15 #ifndef __BULLET_HELPER_H__ 16 #define __BULLET_HELPER_H__ 18 #include "pandabase.h" 20 #include "bullet_includes.h" 21 #include "bullet_utils.h" 23 #include "collisionNode.h" 25 #include "nodePathCollection.h" 39 INLINE
static PT(InternalName) get_sb_index();
40 INLINE
static PT(InternalName) get_sb_flip();
43 static CPT(GeomVertexFormat) add_sb_index_column(
const GeomVertexFormat *format);
44 static CPT(GeomVertexFormat) add_sb_flip_column(
const GeomVertexFormat *format);
48 const GeomVertexFormat *format=NULL,
49 bool two_sided=
false);
52 const GeomVertexFormat *format=NULL);
54 static void make_texcoords_for_patch(
Geom *geom,
int resx,
int resy);
57 static PT(InternalName) _sb_index;
58 static PT(InternalName) _sb_flip;
63 const GeomVertexFormat *format,
68 #include "bulletHelper.I" 70 #endif // __BULLET_HELPER_H__
A container for geometry primitives.
A node in the scene graph that can hold any number of CollisionSolids.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
This is a set of zero or more NodePaths.