Panda3D
panda
src
grutil
nodeVertexTransform.I
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// Filename: nodeVertexTransform.I
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// Created by: drose (22eb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_node
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// Access: Published
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// Description: Returns the PandaNode whose transform supplies this
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// object.
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////////////////////////////////////////////////////////////////////
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INLINE
const
PandaNode
*
NodeVertexTransform::
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get_node
()
const
{
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return
_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_prev
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// Access: Published
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// Description: Returns the VertexTransform object whose matrix will
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// be composed with the result of this node's transform.
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////////////////////////////////////////////////////////////////////
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INLINE
const
VertexTransform
*
NodeVertexTransform::
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get_prev
()
const
{
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return
_prev;
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}
PandaNode
A basic node of the scene graph or data graph.
Definition:
pandaNode.h:72
NodeVertexTransform::get_node
const PandaNode * get_node() const
Returns the PandaNode whose transform supplies this object.
Definition:
nodeVertexTransform.I:23
VertexTransform
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...
Definition:
vertexTransform.h:39
NodeVertexTransform::get_prev
const VertexTransform * get_prev() const
Returns the VertexTransform object whose matrix will be composed with the result of this node's trans...
Definition:
nodeVertexTransform.I:34
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