15 #ifndef MAYANODETREE_H 16 #define MAYANODETREE_H 18 #include "pandatoolbase.h" 20 #include "mayaNodeDesc.h" 21 #include "mayaBlendDesc.h" 22 #include "globPattern.h" 23 #include "indirectCompareNames.h" 24 #include "ordered_vector.h" 76 string _subroot_parent_name;
91 NodesByPath _nodes_by_path;
97 BlendDescs _blend_descs;
100 Strings _ignored_slider_names;
EggXfmSAnim * get_egg_anim(MayaNodeDesc *node_desc)
Returns the anim table corresponding to the joint for the indicated node.
A handle to a Maya blend shape description.
void tag_all()
Tags the entire hierarchy for conversion.
int get_num_nodes() const
Returns the total number of nodes in the hierarchy, not counting the root node.
bool ignore_slider(const string &name) const
Returns true if the indicated name is on the list of sliders to ignore, false otherwise.
Describes a complete tree of maya nodes for conversion.
A base class for nodes in the hierarchy that are not leaf nodes.
void clear()
Resets the entire tree in preparation for repopulating with a new scene.
Corresponding to an <S$Anim> entry, this stores a single column of numbers, for instance for a morph ...
EggGroup * get_egg_group(MayaNodeDesc *node_desc)
Returns the EggGroupNode corresponding to the group or joint for the indicated node.
This is the primary interface into all the egg data, and the root of the egg file structure...
void clear_egg(EggData *egg_data, EggGroupNode *egg_root, EggGroupNode *skeleton_node, EggGroupNode *morph_node)
Removes all of the references to generated egg structures from the tree, and prepares the tree for ge...
bool tag_named(const GlobPattern &glob)
Tags nodes matching the indicated glob (and all of their children) for conversion.
A specialization of ordered_vector that emulates a standard STL set: one copy of each element is allo...
MayaNodeDesc * build_node(const MDagPath &dag_path)
Returns a pointer to the node corresponding to the indicated dag_path object, creating it first if ne...
MayaBlendDesc * get_blend_desc(int n) const
Returns the nth MayaBlendDesc object discovered in the tree.
The main glue of the egg hierarchy, this corresponds to the <Group>, <Instance>, and <Joint> type nod...
void reset_sliders()
Resets all of the sliders associated with all blend shapes down to 0.
MayaBlendDesc * add_blend_desc(MayaBlendDesc *blend_desc)
Adds the indicated MayaBlendDesc object to the list of blends collected so far.
Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg s...
int get_num_blend_descs() const
Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) discovered...
This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that...
MayaNodeDesc * get_node(int n) const
Returns the nth node in the hierarchy, in an arbitrary ordering.
bool tag_joint_named(const GlobPattern &glob)
Tags nodes matching the indicated glob (and all of their children) for conversion.
bool build_hierarchy()
Walks through the complete Maya hierarchy but does not tag any nodes for conversion.
This class supervises the construction of an EggData structure from a single Maya file...
bool untag_named(const GlobPattern &glob)
Un-tags nodes matching the indicated glob (and all of their children) for conversion.
EggTable * get_egg_table(MayaNodeDesc *node_desc)
Returns the EggTable corresponding to the joint for the indicated node.
EggSAnimData * get_egg_slider(MayaBlendDesc *blend_desc)
Returns the anim table corresponding to the slider for the indicated blend.
void tag_joint_all()
Tags the entire hierarchy for conversion.
void report_ignored_slider(const string &name)
Outputs a message to the user reporting that a slider was ignored.
bool tag_selected()
Tags the just the selected hierarchy for conversion, or the entire hierarchy if nothing is selected...
This class can be used to test for string matches against standard Unix-shell filename globbing conve...