Panda3D
Public Member Functions | Static Public Member Functions | List of all members
PhysxShape Class Referenceabstract

Abstract base class for shapes. More...

#include "physxShape.h"

Inheritance diagram for PhysxShape:
PhysxObject PhysxEnums TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase PhysxBoxShape PhysxCapsuleShape PhysxConvexShape PhysxHeightFieldShape PhysxPlaneShape PhysxSphereShape PhysxTriangleMeshShape PhysxWheelShape

Public Member Functions

bool check_overlap_aabb (const PhysxBounds3 &world_bounds) const
 Checks whether the shape overlaps a world-space AABB or not. More...
 
bool check_overlap_capsule (const PhysxCapsule &world_capsule) const
 Checks whether the shape overlaps a world-space capsule or not. More...
 
bool check_overlap_obb (const PhysxBox &world_box) const
 Checks whether the shape overlaps a world-space OBB or not. More...
 
bool check_overlap_sphere (const PhysxSphere &world_sphere) const
 Checks whether the shape overlaps a world-space sphere or not. More...
 
virtual TypeHandle force_init_type ()
 
PhysxActorget_actor () const
 Retrieves the actor which this shape is associated with. More...
 
PhysxCcdSkeletonget_ccd_skeleton () const
 
bool get_flag (const PhysxShapeFlag flag) const
 Returns the specified shape flag. More...
 
unsigned short get_group () const
 Retrieves the collision group set for this shape. More...
 
PhysxGroupsMask get_groups_mask () const
 Gets 128-bit mask used for collision filtering. More...
 
LMatrix4f get_local_mat () const
 Retrieve the transform of the shape in actor space, i.e. More...
 
LPoint3f get_local_pos () const
 Retrieve the position of the shape in actor space, i.e. More...
 
unsigned short get_material_index () const
 Returns the material index currently assigned to the shape. More...
 
const char * get_name () const
 Returns the name string. More...
 
float get_skin_width () const
 Returns the skin width. More...
 
virtual TypeHandle get_type () const
 
PhysxBounds3 get_world_bounds () const
 Returns a world space AABB enclosing this shape. More...
 
virtual void link (NxShape *shapePtr)=0
 
void ls () const
 
void ls (ostream &out, int indent_level=0) const
 
virtual NxShape * ptr () const =0
 
PhysxRaycastHit raycast (const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const
 
void release ()
 
void set_ccd_skeleton (PhysxCcdSkeleton *skel)
 
void set_flag (const PhysxShapeFlag flag, bool value)
 Sets the specified shape flag. More...
 
void set_group (unsigned short group)
 Sets which collision group this shape is part of. More...
 
void set_groups_mask (const PhysxGroupsMask &mask)
 Sets 128-bit mask used for collision filtering. More...
 
void set_local_mat (const LMatrix4f &mat)
 Set the transform of the shape in actor space, i.e. More...
 
void set_local_pos (const LPoint3f &pos)
 Set the position of the shape in actor space, i.e. More...
 
void set_material (const PhysxMaterial &material)
 Assigns a material to the shape. More...
 
void set_material_index (unsigned short idx)
 Assigns a material index to the shape. More...
 
void set_name (const char *name)
 Sets a name string for this object. More...
 
void set_skin_width (float skinWidth)
 Sets the skin width. More...
 
virtual void unlink ()=0
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
void operator= (const TypedObject &copy)
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 Returns the current reference count. More...
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
void weak_ref (WeakPointerToVoid *ptv)
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref (WeakPointerToVoid *ptv)
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Static Public Member Functions

static PhysxShapefactory (NxShapeType shapeType)
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PhysxObject
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Types inherited from PhysxEnums
enum  PhysxActorFlag {
  AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION,
  AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING
}
 
enum  PhysxBodyFlag {
  BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z,
  BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS,
  BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION,
  BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST
}
 
enum  PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
 
enum  PhysxClothFlag {
  CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION,
  CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO,
  CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE,
  CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION,
  CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE
}
 
enum  PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX }
 
enum  PhysxContactPairFlag {
  CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH,
  CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES,
  CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION
}
 
enum  PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
 
enum  PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
 
enum  PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
 
enum  PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
 
enum  PhysxFilterOp {
  FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND,
  FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND
}
 
