This is a 3-by-3 transform matrix. It typically will represent either a rotation-and-scale (no translation) matrix in 3-d, or a full affine matrix (rotation, scale, translation) in 2-d, e.g. for a texture matrix.
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| __init__ () |
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| __init__ (const LMatrix3d other) |
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| __init__ (double e00, double e01, double e02, double e10, double e11, double e12, double e20, double e21, double e22) |
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object | __reduce__ () |
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str | __repr__ () |
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size_t | addHash (size_t hash) |
| Adds the vector into the running hash. More...
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size_t | addHash (size_t hash, double threshold) |
| Adds the vector into the running hash. More...
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bool | almostEqual (const LMatrix3d other) |
| Returns true if two matrices are memberwise equal within a default tolerance based on the numeric type. More...
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bool | almostEqual (const LMatrix3d other, double threshold) |
| Returns true if two matrices are memberwise equal within a specified tolerance. More...
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int | compareTo (const LMatrix3d other) |
| This flavor of compare_to uses a default threshold value based on the numeric type. More...
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int | compareTo (const LMatrix3d other, double threshold) |
| Sorts matrices lexicographically, componentwise. Returns a number less than 0 if this matrix sorts before the other one, greater than zero if it sorts after, 0 if they are equivalent (within the indicated tolerance). More...
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| componentwiseMult (const LMatrix3d other) |
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double | determinant () |
| Returns the determinant of the matrix. More...
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| fill (double fill_value) |
| Sets each element of the matrix to the indicated fill_value. This is of questionable value, but is sometimes useful when initializing to zero. More...
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| generateHash (ChecksumHashGenerator hashgen) |
| Adds the vector to the indicated hash generator. More...
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| generateHash (ChecksumHashGenerator hashgen, double threshold) |
| Adds the vector to the indicated hash generator. More...
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double | getCell (int row, int col) |
| Returns a particular element of the matrix. More...
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LVecBase3d | getCol (int col) |
| Returns the indicated column of the matrix as a three-component vector. More...
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LVecBase2d | getCol2 (int col) |
| Returns the indicated column of the matrix as a two-component vector, ignoring the last row. More...
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list | getCol2s () |
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list | getCols () |
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| getData () |
| Returns the address of the first of the nine data elements in the matrix. The remaining elements occupy the next eight positions in row-major order. More...
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size_t | getHash () |
| Returns a suitable hash for phash_map. More...
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size_t | getHash (double threshold) |
| Returns a suitable hash for phash_map. More...
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int | getNumComponents () |
| Returns the number of elements in the matrix, nine. More...
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| getRow (LVecBase3d result_vec, int row) |
| Stores the indicated row of the matrix as a three-component vector. More...
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LVecBase3d | getRow (int row) |
| Returns the indicated row of the matrix as a three-component vector. More...
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LVecBase2d | getRow2 (int row) |
| Returns the indicated row of the matrix as a two-component vector, ignoring the last column. More...
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list | getRow2s () |
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list | getRows () |
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bool | invertFrom (const LMatrix3d other) |
| Computes the inverse of the other matrix, and stores the result in this matrix. This is a fully general operation and makes no assumptions about the type of transform represented by the matrix. More...
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bool | invertInPlace () |
| Inverts the current matrix. Returns true if the inverse is successful, false if the matrix was singular. More...
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bool | invertTransposeFrom (const LMatrix3d other) |
| Simultaneously computes the inverse of the indicated matrix, and then the transpose of that inverse. More...
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bool | invertTransposeFrom (const LMatrix4d other) |
| Simultaneously computes the inverse of the indicated matrix, and then the transpose of that inverse. More...
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bool | isIdentity () |
| Returns true if this is (close enough to) the identity matrix, false otherwise. More...
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bool | isNan () |
| Returns true if any component of the matrix is not-a-number, false otherwise. More...
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| multiply (const LMatrix3d other1, const LMatrix3d other2) |
| this = other1 * other2 More...
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| operator new (size_t size) |
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bool | operator!= (const LMatrix3d other) |
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| operator() (int row, int col) |
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double | operator() (int row, int col) |
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LMatrix3d | operator* (const LMatrix3d other) |
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LMatrix3d | operator* (double scalar) |
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LMatrix3d | operator*= (const LMatrix3d other) |
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LMatrix3d | operator*= (double scalar) |
| Performs a memberwise scale. More...
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LMatrix3d | operator+= (const LMatrix3d other) |
| Performs a memberwise addition between two matrices. More...
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LMatrix3d | operator-= (const LMatrix3d other) |
| Performs a memberwise subtraction between two matrices. More...
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LMatrix3d | operator/ (double scalar) |
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LMatrix3d | operator/= (double scalar) |
| Performs a memberwise scale. More...
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bool | operator< (const LMatrix3d other) |
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LMatrix3d | operator= (const LMatrix3d other) |
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LMatrix3d | operator= (double fill_value) |
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bool | operator== (const LMatrix3d other) |
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LMatrix3d::Row | operator[] (int i) |
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LMatrix3d::CRow | operator[] (int i) |
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| output (Ostream out) |
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| readDatagram (DatagramIterator source) |
| Reads the matrix from the Datagram using get_stdfloat(). More...
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| readDatagramFixed (DatagramIterator scan) |
| Reads the matrix from the Datagram using get_float32() or get_float64(). See write_datagram_fixed(). More...
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| set (double e00, double e01, double e02, double e10, double e11, double e12, double e20, double e21, double e22) |
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| setCell (int row, int col, double value) |
| Changes a particular element of the matrix. More...
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| setCol (int col, const LVecBase2d v) |
| Replaces the indicated column of the matrix from a two-component vector, ignoring the last row. More...
