Panda3D
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Public Member Functions | |
PhysxSoftBodyNode * | create_soft_body_node (const char *name) |
virtual TypeHandle | force_init_type () |
float | get_attachment_tear_factor () const |
Retrieves the attachment soft body tear factor. More... | |
float | get_damping_coefficient () const |
Retrieves the damping coefficient. More... | |
float | get_density () const |
Gets the soft body density. More... | |
bool | get_flag (PhysxSoftBodyFlag flag) const |
Retrieves the value of a single flag. More... | |
float | get_friction () const |
Retrieves the soft body friction coefficient. More... | |
unsigned int | get_group () const |
Retrieves the collision group this soft body is part of. More... | |
PhysxGroupsMask | get_groups_mask () const |
Gets the 128-bit groups mask used for collision filtering. More... | |
const char * | get_name () const |
Retrieves the name string. More... | |
unsigned int | get_num_particles () |
Gets the number of cloth particles. More... | |
float | get_particle_radius () const |
Gets the soft body particle radius. More... | |
float | get_relative_grid_spacing () const |
Gets the relative grid spacing for the broad phase. More... | |
PhysxScene * | get_scene () const |
Returns the scene which this soft body belongs to. More... | |
float | get_sleep_linear_velocity () const |
Returns the linear velocity below which an soft body may go to sleep. More... | |
PhysxSoftBodyNode * | get_soft_body_node () const |
unsigned int | get_solver_iterations () const |
Retrieves the soft body solver iterations. More... | |
float | get_stretching_stiffness () const |
Retrieves the soft body stretching stiffness. More... | |
float | get_tear_factor () const |
Retrieves the soft body tear factor. More... | |
virtual TypeHandle | get_type () const |
float | get_volume_stiffness () const |
Retrieves the soft body volume stiffness. More... | |
bool | is_sleeping () const |
Returns true if this soft body is sleeping. More... | |
void | link (NxSoftBody *ptr) |
void | ls () const |
void | ls (ostream &out, int indent_level=0) const |
NxSoftBody * | ptr () const |
void | put_to_sleep () |
Forces the soft body to sleep. More... | |
void | release () |
void | set_attachment_tear_factor (float factor) |
Sets the soft body attachment tear factor (must be larger than one). More... | |
void | set_damping_coefficient (float coef) |
Sets the damping coefficient in the range from 0 to 1. More... | |
void | set_flag (PhysxSoftBodyFlag flag, bool value) |
Sets the value of a single flag. More... | |
void | set_friction (float friction) |
Sets the soft body friction coefficient in the range from 0 to 1. More... | |
void | set_group (unsigned int group) |
Sets which collision group this soft body is part of. More... | |
void | set_groups_mask (const PhysxGroupsMask &mask) |
Sets 128-bit mask used for collision filtering. More... | |
void | set_name (const char *name) |
Sets a name string for the object that can be retrieved with get_name(). More... | |
void | set_particle_radius (float radius) |
Sets the soft body particle radius (must be positive). More... | |
void | set_sleep_linear_velocity (float threshold) |
Sets the linear velocity below which an soft body may go to sleep. More... | |
void | set_solver_iterations (unsigned int iterations) |
Sets the soft body solver iterations. More... | |
void | set_stretching_stiffness (float stiffness) |
Sets the soft body stretching stiffness in the range from 0 to 1. More... | |
void | set_tear_factor (float factor) |
Sets the soft body tear factor (must be larger than one). More... | |
void | set_volume_stiffness (float stiffness) |
Sets the soft body volume stiffness in the range from 0 to 1. More... | |
void | unlink () |
void | update () |
void | wake_up (float wakeCounterValue=NX_SLEEP_INTERVAL) |
Wakes up the soft body if it is sleeping. More... | |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION, AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING } |
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z, BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS, BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION, BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST } |
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI } |
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION, CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO, CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE, CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION, CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE } |
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX } |
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH, CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES, CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION } |
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY } |
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED } |
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE } |
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED } |
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND, FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND } |
enum | PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal } |
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP } |
enum | PhysxForceMode { FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE, FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION } |
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION } |
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION } |
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED, P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY, P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED, P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD, P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS, P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER, P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY, P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES, P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR, P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES, P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS, P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC, P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS, P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS, P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION, P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH, P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP, P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT, P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS, P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING, P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS } |
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST } |
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE, PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE } |
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED } |
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED } |
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX, SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT } |
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE, SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE, SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD, SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN, SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION, SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY } |
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES } |
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION, SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY, SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS, SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE } |
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED, SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS } |
enum | PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z } |
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE } |
enum | PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 } |
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR, WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION } |
Definition at line 34 of file physxSoftBody.h.
float PhysxSoftBody::get_attachment_tear_factor | ( | ) | const |
Retrieves the attachment soft body tear factor.
