This is a small container class that can hold any one of the value types that can be passed as input to a shader.
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| __init__ (const InternalName name, const LMatrix3d mat, int priority) |
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| __init__ (const InternalName name, const LMatrix3f mat, int priority) |
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| __init__ (const InternalName name, const LMatrix4d mat, int priority) |
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| __init__ (const InternalName name, const LMatrix4f mat, int priority) |
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| __init__ (const InternalName name, const LVecBase2d vec, int priority) |
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| __init__ (const InternalName name, const LVecBase2f vec, int priority) |
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| __init__ (const InternalName name, const LVecBase2i vec, int priority) |
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| __init__ (const InternalName name, const LVecBase3d vec, int priority) |
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| __init__ (const InternalName name, const LVecBase3f vec, int priority) |
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| __init__ (const InternalName name, const LVecBase3i vec, int priority) |
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| __init__ (const InternalName name, const LVecBase4d vec, int priority) |
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| __init__ (const InternalName name, const LVecBase4f vec, int priority) |
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| __init__ (const InternalName name, const LVecBase4i vec, int priority) |
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| __init__ (const InternalName name, const NodePath np, int priority) |
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| __init__ (const InternalName name, const PTALMatrix3d ptr, int priority) |
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| __init__ (const InternalName name, const PTALMatrix3f ptr, int priority) |
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| __init__ (const InternalName name, const PTALMatrix4d ptr, int priority) |
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| __init__ (const InternalName name, const PTALMatrix4f ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase2d ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase2f ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase2i ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase3d ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase3f ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase3i ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase4d ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase4f ptr, int priority) |
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| __init__ (const InternalName name, const PTALVecBase4i ptr, int priority) |
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| __init__ (const InternalName name, const PTADouble ptr, int priority) |
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| __init__ (const InternalName name, const PTAFloat ptr, int priority) |
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| __init__ (const InternalName name, const PTAInt ptr, int priority) |
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| __init__ (const InternalName name, ParamValueBase param, int priority) |
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| __init__ (const InternalName name, Texture tex, const SamplerState sampler, int priority) |
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| __init__ (const InternalName name, Texture tex, bool read, bool write, int z, int n, int priority) |
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| __init__ (const InternalName name, Texture tex, int priority) |
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| __init__ (const InternalName name, int priority) |
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const InternalName | getName () |
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const NodePath | getNodepath () |
| Warning: no error checking is done. This will crash if get_value_type() is not M_nodepath. More...
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int | getPriority () |
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const Shader::ShaderPtrData | getPtr () |
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const SamplerState | getSampler () |
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Texture | getTexture () |
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int | getValueType () |
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const LVecBase4 | getVector () |
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
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bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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This is a small container class that can hold any one of the value types that can be passed as input to a shader.