Panda3D
CollisionFloorMesh Member List

This is the complete list of members for CollisionFloorMesh, including all inherited members.

__init__()CollisionFloorMesh
__reduce__()TypedWritable
__reduce_persist__(object pickler)TypedWritable
addTriangle(unsigned int pointA, unsigned int pointB, unsigned int pointC)CollisionFloorMesh
addVertex(const LPoint3 vert)CollisionFloorMesh
cacheRef()CopyOnWriteObject
cacheUnref()CopyOnWriteObject
clearEffectiveNormal()CollisionSolid
decodeFromBamStream(str data, BamReader reader)TypedWritableReferenceCountstatic
encodeToBamStream()TypedWritable
encodeToBamStream(String data, BamWriter writer)TypedWritable
getBamModified()TypedWritable
getBounds()CollisionSolid
getCacheRefCount()CachedTypedWritableReferenceCount
getClassType()CollisionFloorMeshstatic
getCollisionOrigin()CollisionSolid
getEffectiveNormal()CollisionSolid
getNumTriangles()CollisionFloorMesh
getNumVertices()CollisionFloorMesh
getRefCount()ReferenceCount
getRespectEffectiveNormal()CollisionSolid
getTriangle(unsigned int index)CollisionFloorMesh
getTriangles()CollisionFloorMesh
getType()TypedObject
getTypeIndex()TypedObject
getVertex(unsigned int index)CollisionFloorMesh
getVertices()CollisionFloorMesh
hasEffectiveNormal()CollisionSolid
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isTangible()CollisionSolid
markBamModified()TypedWritable
output(Ostream out)CollisionSolid
ref()ReferenceCount
setBounds(const BoundingVolume bounding_volume)CollisionSolid
setEffectiveNormal(const LVector3 effective_normal)CollisionSolid
setRespectEffectiveNormal(bool respect_effective_normal)CollisionSolid
setTangible(bool tangible)CollisionSolid
testRefCountIntegrity()CachedTypedWritableReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
write(Ostream out, int indent_level)CollisionSolid