15 #include "config_physics.h" 16 #include "physicsCollisionHandler.h" 17 #include "physicsObject.h" 18 #include "physicalNode.h" 19 #include "linearIntegrator.h" 20 #include "linearControlForce.h" 21 #include "angularIntegrator.h" 22 #include "forceNode.h" 24 #include "actorNode.h" 25 #include "angularForce.h" 26 #include "angularVectorForce.h" 30 ConfigureDef(config_physics);
31 NotifyCategoryDef(physics,
"");
33 ConfigureFn(config_physics) {
48 static bool initialized =
false;
54 ActorNode::init_type();
55 AngularForce::init_type();
56 AngularVectorForce::init_type();
57 BaseForce::init_type();
58 ForceNode::init_type();
59 LinearControlForce::init_type();
60 LinearCylinderVortexForce::init_type();
61 LinearDistanceForce::init_type();
62 LinearForce::init_type();
63 LinearFrictionForce::init_type();
64 LinearJitterForce::init_type();
65 LinearNoiseForce::init_type();
66 LinearRandomForce::init_type();
67 LinearSinkForce::init_type();
68 LinearSourceForce::init_type();
69 LinearUserDefinedForce::init_type();
70 LinearVectorForce::init_type();
71 Physical::init_type();
72 PhysicsCollisionHandler::init_type();
73 PhysicalNode::init_type();
74 PhysicsObject::init_type();