1 #ifndef OBSTACLE_AVOIDANCE_H 2 #define OBSTACLE_AVOIDANCE_H 19 #include "aiCharacter.h" 20 #include "boundingSphere.h" 27 float _obstacle_avoidance_weight;
29 bool _obstacle_avoidance_done;
35 void obstacle_avoidance_activate();
36 bool obstacle_detection();
This is the base class for all three-component vectors and points.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...