Panda3D
nodeVertexTransform.I
1 // Filename: nodeVertexTransform.I
2 // Created by: drose (22eb07)
3 //
4 ////////////////////////////////////////////////////////////////////
5 //
6 // PANDA 3D SOFTWARE
7 // Copyright (c) Carnegie Mellon University. All rights reserved.
8 //
9 // All use of this software is subject to the terms of the revised BSD
10 // license. You should have received a copy of this license along
11 // with this source code in a file named "LICENSE."
12 //
13 ////////////////////////////////////////////////////////////////////
14 
15 
16 ////////////////////////////////////////////////////////////////////
17 // Function: NodeVertexTransform::get_node
18 // Access: Published
19 // Description: Returns the PandaNode whose transform supplies this
20 // object.
21 ////////////////////////////////////////////////////////////////////
22 INLINE const PandaNode *NodeVertexTransform::
23 get_node() const {
24  return _node;
25 }
26 
27 ////////////////////////////////////////////////////////////////////
28 // Function: NodeVertexTransform::get_prev
29 // Access: Published
30 // Description: Returns the VertexTransform object whose matrix will
31 // be composed with the result of this node's transform.
32 ////////////////////////////////////////////////////////////////////
34 get_prev() const {
35  return _prev;
36 }
A basic node of the scene graph or data graph.
Definition: pandaNode.h:72
const PandaNode * get_node() const
Returns the PandaNode whose transform supplies this object.
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...
const VertexTransform * get_prev() const
Returns the VertexTransform object whose matrix will be composed with the result of this node's trans...