16 #include "datagramIterator.h" 17 #include "bamReader.h" 18 #include "bamWriter.h" 20 #include "linearVectorForce.h" 95 out<<
"LinearVectorForce";
106 write(ostream &out,
unsigned int indent)
const {
108 out.width(indent); out<<
""; out<<
"LinearVectorForce:\n";
109 out.width(indent+2); out<<
""; out<<
"_fvec "<<_fvec<<
"\n";
Simple directed vector force.
virtual ~LinearVectorForce()
Destructor.
A body on which physics will be applied.
LinearVectorForce(const LVector3 &vec, PN_stdfloat a=1.0f, bool mass=false)
Vector Constructor.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
A force that acts on a PhysicsObject by way of an Integrator.
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
virtual void output(ostream &out) const
Write a string representation of this instance to <out>.
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
TypeHandle is the identifier used to differentiate C++ class types.