Indicates the set of TextureStages and their associated Textures that should be applied to (or removed from) a node.
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const RenderAttrib | addOffStage (TextureStage stage, int override) |
| Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned off by this attrib. More...
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const RenderAttrib | addOnStage (TextureStage stage, Texture tex, const SamplerState sampler, int override) |
| Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned on by this attrib. More...
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const RenderAttrib | addOnStage (TextureStage stage, Texture tex, int override) |
| Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned on by this attrib. More...
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int | findOnStage (const TextureStage stage) |
| Returns the index number of the indicated TextureStage within the list of on_stages, or -1 if the indicated stage is not listed. More...
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int | getFfTcIndex (int n) |
| For each TextureStage listed in get_on_ff_stage(), this returns a unique index number for the texture coordinate name used by that TextureStage. It is guaranteed to remain the same index number for each texcoord name (for a given set of TextureStages), even if the texture render order changes. More...
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int | getNumOffStages () |
| Returns the number of stages that are turned off by the attribute. More...
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int | getNumOnFfStages () |
| Returns the number of on-stages that are relevant to the classic fixed function pipeline. This excludes texture stages such as normal maps. More...
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int | getNumOnStages () |
| Returns the number of stages that are turned on by the attribute. More...
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TextureStage | getOffStage (int n) |
| Returns the nth stage turned off by the attribute, sorted in arbitrary (pointer) order. More...
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list | getOffStages () |
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TextureStage | getOnFfStage (int n) |
| Returns the nth stage turned on by the attribute, sorted in render order, including only those relevant to the classic fixed function pipeline. This excludes texture stages such as normal maps. More...
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list | getOnFfStages () |
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const SamplerState | getOnSampler (TextureStage stage) |
| Returns the sampler associated with the indicated stage, or the one associated with its texture if no custom stage has been specified. It is an error to call this if the stage does not exist. More...
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TextureStage | getOnStage (int n) |
| Returns the nth stage turned on by the attribute, sorted in render order. More...
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int | getOnStageOverride (TextureStage stage) |
| Returns the override value associated with the indicated stage. More...
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list | getOnStages () |
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Texture | getOnTexture (TextureStage stage) |
| Returns the texture associated with the indicated stage, or NULL if no texture is associated. More...
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Texture | getTexture () |
| If the TextureAttrib is not an 'off' TextureAttrib, returns the base-level texture that is associated. Otherwise, return NULL. More...
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bool | hasAllOff () |
| Returns true if this attrib turns off all stages (although it may also turn some on). More...
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bool | hasOffStage (TextureStage stage) |
| Returns true if the indicated stage is turned off by the attrib, false otherwise. More...
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bool | hasOnStage (TextureStage stage) |
| Returns true if the indicated stage is turned on by the attrib, false otherwise. More...
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bool | isIdentity () |
| Returns true if this is an identity attrib: it does not change the set of stages in use. More...
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bool | isOff () |
| Returns true if the TextureAttrib is an 'off' TextureAttrib, indicating that it should disable texturing. More...
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const RenderAttrib | removeOffStage (TextureStage stage) |
| Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned off by this attrib. More...
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const RenderAttrib | removeOnStage (TextureStage stage) |
| Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned on by this attrib. More...
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const RenderAttrib | unifyTextureStages (TextureStage stage) |
| Returns a new TextureAttrib, just like this one, but with any included TextureAttribs that happen to have the same name as the given object replaced with the object. More...
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Public Member Functions inherited from RenderAttrib |
int | compareTo (const RenderAttrib other) |
| Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. More...
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const RenderAttrib | compose (const RenderAttrib other) |
| Returns a new RenderAttrib object that represents the composition of this attrib with the other attrib. In most cases, this is the same as the other attrib; a compose b produces b. Some kinds of attributes, like a TextureTransform, for instance, might produce a new result: a compose b produces c. More...
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const RenderAttrib | getAutoShaderAttrib (const RenderState state) |
| Returns the variant of this RenderAttrib that's most relevant for associating with an auto-generated shader. This should be a new RenderAttrib of the same type as this one, with any superfluous data set to neutral. Only the parts of the attrib that contribute to the shader should be reflected in the returned attrib. The idea is to associate the auto-generated shader with the most neutral form of all states, to allow it to be shared across as many RenderState objects as possible. More...
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size_t | getHash () |
| Returns a suitable hash value for phash_map. More...
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int | getSlot () |
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const RenderAttrib | getUnique () |
| Returns the pointer to the unique RenderAttrib in the cache that is equivalent to this one. This may be the same pointer as this object, or it may be a different pointer; but it will be an equivalent object, and it will be a shared pointer. This may be called from time to time to improve cache benefits. More...
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const RenderAttrib | invertCompose (const RenderAttrib other) |
| Returns a new RenderAttrib object that represents the composition of the inverse of this attrib with the other attrib. In most cases, this is the same as the other attrib; !a compose b produces b. Some kinds of attributes, like a TextureTransform, for instance, might produce a new result: !a compose b produces c. More...
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bool | lowerAttribCanOverride () |
| Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. More...
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| output (Ostream out) |
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| write (Ostream out, int indent_level) |
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
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bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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Indicates the set of TextureStages and their associated Textures that should be applied to (or removed from) a node.