15 #ifndef NODECULLCALLBACKDATA_H 16 #define NODECULLCALLBACKDATA_H 18 #include "pandabase.h" 19 #include "callbackData.h" 20 #include "cullTraverser.h" 21 #include "cullTraverserData.h" 34 virtual void output(ostream &out)
const;
49 static void init_type() {
50 CallbackData::init_type();
51 register_type(_type_handle,
"NodeCullCallbackData",
52 CallbackData::get_class_type());
55 return get_class_type();
57 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
63 #include "nodeCullCallbackData.I" virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is a generic data block that is passed along to a CallbackObject when a callback is made...
TypeHandle is the identifier used to differentiate C++ class types.
This kind of CallbackData is passed to the CallbackObject added to CallbackNode:set_cull_callback().
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling...