15 #ifndef CAST_TO_FLOAT_H 16 #define CAST_TO_FLOAT_H 37 #include "cast_to_float.I" This is the base class for all three-component vectors and points.
This is a four-component vector distance.
This is a 4-by-4 transform matrix.
This is a two-component vector offset.
This is the base class for all two-component vectors and points.
This is a four-component point in space.
This is the base class for all three-component vectors and points.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a two-component point in space.
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
This is a 3-by-3 transform matrix.
This is a 4-by-4 transform matrix.
This is the base class for all two-component vectors and points.
This is the base class for all three-component vectors and points.
This is a four-component vector distance.
This is the base class for all three-component vectors and points.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
This is a two-component vector offset.
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
This is a four-component point in space.
This is a two-component point in space.
This is a 3-by-3 transform matrix.