This is the base class for a number of special render effects that may be set on scene graph nodes to change the way they render. This includes BillboardEffect, DecalEffect, etc.
More...
|
int | compareTo (const RenderEffect other) |
| Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More...
|
|
| output (Ostream out) |
|
| write (Ostream out, int indent_level) |
|
Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
|
object | __reduce_persist__ (object pickler) |
|
str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
|
|
bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
|
|
UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
|
|
| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
|
|
Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
|
|
int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
|
|
bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
|
|
bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
|
|
Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
|
|
| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
|
|
bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
|
|
bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
|
|
bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
|
|
This is the base class for a number of special render effects that may be set on scene graph nodes to change the way they render. This includes BillboardEffect, DecalEffect, etc.
RenderEffect represents render properties that must be applied as soon as they are encountered in the scene graph, rather than propagating down to the leaves. This is different from RenderAttrib, which represents properties like color and texture that don't do anything until they propagate down to a GeomNode.
You should not attempt to create or modify a RenderEffect directly; instead, use the make() method of the appropriate kind of effect you want. This will allocate and return a new RenderEffect of the appropriate type, and it may share pointers if possible. Do not modify the new RenderEffect if you wish to change its properties; instead, create a new one.