15 #include "angularVectorForce.h" 89 out<<
"AngularVectorForce";
100 write(ostream &out,
unsigned int indent)
const {
102 out.width(indent); out<<
""; out<<
"AngularVectorForce:\n";
103 out.width(indent+2); out<<
""; out<<
"_fvec "<<_fvec<<
"\n";
This is the base class for all three-component vectors and points.
This is a unit quaternion representing a rotation.
virtual ~AngularVectorForce()
destructor
AngularVectorForce(const LRotation &quat)
constructor
A body on which physics will be applied.
a simple directed torque force, the angular equivalent of simple vector force.
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
void set_hpr(const LVecBase3f &hpr, CoordinateSystem cs=CS_default)
Sets the quaternion as the unit quaternion that is equivalent to these Euler angles.
pure virtual parent of all quat-based forces.
TypeHandle is the identifier used to differentiate C++ class types.
virtual void output(ostream &out) const
Write a string representation of this instance to <out>.