Panda3D
GraphicsEngine Member List

This is the complete list of members for GraphicsEngine, including all inherited members.

__init__(Pipeline pipeline)GraphicsEngine
addWindow(GraphicsOutput window, int sort)GraphicsEngine
dispatchCompute(const LVecBase3i work_groups, const ShaderAttrib sattr, GraphicsStateGuardian gsg)GraphicsEngine
extractTextureData(Texture tex, GraphicsStateGuardian gsg)GraphicsEngine
flipFrame()GraphicsEngine
getAutoFlip()GraphicsEngine
getClassType()ReferenceCountstatic
getDefaultLoader()GraphicsEngine
getGlobalPtr()GraphicsEnginestatic
getNumWindows()GraphicsEngine
getPortalCull()GraphicsEngine
getRefCount()ReferenceCount
getRenderLock()GraphicsEngine
getThreadingModel()GraphicsEngine
getWindow(int n)GraphicsEngine
getWindows()GraphicsEngine
isEmpty()GraphicsEngine
makeBuffer(GraphicsOutput host, str name, int sort, int x_size, int y_size)GraphicsEngine
makeBuffer(GraphicsStateGuardian gsg, str name, int sort, int x_size, int y_size)GraphicsEngine
makeOutput(GraphicsPipe pipe, str name, int sort, const FrameBufferProperties fb_prop, const WindowProperties win_prop, int flags, GraphicsStateGuardian gsg, GraphicsOutput host)GraphicsEngine
makeParasite(GraphicsOutput host, str name, int sort, int x_size, int y_size)GraphicsEngine
openWindows()GraphicsEngine
readyFlip()GraphicsEngine
ref()ReferenceCount
removeAllWindows()GraphicsEngine
removeWindow(GraphicsOutput window)GraphicsEngine
renderFrame()GraphicsEngine
resetAllWindows(bool swapchain)GraphicsEngine
setAutoFlip(bool auto_flip)GraphicsEngine
setDefaultLoader(Loader loader)GraphicsEngine
setPortalCull(bool value)GraphicsEngine
setThreadingModel(const GraphicsThreadingModel threading_model)GraphicsEngine
syncFrame()GraphicsEngine
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount