15 #include "save_egg_file.h" 17 #include "config_egg2pg.h" 18 #include "sceneGraphReducer.h" 19 #include "virtualFileSystem.h" 20 #include "config_util.h" 30 if (cs == CS_default) {
31 cs = get_default_coordinate_system();
A basic node of the scene graph or data graph.
bool write_egg(Filename filename)
The main interface for writing complete egg files.
This is the primary interface into all the egg data, and the root of the egg file structure...
Converts the scene graph beginning at the indicated node into an EggData structure, for writing to an egg file.
void set_coordinate_system(CoordinateSystem coordsys)
Changes the coordinate system of the EggData.
The name of a file, such as a texture file or an Egg file.