15 #ifndef __BULLET_FILTER_CALLBACK_DATA_H__ 16 #define __BULLET_FILTER_CALLBACK_DATA_H__ 18 #include "pandabase.h" 19 #include "callbackData.h" 20 #include "callbackObject.h" 22 #include "bullet_includes.h" 23 #include "bullet_utils.h" 38 INLINE
void set_collide(
bool collide);
39 INLINE
bool get_collide()
const;
51 static void init_type() {
52 CallbackData::init_type();
53 register_type(_type_handle,
"BulletFilterCallbackData",
54 CallbackData::get_class_type());
57 return get_class_type();
61 return get_class_type();
68 #include "bulletFilterCallbackData.I" 70 #endif // __BULLET_FILTER_CALLBACK_DATA_H__ A basic node of the scene graph or data graph.
This is a generic data block that is passed along to a CallbackObject when a callback is made...
TypeHandle is the identifier used to differentiate C++ class types.