15 #ifndef TINYXGRAPHICSPIPE_H 16 #define TINYXGRAPHICSPIPE_H 18 #include "pandabase.h" 22 #include "x11GraphicsWindow.h" 23 #include "x11GraphicsPipe.h" 24 #include "tinyGraphicsStateGuardian.h" 25 #include "lightMutex.h" 26 #include "lightReMutex.h" 36 TinyXGraphicsPipe(
const string &display =
string());
37 virtual ~TinyXGraphicsPipe();
39 virtual string get_interface_name()
const;
57 static void init_type() {
58 x11GraphicsPipe::init_type();
59 register_type(_type_handle,
"TinyXGraphicsPipe",
60 x11GraphicsPipe::get_class_type());
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
71 #include "tinyXGraphicsPipe.I" This graphics pipe represents the interface for creating graphics windows on an X-based client...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend...
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...