__init__(self, parentNP=None) | SelectionRay | |
addCollider(self, collider) | SelectionQueue | |
addUnpickable(self, item) | SelectionQueue | |
collider | SelectionQueue | |
collideWithBitMask(self, bitMask) | SelectionQueue | |
collideWithGeom(self) | SelectionQueue | |
collideWithWidget(self) | SelectionQueue | |
collisionNode | SelectionQueue | |
collisionNodePath | SelectionQueue | |
ct | SelectionQueue | |
entry | SelectionQueue | |
findCollisionEntry(self, skipFlags=SKIP_NONE, startIndex=0) | SelectionQueue | |
findNextCollisionEntry(self, skipFlags=SKIP_NONE) | SelectionQueue | |
getCurrentEntry(self) | SelectionQueue | |
index | SelectionQueue | |
isEntryBackfacing(self, entry) | SelectionQueue | |
pick(self, targetNodePath, xy=None) | SelectionRay | |
pick3D(self, targetNodePath, origin, dir) | SelectionRay | |
pickBitMask(self, bitMask=BitMask32.allOff(), targetNodePath=None, skipFlags=SKIP_ALL) | SelectionRay | |
pickBitMask3D(self, bitMask=BitMask32.allOff(), targetNodePath=None, origin=Point3(0), dir=Vec3(0, 0, -1), skipFlags=SKIP_ALL) | SelectionRay | |
pickGeom(self, targetNodePath=None, skipFlags=SKIP_ALL, xy=None) | SelectionRay | |
pickGeom3D(self, targetNodePath=None, origin=Point3(0), dir=Vec3(0, 0, -1), skipFlags=SKIP_HIDDEN|SKIP_CAMERA) | SelectionRay | |
pickWidget(self, targetNodePath=None, skipFlags=SKIP_NONE) | SelectionRay | |
removeUnpickable(self, item) | SelectionQueue | |
setCurrentEntry(self, entry) | SelectionQueue | |
setCurrentIndex(self, index) | SelectionQueue | |
setParentNP(self, parentNP) | SelectionQueue | |
skipFlags | SelectionQueue | |
unpickable | SelectionQueue | |