|
def | __init__ (self, cr) |
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def | activateSmoothing (self, smoothing, prediction) |
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def | clearSmoothing (self, bogus=None) |
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def | d_returnResync (self, avId, timestampB, serverTime, uncertainty) |
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def | d_setParent (self, parentToken) |
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def | d_suggestResync (self, avId, timestampA, timestampB, serverTime, uncertainty) |
| Monitor clock sync ###. More...
|
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def | delete (self) |
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def | disable (self) |
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def | doSmoothTask (self, task) |
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def | forceToTruePosition (self) |
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def | generate (self) |
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def | getComponentH (self) |
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def | getComponentL (self) |
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def | getComponentP (self) |
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def | getComponentR (self) |
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def | getComponentT (self) |
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def | getComponentX (self) |
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def | getComponentY (self) |
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def | getComponentZ (self) |
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def | getSmoothWrtReparents (self) |
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def | peerToPeerResync (self, avId, timestamp, serverTime, uncertainty) |
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def | reloadPosition (self) |
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def | returnResync (self, avId, timestampB, serverTimeSec, serverTimeUSec, uncertainty) |
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def | setComponentH (self, h) |
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def | setComponentL (self, l) |
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def | setComponentP (self, p) |
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def | setComponentR (self, r) |
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def | setComponentT (self, timestamp) |
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def | setComponentTLive (self, timestamp) |
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def | setComponentX (self, x) |
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def | setComponentY (self, y) |
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def | setComponentZ (self, z) |
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def | setSmH (self, h, timestamp=None) |
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def | setSmHpr (self, h, p, r, timestamp=None) |
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def | setSmoothWrtReparents (self, flag) |
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def | setSmPos (self, x, y, z, timestamp=None) |
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def | setSmPosHpr (self, x, y, z, h, p, r, timestamp=None) |
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def | setSmPosHprL (self, l, x, y, z, h, p, r, timestamp=None) |
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def | setSmStop (self, timestamp=None) |
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def | setSmXY (self, x, y, timestamp=None) |
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def | setSmXYH (self, x, y, h, timestamp) |
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def | setSmXYZH (self, x, y, z, h, timestamp=None) |
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def | setSmXZ (self, x, z, timestamp=None) |
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def | setSmZ (self, z, timestamp=None) |
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def | smoothPosition (self) |
| Methods to handle computing and updating of the smoothed position. More...
|
|
def | startSmooth (self) |
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def | stopSmooth (self) |
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def | suggestResync (self, avId, timestampA, timestampB, serverTimeSec, serverTimeUSec, uncertainty) |
|
def | wantsSmoothing (self) |
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def | wrtReparentTo (self, parent) |
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def | __init__ (self, cr) |
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def | __cmp__ (self, other) |
|
def | b_setParent (self, parentToken) |
| setParent ### More...
|
|
def | d_setH (self, h) |
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def | d_setHpr (self, h, p, r) |
|
def | d_setP (self, p) |
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def | d_setParent (self, parentToken) |
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def | d_setPos (self, x, y, z) |
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def | d_setPosHpr (self, x, y, z, h, p, r) |
|
def | d_setR (self, r) |
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def | d_setX (self, x) |
| set pos and hpr functions ####### More...
|
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def | d_setXY (self, x, y) |
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def | d_setXYH (self, x, y, h) |
|
def | d_setXYZH (self, x, y, z, h) |
|
def | d_setXZ (self, x, z) |
|
def | d_setY (self, y) |
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def | d_setZ (self, z) |
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def | delete (self) |
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def | disable (self) |
|
def | do_setParent (self, parentToken) |
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def | generate (self) |
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def | setLocation (self, parentId, zoneId, teleport=0) |
|
def | setParent (self, parentToken) |
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def | setParentStr (self, parentTokenStr) |
|
def | setXY (self, x, y) |
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def | setXYH (self, x, y, h) |
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def | setXYZH (self, x, y, z, h) |
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def | setXZ (self, x, z) |
|
def | __init__ (self, cr) |
|
def | addInterest (self, zoneId, note="", event=None) |
|
def | announceGenerate (self) |
|
def | b_setLocation (self, parentId, zoneId) |
|
def | d_setLocation (self, parentId, zoneId) |
|
def | delete (self) |
|
def | deleteOrDelay (self) |
|
def | disable (self) |
|
def | disableAndAnnounce (self) |
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def | disableAnnounceAndDelete (self) |
|
def | doCallbackContext (self, context, args) |
|
def | doneBarrier (self, name=None) |
|
def | execCommand (self, string, mwMgrId, avId, zoneId) |
|
def | flushCachedData (self, name) |
|
def | generate (self) |
|
def | generateInit (self) |
|
def | getAutoInterests (self) |
|
def | getBarrierData (self) |
|
def | getCacheable (self) |
|
def | getCachedData (self, name) |
|
def | getCallback (self, context) |
|
def | getCallbackArgs (self, context) |
|
def | getCallbackContext (self, callback, extraArgs=[]) |
|
def | getCurrentContexts (self) |
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def | getDelayDeleteCount (self) |
|
def | getDelayDeleteEvent (self) |
|
def | getDisableEvent (self) |
|
def | getDoId (self) |
|
def | getLocation (self) |
|
def | getNeverDisable (self) |
|
def | getParentObj (self) |
|
def | hasCachedData (self, name) |
|
def | isDisabled (self) |
|
def | isGenerated (self) |
|
def | isGridParent (self) |
|
def | isLocal (self) |
|
def | postGenerateMessage (self) |
|
def | removeInterest (self, handle, event=None) |
|
def | sendDeleteMsg (self) |
|
def | sendDisableMsg (self) |
|
def | sendUpdate (self, fieldName, args=[], sendToId=None) |
|
def | setBarrierData (self, data) |
|
def | setCacheable (self, bool) |
|
def | setCachedData (self, name, data) |
|
def | setLocation (self, parentId, zoneId) |
|
def | setNeverDisable (self, bool) |
|
def | status (self, indent=0) |
|
def | taskName (self, taskString) |
|
def | uniqueName (self, idString) |
|
def | updateAllRequiredFields (self, dclass, di) |
|
def | updateRequiredFields (self, dclass, di) |
|
def | updateRequiredOtherFields (self, dclass, di) |
|
def | __init__ (self, cr) |
|
def | getLocation (self) |
|
def | getParentObj (self) |
|
def | handleChildArrive (self, childObj, zoneId) |
|
def | handleChildArriveZone (self, childObj, zoneId) |
|
def | handleChildLeave (self, childObj, zoneId) |
|
def | handleChildLeaveZone (self, childObj, zoneId) |
|
def | handleQueryObjectChildrenLocalDone (self, context) |
|
def | hasParentingRules (self) |
|
def | status (self, indent=0) |
|
def | __init__ (self) |
|
def | accept (self, event, method, extraArgs=[]) |
|
def | acceptOnce (self, event, method, extraArgs=[]) |
|
def | addTask (self, args, kwargs) |
|
def | detectLeaks (self) |
|
def | doMethodLater (self, args, kwargs) |
|
def | getAllAccepting (self) |
|
def | ignore (self, event) |
|
def | ignoreAll (self) |
|
def | isAccepting (self, event) |
|
def | isIgnoring (self, event) |
|
def | removeAllTasks (self) |
|
def | removeTask (self, taskOrName) |
|
Public Member Functions inherited from NodePath |
NodePath | __copy__ () |
|
object | __deepcopy__ (object memo) |
|
| __init__ () |
| This constructs an empty NodePath with no nodes. More...
|
|
| __init__ (const NodePath copy) |
|
| __init__ (const NodePath parent, PandaNode child_node, Thread current_thread) |
| Constructs a NodePath with the indicated parent NodePath and child node; the child node must be a stashed or unstashed child of the parent. More...
|
|
| __init__ (PandaNode node, Thread current_thread) |
| This constructs a NodePath for the indicated node. If the node does not have any parents, this creates a singleton NodePath; otherwise, it automatically finds the path from the node to the root. If the node has multiple paths to the root, one path is chosen arbitrarily and a warning message is printed (but see also NodePath::any_path(), below). More...
|
|
| __init__ (str top_node_name, Thread current_thread) |
| This constructs a new NodePath with a single node. An ordinary, unattached PandaNode is created with the indicated name. More...
|
|
object | __reduce__ () |
|
object | __reduce_persist__ (object pickler) |
|
size_t | addHash (size_t hash) |
| Adds the NodePath into the running hash. This is intended to be used by lower-level code that computes a hash for each NodePath. It modifies the hash value passed in by a unique adjustment for each NodePath, and returns the modified hash. More...
|
|
| adjustAllPriorities (int adjustment) |
| Adds the indicated adjustment amount (which may be negative) to the priority for all transitions on the referenced node, and for all nodes in the subgraph below. This can be used to force these nodes not to be overridden by a high-level state change above. If the priority would drop below zero, it is set to zero. More...
|
|
| applyTextureColors () |
| Removes textures from Geoms at this node and below by applying the texture colors to the vertices. This is primarily useful to simplify a low-LOD model. The texture colors are replaced by flat colors that approximate the original textures. More...
|
|
NodePath | attachNewNode (PandaNode node, int sort, Thread current_thread) |
| Attaches a new node, with or without existing parents, to the scene graph below the referenced node of this NodePath. This is the preferred way to add nodes to the graph. More...
|
|
NodePath | attachNewNode (str name, int sort, Thread current_thread) |
| Creates an ordinary PandaNode and attaches it below the current NodePath, returning a new NodePath that references it. More...
|
|
bool | calcTightBounds (LPoint3 min_point, LPoint3 max_point, Thread current_thread) |
| Calculates the minimum and maximum vertices of all Geoms at this NodePath's bottom node and below. This is a tight bounding box; it will generally be tighter than the bounding volume returned by get_bounds() (but it is more expensive to compute). More...
|
|
| clear () |
| Sets this NodePath to the empty NodePath. It will no longer point to any node. More...
|
|
| clearAntialias () |
| Completely removes any antialias setting that may have been set on this node via set_antialias(). More...
|
|
| clearAttrib (TypeHandle type) |
| Removes the render attribute of the given type from this node. This node, and the subgraph below, will now inherit the indicated render attribute from the nodes above this one. More...
|
|
| clearAudioVolume () |
| Completely removes any audio volume from the referenced node. This is preferable to simply setting the audio volume to identity, as it also removes the overhead associated with having an audio volume at all. More...
|
|
| clearBillboard () |
| Removes any billboard effect from the node. More...
|
|
| clearBin () |
| Completely removes any bin adjustment that may have been set via set_bin() from this particular node. More...
|
|
| clearClipPlane () |
| Completely removes any clip planes that may have been set via set_clip_plane() or set_clip_plane_off() from this particular node. More...
|
|
| clearClipPlane (const NodePath clip_plane) |
| Removes any reference to the indicated clipping plane from the NodePath. More...
|
|
| clearColor () |
| Completely removes any color adjustment from the node. This allows the natural color of the geometry, or whatever color transitions might be otherwise affecting the geometry, to show instead. More...
|
|
| clearColorScale () |
| Completely removes any color scale from the referenced node. This is preferable to simply setting the color scale to identity, as it also removes the overhead associated with having a color scale at all. More...
|
|
| clearCompass () |
| Removes any compass effect from the node. More...
|
|
| clearDepthOffset () |
| Completely removes any depth-offset adjustment that may have been set on this node via set_depth_offset(). More...
|
|
| clearDepthTest () |
| Completely removes any depth-test adjustment that may have been set on this node via set_depth_test(). More...
|
|
| clearDepthWrite () |
| Completely removes any depth-write adjustment that may have been set on this node via set_depth_write(). More...
|
|
| clearEffect (TypeHandle type) |
| Removes the render effect of the given type from this node. More...
|
|
| clearEffects () |
| Resets this node to have no render effects. More...
|
|
| clearFog () |
| Completely removes any fog adjustment that may have been set via set_fog() or set_fog_off() from this particular node. This allows whatever fogs might be otherwise affecting the geometry to show instead. More...
|
|
| clearLight () |
| Completely removes any lighting operations that may have been set via set_light() or set_light_off() from this particular node. More...
|
|
| clearLight (const NodePath light) |
| Removes any reference to the indicated Light or PolylightNode from the NodePath. More...
|
|
| clearMat () |
| Completely removes any transform from the referenced node. More...
|
|
| clearMaterial () |
| Completely removes any material adjustment that may have been set via set_material() from this particular node. More...
|
|
int | clearModelNodes () |
| Recursively walks through the scene graph at this level and below, looking for ModelNodes, and calls model_node->set_preserve_transform(PT_drop_node) on each one. This allows a subsequent call to flatten_strong() to eliminate all of the ModelNodes. More...
|
|
| clearOccluder () |
| Completely removes any occluders that may have been set via set_occluder() from this particular node. More...
|
|
| clearOccluder (const NodePath occluder) |
| Removes any reference to the indicated occluder from the NodePath. More...
|
|
| clearProjectTexture (TextureStage stage) |
| Undoes the effect of project_texture(). More...
|
|
| clearPythonTag (str key) |
|
| clearRenderMode () |
| Completely removes any render mode adjustment that may have been set on this node via set_render_mode_wireframe() or set_render_mode_filled(). More...
|
|
| clearScissor () |
| Removes the scissor region that was defined at this node level by a previous call to set_scissor(). More...
|
|
| clearShader () |
|
| clearShaderInput (const InternalName id) |
|
| clearTag (str key) |
| Removes the value defined for this key on this particular node. After a call to clear_tag(), has_tag() will return false for the indicated key. More...
|
|
| clearTexGen () |
| Removes the texture coordinate generation mode from all texture stages on this node. More...
|
|
| clearTexGen (TextureStage stage) |
| Disables automatic texture coordinate generation for the indicated texture stage. More...
|
|
| clearTexProjector () |
| Removes the TexProjectorEffect for all stages from this node. More...
|
|
| clearTexProjector (TextureStage stage) |
| Removes the TexProjectorEffect for the indicated stage from this node. More...
|
|
| clearTexTransform () |
| Removes all texture matrices from the current node. More...
|
|
| clearTexTransform (TextureStage stage) |
| Removes the texture matrix on the current node for the given stage. More...
|
|
| clearTexture () |
| Completely removes any texture adjustment that may have been set via set_texture() or set_texture_off() from this particular node. This allows whatever textures might be otherwise affecting the geometry to show instead. More...
|
|
| clearTexture (TextureStage stage) |
| Removes any reference to the indicated texture stage from the NodePath. More...
|
|
| clearTransform (const NodePath other, Thread current_thread) |
| Sets the transform object on this node to identity, relative to the other node. This effectively places this node at the same position as the other node. More...
|
|
| clearTransform (Thread current_thread) |
| Sets the transform object on this node to identity. More...
|
|
| clearTransparency () |
| Completely removes any transparency adjustment that may have been set on this node via set_transparency(). The geometry at this level and below will subsequently be rendered either transparent or not, to whatever other nodes may have had set_transparency() on them. More...
|
|
| clearTwoSided () |
| Completely removes any two-sided adjustment that may have been set on this node via set_two_sided(). The geometry at this level and below will subsequently be rendered either two-sided or one-sided, according to whatever other nodes may have had set_two_sided() on it, or according to the initial state otherwise. More...
|
|
int | compareTo (const NodePath other) |
| Returns a number less than zero if this NodePath sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent. More...
|
|
| composeColorScale (const LVecBase4 scale, int priority) |
| multiplies the color scale component of the transform, with previous color scale leaving translation and rotation untouched. More...
|
|
| composeColorScale (float sx, float sy, float sz, float sa, int priority) |
| Sets the color scale component of the transform. More...
|
|
NodePath | copyTo (const NodePath other, int sort, Thread current_thread) |
| Functions like instance_to(), except a deep copy is made of the referenced node and all of its descendents, which is then parented to the indicated node. A NodePath to the newly created copy is returned. More...
|
|
int | countNumDescendants () |
| Returns the number of nodes at and below this level. More...
|
|
| detachNode (Thread current_thread) |
| Disconnects the referenced node from its parent, but does not immediately delete it. The NodePath retains a pointer to the node, and becomes a singleton NodePath. More...
|
|
| doBillboardAxis (const NodePath camera, float offset) |
| Performs a billboard-type rotate to the indicated camera node, one time only, and leaves the object rotated. This is similar in principle to heads_up(). More...
|
|
| doBillboardPointEye (const NodePath camera, float offset) |
| Performs a billboard-type rotate to the indicated camera node, one time only, and leaves the object rotated. This is similar in principle to look_at(), although the point_eye billboard effect cannot be achieved using the ordinary look_at() call. More...
|
|
| doBillboardPointWorld (const NodePath camera, float offset) |
| Performs a billboard-type rotate to the indicated camera node, one time only, and leaves the object rotated. This is similar in principle to look_at(). More...
|
|
str | encodeToBamStream () |
| Converts the NodePath object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. This is similar to write_bam_stream(). More...
|
|
bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the NodePath object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
|
|
NodePath | find (str path) |
| Searches for a node below the referenced node that matches the indicated string. Returns the shortest match found, if any, or an empty NodePath if no match can be found. More...
|
|
NodePathCollection | findAllMatches (str path) |
| Returns the complete set of all NodePaths that begin with this NodePath and can be extended by path. The shortest paths will be listed first. More...
|
|
MaterialCollection | findAllMaterials () |
| Returns a list of a materials applied to geometry at this node and below. More...
|
|
MaterialCollection | findAllMaterials (str name) |
| Returns a list of a materials applied to geometry at this node and below that match the indicated name (which may contain wildcard characters). More...
|
|
NodePathCollection | findAllPathsTo (PandaNode node) |
| Returns the set of all NodePaths that extend from this NodePath down to the indicated node. The shortest paths will be listed first. More...
|
|
InternalNameCollection | findAllTexcoords () |
| Returns a list of all texture coordinate sets used by any geometry at this node level and below. More...
|
|
InternalNameCollection | findAllTexcoords (str name) |
| Returns a list of all texture coordinate sets used by any geometry at this node level and below that match the indicated name (which may contain wildcard characters). More...
|
|
TextureCollection | findAllTextures () |
| Returns a list of a textures applied to geometry at this node and below. More...
|
|
TextureCollection | findAllTextures (TextureStage stage) |
| Returns a list of a textures on geometry at this node and below that are assigned to the indicated texture stage. More...
|
|
TextureCollection | findAllTextures (str name) |
| Returns a list of a textures applied to geometry at this node and below that match the indicated name (which may contain wildcard characters). More...
|
|
TextureStageCollection | findAllTextureStages () |
| Returns a list of a TextureStages applied to geometry at this node and below. More...
|
|
TextureStageCollection | findAllTextureStages (str name) |
| Returns a list of a TextureStages applied to geometry at this node and below that match the indicated name (which may contain wildcard characters). More...
|
|
InternalNameCollection | findAllVertexColumns () |
| Returns a list of all vertex array columns stored on some geometry found at this node level and below. More...
|
|
InternalNameCollection | findAllVertexColumns (str name) |
| Returns a list of all vertex array columns stored on some geometry found at this node level and below that match the indicated name (which may contain wildcard characters). More...
|
|
Material | findMaterial (str name) |
| Returns the first material found applied to geometry at this node or below that matches the indicated name (which may contain wildcards). Returns the material if it is found, or NULL if it is not. More...
|
|
NodePath | findNetPythonTag (str key) |
|
NodePath | findNetTag (str key) |
| Returns the lowest ancestor of this node that contains a tag definition with the indicated key, if any, or an empty NodePath if no ancestor of this node contains this tag definition. See set_tag(). More...
|
|
NodePath | findPathTo (PandaNode node) |
| Searches for the indicated node below this node and returns the shortest NodePath that connects them. More...
|
|
Texture | findTexture (TextureStage stage) |
| Returns the first texture found applied to geometry at this node or below that is assigned to the indicated texture stage. Returns the texture if it is found, or NULL if it is not. More...
|
|
Texture | findTexture (str name) |
| Returns the first texture found applied to geometry at this node or below that matches the indicated name (which may contain wildcards). Returns the texture if it is found, or NULL if it is not. More...
|
|
TextureStage | findTextureStage (str name) |
| Returns the first TextureStage found applied to geometry at this node or below that matches the indicated name (which may contain wildcards). Returns the TextureStage if it is found, or NULL if it is not. More...
|
|
int | flattenLight () |
| Lightly flattens out the hierarchy below this node by applying transforms, colors, and texture matrices from the nodes onto the vertices, but does not remove any nodes. More...
|
|
int | flattenMedium () |
| A more thorough flattening than flatten_light(), this first applies all the transforms, colors, and texture matrices from the nodes onto the vertices, and then removes unneeded grouping nodes–nodes that have exactly one child, for instance, but have no special properties in themselves. More...
|
|
int | flattenStrong () |
| The strongest possible flattening. This first applies all of the transforms to the vertices, as in flatten_medium(), but then it will combine sibling nodes together when possible, in addition to removing unnecessary parent-child nodes. This can result in substantially fewer nodes, but any nicely-grouped hierachical bounding volumes may be lost. More...
|
|
| forceRecomputeBounds () |
| Forces the recomputing of all the bounding volumes at every node in the subgraph beginning at this node and below. More...
|
|
NodePath | getAncestor (int index, Thread current_thread) |
| Returns the nth ancestor of the path, where 0 is the NodePath itself and get_num_nodes() - 1 is get_top(). This requires iterating through the path. More...
|
|
list | getAncestors () |
|
unsigned short int | getAntialias () |
| Returns the antialias setting that has been specifically set on this node via set_antialias(), or M_none if no setting has been made. More...
|
|
const RenderAttrib | getAttrib (TypeHandle type) |
| Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not. This checks only what is set on this particular node level, and has nothing to do with what render attributes may be inherited from parent nodes. More...
|
|
float | getAudioVolume () |
| Returns the complete audio volume that has been applied to this node via a previous call to set_audio_volume(), or 1. (identity) if no volume has been applied to this particular node. More...
|
|
int | getBinDrawOrder () |
| Returns the drawing order associated with the bin that this particular node was assigned to via set_bin(), or 0 if no bin was assigned. See set_bin() and has_bin(). More...
|
|
str | getBinName () |
| Returns the name of the bin that this particular node was assigned to via set_bin(), or the empty string if no bin was assigned. See set_bin() and has_bin(). More...
|
|
BoundingVolume | getBounds (Thread current_thread) |
| Returns a newly-allocated bounding volume containing the bottom node and all of its descendants. This is the bounding volume on the bottom arc, converted to the local coordinate space of the node. More...
|
|
NodePath | getChild (int n, Thread current_thread) |
| Returns a NodePath representing the nth child of the referenced node. More...
|
|
NodePathCollection | getChildren (Thread current_thread) |
| Returns the set of all child nodes of the referenced node. More...
|
|
CollideMask | getCollideMask () |
| Returns the union of all of the into_collide_masks for nodes at this level and below. This is the same thing as node()->get_net_collide_mask(). More...
|
|
LColor | getColor () |
| Returns the color that has been assigned to the node, or black if no color has been assigned. More...
|
|
const LVecBase4 | getColorScale () |
| Returns the complete color scale vector that has been applied to this node via a previous call to set_color_scale() and/or set_alpha_scale(), or all 1's (identity) if no scale has been applied to this particular node. More...
|
|
NodePath | getCommonAncestor (const NodePath other, Thread current_thread) |
| Returns the lowest NodePath that both of these two NodePaths have in common: the first ancestor that both of them share. If the two NodePaths are unrelated, returns NodePath::not_found(). More...
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int | getDepthOffset () |
| Returns the depth offset value if it has been specified using set_depth_offset, or 0 if not. More...
|
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bool | getDepthTest () |
| Returns true if depth-test rendering has been specifically set on this node via set_depth_test(), or false if depth-test rendering has been specifically disabled. If nothing has been specifically set, returns true. See also has_depth_test(). More...
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bool | getDepthWrite () |
| Returns true if depth-write rendering has been specifically set on this node via set_depth_write(), or false if depth-write rendering has been specifically disabled. If nothing has been specifically set, returns true. See also has_depth_write(). More...
|
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float | getDistance (const NodePath other) |
| Returns the straight-line distance between this referenced node's coordinate frame's origin, and that of the other node's origin. More...
|
|
const RenderEffect | getEffect (TypeHandle type) |
| Returns the render effect of the indicated type, if it is defined on the node, or NULL if it is not. More...
|
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const RenderEffects | getEffects () |
| Returns the complete RenderEffects that will be applied to this node. More...
|
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NodePath::ErrorType | getErrorType () |
| If is_empty() is true, this returns a code that represents the reason why the NodePath is empty. More...
|
|
Fog | getFog () |
| Returns the fog that has been set on this particular node, or NULL if no fog has been set. This is not necessarily the fog that will be applied to the geometry at or below this level, as another fog at a higher or lower level may override. More...
|
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float | getH () |
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float | getH (const NodePath other) |
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NodePath | getHiddenAncestor (DrawMask camera_mask, Thread current_thread) |
| Returns the NodePath at or above the referenced node that is hidden to the indicated camera(s), or an empty NodePath if no ancestor of the referenced node is hidden (and the node should be visible). More...
|
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LVecBase3 | getHpr () |
| Retrieves the rotation component of the transform. More...
|
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LVecBase3 | getHpr (const NodePath other) |
| Returns the relative orientation of the bottom node as seen from the other node. More...
|
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int | getInstanceCount () |
| Returns the geometry instance count, or 0 if disabled. See set_instance_count. More...
|
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int | getKey () |
| Returns an integer that is guaranteed to be the same for all NodePaths that represent the same node instance, and different for all NodePaths that represent a different node instance. More...
|
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const LMatrix4 | getMat () |
| Returns the transform matrix that has been applied to the referenced node, or the identity matrix if no matrix has been applied. More...
|
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LMatrix4 | getMat (const NodePath other) |
| Returns the matrix that describes the coordinate space of the bottom node, relative to the other path's bottom node's coordinate space. More...
|
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Material | getMaterial () |
| See also find_material(). More...
|
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str | getName () |
| Returns the name of the referenced node. More...
|
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float | getNetAudioVolume () |
| Returns the complete audio volume for this node taking highers nodes in the graph into account. More...
|
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const TransformState | getNetPrevTransform (Thread current_thread) |
| Returns the net "previous" transform on this node from the root. See set_prev_transform(). More...
|
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object | getNetPythonTag (str key) |
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const RenderState | getNetState (Thread current_thread) |
| Returns the net state on this node from the root. More...
|
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str | getNetTag (str key) |
| Returns the tag value that has been defined on this node, or the nearest ancestor node, for the indicated key. If no value has been defined for the indicated key on any ancestor node, returns the empty string. See also get_tag(). More...
|
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const TransformState | getNetTransform (Thread current_thread) |
| Returns the net transform on this node from the root. More...
|
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PandaNode | getNode (int index, Thread current_thread) |
| Returns the nth node of the path, where 0 is the referenced (bottom) node and get_num_nodes() - 1 is the top node. This requires iterating through the path. More...
|
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list | getNodes () |
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int | getNumChildren (Thread current_thread) |
| Returns the number of children of the referenced node. More...
|
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int | getNumNodes (Thread current_thread) |
| Returns the number of nodes in the path. More...
|
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float | getP () |
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float | getP (const NodePath other) |
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NodePath | getParent (Thread current_thread) |
| Returns the NodePath to the parent of the referenced node: that is, this NodePath, shortened by one node. The parent of a singleton NodePath is defined to be the empty NodePath. More...
|
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LPoint3 | getPos () |
| Retrieves the translation component of the transform. More...
|
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LPoint3 | getPos (const NodePath other) |
| Returns the relative position of the referenced node as seen from the other node. More...
|
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LVector3 | getPosDelta () |
| Returns the delta vector from this node's position in the previous frame (according to set_prev_transform(), typically set via the use of set_fluid_pos()) and its position in the current frame. This is the vector used to determine collisions. Generally, if the node was last repositioned via set_pos(), the delta will be zero; if it was adjusted via set_fluid_pos(), the delta will represent the change from the previous frame's position. More...
|
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LVector3 | getPosDelta (const NodePath other) |
| Returns the delta vector from this node's position in the previous frame (according to set_prev_transform(), typically set via the use of set_fluid_pos()) and its position in the current frame, as seen in the indicated node's coordinate space. This is the vector used to determine collisions. Generally, if the node was last repositioned via set_pos(), the delta will be zero; if it was adjusted via set_fluid_pos(), the delta will represent the change from the previous frame's position. More...
|
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const TransformState | getPrevTransform (const NodePath other, Thread current_thread) |
| Returns the relative "previous" transform to this node from the other node; i.e. the position of this node in the previous frame, as seen by the other node in the previous frame. More...
|
|
const TransformState | getPrevTransform (Thread current_thread) |
| Returns the transform that has been set as this node's "previous" position. See set_prev_transform(). More...
|
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object | getPythonTag (str key) |
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object | getPythonTagKeys () |
|
| getPythonTagKeys (VectorString keys) |
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LQuaternion | getQuat () |
| Retrieves the rotation component of the transform. More...
|
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LQuaternion | getQuat (const NodePath other) |
| Returns the relative orientation of the bottom node as seen from the other node. More...
|
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float | getR () |
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float | getR (const NodePath other) |
|
LPoint3 | getRelativePoint (const NodePath other, const LVecBase3 point) |
| Given that the indicated point is in the coordinate system of the other node, returns the same point in this node's coordinate system. More...
|
|
LVector3 | getRelativeVector (const NodePath other, const LVecBase3 vec) |
| Given that the indicated vector is in the coordinate system of the other node, returns the same vector in this node's coordinate system. More...
|
|
RenderModeAttrib::Mode | getRenderMode () |
| Returns the render mode that has been specifically set on this node via set_render_mode(), or M_unchanged if nothing has been set. More...
|
|
bool | getRenderModePerspective () |
| Returns the flag that has been set on this node via set_render_mode_perspective(), or false if no flag has been set. More...
|
|
float | getRenderModeThickness () |
| Returns the render mode thickness that has been specifically set on this node via set_render_mode(), or 1.0 if nothing has been set. More...
|
|
float | getSa () |
| Gets the alpha scale component of the transform. More...
|
|
float | getSb () |
| Gets the blue scale component of the transform. More...
|
|
LVecBase3 | getScale () |
| Retrieves the scale component of the transform. More...
|
|
LVecBase3 | getScale (const NodePath other) |
| Returns the relative scale of the bottom node as seen from the other node. More...
|
|
float | getSg () |
| Gets the green scale component of the transform. More...
|
|
const Shader | getShader () |
|
const ShaderInput | getShaderInput (const InternalName id) |
|
LVecBase3 | getShear () |
| Retrieves the shear component of the transform. More...
|
|
LVecBase3 | getShear (const NodePath other) |
| Returns the relative shear of the bottom node as seen from the other node. More...
|
|
float | getShxy () |
|
float | getShxy (const NodePath other) |
| Returns the relative shear of the referenced node as seen from the other node. More...
