15 #include "pandabase.h" 17 #include "tinyOffscreenGraphicsPipe.h" 18 #include "tinyGraphicsStateGuardian.h" 19 #include "tinyGraphicsBuffer.h" 20 #include "config_tinydisplay.h" 21 #include "frameBufferProperties.h" 23 TypeHandle TinyOffscreenGraphicsPipe::_type_handle;
30 TinyOffscreenGraphicsPipe::
31 TinyOffscreenGraphicsPipe() {
32 _supported_types = OT_buffer | OT_texture_buffer;
41 TinyOffscreenGraphicsPipe::
42 ~TinyOffscreenGraphicsPipe() {
78 make_output(
const string &name,
90 if (((flags&BF_require_parasite)!=0)||
91 ((flags&BF_require_window)!=0)) {
94 return new TinyGraphicsBuffer(engine,
this, name, fb_prop, win_prop, flags, gsg, host);
An offscreen graphics buffer.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
This graphics pipe creates offscreen buffers only, but is completely platform-independent.
Encapsulates all the communication with a particular instance of a given rendering backend...
virtual string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...