Panda3D
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A CompassEffect causes a node to inherit its rotation (or pos or scale, if specified) from some other reference node in the graph, or more often from the root. More...
Public Types | |
enum | Properties { P_x = 1, P_y = 2, P_z = 4, P_pos = 7, P_rot = 8, P_sx = 16, P_sy = 32, P_sz = 64, P_scale = 112, P_all = 127 } |
Public Member Functions | |
int | getProperties () |
Returns the bitmask of properties that this CompassEffect object inherits from its reference node (or from the root). More... | |
const NodePath | getReference () |
Returns the reference node from which the CompassEffect inherits its transform. If this is empty, it means the root of the scene graph. More... | |
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int | compareTo (const RenderEffect other) |
Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More... | |
output (Ostream out) | |
write (Ostream out, int indent_level) | |
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object | __reduce__ () |
object | __reduce_persist__ (object pickler) |
str | encodeToBamStream () |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More... | |
bool | encodeToBamStream (String data, BamWriter writer) |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More... | |
UpdateSeq | getBamModified () |
Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More... | |
markBamModified () | |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More... | |
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TypeHandle | getType () |
Derived classes should override this function to return get_class_type(). More... | |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More... | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. More... | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More... | |
bool | unref () |
Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More... | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
static const RenderEffect | make (const NodePath reference, int properties) |
Constructs a new CompassEffect object. If the reference is an empty NodePath, it means the CompassEffect is relative to the root of the scene graph; otherwise, it's relative to the indicated node. The properties bitmask specifies the set of properties that the compass node inherits from the reference instead of from its parent. More... | |
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static TypeHandle | getClassType () |
static int | getNumEffects () |
Returns the total number of unique RenderEffect objects allocated in the world. This will go up and down during normal operations. More... | |
static | listEffects (Ostream out) |
Lists all of the RenderEffects in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared. More... | |
static bool | validateEffects () |
Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffect objects). More... | |
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static TypedWritableReferenceCount | decodeFromBamStream (str data, BamReader reader) |
Reads the string created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on that string. Returns NULL on error. More... | |
static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
A CompassEffect causes a node to inherit its rotation (or pos or scale, if specified) from some other reference node in the graph, or more often from the root.
In its purest form, a CompassEffect is used to keep the node's rotation fixed relative to the top of the scene graph, despite other transforms that may exist above the node. Hence the name: the node behaves like a magnetic compass, always pointing in the same direction.
As an couple of generalizing extensions, the CompassEffect may also be set up to always orient its node according to some other reference node than the root of the scene graph. Furthermore, it may optionally adjust any of pos, rotation, or scale, instead of necessarily rotation; and it may adjust individual pos and scale components. (Rotation may not be adjusted on an individual component basis; that's just asking for trouble.)
Be careful when using the pos and scale modes. In these modes, it's possible for the CompassEffect to move its node far from its normal bounding volume, causing culling to fail. If this is an issue, you may need to explicitly set a large (or infinite) bounding volume on the effect node.
enum Properties |
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static |
int getProperties | ( | ) |
Returns the bitmask of properties that this CompassEffect object inherits from its reference node (or from the root).
const NodePath getReference | ( | ) |
Returns the reference node from which the CompassEffect inherits its transform. If this is empty, it means the root of the scene graph.
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static |
Constructs a new CompassEffect object. If the reference is an empty NodePath, it means the CompassEffect is relative to the root of the scene graph; otherwise, it's relative to the indicated node. The properties bitmask specifies the set of properties that the compass node inherits from the reference instead of from its parent.