Panda3D
Particles Member List

This is the complete list of members for Particles, including all inherited members.

__init__(self, name=None, poolSize=1024)Particles
panda3d::physics::ParticleSystem.__init__(const ParticleSystem copy)ParticleSystem
panda3d::physics::ParticleSystem.__init__(int pool_size)ParticleSystem
panda3d::physics::Physical.__init__(const Physical copy)Physical
panda3d::physics::Physical.__init__(int total_objects, bool pre_alloc)Physical
accelerate(self, time, stepCount=1, stepTime=0.0)Particles
addAngularForce(AngularForce f)Physical
addForce(self, force)Particles
addLinearForce(LinearForce f)Physical
addPhysicsObject(PhysicsObject po)Physical
addSpawnTemplate(ParticleSystem ps)ParticleSystem
cleanup(self)Particles
clearAngularForces()Physical
clearFloorZ()ParticleSystem
clearLinearForces()Physical
clearPhysicsObjects()Physical
clearSpawnTemplates()ParticleSystem
clearToInitial()ParticleSystem
disable(self)Particles
emitterParticles
emitterTypeParticles
enable(self)Particles
factoryParticles
factoryTypeParticles
fEnabledParticles
geomReferenceParticles
getActiveSystemFlag()ParticleSystem
getAngularForce(int index)Physical
getAngularForces()Physical
getBirthRate()ParticleSystem
getClassType()ParticleSystemstatic
getEmitter(self)Particles
panda3d::physics::ParticleSystem.getEmitter()ParticleSystem
getFactory(self)Particles
panda3d::physics::ParticleSystem.getFactory()ParticleSystem
getFloorZ()ParticleSystem
getIWasSpawnedFlag()ParticleSystem
getLinearForce(int index)Physical
getLinearForces()Physical
getLitterSize()ParticleSystem
getLitterSpread()ParticleSystem
getLivingParticles()ParticleSystem
getLocalVelocityFlag()ParticleSystem
getName(self)Particles
getNode(self)Particles
getNumAngularForces()Physical
getNumLinearForces()Physical
getObjects()Physical
getPhysBody()Physical
getPhysicalNode()Physical
getPhysicalNodePath()Physical
getPhysicsManager()Physical
getPoolSize()ParticleSystem
getPoolSizeRanges(self)Particles
getRefCount()ReferenceCount
getRenderer(self)Particles
panda3d::physics::ParticleSystem.getRenderer()ParticleSystem
getRenderParent()ParticleSystem
getSoftBirthRate()ParticleSystem
getSpawnOnDeathFlag()ParticleSystem
getSpawnRenderNode()ParticleSystem
getSpawnRenderNodePath()ParticleSystem
getSystemAge()ParticleSystem
getSystemGrowsOlderFlag()ParticleSystem
getSystemLifespan()ParticleSystem
getType()TypedObject
getTypeIndex()TypedObject
getViscosity()Physical
idParticlesstatic
induceLabor()ParticleSystem
isEnabled(self)Particles
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
nameParticles
nodeParticles
nodePathParticles
notifyParticlesstatic
output(Ostream out)Physical
printParams(self, file=sys.stdout, targ='self')Particles
ref()ReferenceCount
removeAngularForce(AngularForce f)Physical
removeForce(self, force)Particles
removeLinearForce(LinearForce f)Physical
render()ParticleSystem
rendererParticles
rendererTypeParticles
setActiveSystemFlag(bool a)ParticleSystem
setBirthRate(float new_br)ParticleSystem
setEmitter(self, type)Particles
panda3d::physics::ParticleSystem.setEmitter(BaseParticleEmitter e)ParticleSystem
setFactory(self, type)Particles
panda3d::physics::ParticleSystem.setFactory(BaseParticleFactory f)ParticleSystem
setFloorZ(float z)ParticleSystem
setLitterSize(int new_ls)ParticleSystem
setLitterSpread(int new_ls)ParticleSystem
setLocalVelocityFlag(bool lv)ParticleSystem
setPoolSize(int size)ParticleSystem
setRenderer(self, type)Particles
panda3d::physics::ParticleSystem.setRenderer(BaseParticleRenderer r)ParticleSystem
setRenderNodePath(self, nodePath)Particles
setRenderParent(const NodePath node)ParticleSystem
setRenderParent(PandaNode node)ParticleSystem
setSoftBirthRate(float new_br)ParticleSystem
setSpawnOnDeathFlag(bool sod)ParticleSystem
setSpawnRenderNode(PandaNode node)ParticleSystem
setSpawnRenderNodePath(const NodePath node)ParticleSystem
setSystemAge(float age)ParticleSystem
setSystemGrowsOlderFlag(bool sgo)ParticleSystem
setSystemLifespan(float sl)ParticleSystem
setTemplateSystemFlag(bool tsf)ParticleSystem
setViscosity(float viscosity)Physical
softStart(float br)ParticleSystem
softStop(float br)ParticleSystem
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
update(float dt)ParticleSystem
write(Ostream out, int indent)ParticleSystem
panda3d::physics::Physical::write(Ostream out, unsigned int indent)Physical
writeAngularForces(Ostream out, unsigned int indent)Physical
writeFreeParticleFifo(Ostream out, int indent)ParticleSystem
writeLinearForces(Ostream out, unsigned int indent)Physical
writePhysicsObjects(Ostream out, unsigned int indent)Physical
writeSpawnTemplates(Ostream out, int indent)ParticleSystem