Panda3D
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This is the complete list of members for CollisionTraverser, including all inherited members.
add_collider(const NodePath &collider, CollisionHandler *handler) | CollisionTraverser | |
clear_colliders() | CollisionTraverser | |
clear_name() | Namable | inline |
CollisionTraverser(const string &name="ctrav") (defined in CollisionTraverser) | CollisionTraverser | |
get_class_type() (defined in CollisionTraverser) | CollisionTraverser | inlinestatic |
get_collider(int n) const | CollisionTraverser | |
get_handler(const NodePath &collider) const | CollisionTraverser | |
get_name() const (defined in Namable) | Namable | inline |
get_num_colliders() const | CollisionTraverser | |
get_respect_prev_transform() const | CollisionTraverser | inline |
has_collider(const NodePath &collider) const | CollisionTraverser | |
has_name() const | Namable | inline |
init_type() (defined in CollisionTraverser) | CollisionTraverser | inlinestatic |
MAKE_SEQ(get_colliders, get_num_colliders, get_collider) (defined in CollisionTraverser) | CollisionTraverser | |
Namable(const string &initial_name="") (defined in Namable) | Namable | inline |
Namable(const Namable ©) (defined in Namable) | Namable | inline |
operator=(const Namable &other) (defined in Namable) | Namable | inline |
output(ostream &out) const (defined in CollisionTraverser) | CollisionTraverser | |
remove_collider(const NodePath &collider) | CollisionTraverser | |
set_name(const string &name) (defined in Namable) | Namable | inline |
set_respect_prev_transform(bool flag) | CollisionTraverser | inline |
SortByColliderSort (defined in CollisionTraverser) | CollisionTraverser | friend |
traverse(const NodePath &root) (defined in CollisionTraverser) | CollisionTraverser | |
write(ostream &out, int indent_level) const (defined in CollisionTraverser) | CollisionTraverser | |
~CollisionTraverser() (defined in CollisionTraverser) | CollisionTraverser |