15 #ifndef TINYWINGRAPHICSPIPE_H 16 #define TINYWINGRAPHICSPIPE_H 18 #include "pandabase.h" 22 #include "winGraphicsPipe.h" 23 #include "tinyGraphicsStateGuardian.h" 33 TinyWinGraphicsPipe();
34 virtual ~TinyWinGraphicsPipe();
36 virtual string get_interface_name()
const;
54 static void init_type() {
55 WinGraphicsPipe::init_type();
56 register_type(_type_handle,
"TinyWinGraphicsPipe",
57 WinGraphicsPipe::get_class_type());
60 return get_class_type();
62 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
68 #include "tinyWinGraphicsPipe.I" A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe; that is, those graphics pipes...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...