Panda3D
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A queue of pending events. As events are thrown, they are added to this queue; eventually, they will be extracted out again by an EventHandler and processed. More...
Public Member Functions | |
__init__ () | |
clear () | |
Empties all events on the queue, throwing them on the floor. More... | |
const Event | dequeueEvent () |
bool | isQueueEmpty () |
bool | isQueueFull () |
This function is deprecated–the queue is never full these days. More... | |
queueEvent (const Event event) | |
Static Public Member Functions | |
static EventQueue | getGlobalEventQueue () |
Returns a pointer to the one global EventQueue object. If the global object has not yet been created, this will create it. More... | |
A queue of pending events. As events are thrown, they are added to this queue; eventually, they will be extracted out again by an EventHandler and processed.
__init__ | ( | ) |
clear | ( | ) |
Empties all events on the queue, throwing them on the floor.
const Event dequeueEvent | ( | ) |
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static |
Returns a pointer to the one global EventQueue object. If the global object has not yet been created, this will create it.
bool isQueueEmpty | ( | ) |
bool isQueueFull | ( | ) |
This function is deprecated–the queue is never full these days.
queueEvent | ( | const Event | event | ) |