15 #ifndef ANIMBUNDLENODE_H 16 #define ANIMBUNDLENODE_H 18 #include "pandabase.h" 20 #include "animBundle.h" 22 #include "pandaNode.h" 36 INLINE AnimBundleNode();
37 INLINE AnimBundleNode(
const AnimBundleNode ©);
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
69 static void init_type() {
70 PandaNode::init_type();
71 register_type(_type_handle,
"AnimBundleNode",
72 PandaNode::get_class_type());
79 #include "animBundleNode.I" A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the root of an AnimChannel hierarchy.
Base class for objects that can be written to and read from Bam files.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin()...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
This is a node that contains a pointer to an AnimBundle.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
virtual bool safe_to_flatten() const
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating ...