15 #ifndef ANDROIDGRAPHICSPIPE_H 16 #define ANDROIDGRAPHICSPIPE_H 18 #include "pandabase.h" 19 #include "graphicsWindow.h" 20 #include "graphicsPipe.h" 34 class AndroidGraphicsBuffer;
35 class AndroidGraphicsPixmap;
67 EGLDisplay _egl_display;
74 static void init_type() {
75 GraphicsPipe::init_type();
76 register_type(_type_handle,
"AndroidGraphicsPipe",
77 GraphicsPipe::get_class_type());
80 return get_class_type();
82 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
87 friend class AndroidGraphicsBuffer;
88 friend class AndroidGraphicsPixmap;
92 #include "androidGraphicsPipe.I" This graphics pipe represents the interface for creating OpenGL ES graphics windows on an X-based (e...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
An interface to manage Android windows and their appropriate EGL surfaces.
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual string get_interface_name() const
Returns the name of the rendering interface associated with this GraphicsPipe.
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...