19 INLINE
void PointParticleRenderer::
20 set_point_size(PN_stdfloat point_size) {
21 _point_size = point_size;
22 _thick = RenderModeAttrib::make(RenderModeAttrib::M_unchanged, _point_size);
29 INLINE
void PointParticleRenderer::
30 set_start_color(
const LColor& sc) {
38 INLINE
void PointParticleRenderer::
39 set_end_color(
const LColor& ec) {
47 INLINE
void PointParticleRenderer::
48 set_blend_type(PointParticleRenderer::PointParticleBlendType bt) {
56 INLINE
void PointParticleRenderer::
57 set_blend_method(BaseParticleRenderer::ParticleRendererBlendMethod bm) {
65 INLINE PN_stdfloat PointParticleRenderer::
66 get_point_size()
const {
74 INLINE
const LColor& PointParticleRenderer::
75 get_start_color()
const {
83 INLINE
const LColor& PointParticleRenderer::
84 get_end_color()
const {
92 INLINE PointParticleRenderer::PointParticleBlendType PointParticleRenderer::
93 get_blend_type()
const {
101 INLINE BaseParticleRenderer::ParticleRendererBlendMethod PointParticleRenderer::
102 get_blend_method()
const {
103 return _blend_method;
This is the base class for all three-component vectors and points.