Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation. The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.
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| __init__ (BulletWorld world, BulletRigidBodyNode chassis) |
| Creates a new BulletVehicle instance in the given world and with a chassis node. More...
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| applyEngineForce (float force, int idx) |
| Applies force at the wheel with index idx for acceleration. More...
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BulletWheel | createWheel () |
| Factory method for creating wheels for this vehicle instance. More...
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BulletRigidBodyNode | getChassis () |
| Returns the chassis of this vehicle. The chassis is a rigid body node. More...
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float | getCurrentSpeedKmHour () |
| Returns the current speed in kilometers per hour. Convert to miles using: km/h * 0.62 = mph. More...
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LVector3 | getForwardVector () |
| Returns the forward vector representing the car's actual direction of movement. The forward vetcor is given in global coordinates. More...
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int | getNumWheels () |
| Returns the number of wheels this vehicle has. More...
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float | getSteeringValue (int idx) |
| Returns the steering angle of the wheel with index idx in degrees. More...
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BulletVehicleTuning | getTuning () |
| Returns a reference to the BulletVehicleTuning object of this vehicle which offers various vehicle-global tuning options. Make sure to configure this before adding wheels! More...
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BulletWheel | getWheel (int idx) |
| Returns the BulletWheel with index idx. Causes an AssertionError if idx is equal or larger than the number of wheels. More...
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list | getWheels () |
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| resetSuspension () |
| Resets the vehicle's suspension. More...
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| setBrake (float brake, int idx) |
| Applies braking force to the wheel with index idx. More...
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| setCoordinateSystem (BulletUpAxis up) |
| Specifies which axis is "up". Nessecary for the vehicle's suspension to work properly! More...
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| setPitchControl (float pitch) |
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| setSteeringValue (float steering, int idx) |
| Sets the steering value (in degrees) of the wheel with index idx. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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Simulates a raycast vehicle which casts a ray per wheel at the ground as a cheap replacement for complex suspension simulation. The suspension can be tuned in various ways. It is possible to add a (probably) arbitrary number of wheels.