15 #ifndef MODELSAVEREQUEST 16 #define MODELSAVEREQUEST 18 #include "pandabase.h" 20 #include "asyncTask.h" 22 #include "loaderOptions.h" 23 #include "pandaNode.h" 24 #include "pointerTo.h" 44 INLINE
const Filename &get_filename()
const;
47 INLINE
Loader *get_loader()
const;
49 INLINE
bool is_ready()
const;
50 INLINE
bool get_success()
const;
53 virtual DoneStatus do_task();
67 static void init_type() {
68 AsyncTask::init_type();
69 register_type(_type_handle,
"ModelSaveRequest",
70 AsyncTask::get_class_type());
73 return get_class_type();
75 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
81 #include "modelSaveRequest.I" A basic node of the scene graph or data graph.
A class object that manages a single asynchronous model save request.
Specifies parameters that may be passed to the loader.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
The name of a file, such as a texture file or an Egg file.
This class represents a concrete task performed by an AsyncManager.
TypeHandle is the identifier used to differentiate C++ class types.