18 #include "pandabase.h" 19 #include "movieAudio.h" 43 static void init_type() {
44 TypedWritableReferenceCount::init_type();
45 register_type(_type_handle,
"WavAudio",
46 MovieAudio::get_class_type());
49 return get_class_type();
51 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
Used for reading PCM .wav files.
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
A native PCM .wav loader.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.