15 #ifndef LINEARJITTERFORCE_H 16 #define LINEARJITTERFORCE_H 18 #include "linearRandomForce.h" 31 virtual void output(ostream &out)
const;
32 virtual void write(ostream &out,
unsigned int indent=0)
const;
42 static void init_type() {
43 LinearRandomForce::init_type();
44 register_type(_type_handle,
"LinearJitterForce",
45 LinearRandomForce::get_class_type());
48 return get_class_type();
50 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
56 #endif // LINEARJITTERFORCE_H virtual void write(ostream &out, unsigned int indent=0) const
Write a string representation of this instance to <out>.
Pure virtual, parent to noiseForce and jitterForce.
A body on which physics will be applied.
This is a three-component vector distance (as opposed to a three-component point, which represents a ...
A force that acts on a PhysicsObject by way of an Integrator.
Completely random noise force vector.
TypeHandle is the identifier used to differentiate C++ class types.
virtual void output(ostream &out) const
Write a string representation of this instance to <out>.