Panda3D
CollisionInvSphere Member List

This is the complete list of members for CollisionInvSphere, including all inherited members.

__init__(const LPoint3 center, float radius)CollisionInvSphere
__init__(float cx, float cy, float cz, float radius)CollisionInvSphere
__reduce__()TypedWritable
__reduce_persist__(object pickler)TypedWritable
cacheRef()CopyOnWriteObject
cacheUnref()CopyOnWriteObject
clearEffectiveNormal()CollisionSolid
decodeFromBamStream(str data, BamReader reader)TypedWritableReferenceCountstatic
encodeToBamStream()TypedWritable
encodeToBamStream(String data, BamWriter writer)TypedWritable
getBamModified()TypedWritable
getBounds()CollisionSolid
getCacheRefCount()CachedTypedWritableReferenceCount
getCenter()CollisionSphere
getClassType()CollisionInvSpherestatic
getCollisionOrigin()CollisionSolid
getEffectiveNormal()CollisionSolid
getRadius()CollisionSphere
getRefCount()ReferenceCount
getRespectEffectiveNormal()CollisionSolid
getType()TypedObject
getTypeIndex()TypedObject
hasEffectiveNormal()CollisionSolid
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
isTangible()CollisionSolid
markBamModified()TypedWritable
output(Ostream out)CollisionSolid
ref()ReferenceCount
setBounds(const BoundingVolume bounding_volume)CollisionSolid
setCenter(const LPoint3 center)CollisionSphere
setCenter(float x, float y, float z)CollisionSphere
setEffectiveNormal(const LVector3 effective_normal)CollisionSolid
setRadius(float radius)CollisionSphere
setRespectEffectiveNormal(bool respect_effective_normal)CollisionSolid
setTangible(bool tangible)CollisionSolid
testRefCountIntegrity()CachedTypedWritableReferenceCount
testRefCountNonzero()ReferenceCount
unref()ReferenceCount
write(Ostream out, int indent_level)CollisionSolid