15 #ifndef EGGUTILITIES_H 16 #define EGGUTILITIES_H 27 #include "pandabase.h" 29 #include "eggTexture.h" 30 #include "pt_EggTexture.h" 33 #include "pointerTo.h" 65 template<
class FunctionObject>
67 split_vertex(
EggVertex *vert,
const FunctionObject &sequence);
70 #include "eggUtilities.I" This is our own Panda specialization on the default STL map.
Any one-, two-, three-, or four-component vertex, possibly with attributes such as a normal...
A base class for things that may be directly added into the egg hierarchy.
This is our own Panda specialization on the default STL set.