Panda3D
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Abstract base class for character controllers. More...
#include "physxController.h"
Public Member Functions | |
virtual TypeHandle | force_init_type () |
PhysxActor * | get_actor () const |
Retrieves the actor which this controller is associated with. More... | |
float | get_h () const |
Returns the heading of the controller in global space. More... | |
LPoint3f | get_pos () const |
Retruns the position of the controller is global space. More... | |
float | get_sharpness () const |
Returns the sharpness used to ease the motion curve when the auto-step feature is used. More... | |
virtual TypeHandle | get_type () const |
virtual void | link (NxController *controllerPtr)=0 |
void | ls () const |
void | ls (ostream &out, int indent_level=0) const |
virtual NxController * | ptr () const =0 |
void | release () |
void | report_scene_changed () |
The character controller uses caching in order to speed up collision testing, this caching can not detect when static objects have changed in the scene. More... | |
void | set_collision (bool enable) |
Enable/Disable collisions for this controller and actor. More... | |
void | set_global_speed (const LVector3f &speed) |
Sets the linear speed of the controller in global space. More... | |
void | set_h (float heading) |
Sets the heading of the controller is global space. More... | |
void | set_local_speed (const LVector3f &speed) |
Sets the linear speed of the controller in local coordinates. More... | |
void | set_min_distance (float min_dist) |
Sets the the minimum travelled distance to consider when moving the controller. More... | |
void | set_omega (float omega) |
Sets the angular velocity (degrees per second) of the controller. More... | |
void | set_pos (const LPoint3f &pos) |
Sets the position of the controller is global space. More... | |
void | set_sharpness (float sharpness) |
Sharpness is used to smooth motion with a feedback filter, having a value between 0 (so smooth it doesn't move) and 1 (no smoothing = unfiltered motion). More... | |
void | set_step_offset (float offset) |
Sets the step height/offset for the controller. More... | |
void | start_jump (float v0) |
Enters the jump mode. More... | |
void | stop_jump () |
Leaves the jump mode. More... | |
virtual void | unlink ()=0 |
void | update_controller (float dt) |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©) | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
void | operator= (const TypedObject ©) |
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int | get_ref_count () const |
Returns the current reference count. More... | |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
void | weak_ref (WeakPointerToVoid *ptv) |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref (WeakPointerToVoid *ptv) |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static PhysxController * | factory (NxControllerType shapeType) |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION, AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING } |
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z, BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS, BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION, BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST } |
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI } |
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION, CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO, CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE, CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION, CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE } |
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX } |
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH, CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES, CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION } |
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY } |
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED } |
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE } |
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED } |
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND, FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND } |
enum | PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal } |
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP } |
enum | PhysxForceMode { FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE, FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION } |
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION } |
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION } |
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED, P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY, P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED, P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD, P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS, P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER, P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY, P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES, P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR, P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES, P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS, P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC, P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS, P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS, P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION, P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH, P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP, P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT, P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS, P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING, P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS } |
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST } |
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE, PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE } |
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED } |
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED } |
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX, SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT } |
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE, SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE, SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD, SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN, SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION, SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY } |
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES } |
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION, SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY, SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS, SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE } |
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED, SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS } |
enum | PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z } |
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE } |
enum | PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 } |
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR, WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION } |
Abstract base class for character controllers.
Definition at line 32 of file physxController.h.
PhysxActor * PhysxController::get_actor | ( | ) | const |
Retrieves the actor which this controller is associated with.
Definition at line 74 of file physxController.cxx.
References set_pos().
Referenced by set_local_speed().
float PhysxController::get_h | ( | ) | const |
Returns the heading of the controller in global space.
Definition at line 262 of file physxController.cxx.
References report_scene_changed().
Referenced by set_h().
LPoint3f PhysxController::get_pos | ( | ) | const |
Retruns the position of the controller is global space.
Definition at line 101 of file physxController.cxx.
References PhysxManager::nxExtVec3_to_point3(), set_sharpness(), and LPoint3f::zero().
Referenced by set_pos().
float PhysxController::get_sharpness | ( | ) | const |
Returns the sharpness used to ease the motion curve when the auto-step feature is used.
Default value is 1.0.
Definition at line 135 of file physxController.cxx.
References set_collision().
Referenced by set_sharpness().
void PhysxController::report_scene_changed | ( | ) |
The character controller uses caching in order to speed up collision testing, this caching can not detect when static objects have changed in the scene.
You need to call this method when such changes have been made.
Definition at line 278 of file physxController.cxx.
References start_jump(), and stop_jump().
Referenced by get_h().
void PhysxController::set_collision | ( | bool | enable | ) |
Enable/Disable collisions for this controller and actor.
Definition at line 148 of file physxController.cxx.
References set_min_distance().
Referenced by get_sharpness().
void PhysxController::set_global_speed | ( | const LVector3f & | speed | ) |
Sets the linear speed of the controller in global space.
Definition at line 194 of file physxController.cxx.
References LVecBase3f::is_nan(), and set_local_speed().
Referenced by set_step_offset().
void PhysxController::set_h | ( | float | heading | ) |
Sets the heading of the controller is global space.
Note: only heading is supported. Pitch and roll are constrained by PhysX in order to alyways keep the character upright.
Definition at line 246 of file physxController.cxx.
References get_h().
Referenced by set_omega().
void PhysxController::set_local_speed | ( | const LVector3f & | speed | ) |
Sets the linear speed of the controller in local coordinates.
Definition at line 209 of file physxController.cxx.
References get_actor(), PhysxActor::get_node_path(), LVecBase3f::is_nan(), and set_omega().
Referenced by set_global_speed().
void PhysxController::set_min_distance | ( | float | min_dist | ) |
Sets the the minimum travelled distance to consider when moving the controller.
If travelled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small. The default value is 0.0001.
Definition at line 165 of file physxController.cxx.
References set_step_offset().
Referenced by set_collision().
void PhysxController::set_omega | ( | float | omega | ) |
Sets the angular velocity (degrees per second) of the controller.
The angular velocity is used to compute the new heading when updating the controller.
Definition at line 231 of file physxController.cxx.
References set_h().
Referenced by set_local_speed().
void PhysxController::set_pos | ( | const LPoint3f & | pos | ) |
Sets the position of the controller is global space.
This can be used for initial placement or for teleporting the character.
Definition at line 88 of file physxController.cxx.
References get_pos(), and PhysxManager::point3_to_nxExtVec3().
Referenced by get_actor().
void PhysxController::set_sharpness | ( | float | sharpness | ) |
Sharpness is used to smooth motion with a feedback filter, having a value between 0 (so smooth it doesn't move) and 1 (no smoothing = unfiltered motion).
Sharpness can ease the motion curve when the auto-step feature is used with boxes. Default value is 1.0.
Definition at line 118 of file physxController.cxx.
References get_sharpness().
Referenced by get_pos().
void PhysxController::set_step_offset | ( | float | offset | ) |
Sets the step height/offset for the controller.
Definition at line 179 of file physxController.cxx.
References set_global_speed().
Referenced by set_min_distance().
void PhysxController::start_jump | ( | float | v0 | ) |
Enters the jump mode.
The parameter is the intial upward velocity of the character.
Definition at line 353 of file physxController.cxx.
References stop_jump().
Referenced by report_scene_changed().
void PhysxController::stop_jump | ( | ) |
Leaves the jump mode.
This method is automatically called if a ground collision is detected. Usually users need not call this method.
Definition at line 374 of file physxController.cxx.
References EventQueue::get_global_event_queue().
Referenced by report_scene_changed(), and start_jump().