const LColor &face_color, double power, const LRGBColor &specular_color, const LRGBColor &emissive_color)
Creates a new Material instance, as a child of this node.
The abstract base class for a number of different types of data elements that may be stored in the X ...
virtual bool is_standard_object(const string &template_name) const
Returns true if this node represents an instance of the standard template with the indicated name...
XFileNode * get_child(int n) const
Returns the nth child of this node.