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def | __init__ (self, editor) |
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def | __init__ (self, editor) |
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def | addNewCurve (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
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def | addNewCurveFromFile (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
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def | addNewObject (self, typeName, uid=None, model=None, parent=None, anim=None, fSelectObject=True, nodePath=None, nameStr=None) |
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def | deselectAll (self) |
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def | duplicateChild (self, nodePath, parent) |
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def | duplicateObject (self, nodePath, parent=None) |
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def | duplicateSelected (self) |
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def | findActors (self, parent) |
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def | findNodes (self, parent) |
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def | findObjectById (self, uid) |
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def | findObjectByNodePath (self, nodePath) |
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def | findObjectByNodePathBelow (self, nodePath) |
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def | findObjectsByTypeName (self, typeName) |
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def | flatten (self, newobjModel, model, objDef, uid) |
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def | genUniqueId (self) |
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def | getPostSaveData (self) |
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def | getPreSaveData (self) |
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def | getSaveData (self) |
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def | makeSelectedLive (self) |
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def | onEnterObjectPropUI (self, event) |
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def | onLeaveObjectPropUI (self, event) |
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def | removeObjectById (self, uid) |
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def | removeObjectByNodePath (self, nodePath) |
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def | replaceObjectWithTypeName (self, obj, typeName) |
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def | reset (self) |
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def | selectObject (self, nodePath, fLEPane=0) |
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def | selectObjectCB (self, obj, fLEPane) |
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def | setObjectTransform (self, uid, xformMat) |
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def | spawnUpdateObjectUITask (self) |
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def | traverse (self, parent, parentId=None) |
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def | updateCurve (self, val, obj) |
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def | updateObjectAnim (self, anim, obj, fSelectObject=True) |
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def | updateObjectAnimFromUI (self, event, obj) |
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def | updateObjectColor (self, r, g, b, a, np=None) |
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def | updateObjectModel (self, model, obj, fSelectObject=True) |
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def | updateObjectModelFromUI (self, event, obj) |
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def | updateObjectProperties (self, nodePath, propValues) |
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def | updateObjectProperty (self, event, obj, propName) |
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def | updateObjectPropertyUI (self, obj) |
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def | updateObjectPropValue (self, obj, propName, val, fSelectObject=False, fUndo=True) |
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def | updateObjectTransform (self, event) |
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def | updateObjectUITask (self, state) |
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ObjectMgr will create, manage, update objects in the scene