20 INLINE BulletCylinderShape::
21 ~BulletCylinderShape() {
31 INLINE BulletCylinderShape::
41 INLINE
void BulletCylinderShape::
51 INLINE PN_stdfloat BulletCylinderShape::
54 return (PN_stdfloat)_shape->getRadius();
63 get_half_extents_without_margin()
const {
65 return btVector3_to_LVecBase3(_shape->getHalfExtentsWithoutMargin());
74 get_half_extents_with_margin()
const {
76 return btVector3_to_LVecBase3(_shape->getHalfExtentsWithMargin());
This is the base class for all three-component vectors and points.