15 #ifndef PHYSXCCDSKELETONDESC_H 16 #define PHYSXCCDSKELETONDESC_H 18 #include "pandabase.h" 22 #include "physx_includes.h" 32 INLINE ~PhysxCcdSkeletonDesc();
34 INLINE
bool is_valid()
const;
36 void set_num_vertices(
unsigned int n);
37 void set_vertex(
unsigned int idx,
const LPoint3f &vert);
39 void set_num_triangles(
unsigned int n);
40 void set_triangle(
unsigned int idx,
41 unsigned int i1,
unsigned int i2,
unsigned int i3);
43 void set_from_node_path(
const NodePath &np);
46 const NxSimpleTriangleMesh &get_desc()
const;
51 NxSimpleTriangleMesh _desc;
54 #include "physxCcdSkeletonDesc.I" 56 #endif // PHYSXCCDSKELETONDESC_H This is a three-component point in space (as opposed to a three-component vector, which represents a ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...