15 #ifndef BINDANIMREQUEST 16 #define BINDANIMREQUEST 18 #include "pandabase.h" 20 #include "modelLoadRequest.h" 21 #include "partSubset.h" 41 int hierarchy_match_flags,
45 virtual DoneStatus do_task();
49 int _hierarchy_match_flags;
56 static void init_type() {
57 ModelLoadRequest::init_type();
58 register_type(_type_handle,
"BindAnimRequest",
59 ModelLoadRequest::get_class_type());
62 return get_class_type();
64 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
70 #include "bindAnimRequest.I" Specifies parameters that may be passed to the loader.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
The name of a file, such as a texture file or an Egg file.
This class is used to define a subset of part names to apply to the PartBundle::bind_anim() operation...
This class object manages an asynchronous load-and-bind animation request, as issued through PartBund...
Controls the timing of a character animation.
A class object that manages a single asynchronous model load request.
TypeHandle is the identifier used to differentiate C++ class types.