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| setCol (int col, const LVecBase3d v) |
| Replaces the indicated column of the matrix from a three-component vector. More...
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| setRotateMat (double angle) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise. More...
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| setRotateMat (double angle, const LVecBase3d axis, CoordinateSystem cs) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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| setRotateMatNormaxis (double angle, const LVecBase3d axis, CoordinateSystem cs) |
| Fills mat with a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. Assumes axis has been normalized. More...
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| setRow (int row, const LVecBase2d v) |
| Replaces the indicated row of the matrix from a two-component vector, ignoring the last column. More...
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| setRow (int row, const LVecBase3d v) |
| Replaces the indicated row of the matrix from a three-component vector. More...
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| setScaleMat (const LVecBase2d scale) |
| Fills mat with a matrix that applies the indicated scale in each of the two axes. More...
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| setScaleMat (const LVecBase3d scale) |
| Fills mat with a matrix that applies the indicated scale in each of the three axes. More...
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| setScaleShearMat (const LVecBase3d scale, const LVecBase3d shear, CoordinateSystem cs) |
| Fills mat with a matrix that applies the indicated scale and shear. More...
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| setShearMat (const LVecBase3d shear, CoordinateSystem cs) |
| Fills mat with a matrix that applies the indicated shear in each of the three planes. More...
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| setTranslateMat (const LVecBase2d trans) |
| Fills mat with a matrix that applies the indicated translation. More...
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| transposeFrom (const LMatrix3d other) |
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| transposeInPlace () |
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| write (Ostream out, int indent_level) |
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| writeDatagram (Datagram destination) |
| Writes the matrix to the Datagram using add_stdfloat(). This is appropriate when you want to write the matrix using the standard width setting, especially when you are writing a bam file. More...
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| writeDatagramFixed (Datagram destination) |
| Writes the matrix to the Datagram using add_float32() or add_float64(), depending on the type of floats in the matrix, regardless of the setting of Datagram::set_stdfloat_double(). This is appropriate when you want to write a fixed-width value to the datagram, especially when you are not writing a bam file. More...
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LVecBase3d | xform (const LVecBase3d v) |
| 3-component vector or point times matrix. More...
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| xformInPlace (LVecBase3d v) |
| 3-component vector or point times matrix. More...
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LVecBase2d | xformPoint (const LVecBase2d v) |
| The matrix transforms a 2-component point (including translation component) and returns the result. This assumes the matrix is an affine transform. More...
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| xformPointInPlace (LVecBase2d v) |
| The matrix transforms a 2-component point (including translation component). This assumes the matrix is an affine transform. More...
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LVecBase2d | xformVec (const LVecBase2d v) |
| The matrix transforms a 2-component vector (without translation component) and returns the result. This assumes the matrix is an affine transform. More...
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LVecBase3d | xformVec (const LVecBase3d v) |
| The matrix transforms a 3-component vector and returns the result. This assumes the matrix is an orthonormal transform. More...
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LVecBase3d | xformVecGeneral (const LVecBase3d v) |
| The matrix transforms a 3-component vector (without translation component) and returns the result, as a fully general operation. More...
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| xformVecGeneralInPlace (LVecBase3d v) |
| The matrix transforms a 3-component vector (without translation component), as a fully general operation. More...
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| xformVecInPlace (LVecBase2d v) |
| The matrix transforms a 2-component vector (without translation component). This assumes the matrix is an affine transform. More...
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| xformVecInPlace (LVecBase3d v) |
| The matrix transforms a 3-component vector. This assumes the matrix is an orthonormal transform. More...
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static const LMatrix3d | convertMat (CoordinateSystem from, CoordinateSystem to) |
| Returns a matrix that transforms from the indicated coordinate system to the indicated coordinate system. More...
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static TypeHandle | getClassType () |
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static const LMatrix3d | identMat () |
| Returns an identity matrix. More...
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static LMatrix3d | rotateMat (double angle) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise. More...
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static LMatrix3d | rotateMat (double angle, const LVecBase3d axis, CoordinateSystem cs) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. More...
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static LMatrix3d | rotateMatNormaxis (double angle, const LVecBase3d axis, CoordinateSystem cs) |
| Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. Assumes axis has been normalized. More...
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static LMatrix3d | scaleMat (const LVecBase2d scale) |
| Returns a matrix that applies the indicated scale in each of the two axes. More...
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static LMatrix3d | scaleMat (const LVecBase3d scale) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix3d | scaleMat (double sx, double sy) |
| Returns a matrix that applies the indicated scale in each of the two axes. More...
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static LMatrix3d | scaleMat (double sx, double sy, double sz) |
| Returns a matrix that applies the indicated scale in each of the three axes. More...
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static LMatrix3d | scaleShearMat (const LVecBase3d scale, const LVecBase3d shear, CoordinateSystem cs) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix3d | scaleShearMat (double sx, double sy, double sz, double shxy, double shxz, double shyz, CoordinateSystem cs) |
| Returns a matrix that applies the indicated scale and shear. More...
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static LMatrix3d | shearMat (const LVecBase3d shear, CoordinateSystem cs) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static LMatrix3d | shearMat (double shxy, double shxz, double shyz, CoordinateSystem cs) |
| Returns a matrix that applies the indicated shear in each of the three planes. More...
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static int | size () |
| Returns 3: the number of rows of a LMatrix3. More...
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static LMatrix3d | translateMat (const LVecBase2d trans) |
| Returns a matrix that applies the indicated translation. More...
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static LMatrix3d | translateMat (double tx, double ty) |
| Returns a matrix that applies the indicated translation. More...
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This is a 3-by-3 transform matrix. It typically will represent either a rotation-and-scale (no translation) matrix in 3-d, or a full affine matrix (rotation, scale, translation) in 2-d, e.g. for a texture matrix.