Definition at line 476 of file physxSoftBody.cxx.
References set_solver_iterations().
Referenced by set_attachment_tear_factor().
float PhysxSoftBody::get_damping_coefficient | ( | ) | const |
Retrieves the damping coefficient.
Definition at line 399 of file physxSoftBody.cxx.
References set_friction().
Referenced by set_damping_coefficient().
float PhysxSoftBody::get_density | ( | ) | const |
Gets the soft body density.
Definition at line 307 of file physxSoftBody.cxx.
References get_relative_grid_spacing().
Referenced by get_flag().
bool PhysxSoftBody::get_flag | ( | PhysxSoftBodyFlag | flag | ) | const |
Retrieves the value of a single flag.
Definition at line 294 of file physxSoftBody.cxx.
References get_density().
Referenced by set_flag().
float PhysxSoftBody::get_friction | ( | ) | const |
Retrieves the soft body friction coefficient.
Definition at line 424 of file physxSoftBody.cxx.
References set_tear_factor().
Referenced by set_friction().
unsigned int PhysxSoftBody::get_group | ( | ) | const |
Retrieves the collision group this soft body is part of.
Definition at line 190 of file physxSoftBody.cxx.
References set_groups_mask().
Referenced by set_group().
PhysxGroupsMask PhysxSoftBody::get_groups_mask | ( | ) | const |
Gets the 128-bit groups mask used for collision filtering.
Definition at line 217 of file physxSoftBody.cxx.
References get_num_particles().
Referenced by set_groups_mask().
const char * PhysxSoftBody::get_name | ( | ) | const |
Retrieves the name string.
Definition at line 163 of file physxSoftBody.cxx.
References set_group().
Referenced by set_name().
unsigned int PhysxSoftBody::get_num_particles | ( | ) |
Gets the number of cloth particles.
Definition at line 235 of file physxSoftBody.cxx.
References set_particle_radius().
Referenced by get_groups_mask().
float PhysxSoftBody::get_particle_radius | ( | ) | const |
Gets the soft body particle radius.
Definition at line 260 of file physxSoftBody.cxx.
References set_flag().
Referenced by set_particle_radius().
float PhysxSoftBody::get_relative_grid_spacing | ( | ) | const |
Gets the relative grid spacing for the broad phase.
The cloth is represented by a set of world aligned cubical cells in broad phase. The size of these cells is determined by multiplying the length of the diagonal of the AABB of the initial soft body size with this constant.
Definition at line 324 of file physxSoftBody.cxx.
References set_volume_stiffness().
Referenced by get_density().
PhysxScene * PhysxSoftBody::get_scene | ( | ) | const |
Returns the scene which this soft body belongs to.
Definition at line 106 of file physxSoftBody.cxx.
References set_name().
float PhysxSoftBody::get_sleep_linear_velocity | ( | ) | const |
Returns the linear velocity below which an soft body may go to sleep.
Soft bodies whose linear velocity is above this threshold will not be put to sleep.
Definition at line 588 of file physxSoftBody.cxx.
Referenced by set_sleep_linear_velocity().
unsigned int PhysxSoftBody::get_solver_iterations | ( | ) | const |
Retrieves the soft body solver iterations.
Definition at line 500 of file physxSoftBody.cxx.
References is_sleeping().
Referenced by set_solver_iterations().
float PhysxSoftBody::get_stretching_stiffness | ( | ) | const |
Retrieves the soft body stretching stiffness.
Definition at line 374 of file physxSoftBody.cxx.
References set_damping_coefficient().
Referenced by set_stretching_stiffness().
float PhysxSoftBody::get_tear_factor | ( | ) | const |
Retrieves the soft body tear factor.
Definition at line 450 of file physxSoftBody.cxx.
References set_attachment_tear_factor().
Referenced by set_tear_factor().
float PhysxSoftBody::get_volume_stiffness | ( | ) | const |
Retrieves the soft body volume stiffness.
Definition at line 349 of file physxSoftBody.cxx.
References set_stretching_stiffness().
Referenced by set_volume_stiffness().
bool PhysxSoftBody::is_sleeping | ( | ) | const |
Returns true if this soft body is sleeping.
When a soft body does not move for a period of time, it is no longer simulated in order to save time. This state is called sleeping. However, because the object automatically wakes up when it is either touched by an awake object, or one of its properties is changed by the user, the entire sleep mechanism should be transparent to the user.
