20 INLINE BulletPlaneShape::
31 INLINE BulletPlaneShape::
41 INLINE
void BulletPlaneShape::
51 INLINE PN_stdfloat BulletPlaneShape::
52 get_plane_constant()
const {
54 return (PN_stdfloat)_shape->getPlaneConstant();
63 get_plane_normal()
const {
65 return btVector3_to_LVector3(_shape->getPlaneNormal());
This is a three-component vector distance (as opposed to a three-component point, which represents a ...