15 #ifndef __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__ 16 #define __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__ 18 #include "pandabase.h" 20 #include "bullet_includes.h" 21 #include "bullet_utils.h" 24 #include "pandaNode.h" 25 #include "collideMask.h" 44 PN_stdfloat get_hit_fraction()
const;
47 virtual bool needsCollision(btBroadphaseProxy* proxy0)
const;
57 #include "bulletClosestHitSweepResult.I" 59 #endif // __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__ A basic node of the scene graph or data graph.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a three-component point in space (as opposed to a three-component vector, which represents a ...