15 #ifndef LOADERFILETYPEBAM_H 16 #define LOADERFILETYPEBAM_H 18 #include "pandabase.h" 20 #include "loaderFileType.h" 30 virtual string get_name()
const;
31 virtual string get_extension()
const;
46 static void init_type() {
47 LoaderFileType::init_type();
48 register_type(_type_handle,
"LoaderFileTypeBam",
49 LoaderFileType::get_class_type());
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
This defines the Loader interface to read Bam files.
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual bool supports_load() const
Returns true if the file type can be used to load files, and load_file() is supported.
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz extension)...
virtual bool supports_save() const
Returns true if the file type can be used to save files, and save_file() is supported.
This is the base class for a family of scene-graph file types that the Loader supports.
TypeHandle is the identifier used to differentiate C++ class types.