enum  PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal }
 
enum  PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
 
enum  PhysxForceMode {
  FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE,
  FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION
}
 
enum  PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION }
 
enum  PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
 
enum  PhysxParameter {
  P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED,
  P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY,
  P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED,
  P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD,
  P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS,
  P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
  P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY,
  P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES,
  P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR,
  P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES,
  P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS,
  P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC,
  P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS,
  P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS,
  P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION,
  P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH,
  P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP,
  P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT,
  P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS,
  P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING,
  P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS
}
 
enum  PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
 
enum  PhysxPruningStructure {
  PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE,
  PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE
}
 
enum  PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
 
enum  PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
 
enum  PhysxSceneFlag {
  SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX,
  SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT
}
 
enum  PhysxShapeFlag {
  SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE,
  SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE,
  SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD,
  SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN,
  SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION,
  SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY
}
 
enum  PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES }
 
enum  PhysxSoftBodyFlag {
  SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION,
  SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY,
  SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS,
  SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE
}
 
enum  PhysxSphericalJointFlag {
  SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED,
  SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS
}
 
enum  PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z }
 
enum  PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
 
enum  PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 }
 
enum  PhysxWheelShapeFlag {
  WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR,
  WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION
}
 

Detailed Description

Abstract base class for shapes.

Definition at line 41 of file physxShape.h.

Member Function Documentation

◆ check_overlap_aabb()

bool PhysxShape::check_overlap_aabb ( const PhysxBounds3 world_bounds) const

Checks whether the shape overlaps a world-space AABB or not.

Definition at line 397 of file physxShape.cxx.

References check_overlap_capsule().

Referenced by get_world_bounds().

◆ check_overlap_capsule()

bool PhysxShape::check_overlap_capsule ( const PhysxCapsule world_capsule) const

Checks whether the shape overlaps a world-space capsule or not.

Definition at line 410 of file physxShape.cxx.

References check_overlap_obb().

Referenced by check_overlap_aabb().

◆ check_overlap_obb()

bool PhysxShape::check_overlap_obb ( const PhysxBox world_box) const

Checks whether the shape overlaps a world-space OBB or not.

Definition at line 423 of file physxShape.cxx.

References check_overlap_sphere().

Referenced by check_overlap_capsule().

◆ check_overlap_sphere()

bool PhysxShape::check_overlap_sphere ( const PhysxSphere world_sphere) const

Checks whether the shape overlaps a world-space sphere or not.

Definition at line 436 of file physxShape.cxx.

Referenced by check_overlap_obb().

◆ get_actor()

PhysxActor * PhysxShape::get_actor ( ) const

Retrieves the actor which this shape is associated with.

Definition at line 97 of file physxShape.cxx.

References set_name().

◆ get_flag()

bool PhysxShape::get_flag ( const PhysxShapeFlag  flag) const

Returns the specified shape flag.

Definition at line 162 of file physxShape.cxx.

References set_skin_width().

Referenced by set_flag().

◆ get_group()

unsigned short PhysxShape::get_group ( ) const

Retrieves the collision group set for this shape.

The collision group is an integer between 0 and 31.

Definition at line 225 of file physxShape.cxx.

References set_local_pos().

Referenced by set_group().

◆ get_groups_mask()

PhysxGroupsMask PhysxShape::get_groups_mask ( ) const

Gets 128-bit mask used for collision filtering.

Definition at line 368 of file physxShape.cxx.

References get_world_bounds().

Referenced by set_groups_mask().

◆ get_local_mat()

LMatrix4f PhysxShape::get_local_mat ( ) const

Retrieve the transform of the shape in actor space, i.e.

relative to the actor it is owned by.

Definition at line 297 of file physxShape.cxx.

References get_material_index(), PhysxManager::nxMat34_to_mat4(), and LMatrix4f::zeros_mat().

Referenced by set_local_mat().

◆ get_local_pos()

LPoint3f PhysxShape::get_local_pos ( ) const

Retrieve the position of the shape in actor space, i.e.

relative to the actor it is owned by.

Definition at line 261 of file physxShape.cxx.

References PhysxManager::nxVec3_to_point3(), set_local_mat(), and LPoint3f::zero().

Referenced by set_local_pos().

