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class | CylindricalLens |
| A cylindrical lens. This is the kind of lens generally used for extremely wide panoramic shots. It behaves like a normal perspective lens in the vertical direction, but it is non-linear in the horizontal dimension: a point on the film corresponds to a point in space in linear proportion to its angle to the camera, not to its straight-line distance from the center. More...
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class | FisheyeLens |
| A fisheye lens. This nonlinear lens introduces a spherical distortion to the image, which is minimal at small angles from the lens, and increases at larger angles from the lens. The field of view may extend to 360 degrees. More...
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class | NonlinearImager |
| This class object combines the rendered output of a 3-d from one or more linear (e.g. perspective) cameras, as seen through a single, possibly nonlinear camera. More...
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class | OSphereLens |
| A OSphereLens is a special nonlinear lens that doesn't correspond to any real physical lenses. It's primarily useful for generating 360-degree wraparound images while avoiding the distortion associated with fisheye images. More...
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class | ProjectionScreen |
| A ProjectionScreen implements a simple system for projective texturing. The ProjectionScreen node is the parent of a hierarchy of geometry that is considered a "screen"; the ProjectionScreen will automatically recompute all the UV's (for a particular texture stage) on its subordinate geometry according to the relative position and lens parameters of the indicated LensNode. More...
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class | PSphereLens |
| A PSphereLens is a special nonlinear lens that doesn't correspond to any real physical lenses. It's primarily useful for generating 360-degree wraparound images while avoiding the distortion associated with fisheye images. More...
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