Panda3D
ShaderInput Member List

This is the complete list of members for ShaderInput, including all inherited members.

_access (defined in ShaderInput)ShaderInput
_bind_layer (defined in ShaderInput)ShaderInput
_bind_level (defined in ShaderInput)ShaderInput
_type (defined in ShaderInput)ShaderInput
A_layered enum value (defined in ShaderInput)ShaderInput
A_read enum value (defined in ShaderInput)ShaderInput
A_write enum value (defined in ShaderInput)ShaderInput
AccessFlags enum name (defined in ShaderInput)ShaderInput
as_reference_count()TypedWritableReferenceCountvirtual
as_typed_object()TypedObjectinline
as_typed_object() constTypedObjectinline
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritablevirtual
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL)TypedWritablestatic
encode_to_bam_stream() constTypedWritableinline
encode_to_bam_stream(string &data, BamWriter *writer=NULL) constTypedWritable
fillin(DatagramIterator &scan, BamReader *manager)TypedWritablevirtual
finalize(BamReader *manager)TypedWritablevirtual
force_init_type() (defined in ShaderInput)ShaderInputinlinevirtual
get_bam_modified() constTypedWritableinline
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_blank()ShaderInputstatic
get_class_type() (defined in ShaderInput)ShaderInputinlinestatic
get_name() const (defined in ShaderInput)ShaderInputinline
get_nodepath() constShaderInput
get_param() const (defined in ShaderInput)ShaderInputinline
get_priority() const (defined in ShaderInput)ShaderInputinline
get_ptr() const (defined in ShaderInput)ShaderInputinline
get_ref_count() constReferenceCountinline
get_sampler() const (defined in ShaderInput)ShaderInputinline
get_texture() const (defined in ShaderInput)ShaderInputinline
get_type() const (defined in ShaderInput)ShaderInputinlinevirtual
get_type_index() constTypedObjectinline
get_value_type() const (defined in ShaderInput)ShaderInputinline
get_vector() const (defined in ShaderInput)ShaderInputinline
get_weak_list() constReferenceCountinline
has_weak_list() constReferenceCountinline
init_type() (defined in ShaderInput)ShaderInputinlinestatic
is_exact_type(TypeHandle handle) constTypedObjectinline
is_of_type(TypeHandle handle) constTypedObjectinline
local_object()ReferenceCountinline
M_invalid enum value (defined in ShaderInput)ShaderInput
M_nodepath enum value (defined in ShaderInput)ShaderInput
M_numeric enum value (defined in ShaderInput)ShaderInput
M_param enum value (defined in ShaderInput)ShaderInput
M_texture enum value (defined in ShaderInput)ShaderInput
M_texture_sampler enum value (defined in ShaderInput)ShaderInput
M_vector enum value (defined in ShaderInput)ShaderInput
mark_bam_modified()TypedWritableinline
Null (defined in TypedWritable)TypedWritablestatic
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
operator=(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount)TypedWritableReferenceCountstatic
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() constReferenceCountinline
register_with_read_factory() (defined in ShaderInput)ShaderInputstatic
require_fully_complete() constTypedWritablevirtual
ShaderInput(CPT_InternalName name, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, Texture *tex, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, Texture *tex, const SamplerState &sampler, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, ParamValueBase *param, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_float &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase4f &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase3f &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase2f &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LMatrix4f &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LMatrix3f &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase4f &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase3f &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase2f &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LMatrix4f &mat, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LMatrix3f &mat, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_double &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase4d &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase3d &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase2d &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LMatrix4d &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LMatrix3d &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase4d &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase3d &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase2d &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LMatrix4d &mat, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LMatrix3d &mat, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_int &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase4i &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase3i &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const PTA_LVecBase2i &ptr, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase4i &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase3i &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const LVecBase2i &vec, int priority=0) (defined in ShaderInput)ShaderInputinline
ShaderInput(CPT_InternalName name, const NodePath &np, int priority=0) (defined in ShaderInput)ShaderInput
ShaderInputType enum name (defined in ShaderInput)ShaderInput
test_ref_count_integrity() constReferenceCountinline
test_ref_count_nonzero() constReferenceCountinline
TypedObject() (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy) (defined in TypedObject)TypedObjectinline
TypedWritable() (defined in TypedWritable)TypedWritableinline
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
unref() constReferenceCountinlinevirtual
update_bam_nested(BamWriter *manager)TypedWritablevirtual
weak_ref(WeakPointerToVoid *ptv)ReferenceCountinline
weak_unref(WeakPointerToVoid *ptv)ReferenceCountinline
write_datagram(BamWriter *manager, Datagram &dg)TypedWritablevirtual
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~ShaderInput() (defined in ShaderInput)ShaderInputinline
~TypedObject() (defined in TypedObject)TypedObjectvirtual
~TypedWritable() (defined in TypedWritable)TypedWritablevirtual