15 #ifndef TINYWINGRAPHICSWINDOW_H 16 #define TINYWINGRAPHICSWINDOW_H 18 #include "pandabase.h" 22 #include "winGraphicsWindow.h" 23 #include "tinyWinGraphicsPipe.h" 39 virtual ~TinyWinGraphicsWindow();
48 virtual void close_window();
49 virtual bool open_window();
51 virtual void handle_reshape();
52 virtual bool do_fullscreen_resize(
int x_size,
int y_size);
55 void create_frame_buffer();
56 void setup_bitmap_info();
61 BITMAPINFO _bitmap_info;
67 static void init_type() {
68 WinGraphicsWindow::init_type();
69 register_type(_type_handle,
"TinyWinGraphicsWindow",
70 WinGraphicsWindow::get_class_type());
73 return get_class_type();
75 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
81 #include "tinyWinGraphicsWindow.I" virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An abstract base class for glGraphicsWindow and dxGraphicsWindow (and, in general, graphics windows that interface with the Microsoft Windows API).
virtual bool supports_pixel_zoom() const
Returns true if a call to set_pixel_zoom() will be respected, false if it will be ignored...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame...