19 INLINE
void AngularVectorForce::
28 INLINE
void AngularVectorForce::
29 set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
38 get_local_quat()
const {
This is the base class for all three-component vectors and points.
This is a unit quaternion representing a rotation.
void set_hpr(const LVecBase3f &hpr, CoordinateSystem cs=CS_default)
Sets the quaternion as the unit quaternion that is equivalent to these Euler angles.