5 #include "typedObject.h" 8 #include "ode_includes.h" 27 INLINE
void set_anchor(dReal x, dReal y, dReal z);
28 INLINE
void set_anchor(
const LVecBase3f &anchor);
29 INLINE
void set_anchor2(dReal x, dReal y, dReal z);
30 INLINE
void set_anchor2(
const LVecBase3f &anchor);
39 static void init_type() {
40 OdeJoint::init_type();
41 register_type(_type_handle,
"OdeBallJoint",
42 OdeJoint::get_class_type());
45 return get_class_type();
47 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
53 #include "odeBallJoint.I"
This is the base class for all three-component vectors and points.
TypeHandle is the identifier used to differentiate C++ class types.