81 INLINE
void CollisionHandlerPhysical::ColliderDef::
84 _drive_interface = drive_interface;
94 INLINE
void CollisionHandlerPhysical::ColliderDef::
97 _drive_interface->set_mat(_target.get_mat());
98 _drive_interface->force_dgraph();
bool has_contact() const
Did the handler make any contacts with anything on the last collision pass? Depending on how your wor...
This is a TFormer, similar to Trackball, that moves around a transform matrix in response to mouse in...
bool is_empty() const
Returns true if the NodePath contains no nodes.
const NodePath & get_center() const
Returns the NodePath specified with set_center, or the empty NodePath if nothing has been specified...
void clear_center()
Clears the center NodePath specified with set_center.
bool has_center() const
Returns true if a NodePath has been specified with set_center(), false otherwise. ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
void set_center(const NodePath ¢er)
Specifies an arbitrary NodePath that the handler is always considered to be facing.