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V4 | ambient_light_model |
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int | apply_texture_matrix |
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int | cull_clockwise |
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int | cull_face_enabled |
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V4 | current_color |
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V4 | current_normal |
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GLTexture * | current_textures [3] |
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int | depth_test |
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gl_draw_triangle_func | draw_triangle_back |
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gl_draw_triangle_func | draw_triangle_front |
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GLLight * | first_light |
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bool | has_zrange |
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int | light_model_two_side |
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int | lighting_enabled |
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GLLight | lights [16] |
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int | local_light_model |
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GLMaterial | materials [2] |
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M4 | matrix_model_projection |
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int | matrix_model_projection_no_w_transform |
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int | matrix_model_projection_updated |
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M4 | matrix_model_view |
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M4 | matrix_model_view_inv |
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M4 | matrix_projection |
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PN_stdfloat | normal_scale |
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int | normalize_enabled |
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int | num_textures_enabled |
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GLScissor | scissor |
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int | smooth_shade_model |
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GLSpecBuf * | specbuf_first |
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int | specbuf_num_buffers |
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int | specbuf_used_counter |
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GLViewport | viewport |
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ZBuffer * | zb |
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ZB_fillTriangleFunc | zb_fill_tri |
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int | zbias |
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double | zmin |
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double | zrange |
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Definition at line 141 of file zgl.h.
The documentation for this struct was generated from the following file:
- panda/src/tinydisplay/zgl.h