Definition at line 520 of file physxSoftBody.cxx.
References wake_up().
Referenced by get_solver_iterations().
void PhysxSoftBody::put_to_sleep | ( | ) |
Forces the soft body to sleep.
The soft body will stay asleep until the next call to simulate, and will not wake up until then even when otherwise it would (for example a force is applied to it). It can however wake up during the next do_physics call.
Definition at line 555 of file physxSoftBody.cxx.
References set_sleep_linear_velocity().
Referenced by wake_up().
void PhysxSoftBody::set_attachment_tear_factor | ( | float | factor | ) |
Sets the soft body attachment tear factor (must be larger than one).
Definition at line 463 of file physxSoftBody.cxx.
References get_attachment_tear_factor().
Referenced by get_tear_factor().
void PhysxSoftBody::set_damping_coefficient | ( | float | coef | ) |
Sets the damping coefficient in the range from 0 to 1.
Definition at line 387 of file physxSoftBody.cxx.
References get_damping_coefficient().
Referenced by get_stretching_stiffness().
void PhysxSoftBody::set_flag | ( | PhysxSoftBodyFlag | flag, |
bool | value | ||
) |
Sets the value of a single flag.
Definition at line 272 of file physxSoftBody.cxx.
References get_flag().
Referenced by get_particle_radius().
void PhysxSoftBody::set_friction | ( | float | friction | ) |
Sets the soft body friction coefficient in the range from 0 to 1.
Definition at line 412 of file physxSoftBody.cxx.
References get_friction().
Referenced by get_damping_coefficient().
void PhysxSoftBody::set_group | ( | unsigned int | group | ) |
Sets which collision group this soft body is part of.
Collision group must be between 0 and 31.
Definition at line 176 of file physxSoftBody.cxx.
References get_group().
Referenced by get_name().
void PhysxSoftBody::set_groups_mask | ( | const PhysxGroupsMask & | mask | ) |
Sets 128-bit mask used for collision filtering.
Definition at line 202 of file physxSoftBody.cxx.
References get_groups_mask().
Referenced by get_group().
void PhysxSoftBody::set_name | ( | const char * | name | ) |
Sets a name string for the object that can be retrieved with get_name().
This is for debugging and is not used by the engine.
Definition at line 149 of file physxSoftBody.cxx.
References get_name().
Referenced by get_scene().
void PhysxSoftBody::set_particle_radius | ( | float | radius | ) |
Sets the soft body particle radius (must be positive).
Definition at line 248 of file physxSoftBody.cxx.
References get_particle_radius().
Referenced by get_num_particles().
void PhysxSoftBody::set_sleep_linear_velocity | ( | float | threshold | ) |
Sets the linear velocity below which an soft body may go to sleep.
SoftBodys whose linear velocity is above this threshold will not be put to sleep.
Setting the sleep angular/linear velocity only makes sense when the BF_energy_sleep_test is not set.
Definition at line 573 of file physxSoftBody.cxx.
References get_sleep_linear_velocity().
Referenced by put_to_sleep().
void PhysxSoftBody::set_solver_iterations | ( | unsigned int | iterations | ) |
Sets the soft body solver iterations.
Definition at line 488 of file physxSoftBody.cxx.
References get_solver_iterations().
Referenced by get_attachment_tear_factor().
void PhysxSoftBody::set_stretching_stiffness | ( | float | stiffness | ) |
Sets the soft body stretching stiffness in the range from 0 to 1.
Definition at line 362 of file physxSoftBody.cxx.
References get_stretching_stiffness().
Referenced by get_volume_stiffness().
void PhysxSoftBody::set_tear_factor | ( | float | factor | ) |
Sets the soft body tear factor (must be larger than one).
Definition at line 437 of file physxSoftBody.cxx.
References get_tear_factor().
Referenced by get_friction().
void PhysxSoftBody::set_volume_stiffness | ( | float | stiffness | ) |
Sets the soft body volume stiffness in the range from 0 to 1.
Definition at line 337 of file physxSoftBody.cxx.
References get_volume_stiffness().
Referenced by get_relative_grid_spacing().
void PhysxSoftBody::wake_up | ( | float | wakeCounterValue = NX_SLEEP_INTERVAL | ) |
Wakes up the soft body if it is sleeping.
The wakeCounterValue determines how long until the body is put to sleep, a value of zero means that the body is sleeping. wake_up(0) is equivalent to PhysxSoftBody::put_to_sleep().
Definition at line 537 of file physxSoftBody.cxx.
References put_to_sleep().
Referenced by is_sleeping().