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const RenderEffects | addEffect (const RenderEffect effect) |
| Returns a new RenderEffects object that represents the same as the source state, with the new RenderEffect added. If there is already a RenderEffect with the same type, it is replaced. More...
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int | findEffect (TypeHandle type) |
| Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not. More...
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const RenderEffect | getEffect (TypeHandle type) |
| Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not. More...
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const RenderEffect | getEffect (int n) |
| Returns the nth effect in the state. More...
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int | getNumEffects () |
| Returns the number of separate effects indicated in the state. More...
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bool | isEmpty () |
| Returns true if the state is empty, false otherwise. More...
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bool | operator< (const RenderEffects other) |
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| output (Ostream out) |
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const RenderEffects | removeEffect (TypeHandle type) |
| Returns a new RenderEffects object that represents the same as the source state, with the indicated RenderEffect removed. More...
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| write (Ostream out, int indent_level) |
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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str | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a string string. Returns empty string on failure. More...
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bool | encodeToBamStream (String data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. Returns true on success, false on failure. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. This counter is normally incremented automatically whenever the object is modified. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. This should normally not need to be called by user code; it should be called internally when the object has been changed in a way that legitimately requires its retransmission to any connected clients. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
| Derived classes should override this function to return get_class_type(). More...
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. More...
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bool | unref () |
| Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic.) However, see the helper function unref_delete(). More...
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static TypeHandle | getClassType () |
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static int | getNumStates () |
| Returns the total number of unique RenderEffects objects allocated in the world. This will go up and down during normal operations. More...
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static | listStates (Ostream out) |
| Lists all of the RenderEffects in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared. More...
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static const RenderEffects | make (const RenderEffect effect) |
| Returns a RenderEffects with one effect set. More...
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static const RenderEffects | make (const RenderEffect effect1, const RenderEffect effect2) |
| Returns a RenderEffects with two effects set. More...
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static const RenderEffects | make (const RenderEffect effect1, const RenderEffect effect2, const RenderEffect effect3) |
| Returns a RenderEffects with three effects set. More...
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static const RenderEffects | make (const RenderEffect effect1, const RenderEffect effect2, const RenderEffect effect3, const RenderEffect effect4) |
| Returns a RenderEffects with four effects set. More...
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static const RenderEffects | makeEmpty () |
| Returns a RenderEffects with no effects set. More...
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static bool | validateStates () |
| Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffects objects). More...
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Static Public Member Functions inherited from TypedWritableReferenceCount |
static TypedWritableReferenceCount | decodeFromBamStream (str data, BamReader reader) |
| Reads the string created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on that string. Returns NULL on error. More...
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static TypeHandle | getClassType () |
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Static Public Member Functions inherited from TypedWritable |
static TypeHandle | getClassType () |
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Static Public Member Functions inherited from TypedObject |
static TypeHandle | getClassType () |
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Static Public Member Functions inherited from ReferenceCount |
static TypeHandle | getClassType () |
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This represents a unique collection of RenderEffect objects that correspond to a particular renderable state.
You should not attempt to create or modify a RenderEffects object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a RenderEffects object, create a new one.