18 #include "pandabase.h" 19 #include "movieAudio.h" 42 static void init_type() {
43 TypedWritableReferenceCount::init_type();
44 register_type(_type_handle,
"FfmpegAudio",
45 MovieAudio::get_class_type());
48 return get_class_type();
50 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
56 #include "ffmpegAudio.I" 58 #endif // FFMPEGAUDIO_H A stream that generates a sequence of audio samples.
A stream that generates a sequence of audio samples.
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.