Panda3D
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StereoDisplayRegion Class Reference

This is a special DisplayRegion wrapper that actually includes a pair of DisplayRegions internally: the left and right eyes. More...

#include "stereoDisplayRegion.h"

Inheritance diagram for StereoDisplayRegion:
DisplayRegion DisplayRegionBase DrawableRegion TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

Public Member Functions

virtual void disable_clears ()
 Disables both the color and depth clear. More...
 
virtual TypeHandle force_init_type ()
 
DisplayRegionget_left_eye ()
 Returns a pointer to the left DisplayRegion managed by this stereo object. More...
 
DisplayRegionget_right_eye ()
 Returns a pointer to the right DisplayRegion managed by this stereo object. More...
 
virtual TypeHandle get_type () const
 
virtual bool is_stereo () const
 Returns true if this is a StereoDisplayRegion, false otherwise. More...
 
virtual void output (ostream &out) const
 
virtual PT (PandaNode) make_cull_result_graph()
 
virtual void set_active (bool active)
 Sets the active flag on both the left and right DisplayRegions to the indicated value. More...
 
virtual void set_camera (const NodePath &camera)
 Sets both the left and right DisplayRegions to the indicated camera. More...
 
virtual void set_clear_active (int n, bool clear_aux_active)
 Sets the clear-active flag for any bitplane. More...
 
virtual void set_clear_value (int n, const LColor &clear_value)
 Sets the clear value for any bitplane. More...
 
virtual void set_cull_traverser (CullTraverser *trav)
 Sets the CullTraverser for both the left and right DisplayRegions. More...
 
virtual void set_dimensions (int i, const LVecBase4 &dimensions)
 Sets both the left and right DisplayRegions to the indicated dimensions. More...
 
virtual void set_incomplete_render (bool incomplete_render)
 Sets the incomplete_render flag on both the left and right DisplayRegions to the indicated value. More...
 
virtual void set_pixel_zoom (PN_stdfloat pixel_zoom)
 Sets the pixel_zoom for left and right eyes. More...
 
virtual void set_sort (int sort)
 Sets the indicated sort value on the overall DisplayRegion, the indicated sort value + 1 on the left eye, and the indicated sort value + 2 on the right eye. More...
 
virtual void set_stereo_channel (Lens::StereoChannel stereo_channel)
 Sets the stereo channels on the left and right eyes, and also sets the active flags independently on both eyes. More...
 
virtual void set_target_tex_page (int page)
 Sets the page and view on both the left and right DisplayRegions to the indicated value. More...
 
virtual void set_tex_view_offset (int tex_view_offset)
 Sets the current texture view offset for this DisplayRegion. More...
 
virtual void set_texture_reload_priority (int texture_reload_priority)
 Sets the texture_reload_priority on both the left and right DisplayRegions to the indicated value. More...
 
- Public Member Functions inherited from DisplayRegion
void cleanup ()
 Cleans up some pointers associated with the DisplayRegion to help reduce the chance of memory leaks due to circular reference counts. More...
 
void clear_cull_callback ()
 Removes the callback set by an earlier call to set_cull_callback(). More...
 
void clear_draw_callback ()
 Removes the callback set by an earlier call to set_draw_callback(). More...
 
void compute_pixels ()
 Computes the pixel locations of the DisplayRegion within its window. More...
 
void compute_pixels (int x_size, int y_size)
 Computes the pixel locations of the DisplayRegion within its window, given the size of the window in pixels. More...
 
void compute_pixels_all_stages ()
 Computes the pixel locations of the DisplayRegion within its window. More...
 
void compute_pixels_all_stages (int x_size, int y_size)
 Performs a compute_pixels() operation for all stages of the pipeline. More...
 
PN_stdfloat get_bottom (int i=0) const
 Retrieves the y coordinate of the bottom edge of the rectangle within its GraphicsOutput. More...
 
NodePath get_camera (Thread *current_thread=Thread::get_current_thread()) const
 Returns the camera associated with this DisplayRegion, or an empty NodePath if no camera is associated. More...
 
CallbackObjectget_cull_callback () const
 Returns the CallbackObject set by set_cull_callback(). More...
 
PStatCollectorget_cull_region_pcollector ()
 Returns a PStatCollector for timing the cull operation for just this DisplayRegion. More...
 
CullResultget_cull_result (Thread *current_thread) const
 Returns the CullResult value that was stored on this DisplayRegion, presumably by the last successful cull operation. More...
 
CullTraverserget_cull_traverser ()
 Returns the CullTraverser that will be used to draw the contents of this DisplayRegion. More...
 
void get_dimensions (PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const
 Retrieves the coordinates of the DisplayRegion's rectangle within its GraphicsOutput. More...
 
void get_dimensions (int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const
 Retrieves the coordinates of the DisplayRegion's rectangle within its GraphicsOutput. More...
 
LVecBase4 get_dimensions (int i=0) const
 Retrieves the coordinates of the DisplayRegion's rectangle within its GraphicsOutput. More...
 
CallbackObjectget_draw_callback () const
 Returns the CallbackObject set by set_draw_callback(). More...
 
PStatCollectorget_draw_region_pcollector ()
 Returns a PStatCollector for timing the draw operation for just this DisplayRegion. More...
 
bool get_incomplete_render () const
 Returns the incomplete_render flag. More...
 
PN_stdfloat get_left (int i=0) const
 Retrieves the x coordinate of the left edge of the rectangle within its GraphicsOutput. More...
 
int get_lens_index () const
 Returns the specific lens of the associated Camera that will be used for rendering this scene. More...
 
int get_num_regions () const
 Returns the number of regions, see set_num_regions. More...
 
GraphicsPipeget_pipe () const
 Returns the GraphicsPipe that this DisplayRegion is ultimately associated with, or NULL if no pipe is associated. More...
 
int get_pixel_height (int i=0) const
 Returns the height of the DisplayRegion in pixels. More...
 
int get_pixel_width (int i=0) const
 Returns the width of the DisplayRegion in pixels. More...
 
void get_pixels (int &pl, int &pr, int &pb, int &pt) const
 Retrieves the coordinates of the DisplayRegion within its window, in pixels. More...
 
void get_pixels (int i, int &pl, int &pr, int &pb, int &pt) const
 Retrieves the coordinates of the DisplayRegion within its window, in pixels. More...
 
void get_region_pixels (int &xo, int &yo, int &w, int &h) const
 Retrieves the coordinates of the DisplayRegion within its window, as the pixel location of its bottom-left corner, along with a pixel width and height. More...
 
void get_region_pixels (int i, int &xo, int &yo, int &w, int &h) const
 Retrieves the coordinates of the DisplayRegion within its window, as the pixel location of its bottom-left corner, along with a pixel width and height. More...
 
void get_region_pixels_i (int &xo, int &yo, int &w, int &h) const
 Similar to get_region_pixels(), but returns the upper left corner, and the pixel numbers are numbered from the top-left corner down, in the DirectX way of things. More...
 
void get_region_pixels_i (int i, int &xo, int &yo, int &w, int &h) const
 Similar to get_region_pixels(), but returns the upper left corner, and the pixel numbers are numbered from the top-left corner down, in the DirectX way of things. More...
 
PN_stdfloat get_right (int i=0) const
 Retrieves the x coordinate of the right edge of the rectangle within its GraphicsOutput. More...
 
SceneSetupget_scene_setup (Thread *current_thread) const
 Returns the SceneSetup value that was stored on this DisplayRegion, presumably by the last successful cull operation. More...
 
bool get_scissor_enabled () const
 Returns whether or not scissor testing is enabled for this region. More...
 
bool get_screenshot (PNMImage &image)
 Captures the most-recently rendered image from the framebuffer into the indicated PNMImage. More...
 
int get_sort () const
 Returns the sort value associated with the DisplayRegion. More...
 
Lens::StereoChannel get_stereo_channel () const
 Returns whether the DisplayRegion is specified as the left or right channel of a stereo pair, or whether it is a normal, monocular image. More...
 
int get_target_tex_page () const
 Returns the target page number associated with this particular DisplayRegion, or -1 if it is not associated with a page. More...
 
int get_tex_view_offset () const
 Returns the current texture view offset for this DisplayRegion. More...
 
int get_texture_reload_priority () const
 Returns the priority which is assigned to asynchronous texture reload requests. More...
 
PN_stdfloat get_top (int i=0) const
 Retrieves the y coordinate of the top edge of the rectangle within its GraphicsOutput. More...
 
GraphicsOutputget_window () const
 Returns the GraphicsOutput that this DisplayRegion is ultimately associated with, or NULL if no window is associated. More...
 
bool is_active () const
 Returns the active flag associated with the DisplayRegion. More...
 
bool operator< (const DisplayRegion &other) const
 Returns true if this DisplayRegion should be sorted before the other one, false otherwise. More...
 
