Panda3D
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This class exists just to provide scoping for the various enumerated types used by Geom, GeomVertexData, GeomVertexArrayData, GeomPrimitive, and other related classes. More...
Public Types | |
enum | AnimationType { AT_none = 0, AT_panda = 1, AT_hardware = 2 } |
The type of animation data that is represented by a particular GeomVertexFormat. More... | |
enum | Contents { C_other = 0, C_point = 1, C_clip_point = 2, C_vector = 3, C_texcoord = 4, C_color = 5, C_index = 6, C_morph_delta = 7, C_matrix = 8, C_normal = 9 } |
The contents determine the semantic meaning of a numeric value within the vertex data. This is also used to determine what automatic transforms might be applied to the various columns. More... | |
enum | GeomRendering { GR_indexed_point = 1, GR_indexed_other = 65536, GR_indexed_bits = 65537, GR_point = 2, GR_point_uniform_size = 4, GR_per_point_size = 8, GR_point_perspective = 16, GR_point_aspect_ratio = 32, GR_point_scale = 64, GR_point_rotate = 128, GR_point_sprite = 256, GR_point_sprite_tex_matrix = 512, GR_point_bits = 1022, GR_triangle_strip = 1024, GR_triangle_fan = 2048, GR_line_strip = 4096, GR_composite_bits = 7168, GR_strip_cut_index = 131072, GR_flat_first_vertex = 8192, GR_flat_last_vertex = 16384, GR_shade_model_bits = 24576 } |
This type specifies a number of bits that are used to represent the rendering requirements of a particular Geom, as well as the rendering capabilities of the GSG. The difference between the two indicates whether the Geom needs to be munged for the GSG. More... | |
enum | NumericType { NT_uint8 = 0, NT_uint16 = 1, NT_uint32 = 2, NT_packed_dcba = 3, NT_packed_dabc = 4, NT_float32 = 5, NT_float64 = 6, NT_stdfloat = 7 } |
The numeric type determines what physical representation is used to encode a numeric value within the vertex data. More... | |
enum | PrimitiveType { PT_none = 0, PT_polygons = 1, PT_lines = 2, PT_points = 3, PT_patches = 4 } |
The primitive type represents the core primitive type of a particular GeomPrimitive. It's used for determining what kind of antialiasing should be enabled. More... | |
enum | ShadeModel { SM_uniform = 0, SM_smooth = 1, SM_flat_first_vertex = 2, SM_flat_last_vertex = 3 } |
The shade model specifies whether the per-vertex colors and normals indexed by a given primitive truly represent per-vertex colors and normals, or whether they actually represent per-triangle flat-shaded colors and normals. More... | |
enum | UsageHint { UH_client = 0, UH_stream = 1, UH_dynamic = 2, UH_static = 3, UH_unspecified = 4 } |
This class exists just to provide scoping for the various enumerated types used by Geom, GeomVertexData, GeomVertexArrayData, GeomPrimitive, and other related classes.
enum AnimationType |
The type of animation data that is represented by a particular GeomVertexFormat.
Enumerator | |
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AT_none | No vertex animation. |
AT_panda | Vertex animation calculated on the CPU by Panda. |
AT_hardware | Hardware-accelerated animation on the graphics card. |
enum Contents |
The contents determine the semantic meaning of a numeric value within the vertex data. This is also used to determine what automatic transforms might be applied to the various columns.
enum GeomRendering |
This type specifies a number of bits that are used to represent the rendering requirements of a particular Geom, as well as the rendering capabilities of the GSG. The difference between the two indicates whether the Geom needs to be munged for the GSG.
enum NumericType |
The numeric type determines what physical representation is used to encode a numeric value within the vertex data.
enum PrimitiveType |
The primitive type represents the core primitive type of a particular GeomPrimitive. It's used for determining what kind of antialiasing should be enabled.
Enumerator | |
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PT_none | |
PT_polygons | |
PT_lines | |
PT_points | |
PT_patches |
enum ShadeModel |
The shade model specifies whether the per-vertex colors and normals indexed by a given primitive truly represent per-vertex colors and normals, or whether they actually represent per-triangle flat-shaded colors and normals.
Enumerator | |
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SM_uniform | SM_uniform: all vertices across all faces have the same colors and normals. It doesn't really matter which ShadeModelAttrib mode is used to render this primitive. |
SM_smooth | SM_smooth: vertices within a single face have different colors/normals that should be smoothed across the face. This primitive should be rendered with SmoothModelAttrib::M_smooth. |
SM_flat_first_vertex | SM_flat_(first,last)_vertex: each face within the primitive might have a different color/normal than the other faces, but across a particular face there is only one color/normal. Each face's color/normal is taken from the (first, last) vertex of the face. This primitive should be rendered with SmoothModelAttrib::M_flat. |
SM_flat_last_vertex |
enum UsageHint |