|
|
float | getShxz () |
|
float | getShxz (const NodePath other) |
|
float | getShyz () |
|
float | getShyz (const NodePath other) |
|
int | getSort (Thread current_thread) |
| Returns the sort value of the referenced node within its parent; that is, the sort number passed on the last reparenting operation for this node. This will control the position of the node within its parent's list of children. More...
|
|
float | getSr () |
| Gets the red scale component of the transform. More...
|
|
NodePath | getStashedAncestor (Thread current_thread) |
| Returns the NodePath at or above the referenced node that is stashed, or an empty NodePath if no ancestor of the referenced node is stashed (and the node should be visible). More...
|
|
NodePathCollection | getStashedChildren (Thread current_thread) |
| Returns the set of all child nodes of the referenced node that have been stashed. These children are not normally visible on the node, and do not appear in the list returned by get_children(). More...
|
|
const RenderState | getState (const NodePath other, Thread current_thread) |
| Returns the state changes that must be made to transition to the render state of this node from the render state of the other node. More...
|
|
const RenderState | getState (Thread current_thread) |
| Returns the complete state object set on this node. More...
|
|
float | getSx () |
|
float | getSx (const NodePath other) |
| Returns the relative scale of the referenced node as seen from the other node. More...
|
|
float | getSy () |
|
float | getSy (const NodePath other) |
|
float | getSz () |
|
float | getSz (const NodePath other) |
|
str | getTag (str key) |
| Retrieves the user-defined value that was previously set on this node for the particular key, if any. If no value has been previously set, returns the empty string. See also get_net_tag(). More...
|
|
object | getTagKeys () |
|
| getTagKeys (VectorString keys) |
| Fills the given vector up with the list of tags on this PandaNode. More...
|
|
RenderAttrib::TexGenMode | getTexGen (TextureStage stage) |
| Returns the texture coordinate generation mode for the given stage, or M_off if there is no explicit mode set for the given stage. More...
|
|
LVecBase3 | getTexHpr (const NodePath other, TextureStage stage) |
| Returns the 3-D HPR set for the UVW's for the given stage on the current node. More...
|
|
LVecBase3 | getTexHpr (TextureStage stage) |
| Returns the 3-D HPR set for the UVW's for the given stage on the current node. More...
|
|
LVecBase2 | getTexOffset (const NodePath other, TextureStage stage) |
| Returns the offset set for the UV's for the given stage on the current node. More...
|
|
LVecBase2 | getTexOffset (TextureStage stage) |
| Returns the offset set for the UV's for the given stage on the current node. More...
|
|
LVecBase3 | getTexPos (const NodePath other, TextureStage stage) |
| Returns the offset set for the UVW's for the given stage on the current node. More...
|
|
LVecBase3 | getTexPos (TextureStage stage) |
| Returns the offset set for the UVW's for the given stage on the current node. More...
|
|
NodePath | getTexProjectorFrom (TextureStage stage) |
| Returns the "from" node associated with the TexProjectorEffect on the indicated stage. The relative transform between the "from" and the "to" nodes is automatically applied to the texture transform each frame. More...
|
|
NodePath | getTexProjectorTo (TextureStage stage) |
| Returns the "to" node associated with the TexProjectorEffect on the indicated stage. The relative transform between the "from" and the "to" nodes is automatically applied to the texture transform each frame. More...
|
|
float | getTexRotate (const NodePath other, TextureStage stage) |
| Returns the rotation set for the UV's for the given stage on the current node. More...
|
|
float | getTexRotate (TextureStage stage) |
| Returns the rotation set for the UV's for the given stage on the current node. More...
|
|
LVecBase2 | getTexScale (const NodePath other, TextureStage stage) |
| Returns the scale set for the UV's for the given stage on the current node. More...
|
|
LVecBase2 | getTexScale (TextureStage stage) |
| Returns the scale set for the UV's for the given stage on the current node. More...
|
|
LVecBase3 | getTexScale3d (const NodePath other, TextureStage stage) |
| Returns the scale set for the UVW's for the given stage on the current node. More...
|
|
LVecBase3 | getTexScale3d (TextureStage stage) |
| Returns the scale set for the UVW's for the given stage on the current node. More...
|
|
const TransformState | getTexTransform (const NodePath other, TextureStage stage) |
| Returns the texture matrix on the current node for the given stage, relative to the other node. More...
|
|
const TransformState | getTexTransform (TextureStage stage) |
| Returns the texture matrix on the current node for the given stage, or identity transform if there is no explicit transform set for the given stage. More...
|
|
Texture | getTexture () |
| Returns the base-level texture that has been set on this particular node, or NULL if no texture has been set. This is not necessarily the texture that will be applied to the geometry at or below this level, as another texture at a higher or lower level may override. More...
|
|
Texture | getTexture (TextureStage stage) |
| Returns the texture that has been set on the indicated stage for this particular node, or NULL if no texture has been set for this stage. More...
|
|
const SamplerState | getTextureSampler () |
| Returns the sampler state that has been given for the base-level texture that has been set on this particular node. If no sampler state was given, this returns the texture's default sampler settings. More...
|
|
const SamplerState | getTextureSampler (TextureStage stage) |
| Returns the sampler state that has been given for the indicated texture stage that has been set on this particular node. If no sampler state was given, this returns the texture's default sampler settings. More...
|
|
object | getTightBounds () |
|
NodePath | getTop (Thread current_thread) |
| Returns a singleton NodePath that represents the top of the path, or empty NodePath if this path is empty. More...
|
|
PandaNode | getTopNode (Thread current_thread) |
| Returns the top node of the path, or NULL if the path is empty. This requires iterating through the path. More...
|
|
const TransformState | getTransform (const NodePath other, Thread current_thread) |
| Returns the relative transform to this node from the other node; i.e. the transformation of this node as seen from the other node. More...
|
|
const TransformState | getTransform (Thread current_thread) |
| Returns the complete transform object set on this node. More...
|
|
TransparencyAttrib::Mode | getTransparency () |
| Returns the transparent rendering that has been specifically set on this node via set_transparency(), or M_none if nontransparent rendering has been specifically set, or if nothing has been specifically set. See also has_transparency(). This does not necessarily imply that the geometry will or will not be rendered transparent, as there may be other nodes that override. More...
|
|
bool | getTwoSided () |
| Returns true if two-sided rendering has been specifically set on this node via set_two_sided(), or false if one-sided rendering has been specifically set, or if nothing has been specifically set. See also has_two_sided(). This does not necessarily imply that the geometry will or will not be rendered two-sided, as there may be other nodes that override. More...
|
|
float | getX () |
|
float | getX (const NodePath other) |
|
float | getY () |
|
float | getY (const NodePath other) |
|
float | getZ () |
|
float | getZ (const NodePath other) |
|
bool | hasAntialias () |
| Returns true if an antialias setting has been explicitly mode on this particular node via set_antialias(). If this returns true, then get_antialias() may be called to determine what the setting was. More...
|
|
bool | hasAttrib (TypeHandle type) |
| Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not. More...
|
|
bool | hasAudioVolume () |
| Returns true if an audio volume has been applied to the referenced node, false otherwise. It is still possible that volume at this node might have been scaled by an ancestor node. More...
|
|
bool | hasBillboard () |
| Returns true if there is any billboard effect on the node. More...
|
|
bool | hasBin () |
| Returns true if the node has been assigned to the a particular rendering bin via set_bin(), false otherwise. More...
|
|
bool | hasClipPlane (const NodePath clip_plane) |
| Returns true if the indicated clipping plane has been specifically applied to this particular node. This means that someone called set_clip_plane() on this node with the indicated clip_plane. More...
|
|
bool | hasClipPlaneOff () |
| Returns true if all clipping planes have been specifically disabled on this particular node. This means that someone called set_clip_plane_off() on this node with no parameters. More...
|
|
bool | hasClipPlaneOff (const NodePath clip_plane) |
| Returns true if the indicated clipping plane has been specifically disabled on this particular node. This means that someone called set_clip_plane_off() on this node with the indicated clip_plane. More...
|
|
bool | hasColor () |
| Returns true if a color has been applied to the given node, false otherwise. More...
|
|
bool | hasColorScale () |
| Returns true if a color scale has been applied to the referenced node, false otherwise. It is still possible that color at this node might have been scaled by an ancestor node. More...
|
|
bool | hasCompass () |
| Returns true if there is any compass effect on the node. More...
|
|
bool | hasDepthOffset () |
| Returns true if a depth-offset adjustment has been explicitly set on this particular node via set_depth_offset(). If this returns true, then get_depth_offset() may be called to determine which has been set. More...
|
|
bool | hasDepthTest () |
| Returns true if a depth-test adjustment has been explicitly set on this particular node via set_depth_test(). If this returns true, then get_depth_test() may be called to determine which has been set. More...
|
|
bool | hasDepthWrite () |
| Returns true if a depth-write adjustment has been explicitly set on this particular node via set_depth_write(). If this returns true, then get_depth_write() may be called to determine which has been set. More...
|
|
bool | hasEffect (TypeHandle type) |
| Returns true if there is a render effect of the indicated type defined on this node, or false if there is not. More...
|
|
bool | hasFog () |
| Returns true if a fog has been applied to this particular node via set_fog(), false otherwise. This is not the same thing as asking whether the geometry at this node will be rendered with fog, as there may be a fog in effect from a higher or lower level. More...
|
|
bool | hasFogOff () |
| Returns true if a fog has been specifically disabled on this particular node via set_fog_off(), false otherwise. This is not the same thing as asking whether the geometry at this node will be rendered unfogged, as there may be a fog in effect from a higher or lower level. More...
|
|
bool | hasLight (const NodePath light) |
| Returns true if the indicated Light or PolylightNode has been specifically enabled on this particular node. This means that someone called set_light() on this node with the indicated light. More...
|
|
bool | hasLightOff () |
| Returns true if all Lights have been specifically disabled on this particular node. This means that someone called set_light_off() on this node with no parameters. More...
|
|
bool | hasLightOff (const NodePath light) |
| Returns true if the indicated Light has been specifically disabled on this particular node. This means that someone called set_light_off() on this node with the indicated light. More...
|
|
bool | hasMat () |
| Returns true if a non-identity transform matrix has been applied to the referenced node, false otherwise. More...
|
|
bool | hasMaterial () |
| Returns true if a material has been applied to this particular node via set_material(), false otherwise. More...
|
|
bool | hasNetPythonTag (str key) |
|
bool | hasNetTag (str key) |
| Returns true if the indicated tag value has been defined on this node or on any ancestor node, or false otherwise. See also has_tag(). More...