 PT (Texture) get_screenshot()
 
bool save_screenshot (const Filename &filename, const string &image_comment="")
 Saves a screenshot of the region to the indicated filename. More...
 
Filename save_screenshot_default (const string &prefix="screenshot")
 Saves a screenshot of the region to a default filename, and returns the filename, or empty string if the screenshot failed. More...
 
void set_cube_map_index (int cube_map_index)
 Deprecated; replaced by set_target_tex_page(). More...
 
void set_cull_callback (CallbackObject *object)
 Sets the CallbackObject that will be notified when the DisplayRegion is visited during the cull traversal. More...
 
void set_cull_result (CullResult *cull_result, SceneSetup *scene_setup, Thread *current_thread)
 Stores the result of performing a cull operation on this DisplayRegion. More...
 
void set_dimensions (PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t)
 Changes the portion of the framebuffer this DisplayRegion corresponds to. More...
 
void set_dimensions (int i, PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t)
 Changes the portion of the framebuffer this DisplayRegion corresponds to. More...
 
void set_dimensions (const LVecBase4 &dimensions)
 Changes the portion of the framebuffer this DisplayRegion corresponds to. More...
 
void set_draw_callback (CallbackObject *object)
 Sets the CallbackObject that will be notified when the contents of DisplayRegion is drawn during the draw traversal. More...
 
void set_lens_index (int index)
 Sets the lens index, allows for multiple lenses to be attached to a camera. More...
 
void set_num_regions (int i)
 Sets the number of regions that this DisplayRegion indicates. More...
 
void set_scissor_enabled (bool scissor_enabled)
 Sets whether or not scissor testing is enabled for this region. More...
 
virtual bool supports_pixel_zoom () const
 Returns true if a call to set_pixel_zoom() will be respected, false if it will be ignored. More...
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
void operator= (const TypedObject &copy)
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 Returns the current reference count. More...
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 
- Public Member Functions inherited from DrawableRegion
 DrawableRegion (const DrawableRegion &copy)
 
void copy_clear_settings (const DrawableRegion &copy)
 Copies only the clear settings from the other drawable region. More...
 
virtual bool get_clear_active (int n) const
 Gets the clear-active flag for any bitplane. More...
 
const LColorget_clear_color () const
 Returns the current clear color value. More...
 
bool get_clear_color_active () const
 Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame. More...
 
PN_stdfloat get_clear_depth () const
 Returns the current clear depth value. More...
 
bool get_clear_depth_active () const
 Returns the current setting of the flag that indicates whether the depth buffer should be cleared every frame. More...
 
unsigned int get_clear_stencil () const
 Returns the current clear stencil value. More...
 
bool get_clear_stencil_active () const
 Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame. More...
 
virtual const LColorget_clear_value (int n) const
 Returns the clear value for any bitplane. More...
 
int get_draw_buffer_type () const
 Returns the RenderBuffer into which the GSG should issue draw commands. More...
 
PN_stdfloat get_pixel_factor () const
 Returns the amount by which the height and width of the region will be scaled internally, based on the zoom factor set by set_pixel_zoom(). More...
 
PN_stdfloat get_pixel_zoom () const
 Returns the value set by set_pixel_zoom(), regardless of whether it is being respected or not. More...
 
int get_screenshot_buffer_type () const
 Returns the RenderBuffer that should be used for capturing screenshots from this particular DrawableRegion. More...
 
virtual bool is_any_clear_active () const
 Returns true if any of the clear types (so far there are just color or depth) have been set active, or false if none of them are active and there is no need to clear. More...
 
void operator= (const DrawableRegion &copy)
 
void set_clear_color (const LColor &color)
 Sets the clear color to the indicated value. More...
 
void set_clear_color_active (bool clear_color_active)
 Toggles the flag that indicates whether the color buffer should be cleared every frame. More...
 
void set_clear_depth (PN_stdfloat depth)
 Sets the clear depth to the indicated value. More...
 
void set_clear_depth_active (bool clear_depth_active)
 Toggles the flag that indicates whether the depth buffer should be cleared every frame. More...
 
void set_clear_stencil (unsigned int stencil)
 Sets the clear stencil to the indicated value. More...
 
void set_clear_stencil_active (bool clear_stencil_active)
 Toggles the flag that indicates whether the stencil buffer should be cleared every frame. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from DisplayRegion
static TypeHandle get_class_type ()
 
static void init_type ()
 
static Filename make_screenshot_filename (const string &prefix="screenshot")
 Synthesizes a suitable default filename for passing to save_screenshot(). More...
 
