Panda3D
GraphicsStateGuardian Member List

This is the complete list of members for GraphicsStateGuardian, including all inherited members.

_clear_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_command_latency_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_compute_dispatch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_create_index_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_create_vertex_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_data_transferred_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_primitive_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_alpha_test_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_antialias_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_blending_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_clip_plane_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_color_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_cull_face_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_depth_offset_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_depth_test_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_depth_write_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_fog_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_light_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_material_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_render_mode_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_rescale_normal_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_scissor_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_shade_model_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_shader_parameters_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_shader_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_stencil_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_tex_gen_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_tex_matrix_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_texture_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_draw_set_state_transform_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_flush_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_index_buffer_switch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_load_index_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_load_texture_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_load_vertex_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_geom_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_index_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_sampler_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_shader_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_texture_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_prepare_vertex_buffer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_other_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_patch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_tri_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_trifan_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_primitive_batches_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_texmgrmem_resident_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_texmgrmem_total_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_texture_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_timer_queries_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_transform_state_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertex_buffer_switch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_indexed_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_other_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_patch_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_tri_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_trifan_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_vertices_tristrip_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_wait_occlusion_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
_wait_timer_pcollector (defined in GraphicsStateGuardian)GraphicsStateGuardianstatic
add_gsg(GraphicsStateGuardianBase *gsg)GraphicsStateGuardianBasestatic
as_reference_count()TypedWritableReferenceCountvirtual
as_typed_object()TypedObjectinline
as_typed_object() constTypedObjectinline
begin_draw_primitives(const GeomPipelineReader *geom_reader, const GeomMunger *munger, const GeomVertexDataPipelineReader *data_reader, bool force)GraphicsStateGuardianvirtual
begin_frame(Thread *current_thread)GraphicsStateGuardianvirtual
begin_occlusion_query()GraphicsStateGuardianvirtual
begin_scene()GraphicsStateGuardianvirtual
bind_light(PointLight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardianvirtual
bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardianvirtual
bind_light(Spotlight *light_obj, const NodePath &light, int light_id)GraphicsStateGuardianvirtual
clear(DrawableRegion *clearable)GraphicsStateGuardianvirtual
