15 #ifndef MAYAEGGLOADER_H 16 #define MAYAEGGLOADER_H 20 bool MayaLoadEggData(
EggData *data,
bool merge,
bool model,
bool anim,
bool respect_normals);
21 bool MayaLoadEggFile(
const char *name,
bool merge,
bool model,
bool anim,
bool respect_normals);
This is the primary interface into all the egg data, and the root of the egg file structure...
void merge(EggData &other)
Appends the other egg structure to the end of this one.