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| __init__ (const LPoint3 center, float radius) |
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| __init__ (float cx, float cy, float cz, float radius) |
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const LPoint3 | getCenter () |
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float | getRadius () |
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| setCenter (const LPoint3 center) |
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| setCenter (float x, float y, float z) |
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| setRadius (float radius) |
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Public Member Functions inherited from CollisionSolid |
| clearEffectiveNormal () |
| Removes the normal previously set by set_effective_normal(). More...
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const BoundingVolume | getBounds () |
| Returns the solid's bounding volume. More...
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LPoint3 | getCollisionOrigin () |
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const LVector3 | getEffectiveNormal () |
| Returns the normal that was set by set_effective_normal(). It is an error to call this unless has_effective_normal() returns true. More...
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bool | getRespectEffectiveNormal () |
| See set_respect_effective_normal(). More...
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bool | hasEffectiveNormal () |
| Returns true if a special normal was set by set_effective_normal(), false otherwise. More...
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bool | isTangible () |
| Returns whether the solid is considered 'tangible' or not. An intangible solid has no effect in a CollisionHandlerPusher (except to throw an event); it's useful for defining 'trigger' planes and spheres, that cause an effect when passed through. More...
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| output (Ostream out) |
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| setBounds (const BoundingVolume bounding_volume) |
| Returns the solid's bounding volume. More...
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| setEffectiveNormal (const LVector3 effective_normal) |
| Records a false normal for this CollisionSolid that will be reported by the collision system with all collisions into it, instead of its actual normal. This is useful as a workaround for the problem of an avatar wanting to stand on a sloping ground; by storing a false normal, the ground appears to be perfectly level, and the avatar does not tend to slide down it. More...
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| setRespectEffectiveNormal (bool respect_effective_normal) |
| This is only meaningful for CollisionSolids that will be added to a traverser as colliders. It is normally true, but if set false, it means that this particular solid does not care about the "effective" normal of other solids it meets, but rather always uses the true normal. More...
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| setTangible (bool tangible) |
| Sets the current state of the 'tangible' flag. Set this true to make the solid tangible, so that a CollisionHandlerPusher will not allow another object to intersect it, or false to make it intangible, so that a CollisionHandlerPusher will ignore it except to throw an event. More...
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| write (Ostream out, int indent_level) |
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Public Member Functions inherited from CopyOnWriteObject |
| cacheRef () |
| See CachedTypedWritableReferenceCount::cache_ref(). More...
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bool | cacheUnref () |
| See CachedTypedWritableReferenceCount::cache_unref(). More...
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Public Member Functions inherited from CachedTypedWritableReferenceCount |
| cacheRef () |
| Explicitly increments the cache reference count and the normal reference count simultaneously. More...
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bool | cacheUnref () |
| Explicitly decrements the cache reference count and the normal reference count simultaneously. More...
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int | getCacheRefCount () |
| Returns the current reference count. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
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bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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A spherical collision volume or object.