Panda3D
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This is the complete list of members for Shader, including all inherited members.
__reduce__() | TypedWritable | |
__reduce_persist__(object pickler) | TypedWritable | |
AS_gloss enum value | Shader | |
AS_glow enum value | Shader | |
AS_normal enum value | Shader | |
AS_ramp enum value | Shader | |
AS_shadow enum value | Shader | |
AutoShaderBit enum name | Shader | |
AutoShaderSwitch enum name | Shader | |
bit_AutoShaderGloss enum value | Shader | |
bit_AutoShaderGlow enum value | Shader | |
bit_AutoShaderNormal enum value | Shader | |
bit_AutoShaderRamp enum value | Shader | |
bit_AutoShaderShadow enum value | Shader | |
decodeFromBamStream(str data, BamReader reader) | TypedWritableReferenceCount | static |
encodeToBamStream() | TypedWritable | |
encodeToBamStream(String data, BamWriter writer) | TypedWritable | |
getBamModified() | TypedWritable | |
getClassType() | Shader | static |
getErrorFlag() | Shader | |
getFilename(Shader::ShaderType type) | Shader | |
getLanguage() | Shader | |
getRefCount() | ReferenceCount | |
getShaderUtilization() | Shader | static |
getText(Shader::ShaderType type) | Shader | |
getType() | TypedObject | |
getTypeIndex() | TypedObject | |
haveShaderUtilization() | Shader | static |
isExactType(TypeHandle handle) | TypedObject | |
isOfType(TypeHandle handle) | TypedObject | |
isPrepared(PreparedGraphicsObjects prepared_objects) | Shader | |
load(const Filename file, Shader::ShaderLanguage lang) | Shader | static |
load(Shader::ShaderLanguage lang, const Filename vertex, const Filename fragment, const Filename geometry, const Filename tess_control, const Filename tess_evaluation) | Shader | static |
loadCompute(Shader::ShaderLanguage lang, const Filename fn) | Shader | static |
make(Shader::ShaderLanguage lang, str vertex, str fragment, str geometry, str tess_control, str tess_evaluation) | Shader | static |
make(str body, Shader::ShaderLanguage lang) | Shader | static |
makeCompute(Shader::ShaderLanguage lang, str body) | Shader | static |
markBamModified() | TypedWritable | |
prepare(PreparedGraphicsObjects prepared_objects) | Shader | |
prepareNow(PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg) | Shader | |
ref() | ReferenceCount | |
release(PreparedGraphicsObjects prepared_objects) | Shader | |
releaseAll() | Shader | |
setShaderUtilization(ShaderUtilization utl) | Shader | static |
ShaderLanguage enum name | Shader | |
ShaderType enum name | Shader | |
SL_Cg enum value | Shader | |
SL_GLSL enum value | Shader | |
SL_none enum value | Shader | |
ST_compute enum value | Shader | |
ST_COUNT enum value | Shader | |
ST_fragment enum value | Shader | |
ST_geometry enum value | Shader | |
ST_none enum value | Shader | |
ST_tess_control enum value | Shader | |
ST_tess_evaluation enum value | Shader | |
ST_vertex enum value | Shader | |
testRefCountIntegrity() | ReferenceCount | |
testRefCountNonzero() | ReferenceCount | |
unref() | ReferenceCount |