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def | __init__ (self) |
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def | addDOToTables (self, do, location=None, ownerView=False) |
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def | callbackWithDo (self, doId, callback) |
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def | callbackWithOwnerView (self, doId, callback) |
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def | countObjects (self, classType) |
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def | deleteDistributedObjects (self) |
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def | deleteObjectLocation (self, object, parentId, zoneId) |
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def | doByDistance (self) |
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def | doFind (self, str) |
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def | doFindAll (self, str) |
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def | doFindAllInstances (self, cls) |
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def | doFindAllMatching (self, str) |
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def | doFindAllOfType (self, query) |
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def | dosByDistance (self) |
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def | findAnyOfType (self, type) |
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def | getAllOfType (self, type) |
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def | getDo (self, doId) |
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def | getDoIdList (self, parentId, zoneId=None, classType=None) |
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def | getDoList (self, parentId, zoneId=None, classType=None) |
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def | getDoTable (self, ownerView) |
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def | getGameDoId (self) |
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def | getObjectsInZone (self, parentId, zoneId) |
| def changeDOZoneInTables(self, do, newParentId, newZoneId, oldParentId, oldZoneId): if 1: self.storeObjectLocation(do.doId, newParentId, newZoneId) else: #assert not hasattr(do, "isQueryAllResponse") or not do.isQueryAllResponse oldLocation = (oldParentId, oldZoneId) newLocation = (newParentId, newZoneId) HACK: DistributedGuildMemberUD starts in -1, -1, which isnt ever put in the
zoneId2doIds table
if self.isValidLocationTuple(oldLocation): assert self.notify.debugStateCall(self) assert oldLocation in self.zoneId2doIds assert do.doId in self.zoneId2doIds[oldLocation] assert do.doId not in self.zoneId2doIds.get(newLocation, {}) remove from old zone
del(self.zoneId2doIds[oldLocation][do.doId]) if len(self.zoneId2doIds[oldLocation]) == 0: del self.zoneId2doIds[oldLocation] if self.isValidLocationTuple(newLocation): add to new zone
self.zoneId2doIds.setdefault(newLocation, {}) self.zoneId2doIds[newLocation][do.doId]=do More...
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def | getObjectsOfClassInZone (self, parentId, zoneId, objClass) |
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def | getOwnerView (self, doId) |
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def | getOwnerViewDoIdList (self, classType) |
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def | getOwnerViewDoList (self, classType) |
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def | handleObjectLocation (self, di) |
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def | handleSetLocation (self, di) |
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def | hasOwnerViewDoId (self, doId) |
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def | isInDoTables (self, doId) |
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def | isValidLocationTuple (self, location) |
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def | printObjectCount (self) |
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def | printObjects (self) |
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def | removeDOFromTables (self, do) |
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def | storeObjectLocation (self, object, parentId, zoneId) |
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def | webPrintObjectCount (self) |
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def getDoList |
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self, |
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parentId, |
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zoneId = None , |
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classType = None |
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parentId is any distributed object id.
zoneId is a uint32, defaults to None (all zones). Try zone 2 if
you're not sure which zone to use (0 is a bad/null zone and
1 has had reserved use in the past as a no messages zone, while
2 has traditionally been a global, uber, misc stuff zone).
dclassType is a distributed class type filter, defaults
to None (no filter).
If dclassName is None then all objects in the zone are returned;
otherwise the list is filtered to only include objects of that type.
def getObjectsInZone |
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self, |
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parentId, |
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zoneId |
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def changeDOZoneInTables(self, do, newParentId, newZoneId, oldParentId, oldZoneId): if 1: self.storeObjectLocation(do.doId, newParentId, newZoneId) else: #assert not hasattr(do, "isQueryAllResponse") or not do.isQueryAllResponse oldLocation = (oldParentId, oldZoneId) newLocation = (newParentId, newZoneId)
HACK: DistributedGuildMemberUD starts in -1, -1, which isnt ever put in the
zoneId2doIds table
if self.isValidLocationTuple(oldLocation): assert self.notify.debugStateCall(self) assert oldLocation in self.zoneId2doIds assert do.doId in self.zoneId2doIds[oldLocation] assert do.doId not in self.zoneId2doIds.get(newLocation, {})
remove from old zone
del(self.zoneId2doIds[oldLocation][do.doId]) if len(self.zoneId2doIds[oldLocation]) == 0: del self.zoneId2doIds[oldLocation] if self.isValidLocationTuple(newLocation):
add to new zone
self.zoneId2doIds.setdefault(newLocation, {}) self.zoneId2doIds[newLocation][do.doId]=do
returns dict of doId:distObj for a zone.
returned dict is safely mutable.