15 #ifndef TINYOFFSCREENGRAPHICSPIPE_H 16 #define TINYOFFSCREENGRAPHICSPIPE_H 18 #include "pandabase.h" 20 #include "graphicsWindow.h" 21 #include "graphicsPipe.h" 22 #include "tinyGraphicsStateGuardian.h" 36 virtual string get_interface_name()
const;
53 static void init_type() {
54 GraphicsPipe::init_type();
55 register_type(_type_handle,
"TinyOffscreenGraphicsPipe",
56 GraphicsPipe::get_class_type());
59 return get_class_type();
61 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
67 #include "tinyOffscreenGraphicsPipe.I" A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe creates offscreen buffers only, but is completely platform-independent.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...