clear_before_callback()GraphicsStateGuardianvirtual
clear_flash_texture()GraphicsStateGuardian
clear_state_and_transform()GraphicsStateGuardianvirtual
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritablevirtual
compute_distance_to(const LPoint3 &point) constGraphicsStateGuardianvirtual
CPT(TransformState) calc_projection_mat(const Lens *lens) (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(RenderState) begin_decal_base_first() (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(RenderState) begin_decal_nested() (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(RenderState) begin_decal_base_second() (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(TransformState) get_external_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
CPT(TransformState) get_internal_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
CPT(TransformState) get_cs_transform_for(CoordinateSystem cs) const (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(TransformState) get_cs_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
CPT(TransformState) get_inv_cs_transform() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
create_gamma_table(PN_stdfloat gamma, unsigned short *red_table, unsigned short *green_table, unsigned short *blue_table)GraphicsStateGuardianstatic
current_thread (defined in GraphicsStateGuardian)GraphicsStateGuardian
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)TypedWritablestatic
depth_offset_decals()GraphicsStateGuardianvirtual
dispatch_compute(int size_x, int size_y, int size_z)GraphicsStateGuardianvirtual
do_issue_clip_plane() (defined in GraphicsStateGuardian)GraphicsStateGuardian
do_issue_color()GraphicsStateGuardian
do_issue_color_scale() (defined in GraphicsStateGuardian)GraphicsStateGuardian
do_issue_light()GraphicsStateGuardianvirtual
draw_lines(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_linestrips(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_patches(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_points(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_triangles(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_trifans(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
draw_tristrips(const GeomPrimitivePipelineReader *reader, bool force)GraphicsStateGuardianvirtual
encode_to_bam_stream() constTypedWritableinline
encode_to_bam_stream(string &data, BamWriter *writer=NULL) constTypedWritable
end_draw_primitives()GraphicsStateGuardianvirtual
end_frame(Thread *current_thread)GraphicsStateGuardianvirtual
end_scene()GraphicsStateGuardianvirtual
extract_texture_data(Texture *tex)GraphicsStateGuardianvirtual
fetch_ptr_parameter(const Shader::ShaderPtrSpec &spec)GraphicsStateGuardian
fetch_specified_part(Shader::ShaderMatInput input, InternalName *name, LMatrix4 &t, int index)GraphicsStateGuardian
fetch_specified_value(Shader::ShaderMatSpec &spec, int altered)GraphicsStateGuardian
fillin(DatagramIterator &scan, BamReader *manager)TypedWritablevirtual
finalize(BamReader *manager)TypedWritablevirtual
finish_decal()GraphicsStateGuardianvirtual
flush_timer_queries()GraphicsStateGuardian
force_init_type() (defined in GraphicsStateGuardian)GraphicsStateGuardianinlinevirtual
framebuffer_copy_to_ram(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb)GraphicsStateGuardianvirtual
framebuffer_copy_to_texture(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb)GraphicsStateGuardianvirtual
get_alpha_scale_texture_stage()GraphicsStateGuardianinlinestatic
get_alpha_scale_via_texture() constGraphicsStateGuardianinline
get_alpha_scale_via_texture(const TextureAttrib *tex_attrib) constGraphicsStateGuardianinline
get_bam_modified() constTypedWritableinline
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_class_type() (defined in GraphicsStateGuardian)GraphicsStateGuardianinlinestatic
get_color_scale_via_lighting() constGraphicsStateGuardianinline
get_coordinate_system() constGraphicsStateGuardianinline
get_copy_texture_inverted() constGraphicsStateGuardianinline
get_current_display_region() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
get_current_lens() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
get_current_stereo_channel() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
get_current_tex_view_offset() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinline
get_default_gsg()GraphicsStateGuardianBasestatic
get_driver_renderer()GraphicsStateGuardianvirtual
get_driver_shader_version_major()GraphicsStateGuardianvirtual
get_driver_shader_version_minor()GraphicsStateGuardianvirtual
get_driver_vendor()GraphicsStateGuardianvirtual
get_driver_version()GraphicsStateGuardianvirtual
get_driver_version_major()GraphicsStateGuardianvirtual
get_driver_version_minor()GraphicsStateGuardianvirtual
get_effective_incomplete_render() constGraphicsStateGuardianinlinevirtual
get_engine() constGraphicsStateGuardian
get_flash_texture() constGraphicsStateGuardian
get_gamma(PN_stdfloat gamma)GraphicsStateGuardian
get_gsg(int n)GraphicsStateGuardianBasestatic
get_incomplete_render() constGraphicsStateGuardianinlinevirtual
get_internal_coordinate_system() constGraphicsStateGuardianvirtual
get_loader() constGraphicsStateGuardianinline
get_max_2d_texture_array_layers() constGraphicsStateGuardianinline
get_max_3d_texture_dimension() constGraphicsStateGuardianinline
get_max_clip_planes() constGraphicsStateGuardianinline
get_max_color_targets() constGraphicsStateGuardianinline
get_max_cube_map_dimension() constGraphicsStateGuardianinline
get_max_lights() constGraphicsStateGuardianinline
get_max_texture_dimension() constGraphicsStateGuardianinlinevirtual
get_max_texture_stages() constGraphicsStateGuardianinline
get_max_vertex_transform_indices() constGraphicsStateGuardianinline
get_max_vertex_transforms() constGraphicsStateGuardianinline
get_max_vertices_per_array() constGraphicsStateGuardianinlinevirtual
get_max_vertices_per_primitive() constGraphicsStateGuardianinlinevirtual
get_maximum_simultaneous_render_targets() constGraphicsStateGuardianinline
get_num_gsgs()GraphicsStateGuardianBasestatic
get_pipe() constGraphicsStateGuardianinline
get_prepared_objects()GraphicsStateGuardianvirtual
get_ref_count() constReferenceCountinline
get_render_buffer(int buffer_type, const FrameBufferProperties &prop)GraphicsStateGuardian
get_runtime_color_scale() constGraphicsStateGuardianinline
get_scene() constGraphicsStateGuardianvirtual
get_shader_generator() constGraphicsStateGuardianinline
get_shader_model() constGraphicsStateGuardianinline
get_supported_geom_rendering() constGraphicsStateGuardianvirtual
get_supports_2d_texture_array() constGraphicsStateGuardianinline
get_supports_3d_texture() constGraphicsStateGuardianinline
get_supports_basic_shaders() constGraphicsStateGuardianinline
get_supports_cg_profile(const string &name) constGraphicsStateGuardianvirtual
get_supports_compressed_texture() constGraphicsStateGuardianinline
get_supports_compressed_texture_format(int compression_mode) constGraphicsStateGuardianinlinevirtual
get_supports_compute_shaders() constGraphicsStateGuardianinline
get_supports_cube_map() constGraphicsStateGuardianinline
get_supports_depth_stencil() constGraphicsStateGuardianinline
get_supports_depth_texture() constGraphicsStateGuardianinline
get_supports_generate_mipmap() constGraphicsStateGuardianinline
get_supports_geometry_instancing() constGraphicsStateGuardianinline
get_supports_geometry_shaders() constGraphicsStateGuardianinline
get_supports_glsl() constGraphicsStateGuardianinline
get_supports_multisample() constGraphicsStateGuardianvirtual
get_supports_occlusion_query() constGraphicsStateGuardianinline
get_supports_sampler_objects() constGraphicsStateGuardianinline
get_supports_shadow_filter() constGraphicsStateGuardianinlinevirtual
get_supports_stencil() constGraphicsStateGuardianinline
get_supports_tessellation_shaders() constGraphicsStateGuardianinline
get_supports_tex_non_pow2() constGraphicsStateGuardianinline
get_supports_texture_combine() constGraphicsStateGuardianinline
get_supports_texture_dot3() constGraphicsStateGuardianinline
get_supports_texture_saved_result() constGraphicsStateGuardianinline
get_supports_texture_srgb() constGraphicsStateGuardianinlinevirtual
get_supports_timer_query() constGraphicsStateGuardianinline
get_supports_two_sided_stencil() constGraphicsStateGuardianinline
get_texture_quality_override() constGraphicsStateGuardianinline
get_threading_model() constGraphicsStateGuardianinline
get_timer_queries_active() constGraphicsStateGuardianinline
get_type() const (defined in GraphicsStateGuardian)GraphicsStateGuardianinlinevirtual
get_type_index() constTypedObjectinline
get_weak_list() constReferenceCountinline
GraphicsEngine (defined in GraphicsStateGuardian)GraphicsStateGuardianfriend
GraphicsPipe (defined in GraphicsStateGuardian)GraphicsStateGuardianfriend
GraphicsStateGuardian(CoordinateSystem internal_coordinate_system, GraphicsEngine *engine, GraphicsPipe *pipe) (defined in GraphicsStateGuardian)GraphicsStateGuardian
GraphicsWindow (defined in GraphicsStateGuardian)GraphicsStateGuardianfriend
has_extension(const string &extension) constGraphicsStateGuardianvirtual
has_weak_list() constReferenceCountinline
host (defined in GraphicsStateGuardian)GraphicsStateGuardian
init_type() (defined in GraphicsStateGuardian)GraphicsStateGuardianinlinestatic
is_active() constGraphicsStateGuardianinline
is_exact_type(TypeHandle handle) constTypedObjectinline
is_hardware() constGraphicsStateGuardianinline
is_of_type(TypeHandle handle) constTypedObjectinline
is_valid() constGraphicsStateGuardianinline
local_object()ReferenceCountinline
MAKE_SEQ(get_gsgs, get_num_gsgs, get_gsg) (defined in GraphicsStateGuardianBase)GraphicsStateGuardianBase
mark_bam_modified()TypedWritableinline
mark_new()GraphicsStateGuardianinline
needs_reset() constGraphicsStateGuardianinline
Null (defined in TypedWritable)TypedWritablestatic
