15 #include "textureReloadRequest.h" 16 #include "textureContext.h" 25 AsyncTask::DoneStatus TextureReloadRequest::
28 if (_texture->was_image_modified(_pgo)) {
29 double delay = async_load_delay;
34 if (_texture->was_image_modified(_pgo)) {
35 if (_allow_compressed) {
36 _texture->get_ram_image();
38 _texture->get_uncompressed_ram_image();
47 _texture->prepare(_pgo);
static void sleep(double seconds)
Suspends the current thread for at least the indicated amount of time.
TypeHandle is the identifier used to differentiate C++ class types.