15 #ifndef WGLGRAPHICSPIPE_H 16 #define WGLGRAPHICSPIPE_H 18 #include "pandabase.h" 19 #include "winGraphicsPipe.h" 34 virtual string get_interface_name()
const;
51 static string format_pfd_flags(DWORD pfd_flags);
52 static void wgl_make_current(HDC hdc, HGLRC hglrc,
PStatCollector *collector);
54 static bool _current_valid;
55 static HDC _current_hdc;
56 static HGLRC _current_hglrc;
62 static void init_type() {
63 WinGraphicsPipe::init_type();
64 register_type(_type_handle,
"wglGraphicsPipe",
65 WinGraphicsPipe::get_class_type());
68 return get_class_type();
70 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
80 #include "wglGraphicsPipe.I" A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
A lightweight class that represents a single element that may be timed and/or counted via stats...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
A single graphics window for rendering OpenGL under Microsoft Windows.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe represents the interface for creating OpenGL graphics windows on the various Windo...
This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe; that is, those graphics pipes...
An offscreen render buffer.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...