15 #ifndef COCOAGRAPHICSPIPE_H 16 #define COCOAGRAPHICSPIPE_H 18 #include "pandabase.h" 19 #include "graphicsWindow.h" 20 #include "graphicsPipe.h" 21 #include "lightMutex.h" 22 #include "lightReMutex.h" 25 #import <AppKit/NSScreen.h> 29 #include <ApplicationServices/ApplicationServices.h> 49 virtual string get_interface_name()
const;
68 void load_display_information();
74 CGDirectDisplayID _display;
83 static void init_type() {
84 GraphicsPipe::init_type();
85 register_type(_type_handle,
"CocoaGraphicsPipe",
86 GraphicsPipe::get_class_type());
89 return get_class_type();
91 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
97 #include "cocoaGraphicsPipe.I" CGDirectDisplayID get_display_id() const
Returns the Quartz display ID associated with this graphics pipe.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe represents the interface for creating OpenGL graphics windows on a Cocoa-based (e...
NSScreen * get_nsscreen() const
Returns the Cocoa NSScreen pointer associated with this graphics pipe.
Encapsulates all the communication with a particular instance of a given rendering backend...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An interface to the Cocoa system for managing OpenGL windows under Mac OS X.