15 #ifndef PHYSXVEHICLE_H 16 #define PHYSXVEHICLE_H 18 #include "pandabase.h" 19 #include "pointerToArray.h" 21 #include "physxObject.h" 22 #include "physx_includes.h" 37 INLINE ~PhysxVehicle();
45 INLINE
void ls()
const;
46 INLINE
void ls(ostream &out,
int indent_level=0)
const;
56 void update_vehicle(
float dt);
68 static void init_type() {
69 PhysxObject::init_type();
70 register_type(_type_handle,
"PhysxVehicle",
71 PhysxObject::get_class_type());
74 return get_class_type();
78 return get_class_type();
85 #include "physxVehicle.I" 87 #endif // PHYSXVEHICLE_H
A scene is a collection of bodies, constraints, and effectors which can interact. ...
Actors are the main simulation objects.
TypeHandle is the identifier used to differentiate C++ class types.