15 #ifndef TEXGENATTRIB_H 16 #define TEXGENATTRIB_H 18 #include "pandabase.h" 21 #include "renderAttrib.h" 22 #include "textureStage.h" 24 #include "pointerTo.h" 42 typedef RenderAttrib::TexGenMode Mode;
46 INLINE TexGenAttrib(
const TexGenAttrib ©);
49 virtual ~TexGenAttrib();
60 bool is_empty()
const;
66 INLINE
int get_geom_rendering(
int geom_rendering)
const;
69 virtual void output(ostream &out)
const;
72 virtual int compare_to_impl(
const RenderAttrib *other)
const;
73 virtual size_t get_hash_impl()
const;
81 void record_stage(
TextureStage *stage, ModeDef &mode_def);
86 INLINE
int compare_to(
const ModeDef &other)
const;
100 NoTexCoordStages _no_texcoords;
106 int _num_point_sprites;
112 int _point_geom_rendering;
118 static int get_class_slot() {
121 virtual int get_slot()
const {
122 return get_class_slot();
126 static void register_with_read_factory();
138 static void init_type() {
139 RenderAttrib::init_type();
140 register_type(_type_handle,
"TexGenAttrib",
141 RenderAttrib::get_class_type());
142 _attrib_slot = register_slot(_type_handle, 100, make_default);
145 return get_class_type();
147 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
151 static int _attrib_slot;
154 #include "texGenAttrib.I"
This is the base class for a number of render attributes (other than transform) that may be set on sc...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
This is a three-component point in space (as opposed to a three-component vector, which represents a ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is our own Panda specialization on the default STL list.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
An STL function object class, this is intended to be used on any ordered collection of class objects ...
A class to retrieve the individual data elements previously stored in a Datagram. ...
TypeHandle is the identifier used to differentiate C++ class types.
Defines the properties of a named stage of the multitexture pipeline.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Computes texture coordinates for geometry automatically based on vertex position and/or normal...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...