18 #include "pandabase.h" 21 #include "renderAttrib.h" 23 #include "ordered_vector.h" 36 INLINE LightAttrib(
const LightAttrib ©);
60 Operation get_operation()
const;
62 int get_num_lights()
const;
63 Light *get_light(
int n)
const;
64 bool has_light(
Light *light)
const;
75 INLINE
int get_num_on_lights()
const;
76 INLINE
NodePath get_on_light(
int n)
const;
77 MAKE_SEQ(get_on_lights, get_num_on_lights, get_on_light);
78 INLINE
bool has_on_light(
const NodePath &light)
const;
80 INLINE
int get_num_off_lights()
const;
81 INLINE
NodePath get_off_light(
int n)
const;
82 MAKE_SEQ(get_off_lights, get_num_off_lights, get_off_light);
83 INLINE
bool has_off_light(
const NodePath &light)
const;
84 INLINE
bool has_all_off()
const;
86 INLINE
bool is_identity()
const;
93 CPT(LightAttrib) filter_to_max(
int max_lights)
const;
94 NodePath get_most_important_light()
const;
97 virtual void output(ostream &out)
const;
98 virtual void write(ostream &out,
int indent_level)
const;
101 virtual int compare_to_impl(
const RenderAttrib *other)
const;
102 virtual size_t get_hash_impl()
const;
108 INLINE
void check_filtered()
const;
109 void sort_on_lights();
113 Lights _on_lights, _off_lights;
114 bool _off_all_lights;
125 static int get_class_slot() {
128 virtual int get_slot()
const {
129 return get_class_slot();
147 static void register_with_read_factory();
151 virtual void finalize(
BamReader *manager);
161 static void init_type() {
162 RenderAttrib::init_type();
163 register_type(_type_handle,
"LightAttrib",
164 RenderAttrib::get_class_type());
165 _attrib_slot = register_slot(_type_handle, 20, make_default);
168 return get_class_type();
170 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
174 static int _attrib_slot;
177 #include "lightAttrib.I" The abstract interface to all kinds of lights.
This is the base class for a number of render attributes (other than transform) that may be set on sc...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is our own Panda specialization on the default STL list.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
This is a sequence number that increments monotonically.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Indicates which set of lights should be considered "on" to illuminate geometry at this level and belo...