Panda3D
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Public Member Functions | |
def | __init__ (self) |
def | debugPrint (self, message) |
def | delete (self) |
def | force (self, name, value, inputSource) |
def | getEventName (self, name) |
def | isSet (self, name, inputSource=None) |
def | releaseInputs (self, name) |
def | set (self, name, isActive, inputSource=None) |
def | watch (self, name, eventOn, eventOff, startState=False, inputSource=None) |
def | watchWithModifiers (self, name, event, startState=False, inputSource=None) |
Static Public Attributes | |
string | ArrowKeys = 'ArrowKeys' |
string | Keyboard = 'Keyboard' |
string | Mouse = 'Mouse' |
notify = DirectNotifyGlobal.directNotify.newCategory("InputState") | |
string | QE = 'QE' |
string | WASD = 'WASD' |
InputState is for tracking the on/off state of some events. The initial usage is to watch some keyboard keys so that another task can poll the key states. By the way, in general polling is not a good idea, but it is useful in some situations. Know when to use it:) If in doubt, don't use this class and listen for events instead.
def __init__ | ( | self | ) |
def debugPrint | ( | self, | |
message | |||
) |
for debugging
def delete | ( | self | ) |
def force | ( | self, | |
name, | |||
value, | |||
inputSource | |||
) |
Force isSet(name) to return 'value'. This returns a token; hold onto the token and call token.release() when you no longer want to force the state. example: # set up token=inputState.force('forward', True, inputSource='myForwardForcer') ... # tear down token.release()
def getEventName | ( | self, | |
name | |||
) |
def isSet | ( | self, | |
name, | |||
inputSource = None |
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) |
returns True/False
def releaseInputs | ( | self, | |
name | |||
) |
def set | ( | self, | |
name, | |||
isActive, | |||
inputSource = None |
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) |
def watch | ( | self, | |
name, | |||
eventOn, | |||
eventOff, | |||
startState = False , |
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inputSource = None |
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) |
This returns a token; hold onto the token and call token.release() when you no longer want to watch for these events. # set up token = inputState.watch('forward', 'w', 'w-up', inputSource=inputState.WASD) ... # tear down token.release()
def watchWithModifiers | ( | self, | |
name, | |||
event, | |||
startState = False , |
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inputSource = None |
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) |
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