Panda3D
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Pure virtual base class for physical modeling. Takes physically modelable objects and applies forces to them. More...
Additional Inherited Members | |
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output (Ostream out) | |
Write a string representation of this instance to <out>. More... | |
write (Ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. More... | |
writePrecomputedAngularMatrices (Ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. More... | |
writePrecomputedLinearMatrices (Ostream out, unsigned int indent) | |
Write a string representation of this instance to <out>. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More... | |
bool | unref () |
Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More... | |
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static TypeHandle | getClassType () |
Pure virtual base class for physical modeling. Takes physically modelable objects and applies forces to them.