21 INLINE CollisionInvSphere::
22 CollisionInvSphere(
const LPoint3 ¢er, PN_stdfloat radius) :
32 INLINE CollisionInvSphere::
33 CollisionInvSphere(PN_stdfloat cx, PN_stdfloat cy, PN_stdfloat cz, PN_stdfloat radius) :
44 INLINE CollisionInvSphere::
45 CollisionInvSphere() {
53 INLINE CollisionInvSphere::
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
A spherical collision volume or object.
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere...