Panda3D
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This is the complete list of members for ShaderInput, including all inherited members.
_access (defined in ShaderInput) | ShaderInput | |
_bind_layer (defined in ShaderInput) | ShaderInput | |
_bind_level (defined in ShaderInput) | ShaderInput | |
_type (defined in ShaderInput) | ShaderInput | |
A_layered enum value (defined in ShaderInput) | ShaderInput | |
A_read enum value (defined in ShaderInput) | ShaderInput | |
A_write enum value (defined in ShaderInput) | ShaderInput | |
AccessFlags enum name (defined in ShaderInput) | ShaderInput | |
as_reference_count() | TypedWritableReferenceCount | virtual |
as_typed_object() | TypedObject | inline |
as_typed_object() const | TypedObject | inline |
complete_pointers(TypedWritable **p_list, BamReader *manager) | TypedWritable | virtual |
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, const string &data, BamReader *reader=NULL) | TypedWritable | static |
encode_to_bam_stream() const | TypedWritable | inline |
encode_to_bam_stream(string &data, BamWriter *writer=NULL) const | TypedWritable | |
fillin(DatagramIterator &scan, BamReader *manager) | TypedWritable | virtual |
finalize(BamReader *manager) | TypedWritable | virtual |
force_init_type() (defined in ShaderInput) | ShaderInput | inlinevirtual |
get_bam_modified() const | TypedWritable | inline |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
get_blank() | ShaderInput | static |
get_class_type() (defined in ShaderInput) | ShaderInput | inlinestatic |
get_name() const (defined in ShaderInput) | ShaderInput | inline |
get_nodepath() const | ShaderInput | |
get_param() const (defined in ShaderInput) | ShaderInput | inline |
get_priority() const (defined in ShaderInput) | ShaderInput | inline |
get_ptr() const (defined in ShaderInput) | ShaderInput | inline |
get_ref_count() const | ReferenceCount | inline |
get_sampler() const (defined in ShaderInput) | ShaderInput | inline |
get_texture() const (defined in ShaderInput) | ShaderInput | inline |
get_type() const (defined in ShaderInput) | ShaderInput | inlinevirtual |
get_type_index() const | TypedObject | inline |
get_value_type() const (defined in ShaderInput) | ShaderInput | inline |
get_vector() const (defined in ShaderInput) | ShaderInput | inline |
get_weak_list() const | ReferenceCount | inline |
has_weak_list() const | ReferenceCount | inline |
init_type() (defined in ShaderInput) | ShaderInput | inlinestatic |
is_exact_type(TypeHandle handle) const | TypedObject | inline |
is_of_type(TypeHandle handle) const | TypedObject | inline |
local_object() | ReferenceCount | inline |
M_invalid enum value (defined in ShaderInput) | ShaderInput | |
M_nodepath enum value (defined in ShaderInput) | ShaderInput | |
M_numeric enum value (defined in ShaderInput) | ShaderInput | |
M_param enum value (defined in ShaderInput) | ShaderInput | |
M_texture enum value (defined in ShaderInput) | ShaderInput | |
M_texture_sampler enum value (defined in ShaderInput) | ShaderInput | |
M_vector enum value (defined in ShaderInput) | ShaderInput | |
mark_bam_modified() | TypedWritable | inline |
Null (defined in TypedWritable) | TypedWritable | static |
operator=(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
operator=(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
operator=(const TypedObject ©) (defined in TypedObject) | TypedObject | inline |
PT(TypedWritableReferenceCount) decode_from_bam_stream(const string &data (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | static |
reader (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | |
ref() const | ReferenceCount | inline |
register_with_read_factory() (defined in ShaderInput) | ShaderInput | static |
require_fully_complete() const | TypedWritable | virtual |
ShaderInput(CPT_InternalName name, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, Texture *tex, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, Texture *tex, const SamplerState &sampler, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, ParamValueBase *param, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_float &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase4f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase3f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase2f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LMatrix4f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LMatrix3f &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase4f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase3f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase2f &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LMatrix4f &mat, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LMatrix3f &mat, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_double &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase4d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase3d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase2d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LMatrix4d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LMatrix3d &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase4d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase3d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase2d &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LMatrix4d &mat, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LMatrix3d &mat, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_int &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase4i &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase3i &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const PTA_LVecBase2i &ptr, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase4i &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase3i &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const LVecBase2i &vec, int priority=0) (defined in ShaderInput) | ShaderInput | inline |
ShaderInput(CPT_InternalName name, const NodePath &np, int priority=0) (defined in ShaderInput) | ShaderInput | |
ShaderInputType enum name (defined in ShaderInput) | ShaderInput | |
test_ref_count_integrity() const | ReferenceCount | inline |
test_ref_count_nonzero() const | ReferenceCount | inline |
TypedObject() (defined in TypedObject) | TypedObject | inline |
TypedObject(const TypedObject ©) (defined in TypedObject) | TypedObject | inline |
TypedWritable() (defined in TypedWritable) | TypedWritable | inline |
TypedWritable(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
TypedWritableReferenceCount(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
unref() const | ReferenceCount | inlinevirtual |
update_bam_nested(BamWriter *manager) | TypedWritable | virtual |
weak_ref(WeakPointerToVoid *ptv) | ReferenceCount | inline |
weak_unref(WeakPointerToVoid *ptv) | ReferenceCount | inline |
write_datagram(BamWriter *manager, Datagram &dg) | TypedWritable | virtual |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inlinevirtual |
~ShaderInput() (defined in ShaderInput) | ShaderInput | inline |
~TypedObject() (defined in TypedObject) | TypedObject | virtual |
~TypedWritable() (defined in TypedWritable) | TypedWritable | virtual |