Panda3D
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ScissorEffect Class Reference

This provides a higher-level wrapper around ScissorAttrib. It allows for the scissor region to be defined via points relative to the current node, and also performs culling based on the scissor region. More...

Inheritance diagram for ScissorEffect:
RenderEffect TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

Public Member Functions

const RenderEffect addPoint (const LPoint3 point, const NodePath node)
 Returns a new ScissorEffect with the indicated point added. It is only valid to call this on a "node" type ScissorEffect. The full set of points, projected into screen space, defines the bounding volume of the rectangular scissor region. More...
 
bool getClip ()
 Returns true if this ScissorEffect actually enables scissoring, or false if it culls only. More...
 
const LVecBase4 getFrame ()
 If is_screen() returns true, this method may be called to query the screen-based scissor frame. This is a series of left, right, bottom, top, representing the scissor frame relative to the current DisplayRegion. See ScissorAttrib. More...
 
NodePath getNode (int n)
 Returns the node to which the nth point is relative, or empty NodePath to indicate the current node. More...
 
list getNodes ()
 
int getNumPoints ()
 Returns the number of node-based scissor points. See get_point(). More...
 
const LPoint3 getPoint (int n)
 If is_screen() returns false, then get_num_points() and get_point() may be called to query the node-based scissor frame. These return n points (at least two), which are understood to be in the space of this node, and which define any opposite corners of the scissor frame. More...
 
list getPoints ()
 
bool isScreen ()
 Returns true if the ScissorEffect is a screen-based effect, meaning get_frame() has a meaningful value, but get_a() and get_b() do not. More...
 
- Public Member Functions inherited from RenderEffect
int compareTo (const RenderEffect other)
 Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More...
 
 output (Ostream out)
 
 write (Ostream out, int indent_level)
 
- Public Member Functions inherited from TypedWritable
object __reduce__ ()
 
object __reduce_persist__ (object pickler)
 
str encodeToBamStream ()
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
 
bool encodeToBamStream (String data, BamWriter writer)
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
 
UpdateSeq getBamModified ()
 Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
 
 markBamModified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
 
- Public Member Functions inherited from TypedObject
TypeHandle getType ()
 Derived classes should override this function to return get_class_type(). More...
 
int getTypeIndex ()
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
 
bool isExactType (TypeHandle handle)
 Returns true if the current object is the indicated type exactly. More...
 
bool isOfType (TypeHandle handle)
 Returns true if the current object is or derives from the indicated type. More...
 
- Public Member Functions inherited from ReferenceCount
int getRefCount ()
 Returns the current reference count. More...
 
 ref ()
 Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
 
bool testRefCountIntegrity ()
 Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
 
bool testRefCountNonzero ()
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
 
bool unref ()
 Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
 

Static Public Member Functions

static TypeHandle getClassType ()
 
static const RenderEffect makeNode (const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d, const NodePath node)
 Constructs a new node-relative ScissorEffect. The four points are understood to be relative to the indicated node, or the current node if the indicated NodePath is empty, and determine four points surrounding the scissor region. More...
 
static const RenderEffect makeNode (const LPoint3 a, const LPoint3 b, const NodePath node)
 Constructs a new node-relative ScissorEffect. The two points are understood to be relative to the indicated node, or the current node if the NodePath is empty, and determine the diagonally opposite corners of the scissor region. More...
 
static const RenderEffect makeNode (bool clip)
 Constructs a new node-relative ScissorEffect, with no points. This empty ScissorEffect does nothing. You must then call add_point a number of times to add the points you require. More...
 
static const RenderEffect makeScreen (const LVecBase4 frame, bool clip)
 Constructs a new screen-relative ScissorEffect. The frame defines a left, right, bottom, top region, relative to the DisplayRegion. See ScissorAttrib. More...
 
- Static Public Member Functions inherited from RenderEffect
static TypeHandle getClassType ()
 
static int getNumEffects ()
 Returns the total number of unique RenderEffect objects allocated in the world. This will go up and down during normal operations. More...
 
static listEffects (Ostream out)
 Lists all of the RenderEffects in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared. More...
 
static bool validateEffects ()
 Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffect objects). More...
 
- Static Public Member Functions inherited from TypedWritableReferenceCount
static TypedWritableReferenceCount decodeFromBamStream (str data, BamReader reader)
 Reads the string created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on that string. Returns NULL on error. More...
 
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from TypedWritable
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle getClassType ()
 

Detailed Description

This provides a higher-level wrapper around ScissorAttrib. It allows for the scissor region to be defined via points relative to the current node, and also performs culling based on the scissor region.

Member Function Documentation

◆ addPoint()

const RenderEffect addPoint ( const LPoint3  point,
const NodePath  node 
)

Returns a new ScissorEffect with the indicated point added. It is only valid to call this on a "node" type ScissorEffect. The full set of points, projected into screen space, defines the bounding volume of the rectangular scissor region.

Each point may be relative to a different node, if desired.

◆ getClassType()

static TypeHandle getClassType ( )
static

◆ getClip()

bool getClip ( )

Returns true if this ScissorEffect actually enables scissoring, or false if it culls only.

◆ getFrame()

const LVecBase4 getFrame ( )

If is_screen() returns true, this method may be called to query the screen-based scissor frame. This is a series of left, right, bottom, top, representing the scissor frame relative to the current DisplayRegion. See ScissorAttrib.

◆ getNode()

NodePath getNode ( int  n)

Returns the node to which the nth point is relative, or empty NodePath to indicate the current node.

◆ getNodes()

list getNodes ( )

◆ getNumPoints()

int getNumPoints ( )

Returns the number of node-based scissor points. See get_point().

◆ getPoint()

const LPoint3 getPoint ( int  n)

If is_screen() returns false, then get_num_points() and get_point() may be called to query the node-based scissor frame. These return n points (at least two), which are understood to be in the space of this node, and which define any opposite corners of the scissor frame.

◆ getPoints()

list getPoints ( )

◆ isScreen()

bool isScreen ( )

Returns true if the ScissorEffect is a screen-based effect, meaning get_frame() has a meaningful value, but get_a() and get_b() do not.

◆ makeNode() [1/3]

static const RenderEffect makeNode ( const LPoint3  a,
const LPoint3  b,
const LPoint3  c,
const LPoint3  d,
const NodePath  node 
)
static

Constructs a new node-relative ScissorEffect. The four points are understood to be relative to the indicated node, or the current node if the indicated NodePath is empty, and determine four points surrounding the scissor region.

◆ makeNode() [2/3]

static const RenderEffect makeNode ( const LPoint3  a,
const LPoint3  b,
const NodePath  node 
)
static

Constructs a new node-relative ScissorEffect. The two points are understood to be relative to the indicated node, or the current node if the NodePath is empty, and determine the diagonally opposite corners of the scissor region.

◆ makeNode() [3/3]

static const RenderEffect makeNode ( bool  clip)
static

Constructs a new node-relative ScissorEffect, with no points. This empty ScissorEffect does nothing. You must then call add_point a number of times to add the points you require.

◆ makeScreen()

static const RenderEffect makeScreen ( const LVecBase4  frame,
bool  clip 
)
static

Constructs a new screen-relative ScissorEffect. The frame defines a left, right, bottom, top region, relative to the DisplayRegion. See ScissorAttrib.