- Static Public Member Functions inherited from DisplayRegionBase
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from DrawableRegion
static int get_renderbuffer_type (int plane)
 Returns the RenderBuffer::Type that corresponds to a RenderTexturePlane. More...
 

Friends

class DisplayRegionPipelineReader
 
class GraphicsOutput
 

Additional Inherited Members

- Public Types inherited from DisplayRegion
typedef epvector< RegionRegions
 
- Public Types inherited from DrawableRegion
enum  RenderTexturePlane {
  RTP_stencil =0, RTP_depth_stencil =1, RTP_color, RTP_aux_rgba_0,
  RTP_aux_rgba_1, RTP_aux_rgba_2, RTP_aux_rgba_3, RTP_aux_hrgba_0,
  RTP_aux_hrgba_1, RTP_aux_hrgba_2, RTP_aux_hrgba_3, RTP_aux_float_0,
  RTP_aux_float_1, RTP_aux_float_2, RTP_aux_float_3, RTP_depth,
  RTP_COUNT
}
 

Detailed Description

This is a special DisplayRegion wrapper that actually includes a pair of DisplayRegions internally: the left and right eyes.

The DisplayRegion represented here does not have a physical association with the window, but it pretends it does. Instead, it maintains a pointer to the left and right DisplayRegions separately.

Operations on the StereoDisplayRegion object affect both left and right eyes together. To access the left or right eyes independently, use get_left_eye() and get_right_eye().

Definition at line 37 of file stereoDisplayRegion.h.

Member Function Documentation

◆ disable_clears()

void StereoDisplayRegion::disable_clears ( )
virtual

Disables both the color and depth clear.

See set_clear_color_active and set_clear_depth_active.

Reimplemented from DrawableRegion.

Definition at line 87 of file stereoDisplayRegion.cxx.

References DrawableRegion::disable_clears(), and set_pixel_zoom().

Referenced by set_clear_value().

◆ get_left_eye()

DisplayRegion * StereoDisplayRegion::get_left_eye ( )
inline

Returns a pointer to the left DisplayRegion managed by this stereo object.

Definition at line 23 of file stereoDisplayRegion.I.

References get_right_eye().

Referenced by GraphicsOutput::make_mono_display_region(), MouseWatcher::note_activity(), and GraphicsOutput::remove_display_region().

◆ get_right_eye()

DisplayRegion * StereoDisplayRegion::get_right_eye ( )
inline

Returns a pointer to the right DisplayRegion managed by this stereo object.

Definition at line 34 of file stereoDisplayRegion.I.

Referenced by get_left_eye(), GraphicsOutput::make_mono_display_region(), MouseWatcher::note_activity(), and GraphicsOutput::remove_display_region().

◆ is_stereo()

bool StereoDisplayRegion::is_stereo ( ) const
virtual

Returns true if this is a StereoDisplayRegion, false otherwise.

Reimplemented from DisplayRegion.

Definition at line 125 of file stereoDisplayRegion.cxx.

References set_camera().

Referenced by set_dimensions().

◆ set_active()

void StereoDisplayRegion::set_active ( bool  active)
virtual

Sets the active flag on both the left and right DisplayRegions to the indicated value.

Reimplemented from DisplayRegion.

Definition at line 149 of file stereoDisplayRegion.cxx.

References DisplayRegion::set_active(), and set_sort().

Referenced by set_camera().

◆ set_camera()

void StereoDisplayRegion::set_camera ( const NodePath camera)
virtual

Sets both the left and right DisplayRegions to the indicated camera.

Reimplemented from DisplayRegion.

Definition at line 136 of file stereoDisplayRegion.cxx.

References set_active(), and DisplayRegion::set_camera().

Referenced by is_stereo().

◆ set_clear_active()

void StereoDisplayRegion::set_clear_active ( int  n,
bool  clear_aux_active 
)
virtual

Sets the clear-active flag for any bitplane.

Reimplemented from DrawableRegion.

Definition at line 54 of file stereoDisplayRegion.cxx.

References DrawableRegion::set_clear_active(), and set_clear_value().

◆ set_clear_value()

void StereoDisplayRegion::set_clear_value ( int  n,
const LColor clear_value 
)
virtual

Sets the clear value for any bitplane.

Reimplemented from DrawableRegion.

Definition at line 74 of file stereoDisplayRegion.cxx.

References disable_clears(), and DrawableRegion::set_clear_value().

Referenced by set_clear_active().

◆ set_cull_traverser()

void StereoDisplayRegion::set_cull_traverser ( CullTraverser trav)
virtual

Sets the CullTraverser for both the left and right DisplayRegions.

