15 #ifndef MODELLOADREQUEST 16 #define MODELLOADREQUEST 18 #include "pandabase.h" 20 #include "asyncTask.h" 22 #include "loaderOptions.h" 23 #include "pandaNode.h" 24 #include "pointerTo.h" 44 INLINE
const Filename &get_filename()
const;
46 INLINE
Loader *get_loader()
const;
48 INLINE
bool is_ready()
const;
52 virtual DoneStatus do_task();
65 static void init_type() {
66 AsyncTask::init_type();
67 register_type(_type_handle,
"ModelLoadRequest",
68 AsyncTask::get_class_type());
71 return get_class_type();
73 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
79 #include "modelLoadRequest.I" A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
The name of a file, such as a texture file or an Egg file.
This class represents a concrete task performed by an AsyncManager.
A class object that manages a single asynchronous model load request.
TypeHandle is the identifier used to differentiate C++ class types.