15 #include "shaderInput.h" 16 #include "paramNodePath.h" 70 register_with_read_factory() {
This is a const pointer to an InternalName, and should be used in lieu of a CPT(InternalName) in func...
A class object for storing a NodePath as a parameter.
TypeHandle is the identifier used to differentiate C++ class types.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...