41 int SceneGraphAnalyzer::
42 get_num_nodes()
const {
51 int SceneGraphAnalyzer::
52 get_num_instances()
const {
53 return _num_instances;
61 int SceneGraphAnalyzer::
62 get_num_transforms()
const {
63 return _num_transforms;
71 int SceneGraphAnalyzer::
72 get_num_nodes_with_attribs()
const {
73 return _num_nodes_with_attribs;
81 int SceneGraphAnalyzer::
82 get_num_lod_nodes()
const {
83 return _num_lod_nodes;
91 int SceneGraphAnalyzer::
92 get_num_geom_nodes()
const {
93 return _num_geom_nodes;
101 int SceneGraphAnalyzer::
102 get_num_geoms()
const {
111 int SceneGraphAnalyzer::
112 get_num_geom_vertex_datas()
const {
113 return _num_geom_vertex_datas;
121 int SceneGraphAnalyzer::
122 get_num_geom_vertex_formats()
const {
123 return _num_geom_vertex_formats;
131 int SceneGraphAnalyzer::
132 get_vertex_data_size()
const {
133 return _vertex_data_size;
142 int SceneGraphAnalyzer::
143 get_num_vertices()
const {
144 return _num_vertices;
152 int SceneGraphAnalyzer::
153 get_num_normals()
const {
162 int SceneGraphAnalyzer::
163 get_num_colors()
const {
172 int SceneGraphAnalyzer::
173 get_num_texcoords()
const {
174 return _num_texcoords;
182 int SceneGraphAnalyzer::
183 get_num_tris()
const {
192 int SceneGraphAnalyzer::
193 get_num_lines()
const {
202 int SceneGraphAnalyzer::
203 get_num_points()
const {
212 int SceneGraphAnalyzer::
213 get_num_patches()
const {
223 int SceneGraphAnalyzer::
224 get_num_individual_tris()
const {
225 return _num_individual_tris;
233 int SceneGraphAnalyzer::
234 get_num_tristrips()
const {
235 return _num_tristrips;
243 int SceneGraphAnalyzer::
244 get_num_triangles_in_strips()
const {
245 return _num_triangles_in_strips;
253 int SceneGraphAnalyzer::
254 get_num_trifans()
const {
263 int SceneGraphAnalyzer::
264 get_num_triangles_in_fans()
const {
265 return _num_triangles_in_fans;
273 int SceneGraphAnalyzer::
274 get_num_vertices_in_patches()
const {
275 return _num_vertices_in_patches;
284 int SceneGraphAnalyzer::
285 get_texture_bytes()
const {
286 return _texture_bytes;
295 int SceneGraphAnalyzer::
296 get_num_long_normals()
const {
297 return _num_long_normals;
305 int SceneGraphAnalyzer::
306 get_num_short_normals()
const {
307 return _num_short_normals;
315 PN_stdfloat SceneGraphAnalyzer::
316 get_total_normal_length()
const {
317 return _total_normal_length;
void set_lod_mode(LodMode lod_mode)
Specifies the mode in which LODNodes are analyzed.
LodMode get_lod_mode(LodMode lod_mode) const
Returns the mode in which LODNodes are analyzed.