Panda3D
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This is an "unaligned" LVecBase4. It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LVecBase4 class. More...
Public Types | |
enum | { num_components = 4, is_int = 1 } |
Public Member Functions | |
__init__ () | |
__init__ (const LVecBase4i copy) | |
__init__ (const UnalignedLVecBase4i copy) | |
__init__ (int x, int y, int z, int w) | |
getData () | |
Returns the address of the first of the three data elements in the vector. The remaining elements occupy the next positions consecutively in memory. More... | |
int | getNumComponents () |
Returns the number of elements in the vector, 4. More... | |
UnalignedLVecBase4i | operator= (const LVecBase4i copy) |
UnalignedLVecBase4i | operator= (const UnalignedLVecBase4i copy) |
operator[] (int i, int assign_val) | |
int | operator[] (int i) |
set (int x, int y, int z, int w) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
static int | size () |
Returns 4: the number of components of a LVecBase4. More... | |
This is an "unaligned" LVecBase4. It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LVecBase4 class.
Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LVecBase4 to get actual use from it.
__init__ | ( | ) |
__init__ | ( | const LVecBase4i | copy | ) |
__init__ | ( | const UnalignedLVecBase4i | copy | ) |
__init__ | ( | int | x, |
int | y, | ||
int | z, | ||
int | w | ||
) |
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static |
getData | ( | ) |
Returns the address of the first of the three data elements in the vector. The remaining elements occupy the next positions consecutively in memory.
int getNumComponents | ( | ) |
Returns the number of elements in the vector, 4.
UnalignedLVecBase4i operator= | ( | const LVecBase4i | copy | ) |
UnalignedLVecBase4i operator= | ( | const UnalignedLVecBase4i | copy | ) |
operator[] | ( | int | i, |
int | assign_val | ||
) |
int operator[] | ( | int | i | ) |
set | ( | int | x, |
int | y, | ||
int | z, | ||
int | w | ||
) |
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static |
Returns 4: the number of components of a LVecBase4.