|
|
bool | hasOccluder (const NodePath occluder) |
| Returns true if the indicated occluder has been specifically applied to this particular node. This means that someone called set_occluder() on this node with the indicated occluder. More...
|
|
bool | hasParent (Thread current_thread) |
| Returns true if the referenced node has a parent; i.e. the NodePath chain contains at least two nodes. More...
|
|
bool | hasPythonTag (str key) |
|
bool | hasRenderMode () |
| Returns true if a render mode has been explicitly set on this particular node via set_render_mode() (or set_render_mode_wireframe() or set_render_mode_filled()), false otherwise. More...
|
|
bool | hasScissor () |
| Returns true if a scissor region was defined at this node by a previous call to set_scissor(). This does not check for scissor regions inherited from a parent class. It also does not check for the presence of a low-level ScissorAttrib, which is different from the ScissorEffect added by set_scissor. More...
|
|
bool | hasTag (str key) |
| Returns true if a value has been defined on this node for the particular key (even if that value is the empty string), or false if no value has been set. See also has_net_tag(). More...
|
|
bool | hasTexcoord (str texcoord_name) |
| Returns true if there are at least some vertices at this node and below that use the named texture coordinate set, false otherwise. Pass the empty string for the default texture coordinate set. More...
|
|
bool | hasTexGen (TextureStage stage) |
| Returns true if there is a mode for automatic texture coordinate generation on the current node for the given stage. More...
|
|
bool | hasTexProjector (TextureStage stage) |
| Returns true if this node has a TexProjectorEffect for the indicated stage, false otherwise. More...
|
|
bool | hasTexTransform (TextureStage stage) |
| Returns true if there is an explicit texture matrix on the current node for the given stage. More...
|
|
bool | hasTexture () |
| Returns true if a texture has been applied to this particular node via set_texture(), false otherwise. This is not the same thing as asking whether the geometry at this node will be rendered with texturing, as there may be a texture in effect from a higher or lower level. More...
|
|
bool | hasTexture (TextureStage stage) |
| Returns true if texturing has been specifically enabled on this particular node for the indicated stage. This means that someone called set_texture() on this node with the indicated stage name, or the stage_name is the default stage_name, and someone called set_texture() on this node. More...
|
|
bool | hasTextureOff () |
| Returns true if texturing has been specifically disabled on this particular node via set_texture_off(), false otherwise. This is not the same thing as asking whether the geometry at this node will be rendered untextured, as there may be a texture in effect from a higher or lower level. More...
|
|
bool | hasTextureOff (TextureStage stage) |
| Returns true if texturing has been specifically disabled on this particular node for the indicated stage. This means that someone called set_texture_off() on this node with the indicated stage name, or that someone called set_texture_off() on this node to remove all stages. More...
|
|
bool | hasTransparency () |
| Returns true if a transparent-rendering adjustment has been explicitly set on this particular node via set_transparency(). If this returns true, then get_transparency() may be called to determine whether transparency has been explicitly enabled or explicitly disabled for this node. More...
|
|
bool | hasTwoSided () |
| Returns true if a two-sided adjustment has been explicitly set on this particular node via set_two_sided(). If this returns true, then get_two_sided() may be called to determine which has been set. More...
|
|
bool | hasVertexColumn (const InternalName name) |
| Returns true if there are at least some vertices at this node and below that contain a reference to the indicated vertex data column name, false otherwise. More...
|
|
| headsUp (const LPoint3 point, const LVector3 up) |
| Behaves like look_at(), but with a strong preference to keeping the up vector oriented in the indicated "up" direction. More...
|
|
| headsUp (const NodePath other, const LPoint3 point, const LVector3 up) |
| Behaves like look_at(), but with a strong preference to keeping the up vector oriented in the indicated "up" direction. More...
|
|
| headsUp (const NodePath other, float x, float y, float z) |
| Behaves like look_at(), but with a strong preference to keeping the up vector oriented in the indicated "up" direction. More...
|
|
| headsUp (float x, float y, float z) |
| Behaves like look_at(), but with a strong preference to keeping the up vector oriented in the indicated "up" direction. More...
|
|
| hide () |
| Makes the referenced node (and the entire subgraph below this node) invisible to all cameras. It remains part of the scene graph, its bounding volume still contributes to its parent's bounding volume, and it will still be involved in collision tests. More...
|
|
| hide (DrawMask camera_mask) |
| Makes the referenced node invisible just to the cameras whose camera_mask shares the indicated bits. More...
|
|
| hideBounds () |
| Stops the rendering of the bounding volume begun with show_bounds(). More...
|
|
NodePath | instanceTo (const NodePath other, int sort, Thread current_thread) |
| Adds the referenced node of the NodePath as a child of the referenced node of the indicated other NodePath. Any other parent-child relations of the node are unchanged; in particular, the node is not removed from its existing parent, if any. More...
|
|
NodePath | instanceUnderNode (const NodePath other, str name, int sort, Thread current_thread) |
| Behaves like instance_to(), but implicitly creates a new node to instance the geometry under, and returns a NodePath to that new node. This allows the programmer to set a unique state and/or transform on this instance. More...
|
|
bool | isAncestorOf (const NodePath other, Thread current_thread) |
| Returns true if the node represented by this NodePath is a parent or other ancestor of the other NodePath, or false if it is not. More...
|
|
bool | isEmpty () |
| Returns true if the NodePath contains no nodes. More...
|
|
bool | isHidden (DrawMask camera_mask) |
| Returns true if the referenced node is hidden from the indicated camera(s) either directly, or because some ancestor is hidden. More...
|
|
bool | isSameGraph (const NodePath other, Thread current_thread) |
| Returns true if the node represented by this NodePath is parented within the same graph as that of the other NodePath. This is essentially the same thing as asking whether get_top() of both NodePaths is the same (e.g., both "render"). More...
|
|
bool | isSingleton (Thread current_thread) |
| Returns true if the NodePath contains exactly one node. More...
|
|
bool | isStashed () |
| Returns true if the referenced node is stashed either directly, or because some ancestor is stashed. More...
|
|
| listTags () |
| Lists the tags to the nout stream, one per line. See PandaNode::list_tags() for a variant that allows you to specify the output stream. More...
|
|
| lookAt (const LPoint3 point, const LVector3 up) |
| Sets the hpr on this NodePath so that it rotates to face the indicated point in space. More...
|
|
| lookAt (const NodePath other, const LPoint3 point, const LVector3 up) |
| Sets the transform on this NodePath so that it rotates to face the indicated point in space, which is relative to the other NodePath. More...
|
|
| lookAt (const NodePath other, float x, float y, float z) |
| Sets the hpr on this NodePath so that it rotates to face the indicated point in space, which is relative to the other NodePath. More...
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| lookAt (float x, float y, float z) |
| Sets the transform on this NodePath so that it rotates to face the indicated point in space. This will overwrite any previously existing scale on the node, although it will preserve any translation. More...
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| ls () |
| Lists the hierarchy at and below the referenced node. More...
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| ls (Ostream out, int indent_level) |
| Lists the hierarchy at and below the referenced node. More...
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PandaNode | node () |
| Returns the referenced node of the path. More...
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bool | operator!= (const NodePath other) |
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bool | operator< (const NodePath other) |
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NodePath | operator= (const NodePath copy) |
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bool | operator== (const NodePath other) |
| Comparison methods. More...
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| output (Ostream out) |
| Writes a sensible description of the NodePath to the indicated output stream. More...
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| premungeScene (GraphicsStateGuardianBase gsg) |
| Walks through the scene graph beginning at the bottom node, and internally adjusts any GeomVertexFormats for optimal rendering on the indicated GSG. If this step is not done prior to rendering, the formats will be optimized at render time instead, for a small cost. More...
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| prepareScene (GraphicsStateGuardianBase gsg) |
| Walks through the scene graph beginning at the bottom node, and does whatever initialization is required to render the scene properly with the indicated GSG. It is not strictly necessary to call this, since the GSG will initialize itself when the scene is rendered, but this may take some of the overhead away from that process. More...
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| projectTexture (TextureStage stage, Texture tex, const NodePath projector) |
| A convenience function to enable projective texturing at this node level and below, using the indicated NodePath (which should contain a LensNode) as the projector. More...
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| removeNode (Thread current_thread) |
| Disconnects the referenced node from the scene graph. This will also delete the node if there are no other pointers to it. More...
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| reparentTo (const NodePath other, int sort, Thread current_thread) |
| Removes the referenced node of the NodePath from its current parent and attaches it to the referenced node of the indicated NodePath. More...
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| reverseLs () |
| Lists the hierarchy at and above the referenced node. More...
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int | reverseLs (Ostream out, int indent_level) |
| Lists the hierarchy at and above the referenced node. More...
|
|
| setAllColorScale (float scale, int priority) |
| Scales all the color components of the object by the same amount, darkening the object, without (much) affecting alpha. Note that any priority specified will also apply to the alpha scale. More...
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| setAlphaScale (float scale, int priority) |
| Sets the alpha scale component of the transform without (much) affecting the color scale. Note that any priority specified will also apply to the color scale. More...
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| setAntialias (unsigned short int mode, int priority) |
| Specifies the antialiasing type that should be applied at this node and below. See AntialiasAttrib. More...
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| setAttrib (const RenderAttrib attrib, int priority) |
| Adds the indicated render attribute to the scene graph on this node. This attribute will now apply to this node and everything below. If there was already an attribute of the same type, it is replaced. More...
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|
| setAudioVolume (float volume, int priority) |
| Sets the audio volume component of the transform. More...
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| setAudioVolumeOff (int priority) |
| Disables any audio volume attribute inherited from above. This is not the same thing as clear_audio_volume(), which undoes any previous set_audio_volume() operation on this node; rather, this actively disables any set_audio_volume() that might be inherited from a parent node. More...
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| setBillboardAxis (const NodePath camera, float offset) |
| Puts a billboard transition on the node such that it will rotate in two dimensions around the up axis, towards a specified "camera" instead of to the viewing camera. More...
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| setBillboardAxis (float offset) |
| Puts a billboard transition on the node such that it will rotate in two dimensions around the up axis. More...
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| setBillboardPointEye (const NodePath camera, float offset) |
| Puts a billboard transition on the node such that it will rotate in three dimensions about the origin, keeping its up vector oriented to the top of the camera, towards a specified "camera" instead of to the viewing camera. More...
|
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| setBillboardPointEye (float offset) |
| Puts a billboard transition on the node such that it will rotate in three dimensions about the origin, keeping its up vector oriented to the top of the camera. More...
|
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| setBillboardPointWorld (const NodePath camera, float offset) |
| Puts a billboard transition on the node such that it will rotate in three dimensions about the origin, keeping its up vector oriented to the sky, towards a specified "camera" instead of to the viewing camera. More...
|
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| setBillboardPointWorld (float offset) |
| Puts a billboard transition on the node such that it will rotate in three dimensions about the origin, keeping its up vector oriented to the sky. More...
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|
| setBin (str bin_name, int draw_order, int priority) |
| Assigns the geometry at this level and below to the named rendering bin. It is the user's responsibility to ensure that such a bin already exists, either via the cull-bin Configrc variable, or by explicitly creating a GeomBin of the appropriate type at runtime. More...
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| setClipPlane (const NodePath clip_plane, int priority) |
| Adds the indicated clipping plane to the list of planes that apply to geometry at this node and below. The clipping plane itself, a PlaneNode, should be parented into the scene graph elsewhere, to represent the plane's position in space; but until set_clip_plane() is called it will clip no geometry. More...
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| setClipPlaneOff (const NodePath clip_plane, int priority) |
| Sets the geometry at this level and below to render without being clipped by the indicated PlaneNode. This is different from not specifying the PlaneNode; rather, this specifically contradicts set_clip_plane() at a higher node level (or, with a priority, overrides a set_clip_plane() at a lower level). More...
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| setClipPlaneOff (int priority) |
| Sets the geometry at this level and below to render using no clip_planes at all. This is different from not specifying a clip_plane; rather, this specifically contradicts set_clip_plane() at a higher node level (or, with a priority, overrides a set_clip_plane() at a lower level). More...
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| setCollideMask (CollideMask new_mask, CollideMask bits_to_change, TypeHandle node_type) |
| Recursively applies the indicated CollideMask to the into_collide_masks for all nodes at this level and below. If node_type is not TypeHandle::none(), then only nodes matching (or inheriting from) the indicated PandaNode subclass are modified. More...
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| setColor (const LColor color, int priority) |
| Applies a scene-graph color to the referenced node. This color will apply to all geometry at this level and below (that does not specify a new color or a set_color_off()). More...
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| setColor (float r, float g, float b, float a, int priority) |
| Applies a scene-graph color to the referenced node. This color will apply to all geometry at this level and below (that does not specify a new color or a set_color_off()). More...
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| setColorOff (int priority) |
| Sets the geometry at this level and below to render using the geometry color. This is normally the default, but it may be useful to use this to contradict set_color() at a higher node level (or, with a priority, to override a set_color() at a lower level). More...
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| setColorScale (const LVecBase4 scale, int priority) |
| Sets the color scale component of the transform, leaving translation and rotation untouched. More...
|
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| setColorScale (float sx, float sy, float sz, float sa, int priority) |
| Sets the color scale component of the transform. More...
|
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| setColorScaleOff (int priority) |
| Disables any color scale attribute inherited from above. This is not the same thing as clear_color_scale(), which undoes any previous set_color_scale() operation on this node; rather, this actively disables any set_color_scale() that might be inherited from a parent node. This also disables set_alpha_scale() at the same time. More...
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| setCompass (const NodePath reference) |
| Puts a compass effect on the node, so that it will retain a fixed rotation relative to the reference node (or render if the reference node is empty) regardless of the transforms above it. More...
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| setDepthOffset (int bias, int priority) |
| This instructs the graphics driver to apply an offset or bias to the generated depth values for rendered polygons, before they are written to the depth buffer. This can be used to shift polygons forward slightly, to resolve depth conflicts, or self-shadowing artifacts on thin objects. The bias is always an integer number, and each integer increment represents the smallest possible increment in Z that is sufficient to completely resolve two coplanar polygons. Positive numbers are closer towards the camera. More...
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| setDepthTest (bool depth_test, int priority) |
| Specifically sets or disables the testing of the depth buffer on this particular node. This is normally on in the 3-d scene graph and off in the 2-d scene graph; it should be on for rendering most 3-d objects properly. More...
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| setDepthWrite (bool depth_write, int priority) |
| Specifically sets or disables the writing to the depth buffer on this particular node. This is normally on in the 3-d scene graph and off in the 2-d scene graph; it should be on for rendering most 3-d objects properly. More...
|
|
| setEffect (const RenderEffect effect) |
| Adds the indicated render effect to the scene graph on this node. If there was already an effect of the same type, it is replaced. More...
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| setEffects (const RenderEffects effects) |
| Sets the complete RenderEffects that will be applied this node. This completely replaces whatever has been set on this node via repeated calls to set_attrib(). More...
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|
| setFluidPos (const LVecBase3 pos) |
| Sets the translation component, without changing the "previous" position, so that the collision system will see the node as moving fluidly from its previous position to its new position. See Also: NodePath::set_pos. More...
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| setFluidPos (const NodePath other, const LVecBase3 pos) |
| Sets the translation component of the transform, relative to the other node. More...
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| setFluidPos (const NodePath other, float x, float y, float z) |
| Sets the translation component, without changing the "previous" position, so that the collision system will see the node as moving fluidly from its previous position to its new position. More...
|
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| setFluidPos (float x, float y, float z) |
| Sets the translation component, without changing the "previous" position, so that the collision system will see the node as moving fluidly from its previous position to its new position. More...
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| setFluidX (const NodePath other, float x) |
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| setFluidX (float x) |
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| setFluidY (const NodePath other, float y) |
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| setFluidY (float y) |
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| setFluidZ (const NodePath other, float z) |
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| setFluidZ (float z) |
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| setFog (Fog fog, int priority) |
| Sets the geometry at this level and below to render using the indicated fog. More...
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| setFogOff (int priority) |
| Sets the geometry at this level and below to render using no fog. This is normally the default, but it may be useful to use this to contradict set_fog() at a higher node level (or, with a priority, to override a set_fog() at a lower level). More...
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| setH (const NodePath other, float h) |
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| setH (float h) |
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| setHpr (const LVecBase3 hpr) |
| Sets the rotation component of the transform, leaving translation and scale untouched. More...
|
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| setHpr (const NodePath other, const LVecBase3 hpr) |
| Sets the rotation component of the transform, relative to the other node. More...
|
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| setHpr (const NodePath other, float h, float p, float r) |
| Sets the rotation component of the transform, relative to the other node. More...
|
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| setHpr (float h, float p, float r) |
| Sets the rotation component of the transform, leaving translation and scale untouched. More...
|
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| setHprScale (const LVecBase3 hpr, const LVecBase3 scale) |
| Sets the rotation and scale components of the transform, leaving translation untouched. More...
|
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| setHprScale (const NodePath other, const LVecBase3 hpr, const LVecBase3 scale) |
| Sets the rotation and scale components of the transform, leaving translation untouched. This, or set_pos_hpr_scale, is the preferred way to update a transform when both hpr and scale are to be changed. More...
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| setHprScale (const NodePath other, float h, float p, float r, float sx, float sy, float sz) |
| Sets the rotation and scale components of the transform, leaving translation untouched. This, or set_pos_hpr_scale, is the preferred way to update a transform when both hpr and scale are to be changed. More...
|
|
| setHprScale (float h, float p, float r, float sx, float sy, float sz) |
| Sets the rotation and scale components of the transform, leaving translation untouched. More...
|
|
| setInstanceCount (int instance_count) |
| Sets the geometry instance count, or 0 if geometry instancing should be disabled. Do not confuse with instanceTo which only applies to animation instancing. More...
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|
| setLight (const NodePath light, int priority) |
| Adds the indicated Light or PolylightNode to the list of lights that illuminate geometry at this node and below. The light itself should be parented into the scene graph elsewhere, to represent the light's position in space; but until set_light() is called it will illuminate no geometry. More...
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| setLightOff (const NodePath light, int priority) |
| Sets the geometry at this level and below to render without using the indicated Light. This is different from not specifying the Light; rather, this specifically contradicts set_light() at a higher node level (or, with a priority, overrides a set_light() at a lower level). More...
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| setLightOff (int priority) |
| Sets the geometry at this level and below to render using no lights at all. This is different from not specifying a light; rather, this specifically contradicts set_light() at a higher node level (or, with a priority, overrides a set_light() at a lower level). More...
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|
| setMat (const LMatrix4 mat) |
| Directly sets an arbitrary 4x4 transform matrix. More...
|
|
| setMat (const NodePath other, const LMatrix4 mat) |
| Converts the indicated matrix from the other's coordinate space to the local coordinate space, and applies it to the node. More...
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|
| setMaterial (Material tex, int priority) |
| Sets the geometry at this level and below to render using the indicated material. More...
|
|
| setMaterialOff (int priority) |
| Sets the geometry at this level and below to render using no material. This is normally the default, but it may be useful to use this to contradict set_material() at a higher node level (or, with a priority, to override a set_material() at a lower level). More...
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|
| setName (str name) |
| Changes the name of the referenced node. More...
|
|
| setOccluder (const NodePath occluder) |
| Adds the indicated occluder to the list of occluders that apply to geometry at this node and below. The occluder itself, an OccluderNode, should be parented into the scene graph elsewhere, to represent the occluder's position in space; but until set_occluder() is called it will clip no geometry. More...
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|
| setP (const NodePath other, float p) |
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| setP (float p) |
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| setPos (const LVecBase3 pos) |
| Sets the translation component of the transform, leaving rotation and scale untouched. This also resets the node's "previous" position, so that the collision system will see the node as having suddenly appeared in the new position, without passing any points in between. See Also: NodePath::set_fluid_pos. More...
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|
| setPos (const NodePath other, const LVecBase3 pos) |
| Sets the translation component of the transform, relative to the other node. More...
|
|
| setPos (const NodePath other, float x, float y, float z) |
| Sets the translation component of the transform, relative to the other node. More...
|
|
| setPos (float x, float y, float z) |
| Sets the translation component of the transform, leaving rotation and scale untouched. This also resets the node's "previous" position, so that the collision system will see the node as having suddenly appeared in the new position, without passing any points in between. More...
|
|
| setPosHpr (const LVecBase3 pos, const LVecBase3 hpr) |
| Sets the translation and rotation component of the transform, leaving scale untouched. More...
|
|
| setPosHpr (const NodePath other, const LVecBase3 pos, const LVecBase3 hpr) |
| Sets the translation and rotation component of the transform, relative to the other node. More...
|
|
| setPosHpr (const NodePath other, float x, float y, float z, float h, float p, float r) |
| Sets the translation and rotation component of the transform, relative to the other node. More...
|
|
| setPosHpr (float x, float y, float z, float h, float p, float r) |
| Sets the translation and rotation component of the transform, leaving scale untouched. More...
|
|
| setPosHprScale (const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) |
| Replaces the translation, rotation, and scale components, implicitly setting shear to 0. More...
|
|
| setPosHprScale (const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) |
| Completely replaces the transform with new translation, rotation, and scale components, relative to the other node, implicitly setting shear to 0. More...
|
|
| setPosHprScale (const NodePath other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) |
| Completely replaces the transform with new translation, rotation, and scale components, relative to the other node. More...
|
|
| setPosHprScale (float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) |
| Completely replaces the transform with new translation, rotation, and scale components. More...
|
|
| setPosHprScaleShear (const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear) |
| Completely replaces the transform with new translation, rotation, scale, and shear components. More...
|
|
| setPosHprScaleShear (const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear) |
| Completely replaces the transform with new translation, rotation, scale, and shear components, relative to the other node. More...
|
|
| setPosQuat (const LVecBase3 pos, const LQuaternion quat) |
| Sets the translation and rotation component of the transform, leaving scale untouched. More...
|
|
| setPosQuat (const NodePath other, const LVecBase3 pos, const LQuaternion quat) |
| Sets the translation and rotation component of the transform, relative to the other node. More...
|
|
| setPosQuatScale (const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale) |
| Replaces the translation, rotation, and scale components, implicitly setting shear to 0. More...
|
|
| setPosQuatScale (const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale) |
| Completely replaces the transform with new translation, rotation, and scale components, relative to the other node, implicitly setting shear to 0. More...
|
|
| setPosQuatScaleShear (const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear) |
| Completely replaces the transform with new translation, rotation, scale, and shear components. More...
|
|
| setPosQuatScaleShear (const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear) |
| Completely replaces the transform with new translation, rotation, scale, and shear components, relative to the other node. More...
|
|
| setPrevTransform (const NodePath other, const TransformState transform, Thread current_thread) |
| Sets the "previous" transform object on this node, relative to the other node. This computes a new transform object that will have the indicated value when seen from the other node. More...
|
|
| setPrevTransform (const TransformState transform, Thread current_thread) |
| Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More...
|
|
| setPythonTag (str key, object value) |
|
| setQuat (const LQuaternion quat) |
| Sets the rotation component of the transform, leaving translation and scale untouched. More...
|
|
| setQuat (const NodePath other, const LQuaternion quat) |
| Sets the rotation component of the transform, relative to the other node. More...
|
|
| setQuatScale (const LQuaternion quat, const LVecBase3 scale) |
| Sets the rotation and scale components of the transform, leaving translation untouched. More...
|
|
| setQuatScale (const NodePath other, const LQuaternion quat, const LVecBase3 scale) |
| Sets the rotation and scale components of the transform, leaving translation untouched. This, or set_pos_quat_scale, is the preferred way to update a transform when both quat and scale are to be changed. More...
|
|
| setR (const NodePath other, float r) |
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| setR (float r) |
|
| setRenderMode (RenderModeAttrib::Mode mode, float thickness, int priority) |
| Sets up the geometry at this level and below (unless overridden) to render in the specified mode and with the indicated line and/or point thickness. More...
|
|
| setRenderModeFilled (int priority) |
| Sets up the geometry at this level and below (unless overridden) to render in filled (i.e. not wireframe) mode. More...
|
|
| setRenderModeFilledWireframe (const LColor wireframe_color, int priority) |
| Sets up the geometry at this level and below (unless overridden) to render in filled, but overlay the wireframe on top with a fixed color. This is useful for debug visualizations. More...
|
|
| setRenderModePerspective (bool perspective, int priority) |
| Sets up the point geometry at this level and below to render as perspective sprites (that is, billboarded quads). The thickness, as specified with set_render_mode_thickness(), is the width of each point in 3-D units, unless it is overridden on a per-vertex basis. This does not affect geometry other than points. More...
|
|
| setRenderModeThickness (float thickness, int priority) |
| Sets up the point geometry at this level and below to render as thick points (that is, billboarded quads). The thickness is in pixels, unless set_render_mode_perspective is also true, in which case it is in 3-D units. More...
|
|
| setRenderModeWireframe (int priority) |
| Sets up the geometry at this level and below (unless overridden) to render in wireframe mode. More...
|
|
| setSa (float sa) |
| Sets the alpha scale component of the transform. More...
|
|
| setSb (float sb) |
| Sets the blue scale component of the transform. More...
|
|
| setScale (const LVecBase3 scale) |
| Sets the scale component of the transform, leaving translation and rotation untouched. More...
|
|
| setScale (const NodePath other, const LVecBase3 scale) |
| Sets the scale component of the transform, relative to the other node. More...
|
|
| setScale (const NodePath other, float scale) |
| Sets the scale component of the transform, relative to the other node. More...
|
|
| setScale (const NodePath other, float sx, float sy, float sz) |
| Sets the scale component of the transform, relative to the other node. More...
|
|
| setScale (float scale) |
| Sets the scale component of the transform, leaving translation and rotation untouched. More...
|
|
| setScale (float sx, float sy, float sz) |
|
| setScissor (const LPoint3 a, const LPoint3 b) |
| Sets up a scissor region on the nodes rendered at this level and below. The two points are understood to be relative to this node. When these points are projected into screen space, they define the diagonally-opposite points that determine the scissor region. More...
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|
| setScissor (const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d) |
| Sets up a scissor region on the nodes rendered at this level and below. The four points are understood to be relative to this node. When these points are projected into screen space, they define the bounding volume of the scissor region (the scissor region is the smallest onscreen rectangle that encloses all four points). More...
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|
| setScissor (const NodePath other, const LPoint3 a, const LPoint3 b) |
| Sets up a scissor region on the nodes rendered at this level and below. The two points are understood to be relative to the indicated other node. When these points are projected into screen space, they define the diagonally-opposite points that determine the scissor region. More...
|
|
| setScissor (const NodePath other, const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d) |
| Sets up a scissor region on the nodes rendered at this level and below. The four points are understood to be relative to the indicated other node. When these points are projected into screen space, they define the bounding volume of the scissor region (the scissor region is the smallest onscreen rectangle that encloses all four points). More...
|
|
| setScissor (float left, float right, float bottom, float top) |
| Sets up a scissor region on the nodes rendered at this level and below. The four coordinates are understood to define a rectangle in screen space. These numbers are relative to the current DisplayRegion, where (0,0) is the lower-left corner of the DisplayRegion, and (1,1) is the upper-right corner. More...
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|
| setSg (float sg) |
| Sets the alpha scale component of the transform. More...
|
|
| setShader (const Shader sha, int priority) |
|
| setShaderAuto (BitMask32 shader_switch, int priority) |
| overloaded for auto shader customization More...
|
|
| setShaderAuto (int priority) |
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| setShaderInput (const InternalName id, const LMatrix3 v, int priority) |
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| setShaderInput (const InternalName id, const LMatrix4 v, int priority) |
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| setShaderInput (const InternalName id, const LVecBase2 v, int priority) |
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| setShaderInput (const InternalName id, const LVecBase2i v, int priority) |
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| setShaderInput (const InternalName id, const LVecBase3 v, int priority) |
|
| setShaderInput (const InternalName id, const LVecBase3i v, int priority) |
|
| setShaderInput (const InternalName id, const LVecBase4 v, int priority) |
|
| setShaderInput (const InternalName id, const LVecBase4i v, int priority) |
|
| setShaderInput (const InternalName id, const NodePath np, int priority) |
|
| setShaderInput (const InternalName id, float n1, float n2, float n3, float n4, int priority) |
|
| setShaderInput (const InternalName id, const PTALMatrix3 v, int priority) |
|
| setShaderInput (const InternalName id, const PTALMatrix4 v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase2 v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase2i v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase3 v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase3i v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase4 v, int priority) |
|
| setShaderInput (const InternalName id, const PTALVecBase4i v, int priority) |
|
| setShaderInput (const InternalName id, const PTADouble v, int priority) |
|
| setShaderInput (const InternalName id, const PTAFloat v, int priority) |
|
| setShaderInput (const InternalName id, const PTAInt v, int priority) |
|
| setShaderInput (const InternalName id, Texture tex, const SamplerState sampler, int priority) |
|
| setShaderInput (const InternalName id, Texture tex, bool read, bool write, int z, int n, int priority) |
|
| setShaderInput (const InternalName id, Texture tex, int priority) |
|
| setShaderInput (const InternalName id, int n1, int n2, int n3, int n4, int priority) |
|
| setShaderInput (const ShaderInput inp) |
|
| setShaderOff (int priority) |
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| setShear (const LVecBase3 shear) |
| Sets the shear component of the transform, leaving translation and rotation untouched. More...
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| setShear (const NodePath other, const LVecBase3 shear) |
| Sets the shear component of the transform, relative to the other node. More...
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| setShear (const NodePath other, float shxy, float shxz, float shyz) |
| Sets the shear component of the transform, relative to the other node. More...
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| setShear (float shxy, float shxz, float shyz) |
| Sets the shear component of the transform, leaving translation, rotation, and scale untouched. More...
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| setShxy (const NodePath other, float shxy) |
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| setShxy (float shxy) |
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| setShxz (const NodePath other, float shxz) |
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| setShxz (float shxz) |
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| setShyz (const NodePath other, float shyz) |
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| setShyz (float shyz) |
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| setSr (float sr) |
| Sets the red scale component of the transform. More...
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| setState (const NodePath other, const RenderState state, Thread current_thread) |
| Sets the state object on this node, relative to the other node. This computes a new state object that will have the indicated value when seen from the other node. More...
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| setState (const RenderState state, Thread current_thread) |
| Changes the complete state object on this node. More...
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| setSx (const NodePath other, float sx) |
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| setSx (float sx) |
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| setSy (const NodePath other, float sy) |
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| setSy (float sy) |
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| setSz (const NodePath other, float sz) |
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| setSz (float sz) |
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| setTag (str key, str value) |
| Associates a user-defined value with a user-defined key which is stored on the node. This value has no meaning to Panda; but it is stored indefinitely on the node until it is requested again. More...
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| setTexGen (TextureStage stage, RenderAttrib::TexGenMode mode, const LTexCoord3 constant_value, int priority) |
| Enables automatic texture coordinate generation for the indicated texture stage. This version of this method is useful when setting M_constant, which requires a constant texture coordinate value. More...
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| setTexGen (TextureStage stage, RenderAttrib::TexGenMode mode, int priority) |
| Enables automatic texture coordinate generation for the indicated texture stage. More...
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| setTexHpr (const NodePath other, TextureStage stage, const LVecBase3 hpr) |
| Sets a texture matrix on the current node to apply the indicated rotation, as a 3-D HPR, to UVW's for the given stage. More...
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| setTexHpr (const NodePath other, TextureStage stage, float h, float p, float r) |
| Sets a texture matrix on the current node to apply the indicated rotation, as a 3-D HPR, to UVW's for the given stage. More...
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| setTexHpr (TextureStage stage, const LVecBase3 hpr) |
| Sets a texture matrix on the current node to apply the indicated rotation, as a 3-D HPR, to UVW's for the given stage. More...
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| setTexHpr (TextureStage stage, float h, float p, float r) |
| Sets a texture matrix on the current node to apply the indicated rotation, as a 3-D HPR, to UVW's for the given stage. More...
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| setTexOffset (const NodePath other, TextureStage stage, const LVecBase2 uv) |
| Sets a texture matrix on the current node to apply the indicated offset to UV's for the given stage. More...
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| setTexOffset (const NodePath other, TextureStage stage, float u, float v) |
| Sets a texture matrix on the current node to apply the indicated offset to UV's for the given stage. More...
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| setTexOffset (TextureStage stage, const LVecBase2 uv) |
| Sets a texture matrix on the current node to apply the indicated offset to UV's for the given stage. More...
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| setTexOffset (TextureStage stage, float u, float v) |
| Sets a texture matrix on the current node to apply the indicated offset to UV's for the given stage. More...
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| setTexPos (const NodePath other, TextureStage stage, const LVecBase3 uvw) |
| Sets a texture matrix on the current node to apply the indicated offset to UVW's for the given stage. More...
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| setTexPos (const NodePath other, TextureStage stage, float u, float v, float w) |
| Sets a texture matrix on the current node to apply the indicated offset to UVW's for the given stage. More...
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| setTexPos (TextureStage stage, const LVecBase3 uvw) |
| Sets a texture matrix on the current node to apply the indicated offset to UVW's for the given stage. More...
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| setTexPos (TextureStage stage, float u, float v, float w) |
| Sets a texture matrix on the current node to apply the indicated offset to UVW's for the given stage. More...
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| setTexProjector (TextureStage stage, const NodePath from, const NodePath to, int lens_index) |
| Establishes a TexProjectorEffect on this node, which can be used to establish projective texturing (but see also the NodePath::project_texture() convenience function), or it can be used to bind this node's texture transform to particular node's position in space, allowing a LerpInterval (for instance) to adjust this node's texture coordinates. More...
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| setTexRotate (const NodePath other, TextureStage stage, float r) |
| Sets a texture matrix on the current node to apply the indicated rotation, clockwise in degrees, to UV's for the given stage. More...
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| setTexRotate (TextureStage stage, float r) |
| Sets a texture matrix on the current node to apply the indicated rotation, clockwise in degrees, to UV's for the given stage. More...
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| setTexScale (const NodePath other, TextureStage stage, const LVecBase2 scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UV's for the given stage. More...
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| setTexScale (const NodePath other, TextureStage stage, const LVecBase3 scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UVW's for the given stage. More...
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| setTexScale (const NodePath other, TextureStage stage, float scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UV's for the given stage. More...
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| setTexScale (const NodePath other, TextureStage stage, float su, float sv) |
| Sets a texture matrix on the current node to apply the indicated scale to UV's for the given stage. More...
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| setTexScale (const NodePath other, TextureStage stage, float su, float sv, float sw) |
| Sets a texture matrix on the current node to apply the indicated scale to UVW's for the given stage. More...
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| setTexScale (TextureStage stage, const LVecBase2 scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UV's for the given stage. More...
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| setTexScale (TextureStage stage, const LVecBase3 scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UVW's for the given stage. More...
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| setTexScale (TextureStage stage, float scale) |
| Sets a texture matrix on the current node to apply the indicated scale to UVW's for the given stage. More...
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| setTexScale (TextureStage stage, float su, float sv) |
| Sets a texture matrix on the current node to apply the indicated scale to UV's for the given stage. More...
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| setTexScale (TextureStage stage, float su, float sv, float sw) |
| Sets a texture matrix on the current node to apply the indicated scale to UVW's for the given stage. More...
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| setTexTransform (const NodePath other, TextureStage stage, const TransformState transform) |
| Sets the texture matrix on the current node to the indicated transform for the given stage. More...
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| setTexTransform (TextureStage stage, const TransformState transform) |
| Sets the texture matrix on the current node to the indicated transform for the given stage. More...
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| setTexture (Texture tex, const SamplerState sampler, int priority) |
| Adds the indicated texture to the list of textures that will be rendered on the default texture stage. More...
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| setTexture (Texture tex, int priority) |
| Adds the indicated texture to the list of textures that will be rendered on the default texture stage. More...
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| setTexture (TextureStage stage, Texture tex, const SamplerState sampler, int priority) |
| Adds the indicated texture to the list of textures that will be rendered on the indicated multitexture stage. If there are multiple texture stages specified (possibly on multiple different nodes at different levels), they will all be applied to geometry together, according to the stage specification set up in the TextureStage object. More...
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| setTexture (TextureStage stage, Texture tex, int priority) |
| Adds the indicated texture to the list of textures that will be rendered on the indicated multitexture stage. If there are multiple texture stages specified (possibly on multiple different nodes at different levels), they will all be applied to geometry together, according to the stage specification set up in the TextureStage object. More...
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| setTextureOff (TextureStage stage, int priority) |
| Sets the geometry at this level and below to render using no texture, on the indicated stage. This is different from not specifying a texture; rather, this specifically contradicts set_texture() at a higher node level (or, with a priority, overrides a set_texture() at a lower level). More...
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| setTextureOff (int priority) |
| Sets the geometry at this level and below to render using no texture, on any stage. This is different from not specifying a texture; rather, this specifically contradicts set_texture() at a higher node level (or, with a priority, overrides a set_texture() at a lower level). More...
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| setTransform (const NodePath other, const TransformState transform, Thread current_thread) |
| Sets the transform object on this node, relative to the other node. This computes a new transform object that will have the indicated value when seen from the other node. More...
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| setTransform (const TransformState transform, Thread current_thread) |
| Changes the complete transform object on this node. More...
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| setTransparency (TransparencyAttrib::Mode mode, int priority) |
| Specifically sets or disables transparent rendering mode on this particular node. If no other nodes override, this will cause items with a non-1 value for alpha color to be rendered partially transparent. More...
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| setTwoSided (bool two_sided, int priority) |
| Specifically sets or disables two-sided rendering mode on this particular node. If no other nodes override, this will cause backfacing polygons to be drawn (in two-sided mode, true) or culled (in one-sided mode, false). More...
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| setX (const NodePath other, float x) |
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| setX (float x) |
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| setY (const NodePath other, float y) |
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| setY (float y) |
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| setZ (const NodePath other, float z) |
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| setZ (float z) |
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| show () |
| Undoes the effect of a previous hide() on this node: makes the referenced node (and the entire subgraph below this node) visible to all cameras. More...
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| show (DrawMask camera_mask) |
| Makes the referenced node visible just to the cameras whose camera_mask shares the indicated bits. More...
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| showBounds () |
| Causes the bounding volume of the bottom node and all of its descendants (that is, the bounding volume associated with the the bottom arc) to be rendered, if possible. The rendering method is less than optimal; this is intended primarily for debugging. More...
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| showThrough () |
| Makes the referenced node visible just to the cameras whose camera_mask shares the indicated bits. More...
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| showThrough (DrawMask camera_mask) |
| Makes the referenced node visible just to the cameras whose camera_mask shares the indicated bits. More...
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| showTightBounds () |
| Similar to show_bounds(), this draws a bounding box representing the "tight" bounds of this node and all of its descendants. The bounding box is recomputed every frame by reexamining all of the vertices; this is far from efficient, but this is intended for debugging. More...
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| stash (int sort, Thread current_thread) |
| Removes the referenced node (and the entire subgraph below this node) from the scene graph in any normal sense. The node will no longer be visible and is not tested for collisions; furthermore, no normal scene graph traversal will visit the node. The node's bounding volume no longer contributes to its parent's bounding volume. More...
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| stashTo (const NodePath other, int sort, Thread current_thread) |
| Similar to reparent_to(), but the node is added to its new parent's stashed list, so that the result is equivalent to calling reparent_to() immediately followed by stash(). More...
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| unifyTextureStages (TextureStage stage) |
| Searches through all TextureStages at this node and below. Any TextureStages that share the same name as the indicated TextureStage object are replaced with this object, thus ensuring that all geometry at this node and below with a particular TextureStage name is using the same TextureStage object. More...
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| unstash (int sort, Thread current_thread) |
| Undoes the effect of a previous stash() on this node: makes the referenced node (and the entire subgraph below this node) once again part of the scene graph. More...
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| unstashAll (Thread current_thread) |
| Unstashes this node and all stashed child nodes. More...
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bool | verifyComplete (Thread current_thread) |
| Returns true if all of the nodes described in the NodePath are connected, or false otherwise. More...
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bool | writeBamFile (const Filename filename) |
| Writes the contents of this node and below out to a bam file with the indicated filename. This file may then be read in again, as is, at some later point. Returns true if successful, false on some kind of error. More...
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bool | writeBamStream (Ostream out) |
| Writes the contents of this node and below out to the indicated stream. More...
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| writeBounds (Ostream out) |
| Writes a description of the bounding volume containing the bottom node and all of its descendants to the indicated output stream. More...
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| wrtReparentTo (const NodePath other, int sort, Thread current_thread) |
| This functions identically to reparent_to(), except the transform on this node is also adjusted so that the node remains in the same place in world coordinates, even if it is reparented into a different coordinate system. More...
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def | __init__ (self) |
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def | b_clearSmoothing (self) |
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def | d_clearSmoothing (self) |
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def | delete (self) |
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def | disable (self) |
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def | generate (self) |
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def | getPosHprBroadcastPeriod (self) |
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def | getPosHprBroadcastTaskName (self) |
| posHprBroadcast ### More...
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def | posHprBroadcastStarted (self) |
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def | sendCurrentPosition (self) |
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def | setPosHprBroadcastPeriod (self, period) |
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def | startPosHprBroadcast (self, period=.2, stagger=0, type=None) |
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def | stopPosHprBroadcast (self) |
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def | wantSmoothPosBroadcastTask (self) |
|