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
operator=(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
prefers_triangle_strips() constGraphicsStateGuardianinlinevirtual
prepare_display_region(DisplayRegionPipelineReader *dr)GraphicsStateGuardianvirtual
prepare_geom(Geom *geom)GraphicsStateGuardianvirtual
prepare_index_buffer(GeomPrimitive *data)GraphicsStateGuardianvirtual
prepare_lens()GraphicsStateGuardianvirtual
prepare_sampler(const SamplerState &sampler)GraphicsStateGuardianvirtual
prepare_shader(Shader *shader)GraphicsStateGuardianvirtual
prepare_texture(Texture *tex)GraphicsStateGuardianvirtual
prepare_texture(Texture *tex, int view)=0 (defined in GraphicsStateGuardianBase)GraphicsStateGuardianBasepure virtual
prepare_vertex_buffer(GeomVertexArrayData *data)GraphicsStateGuardianvirtual
PT(OcclusionQueryContext) end_occlusion_query() (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
PT(TimerQueryContext) issue_timer_query(int pstats_index) (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
PT(GeomMunger) get_geom_munger(const RenderState *state (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
PT(GeomMunger) make_geom_munger(const RenderState *state (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
PT(Texture) make_shadow_buffer(const NodePath &light_np (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount)TypedWritableReferenceCountstatic
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() constReferenceCountinline
release_all()GraphicsStateGuardianinline
release_all_geoms()GraphicsStateGuardianinline
release_all_index_buffers()GraphicsStateGuardianinline
release_all_samplers()GraphicsStateGuardianinline
release_all_textures()GraphicsStateGuardianinline
release_all_vertex_buffers()GraphicsStateGuardianinline
release_geom(GeomContext *gc)GraphicsStateGuardianvirtual
release_index_buffer(IndexBufferContext *ibc)GraphicsStateGuardianvirtual
release_sampler(SamplerContext *sc)GraphicsStateGuardianvirtual
release_shader(ShaderContext *sc)GraphicsStateGuardianvirtual
release_texture(TextureContext *tc)GraphicsStateGuardianvirtual
release_vertex_buffer(VertexBufferContext *vbc)GraphicsStateGuardianvirtual
remove_gsg(GraphicsStateGuardianBase *gsg)GraphicsStateGuardianBasestatic
remove_window(GraphicsOutputBase *window)GraphicsStateGuardianvirtual
require_fully_complete() constTypedWritablevirtual
reset()GraphicsStateGuardianvirtual
reset_if_new()GraphicsStateGuardianinline
restore_gamma()GraphicsStateGuardianvirtual
set_active(bool active)GraphicsStateGuardianinline
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian
set_current_properties(const FrameBufferProperties *properties) (defined in GraphicsStateGuardian)GraphicsStateGuardian
set_default_gsg(GraphicsStateGuardianBase *default_gsg)GraphicsStateGuardianBasestatic
set_flash_texture(Texture *tex)GraphicsStateGuardian
set_gamma(PN_stdfloat gamma)GraphicsStateGuardianvirtual
set_incomplete_render(bool incomplete_render)GraphicsStateGuardianinline
set_loader(Loader *loader)GraphicsStateGuardianinline
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian
set_shader_generator(ShaderGenerator *shader_generator)GraphicsStateGuardianinline
set_shader_model(int shader_model)GraphicsStateGuardianinline
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardianvirtual
set_texture_quality_override(Texture::QualityLevel quality_level)GraphicsStateGuardianinline
ShaderModel enum name (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_00 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_11 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_20 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_2X enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_30 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_40 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
SM_50 enum value (defined in GraphicsStateGuardian)GraphicsStateGuardian
test_ref_count_integrity() constReferenceCountinline
test_ref_count_nonzero() constReferenceCountinline
TextureCallback typedef (defined in GraphicsStateGuardian)GraphicsStateGuardian
traverse_prepared_textures(TextureCallback *func, void *callback_arg)GraphicsStateGuardian
TypedObject() (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
TypedWritable() (defined in TypedWritable)TypedWritableinline
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
unref() constReferenceCountinlinevirtual
update_bam_nested(BamWriter *manager)TypedWritablevirtual
update_texture(TextureContext *tc, bool force)GraphicsStateGuardianvirtual
weak_ref(WeakPointerToVoid *ptv)ReferenceCountinline
weak_unref(WeakPointerToVoid *ptv)ReferenceCountinline
write_datagram(BamWriter *manager, Datagram &dg)TypedWritablevirtual
~GraphicsStateGuardian() (defined in GraphicsStateGuardian)GraphicsStateGuardianvirtual
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual
~TypedWritable() (defined in TypedWritable)TypedWritablevirtual