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const RenderAttrib | addStage (TextureStage stage, const TransformState transform, int override) |
| Returns a new TexMatrixAttrib just like this one, with the indicated transform for the given stage. If this stage already exists, its transform is replaced. More...
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int | getGeomRendering (int geom_rendering) |
| Returns the union of the Geom::GeomRendering bits that will be required once this TexMatrixAttrib is applied to a geom which includes the indicated geom_rendering bits. More...
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const LMatrix4 | getMat () |
| Returns the transformation matrix associated with the default texture stage. More...
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const LMatrix4 | getMat (TextureStage stage) |
| Returns the transformation matrix associated with the indicated texture stage, or identity matrix if nothing is associated with the indicated stage. More...
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int | getNumStages () |
| Returns the number of stages that are represented by this attrib. More...
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int | getOverride (TextureStage stage) |
| Returns the override value associated with the indicated stage. More...
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TextureStage | getStage (int n) |
| Returns the nth stage that is represented by this attrib. The TextureStages are in no particular order. More...
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list | getStages () |
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const TransformState | getTransform (TextureStage stage) |
| Returns the transformation associated with the indicated texture stage, or identity matrix if nothing is associated with the indicated stage. More...
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bool | hasStage (TextureStage stage) |
| Returns true if there is a transform associated with the indicated stage, or false otherwise (in which case get_transform(stage) will return the identity transform). More...
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bool | isEmpty () |
| Returns true if no stages are defined in the TexMatrixAttrib, false if at least one is. More...
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const RenderAttrib | removeStage (TextureStage stage) |
| Returns a new TexMatrixAttrib just like this one, with the indicated stage removed. More...
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Public Member Functions inherited from RenderAttrib |
int | compareTo (const RenderAttrib other) |
| Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. More...
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const RenderAttrib | compose (const RenderAttrib other) |
| Returns a new RenderAttrib object that represents the composition of this attrib with the other attrib. In most cases, this is the same as the other attrib; a compose b produces b. Some kinds of attributes, like a TextureTransform, for instance, might produce a new result: a compose b produces c. More...
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const RenderAttrib | getAutoShaderAttrib (const RenderState state) |
| Returns the variant of this RenderAttrib that's most relevant for associating with an auto-generated shader. This should be a new RenderAttrib of the same type as this one, with any superfluous data set to neutral. Only the parts of the attrib that contribute to the shader should be reflected in the returned attrib. The idea is to associate the auto-generated shader with the most neutral form of all states, to allow it to be shared across as many RenderState objects as possible. More...
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size_t | getHash () |
| Returns a suitable hash value for phash_map. More...
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int | getSlot () |
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const RenderAttrib | getUnique () |
| Returns the pointer to the unique RenderAttrib in the cache that is equivalent to this one. This may be the same pointer as this object, or it may be a different pointer; but it will be an equivalent object, and it will be a shared pointer. This may be called from time to time to improve cache benefits. More...
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const RenderAttrib | invertCompose (const RenderAttrib other) |
| Returns a new RenderAttrib object that represents the composition of the inverse of this attrib with the other attrib. In most cases, this is the same as the other attrib; !a compose b produces b. Some kinds of attributes, like a TextureTransform, for instance, might produce a new result: !a compose b produces c. More...
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bool | lowerAttribCanOverride () |
| Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. More...
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| output (Ostream out) |
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| write (Ostream out, int indent_level) |
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
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bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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Applies a transform matrix to UV's before they are rendered.