◆ get_material_index()

unsigned short PhysxShape::get_material_index ( ) const

Returns the material index currently assigned to the shape.

Definition at line 311 of file physxShape.cxx.

References set_material().

Referenced by get_local_mat().

◆ get_name()

const char * PhysxShape::get_name ( ) const

Returns the name string.

Definition at line 126 of file physxShape.cxx.

References set_flag().

Referenced by set_name().

◆ get_skin_width()

float PhysxShape::get_skin_width ( ) const

Returns the skin width.

Definition at line 190 of file physxShape.cxx.

References set_group().

Referenced by set_skin_width().

◆ get_world_bounds()

PhysxBounds3 PhysxShape::get_world_bounds ( ) const

Returns a world space AABB enclosing this shape.

Definition at line 382 of file physxShape.cxx.

References check_overlap_aabb().

Referenced by get_groups_mask().

◆ set_flag()

void PhysxShape::set_flag ( const PhysxShapeFlag  flag,
bool  value 
)

Sets the specified shape flag.

The shape may be turned into a trigger by setting one or more of the TriggerFlags to true. A trigger shape will not collide with other shapes. Instead, if a shape enters the trigger's volume, a trigger event will be sent. Trigger events can be listened to by DirectObjects. The following trigger events can be sent:

  • physx-trigger-enter
  • physx-trigger-stay
  • physx-trigger-leave

Definition at line 149 of file physxShape.cxx.

References get_flag().

Referenced by get_name().

◆ set_group()

void PhysxShape::set_group ( unsigned short  group)

Sets which collision group this shape is part of.

Default group is 0. Maximum possible group is 31. Collision groups are sets of shapes which may or may not be set to collision detect with each other; this can be set using PhysxScene::set_group_collision_flag().

Definition at line 209 of file physxShape.cxx.

References get_group().

Referenced by get_skin_width().

◆ set_groups_mask()

void PhysxShape::set_groups_mask ( const PhysxGroupsMask mask)

Sets 128-bit mask used for collision filtering.

Does NOT wake the associated actor up automatically.

Definition at line 356 of file physxShape.cxx.

References get_groups_mask().

Referenced by set_material_index().

◆ set_local_mat()

void PhysxShape::set_local_mat ( const LMatrix4f mat)

Set the transform of the shape in actor space, i.e.

relative to the actor it is owned by.

Calling this method does NOT wake the associated actor up automatically.

Calling this method does not automatically update the inertia properties of the owning actor (if applicable); use PhysxActor::update_mass_from_shapes() to do this.

Definition at line 283 of file physxShape.cxx.

References get_local_mat(), and PhysxManager::mat4_to_nxMat34().

Referenced by get_local_pos().

◆ set_local_pos()

void PhysxShape::set_local_pos ( const LPoint3f pos)

Set the position of the shape in actor space, i.e.

relative to the actor it is owned by.

Calling this method does NOT wake the associated actor up automatically.

Calling this method does not automatically update the inertia properties of the owning actor (if applicable); use PhysxActor::update_mass_from_shapes() to do this.

Definition at line 247 of file physxShape.cxx.

References get_local_pos(), and PhysxManager::point3_to_nxVec3().

Referenced by get_group().

◆ set_material()

void PhysxShape::set_material ( const PhysxMaterial material)

Assigns a material to the shape.

Definition at line 324 of file physxShape.cxx.

References set_material_index().

Referenced by get_material_index().

◆ set_material_index()

void PhysxShape::set_material_index ( unsigned short  index)

Assigns a material index to the shape.

The material index can be retrieved by calling PhysxMaterial::get_material_index(). If the material index is invalid, it will still be recorded, but the default material (at index 0) will effectively be used for simulation.

Definition at line 342 of file physxShape.cxx.

References set_groups_mask().

Referenced by set_material().

◆ set_name()

void PhysxShape::set_name ( const char *  name)

Sets a name string for this object.

The name can be retrieved again with get_name(). This is for debugging and is not used by the physics engine.

Definition at line 112 of file physxShape.cxx.

References get_name().

Referenced by get_actor().

◆ set_skin_width()

void PhysxShape::set_skin_width ( float  skinWidth)

Sets the skin width.

The skin width must be non-negative.

Definition at line 176 of file physxShape.cxx.

References get_skin_width().

Referenced by get_flag().


The documentation for this class was generated from the following files: