__reduce__() | TypedWritable | |
__reduce_persist__(object pickler) | TypedWritable | |
autoGlossOn() | ShaderAttrib | |
autoGlowOn() | ShaderAttrib | |
autoNormalOn() | ShaderAttrib | |
autoRampOn() | ShaderAttrib | |
autoShader() | ShaderAttrib | |
autoShadowOn() | ShaderAttrib | |
clearAllShaderInputs() | ShaderAttrib | |
clearFlag(int flag) | ShaderAttrib | |
clearShader() | ShaderAttrib | |
clearShaderInput(const InternalName id) | ShaderAttrib | |
clearShaderInput(str id) | ShaderAttrib | |
compareTo(const RenderAttrib other) | RenderAttrib | |
compose(const RenderAttrib other) | RenderAttrib | |
decodeFromBamStream(str data, BamReader reader) | TypedWritableReferenceCount | static |
encodeToBamStream() | TypedWritable | |
encodeToBamStream(String data, BamWriter writer) | TypedWritable | |
F_disable_alpha_write enum value | ShaderAttrib | |
F_hardware_skinning enum value | ShaderAttrib | |
F_subsume_alpha_test enum value | ShaderAttrib | |
garbageCollect() | RenderAttrib | static |
getAutoShaderAttrib(const RenderState state) | RenderAttrib | |
getBamModified() | TypedWritable | |
getClassSlot() | ShaderAttrib | static |
getClassType() | ShaderAttrib | static |
getFlag(int flag) | ShaderAttrib | |
getHash() | RenderAttrib | |
getInstanceCount() | ShaderAttrib | |
getNumAttribs() | RenderAttrib | static |
getRefCount() | ReferenceCount | |
getShader() | ShaderAttrib | |
getShaderInput(const InternalName id) | ShaderAttrib | |
getShaderInput(str id) | ShaderAttrib | |
getShaderInputMatrix(const InternalName id, LMatrix4 matrix) | ShaderAttrib | |
getShaderInputNodepath(const InternalName id) | ShaderAttrib | |
getShaderInputPtr(const InternalName id) | ShaderAttrib | |
getShaderInputSampler(const InternalName id) | ShaderAttrib | |
getShaderInputTexture(const InternalName id) | ShaderAttrib | |
getShaderInputVector(InternalName id) | ShaderAttrib | |
getShaderPriority() | ShaderAttrib | |
getSlot() | RenderAttrib | |
getType() | TypedObject | |
getTypeIndex() | TypedObject | |
getUnique() | RenderAttrib | |
hasShader() | ShaderAttrib | |
hasShaderInput(const InternalName id) | ShaderAttrib | |
invertCompose(const RenderAttrib other) | RenderAttrib | |
isExactType(TypeHandle handle) | TypedObject | |
isOfType(TypeHandle handle) | TypedObject | |
listAttribs(Ostream out) | RenderAttrib | static |
lowerAttribCanOverride() | RenderAttrib | |
M_always enum value | RenderAttrib | |
M_constant enum value | RenderAttrib | |
M_equal enum value | RenderAttrib | |
M_eye_cube_map enum value | RenderAttrib | |
M_eye_normal enum value | RenderAttrib | |
M_eye_position enum value | RenderAttrib | |
M_eye_sphere_map enum value | RenderAttrib | |
M_greater enum value | RenderAttrib | |
M_greater_equal enum value | RenderAttrib | |
M_less enum value | RenderAttrib | |
M_less_equal enum value | RenderAttrib | |
M_never enum value | RenderAttrib | |
M_none enum value | RenderAttrib | |
M_not_equal enum value | RenderAttrib | |
M_off enum value | RenderAttrib | |
M_point_sprite enum value | RenderAttrib | |
M_unused enum value | RenderAttrib | |
M_unused2 enum value | RenderAttrib | |
M_world_cube_map enum value | RenderAttrib | |
M_world_normal enum value | RenderAttrib | |
M_world_position enum value | RenderAttrib | |
make(const Shader shader) | ShaderAttrib | static |
makeDefault() | ShaderAttrib | static |
makeOff() | ShaderAttrib | static |
markBamModified() | TypedWritable | |
output(Ostream out) | RenderAttrib | |
PandaCompareFunc enum name | RenderAttrib | |
ref() | ReferenceCount | |
registerWithReadFactory() | ShaderAttrib | static |
setFlag(int flag, bool value) | ShaderAttrib | |
setInstanceCount(int instance_count) | ShaderAttrib | |
setShader(const Shader s, int priority) | ShaderAttrib | |
setShaderAuto(BitMask32 shader_switch, int priority) | ShaderAttrib | |
setShaderAuto(int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const LMatrix3 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const LMatrix4 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const LVecBase2 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const LVecBase3 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const LVecBase4 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const NodePath np, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTALMatrix3 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTALMatrix4 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTALVecBase2 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTALVecBase3 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTALVecBase4 v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTADouble v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, const PTAFloat v, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, Texture tex, int priority) | ShaderAttrib | |
setShaderInput(const InternalName id, double n1, double n2, double n3, double n4, int priority) | ShaderAttrib | |
setShaderInput(const ShaderInput inp) | ShaderAttrib | |
setShaderOff(int priority) | ShaderAttrib | |
testRefCountIntegrity() | ReferenceCount | |
testRefCountNonzero() | ReferenceCount | |
TexGenMode enum name | RenderAttrib | |
unref() | ReferenceCount | |
validateAttribs() | RenderAttrib | static |
write(Ostream out, int indent_level) | RenderAttrib | |