Reimplemented from DisplayRegion.

Definition at line 288 of file stereoDisplayRegion.cxx.

References DisplayRegion::set_cull_traverser(), and set_target_tex_page().

Referenced by set_texture_reload_priority().

◆ set_dimensions()

void StereoDisplayRegion::set_dimensions ( int  i,
const LVecBase4 dimensions 
)
virtual

Sets both the left and right DisplayRegions to the indicated dimensions.

Reimplemented from DisplayRegion.

Definition at line 112 of file stereoDisplayRegion.cxx.

References is_stereo(), and DisplayRegion::set_dimensions().

Referenced by set_pixel_zoom().

◆ set_incomplete_render()

void StereoDisplayRegion::set_incomplete_render ( bool  incomplete_render)
virtual

Sets the incomplete_render flag on both the left and right DisplayRegions to the indicated value.

Reimplemented from DisplayRegion.

Definition at line 262 of file stereoDisplayRegion.cxx.

References DisplayRegion::set_incomplete_render(), and set_texture_reload_priority().

Referenced by set_tex_view_offset().

◆ set_pixel_zoom()

void StereoDisplayRegion::set_pixel_zoom ( PN_stdfloat  pixel_zoom)
virtual

Sets the pixel_zoom for left and right eyes.

Reimplemented from DrawableRegion.

Definition at line 99 of file stereoDisplayRegion.cxx.

References set_dimensions(), and DrawableRegion::set_pixel_zoom().

Referenced by disable_clears().

◆ set_sort()

void StereoDisplayRegion::set_sort ( int  sort)
virtual

Sets the indicated sort value on the overall DisplayRegion, the indicated sort value + 1 on the left eye, and the indicated sort value + 2 on the right eye.

Reimplemented from DisplayRegion.

Definition at line 169 of file stereoDisplayRegion.cxx.

References DisplayRegion::set_sort(), and set_stereo_channel().

Referenced by set_active().

◆ set_stereo_channel()

void StereoDisplayRegion::set_stereo_channel ( Lens::StereoChannel  stereo_channel)
virtual

Sets the stereo channels on the left and right eyes, and also sets the active flags independently on both eyes.

For a StereoDisplayRegion, a different action is performed for each different value:

SC_stereo - the left eye is set to SC_left, the right eye to SC_right, and both eyes are activated.

SC_left - the left eye is set to SC_left and activated; the right eye is deactivated.

SC_right - the right eye is set to SC_right and activated; the left eye is deactivated.

SC_mono - the left eye is set to SC_mono and activated; the right eye is deactivated.

This call also resets tex_view_offset to its default value, which is 0 for the left eye or 1 for the right eye of a stereo display region, or 0 for a mono display region.

Reimplemented from DisplayRegion.

Definition at line 201 of file stereoDisplayRegion.cxx.

References DisplayRegion::set_stereo_channel(), and set_tex_view_offset().

Referenced by set_sort().

◆ set_target_tex_page()

void StereoDisplayRegion::set_target_tex_page ( int  page)
virtual

Sets the page and view on both the left and right DisplayRegions to the indicated value.

Reimplemented from DisplayRegion.

Definition at line 301 of file stereoDisplayRegion.cxx.

References DisplayRegion::get_sort(), and DisplayRegion::set_target_tex_page().

Referenced by set_cull_traverser().

◆ set_tex_view_offset()

void StereoDisplayRegion::set_tex_view_offset ( int  tex_view_offset)
virtual

Sets the current texture view offset for this DisplayRegion.

This is normally set to zero. If nonzero, it is used to select a particular view of any multiview textures that are rendered within this DisplayRegion.

When you call this on a StereoDisplayRegion, it automatically sets the specified value on the left eye, and the specified value + 1 on the right eye.

Reimplemented from DisplayRegion.

Definition at line 249 of file stereoDisplayRegion.cxx.

References set_incomplete_render(), and DisplayRegion::set_tex_view_offset().

Referenced by set_stereo_channel().

◆ set_texture_reload_priority()

void StereoDisplayRegion::set_texture_reload_priority ( int  texture_reload_priority)
virtual

Sets the texture_reload_priority on both the left and right DisplayRegions to the indicated value.

Reimplemented from DisplayRegion.

Definition at line 275 of file stereoDisplayRegion.cxx.

References set_cull_traverser(), and DisplayRegion::set_texture_reload_priority().

Referenced by set_incomplete_render().


The documentation for this class was generated from the following files: